I Added LORE to my Indie Game

Ғылым және технология

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[Slimekeep Devlog #41]
In this video I added lore to Slimekeep by creating various lore rooms in the form of a library, tavern, and graveyard area. I also started laying the foundations for music in the game, which is something that I'll cover more in future devlogs.
About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
Music by Pieper Beats
subscribe gamers ( ͡ᵔ ͜ʖ ͡ᵔ)

Пікірлер: 320

  • @monochrome754
    @monochrome75411 ай бұрын

    matpat would be proud. expect to see a game theory in about 2 weeks.

  • @Gamer86200

    @Gamer86200

    11 ай бұрын

    Lol

  • @ShinoSarna

    @ShinoSarna

    11 ай бұрын

    @@Gamer86200 Cue a million videos "Slimekeep ENDING EXPLAINED???" even if the ending is super straightforward and self-explanatory

  • @coltermking

    @coltermking

    11 ай бұрын

    "Game Theory: The Hidden Lore of the SLIME KING! (Slimekeep)"

  • @reptiliangamer2489

    @reptiliangamer2489

    11 ай бұрын

    Game theory: why slimekeep is a sequel to Fnaf ruin

  • @amra6126

    @amra6126

    11 ай бұрын

    PLAY LAIR OF THE CLOCKWORK GOD

  • @SilvieSteam
    @SilvieSteam11 ай бұрын

    Devtip, visual feedback Its pretty important to show that something is happening, with the new pits the dash should show a jump or roll to make it more obvious. When you connect a hit there should be particles or a damage flash. Audio should also be applied when opening things, fireing guns, an enemy jump, dashing, charging up attacks, etc. Enviroments should match areas to make it fit in so difrent floors and walls in the casino and even potted plants help with emersion or visual feedback that your in a area.

  • @pozzu4857

    @pozzu4857

    11 ай бұрын

    The fall animation into the pit could also be more noticeable

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Totally agree with you. Something I'm really trying to continue to work on right now.

  • @just_smolchild
    @just_smolchild11 ай бұрын

    to me, the pits look more like dark goop than pits there needs to be a sort of 3d effect for example, in enter the gungeon, you can see the wall fade to black in the pit to show depth also, of you want variety in rooms, or want to make the rooms seem less empty, then you should probably make rooms that are more unique for example, you can have a room that mostly includes pits or a room with a slightly different tileset like darker patches of grass and finally, while this is a personal preference, i think the game would look better if the wall and grass colour were inverted though i do understand that's probably going to be tedious honestly though music be bangin frfr the way it adapts to your environment is really cool I will in fact buy this game day 1

  • @ironphantom
    @ironphantom11 ай бұрын

    It would be really cool if there was a chance that each pit could lead to a secret room.

  • @fonzy675

    @fonzy675

    11 ай бұрын

    Reminds me of moonlighter. How they did it is when you entered a room there was a small glimmer effect you'd only see for the first split second so you had to be paying attention, but if you saw it you could jump down the hole and get treasure

  • @socialist-oat

    @socialist-oat

    11 ай бұрын

    I dont think this is a good idea - at least not random pits having secret rooms. there'd have to be some kind of indication otherwise players would just be jumping into random pits constantly in case they had a secret room

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Oh that would be hilarious. I'll have to see lol

  • @BrotatoeGod

    @BrotatoeGod

    11 ай бұрын

    ​@BenBonk Nuggets cave from kindergarten, something game

  • @insertnamehere9718

    @insertnamehere9718

    10 ай бұрын

    How about a secret lore room? And/or secret, lore-related boss fight?

  • @thebananaspeedruns9275
    @thebananaspeedruns927511 ай бұрын

    The day theme sounds like TV commercial music, while the muffled versions sound like Radio commercial music

  • @gregorycothron8645
    @gregorycothron864511 ай бұрын

    Just an idea. What if the books were collectibles that randomly dropped on a bosses death. The library could then show you what books you’ve collected and give you the chance to read them again.

  • @BenBonk

    @BenBonk

    11 ай бұрын

    That would be cool ngl. Just not sure I want to revert the system now that I already have it in place

  • @xuhgalmaxah

    @xuhgalmaxah

    11 ай бұрын

    easy! just scrap it all- maybe work on them while the other books stay, and if it fails we just scrao but if its good we scrap the priginals

  • @gregorycothron8645

    @gregorycothron8645

    11 ай бұрын

    @BenBonk Understandable. Thanks for considering it

  • @stellarx20

    @stellarx20

    10 ай бұрын

    @@BenBonk Maybe you could keep the old system but make it so that new books can appear in the libraries?

  • @rookrac7068
    @rookrac706811 ай бұрын

    the music transitions are so sick and the music itself fits the game so well

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Let's goooo. Shoutout to the composers

  • @tuxat_
    @tuxat_11 ай бұрын

    6:24 this is a robbery, gime all ur slime juice

  • @_ShinobiToB
    @_ShinobiToB11 ай бұрын

    The music sounds real nice so far, and the dock theme is lit af, keep it up man!

  • @lydiiac7122

    @lydiiac7122

    11 ай бұрын

    😎

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Glad you like it! Dock theme is my favorite too.

  • @alexandersilva2125
    @alexandersilva212510 ай бұрын

    The music switching was NEXT FUCKING LEVEL

  • @pideperdonus2
    @pideperdonus211 ай бұрын

    The pits look like a water puddle. I wouldn’t realize that that was a pit if you didn’t tell me.

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Oop mb

  • @white_tiger2669
    @white_tiger266911 ай бұрын

    what it there were 'conditions' that would cycle in new rooms (ala rainy weather would add rooms with unique enemies/more rooms with a focus on a pre established mechanic) you know, like floors from gungeon or issac so days won't start blending together when you start to recognize room layouts

  • @humanperson7466
    @humanperson746611 ай бұрын

    It'd be cool if there were a "king's castle" area before the final boss, which had harder enemies and the library.

  • @elephantchessboard9060
    @elephantchessboard906011 ай бұрын

    Could be a cool that sometimes when you enter a bar it's full of pirates/sailors or something like that and then you would get a grappling-boathook as a special weapon. Maybe that's a lot of art/work for a rare event, but it definitely would get me excited whenever i find a bar. Weapon could look like an anchor and pull enemies to you or you to the enemy etc.

  • @odacova3319
    @odacova331911 ай бұрын

    The lore system sounds a lot like a tell and not show. I think you could separate the lore in the rooms, so it could be harder to find, maybe like some abandoned bookcases. I can’t get intrigued if the lore is all explained in the same room. But I haven’t played it so this is just my assumption.

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Yeah that's a fair point, they are a bit centralized right not which might not be ideal. I'll prob try to space things out a bit more if I add more lore.

  • @E_Fig05
    @E_Fig0511 ай бұрын

    I LOVE the music. Also, I feel like shortening the pitfall animation so that it conveys the message, but lets the player get right back in on the action might be a bit better.

  • @vegmonster
    @vegmonster10 ай бұрын

    You should make the rooms feel more tight and dungeon like because the library feels kind of empty and there should be decorations everywhere and bookshelves all over the walls and everywhere, you should also work on adding more decorations like chains or boxes or cobwebs lying around

  • @jam_toast1
    @jam_toast111 ай бұрын

    What if you made so that as days went on some people at billies disappear at then a gravestone appears at the graveyard. Maybe this could motivate people to defeat the slime king and a reason why to do it sooner rather than later? Although this might be too dark for your game, I don’t know exactly what you want your game to be.

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Bro too scary ☠

  • @Ryanmatix

    @Ryanmatix

    11 ай бұрын

    ​@@BenBonka bit too spooky 💀☠️💀

  • @DccToon

    @DccToon

    11 ай бұрын

    maybe too spookery 💀💀☠@@BenBonk

  • @rgc-exists
    @rgc-exists11 ай бұрын

    I think it would be cool if the world turned to more than one color (not just green) in the animation that plays when you beat the final boss, showing that happiness and hope is restored.

  • @SaidNoGaming
    @SaidNoGaming11 ай бұрын

    You should also add larger ruined/abandoned buildings that act as mini dungeons with unique items, loot ,and enemies Unique enimies could be people who have been effected a lot by the corruption and have become hostile

  • @i_dont_play_by_rules265
    @i_dont_play_by_rules26511 ай бұрын

    The daytime music outside of the pier sounds like it would be grating after a while. I love the music on the pier though.

  • @lydiiac7122

    @lydiiac7122

    11 ай бұрын

    Did a lot of testing with it, Ben only showed the first 10 seconds which only loop every 6 or so minutes, so luckily it hasn't been obnoxious to anyone yet!

  • @Gelatin223
    @Gelatin22311 ай бұрын

    I would've liked for the bullet shells to ALWAYS stick to the ground, and I can see why playtesters didn't like the change of "I don't know, maybe a shell will stick to the ground," it just doesn't feel right gameplay wise. Both options, always sticking and never sticking are pretty solid though. I also think it would be cool if, instead of just reading a book, a mini cutscene would play with whatever lore importance displayed visually.

  • @vegmonster
    @vegmonster10 ай бұрын

    You should make the casino and shop rooms smaller and make the casino and shop take up more of the room with more decorations lying around, so it doesn’t feel like an empty room with a bright green casino sitting in the middle, but other than that great work 👍

  • @Y1trus
    @Y1trus11 ай бұрын

    Make a book shelf that you need to find or unlock books that are obtained by beating bosses and finding secret areas

  • @GrayestOrange65
    @GrayestOrange6511 ай бұрын

    You should make the library a whole building instead of being out in the open

  • @2hd4me
    @2hd4me11 ай бұрын

    YOO that music is soo good! Congrats to the composers!

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Great, glad you like it!

  • @electromyogram1527
    @electromyogram152711 ай бұрын

    Really enjoying the devlogs. I noticed one thing in Billy's bar - maybe try locking the camera in one position when in Billy's - essentially stopping it from scrolling with the player's movement, since the bar is a smaller size than the actual screen anyway. It would make the blank space a bit less uncanny I think? And you would also be able to see the entirety of the bar. However, you might have something else in mind. Keep up the awesome work

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Good idea, I might try messing around with that.

  • @DJaycerOfficial
    @DJaycerOfficial11 ай бұрын

    For me, I write lore in one of two ways, the first being by dropping hints at something until I come up with what it’s supposed to be, the second being writing two different stories with the same characters to mess with theorist’s heads. This second option usually leads to hints that contradict themselves, such as someone being presumed by the community dead but still alive in the events of the game. I feel like this would give the theorists a lot more of a challenge, and ultimately have more fun solving the lore.

  • @KingKhiGaming
    @KingKhiGaming11 ай бұрын

    Watched from the beginning and happy to see the progress and process.

  • @ChanceDAFull
    @ChanceDAFull11 ай бұрын

    Looks great! I think the textbox should be even bigger and the text should be the same pixel size as everything else though. This will make it easier to read for people who need it and will look visually nicer imo. If a big textbox looks too weird it could benefit to have it on the bottom of the screen, which would make it easier to adjust (you could even add portraits that way if you wanted lol). Loving the progress, keep it up!

  • @Magm4cube
    @Magm4cube10 ай бұрын

    You should add secret random rooms that have like a 10% chance to generation I think that would be fun for lore

  • @aguywithpotatoes
    @aguywithpotatoes10 ай бұрын

    dude i just watch this video for the music. it's great.

  • @LongingArc
    @LongingArc11 ай бұрын

    This game has come so far! I remember watching you make the game jam version

  • @noedig101

    @noedig101

    11 ай бұрын

    me too!

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Agreed, thank you!

  • @creator3090
    @creator309011 ай бұрын

    You need the release the full sound track (on music platforms , ...) when it's done ! Because just from this sample I know it will be fire .

  • @lydiiac7122

    @lydiiac7122

    11 ай бұрын

    Coming to Spotify, KZread, and Apple Music once the game releases 😎

  • @badratindiedev8328
    @badratindiedev832811 ай бұрын

    Nice work! The game feels much more alive now, with these lore areas and dialogue :>

  • @esbenhansen5697
    @esbenhansen569711 ай бұрын

    Nice music!!! Love it!!! (Slime) Keep up the good work!!!

  • @KDraws_
    @KDraws_16 күн бұрын

    I know it would be a LOT of work to add this in but I wish the special rooms like the library, casino, etc. could have themed decorations and walls around so that they feel more incorporated into the world if my explanation makes sense lol. I have just started watching these devlogs so maybe I shouldn't give feedback so late lol. Nice devlog nonetheless ! SIDE NOTE!! THOSE MUSIC TRANSITIONS WERE FIREEEE

  • @tuxat_
    @tuxat_11 ай бұрын

    you could concider adding some easter egg rooms like a room in the shape of a slime

  • @GateGamin
    @GateGamin11 ай бұрын

    Love watching these devlogs. Keep up the good work BenBonk. Also, the music is perfect. It really sells the Gameboy-like vibe.

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Awesome, thank you!

  • @JoshyRB
    @JoshyRB10 ай бұрын

    This game is gonna be amazing! God I love that music!

  • @Shoooool
    @Shoooool11 ай бұрын

    The music sounds so good! It really makes me want to play the game

  • @wtita015
    @wtita01510 ай бұрын

    The music sounds awesome!

  • @phnkcell710
    @phnkcell71011 ай бұрын

    Super cool the music transition

  • @Bryson-bruh
    @Bryson-bruh11 ай бұрын

    Matpat's favorite update to the game

  • @SunnLikesStuff
    @SunnLikesStuff10 ай бұрын

    The day themes are amazing, the composers did an incredible job.

  • @CreeperCat0407
    @CreeperCat040711 ай бұрын

    Something that would be cool is having one of the enemy rooms be shaped as your KZread profile picture, just as a silly little reference to it's creator.

  • @GoldenEdits656
    @GoldenEdits65611 ай бұрын

    Im getting sooo exited for the release

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Same

  • @makeitsogames
    @makeitsogames10 ай бұрын

    the music fading implementation is really cool

  • @UltrawX
    @UltrawX11 ай бұрын

    Instead of the slime balls following the player if you don't collect it it should go to the slime ball counter.

  • @VaibhavShewale
    @VaibhavShewale11 ай бұрын

    dam this game looks more in depth now

  • @mrr9205
    @mrr920511 ай бұрын

    That music bops!!!!

  • @gdfk_dev
    @gdfk_dev11 ай бұрын

    Great job! Now you need 1000 guns, achievements, relationships, infinite gameplay and it will be killer of literally any game :D

  • @iamsadguy
    @iamsadguy11 ай бұрын

    i love the theme its so nice:):):)

  • @JojoJere
    @JojoJere11 ай бұрын

    LOOORRE! -Matpat

  • @hann3s_220
    @hann3s_22011 ай бұрын

    Great devlog! :D I really think that the library would look better if it were in an extra House Like the bar

  • @LuaExplained
    @LuaExplained11 ай бұрын

    cant wait for the game to come out

  • @MrDanglyLegs
    @MrDanglyLegs11 ай бұрын

    I really like the music.

  • @CalebIthink
    @CalebIthink11 ай бұрын

    The music so far is so good.

  • @Splash029

    @Splash029

    11 ай бұрын

    it is (not biased whatsoever)

  • @lydiiac7122

    @lydiiac7122

    11 ай бұрын

    it is (very biased)

  • @GreenExplosion08

    @GreenExplosion08

    11 ай бұрын

    it is (semi-biased)

  • @BobbeDev
    @BobbeDev11 ай бұрын

    these are all really cool changes but i'd maybe add some more depth to the pits

  • @crispylasagna
    @crispylasagna11 ай бұрын

    I think the bullets should stick to the ground then immediately fade out, when they just fade out it looks like they’re clipping through the floor. Also the Billy’s building feels small on the outside Also also the inside day theme doesn’t really feel muffler but rather distorted.

  • @deaththink
    @deaththink5 ай бұрын

    this looks fun

  • @Slime7_
    @Slime7_11 ай бұрын

    that day theme is FIRE

  • @nothinghere5080
    @nothinghere508011 ай бұрын

    cant wait for the game theory video

  • @davyjones4910
    @davyjones491011 ай бұрын

    I have a small request, a sort of Easter egg, could you give the bartender a mustache and name him Gus after the bartender in Stardew valley, another game coded by only one person, if not, completely chill

  • @emileleclerc4050
    @emileleclerc405011 ай бұрын

    I love the music in the game❤❤❤

  • @vhoyer
    @vhoyer11 ай бұрын

    I think you should change the exclamation mark to a interrogation mark when the book is unexplored, and leave the exclamation mark on proximity after the player has already read it once

  • @Ryanmatix
    @Ryanmatix11 ай бұрын

    That music is fire 🔥🔥🔥

  • @ahsanramzan7533
    @ahsanramzan753311 ай бұрын

    Bro I've been following ur dev logs for quite some time now and man it's rly getting close to done now isn't it

  • @BenBonk

    @BenBonk

    11 ай бұрын

    I hope so, thank you!

  • @ahsanramzan7533

    @ahsanramzan7533

    11 ай бұрын

    @@BenBonk np man I wish for ur game to thrive and b successful

  • @mahadevan4o344
    @mahadevan4o34411 ай бұрын

    you could make the player with memory loss and the books remind him of something in the past.

  • @voknelog2606
    @voknelog260611 ай бұрын

    you should make a room without enemies that fully is a hole and some small islands so you need to dash from one to another.

  • @josephdrinkwater8875
    @josephdrinkwater887511 ай бұрын

    The fact the books say B. C. which stands for Before Christ, implies in the slimekeep world there's Slime Jesus.

  • @BenBonk

    @BenBonk

    11 ай бұрын

    Before corruption

  • @josephdrinkwater8875

    @josephdrinkwater8875

    11 ай бұрын

    Ahhh, makes sense.@@BenBonk

  • @gollossalkitty
    @gollossalkitty11 ай бұрын

    Add this to the slimekeep devlogs playlist

  • @Gamer86200
    @Gamer8620011 ай бұрын

    You should add a seed system if you don't have one. It would help speedrunners be able to speedrun the same seed and also allow for you to play the same world as a friend

  • @LukeSmith-wo4zp
    @LukeSmith-wo4zp11 ай бұрын

    You’re my inspiration

  • @BowMannnnn
    @BowMannnnn11 ай бұрын

    1:04 For the casino sign, I think you should add beams that hold the sign up, since it kind of looks like it is just lying on the ground

  • @Turkiyeball_animations

    @Turkiyeball_animations

    11 ай бұрын

    I agree

  • @coltermking

    @coltermking

    11 ай бұрын

    Yeah

  • @xenomorph6599
    @xenomorph659911 ай бұрын

    I like the shells having the chance to stick. Maybe you can make some of the visual effects like that toggle-able

  • @Kloudo972
    @Kloudo97211 ай бұрын

    The music isn't something I feel I'd want blasted into my ears all the time, maybe make it chiller while saving this version for something rarer.

  • @NonHuman69
    @NonHuman6911 ай бұрын

    maybe make some juicy lore aspects if you defeat a boss idk a short cutscene or a golden book may appear.

  • @mahadevan4o344
    @mahadevan4o34411 ай бұрын

    maybe instead of a library you could put runestones that have a very rare chance of showing that gives a short 5 second animation about the lore. This could make the casual player want to see what's the lore of the game instead of only people who want to see the lore only.

  • @Skeffles
    @Skeffles11 ай бұрын

    Excellent updates! It'll be cool to have more types of rooms and I love the new tavern. Is it really even a game without being able to have a drink?

  • @dungeonmasterdave1617
    @dungeonmasterdave161711 ай бұрын

    Try to keep the bullets on the ground but let them deal damage to any enemy that touches them. You could also design an enemy that can pick up your shells and use them against you

  • @IzzyTheOwl
    @IzzyTheOwl11 ай бұрын

    Maybe add randomly spawning enemies in the bar that just want to drink and chat with you. Their dialogue could vary dependong on how many of this kind of slime you killed or how many times did that kind of slime kill you

  • @FancyPork
    @FancyPork11 ай бұрын

    surprisingly early, great video as always

  • @jimmoydapatat6928
    @jimmoydapatat692811 ай бұрын

    yoo that music fire tho

  • @kristenhawkins5453
    @kristenhawkins545311 ай бұрын

    Soooo cool my friend 🍒😃

  • @closertale
    @closertale11 ай бұрын

    Matpat jumping with excitement

  • @accidentalaccident
    @accidentalaccident11 ай бұрын

    The book shelfs with the books on the side look like there looked at straight up and down while the ones at the front look like is from the side

  • @eha38398
    @eha3839811 ай бұрын

    Multiplayer would be so fun!!! 😊

  • @MattBarrIsTricky
    @MattBarrIsTricky11 ай бұрын

    How is that music change NOT your leading bit? That's sick!

  • @2004solara
    @2004solara11 ай бұрын

    It'd be really awesome if you could add a way to enhance your items! Like more bullets, different abilities for the weapon at hand. Also an upstairs to forge the upgrades on! Maybe you could get a piece of slime that could produce from slimes that could help you upgrade! Ps. (I haven't watched all the episodes so correct me if there IS a system in the game for enhancements!) Anyways hope you make a feature like this unless you already have! Have a good day everyone!

  • @Nicekondrion
    @Nicekondrion11 ай бұрын

    4:41 you better add the feature to press F to pay respects

  • @RestlessAnimations
    @RestlessAnimations11 ай бұрын

    You should add some people at the grave who’d tell you about there loss to learn more about the person in slimekeep

  • @appabtw4777
    @appabtw477711 ай бұрын

    Game theory time

  • @ashalshah1531
    @ashalshah153111 ай бұрын

    You should probably add some animated arrows in books which have text written on more pages

  • @Kolokythi
    @Kolokythi11 ай бұрын

    i always thought it was odd in games that music is playing with now radio or jukebox or anything so i think adding a few sorta boomboxs or radios would be cool

  • @LaylaSheep
    @LaylaSheep11 ай бұрын

    I like the bullets sticking to the ground sometimes, perhaps it would be better to have an option to turn it on and off - if you want to still include it.

  • @pixelatedluisyt
    @pixelatedluisyt11 ай бұрын

    Bro hired some of the best chiptune composers

  • @alexpacheco2453
    @alexpacheco245310 ай бұрын

    You should add a town with an inn

  • @Trix_13
    @Trix_1310 ай бұрын

    Could be cool to add some more reason for the player to defeat the slime King. Such as, the slime pet could be the player's wife/husband/child turned into a slime by the corruption.

  • @ninjagames4947
    @ninjagames494710 ай бұрын

    I think if there were those little white dots spaced out farther than the wall texture the rooms would look better

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