I added a crafting system to my indie skiing game | Devlog 8

Devlog 8 - An item crafting system inspired by Kirby 64. Subscribe for more ✌️
WISHLIST ON STEAM: store.steampowered.com/app/24...
DISCORD: / discord
TWITCH: / solomongumballtv
Follow josue on youtube: @xjosuecruz and ig:
/ xjosuecruz
CHAPTERS:
00:00 Intro
00:16 New Character - Nash
02:48 What's with all the robots?
03:30 Robots & Environment Design
07:11 New item system inspirations
08:26 New Abilities
10:12 How Item Combos work
12:08 What's next?
#unrealengine #devlog #gamedev #indiedev

Пікірлер: 341

  • @_Cotton
    @_Cotton3 ай бұрын

    Nash seems like he would have multiple podcasts

  • @catioropulguento

    @catioropulguento

    3 ай бұрын

    Now you made me think of a kangaroo character named "Joey Rogan" interviewing Nash in the game lore.

  • @BlueBeetle1939

    @BlueBeetle1939

    3 ай бұрын

    @@catioropulguento Joey ROOgan

  • @pineball43

    @pineball43

    3 ай бұрын

    @@catioropulguentoNash starts trying to shill for his brand and Joey just starts making gorilla noises

  • @natethegrape3337
    @natethegrape33373 ай бұрын

    i didn't expect to hear about a crafting system in a Mario kart like skiing game, none the less for it to sound like a good idea. yet, here we are. i fucking love these devlogs btw, I become a jolly fellow when I see them in my notifications

  • @unsupervsedcat

    @unsupervsedcat

    3 ай бұрын

    jolly fellow lmaooo (in a nice way)

  • @Bombetina_Again
    @Bombetina_Again3 ай бұрын

    When seeing how Nash looks when he is frozen, I realized that the ice cube being the same size as the other characters ends up making him stand out in a weird way, and I think that making the ice block bigger for him would probably make him it becomes a giant obstacle even if it had the same collision box, I think a fun and interesting way is to make it so that when a character is frozen, he becomes a custom statue that makes fun of the character or reflects his personality, for example if Nash is frozen he turns into a statue posing flexing his muscles with different proportions than it has, this allows you to take advantage of the game's cartoonish style to make statues the same size, thus having the same hit box even if it doesn't fit perfectly with the model, you can even do it with that the statues have the same base to better highlight the area of their hit box.

  • @solomon-gumball

    @solomon-gumball

    3 ай бұрын

    This is a hilarious idea. I will respond fully in the discord thread you started!

  • @BlueBeetle1939
    @BlueBeetle19393 ай бұрын

    The shrunken tail is especially clever loving these new characters!

  • @Pvydrow
    @Pvydrow3 ай бұрын

    This game's art style is exactly what I try to make my art look like, I love how stylish and sharp it is with these really cool color palette

  • @safeish2958
    @safeish29583 ай бұрын

    I love how comedic the story behind Nash is. The game looks great and I love the storyline!

  • @Orca4YT
    @Orca4YT3 ай бұрын

    It would make sense to rename the power-up from what I beleive says “r3d-h3d” to “h0t-he4d3d This would just be a silly little pun because it’s combining explosive and heating.

  • @HalloElmer
    @HalloElmer3 ай бұрын

    I have been following this series from episode 2 or 3 and I love the way this is heading. You still have a long way ahead of you, but never give up on the dream! I’ll buy a copy if the game is finished. Keep up the great work!

  • @SxitGtwitch
    @SxitGtwitch3 ай бұрын

    Looks great! For the 3D model performance you should defently try out LODs and maybe even "Amplify Impostors" (I think it's only for Unity) as LOD 2 or 3

  • @wickerkev
    @wickerkev3 ай бұрын

    lego racers had a similar item system where the red brick pickup was weapons, green was boost, blue was shield and yellow was traps. Picking up a white brick would upgrade whichever brick you had, so the boost would turn into a bigger boost, then into a bullet bill type boost, then finally a warp. Was alot of fun upgrading your pickups mid race.

  • @hongyizhou1734

    @hongyizhou1734

    3 ай бұрын

    loveddd lego racers!

  • @alicatdotcom

    @alicatdotcom

    3 ай бұрын

    This was my childhood!!!! I got so good at the short cuts and warping at the right time!! Dracula and the later levels were really hard tho! The music and vibe of that game still hasn't been matched. I was so disappointed when Lego Racers 2 came out. It barely worked and was boring. Probably the first game i was let down by.

  • @alicatdotcom

    @alicatdotcom

    3 ай бұрын

    This and Ep1 Pod Racer was my childhood!!! Its probably the only reason I'm good at driving on keyboard :P

  • @domolutz
    @domolutz3 ай бұрын

    I love that you and Josue found eachother. Your game and devlogs were very good before but together you seem to inspire eachother so much. These devlogs are some of the most entertaining ones on YT and the game is looking better and better by the day! Feels like I was part of the team. Would love to help animate these characters

  • @daglin
    @daglin3 ай бұрын

    Tip for the animation: in skiing the arm that points to the mountain peak actually has to go forward and the other one backwards makes it look more realistic The arm movement needs to be the exact opposite of what it currently is

  • @stateflower3213
    @stateflower32133 ай бұрын

    You're a G if you saw this video the first time it was released

  • @solomon-gumball

    @solomon-gumball

    3 ай бұрын

    lmao

  • @itzfroggi22

    @itzfroggi22

    3 ай бұрын

    Did watch the 1st one, didn't know it got reuploaded XDD

  • @MRTree-zz3wf

    @MRTree-zz3wf

    3 ай бұрын

    Same I got so hyped that a new vid finally droped

  • @Buraasen
    @Buraasen3 ай бұрын

    The items look so great! 🤩 Also, I totally get geeking out about unlocking new performance super-powers such as 'baking normals'. Been there 😅

  • @sadcherries8172

    @sadcherries8172

    3 ай бұрын

    'Baking normals' is the 2035 version of 'pwning noobs'

  • @lvm6464
    @lvm64643 ай бұрын

    I definitely will wishlist the game. Love the progress you are making. The new item system will probably create really intersting gameplay mechanics. However, one thing to think about: by making the items strategic and not random, you are removing what call a "negative feedback loop" in game design. Idk if you are familiar with positive and negative feedback loops. So just a explanation: You know in mario kart, when you are really far behind, you get a stronger item (like a bullet bill or something). But when you are really far in front, you get a weaker item. Or even get a blueshell if you are to far ahead. This is what they call a negative feedback loop, which keeps the game close. In monopoly, for example, it the opposite. When you are ahead and have a lot of money, you can buy more houses and get even more ahead. That is a postive feedback loop. By making the items system like build parts, i think you remove the option to make a negative feedback loop. I am not saying you should change it back, because I actually think that this item system is really interesting. But maybe it is handy to think about how you then will create negative feedback loop. How do you make bad players keep up, and don't reward the good players to much. Hope this comment helps :)

  • @WasatchWind
    @WasatchWind3 ай бұрын

    I absolutely love the item system. Can't wait to see how it influences player strategy in races.

  • @solomon-gumball

    @solomon-gumball

    3 ай бұрын

    Thanks wasatch, always great hearing from you

  • @makeit4less
    @makeit4less3 ай бұрын

    Ooh, the crafting system reminds me of the Lego Racers power up system which was one of my favorite parts of that game! Biding your time and strategizing whether to use your items now or hold off in hopes of getting an upgrade adds an awesome extra level to game play!

  • @cattomcatto
    @cattomcatto3 ай бұрын

    I love watching you improve your game to perfection and I can't wait to play it and a big thank you to Josue for all his help with character design this game looks amazing

  • @TheRealRandomations
    @TheRealRandomations3 ай бұрын

    Rocket + AI = M.O.L.E The M.O.L.E (Mountaineering Onslaught Leverage Electronic) is a small robotic mole with a drill nose, screens for eyes so the eyes can show emotion, and a lever on top. When used, the user pulls the lever, and the M.O.L.E jumps out of their hands and burrows down. For the next 15 seconds, you have the opportunity to click/interact with another player, which causes the moley machine to jump out the ground and follow the target. Unless the target manages to escape by boosting, breaking the mole with a power up or some other means, the mole will explode and stun the target. This could theoretically work as Explosive + AI, too.

  • @itachiuchiha07077

    @itachiuchiha07077

    3 ай бұрын

    Noice

  • @BlueLight218
    @BlueLight2183 ай бұрын

    Item system is very unique, excited to see how it gets developed on over time! Although, I could see good players easily pulling ahead of the pack (especially considering shortcuts) since they can choose what boxes to pick up without having to fight against other players for specific boxes.

  • @jennareynolds1403
    @jennareynolds14033 ай бұрын

    The crafting reminds me of Lego Racing, where you combine different brick types to create combinations. Very similar, and thats good because that mechanic is underused. LOVED Kirby 64!

  • @Snowbalet
    @Snowbalet3 ай бұрын

    nash has such a cool design bruv. i love seeing the process of making this game too!

  • @hollowedboi5937
    @hollowedboi59373 ай бұрын

    You got a consistent pace of production, an amazing character-environment concept designer, and your means of thinking and problem solving by thinking about intentionality behind the characters-environment-powers and gameplay is all so high level. Super awesome guys I can’t wait to try out a demo if it comes

  • @gatorsoup
    @gatorsoup3 күн бұрын

    Love the new character. I especially love all the concept art though. (It is all very aesthetically pleasing!)

  • @Nebur1230_
    @Nebur1230_3 ай бұрын

    The Fier and robot is a turret that burns the area around it self so when you go on it you do what Fier does

  • @Gebuildet
    @Gebuildet3 ай бұрын

    I'm watching this series since part 1 and I'm very impressed and also happy on how the game is evolving. Keep up the good work! ^^

  • @fishflop_
    @fishflop_3 ай бұрын

    Really cool look into your process. Love the art style and designs and the item system sounds fun.

  • @flesheaterrrr
    @flesheaterrrr3 ай бұрын

    you guys are making really insane progress, congrats and good luck on the grants

  • @leonardobnd4294
    @leonardobnd42943 ай бұрын

    Amazing progress, I love the new Character, the skylift and the crafting system/power ups!

  • @nakomedesign
    @nakomedesign3 ай бұрын

    Great job guys! It's very inspiring to see the progress! Josue brought a lot to this project, glad you guys make a great team!

  • @nixonscherbarth1974
    @nixonscherbarth19743 ай бұрын

    That Crafting different elements adds a super nice feature to your game. Love that!

  • @merccc1
    @merccc12 ай бұрын

    One of the better indie devlogs I have seen. Game looks fantastic. Just a nice feel to it all. I could see this being a gem that rivals the big race games with the way it is heading, only lacking in not being part of the already established franchises to have their iconic characters and fanbase. I am a tad surprised that you did not seem to get inspiration from snowboard kids on n64 considering all the other inspirations around that era, but I could have simply missed it.

  • @droidblasta6130
    @droidblasta61303 ай бұрын

    This power up crafting system definitely turns this game from something interesting to a must have

  • @theunityguy_yt
    @theunityguy_yt3 ай бұрын

    oh man I love this ability system - being able to combine abilities is such a cool idea! Great job👌

  • @panpukinart
    @panpukinart3 ай бұрын

    Hell yeah, I was so excited to know more about those power ups :DD Really awesome devlog as always, I really enjoyed it!! Love how things are coming along

  • @usagi2076
    @usagi20763 ай бұрын

    Hi, I've found your channel a week ago and been watching your devlogs ever since, your videos inspired me try game deving myself so i decided to give it a try on unity. Congratulations for your content, it's super awesome to see how much your game had evolved, i wish you success.

  • @samster_vfx
    @samster_vfx3 ай бұрын

    Dude! So sick. Love the world building you’re doing through your environments. Really awesome stuff mate

  • @juleeeeeeee
    @juleeeeeeee3 ай бұрын

    i watched all of the devlogs and i really like your game and progress bro keep it up🤝

  • @murrayscreations8659
    @murrayscreations86593 ай бұрын

    Dude i couldn’t wait until you made another vid! This game looks awesome!

  • @kn-ki4637
    @kn-ki46373 ай бұрын

    Its really exciting to watch how you progress on this game🔥 Keep it up

  • @loficovers_
    @loficovers_3 ай бұрын

    love the look of this! already wishlisted, can't wait to try a demo down the line!

  • @cftpafan
    @cftpafan3 ай бұрын

    This is so cool! You're an inspiration of a dev and I can't wait to get this game!

  • @JuhoSprite
    @JuhoSprite3 ай бұрын

    Was looking forward to seeing your next devog, man Im really hyped for this one🥰

  • @omentribe9895
    @omentribe98952 ай бұрын

    I'm so hype for this game I love your dev journey on this game the art style is dope. The power up combination system is also truly unique.

  • @2DVincent
    @2DVincent3 ай бұрын

    this game keeps getting cooler.

  • @thelionszen3352
    @thelionszen33523 ай бұрын

    I've been following since your first devlog. and youre looking great!

  • @SecretZoneGames
    @SecretZoneGames3 ай бұрын

    It looks so fun. I'm glad I found out about this now, the system you created is brilliant!

  • @Orca4YT
    @Orca4YT3 ай бұрын

    Another type of part that could spawn are defensive or shield. They could work in a way where if someone uses a power up on you, it would knock back and hit them. Or it could just be defensive.

  • @Legendary_Honey
    @Legendary_Honey2 ай бұрын

    You have so many creative concepts. I'm genuinely looking forward to this.

  • @meganaute386
    @meganaute3863 ай бұрын

    Such a sick direction and concept! Great devlogs.

  • @SaltySkip
    @SaltySkip3 ай бұрын

    Each upload is giving me "New Challenger Approaching" excitement. I can't wait to see the other characters in action.

  • @thelilmilkman
    @thelilmilkman3 ай бұрын

    Looks amazing so far!

  • @MarcelE80
    @MarcelE803 ай бұрын

    The game is looking better each time! Great stuff

  • @mimumi3723
    @mimumi37233 ай бұрын

    The addition of "crafting" is a truly interesting idea! Can't wait to try it out.

  • @leFauxVersa
    @leFauxVersa3 ай бұрын

    This is so sick ! Congrats guys 🔥🔥

  • @cneto94
    @cneto94Ай бұрын

    Listening to this game's concept makes me think of Speed Racer, and I love it.

  • @nightninja1219
    @nightninja12192 ай бұрын

    when reverse skeeing with the boost rocket ability, you could make it so that the character does a backflip, and while doing so its rocket fuel/fire coming from the rockets gets directed towards the players ahead of him making it a fun way of *burning* your enemies while doing a backflip for extra cool points. Sorry for the hard to understand explanation. great work by the way

  • @alltidtratt3564
    @alltidtratt35643 ай бұрын

    This game looks so fun! Looking forward to play it!

  • @RegularBiscuit
    @RegularBiscuit3 ай бұрын

    this went from being another game devlog to one of my favourite series on yt rn!

  • @Tcgtrainer
    @Tcgtrainer3 ай бұрын

    Dudeee, this is so cool!!, congratz.

  • @pineball43
    @pineball433 ай бұрын

    if you combine two ai machines, i think it should create an omochao like buddy that goes and annoys/distracts nearby skiers

  • @gresenolpholt354
    @gresenolpholt3543 ай бұрын

    I really like the duality. You dont often see devlogs where another major player is given half the screen time. Its really impressive! And it makes me think youre very humble!

  • @Lolpop751
    @Lolpop7513 ай бұрын

    This progress is seriously impressive and it all looks.... GREATTTT

  • @avacado4706
    @avacado47063 ай бұрын

    this new stuff was so cool!! >:D Been watching since the first devlog, it's come a really long way!!!

  • @anodomaniD
    @anodomaniD3 ай бұрын

    this is so groovy, I am incredibly excited to follow development!

  • @peskybird7627
    @peskybird76273 ай бұрын

    For the item swapping, I think that rather that the items switching spots, you would have an item selected (indicated by a think white outline) and then press a button to select the other one. Then the item that you have selected would either be swapped out when coming into contact with a different item or would be discarded if you pressed a different button.

  • @gibs9731
    @gibs97313 ай бұрын

    That rat looks like an angry version of Sid from the movie Flushed Away! :D You should make a character that resembles their "Le Frog" as well that can extend his tongue to grab poles and make sharp turns/drifting! ;)

  • @jakab174
    @jakab1743 ай бұрын

    the fact that you expanded and work with more people will make this project a huge success! Very good decision!

  • @gabesybabes1
    @gabesybabes13 ай бұрын

    This looks amazing! Kirby 64 is one of my favourite games so I am so hyped for the item combos. I do have a suggestion you might want to consider. In order to improve the pick-up-and-play nature of the game, it would be better to force players to USE the item combo they have before they can get new ones. It seems more natural to me that once you have both slots filled, you should be unable to pick up a new item. I think this would improve the gameplay a few ways: 1: Fewer buttons to worry about At 11:32 when you talk about ‘how item combos work’ you mention pressing a button to swap the part slots (and that affecting the new machine and also the possibility of a button for disposing of parts.) I feel like these ‘swap-out’ features are a bit clunky and over complicate the combo system to the point where it might seem too much for new players to learn and distract from the main experience: racing. Remember that the core appeal of Mariokart is its very deep racing mechanics with very few inputs to worry about. 2: Encouraging thoughtfulness and skill Tactically discarding items is an important skill in Mariokart, as a misused mushroom can send you off the track, or a bad green shell throw can hit you right back. 3: More player interaction By removing the ‘swap-out’ feature, you are taking a mechanic out of the HUD and releasing it into the game world. This ensures more items are released onto the track and may lead to a lot more unexpected play moments. 3: More discovery You want to watch out for players optimising the fun out of your game. At first, I’m sure everyone play-testing will want to experience every combo. However, over time I can see many players (especially younger ones) just cycling through parts until they get the penguin missile (or whatever is their favourite) over and over again, with some trickier to use items never being seen because they are discarded whenever created. Beware the bloat: Remember that players will always keep asking for more features even when they may be harming the game. A bit long, but I had a lot of thoughts 😅 feel free to ignore me. I believe in you guys so much! Overall, this game looks absolutely incredible. The combo mechanic gives you a great USP as a racing game. I can’t wait to see your future developments!

  • @TifuBlackmoth
    @TifuBlackmoth3 ай бұрын

    Love the combining items idea!

  • @arctiformgames
    @arctiformgames3 ай бұрын

    Some really awesome ideas, i love the idea of item combos

  • @youcannotknow6129
    @youcannotknow61293 ай бұрын

    looks great! i have some ideas for some of the item combos freezing + bomb: some bullet bill type transformation where you uncontrollably roll down the hill, speeding up and getting bigger, bowling over other skiiers, until it explodes at the end. i think this would create a lot of silly chaotic moments with this huge tumbling snowman head while having strategy on where to use it, like maybe you can get stuck in some trees and lose time. bomb + ai: i saw the homing bomb and thought it took up some of the same design space of the penguin missile, so this ones kind of a spitball. something like the thundercloud from mkwii (everyones favorite item), where its intelligent little nanobombs that blow you up at particularly bad times, like over a pit or right before the goal. you can transfer them to other skiiers by bumping into them, like the thundercloud. this one sounds unfun and toxic but i like the idea of ai nanobomb robots so ill share it anyway ai + heat: places a stationary heater that melts the snow around a radius, causing the surface to become slower or slippery. kind of like a longer lasting bomb buddy, an area denial tool that causes other players to crash and bump into each other fire + rocket and ice + rocket: two counterparts, maybe fire gives you a flamethrower and ice turns your poles into some ice spears. both are used to attack other skiiers as well as destroy projectiles/structures (like the penguin missile or the ai+ heat idea). fire is maybe more aoe and harder to control, while the ice spears are single target and more precise ai + ai: ski gundam transformation 💥 and one more idea, some sort of wildcard pick your own item box would be cool as a catchup mechanic. maybe it appears after first place takes a box, so that people behind them can get it and choose an optimal item. though this may just not be necessary looking forward to playing this!

  • @red__fynn
    @red__fynn3 ай бұрын

    great devlog as usual!🔥

  • @Philsosopher
    @Philsosopher9 күн бұрын

    I am so obsessed with this

  • @dominusreturn7470
    @dominusreturn74703 ай бұрын

    You should make a blind character or maybe a sloth character that falls asleep midway of the race (One of the AI character), would be hilarious to watch him in the back fall into trees and such. There could also be an achievement if you have him getting 1st place, if you plan on implementing that.

  • @danieldiekmeier
    @danieldiekmeier3 ай бұрын

    I’ve been watching since the first devlog and I’m absolutely amazed by the progress. Maybe the shoulder button could always discard one of the items instead of swapping them? Looks like you‘d only want to swap them if you want to override one of them, so you might as well discard it. This would solve both use cases with one mechanic.

  • @Orca4YT
    @Orca4YT3 ай бұрын

    The daft punk style of Theo shown in last video could make a really good other style for Theo.

  • @briggsy5488
    @briggsy54883 ай бұрын

    This is giving major nostalgia to my favorite n64 games snowboard kids 1+2. I'm so ready for this game!

  • @JirehMont
    @JirehMont3 ай бұрын

    I've been watching streams and been tuning into the discord and seeing all the progress I kept asking to myself when the new episode was coming out lol

  • @emovard3n
    @emovard3n3 ай бұрын

    Cables on ski lifts always go in straight line. There are some examples in the world where it turns, but it is challenging and occurs rare ;)

  • @eboatwright_
    @eboatwright_3 ай бұрын

    Very cool! Looks amazing

  • @tan_i_am
    @tan_i_am3 ай бұрын

    This game is really turning from a mariokart inspired game into something entirely it’s own and it’s absolutely stunning. Keep up the amazing work man, I’ll definitely be in line to buy it once it comes out.

  • @99brickstudios
    @99brickstudios3 ай бұрын

    Wow this Devlog leveled up!!!!!

  • @milantiquestudios7460
    @milantiquestudios74603 ай бұрын

    Looking good. I like the character design

  • @flipmostyles2583
    @flipmostyles25833 ай бұрын

    giving players the option to shoot of 1 item at a time or the combined weapon would be a good idea, for cases where the player might have wanted to get a double green (turbo) but picked up a red (bomb) by mistake now they can ditch the bomb while still being able to use it as a weapon. You could make a button (shoulder buttons on control) to swap between the 2 individual item slots or the combined item. love the look of the game so far and please you have to add achievements.

  • @generalvertikal4134
    @generalvertikal41343 ай бұрын

    I feel like Ice and Fire combination should be a smoke generator to decrease the vision if you go through it or smthing

  • @luapmartin
    @luapmartin3 ай бұрын

    ❤ that’s a wonderful update. When you displayed the character on a line I saw twice the same character and thought why not bring a character that has a twin (good or bad twin) that some kind of shortcut to asset creation but has proven to be useful in practice in the styles of game your inspiring from. Anyway thanks for sharing your updates. Congratulations to the team, keep it going! Cheers 👋

  • @solomon-gumball

    @solomon-gumball

    3 ай бұрын

    Hey thanks so much for the idea. We actually have a pair of twins planned. I don’t want to say too much but the winklevoss twins are the main inspiration

  • @luapmartin

    @luapmartin

    3 ай бұрын

    @@solomon-gumball rowing DLC leak reveal...

  • @solomon-gumball

    @solomon-gumball

    3 ай бұрын

    @@luapmartin 🤫

  • @Orca4YT
    @Orca4YT3 ай бұрын

    You could change the power up (that’s a combination if freezing and rocket) to have an orange fuse instead of a carrot as a nose.

  • @fabifiren666
    @fabifiren6663 ай бұрын

    I think it would be so cool, if there would be a few ramps and rails and you could do some tricks and grinds on in the game too (either just for fun or for a little boost for example) like in ssx tricky

  • @carneloot
    @carneloot3 ай бұрын

    This is looking so cool! Can't wait to play it

  • @officialdominikbecker
    @officialdominikbecker3 ай бұрын

    For the crafting system: You might want to look into the early Lego Racer games (for PS1). They had a system where you could combine different parts, too.

  • @Orca4YT
    @Orca4YT3 ай бұрын

    At first mention, I didn’t like the parts idea, but now I’m totally convinced.

  • @MRTree-zz3wf
    @MRTree-zz3wf3 ай бұрын

    The fact that I knew who the fourth character (the duck w the fur and puffer jacket) and was due to me watching all previous episodes like 5 times is sad? Or it shoes how addicting and great these vids are you choose

  • @phama_347
    @phama_3473 ай бұрын

    This is looking so great. Can’t wait to play it

  • @joryjuky3561
    @joryjuky35613 ай бұрын

    Looks awesome!

  • @cursedcatgames
    @cursedcatgames3 ай бұрын

    I know you said you wanted to wait on the discard mechanic, But for it I think You could add in the ability to discard your secondary powerup (maybe with the other trigger) in exchange for a passive buff for a few seconds, Though they could have negatives too to prevent spamming. Like discarding a heating item, making ice abilities do less to you (Or let you break out faster if you get frozen by it) but also making heat-seeking items have more tracking.

  • @blue-cloud-studios
    @blue-cloud-studios3 ай бұрын

    Alright that item system is really freaking cool so much strategy!! and the new character looks so good can twait for this game to be finished

  • @buried935
    @buried9353 ай бұрын

    This reminds me of the snowboarding scene for hoodwinked, character and location.

  • @mikejox
    @mikejox3 ай бұрын

    impressive Graphicss and clean UI the game is really shaping up to be great

  • @justinsemple7454
    @justinsemple74543 ай бұрын

    You could have a fork in a level's main route where each path gives specific machine parts. One path could be slightly longer but always give speed boost associated machine parts. The other path could always give explosive parts but be a bit wider giving players a better chance to dodge. Both routes have different advantages depending on your position and what machine parts your currently carrying. It would add a level of strategy that is often missing from Mario Kart where alternate routes are almost always a shortcut.