How to Play Axis and Allies 1942 Second Edition in ONE Giant Example

Ойын-сауық

Thank you for watching How to Play Axis and Allies 1942 2nd Edition in One Giant Example by Board Game Nation! This video is for those looking for a crash course in the rules. New players can get the overall flow of the game and experienced players can enjoy the details. Please take a moment to subscribe and share this with your friends.
Axis and Allies 1942 Second Edition Complete How-to-Play:
• How to Play Axis and A...
Board Game Nation Axis and Allies 1942.2 Unboxing video here:
• Unboxing Axis & Allies...
Rules and FAQ:
Axis & Allies 1942 2nd Edition rulebook:
www.axisandallies.org/wp-cont...
Axis and Allies 1942 Second Edition FAQ: media.wizards.com/2015/faq/AA...
Chapters
0:00 Intro
1:31 The Scenario
2:43 Purchase Units Phase
3:23 Combat Move Phase
8:30 Conduct Combat
15:36 Invasion of Japan
22:02 Non-Combat Move Phase
23:18 Mobilize Units Phase
Have questions? Leave them in the comments below and we will respond as quickly as we can. Rules questions are best asked in the comments for the Complete How-to-Play video linked above, but we will do our best here.
Amazon has enough money. Visit your local game store today to get your copy of Axis and Allies.
Axis and Allies Tournament Information: www.headlesshorseman2.com/
More information about the Axis and Allies Community:
www.AxisandAllies.org
More about Larry Harris:
www.harrisgamedesign.com
www.nightingale-games.com/
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Disclaimers:
Axis & Allies and all associated art, rules, and design are owned by Avalon Hill or Wizard of the Coast or Hasbro. In short, BGN does not own the game or any of the art. The music and images are all fair use, creative commons, or copyright free.
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Equipment:
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Audio: Polsen OLM-20 Dual Omnidirectional Lavalier Microphone and Zoom H1n
Lighting: Kshioe Photo Video Studio Light Kit
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Thanks for watching!
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Пікірлер: 104

  • @BoardGameNation
    @BoardGameNation3 жыл бұрын

    Thanks for watching! If you have questions about any of the rules you saw in the video, check out our complete How-to-Play video! It features a preface from the games original designer, Larry Harris! kzread.info/dash/bejne/e3-tucN8YNnYpLA.html Our complete interview with Larry Harris is coming soon! Make sure to subscribe! Let us know what you think of this video! What did we miss?

  • @willdenham

    @willdenham

    2 жыл бұрын

    Have you played 'Conquest of The Empire' from the same series? I wish Beamdog would make an online version of this as well.

  • @BoardGameNation

    @BoardGameNation

    2 жыл бұрын

    Funny that you should mention it, I just got a complete copy, but I haven't had a chance to play it yet. Next time I talk with Beamdog, I'll share your suggestion! Thanks for watching!

  • @BoardGameHackers
    @BoardGameHackers3 жыл бұрын

    This is insane! The amount of research here. Makes us look like are not even trying. Koodos.

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Thanks for watching! We are glad you liked it. We have been enjoying the game variations we are seeing on Board Game Hackers!

  • @kaiserofgaming6992
    @kaiserofgaming69922 жыл бұрын

    What I love about axis and allies is that it’s complex but certainly not complicated it just takes some time and that is not hard.

  • @BoardGameNation

    @BoardGameNation

    2 жыл бұрын

    I agree. There is a lot to take in at first, but once you've got it, it is pretty easy. Thanks for watching!

  • @speedy01247

    @speedy01247

    2 жыл бұрын

    It will take time though, that's what I noticed.

  • @BoardGameNation

    @BoardGameNation

    2 жыл бұрын

    Very true.

  • @brucemichaelwentworth3857
    @brucemichaelwentworth38573 жыл бұрын

    Excellent video! I'm 44 an played OG A & A back in highschool. When I recently decided to check out playing again, I was bewildered with the different versions. I now own 1941, with 1942 2nd edition on the way. I wish I'd found this channel sooner, but I'm glad I did.

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Glad to have you! Thanks for subscribing! Make sure you check out our complete how to play for 1942.2 and our interview with the original game designer, Larry Harris!

  • @jspriver
    @jspriver3 жыл бұрын

    Thanks for being clear, not goofy.

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Thanks for watching! We try to have a some fun along the way... while letting the information take the lead. Great handle by the way! (A reference to Car Talk?)

  • @juicedbeetlejuice4572
    @juicedbeetlejuice457211 ай бұрын

    Any plans for future Axis and Allies videos? Something on game customizations, house rules and custom additions to the game and such I think would be cool Also Jesus man you’re so wholesome, love your videos!

  • @BoardGameNation

    @BoardGameNation

    11 ай бұрын

    Haha! Thanks for watching! Here is a video I made last year about a set of house rules that I love. kzread.info/dash/bejne/aIGVpqmEmrnIdKw.html In the run-up to Gen Con, I am working on a number of other A&A videos that should be out in the next couple of weeks. Some rules videos, a new strategy video, plus a walk through of all of the new printings from Renegade Games! Should be fun!

  • @jaimecarrillo3283
    @jaimecarrillo32832 ай бұрын

    Great video! Made it easy for me as a first-time player to understand the overall gameplay!

  • @BoardGameNation

    @BoardGameNation

    2 ай бұрын

    Awesome! Glad you enjoyed it! Thanks for watching!

  • @DrBadassBRB
    @DrBadassBRB3 жыл бұрын

    Amazing example! Incredibly complex!

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Step by step... Thanks for watching!

  • @ThePacificWarChannel
    @ThePacificWarChannel3 жыл бұрын

    Great job!

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Thanks for the watching and for your feedback!

  • @freebobby2467
    @freebobby24673 жыл бұрын

    Great video this helped me a lot!

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Terrific! I'm glad you enjoyed it. Thanks for watching! I hope you'll consider subscribing to the channel for more.

  • @freebobby2467

    @freebobby2467

    3 жыл бұрын

    @@BoardGameNation already did :)

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    @@freebobby2467 - Thanks!

  • @Jerry1848_Luetzow
    @Jerry1848_Luetzow Жыл бұрын

    Awesome, i just found out about this game, because in germany its not really availibe because yeah WW2 is not seen as a good theme for a board game. But i thougt i must try this game, so i bought it from the US. And i was like holy shit is it a book or a game. But youre video was super helpful, now i understand most things. It isnt even that hard if you understand the baisics, thanks👍👍

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    Glad you found it helpful! If you have specific questions along the way, jump over to our full how to play and use the chapter guide to find the answers. Thanks for watching!

  • @mikemartin8088
    @mikemartin80882 жыл бұрын

    Thanks for all you info! Our version of A&A 2nd does not involve cities so I guess we're playing an older version. So, I'm Axis, Germany has fallen, I'm left with Japan and I'm retreating. I have an AA gun in Manchuria and also in Japan. If the Allies do a strategic bomb run on Japan and fly over Manchuria going in and coming out, does the AA Gun get another shot as the bombers are leaving using the same route? Thank you for all your work! PS I made a game board that was bigger so we have a little elbow room. I'd like you to see it one time!

  • @BoardGameNation

    @BoardGameNation

    2 жыл бұрын

    Thanks for watching! The rules around AA guns has changed a few times over the various versions. Assuming you are playing 1942 Second Edition, here is what you need to know: AA Guns only fire when the land territory they are defending is attacked. They don't fire when enemy forces pass over or in response to a strategic bombing raid. The Industrial Complexes have a built in AA ability that fires at incoming bombers. Here is a video we made on the topic the has lots of examples: kzread.info/dash/bejne/mqtlzcuiobaWhsY.html I hope this helps! Let me know if you have any additional questions! Your custom board sounds awesome! You can post it Facebook or Instagram and tag BoardGameNation. Thanks again for watching!

  • @Wfbakker1
    @Wfbakker14 ай бұрын

    I discovered your channel a few days ago and been watching several video's of yours. I played this game many times from the late 80's. Where can I play this game online, I couldn't find a reliable platform. I have a Mac. Thanks

  • @BoardGameNation

    @BoardGameNation

    4 ай бұрын

    Thanks for watching! I recommend Axis & Allies Online by Beamdog that is available through Steam.

  • @leonsoboleski2969

    @leonsoboleski2969

    4 ай бұрын

    @@BoardGameNation Try TripleA, it’s free. Must have Java

  • @mikemartin8088
    @mikemartin808810 ай бұрын

    Thank so much for your videos and info! I have yet another question that has popped up. A&A second edition early (1988) So here we go... I have a UK transport and 2 troop units in South Africa. Germany has retreated all the way to Egypt. Can I load the 2 troop units and move one sea zone and drop 1 troop into unoccupied Kenya and then move one more sea zone and drop the second troop into unoccupied East Africa? Thank you again for all your help.

  • @BoardGameNation

    @BoardGameNation

    10 ай бұрын

    Happy to help. Once a transport offloads units, it is done for the rest of the turn. So, a transport can load once or twice per turn, but offload only once. I hope this helps.

  • @jaymccardell8394
    @jaymccardell83943 жыл бұрын

    Great context and creativity with the example. One Problem; I thought carriers had 2 hit-points… don't they?

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Thanks for watching! In the Europe and Pacific 1940 versions of the game, the Carriers take two hits to sink. In the 1942.2 version, shown here, they are destroyed after the first hit. Thanks again for watching! I hope you get a chance to subscribe to the channel. :)

  • @Nutty31313

    @Nutty31313

    2 жыл бұрын

    As Board Game Nation said, carriers can only take 1 hit in 1942 version. To make up for this, they are slightly cheaper.

  • @jucamuja3622
    @jucamuja36223 жыл бұрын

    Por favor, si pueden traducirlo perfecto, en la edición de Axis and allies unboxing, los numeros de los ejercitos (lo que contenía el numero de piezas que tenia cada nacion, (tanques, aviones, etc.)

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Gracias por ver!

  • @mariusstrydom81
    @mariusstrydom81 Жыл бұрын

    Excellent, thank you! I was under the impression only 1 AA gun per territory, yet Japan had 2. Am I mistaken?

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    In the classic edition, AA guns were very different. Starting with Revised, AA guns could be purchased and added to the starting units. Thanks for watching!

  • @1337samu
    @1337samu2 жыл бұрын

    May I ask what's the 1942 1st edition then? Is it the 2004 revised version? Many thanks in advance! Great vids

  • @BoardGameNation

    @BoardGameNation

    2 жыл бұрын

    The "first edition" of 1942 is called "Spring 1942: The World is at War" and was released in 2009. It had a number of problems and was replaced by Second Edition in 2011. Thanks for watching!

  • @schmutza_5426
    @schmutza_54263 жыл бұрын

    Thank you for your tutorial! I have one question, do you think Axis and Allies 1940 Europe 2nd Edition (without pacific 1940) is good? Because I don't like it in the 1942 edition that the Germans are already almost in Moscow at the beginning and in the 1940 edition the Germans need a little bit longer. I would like to hear your opinion! Sorry for my bad English :/

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    I love A&A Europe! I have only played it once without the Pacific counterpart, but I did enjoy it. I like the addition of the air bases and naval yards. However, I honestly prefer the 1942 scenario. Having the German and Russia forces so close fires up the action on the first turn. The Americans being 2 or 3 turns from being a big influence in the game provides the longer strategic issues. Thanks for watching! Make sure to subscribe to see our full interview with Larry Harris! By the way, your English is great! Where are you from?

  • @schmutza_5426

    @schmutza_5426

    3 жыл бұрын

    @@BoardGameNation Thank you for your answer! You're right, in the 1942 edition there is instant action at the beginning of the game but I like it in the 1940 edition that it is harder for Germany to get to Moscow. I. Like it to plan the Invasion of Russia etc. I think I will get A&A 1940 for Christmas :) And btw I am from Austria! :)

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Well, you can't go wrong with either game. Enjoy your holiday! Austria is definitely on my list countries to visit. Hopefully, we can get this pandemic under control and we can start traveling again soon! Thanks again for watching!

  • @ForgottenNoble
    @ForgottenNoble6 ай бұрын

    After making a combat move and combat occurs. If the attacker wins the combat that ends the movement of those troops other than aircraft correct ? They can’t withdrawal after a combat. In non combat move phase I pretty sure it states units that engaged in combat moves cannot move again with a few exceptions being aircraft. Thank you.

  • @BoardGameNation

    @BoardGameNation

    6 ай бұрын

    That's correct. Non-air units can't move in both the combat and non-combat movement phases. Your comment makes it sound like you have a follow-up question. 😀

  • @thedirtyfecker
    @thedirtyfecker Жыл бұрын

    I have another few questions if you don't mind answering them? 1) in 1940 Global (first edition) you get two combat strips (One in each box). The Europe game does not include an attack value for aircraft carriers. The Pacific game combat strip does allow aircraft carriers to attack on a 1. The rules in Europe say aircraft carriers cannot attack. is this a mistake? 2) When fighter planes fly over enemy territory that contains fighter planes and tactical bombers, are they allowed to fly over without any combat taking place? In classic, this is not possible. It is a new rule that aircraft can fly over enemy territory, but surely defense aircraft can intercept them if they are in the zone they are trying to cross? 3) When transport ships pick up and offload land units sometimes they are in a sea zone that borders more than one land territory at the same time. Can they pick up from two different land territories at the same time or does count as two moves? When they offload, can they drop them off in two territories in the same turn while in the same sea zone after also picking them up during their same move? For example, imagine a ship picks up two troop units in Normandy France and then moves to the Irish Sea where it drops one unit off in Ireland and the other one in England. Both Ireland and England share the same sea zone. 4) The rules say that aeroplanes can scramble to attack ships or aircarft that are traveling through the sea zone of the island they are on. Do the likes of Japan, Ireland and Britain qualify as islands or is it just tiny islands such as the Solomon Islands that qualify? Britain and Ireland are islands after all and it kind of does make sense that aeroplanes could be scrambled to fight enemy aircraft in the English Channel against attacks coming from the coast of France. This did happen during the war after all. 5) When reading the rules for 1940 when it talks about tanks it says they have a movement of two. It explains that they can move 2 territories while blitzing and how this works. It also says this happens in the combat move phase. However, it does not mention anything about tanks moving two spaces in a normal movement phase through friendly territories or through a friendly territory and then into a hostile one. The thing is though, this was something you could do in the classic 1984 game and it clearly explains that you can. Since 1940 is an evolution of the same game, do you think this is an oversight by the writers of the rules and is something that is possible in 1940 or do you think it was left out on purpose? To my mind, in reality, highly mobile units such as tanks and trucks could move just as fast though friendly territory as they could push quickly through hostile territory. It seems a bit daft that they could only move 1 in friendly territory and then be able to speed up when faced with hostile enemies trying to slow them down...

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    I'll do my best. 1) That is an error. Carriers in 1940 have no attack rating. 2) Air units can pass over enemy land territories or hostile sea zones without engaging any type of enemy units. 3) While using up to two moves, transports can pick up two units in any territories along the way one at a time or two from the same spot. They can only drop off once. Offloading troops ends a transport's movement. 4) I might need to double-check this, but my understanding is that the air units can only scramble from a functional airbase into an adjacent sea zone that is under attack. 5) If they didn't move during combat, tanks can move one or two spaces during the non-combat phase. They can also be loaded and/or offloaded from transports. I hope this helps! Thanks for watching!

  • @major_lazer1269
    @major_lazer1269 Жыл бұрын

    Can you use the bombers as a way of transporting troops to different locations on the map

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    I have seen a number of house rules for paratroopers that involve bombers moving a single infantry into combat, but there is nothing like it in the out of the box rules in any of the main line games that would allow this. Thanks for watching!

  • @jucamuja3622
    @jucamuja36223 жыл бұрын

    Nice! One thing friends, in the un unboxing video the numbers of each army are wrong do you think its possible to Fix it ?

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Where is the error? Of course, I will fix it if I can.

  • @jucamuja3622

    @jucamuja3622

    3 жыл бұрын

    @@BoardGameNation its in the part where you show a photo of all pieces of each army, followed by the amount of then

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    @@jucamuja3622 - Ok. I'll take a look and if I find it I'll put a correction in the description. Thanks! What do you think of this video?

  • @jucamuja3622

    @jucamuja3622

    3 жыл бұрын

    @@BoardGameNation I was looking at it, I was called for lunch (I'm Latin-American) here it's 13:21, but I liked it.

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    @@jucamuja3622 Thanks! I appreciate the support!

  • @charlesgichard9864
    @charlesgichard98643 жыл бұрын

    Give me a link to whoever does your brickwork. Straight as an arrow.

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Haha! Thanks! If you checkout any of the Larry Harris interview videos, you'll see that is just a background. :) Thanks for watching! Good luck with your mason work!

  • @mvk2053
    @mvk20533 жыл бұрын

    In Sea Zone 63, is the destroyer necessary? I thought the submarines could be ignored (Rules p. 15).

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Ah, great question! Thanks for asking! This is a tricky one. The rulebook seems to have conflicting thoughts. On page 15 we have this: "If there are defending surface warships, sea combat occurs. If there are only defending submarines and/or transports, the attacker can choose to ignore those units or conduct sea combat." However, on the bottom of page 13, we have this chestnut: "However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing one or more ignored enemy submarines unless at least one warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase." Putting these two sections together, I gather that the attacker moving with surface warships can ignore a sub and attack, but a transport alone cannot. This is tricky from a game play point of view, but certainly more historically accurate. Again, great question. Thanks for asking! I hope I was able to help clear it up. To be honest, I had to ask around about this rule when I was making this video. Thanks for watching! I hope you will consider subscribing to our channel.

  • @mvk2053

    @mvk2053

    3 жыл бұрын

    Board Game Nation Thanks - that totally makes sense! Already subscribed - looking forward to more. I feel like A&A other than Global 40 is somewhat ignored on YT, so this was great!

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    @@mvk2053 Thanks for subscribing! We will have the full Larry Harris video out next week. After that, we will be break out chunks of the full how-to-play video. We will be offering dedicated videos for Sea Unit, Air Units, Setup, etc. Shorter, easier to digest videos. 10-15 minute range. Then, I want to get into strategy for 1942.2. I love playing Global. What types of videos on that version would you like to see?

  • @mvk2053

    @mvk2053

    3 жыл бұрын

    Board Game Nation There’s plenty of Global out there, so I’m looking forward to your videos on 1942.2. Strategy is cool, game aids (tips about things that you do at your game table to manage the huge amount of stuff going on and moving around in the game), rules clarifications, all of that would be cool.

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Looking back, I see that we are on the same page. Sorry. :) Great! Thanks for watching! More on 1942.2 coming soon!

  • @danmargo2561
    @danmargo25612 жыл бұрын

    Are there any house rules you like?

  • @BoardGameNation

    @BoardGameNation

    2 жыл бұрын

    Yes! In fact, there are many! Here is a set of rules that I made a video about: kzread.info/dash/bejne/aIGVpqmEmrnIdKw.html

  • @anneharris9092
    @anneharris9092 Жыл бұрын

    You didn’t hit on the canal rules as far as trans Jordan and egypt

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    Fair enough. We did talk about the Panama Canal briefly at 22:50, but you are correct. We didn't talk about the Suez. Thanks for watching!

  • @thedirtyfecker
    @thedirtyfecker Жыл бұрын

    I have a question. We have played A+A Clasic exclusively. Today, I received 1940 Europe and we are currently playing a game. I am getting my head around the rules differences and my question is about the USA after it enters the war. The original economy of the USA is 35 IPC, but as I am reading it, it says that it receives another 30 IPC as long as it controls central USA and Eastern USA. This means it gets 65 IPC EVERY TURN! In Global you get 82 IPC? This seems very unbalanced. Am I misunderstanding this? It seems that when Russia and the USA enter the war the Germans and Italians will have no chance at all to win the game.

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    You are almost right. The US starts the game making 35 IPCs per turn and once they enter the war, if they control all of their starting territories (and typically do), they get a 25 IPC bonus. *Europe 1940 Rulebook, Page 26* _"When the United States Is at War: • *20 IPCs* if the United States controls both Eastern United States and Central United States. Theme: Basic national sovereignty. • *5 IPCs* if the United States controls all of the following territories: South Eastern Mexico, Central America, and West Indies. Theme: Defense treaty and trade obligations."_ Even with this huge economic boost to the Americans, most people find Europe and Global fairly balanced. Tournament bidding in Global events usually ends up within a few IPCs of value. By the time the American enter the war, the Germans and Italian have typically gobbled up much of the map and should have a combined IPC strength close to the Allies. That plus, the value of the their existing attack power should give the Axis more than a fighting chance at victory. In Global games, it is not unusual to see the Americans generating over 90 IPCs. Certainly a good sign to the Allies, but not always a decisive factor in the game. As overwhelming as that much economic firepower can be, it has to be split between both theaters and it has to be deployed effectively or it can all be for nought. I am actually working on a video now to help players transition from 1942 Second Edition to the 1940 games. It will walk through all the rules differences. There is a lot to cover, but I hope to have it ready in the next few weeks. Keep an eye out for that! Thanks for watching! I hope this helps! How did your game turn out?

  • @thedirtyfecker

    @thedirtyfecker

    Жыл бұрын

    @@BoardGameNation Still playing the game at the moment. I think you are quoting rules from 1940 second edition? We have 1940 First edition and in that its says that the USA gets 30 IPC's if it controls central and Eastern USA. In global it is the same, but you need central, Eastern and Weastern USA to qualify for the extra 30 IPC's. I t also looks like the other objectives you mention are different too. Even so, now that we are deep into the game, I can see now that the extra money does not quickly translate into a flash victory. It seems that it takes two turns for transporters to cross the Atlantic to Britain to drop off forces and then two turns to get back again. This means you need several relay teams working independently to keep a constant flow of troops flooding in. D-Day is not as simple as I thought it would be! On a differen't topic, what the hell is that funny symbol in 'Suriname' in South America all about? I can't seem to find any reference to it in the book? There is anther inconsistency I found also, It says in the rules that harbours and airfields have 3 wounds. Then when talking about air raids it says they can take 6 damage before becoming unusable. Which one is correct? Currently in the game, the AMericans have take Belgium and the British have taken control of Norway. The Brits had Denmark, but the Germans wrestled it back again. We are running out of troops to keep the pressure piling on, before the transporters provide another good dollop of back up, so it could all be for nothing :) The Germans are doing well in Russia and the Italians have done very well in Africa. The Brits are building up for a solid comback there, so it is all still to play for. The Axis currently hold five cities... :)

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    I was quoting the 2nd Edition rulebook. To be honest, I haven't ever played the first edition. I found an image online of that map and the symbol in Suriname is the roundel for the Dutch. This is really only relevant in the global game. In the Europe version, you should just consider it a British territory. Glad you are enjoying the game! Good hunting!

  • @tistelnilsson
    @tistelnilsson2 жыл бұрын

    You always start with the dice with more hits and work you down. You do not want to throw 10 or 20 dice extra and waste time on throws that didn't matter at the end.

  • @BoardGameNation

    @BoardGameNation

    2 жыл бұрын

    I see your point. Everyone has their own way of rolling, but for this video I was trying to follow the rulebook as closely as possible. Thanks for watching and for the feedback!

  • @tistelnilsson

    @tistelnilsson

    2 жыл бұрын

    @@BoardGameNation Spending 6-12 hours of playing and wasting 30-60 min on useless dice throwing. Is should be every sane person's view :p

  • @remoxvideo2495
    @remoxvideo24954 ай бұрын

    21:50 Why Japan had must given 31 IPC? Because that's all that Japan had at that time?

  • @BoardGameNation

    @BoardGameNation

    4 ай бұрын

    When a power captures an enemy capital, any IPCs in their possession are transferred to the attacking power's treasury. I hope that make sense. For more detail, I suggest checking out our full how-to-play video. kzread.info/dash/bejne/e3-tucN8YNnYpLA.html You can use the chapter guides to jump to any section you have questions about. Thanks for watching!

  • @remoxvideo2495

    @remoxvideo2495

    4 ай бұрын

    Thank you very much sir :)@@BoardGameNation

  • @maurochami5070
    @maurochami50702 жыл бұрын

    What happens when you bomb an industrial complex I still don’t understand

  • @BoardGameNation

    @BoardGameNation

    2 жыл бұрын

    No worries! We've got you covered! Here is a full video on that exact topic. :) kzread.info/dash/bejne/emiOmqSTndDWe7w.html Thanks for watching! I hope you get a chance to subscribe to the channel!

  • @therealdemen247
    @therealdemen247 Жыл бұрын

    There is one rule I can tell you left out, off the top of my head. It's optional though so I won't hold it against you. Fighters intercepting Strategic bombing raids.

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    It has been a while since I look at, but it think you are correct. Interceptors are an optional rule in 1942.2. I don't really care for it. So, I left it out. However, it is definitely part of the 1940 Global rules. Thanks for watching!

  • @therealdemen247

    @therealdemen247

    Жыл бұрын

    @@BoardGameNation Thanks for making this, my friends and I had miss interpreted the rules to think you couldn't load a transport during combat movement. This is really gonna change some things about how we play.

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    That would make it a very different game. Glad I could help! Good hunting!

  • @SemKeemink
    @SemKeemink9 ай бұрын

    Great Video! However. You may have forgot to count India as a victory point.

  • @BoardGameNation

    @BoardGameNation

    9 ай бұрын

    That is entirely possible! It was a crazy example. Thanks for watching!

  • @AMM278
    @AMM2783 жыл бұрын

    Japan being conquered while America can’t even hold the Panama Canal 😭

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    These things happen. War is crazy. :)

  • @billmarmot2069
    @billmarmot20694 ай бұрын

    Da svidania means goodbye. Maybe you meant to say pazhulsta?

  • @BoardGameNation

    @BoardGameNation

    4 ай бұрын

    Probably. :) Thanks for watching!

  • @Incognito_84
    @Incognito_8410 ай бұрын

    Brrroooooo I play AXIS AND ALLIES IT IS ****

  • @BoardGameNation

    @BoardGameNation

    10 ай бұрын

    Awesome!

  • @KayRayz86
    @KayRayz863 жыл бұрын

    Lol...malala...

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    Thanks for watching!

  • @KayRayz86

    @KayRayz86

    3 жыл бұрын

    @@BoardGameNation my pleasure bro...

  • @BoardGameNation

    @BoardGameNation

    3 жыл бұрын

    I am glad you enjoyed it! I hope you get a chance to subscribe. 😀 I promise to figure out how to say Malala. 😅

  • @sjasonsalfen
    @sjasonsalfen Жыл бұрын

    Very frustrating. Immediately jumps into a complex situation without even a basic description of the basic rules. Had no idea what he was saying about Japan in the opening situation. Stopped after that because was annoyed

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    Sorry you didn't find this video helpful. This video was made more for people that need a refresher on the rules. Here is a video we made that is for people starting from the beginning. kzread.info/dash/bejne/e3-tucN8YNnYpLA.html I think you will find this much more helpful. Let me know if you have any questions along the way. Have fun!

  • @mikef1125
    @mikef1125 Жыл бұрын

    Most complicated explanation video ever made... Not helping me teach my friends how to play, or inspiring them to play.

  • @BoardGameNation

    @BoardGameNation

    Жыл бұрын

    I totally understand. This video is more for folks who need a refresher. For players who are brand new to the game, I recommend our full how to play video that features Larry Harris. The link is in the description. Thanks for watching and for the feedback!

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