How to MASTER Fast Move Alignment/Charge Move Timing | Legendary PvP Strategies Pokemon Go

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Пікірлер: 213

  • @pat1263
    @pat12633 жыл бұрын

    that pose on the thumbnail is what keeps me coming back

  • @chaotixskulls7051

    @chaotixskulls7051

    3 жыл бұрын

    hes like a skeleton 😂

  • @jankees4037

    @jankees4037

    3 жыл бұрын

    You're a runner or you are team yellow.

  • @pat1263

    @pat1263

    3 жыл бұрын

    @@jankees4037 runner:no team yellow:yes ; i just think the pose looks funny haha

  • @Amoriskij

    @Amoriskij

    3 жыл бұрын

    Lol

  • @matt9618

    @matt9618

    3 жыл бұрын

    ChaotiX SkuLLS just tall and skinny. no hate

  • @themegashuckle9316
    @themegashuckle93163 жыл бұрын

    It’s awesome to have a content creator who’s a teacher and can really break this down I think this stuff has finally click for me

  • @sillykyle17
    @sillykyle173 жыл бұрын

    Fast move alignment would actually be a really great and incredibly skill-testing mechanic IF it worked consistently. Since it doesn't, it ends up being an absolutely putrid mechanic that very often decides matches based on luck/ping.

  • @jkwashko

    @jkwashko

    3 жыл бұрын

    I think the question is the "consistency" of it though. Ping/Lag is something we'll never be able to control, but ultimately piloting does very much contribute to wins. If I have an opponent using Confusion and I'm throwing Dragon Breath, you can bet I'm loading up as much as possible on their final animation; likewise, I know not to try to throw right at the alignment point if I can avoid it, to prevent giving up a bunch of unnecessary energy. Ultimately I think it can be used as a metric to measure skill, is my point.

  • @jensmartinsndergaard8716
    @jensmartinsndergaard87163 жыл бұрын

    Note: Getting a free fast move when throwing on alignment is the intended behaviour. Fast move denials are unintended. Second note: Throwing on alignment is a high level strategy when you will win CMP, and you know the opponent will throw on that turn. Third note: Great video!

  • @sadiemixer8744

    @sadiemixer8744

    3 жыл бұрын

    If that's the intended behavior, how come it doesn't happen all the time consistently?

  • @jensmartinsndergaard8716

    @jensmartinsndergaard8716

    3 жыл бұрын

    @@sadiemixer8744 It used to happen consitently until Niantic dropped an update that was aimed to fix an exploit. The exploit was a program that could speed up the game, making your charge attack animation finish quicker, and allow you to get a couple of free fast attacks before your opponent could move again.

  • @AB-ee5tb

    @AB-ee5tb

    3 жыл бұрын

    ???

  • @deadpeng

    @deadpeng

    3 жыл бұрын

    I agree that same turn attack denial is no longer consistent. Say 2 turn vs 2 turn. However, some opponent can still not let a single move leak through in a mirror match up in my observation. How???

  • @nirupamkeshav5875

    @nirupamkeshav5875

    Жыл бұрын

    @@deadpeng the only way to to deny is when you throw on cmp , or in the middle of your animation ig

  • @jedimullet
    @jedimullet3 жыл бұрын

    Honestly the most useful video about PVP that I've seen. Thank you so much man!

  • @amitabhachaki2868
    @amitabhachaki28683 жыл бұрын

    This video is the only one where I have truely understood about charge move denial. Your explanation is very simple and easy to understand. Thank u so much.

  • @milg44
    @milg443 жыл бұрын

    Wow that made so much sense thanks man. The tables really helped and breaking it down step by step

  • @kongtony9867
    @kongtony98673 жыл бұрын

    When you counting fast move in the battle, im feel like you're there teaching music

  • @amyheyamy
    @amyheyamy3 жыл бұрын

    This is the best video that explains this technique. Learned a lot. Thank you!

  • @wouldbeawesome
    @wouldbeawesome3 жыл бұрын

    Awesome video, going to watch this a few times I think! Thank you for sharing!

  • @adamscharfman9749
    @adamscharfman97493 жыл бұрын

    No one talks about this really but I really like your approach. Seems like it’s really optimized to the realities of the game. Great work!

  • @blaatmaar1024
    @blaatmaar10243 жыл бұрын

    As a musician I love that you involved music in explaining this :D Awesome!

  • @PunisherBlaine
    @PunisherBlaine3 жыл бұрын

    Are you able to count your fast moves and opponent's at the same time? I mean the biggest challenge for me to implement this technique would be this because I would be lost. :D So basically I need to learn duration of each or at least most common fast moves, then their energy gain and energy cost of charge moves. I already know at least which charge moves most of the pokemon have. Then I should learn to count my fast moves to be able to properly time my charge moves and at the same time count fast moves of my opponent to know when they will have specific charge move. That's tough, I mean I really admire you guys that you are able to learn it and properly use in your games. I would like to get better at pvp but this seems pretty impossible for me to learn.

  • @debtanudutta8791

    @debtanudutta8791

    3 жыл бұрын

    Exactly!

  • @etanrh7789
    @etanrh77893 жыл бұрын

    Thanks for using that analogy of BPM. I’m a drummer and this definitely helped explain.

  • @jayr2944
    @jayr29443 жыл бұрын

    Very insightful. Thanks for illustrating this so well.

  • @h3nry159
    @h3nry1593 жыл бұрын

    Hey dude I didn't know of this mechanic, thank you so much for teaching us about it, you are one of the best content creators out there and very well explained. Keep it up, suscribing

  • @XenoGuy53
    @XenoGuy533 жыл бұрын

    This was super helpful. I really appreciate the approach of "the game will lag" so let's make the minimal impact

  • @rahilanees2343
    @rahilanees23433 жыл бұрын

    FPSticks showing us his 3 2 polyrhythms without being on the kit

  • @Streetfare90
    @Streetfare903 жыл бұрын

    THANK U FOR DOING THESE! 😁

  • @AllijahMotikaMusic
    @AllijahMotikaMusic3 жыл бұрын

    Explaining this musically is the first time it’s actually seemed accessible to me. Counting these as 16th, 8th, quarter notes, etc is gonna make it so much simpler on my brain and also much more fun!

  • @laurenciocara
    @laurenciocara3 жыл бұрын

    Super-cool man! I don't know if I'll be able to use it, but man, awesome work here.

  • @christophalypse98
    @christophalypse983 жыл бұрын

    It's funny because I feel like I understand the mechanic pretty well, but I view it the same way you're explaining it. Lol. Tried "Denying" 3 or 4 turn moves and they always get one through. Good to see a pro put it the way I see it. Thanks for this video and in depth explanations Taylor! 😁

  • @foundationsmedicalinformat2420
    @foundationsmedicalinformat24203 жыл бұрын

    LOVE this style of video!

  • @carljones4241
    @carljones42413 жыл бұрын

    Such a good video, really helpful!

  • @markguo7612
    @markguo76123 жыл бұрын

    This counting group technique is also very helpful!

  • @Zack_Attack_26
    @Zack_Attack_263 жыл бұрын

    Thanks man for the informative video! This was very helpful.

  • @Gustangela
    @Gustangela3 жыл бұрын

    Thank you! I have asked for this kind of content! :)

  • @schuckb12
    @schuckb123 жыл бұрын

    Was waiting for something like this!

  • @lukecooper8265
    @lukecooper82653 жыл бұрын

    My PvPAcademia have also done quite an informative video on this topic featuring Elisa Nobile, she uses some cool charts to help highlight this issue too. Thanks for the great content as always FPSticks!

  • @Nz_Miz
    @Nz_Miz3 жыл бұрын

    Thank u i should have watched this on release but here now thanks again for the great content

  • @waldos97
    @waldos973 жыл бұрын

    Damn good video man! you're not the legend we deserve but the one we need!

  • @vftw6086
    @vftw60863 жыл бұрын

    Really really really appreciate this sort of videos every now and then. It's more value adding than show casing battles every time. Thanks dude! You deserve 200k subs by the end of the year!

  • @micahdpt1215
    @micahdpt12153 жыл бұрын

    First, excellent content! I know this took a lot of time. I think it's worth mentioning that there are "pinch" situations where throwing with alignment to attempt to fast move deny is your only win condition; in other words, you cannot afford to give your opponent the free energy throwing out of alignment. I think your philosophy of playing is solid. Be consistent and in the long run you'll come out better off. Never bait. Throw out of alignment whenever possible. Over time, you'll accumulate more wins.

  • @maxcelestin2446
    @maxcelestin24463 жыл бұрын

    great video, needs to watch multiple times

  • @viewcool245
    @viewcool2453 жыл бұрын

    Thank you so much for these kind of teaching. Excellent!!!!!!!

  • @MajinSageofDarkness
    @MajinSageofDarkness3 жыл бұрын

    This was SO helpful! Thank you so much

  • @paulvpokemon9217
    @paulvpokemon92173 жыл бұрын

    Great information, thank you! Now to try and put it in to practice...

  • @PapperLapper
    @PapperLapper3 жыл бұрын

    I've always thought this made so much more sense. "Fast move denial" is extremely inconsistent. It's basically not even a technique when it works just as inconsistently as mashing the charge move, it just feels like holding down B when trying to catch pokemon in the main games.... Just makes more sense to minimize loss in a consistent way like this when the game is like this

  • @sharlacher8

    @sharlacher8

    3 жыл бұрын

    I only find fast move denial remotely useful in a mirror or at least when two moves are the same duration. It still isn't consistent, but at least I feel like I'm making a difference somehow. Just like mashing B on my gameboy when I was 10 haha

  • @papelurs

    @papelurs

    3 жыл бұрын

    Unfortunately for me fast move denial is always very consistent, I never get free fast moves, but my opponents always do. I feel like there is nothing I can do when I'm in a 2 turn fast move mirror. Maybe tap faster (?) probably not.

  • @Mattress1000

    @Mattress1000

    3 жыл бұрын

    @@papelurs my theory is that this is related to lag. I live in New Zealand and the same thing happens to me regularly even if I perform fast move denial. I actually don’t think the fast move denial works at all. What we are simply seeing is moves slip through (or not) due to lag between players/server.

  • @rainer-lax2967

    @rainer-lax2967

    3 жыл бұрын

    ya i definitely think that because of many different issue like server lag, service provider lag, and maybe even region contribute to the inconsistancies. I always throw one turn before my opponent finish just in case

  • @scottryker11

    @scottryker11

    2 жыл бұрын

    i guess Im randomly asking but does any of you know a trick to get back into an instagram account..? I stupidly forgot the password. I appreciate any help you can offer me.

  • @rohitmahajan28
    @rohitmahajan283 жыл бұрын

    thanks for the informative vid fp!!

  • @cristianbelpanno5453
    @cristianbelpanno54533 жыл бұрын

    love this kind of videos

  • @emmamedinam
    @emmamedinam3 жыл бұрын

    Your a guru battler, i really enjoy all this information

  • @sdkboss
    @sdkboss3 жыл бұрын

    Thanks for your time and efforts! I would like to see a mirror match as well. Two Empoleons with waterfall for example on the lead, whoever gets the extra fast move gains the switch but not always obvious... I guess the one with the biggest atk is slightly faster for the very first fast move and after a charged?

  • @JAJ8585
    @JAJ85853 жыл бұрын

    You’ve done an excellent job explaining this. I’ve been trying to wrap my head around this mechanic for a while now. Your video just made it click for me. Thank you!

  • @massi4h
    @massi4h3 жыл бұрын

    It's a bit of an advanced strategy but I think it is worthwhile to use your charge move on alignment if you expect them to throw a charge move on that same turn, especially if you know you will win cmp and then they get no free turns at all.

  • @RikipediaGO
    @RikipediaGO3 жыл бұрын

    Great tutorial! The inconsistency of fast move denial just makes it seem like it is just RNG with a lucky streak that had given rise to a superstition that the technique works.

  • @monster284
    @monster2843 жыл бұрын

    Very nice explanation, thank you.

  • @salviileo
    @salviileo2 жыл бұрын

    Thank you so much FP 🙏🏼

  • @danielsessa
    @danielsessa3 жыл бұрын

    Very good! Congratulations and thank you!

  • @Grav3s07
    @Grav3s073 жыл бұрын

    Thanks for the deep breakdown 🤟

  • @josephdolph8474
    @josephdolph84743 жыл бұрын

    Great content thanks for making me a better battler!

  • @GenieGin13
    @GenieGin133 жыл бұрын

    this gave me flashbacks to piano exercises in polyrhythms and practicing them to no end in prepping for a CM level test. i can play pieces with difficult varying LH and RH given the time to master them but polyrhythms in the upper levels was a different mind game and counting over and over

  • @ricardopardoruiz
    @ricardopardoruiz3 жыл бұрын

    Awesome vid, thank you so much!

  • @mintchoco5640
    @mintchoco56403 жыл бұрын

    FPSticks with the polyrhythm knowledge coming in clutch

  • @anthonydibenedetto1538
    @anthonydibenedetto15383 жыл бұрын

    I never thought to count moves like counting rests, genius

  • @twilove7438
    @twilove74383 жыл бұрын

    thanks for doing these

  • @ModernClixMat
    @ModernClixMat3 жыл бұрын

    amazing class on polyrhythms! =)

  • @Mattress1000
    @Mattress10003 жыл бұрын

    Fantastic video and excellent analysis. My theory is that “fast move denial” doesn’t actually work. When moves slip through (or not) what we are seeing is lag between players/servers. Those players who live closer to the servers are more able to stop opponent fast moves slipping through while having more chance at getting their own fast moves through. The inconsistency we see is the inconsistency of lag. That’s why this video is so great. It provides a more consistent method of reducing free energy.

  • @dimitar.dermendzhiev

    @dimitar.dermendzhiev

    3 жыл бұрын

    Totally agree with this theory.

  • @Masrii
    @Masrii3 жыл бұрын

    Case can be made for example with 2 against 4 turn moves. You can risk your charge moves on alignment. It's 50:50 chance of enemy getting 4 turns of energy, but if you do it in the middle, there is 100% chance of them getting 2 turns of energy. So basically, if you have very good internet connection and can make it even 51:49 chance, it could be worth it :D But of course it depends on the situation. If you are in the losing position and this can save your game, go for it. If you win by playing it safe, do it in the middle.

  • @harveyhart-watson1183
    @harveyhart-watson11833 жыл бұрын

    Love the vids

  • @daniele_favaro
    @daniele_favaro3 жыл бұрын

    Very nice video! 😉

  • @mincereth
    @mincereth3 жыл бұрын

    this was a great vid!

  • @sharlacher8
    @sharlacher83 жыл бұрын

    I'm not musically inclined at all but I do have a couple drummer friends in my circle. So you're keeping track of your own counts, but also keeping track of your opponent so you know what move they've built up to. You're counting two different move durations. Essentially polyrhythms. I never thought a tapping game could get so cerebral haha

  • @archiesweran5338
    @archiesweran53383 жыл бұрын

    Thank you so much 👍👍

  • @SpiralstaticXX
    @SpiralstaticXX Жыл бұрын

    2 years old and still super relevant today. Miss you brother. Hope you come back soon😢

  • @kylercredit
    @kylercredit3 жыл бұрын

    I think it is also worth noting damage denial as well as avoiding sack swaps. I could be wrong, but I think with damage denial you have to allow 2 turns of space to avoid damage. For example sceptile against rapidash (fury cutter vs incinerate) sceptile could get 3 free fury cutters then throw, KO rapidash and not take damage. If sceptile throws 4 fury cutters I believe the damage goes through for the incinerate. Same thing with sack swaps, I think. (correct me if I am wrong.) Allowing 2 turns of space guarantees no sack swap will happen. Hopefully that makes sense/is useful!

  • @gk3400
    @gk34002 жыл бұрын

    thanks for sharing this video

  • @markguo7612
    @markguo76123 жыл бұрын

    I think your explanation makes the most sense.

  • @dirtymike69420
    @dirtymike694203 жыл бұрын

    Absolute legend

  • @Sheldon9l8q
    @Sheldon9l8q3 жыл бұрын

    Love ur vids

  • @mrigank16
    @mrigank16 Жыл бұрын

    Really thank u it’s a really helpful video appreciation for your hard work. Is there a chart where I can get the summary chart of this

  • @Duelerama90
    @Duelerama903 жыл бұрын

    My head can't hold this much info at once; Ow! This is why I suck in high ranks.

  • @seekingtrue9946

    @seekingtrue9946

    3 жыл бұрын

    It's because, he didn't do it correctly. Most people want a basic understanding not a 30 min video about everything.

  • @Zaknyfein
    @Zaknyfein3 жыл бұрын

    Brilliant!

  • @claymoore1894
    @claymoore18943 жыл бұрын

    I agree with everyone else this was an impressive video thanks FP 😃

  • @fahrlar
    @fahrlar3 жыл бұрын

    Thank you, sensei!

  • @pasutnuntavorakarn927
    @pasutnuntavorakarn9273 жыл бұрын

    Fact : Charms always went through when the timing is sync even you do a fast move denial.(just my personal opn lmao)

  • @padaily654

    @padaily654

    3 жыл бұрын

    So DAMN TRUE

  • @Zack_Attack_26

    @Zack_Attack_26

    3 жыл бұрын

    So true! I'm convinced that Charm is the only fast move that cannot be denied. My opponent always gets one through.

  • @Drengen10

    @Drengen10

    3 жыл бұрын

    Fact: Fast move denial doesnt work, it's 50/50 regardless. Also fact: The fact it's not consistent is the worst PVP mechanic in the game.

  • @realpro8817

    @realpro8817

    3 жыл бұрын

    You wrote all that and couldn't write three more letters to complete the word "opinion"?

  • @maxs4434

    @maxs4434

    3 жыл бұрын

    Shadow claw too

  • @josephmurci1266
    @josephmurci12662 жыл бұрын

    This is great info. What do you do regarding counting your opponent's fast moves to know if they're baiting or not? As of yet I haven't mastered counting 2 things at once and would like to start implementing this technique, but not at the expense of burning shields on baits

  • @gabrielmeireles928
    @gabrielmeireles9283 жыл бұрын

    2:25 When I'm in a hurry and people are too damn slow.

  • @chrisgarci3963
    @chrisgarci39633 жыл бұрын

    When drumming comes in handy 🥳

  • @Dtyler171
    @Dtyler1713 жыл бұрын

    Step 1: wait until Niantic fixes the latency issues

  • @sillykyle17

    @sillykyle17

    3 жыл бұрын

    Step 2: don't worry, you won't get to step 2

  • @lithepear9129

    @lithepear9129

    3 жыл бұрын

    you cant fix latency issues lol. its basic physics. light can only travel that fast, it is not instantaneous. there will always be a few ms of lag. but you can try to reduce the lag.

  • @sillykyle17

    @sillykyle17

    3 жыл бұрын

    @@lithepear9129 The problem isn't latency existing, the problem is how it effects the game.

  • @jimhuang6225

    @jimhuang6225

    3 жыл бұрын

    @@lithepear9129 there is a few hundred ms actually, 2 turns or more worth of moves can go off before the game registers me pressing a charged move meaning at least 500 - 1000 ms of latency.

  • @gohansnaps
    @gohansnaps2 ай бұрын

    Wish I'd found your channel years ago. Last upload on your channel was 1 year ago :( hope you're doing well. You deserve more subs

  • @josearmandovivero408
    @josearmandovivero4082 жыл бұрын

    Great video! One question: where do you find how many turns each CM has? Sorry if it is somewhat obvious...

  • @123mooseboy
    @123mooseboy3 жыл бұрын

    @fpsticks what is your advice for simultaneously counting the opponents fast move count and counts for alignment?

  • @leflob938
    @leflob9383 жыл бұрын

    Thank you :)

  • @JTheBoldandNoble
    @JTheBoldandNoble3 жыл бұрын

    Yo this is legendary info.

  • @Stawgs
    @Stawgs3 жыл бұрын

    Ayy someone that actually knows how the game works, nice. I think you are correct sir.

  • @Drengen10
    @Drengen103 жыл бұрын

    Need one for mirror matches or similar turn moves!

  • @NostalgicNolan
    @NostalgicNolan3 жыл бұрын

    tell me this is like reading notes of music and hitting certain notes? rng or bpm its very intresting.

  • @serpent410
    @serpent4103 жыл бұрын

    Awesome

  • @Rubiksguy
    @Rubiksguy3 жыл бұрын

    Is this a good way to look at it? After alignment, if only one of your fast moves fits inside the duration (or turns) of theirs, throw after 1 of your fast moves. Otherwise, consult the graph? Trying to figure out if there’s a time when this rule wouldn’t work. Ah: I see 3 against 5 breaks this.

  • @ange729
    @ange7293 жыл бұрын

    Thx u alot

  • @lithepear9129
    @lithepear91293 жыл бұрын

    Really cool and informative video. Maybe i can finally hit rank 10. (24 i mean)

  • @_Amit_Sunil
    @_Amit_Sunil3 жыл бұрын

    Of course I finally understand this when a music teacher explains it 🙏🏽 So what does that mean for 2 v 2, 3 v 3, 4 v 4 etc? Throw in the middle of your animation?

  • @sillykyle17

    @sillykyle17

    3 жыл бұрын

    You can't throw a charge move in the middle of your own fast move. If you and your opponent have fast moves of the same length, all you can do is throw your charge move and pray they don't get a free fast move in.

  • @voshadxgathic

    @voshadxgathic

    3 жыл бұрын

    Usually it results in a game of chicken, trying to let the opponent throw first so you can get an energy advantage.

  • @_Amit_Sunil

    @_Amit_Sunil

    3 жыл бұрын

    Right and after throwing the CM rapidly tap the screen and pray it 'denies' their fast move sneaking through.

  • @GordonTooTall

    @GordonTooTall

    3 жыл бұрын

    @@voshadxgathic then when they throw a charged move and you don't get an extra fast move in, you just sit there and feel bad 😅

  • @ohyeahdna230
    @ohyeahdna2303 жыл бұрын

    Niceeeeee 🔥

  • @bobbyventon5015
    @bobbyventon50153 жыл бұрын

    GJ!

  • @sirsilco
    @sirsilco10 ай бұрын

    How can you count your moves and also keep track of your enemies energy? Also, if you swap between a Pokémon with a 2 turn move into a Pokémon with a 3 turn move, or the opponent does the same, how does that then work?

  • @haseokungaming3900
    @haseokungaming39003 жыл бұрын

    What if we're getting the same turn moves, 2 for 2 I feel stressed when my opponent get the free fast move while I can't get one

  • @lavenastaten3884
    @lavenastaten38842 жыл бұрын

    Does this still work with the update getting rid of fast move denial?

  • @Brazbox
    @Brazbox2 жыл бұрын

    so hard to count ur moves and the opponent moves, any tipes? like throw when oponent is about to get the 5th move, ty

  • @ElReyGarcia11
    @ElReyGarcia113 жыл бұрын

    Does anyone have a link to the spreadsheet he uses for the fast moves?

  • @ragingbork2701
    @ragingbork27012 жыл бұрын

    Anyone else back a year later for a refresher because of the new update?

  • @shazbots

    @shazbots

    2 жыл бұрын

    I never learned this properly in the first place, but yep, I'm here because of the updates!

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