I beat Lords of the Fallen so you don't have to (Review)

Ойындар

Lards of the Fardin (Lords of the Fallen) is, for some reason, the second title in what is now a franchise that started in 2014 with the original title on the Xbox 360... I don't have a good answer for why.
This game is not the worst thing I've ever played, and as a matter of fact they did a pretty good job with like 2/3 of it, but the final 1/3 of the game is unfinished, unpolished, runs like doggy poopoo and genuinely does all that it can to be one of the most frustrating final thirds of a game I've ever played.
I genuinely think that in a future game, the devs behind this game could make a Soulslike that competes with some of the stuff FromSoft is putting out, but this game is NOT the one to do it. It feels like they ran out of time to finish the game and just threw it all together last minute, which would explain the game running so poorly as well.
TIMESTAMPS
00:00 My Theory on LOTF 2023
00:57 LOTF 2014
03:04 Comparisons to Dark Souls
07:42 A brief look at the "good"
09:11 My build setup made the game too easy?
11:13 The "bad"
16:40 Conclusion & Outro
18:20 Games are fun
#lordsofthefallen2023 #lotf #farting
All my links: linktr.ee/notabsolutelysure

Пікірлер: 118

  • @ghostray3252
    @ghostray32529 ай бұрын

    A bit of correction. In Lies of P you lose the recoverable HP (rally system) after a short while. You can increase the time it stay available using skill tree, but it does not stay forever as in Lords of the Fallen. On the other hand, Lies of P has heal recharge system that allows you to gain back the last heal. If you run out of heal, you can get one heal back by landing hits / parring enemy attack, so you can still claw your way out of a boss battle even if you run out of heal. Also, Lies of P is fairly light in exploration element and has quite linear path. It has some hidden areas here and there, but the exploration aspect is not as expansive as other Souls game or LotF. Instead, the game focuses more on combat and has much more challenging bosses.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    just started Lies of P yesterday and noticed it does slowly decay, not fast enough to alarm you but enough that you cant just sit on recoverable hp (i like this, promotes aggression) I also like being able to earn back heals, never actualy being out of the fight is a great feeling so even if you screw up, its not over I have noticed its a lot more linear that typical souls games, but at least ignoring those and just directly comparing to LOTF, I think that works largely in its favor. LOTF straight up has some areas that are too much, have too much going on, and have too many paths to go down(the cliffside village-ish area comes to mind the name escapes me) Its also on a separate note but performance is amazing in Lies of P and the game looks fucking gorgeous. I got up to the cathedral before I stopped and I’m already liking what Lies is doing a lot better than LOTF personally edit: also, thank you for the correction and commenting :) appreciate it

  • @MainTopmastStaysail

    @MainTopmastStaysail

    8 ай бұрын

    @@NotAbsolutelySure You've probably noticed by now, but the recoverable health in Lies of P can also be restored by perfectly blocking attacks, which I think is great because it also encourages a kind of aggressive defense where you go for parries instead of souls rolls.

  • @spyrnot3527

    @spyrnot3527

    8 ай бұрын

    @@NotAbsolutelySure What's your opinion on Lies of P? Or do you plan to make a video of it? Also have you seen the dlc pictures that the developer showed? Also there are some changes coming up in some abilities and outfits.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    i streamed the whole game, its pretty amazing and my video on it is probably going to be just showing it off during my GOTY video I'm working on (spoilers, it made the list lol)@@spyrnot3527

  • @hondaacord6167
    @hondaacord61679 ай бұрын

    I went into this game with zero expectations having played the last game. It is a solid 7.5/10 for me. The bosses weren't too hard but that was only because i played a lot of fromsoft games. Really liked the combat and the lantern mechanics. The only real complaint i have with the game is that there isn't a map, and i got lost after a certain point. Other than that it's a really fun game. Onto Lies of P. This game is what dark souls 2 should have been in my opinion.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    lol i love that this comments section has turned into a “go play lies of p” comment section im here for it hahaha im actually gonna be streaming it on my twitch channel here in a little bit, its been very fun so far

  • @askaryanpulse5755
    @askaryanpulse57558 ай бұрын

    I absolutely love the new LotF! The multidimensional aspect is awesome... the combat is actually quite realistic in that people are swinging huge swords... this would take a second and once the momentum was going, you're not stopping it... I'm level 100 now. The story is kinda.. not pleasant.. but 9/10 for sure!

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    everyones got their own taste, glad you had fun at least

  • @syeo501
    @syeo5019 ай бұрын

    Hi there, thanks for you review! Can you maybe also test "The Last Hero of Nostalgaia"? It's similar to Dark Souls 1 but it doesn't take itself seriously. I wonder what you think about it!

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    I'm working my way through Lies of P right now over on my twitch channel mostly but I do know that Iron Pineapple covered last hero of nostalgia, I do not know what he thought of it but he's got a much better pedigree than me to cover Souls games lol kzread.info/dash/bejne/ZGRn0tSJaa_Afdo.htmlsi=tSbFAHaBWIyLzUQo Its the first game he covers in that video

  • @tellNoel
    @tellNoel9 ай бұрын

    This is the first time ive actually seen footage of the og game. The character model reminds me of Castlevania Lords of Shadow meets Warhammer 40k 😂

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    when he goes to grab the hammer in the intro cutscene even with his armor and the writing on his face my first thought was “jesus this is like budget warhammer” lmfao

  • @tellNoel

    @tellNoel

    9 ай бұрын

    @@NotAbsolutelySure LOL YES! Im not crazy 😆

  • @danaugust993
    @danaugust9937 ай бұрын

    Just stumbled onto this video. I'd like to complement you for turning 'rambings' into a 20-minute video with good pacing. That's the perfect amount of time for hearing someone out about this kind of topic.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    7 ай бұрын

    appreciate it!

  • @kevingreen24
    @kevingreen249 ай бұрын

    Also, this is probably the best analysis of this game I’ve seen or read. I agree on all points here. Subscribing to this channel and will follow your twitch channel. Thanks for this!

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    thank you! im glad i got all my points across even though i was angry ranting without a script lol

  • @kevingreen24

    @kevingreen24

    9 ай бұрын

    @@NotAbsolutelySure yeah, but it still came across as a controlled and relevant analysis. Avoiding the whole "angry gamer" act definitely gives you more credibility.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    i wouldnt watch videos from people screaming all the time so i do my best to avoid screaming all the time lol

  • @gaminginhdmax3854
    @gaminginhdmax38549 ай бұрын

    Also enemies especially ranged ones just attack you far to fast and frequently you can barely get your hits in sometimes. I also dont like the fact enemies can bring you into umbral by attacking you in axium it kinda just makes it more annoying

  • @phantomspaceman
    @phantomspaceman8 ай бұрын

    It's fun identifying all the Sam's Club versions of Souls enemies.

  • @CompleteProducer84
    @CompleteProducer848 ай бұрын

    I wanted the key word to be balls so bad

  • @raitoiro
    @raitoiro7 ай бұрын

    11:31 "a arrow moves in straight line" Real life arrows don't have tracking but it's actually possible to do curve shots and hit something hidden behind something else, it's really cool to watch. Larsandersen (a big archery KZreadr) made a video a few years back showing it in action.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    7 ай бұрын

    ive seen videos of it done irl and it is super cool in the game it has no place lol, but irl its super neat

  • @raitoiro

    @raitoiro

    7 ай бұрын

    @@NotAbsolutelySure Yeah, it's definitely an annoying mechanic in game

  • @Walamonga1313
    @Walamonga13139 ай бұрын

    6:58 you literally get the flower patch right next to the boss, the whole game has a "make your own stake of Marika" mechanic. Why no use it?

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    good question! the seeds are limited and theres like 100 spots you can use em, maybe 20 seeds i got all game? i get what they were going for but limiting the usage of it just makes me not wanna use em completionist players have even mentioned how few you get if you find everything in a couple reddit posts (i think im overestimating with 20)

  • @nickjanecke6688

    @nickjanecke6688

    9 ай бұрын

    If you spend any amount of time in the umbral realm the seeds often drop from elite enemies and always drop from bosses. I have been using them regularly during my play-through, haven’t had to buy a single one and I always have at least 3 if not the full 5 on me.

  • @MrDrunkNFunky
    @MrDrunkNFunky8 ай бұрын

    I have dubbed it "Lords of the Jank" and even made a track by the same name on my alter ego. Just trying recoup my money back by 2096. I'm on my NG+ for Lies of P. Pro tip: "capacity".. it's like the ADP of DS2 but actually worth leveling through all playthroughs.

  • @GTDrunkNFunky

    @GTDrunkNFunky

    8 ай бұрын

    Warning. It's Jank on purpose people. Just like this game.. call it "art"

  • @dondanparakikay1
    @dondanparakikay18 ай бұрын

    I can't count how many times i thought while playing that Hex is actually making a musou game

  • @TJones4L
    @TJones4L9 ай бұрын

    I really hope you enjoy lies of p, it is by far my game of the year, tho I haven’t played remnant 2 yet! This game started out a 7/10 at best in my mind after all the bugs & crashes were fixed. As it went on, and I near the end, it has been by far the worst game I’ve played this year. I never felt like I was getting stronger, no matter how many weapons I maxed out, runes I applied or stats I leveled. Quality scaling is super suspect in this game, as my throwing hammer weapon was doing 5x as much damage as a swing from my max level boss colossal sword. And yet, despite feeling weak, every boss outside of judge cleric has been an absolute joke. The last “boss” I fought did 0 damage to me, because I was just pressing heavy attack, staggering her over and over. Lord of P’s sense of progression in comparison is night and day, and by the end of the game, my strength/motivity build was combining for 13k damage & felt so satisfying, i no hit the true final boss my second attempt fighting him, it’s a fight on par with some of FromSoft’s best as well as another boss at the mid point of the game, but that one alone was better than anything this game could ever potentially offer, as it fundamentally misses the point of what makes Soulsborne games so special

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    Remnant 2 was fun but suffers from some fairly weak level design (imo), its another one to pick up on sale I 100% agree with the scaling being weird, with my holy sword bless build in LOTF I was doing a shitload of damage to some bosses and others I was doing practically nothing, which I assume is due to resistances? The penultimate boss, the giant king guy, had such a bloated health pool though that it felt like I was swinging a wet noodle lol I actually just started streaming Lies of P over on my twitch channel the other day (I’m going back to it later today) and I like what its doing a LOT more than LOTF. It feels like they did so much to make the Soulslike genre their own. Narratively, mechanically, I’m really impressed with the depth of what theyre offering Thanks for watching the vid and the comment!

  • @CStelTV
    @CStelTV8 ай бұрын

    Good review, thanks!

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    no problem, thanks for watchin!

  • @MainTopmastStaysail
    @MainTopmastStaysail8 ай бұрын

    It's hard to believe but the original Lords of the Fallen sold more than 3 million copies, about as much as the Orange Box. If you're an executive that sounds like a worthwhile franchise.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    thats also without context though, it was permanently on sale, filled a niche market that wasnt overflowing like it was today and xbox didnt have a huge online store yet a lot of people bought it, not a lot of people played much of it

  • @MrBonito22
    @MrBonito228 ай бұрын

    Agree with everything you said . Quit after 3/4 way through. Most annoying and frustrating. Not fun to play.Just waiting for Elden Ring dlc.

  • @plentyguitarplantyfood7062
    @plentyguitarplantyfood70628 ай бұрын

    I played every Fromsoft game an I loved them all. Lords of the fallen is the first game of my entire life (I'm 43 and gaming ever since the Nintendo NES) where I gently took the disc out of my PS5, griped it tight, and broke it in two. Never have I had less fun with a game. Now I'm happy again😁

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    thats how i feel when i uninstall league of legends lmao

  • @mac1bc

    @mac1bc

    8 ай бұрын

    I don't believe you. Why not just trade the game in 😅

  • @plentyguitarplantyfood7062

    @plentyguitarplantyfood7062

    8 ай бұрын

    @@mac1bc No, I HAD to destroy it. Nobody should play this game I hated it so much. Breaking the disc was harder than I thought but it felt sooooo good. Not the smartest move, yes, but what's done is done.

  • @mac1bc

    @mac1bc

    8 ай бұрын

    @@plentyguitarplantyfood7062 😅😅

  • @user-tp7ef6rw4l
    @user-tp7ef6rw4l8 ай бұрын

    There's alternative "boss" in infernal ending - basically you have to fight 4-5 enemies-who-used-to-be-bosses 5 times and that's it. In last area of the game you do this pretty much in every other room, so what gives? 0 effort.

  • @sega62s
    @sega62s7 ай бұрын

    funny comparison , I think if it had coop , this game would be greater, and more different enemies

  • @gh0stgamez424
    @gh0stgamez4247 ай бұрын

    yeah the second i saw "lords of the fallen" i passed this game up, i do feel bad for them they are trying their best but dam

  • @JustATad_
    @JustATad_9 ай бұрын

    Really enjoyed the review, great job, dude! The one thing I would add to it is the very poor co-op in the game and how it was heavily advertised before launch. I bought it to play with a friend and we were both just completely baffled by how terrible and outdated their multiplayer mechanics are. I'll probably get it when it's 50% off to check it out, this is probably my biggest game disappointment this year.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    oh god yeah i forgot how much of a nightmare the coop was lmao, i played solo so i ddnt mention it but any friends that tried coop were sorely disappointed

  • @JustATad_

    @JustATad_

    9 ай бұрын

    @@NotAbsolutelySure Yes, they took all the bad and not user-friendly aspects of co-op and made them the main point. Not only that, the way they responded to the community that was making very valid criticisms about the game, with AI-generated copy/paste responses, is the worst part for me. It left a really bad taste...

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    yeah that sounds fucking awful lmao, i know there were a few pretty big bugs i reported in the creator discord (where we got our copies of the game) and they 100% ignored em, one bug was that a boss just straight up is impossible to lock on to LOL@@JustATad_

  • @mac1bc

    @mac1bc

    8 ай бұрын

    The game has been patched a lot since launch. It may be worth trying again now.

  • @hellscreamifill2730
    @hellscreamifill27303 ай бұрын

    Nice honest review😅

  • @darthbane4555
    @darthbane45559 ай бұрын

    Good review

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    thanks!

  • @KomradeKrusher
    @KomradeKrusher8 ай бұрын

    I've heard your main gripe about too few "resurrection points" and "Too long runs to a boss" from so many reviewers, and it really makes me wonder how much attention any of you were paying to the tutorials/early stages of the game as well as to your surroundings and HUD while playing. There are so called (easily spottable) "umbral flowerbeds" almost every 100 feet apart in these levels. That's not even hyperbole, they often appear with only one or two enemy encounters between them and they appear directly before each single boss encounter, and it's a mechanic explained to you directly before the first boss, Pieta. What you do is you find and buy seeds and use them to make your own checkpoints at those flowerbeds, with only one being active at a time. You will even get a graphcal prompt of your umbral lamp icon flashing in the lower right corner (along with your controller vibrating if it has that function) anytime you are near one. They are often put so close together or close to the next vestige that you might almost feel pranked and abusing that gaming mechanic by making copious use of those really even trivializes the game to an extent.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    thanks for implying i didnt pay attention before posting a review if you paid a little attention (or read the other comments) youd notice that in the video that you are commenting on theres multiple instances of me spawning at a vestige seed checkpoint meaning that yes, i do in fact know they exist the seeds however are not as abundant as you imply they are, and i am just now learning that you could buy more of them from a vendor, i frequently checked all the vendors for updated shops and didnt notice them that being said, these points are also arbitrarily placed. before the only real good boss in the game they put a seed checkpoint making you run about 40 seconds through enemies with lasers that heat seek through walls. why not just put the lamp right before the boss? and please god, do not even begin to tell me you wanna defend bramis castle’s design since we’re making sweeping statements, most everyone that I have seen defending this game ALSO has not beaten it, theyre 10 hours in and having fun, which is also where i was at around 10 hours in. The final third of this game is unpolished and unfun, and all of the faults that were minor annoyances earlier compound to make it an awful last impression before the credits roll

  • @KomradeKrusher

    @KomradeKrusher

    8 ай бұрын

    @@NotAbsolutelySure As I said, there is one before every. Single. Boss fight. Either a vestige or a flower bed. I think the longest way from a resurrection point to a boss is quite early on (the third boss encounter), and you have to take an elevator and defeat three easy mobs before you face the boss again. If you refer to the boss fight run you used to visualize your critique, then - again - there's a flower bed right before the steps you take to drop down into the boss arena. 20 feet away from the boss. No enemies in between. Yes, those flower beds are arbitrarily placed but they are so abundant that it doesn't really matter. As for Brami's castle: Yeah, it suffers from the fact that almost all the "mobs" you encounter had been bosses at one time before that. They pile it on too heavily in parts, but still. even there the flower beds at least make it manageable, even though not too much fun. That's something most other Soulslikes (including From Soft's own) often suffer from as well, though. That being said, the general layout of that level is fantastic. All the routes you need to take loop back to the central vestige, and as mentioned, there's lots of flower beds to make the journey more manageable. Look, I'm not trying to be combatative, and I'm firmly not of the "git gud" crowd. In fact, I would not consider myself a good gamer by any measure. But I managed to beat the game without too much hassle (not more than with your typical From Soft game) in about 40 hours. And I took my time and really exlpored the world. And I believe that reviews which make it clear that the reviewers were struggeling because they had difficulty using a well explained game mechanic are not well made reviews. It's not like the seed mechanic is too obscure to find out about. There's lots of rightful critique with this game, for example that the first real boss encounter is too hard of a road block depending on starting class, all the more since it's designed to force players to perfect a fighting technique that they will never *need* to execute ever again later in the game. That's objectively not a good thing. The lock on simply not working as it should at least half of the time. That's bad. NPC quests being even more convoluted and intransparent than the worst quest in any Souls game. That's downright infuriating at times. Too much recycling of enemies especially in the later parts of the game. That's at least subjectively not optimal (though some players might appreciate the fact that they do not need to learn new enemy attack patterns etc.). All of those are valid points of critique. But "I made the game unnecessary hard on myself through my own fault" is not.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    I just think we have a difference of opinion and you took something I said in passing and ran with it lol. Out of the 400 points I made you've chosen one and decided that was my whole argument. -Quantity over quality is bad design -Game performance is godawful -Game is far too easy for 80% of it -Underwhelming bosses and recycled enemy design And also everything else you mentioned, I almost 100% agree with the last paragraph. The seed system is just dumb and I would bet money they only used it because making actual vestiges would add more teleports and make it even more confusing traversing the game than it already is without a map. But quit the subtext lol, I did not say that I struggled with the game lol, I beat it in 24 hours and thats including about 2-3 hours worth of me doing streamer things that slow down progress. I actually blew through the game pretty fast, even exploring areas pretty fully because the game just isnt difficult. It is absolutely fair to say my review here isn't perfect because it was entirely unscripted, and I didn't articulate myself extremely well, but don't try and imply that I just didnt engage with the games mechanics. I approached LOTF on its own terms and found it lacking, and thats what I said in the review.

  • @MeCantSpell
    @MeCantSpell8 ай бұрын

    *Chika dance*

  • @glaserjo
    @glaserjo9 ай бұрын

    For every potentially decent thing LOTF does (lots of playstyles are available depending on preference and lots of different weapons) it just gets drowned out in quality of life stuff that other games have done better for over a decade such as this game's terrible lock on system. It's awful and turns any multi enemy encounter into a bunch of just mindless hack and slash rng garbage. I wouldn't love the game if they fixed the lock on stuff but it would reduce by annoyance by 30-40 percent. In lies of P, you have more one v. one enemy encounters and some are genuinely challenging even when they aren't bosses or mini-bosses. Here most of the difficulty is enemies mobbing you or trying to kick you off ledges. It's tedious and just promotes sprinting through areas. Beyond that, in LOTF the combat is not crisp. I don't know how to describe it other than unfinished and unpolished. Lies of P is so polished and well optimized even down to the sound of effect of the perfect parry.

  • @TheSandkastenverbot
    @TheSandkastenverbot9 ай бұрын

    I'm enjoying the game a lot. So far I like it more than DS3

  • @cartersmith4081
    @cartersmith40819 ай бұрын

    I just found this game too confusing. I was constantly lost and backtracking, and not in a fun, learning the area kind of way. Also the side quests. Normally i don't complain about side quests in a souls title, but lords of the fallens questlines make rannis quest look like the college of winterhold. Just look up the umbral ending guide, how would anyone figure that out ever?

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    HOLY SHIT I FORGOT TO MENTION IT IN THE VIDEO The ending, I think i briefly mention how hard the other endings are to get, but not only are they difficult and obscure, but BECAUSE theyre difficult and obscure most people are going to end up with the final fight I got which is the lamest shit ever lol The lack of a map hurts especially with how many branching paths they have. I think because they went SO vertical it would be hard to map so they opted for the "maps" you get in game which are wildly unhelpful and a sorry excuse for a lack of a feature

  • @nickjanecke6688

    @nickjanecke6688

    9 ай бұрын

    I’m playing this game blind and I’ve had no problems with exploration just playing how I would a From Soft game. By that I mean I’m just being thorough with my exploration. Come to a fork in the road? Ok let’s try this way, if it feels like it keeps going for a while let’s go back and see if the other way was a dead end. Complaining about this game not having proper maps is like complaining about any From Soft game not having proper maps.

  • @Lalalol5
    @Lalalol57 ай бұрын

    I mean most people claim DS are "tough but fair" but there are a lot of bullshit mechanics into them as well. Swamps are plain annoying to deal with, Jailers are pure unfair and unfun as enemies!

  • @NotAbsolutelySure

    @NotAbsolutelySure

    7 ай бұрын

    thats fair but i was moreso referring to the overall opinion of the games, theres definitely random bullshit but the majority of it is really well designed and even when things are frustrating there can be a trust that there’s great stuff beyond that that doesnt survive in LOTF and neither does my joy LOL

  • @Lalalol5

    @Lalalol5

    7 ай бұрын

    @@NotAbsolutelySure you are very correct LOTF has most players just running till the next check point.

  • @NWOslave
    @NWOslave8 ай бұрын

    i put 80 hours into the game because i tried and tried to enjoy it and git gud. after cleansing the third beacon and entering path of devotion I couldnt go on any further. the amount of enemies in that area was obnoxious and i couldnt muster fighting through it multiple times, the areas become so tedious all you want to do is run past an area after dying. except the enemies chase you forever and two days. not to mention one of the last patches for ps5 caused frame drops worse than before the patch. there is a good game underneath it but frankly its a death by a thousand cuts. shelving it and will go try lies of p

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    can highly recommend lies of p

  • @kevingreen24
    @kevingreen249 ай бұрын

    I feel like the bosses had very little thought. For the most part they were all a person in armor that does a highly telegraphed 2-3 swing combo that you dodge, get hits in, back off, rinse, and repeat. The bosses that weren't like that were just plain awful, like Hollow Crow and Spurned Progeny.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    hollow crow actually took years off my life. i liked the cleric near endgame but otherwise nothing else really stands out besides pieta, lotta generic fantasy mumbo jumbo with uninteresting attacks for sure

  • @bradenmatthews2632
    @bradenmatthews26329 ай бұрын

    I love that the two complaints are that the game is too easy and the game is too hard. Bosses are too easy, ads are too hard. To me, that makes the game fun. I enjoy the journey of getting to the boss, rather than spending hours trying to beat the same section over and over.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    im glad the game appeals to you, genuinely, but i do think that going off what you said isnt that kinda the antithesis of souls games? the bosses are supposed to be the challenging checkpoints barring off entry to fun new exploration zones and for the record theres a difference between unfun/unfair and “too hard” and i think the exploration ESPECIALLY in the endgame falls under the first category i talked about the tough vs tough but fair thing in the video, i dont even think they got far enough to hit that point design wise, i think its just underdeveloped and unfinished which leads to it being unfun fuck bramis castle lol

  • @thrxshx

    @thrxshx

    9 ай бұрын

    LOTF has the worst bosses of any game I’ve ever played. It’s insane how easy the bosses are. You don’t even have to try to beat them on your first attempt.

  • @shootoman

    @shootoman

    9 ай бұрын

    @@NotAbsolutelySure Honestly I think the "hard area, easy boss" was the theme of three first Souls games (Demons Souls, DS1 & DS2) and to me this game is taking it´s main influence mostly from DS1 & DS2. Probably the greatest example of that is DS1 catacombs with almighty Pinwheel waiting in the end :) I still play all Dark Souls and Bloodborne games annually and they are still awesome, but first ones definitely doesn´t have very good bosses, except couple ones that came with DLC´s. When it´s just about bosses I sure like them more in Bloodborne, DS3, Elden Ring and now Lies of P, but clearly LotF devs took very different design choise and wanted to emphasize that DS1 style interconnected world, where you explore and vestiges /bonfires are scarce. In DS1 first half of the game we couldn´t even warp between bonfires and it was actually great in that game, but It wouldn´t have worked f.e. in DS3 as the world was build very differently and DS3 is so much more linear and less interconnected. When it comes to that interconnected world building, I think LotF is doing great job by trying to create the same feel that DS1 does. Not quite there, but still good. Now about the bosses, for tougher bosses they should´ve changed the vestige system a bit too. It would be extraordinary brutal to have this current amount of vestiges and then have to face something like Nameless Puppet, Midir, Orphan of KO´s etc. Like I said, I prefer those tougher bosses and would like to have a checkpoint just before them, but I think devs here in general took a very different design choise and it´s the same design From Software used in their early games. In Demons Souls this was most prominent as there usually were just one bonfire in area and in worst case scenario the bossrun meant running through the whole level. But even then From understood how to do things right. When it was a long run, they gave an easy boss and when it was tougher boss like Flamelurker, there was a neat shortcut. About the fair /unfair. I think this is approximately similar level of fairness than DS2. Which means it´s mostly fair, but some very annoying bullshit areas. There might be slightly more of those in this than DS2, but at the same time this game gives stronger tools for players to deal with them. It´s not perfect by any means, there are some parts that felt they are intentionally made to just annoy players, but in general it´s manageable.

  • @mac1bc

    @mac1bc

    8 ай бұрын

    ​@@thrxshxwell that's a good thing here because everyone is complaining how hard the levels are.

  • @alenezi989a3

    @alenezi989a3

    8 ай бұрын

    The enemies are not tough it's just that there are too much of them.

  • @cryptblitzer3645
    @cryptblitzer36458 ай бұрын

    I loved the original game personally

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    i mean… everyones entitled to their opinion? lol

  • @stonerstan8148
    @stonerstan81489 ай бұрын

    Bibleman the game.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    my sword was too #blessedup for the games framerate to #keepup

  • @ellesai7611
    @ellesai76119 ай бұрын

    Lies of P mogs Lords of the Fallen and it's not even close, it's so snappy.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    when i ended my stream last night i had just gotten by victor, game kicks ass

  • @joshuamalcomb3139
    @joshuamalcomb31399 ай бұрын

    The gamplay is addictive I love this game

  • @loc7909
    @loc79099 ай бұрын

    The spam spawning in umbral ruins an otherwise decent game. And it's not just projectile tracking, enemy's tracking on melee attacks is ridiculous.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    you can even see it in some of the clips of me running through the castle at the endgame, they change direction to lock onto you mid roll as they are already committed to attacking another direction i had a boss MULTIPLE times about to slam their weapon on the ground 180 and magically hit me, its obnoxious and feels like its punishing you for no good reason even if you are outplaying the enemy

  • @frolicsomgaiety

    @frolicsomgaiety

    9 ай бұрын

    The danger in Umbral is partially what is making the game for me. Also the spacing of the bonfires. Very rewarding overlay on a proven formula

  • @loc7909

    @loc7909

    9 ай бұрын

    @@frolicsomgaiety does that not make it difficult (not fun difficult) to explore?

  • @maikbaumann1250
    @maikbaumann12508 ай бұрын

    code vein, if you can get over the weeb shit and a certain level its actually a game who got the souls ( specially dark souls 1)

  • @NotAbsolutelySure

    @NotAbsolutelySure

    8 ай бұрын

    i gave it a good 10 hours and full honesty, they got some stuff spot on but the level design was garbo imo, ruined the whole thing for me :/

  • @maikbaumann1250

    @maikbaumann1250

    8 ай бұрын

    @@NotAbsolutelySure ok if the level design was garbo for you after 10h you dont want to play more, because there is one straight from design hell. so you didnt miss anything

  • @LordViktor
    @LordViktor7 ай бұрын

    Man this game is pure trash especially combat everyone just fly's around like they MJ. They already dropped ton of patches but the core is still trash

  • @NotAbsolutelySure

    @NotAbsolutelySure

    7 ай бұрын

    half their “content roadmap” isnt new content just fixing the game to what it shldve launched as lol

  • @johndodo2062
    @johndodo20629 ай бұрын

    Lies of p is better than everything but elden. And that's only because of world size

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    PHEW Thats a bold ass claim and I'm here for it Idk if I agree but I will say this, I started Lies of P the other night and it is extremely impressive so far. The setting kicks ass and it feels fantastic in combat for the most part. Looking forward to chippin away at it

  • @gaminginhdmax3854

    @gaminginhdmax3854

    9 ай бұрын

    Dark souls 3 and bloodborne are still their best high quality games so far, elden ring just has so much lack of quality for me. Lies of p is prob the best souls like so far easily, this game took ds2 and ran with it. Typical this cool as hell game and they took inspiration from the worst game ever 😒

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    @@gaminginhdmax3854 they saw nothing cool that ds2 did and only took the faults, genuinely annoyed with how weird it was what they borrowed

  • @TJones4L

    @TJones4L

    9 ай бұрын

    @@NotAbsolutelySurethis, it’s like they looked on metacritic for the highest rated Dark Souls game, played Scholars & Demon Souls PS5, and performed the fusion dance during the idea phase of development, but they fucked up the technique & we got fat Gotenks 🙃

  • @thechozenfew1273

    @thechozenfew1273

    9 ай бұрын

    lol says the simp - theres a reason why it was on gamepass calm down

  • @Snaplexity
    @Snaplexity9 ай бұрын

    man try Lies of P, its like goty, this game is dull and slow, Idk combat is just boring and umbral world is tedious af, parry is useless, animations are off , you dont feel like ur playing ur character at all its like they wanted to make everything difficult like ds 2 but failedsince they've used walking forever to bosses etc to comprehend their difficulty and not to mention population of enemies , puzzles " lets call them that where u have to use umbral, is not freaking fun.

  • @NotAbsolutelySure

    @NotAbsolutelySure

    9 ай бұрын

    im actually gonna be streaming more lies of P tonight on my twitch channel, been liking it a good bit so far and I agree, this game is pretty tedious. there was flashes of what it could be but overall the more time passes the more im souring on it

  • @Snaplexity

    @Snaplexity

    9 ай бұрын

    @@NotAbsolutelySure yea man..will stop by for sure..I mean ive even try to give lotf a chance but man I alt f4 after some bosses..they are designed so bad..like that big shit in that poisonous pool .you just stick to the foot dodge 2 attacks rinse and repeat..and that bowman guy.daamn just circle around, dont need to kill dogs and hit him once or twice..so freaking tedious..too bad iam not so good at saying everything for a review but you definitely nailed whats wrong with the game..I thought ill enjoy it but damn it just aint fun and worst of all Ive finished lotf 2014 back in 2014 xD..and this game just dont bring anything to the table

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