How To Make Thick 3D Mist Zones In UE5?

You can download the mist material here: drive.google.com/file/d/1x-T_... (more info in pinned comment)
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Пікірлер: 81

  • @BoroCG
    @BoroCG Жыл бұрын

    I've uploaded the mist material in case you guys want to try it: drive.google.com/file/d/1x-T_KMkxkdgQtkSPkF5ob2S5AJt7rXCm It requires UE5.2+, and is a .uasset file, which means you don't import it, but just put it in the project's Content folder and use it right away. Make sure to create a material instance for the best performance.

  • @khushnoorkhan1060

    @khushnoorkhan1060

    2 ай бұрын

    I tried it in Unreal 5.4.2 it didn't work. so will it work only in 5.2 versions?

  • @abitterfarewell

    @abitterfarewell

    Ай бұрын

    also tried to load it into my scene for 5.4 and it doesn't work either 😥

  • @MEDIC.84
    @MEDIC.84 Жыл бұрын

    Right now the forest is pure eye candy it looks fire 💯 great job gamer

  • @Frits_Mulder
    @Frits_Mulder7 ай бұрын

    Thanks for this! Looks great in my project.

  • @mootzartdev
    @mootzartdev25 күн бұрын

    looks great!!

  • @Mr.-M-Studio
    @Mr.-M-Studio Жыл бұрын

    the fog is a nice touch and if you use it in a night setting it looks real good 🙂

  • @kapablekid
    @kapablekid Жыл бұрын

    Thank you for sharing

  • @chelo111
    @chelo111 Жыл бұрын

    dope video broddy-i just found your channel, thanks for the info man

  • @bisellium38
    @bisellium3811 ай бұрын

    Everything works, thank you

  • @Moonguy13
    @Moonguy13 Жыл бұрын

    This is so cool

  • @Grand_Alchemist
    @Grand_Alchemist3 ай бұрын

    Awesome!

  • @ProjectYellowHound
    @ProjectYellowHound Жыл бұрын

    GOD YOU SAVED MY LIFE DUDE

  • @fyren9522
    @fyren95226 ай бұрын

    Nice tutorial. But I have a question. How can I use it as a foliage actor for put it a bit more "natural" ? I tried but it don't work.

  • @realrunnow
    @realrunnow15 сағат бұрын

    youre using volumes here, but how youd do it with better performance, is with making it either a floating circle, that always turns to the camera, or a particle system,, and sampling the depth buffer to fade the "fog" out, so it looks like its an actual volume. id also make it fade out when the player approaches it, so the camera doesnt clip through the sphere or particle. that will be much faster, bc unreal doesnt have to resolve the voxel math it has to with volumes. you would lose the option to enter the smoke, but if you used the particle system, it could still be preserved somewhat.

  • @efs3
    @efs3 Жыл бұрын

    The fog looks really great! Is it possible to switch the "camera inside" option on only if the camera is actually inside the mesh of the fog?

  • @BoroCG

    @BoroCG

    Жыл бұрын

    I guess if it's possible, you'd need to create a blueprint actor that checks for overlaps and changes the material's parameter. That should work

  • @GriffinTwo
    @GriffinTwo Жыл бұрын

    Honestly the fog looks good

  • @3am_vdb
    @3am_vdb11 ай бұрын

    It looks great! I don't know if you mention it in the video but it does not work with Substrate.

  • @Markenshieotto
    @Markenshieotto Жыл бұрын

    So cool, is the story of the figured out yet? Do you already have people writing the story?

  • @da_drood-digitalart
    @da_drood-digitalart11 ай бұрын

    Hey thanks for sharing this. It looks awesome i just don't know why it's not working on my project. ;( I tried first replicating your material graph and then even downloaded the file and followed your instructions but either way i had no success. Using UE 5.2.1 EDIT: i'm that noob i didn't know i had to turn on the option for "volumetric fog" in the ExponentialHeightFog parameters XD. Now it's working!

  • @the_RCB_films
    @the_RCB_films Жыл бұрын

    Fog looks amazing, still needs touch up on animation. That's what is driving me crazy lol.

  • @BoroCG

    @BoroCG

    Жыл бұрын

    You mean the guy? Sure thing, will do motion capture for him later. Don't want to waste time on it too early, since I'll change his model, especially outfit. Also MetaHumans keep getting updated, and it broke my animation even more than it was originally. Don't want to have that happen again lol

  • @arturnilin359

    @arturnilin359

    8 ай бұрын

    Is there possibility to add opacuty option for volumetric fog?

  • @RadekMichalik
    @RadekMichalik5 ай бұрын

    Any idea why it's showing up as a foggy CUBE instead of a sphere in my project? I have Exp Height Fog, Volumetric Fog checked, doesn't matter what sizie or poly count sphere I create. When I drop the material (or material instance) onto the sphere, it creates a thick white foggy cube around the sphere. Also, the controls don't seem to affect how thick it is, so it's not really usable. It's like a block of white pillow stuffing. I'm on UE 5.3.2. If you have any tips at all, it would be appreciated! cheers

  • @reaperone7325

    @reaperone7325

    3 ай бұрын

    the guy don't answer questions? I can see your comment it's already 2months old

  • @itscoldcoldwinter
    @itscoldcoldwinter9 ай бұрын

    can how do we make this in uefn most of features are missing

  • @marloncobra1063
    @marloncobra106311 ай бұрын

    this looks so great, I must be missing a step though because when I add the material to the mesh I get nothing : ( is it possible this won't work on M2 Mac?

  • @BoroCG

    @BoroCG

    11 ай бұрын

    I don't think it could be not working on M2... You sure your object isn't too small or something? So far that's the best bet I have lol

  • @sessil.823
    @sessil.823Ай бұрын

    It doesn't work for me :( I did all the stuff as shown bis I just see a lot of nothing. What can be the problem?

  • @PrabhablyAGoodYouTuber
    @PrabhablyAGoodYouTuber Жыл бұрын

    hi Boro! I'm not sure if you've already covered this in another video, but if you don't mind me asking - what PC specs you using to run UE5?

  • @BoroCG

    @BoroCG

    Жыл бұрын

    Hi, i9 12th gen, 3080ti 16gb, 32gb ram

  • @PrabhablyAGoodYouTuber

    @PrabhablyAGoodYouTuber

    Жыл бұрын

    @@BoroCG thank you so much for your reply! Also, just confirming, those are laptop specs right? I see you've propped up the laptop. What laptop is it?

  • @sunnyschramm9650
    @sunnyschramm9650 Жыл бұрын

    very cool

  • @guillermofleitaspulido
    @guillermofleitaspulido Жыл бұрын

    Hi! I like the video! Btw i have a question, Its a way to make it always rendering? Because If I go away like 30 meters the effect stops

  • @BoroCG

    @BoroCG

    Жыл бұрын

    Not sure actually, I'm kind of happy with the way it's culling right now. May be some global setting for volumetrics can do it

  • @guillermofleitaspulido

    @guillermofleitaspulido

    Жыл бұрын

    @@BoroCG I will take a look. Thanks for your answer!! 😁

  • @BoroCG

    @BoroCG

    11 ай бұрын

    Found it btw, it's the View Distance in ExponentialHeightFog - so pretty much, just how far does the volumetric fog get calculated overall

  • @guillermofleitaspulido

    @guillermofleitaspulido

    11 ай бұрын

    @@BoroCG Nice! Thanks a lot BoroCG!

  • @Opt4grunt
    @Opt4gruntАй бұрын

    I would love for you to go through every node as I am fresh to Unreal and would love to learn how and why you did certain things. However, I totally get time is important.

  • @mr.hamzik
    @mr.hamzik7 ай бұрын

    For procedural generation you can do this: World Position - ObjectPivotPoint or World Position - vertexinterpolator->ObjectPivotPoint.

  • @ethanwasme4307
    @ethanwasme43073 ай бұрын

    fog is its own pass so maybe that's why it's not influencing the complexity view mode. might be worth trying to use procedural foliage spawners instead of PCG... they're mesh instances with their own pivot

  • @BoroCG

    @BoroCG

    3 ай бұрын

    I think it would work the same, since it's all just instancing, and the way to fix it is in the shader itself. I recently rewrote it to be able to squish the spheres into ellipse shapes, and the changes may affect the PCG usage. Will do some tests soon!

  • @user-th1fu6li4p
    @user-th1fu6li4p6 ай бұрын

    Do I need to use a sphere? I want to make really big walls of fog (probably a rare usecase) and when the camera is near the fog it dissapears, but only on the right side. It's weird. When I use a sphere it works. I will probably just use really big spheres :)

  • @user-th1fu6li4p

    @user-th1fu6li4p

    6 ай бұрын

    Nevermind it works with Camera Inside toggled on

  • @Mulai-1997
    @Mulai-199710 ай бұрын

    Hi!!thanks for sharing, support path tracing?

  • @bisellium38
    @bisellium3811 ай бұрын

    For some reason, material does not work for me, ue 5.2.1

  • @LLLKING-ZR

    @LLLKING-ZR

    10 ай бұрын

    Me,too. UE5.2.1,Do you have a solution 😮

  • @LucasIsBusy

    @LucasIsBusy

    9 ай бұрын

    I figured it out, you have to add Exponential Height Fog and tick Volumetric Fog and itll appear in the sphere you create.

  • @LucasIsBusy

    @LucasIsBusy

    9 ай бұрын

    I figured it out, you have to add Exponential Height Fog and tick Volumetric Fog and itll appear in the sphere you create.@@LLLKING-ZR

  • @CyberRings-NEET

    @CyberRings-NEET

    5 ай бұрын

    @@LucasIsBusy oo did you tick this within the world lighting stuff? or the individual mesh

  • @yevgeni4259
    @yevgeni4259 Жыл бұрын

    hi looks really cool ..is ther a ue 5.1 version?

  • @BoroCG

    @BoroCG

    Жыл бұрын

    I'm afraid not, afaik assets are not backwards compatible. Not that this material requires any new features, I'm just working in 5.2

  • @yevgeni4259

    @yevgeni4259

    11 ай бұрын

    @@BoroCG i try to open it in ue 5.2 and apply it on some geometry and im only getting transparent effect, do i need to turn on somthing in my ue project?

  • @BoroCG

    @BoroCG

    11 ай бұрын

    Most likely you need to make the object bigger. The fog is a pretty transparent thing

  • @user-fd5tk1fc9z

    @user-fd5tk1fc9z

    3 ай бұрын

    @@yevgeni4259 I have the same problem

  • @ajblank833
    @ajblank833 Жыл бұрын

    3:41 yeah it doesn't affect the complexity of the shaders Btw I noticed a while ago that you removed a lot of your old vids. I understand that you want to move on, and they don't really match your new identity on yt, but I, for one, thought those videos were very very useful. Maybe you could have them up on a legacy channel or something?

  • @BoroCG

    @BoroCG

    Жыл бұрын

    All the painting videos are on the channel in Playlists. I only hid them from the main list, so they don't bombard new 3D-focused subscribers with painting videos recommendations

  • @ajblank833

    @ajblank833

    Жыл бұрын

    @@BoroCG oh woops sorta forgot to check that mb

  • @LLLKING-ZR
    @LLLKING-ZR10 ай бұрын

    Mine doesn't work. Version number is 5.2.1

  • @LucasIsBusy

    @LucasIsBusy

    9 ай бұрын

    I figured it out, you have to add Exponential Height Fog and tick Volumetric Fog and itll appear in the sphere you create.

  • @gddr6speicher726

    @gddr6speicher726

    9 ай бұрын

    I had the same problem, now it works thx@@LucasIsBusy

  • @cheniyasl
    @cheniyaslАй бұрын

    Work in ue4.27

  • @bob-joe
    @bob-joe Жыл бұрын

    The invisible flashlight?? 🤨🤨

  • @BoroCG

    @BoroCG

    Жыл бұрын

    Pretty high tech 😎

  • @guruprasadh_j
    @guruprasadh_j9 ай бұрын

    It doesn't work at all. I'm using UE 5.2.1

  • @LucasIsBusy

    @LucasIsBusy

    9 ай бұрын

    I figured it out, you have to add Exponential Height Fog and tick Volumetric Fog and itll appear in the sphere you create.

  • @guruprasadh_j

    @guruprasadh_j

    9 ай бұрын

    @@LucasIsBusy wow! You were right. Thanks a lot. 😊

  • @SanjeevKumar-be4dd

    @SanjeevKumar-be4dd

    7 ай бұрын

    Not Working Unreal 5.2.1@@LucasIsBusy

  • @elbu_669
    @elbu_669 Жыл бұрын

    hi

  • @mb.3d671
    @mb.3d671 Жыл бұрын

    At this point to play this game we will need a 3090 minimum lol

  • @BoroCG

    @BoroCG

    Жыл бұрын

    So far, you're very much correct. Work in progress

  • @mb.3d671

    @mb.3d671

    11 ай бұрын

    @@BoroCG I found that to be my issue when I first wanted to make a realistic game too with dense foliage so I know what your going through. I think if it can run on a gaming laptop most people can play it that care about pc games

  • @Raldazzar2
    @Raldazzar210 ай бұрын

    Dumb question but possible that 5.3 broke the material?I cannot get it to show up in project at all, tried the exponential height fog etc, volumetric fog is ticked.. very confused!

  • @BoroCG

    @BoroCG

    10 ай бұрын

    Have you tried scaling up the sphere?

  • @Raldazzar2

    @Raldazzar2

    10 ай бұрын

    Aye, been through the comments and tried most things, I'll figure it out. and I'll make sure to post back when I do! gonna be some obscure thing ticked off somewhere I'm sure! Great video as always! @@BoroCG

  • @LucasIsBusy

    @LucasIsBusy

    9 ай бұрын

    I figured it out, you have to add Exponential Height Fog and tick Volumetric Fog and itll appear in the sphere you create.

  • @LucasIsBusy

    @LucasIsBusy

    9 ай бұрын

    I figured it out, you have to add Exponential Height Fog and tick Volumetric Fog and itll appear in the sphere you create. @@BoroCG

  • @user-xt5mp6jl9p

    @user-xt5mp6jl9p

    7 ай бұрын

    t@@LucasIsBusy thank you so much!!!!!!!!!!!!!!!!!