I Added LORE to my Indie Game
Ғылым және технология
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[Slimekeep Devlog #41]
In this video I added lore to Slimekeep by creating various lore rooms in the form of a library, tavern, and graveyard area. I also started laying the foundations for music in the game, which is something that I'll cover more in future devlogs.
About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
Music by Pieper Beats
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matpat would be proud. expect to see a game theory in about 2 weeks.
@Gamer86200
11 ай бұрын
Lol
@ShinoSarna
11 ай бұрын
@@Gamer86200 Cue a million videos "Slimekeep ENDING EXPLAINED???" even if the ending is super straightforward and self-explanatory
@coltermking
11 ай бұрын
"Game Theory: The Hidden Lore of the SLIME KING! (Slimekeep)"
@reptiliangamer2489
11 ай бұрын
Game theory: why slimekeep is a sequel to Fnaf ruin
@amra6126
11 ай бұрын
PLAY LAIR OF THE CLOCKWORK GOD
Devtip, visual feedback Its pretty important to show that something is happening, with the new pits the dash should show a jump or roll to make it more obvious. When you connect a hit there should be particles or a damage flash. Audio should also be applied when opening things, fireing guns, an enemy jump, dashing, charging up attacks, etc. Enviroments should match areas to make it fit in so difrent floors and walls in the casino and even potted plants help with emersion or visual feedback that your in a area.
@pozzu4857
11 ай бұрын
The fall animation into the pit could also be more noticeable
@BenBonk
11 ай бұрын
Totally agree with you. Something I'm really trying to continue to work on right now.
to me, the pits look more like dark goop than pits there needs to be a sort of 3d effect for example, in enter the gungeon, you can see the wall fade to black in the pit to show depth also, of you want variety in rooms, or want to make the rooms seem less empty, then you should probably make rooms that are more unique for example, you can have a room that mostly includes pits or a room with a slightly different tileset like darker patches of grass and finally, while this is a personal preference, i think the game would look better if the wall and grass colour were inverted though i do understand that's probably going to be tedious honestly though music be bangin frfr the way it adapts to your environment is really cool I will in fact buy this game day 1
It would be really cool if there was a chance that each pit could lead to a secret room.
@fonzy675
11 ай бұрын
Reminds me of moonlighter. How they did it is when you entered a room there was a small glimmer effect you'd only see for the first split second so you had to be paying attention, but if you saw it you could jump down the hole and get treasure
@socialist-oat
11 ай бұрын
I dont think this is a good idea - at least not random pits having secret rooms. there'd have to be some kind of indication otherwise players would just be jumping into random pits constantly in case they had a secret room
@BenBonk
11 ай бұрын
Oh that would be hilarious. I'll have to see lol
@BrotatoeGod
11 ай бұрын
@BenBonk Nuggets cave from kindergarten, something game
@insertnamehere9718
10 ай бұрын
How about a secret lore room? And/or secret, lore-related boss fight?
The day theme sounds like TV commercial music, while the muffled versions sound like Radio commercial music
Just an idea. What if the books were collectibles that randomly dropped on a bosses death. The library could then show you what books you’ve collected and give you the chance to read them again.
@BenBonk
11 ай бұрын
That would be cool ngl. Just not sure I want to revert the system now that I already have it in place
@xuhgalmaxah
11 ай бұрын
easy! just scrap it all- maybe work on them while the other books stay, and if it fails we just scrao but if its good we scrap the priginals
@gregorycothron8645
11 ай бұрын
@BenBonk Understandable. Thanks for considering it
@stellarx20
10 ай бұрын
@@BenBonk Maybe you could keep the old system but make it so that new books can appear in the libraries?
the music transitions are so sick and the music itself fits the game so well
@BenBonk
11 ай бұрын
Let's goooo. Shoutout to the composers
6:24 this is a robbery, gime all ur slime juice
The music sounds real nice so far, and the dock theme is lit af, keep it up man!
@lydiiac7122
11 ай бұрын
😎
@BenBonk
11 ай бұрын
Glad you like it! Dock theme is my favorite too.
The music switching was NEXT FUCKING LEVEL
The pits look like a water puddle. I wouldn’t realize that that was a pit if you didn’t tell me.
@BenBonk
11 ай бұрын
Oop mb
what it there were 'conditions' that would cycle in new rooms (ala rainy weather would add rooms with unique enemies/more rooms with a focus on a pre established mechanic) you know, like floors from gungeon or issac so days won't start blending together when you start to recognize room layouts
It'd be cool if there were a "king's castle" area before the final boss, which had harder enemies and the library.
Could be a cool that sometimes when you enter a bar it's full of pirates/sailors or something like that and then you would get a grappling-boathook as a special weapon. Maybe that's a lot of art/work for a rare event, but it definitely would get me excited whenever i find a bar. Weapon could look like an anchor and pull enemies to you or you to the enemy etc.
The lore system sounds a lot like a tell and not show. I think you could separate the lore in the rooms, so it could be harder to find, maybe like some abandoned bookcases. I can’t get intrigued if the lore is all explained in the same room. But I haven’t played it so this is just my assumption.
@BenBonk
11 ай бұрын
Yeah that's a fair point, they are a bit centralized right not which might not be ideal. I'll prob try to space things out a bit more if I add more lore.
I LOVE the music. Also, I feel like shortening the pitfall animation so that it conveys the message, but lets the player get right back in on the action might be a bit better.
You should make the rooms feel more tight and dungeon like because the library feels kind of empty and there should be decorations everywhere and bookshelves all over the walls and everywhere, you should also work on adding more decorations like chains or boxes or cobwebs lying around
What if you made so that as days went on some people at billies disappear at then a gravestone appears at the graveyard. Maybe this could motivate people to defeat the slime king and a reason why to do it sooner rather than later? Although this might be too dark for your game, I don’t know exactly what you want your game to be.
@BenBonk
11 ай бұрын
Bro too scary ☠
@Ryanmatix
11 ай бұрын
@@BenBonka bit too spooky 💀☠️💀
@DccToon
11 ай бұрын
maybe too spookery 💀💀☠@@BenBonk
I think it would be cool if the world turned to more than one color (not just green) in the animation that plays when you beat the final boss, showing that happiness and hope is restored.
You should also add larger ruined/abandoned buildings that act as mini dungeons with unique items, loot ,and enemies Unique enimies could be people who have been effected a lot by the corruption and have become hostile
The daytime music outside of the pier sounds like it would be grating after a while. I love the music on the pier though.
@lydiiac7122
11 ай бұрын
Did a lot of testing with it, Ben only showed the first 10 seconds which only loop every 6 or so minutes, so luckily it hasn't been obnoxious to anyone yet!
I would've liked for the bullet shells to ALWAYS stick to the ground, and I can see why playtesters didn't like the change of "I don't know, maybe a shell will stick to the ground," it just doesn't feel right gameplay wise. Both options, always sticking and never sticking are pretty solid though. I also think it would be cool if, instead of just reading a book, a mini cutscene would play with whatever lore importance displayed visually.
You should make the casino and shop rooms smaller and make the casino and shop take up more of the room with more decorations lying around, so it doesn’t feel like an empty room with a bright green casino sitting in the middle, but other than that great work 👍
Make a book shelf that you need to find or unlock books that are obtained by beating bosses and finding secret areas
You should make the library a whole building instead of being out in the open
YOO that music is soo good! Congrats to the composers!
@BenBonk
11 ай бұрын
Great, glad you like it!
Really enjoying the devlogs. I noticed one thing in Billy's bar - maybe try locking the camera in one position when in Billy's - essentially stopping it from scrolling with the player's movement, since the bar is a smaller size than the actual screen anyway. It would make the blank space a bit less uncanny I think? And you would also be able to see the entirety of the bar. However, you might have something else in mind. Keep up the awesome work
@BenBonk
11 ай бұрын
Good idea, I might try messing around with that.
For me, I write lore in one of two ways, the first being by dropping hints at something until I come up with what it’s supposed to be, the second being writing two different stories with the same characters to mess with theorist’s heads. This second option usually leads to hints that contradict themselves, such as someone being presumed by the community dead but still alive in the events of the game. I feel like this would give the theorists a lot more of a challenge, and ultimately have more fun solving the lore.
Watched from the beginning and happy to see the progress and process.
Looks great! I think the textbox should be even bigger and the text should be the same pixel size as everything else though. This will make it easier to read for people who need it and will look visually nicer imo. If a big textbox looks too weird it could benefit to have it on the bottom of the screen, which would make it easier to adjust (you could even add portraits that way if you wanted lol). Loving the progress, keep it up!
You should add secret random rooms that have like a 10% chance to generation I think that would be fun for lore
dude i just watch this video for the music. it's great.
This game has come so far! I remember watching you make the game jam version
@noedig101
11 ай бұрын
me too!
@BenBonk
11 ай бұрын
Agreed, thank you!
You need the release the full sound track (on music platforms , ...) when it's done ! Because just from this sample I know it will be fire .
@lydiiac7122
11 ай бұрын
Coming to Spotify, KZread, and Apple Music once the game releases 😎
Nice work! The game feels much more alive now, with these lore areas and dialogue :>
Nice music!!! Love it!!! (Slime) Keep up the good work!!!
I know it would be a LOT of work to add this in but I wish the special rooms like the library, casino, etc. could have themed decorations and walls around so that they feel more incorporated into the world if my explanation makes sense lol. I have just started watching these devlogs so maybe I shouldn't give feedback so late lol. Nice devlog nonetheless ! SIDE NOTE!! THOSE MUSIC TRANSITIONS WERE FIREEEE
you could concider adding some easter egg rooms like a room in the shape of a slime
Love watching these devlogs. Keep up the good work BenBonk. Also, the music is perfect. It really sells the Gameboy-like vibe.
@BenBonk
11 ай бұрын
Awesome, thank you!
This game is gonna be amazing! God I love that music!
The music sounds so good! It really makes me want to play the game
The music sounds awesome!
Super cool the music transition
Matpat's favorite update to the game
The day themes are amazing, the composers did an incredible job.
Something that would be cool is having one of the enemy rooms be shaped as your KZread profile picture, just as a silly little reference to it's creator.
Im getting sooo exited for the release
@BenBonk
11 ай бұрын
Same
the music fading implementation is really cool
Instead of the slime balls following the player if you don't collect it it should go to the slime ball counter.
dam this game looks more in depth now
That music bops!!!!
Great job! Now you need 1000 guns, achievements, relationships, infinite gameplay and it will be killer of literally any game :D
i love the theme its so nice:):):)
LOOORRE! -Matpat
Great devlog! :D I really think that the library would look better if it were in an extra House Like the bar
cant wait for the game to come out
I really like the music.
The music so far is so good.
@Splash029
11 ай бұрын
it is (not biased whatsoever)
@lydiiac7122
11 ай бұрын
it is (very biased)
@GreenExplosion08
11 ай бұрын
it is (semi-biased)
these are all really cool changes but i'd maybe add some more depth to the pits
I think the bullets should stick to the ground then immediately fade out, when they just fade out it looks like they’re clipping through the floor. Also the Billy’s building feels small on the outside Also also the inside day theme doesn’t really feel muffler but rather distorted.
this looks fun
that day theme is FIRE
cant wait for the game theory video
I have a small request, a sort of Easter egg, could you give the bartender a mustache and name him Gus after the bartender in Stardew valley, another game coded by only one person, if not, completely chill
I love the music in the game❤❤❤
I think you should change the exclamation mark to a interrogation mark when the book is unexplored, and leave the exclamation mark on proximity after the player has already read it once
That music is fire 🔥🔥🔥
Bro I've been following ur dev logs for quite some time now and man it's rly getting close to done now isn't it
@BenBonk
11 ай бұрын
I hope so, thank you!
@ahsanramzan7533
11 ай бұрын
@@BenBonk np man I wish for ur game to thrive and b successful
you could make the player with memory loss and the books remind him of something in the past.
you should make a room without enemies that fully is a hole and some small islands so you need to dash from one to another.
The fact the books say B. C. which stands for Before Christ, implies in the slimekeep world there's Slime Jesus.
@BenBonk
11 ай бұрын
Before corruption
@josephdrinkwater8875
11 ай бұрын
Ahhh, makes sense.@@BenBonk
Add this to the slimekeep devlogs playlist
You should add a seed system if you don't have one. It would help speedrunners be able to speedrun the same seed and also allow for you to play the same world as a friend
You’re my inspiration
1:04 For the casino sign, I think you should add beams that hold the sign up, since it kind of looks like it is just lying on the ground
@Turkiyeball_animations
11 ай бұрын
I agree
@coltermking
11 ай бұрын
Yeah
I like the shells having the chance to stick. Maybe you can make some of the visual effects like that toggle-able
The music isn't something I feel I'd want blasted into my ears all the time, maybe make it chiller while saving this version for something rarer.
maybe make some juicy lore aspects if you defeat a boss idk a short cutscene or a golden book may appear.
maybe instead of a library you could put runestones that have a very rare chance of showing that gives a short 5 second animation about the lore. This could make the casual player want to see what's the lore of the game instead of only people who want to see the lore only.
Excellent updates! It'll be cool to have more types of rooms and I love the new tavern. Is it really even a game without being able to have a drink?
Try to keep the bullets on the ground but let them deal damage to any enemy that touches them. You could also design an enemy that can pick up your shells and use them against you
Maybe add randomly spawning enemies in the bar that just want to drink and chat with you. Their dialogue could vary dependong on how many of this kind of slime you killed or how many times did that kind of slime kill you
surprisingly early, great video as always
yoo that music fire tho
Soooo cool my friend 🍒😃
Matpat jumping with excitement
The book shelfs with the books on the side look like there looked at straight up and down while the ones at the front look like is from the side
Multiplayer would be so fun!!! 😊
How is that music change NOT your leading bit? That's sick!
It'd be really awesome if you could add a way to enhance your items! Like more bullets, different abilities for the weapon at hand. Also an upstairs to forge the upgrades on! Maybe you could get a piece of slime that could produce from slimes that could help you upgrade! Ps. (I haven't watched all the episodes so correct me if there IS a system in the game for enhancements!) Anyways hope you make a feature like this unless you already have! Have a good day everyone!
4:41 you better add the feature to press F to pay respects
You should add some people at the grave who’d tell you about there loss to learn more about the person in slimekeep
Game theory time
You should probably add some animated arrows in books which have text written on more pages
i always thought it was odd in games that music is playing with now radio or jukebox or anything so i think adding a few sorta boomboxs or radios would be cool
I like the bullets sticking to the ground sometimes, perhaps it would be better to have an option to turn it on and off - if you want to still include it.
Bro hired some of the best chiptune composers
You should add a town with an inn
Could be cool to add some more reason for the player to defeat the slime King. Such as, the slime pet could be the player's wife/husband/child turned into a slime by the corruption.
I think if there were those little white dots spaced out farther than the wall texture the rooms would look better