How to Use EMISSIVE MATERIALS in Unity! Step by Step Tutorial
Ғылым және технология
In this video, we talk about 2 ways to use emissive materials inside of Unity! Learn both how to bake emissive lights for static objects and a method to simulate emissive light in real time!
LINKS
UNITY EMISSIVE MATERIAL DOCUMENTATION
docs.unity3d.com/Manual/light...
UNITY ASSET STORE
www.therealtimeessentials.com/...
Disclaimers: All opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
The Unity name, logo, brand, and other trademarks or images featured or referred to on my KZread channel are licensed from and are the sole property of Unity Technologies. Neither I nor this KZread channel is affiliated with, endorsed by, or sponsored by Unity Technologies or any of its affiliates.
TIMESTAMPS
0:00 - Introduction
0:18 - What are emissive materials?
1:02 - How to create an emissive material
2:16 - How to set up emissive light to effect other objects with Lightmaps
4:36 - Creating colored emissive light
6:24 - Simulating emissive light in realtime with Bloom
7:19 - Adding postprocessing to our camera
7:44 - Adding a global volume effect to our scene
8:15 - Adding postprocessing effects to our global volume
9:19 - Combining bloom with a point light to simulate emitted light
11:00 - Linking light movement to emitter object movement
12:03 - Other Unity Material Tutorials
Пікірлер: 65
Hi everyone! Let me know if you have any questions in the comments below! :)
@joygamesinteractive
Жыл бұрын
Hi. In an URP project i did create the box and material, activated emmsive, but when i generate the lighmap nothing happens , there is no bloom/glowing Note: the project originally had the "SampleSceneLightingSetting" lightint asset
@lucutes2936
3 ай бұрын
no work
Best tutorial on this for sure. I watched tons of them yesterday and this one is straight forward, to the point, easy to follow but still explains what's happening and why. Excellent Job!
I think I owe this guy a beer, he should come back and make more videos... this solved a problem that I think I saw many other people are having, you apply bloom to an object and it gets applied to the entire scene... I was able to use a Base and Overlay cam to make a single object glow just like I wanted
Justin, Your Blender tutorials are fantastic. Especially the ones dealing with arch viz. Watching this, it is obvious your Unity tutorials are just as good if not better. You explain everything in a thorough yet easy to understand manner. I have subscribed and will watching all of your Unity tutorials. Thank you!!!
@TheRealTimeEssentials
2 жыл бұрын
Awesome - Glad you're liking them! :)
AMAZING tutorial!!! Thank you sooo much!
This was Incredibly Helpful thank you.
Extremely clear and I leaned something new,
OMG thank you i've been searching for whole day and this is just exactly what i need!!
@TheRealTimeEssentials
2 жыл бұрын
:)
thanks for the great video. You kinda saved my Idea for my Uni Project game :) thanks to you i can make it like i wanted to
Thank you very much! That is exactly what I need!
tank u man, you was a first tutorial that deu certo
Thank you! This was the only tutorial I could find that could help :D
@TheRealTimeEssentials
2 жыл бұрын
Glad I could help!
Thank you so much!! I used this to make some fairy lights.
really good stuff bro
YOU SAVE ME, THANK YOU VERY MUCH.
love this
hello, I have a question, if there is a texture attach to the cube, and the texture is updating every frame, then how to change the light's color in realtime? Like the screen light of the cinema.
Awesome stuff 👍💯🆒
Is dragging a point light on top of the cube the only way to get that effect? We'll end up doing that for every object we need if so.
really amazing
@TheRealTimeEssentials
2 жыл бұрын
Thanks!
Thx master!
Good morning Justin! As I've stumbled along in Blender/Unreal/Unity, you've been an excellent teacher and go-to resource for clarity, simplicity and depth. A delicate balance that you certainly have mastered. So thank you for all your hard work. I have a hopefully quick question that may be beyond the scope of this video. I followed your instructions here and it works like a charm. Until I try to apply bloom to a material in an AR session. Bloom shows up. The rest of the world does not. Maybe not a bad thing...hahaha Without bloom, my material works as expected. I'm using the Unity AR Core with URP Lit installed. Any thoughts or suggestions would be greatly appreciated! Again, thank you for all your masterful work.
very good content
@TheRealTimeEssentials
2 жыл бұрын
Thank you!
Great video! Curious if something like this is possible when working in 2D
When I tried this, I had to add a Post Processing Layer onto the camera. "Rendering" was not a dropdown option within the inspector component for the camera. Also, adding a volume was not an option. I had to add an "Empty" GameObject. Otherwise, great! Thanks a bunch!
@skyrod5823
Жыл бұрын
How you add a Post Processing Layer?
@matt_vid
Жыл бұрын
For anyone who does not understand him: kzread.info/dash/bejne/Z5iq1dZmnMXeYbw.html
thanks buddy
@TheRealTimeEssentials
2 жыл бұрын
Thanks for watching!
Can these effects be adapted to AR? Do glowing objects still appear emissive against a real world background?
am I to assume the reason for simulating the emissive illumination is cuz the usual method causes low fps?
great
How to import light emitting object from blender to unity?
my teacher was trash so here am i. thank you
Is it normal for generate lighting to take a reallyyyyy long time?
my material has the error color (pink) when i use the shader, i have tried to change it, but no luck
@alessandromazza3160
2 жыл бұрын
i've got the same problem
hhhhhhhhwhat's up guys :) i love it.
Hum, I'va done everything but the material made in unity only works on standard. I switched everything to URP
when i apply the URP lit shader my material becomes pink
@gamerchild4
4 ай бұрын
same did you find the fix
You need the most recent version of unity to get the Universal Render pipeline/LIT, 2019 or under you wont find it
Hi, how come my camera doesn't have post processing option?
@TheRealTimeEssentials
2 жыл бұрын
I assume you didn't follow the instructions and add postprocessing to the camera
@vfx.360
2 жыл бұрын
@@TheRealTimeEssentials You are not making sense. Like Theo my camera does NOT have the rendering tab at all. So there is no way to enable the post processing option in the first place. But sure assume that we didnt follow your instructions.
@sanic3400
2 жыл бұрын
@@vfx.360 From what I've seen, In the current version some things changed, this is done another way now
@sanic3400
2 жыл бұрын
UPDATE: Well, it's not what I thought. Basicly this method just works for projects that use URP (Universal Render Pipeline). You can create a project with URP from the Unity Hub, also there are ways to upgrade your existent project to URP, just look for some tutorials.
@muhtesemyuzyil._.askiderun
Жыл бұрын
@@sanic3400 thank you. it was really helpful
hey im a bit late to the party but why cant you just add a light source as a component onto the cube instead of placing a seperate light inside of it?
❤
For me it just shows that its missing a texture
i think it needs an update
I downloaded the pipleine and all my models in all scenes were pink. I have to manually fix each one by hand. Thanks for the warning unity devs. Save a backup of your project before downloading ANY Unity packages. Or download it to your unity project on another computer, well away from your good project
no more realtime lights!
You sound like you're going to choke on the intro
You dont tell how to get half your shit 👎👎👎
I want to ask why is there no urp shade? I'm using 2018.1.9f
i would like to ask , Why is there no volume?