How to make Simple 2D Glow with Outline in Unity - 2D Shader Graph
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In this video, I'm gonna show you the easiest way to create 2D glow with outline in unity using Shader Graph and i know working with nodes can be a little frustrating cuz they are kind of hard to wrap your head around but playing around with different nodes can create a lot of interesting and cool shader effects that can make your game look awesome.
I hope this tutorial gives you a basic understanding of some of the nodes and from this point on you can play around with them to get awesome effects for your game.
Also a huge thanks to @BinaryLunar as this wouldn't have been possible without his tutorial so make sure to check his channel out.
--------------------Contents----------------
00:00 - Intro
00:25 - Setting URP
01:40 - Creating Outline
07:55 - Adding 2D Glow
08:40 - Pulse Effect
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Music: www.bensound.com 🎵
#2DGlow #2DOutline #ShaderGraph
Пікірлер: 21
This is sick! Such a cool effect for game feel
Does the bloom effect only affect HDR colors?
In my case there is no outline around my Player when I subtract the two steps nodes with each other. Either it is completely black or white. The postprocessing affects my whole scene, is it possible that it only affects my player?
@ggdevelopment7403
2 жыл бұрын
If you are working with pixel art and your texture filter mode is set to Point (no filter) then it will not work. For this method to work you need blurry pixel around your texture.
In a newer version of unity this wont work. (2021.3.9f1) and you have to connect the alpha seperately from the add node into the fragment node.
so you need transparent parts in your image for this right? a solid image probably won't work.
Bro can you help me i have a game audio i want to mod when i use uabe it doesnt export to audio it export to text that i cant understand
Thanks for mentioning your channel.
@TheGameGuy
3 жыл бұрын
You did an awesome job mate! Well deserved ✌
@rubpty
3 жыл бұрын
@@TheGameGuy How I can change the color by script? I have tried: material.SetColor("_EmissiveColor", myColor); material.SetColor("_BaseColor", myColor); material.SetColor("_Color", myColor); material.SetColor("_TintColor", myColor); But nothing works. Thanks!
It works similarly in a 2D URP project, but the edges don't glow as brightly as in this video. It's probably a difference in preprocessing settings.
I guess this is not working with built-in renderer?
감사
how does that bloom work, it only affecting the outline instead of everything in the scene
@jade9072
Жыл бұрын
this look like a scam, or its only work on lower version of unity
@DefNotBlitzcrank
Жыл бұрын
He has it set to not interact with the primary sprite. Theoretically this is done by changing that portion to "unlit" while leaving the other portion lit through some kind of custom light mask. How he does it isn't shown in the default. It may have been the default setting in the past.
@laurynaszivatkauskis9188
11 ай бұрын
set bloom sensitivity above 1 and only hdr colors going past 1 like this outline will initiate bloom
i cant believe i struggled with the glow for 3 hours cause the transparency was at 0
what is pp
Bro I have a request. Can you make a video on how to make simple shooting AI in 2d please 🥺🥺🥺