How to make REALISTIC renders in EEVEE?

Blender has two rendering engines, Cycles and EEVEE and I will show you how to make EEVEE look like Cycles. We will cover render settings, indirect light baking, reflections baking, fixing light bleeding, shadows and many more. This should be pretty future proof and work in Blender 2.92, Blender 2.93 and Blender 3.0.

Пікірлер: 255

  • @kendarr
    @kendarr3 жыл бұрын

    There is a free add-on called hdri sun alligner witch makes a sun and allign it to the hdri, that way you have shadows in eevee :)

  • @user-gi9bn9ji6v

    @user-gi9bn9ji6v

    3 жыл бұрын

    Thanks !

  • @issac7787

    @issac7787

    7 ай бұрын

    Gonna try, hope it works in 3.6 version

  • @julianas.3352
    @julianas.33523 жыл бұрын

    God damn, finally a tutorial on how to achieve ACTUAL realistic Eevee results

  • @scottlee38

    @scottlee38

    3 жыл бұрын

    I second this!!

  • @DirkTeucher
    @DirkTeucher3 жыл бұрын

    That was excellent, great tips, thank you. You might want to also add "how to fix EEVEE light bleeding" to your description or title as I would think a lot of people will search for that solution.

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    I will, thanks for the suggestion!

  • @pivotresearchfoundation
    @pivotresearchfoundation3 жыл бұрын

    “My nazi camp HDR” just fuckin drops that in there P.S. to be fair, he was probably worried about getting canceled for not disclosing the history like Elle Kemper

  • @ThePinkOne

    @ThePinkOne

    3 жыл бұрын

    From now on this is the guy I go to for tutorials.

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Not the most advertiser-friendly subject to be fair, yes

  • @procrastinatingcartoonstm5130

    @procrastinatingcartoonstm5130

    3 жыл бұрын

    @@BadNormals Yes

  • @limbsmith

    @limbsmith

    2 жыл бұрын

    @@procrastinatingcartoonstm5130 naaaa we really should always remember about imbeciles like hitler or serial killers or whatever so we can spot any similar tendencies in modern imbeciles

  • @Prod.Germ00

    @Prod.Germ00

    2 жыл бұрын

    @@ThePinkOne we get it bro you're a white supremacist

  • @ZipSnipe
    @ZipSnipe2 жыл бұрын

    I love that in the first 45 seconds you just showed how to fix a major problem I was having, great stuff

  • @0kurkina0
    @0kurkina02 жыл бұрын

    This is a fantastic tutorial! It will be my first time going through cycles to eevee and I couldn't ask for better explanation of basic differences. Thanks!

  • @Jamhade
    @Jamhade3 жыл бұрын

    I love how you made this a fast tutorial yet really helpful!

  • @PolygonIsland
    @PolygonIsland3 жыл бұрын

    This is great, it doesn't just show some basic eevee settings to make something look decent, you go in depth to try to make it look as close to cycles as possible while explaining how each setting effects the render

  • @KamilHaddadM
    @KamilHaddadM3 жыл бұрын

    Super high quality content on this channel. Well done!

  • @stevedowning3892
    @stevedowning38922 жыл бұрын

    A punchy, entertaining tutorial packed full of info. You really know what you're doing! Thanks for uploading

  • @henkkok9437
    @henkkok94372 жыл бұрын

    Fantastic tutorial with great presenration, thank you!

  • @JulianTrebes
    @JulianTrebes2 жыл бұрын

    Straight to the point and a great example overall, thanks a lot man

  • @rektagon1547
    @rektagon15479 ай бұрын

    this video has probably saved me years of trial and error trying to get realistic lighting in eevee. applied all these tips to the scene I'm working in right now and its quite literally a night and day difference. thank you!

  • @zalashub7523
    @zalashub75233 жыл бұрын

    This was the first time I heard most of these tips, thank you! Excellent video. 👏 Gained you a new subscriber

  • @DGVFX
    @DGVFX2 жыл бұрын

    Excellent video blender keeps geting better and better!

  • @relaxxmood3910
    @relaxxmood39102 жыл бұрын

    This is incredibly useful, thank you very much.

  • @sanjayrao9685
    @sanjayrao96853 жыл бұрын

    Just the thing i was looking for.. thanks mate..

  • @lourdanthonyvirtudazo1684
    @lourdanthonyvirtudazo16843 жыл бұрын

    You have explained it better than anybody for me! SUBSCRIBED!!

  • @thurekoch5838
    @thurekoch5838 Жыл бұрын

    Best explanation of this topic I've seen so far. Thanks!

  • @zibran5405
    @zibran54053 жыл бұрын

    Been using these tricks for quite some time. It was a good refresher though. Thank you for the video.

  • @Kholaslittlespot1
    @Kholaslittlespot13 жыл бұрын

    Thank you! Lots of tricks here to learn.

  • @RetrovexAmbient
    @RetrovexAmbient7 ай бұрын

    this is exactly what i needed thank you!

  • @luqmaanalbahassan5763
    @luqmaanalbahassan57633 жыл бұрын

    Thank you very much this is what i was exactly looking for👍🏼

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Glad I helped!

  • @vicdamz
    @vicdamz3 жыл бұрын

    Learned few things. Thanks man

  • @PavelTsytsorin
    @PavelTsytsorin3 жыл бұрын

    Big thanks for this tips!!! Awesome)

  • @SuperlativeCG
    @SuperlativeCG3 жыл бұрын

    Fantastic!

  • @sudipto30
    @sudipto303 жыл бұрын

    Very useful information and thanks a lot for sharing it..🙏

  • @mapoart
    @mapoart3 жыл бұрын

    awesome! great stuff! thanks

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Dziękuję Ci!

  • @bisvizstudio1242
    @bisvizstudio12422 жыл бұрын

    I want to render animation but don't want to torture my laptop if I'm using Cycles. So I decided to look for this kind of tutorial. Thanks man!

  • @hope3d502
    @hope3d5023 жыл бұрын

    This is basically what I'm used to set while using EEVEE + reflection planes when necessary.

  • @shivendrasinghpawar6282
    @shivendrasinghpawar62823 жыл бұрын

    Thanks bro, very helpful

  • @hasan-md5ib
    @hasan-md5ib2 жыл бұрын

    Amazing!

  • @AshT8524
    @AshT85243 жыл бұрын

    Damn this was really helpful, Thank you

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    There you go!

  • @HymenopusD
    @HymenopusD3 жыл бұрын

    Very informatively) Thanks

  • @Corn_Pone_Flicks
    @Corn_Pone_Flicks Жыл бұрын

    Holy god damn, that light path node tip just made my scene look a million times better, and there's still five minutes left in the video!

  • @crackup007
    @crackup0072 жыл бұрын

    Great tips. Thank you! ; )

  • @jm3dcreative3ddesign14
    @jm3dcreative3ddesign142 жыл бұрын

    This video is amazing

  • @BadejoOlatuiyi
    @BadejoOlatuiyi3 жыл бұрын

    Amazing

  • @abangedit8404
    @abangedit84043 жыл бұрын

    CONTENT! Ill be waiting for next vid

  • @ProdMTO
    @ProdMTO11 ай бұрын

    THANK YOU!

  • @zana3d
    @zana3d3 жыл бұрын

    Awesome! Your explanations are clear and to the point. Thank you so much for this crash course. Liked and subscribed.

  • @144digital
    @144digital2 жыл бұрын

    This is beautiful

  • @BadNormals

    @BadNormals

    2 жыл бұрын

    Thanks!

  • @lukayz1363
    @lukayz13633 жыл бұрын

    Thank you!

  • @cekuhnen
    @cekuhnen9 ай бұрын

    That is actually a really smart idea to animate the assets to create a natural motion blur for a still image

  • @nimzstories532
    @nimzstories5322 жыл бұрын

    Will try this technique in my videos and let u know. Thanks for the info

  • @aakashsenkumar7488
    @aakashsenkumar74882 жыл бұрын

    other title: how to make eevee look like cycles awesome tutorial, looove this

  • @mateuszs2879
    @mateuszs28793 жыл бұрын

    good work mate, thanks ;)

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Thanks Mateusz!

  • @transpirio_art
    @transpirio_art3 жыл бұрын

    This helped a lot

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Nice!

  • @waffu6666
    @waffu66663 жыл бұрын

    love the reaslism! First realistic eevee render tutorial that iv'e seen!

  • @devnmgowda3508

    @devnmgowda3508

    3 жыл бұрын

    kzread.info/dron/NylC-_1IShsS1KSADrZ3mw.html

  • @waffu6666

    @waffu6666

    3 жыл бұрын

    @@devnmgowda3508 Thanks dude!

  • @vallyproductions5453
    @vallyproductions54533 жыл бұрын

    i am Amazed that why i subscribed.

  • @davidfrazier4358
    @davidfrazier43582 жыл бұрын

    Your Star Wars scene looks really good!!!

  • @MIHAO
    @MIHAO Жыл бұрын

    nice!

  • @MyFaRk
    @MyFaRk3 жыл бұрын

    great tutorial

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Thanks MyFaRk!

  • @amootoon4032
    @amootoon40322 жыл бұрын

    놀라운 영상 잘 봤습니다. 감사합니다.

  • @SireEditing506
    @SireEditing506 Жыл бұрын

    that's nice outro

  • @marryonacross505
    @marryonacross505 Жыл бұрын

    Thank you very much

  • @SwissplWatches
    @SwissplWatches2 жыл бұрын

    fricken awesome !!!!! thank you

  • @motionblender27
    @motionblender273 жыл бұрын

    Thanks dude..

  • @PilotEffect
    @PilotEffect2 жыл бұрын

    thank you

  • @BadNormals

    @BadNormals

    2 жыл бұрын

    You're welcome!

  • @mantomalice1706
    @mantomalice17062 жыл бұрын

    holy crap... its verry usefull....

  • @lazema5958
    @lazema5958 Жыл бұрын

    这个教程好!谢谢!使我终于明白了立方盒反射和辐射体积各自的作用

  • @moulishashanka
    @moulishashanka3 жыл бұрын

    This tutorial was very good, but I've got one question though, about the irradiance volumes- you moved the geometry to get rid of the improper baked lighting. But what if we're in a scene where we want that geometry to be only in that particular place? Would using multiple irradiance volumes help?

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Yes, it helps. Just make sure they blend in in a smooth way.

  • @scottlee38
    @scottlee383 жыл бұрын

    Finally a tutorial to get "cycles" results from eevee! Can you show tips to get "cycles like" subsurface scattering in eevee? Cycles has that on lockdown, and I would like to at least get close to the same in eevee.

  • @vittorioconti3665
    @vittorioconti36653 жыл бұрын

    new subscriber after that!

  • @mildeuph0r1a
    @mildeuph0r1a3 жыл бұрын

    Really helpful stuff dude! I have one question: What happens to the indirect lighting if we are rendering an animation and one or more lights in the scene need to move?

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Currently EEVEE doesn't support dynamic indirect lighting, which means that when the objects and lights move around, the lighting stays the same that it was once baked. According to the manual this limitation will be removed in the future. For now you can either manually rebake lighting for every frame, or use the "EEVEE Dynamic Lighting" addon from BlenderMarket.

  • @kristinejanedelavega2185

    @kristinejanedelavega2185

    3 жыл бұрын

    There is an addon that can do it. What it does is it bakes every frame, so that it can achieve that. Never tried it though, and you have to buy it. As far as I rememeber the name's dynamic eevee lighting.

  • @knl654
    @knl6542 жыл бұрын

    Barrent rubber wood dining table set - www.artstation.com/a/7745708 1000 models furniture part 3 - www.artstation.com/a/7745711 1000 models furniture part 1 - www.artstation.com/a/7745712 1000 models furniture part 4 - www.artstation.com/a/7745713 Modern villa 2021 Blender Eevee and Cycles 1 - www.artstation.com/a/7745715

  • @JaredFrontman
    @JaredFrontman2 жыл бұрын

    Totally awedome video man! By the way, where can I get Irridiance Volume probe?

  • @BadNormals

    @BadNormals

    2 жыл бұрын

    Use Shift-A, Light Probe, Irradiance Volume

  • @MrmerryPippin-tw6rv
    @MrmerryPippin-tw6rv2 жыл бұрын

    The foot blur would be super easy to do in photoshop by taking the render into the program after

  • @rebelllion8853
    @rebelllion88532 жыл бұрын

    Really useful - Thanks ! Nice tip in addition :D Just one question : What is your time rendering difference between Eewee and Cycles for those two projects ! I mean, is the time passed to add more & more lighting worth to save render time ?

  • @BadNormals

    @BadNormals

    2 жыл бұрын

    For a single shot, might not be. Actually this render looked better in EEVEE than in cycles, the render times was for about 2.5x longer in cycles. Probably because the light values were a bit off in path tracing mode, it didn't look as good. But I'd say this is a really important thing to consider, thanks for pointing it out!

  • @jbanimations8475
    @jbanimations84752 жыл бұрын

    was helpful

  • @stefanguiton
    @stefanguiton3 жыл бұрын

    Great content, leant quite a bit

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Love to hear that!

  • @MattproThe
    @MattproThe3 жыл бұрын

    + You can also add SGSI addon (or build) to this and achieve even more accurate results

  • @aryaman3083

    @aryaman3083

    3 жыл бұрын

    If your using ssgi can you tell me how many times the render time is increased i want to make realistic animation. But a single min takes hours for me.

  • @MattproThe

    @MattproThe

    3 жыл бұрын

    @@aryaman3083 SGSI addon doesn't take to much to be honest, maybe 2 more seconds, you can optimize it a bit, it still being EEVEE after all but the result worth it, if you bake lightnings in a proper way and use SGSI the overall look will be more similar to cycles than EEVEE and it'll take way lower render time than Cycles for sure, give it a try, there is also an entire Blender build for SGSI addon itself, it is intended to be more optimized and properly setup only for SGSI EEVEE purpose.

  • @aryaman3083

    @aryaman3083

    3 жыл бұрын

    @@MattproThe ok so do I have to add irradiance volume or reflection cube map when I'm using ssgi?

  • @MattproThe

    @MattproThe

    3 жыл бұрын

    @@aryaman3083 You can use it, yes, as it'll reach a more accurated lightning, you'll se baking light button and reflection on the addon btw

  • @aryaman3083

    @aryaman3083

    3 жыл бұрын

    @@MattproThe kk thank you

  • @gurinolegg
    @gurinolegg2 жыл бұрын

    Super, tänan!

  • @BadNormals

    @BadNormals

    2 жыл бұрын

    Aga palun!

  • @Maarten-Nauta
    @Maarten-Nauta3 жыл бұрын

    Great tutorial! but just a heads up for people wanting to do photoreal animation in Blender: The problem with all the baking is you can't have an animation with moving objects because the GI bake and the reflection bake will fall apart (there is no fix for this, it's just a limitation of Eevee). Next to that limitation, you have Cycles X. With all the time spent baking and fixing issues in Eevee you might waste more time than just rendering in Cycles X with "adaptive sampling" and "Fast GI Approximation" on.

  • @nikkip8272

    @nikkip8272

    2 жыл бұрын

    Cycles X require RTX cards. Is it possible to make this scene on lower end GPUs with Eevee?

  • @matteo_petruz1435

    @matteo_petruz1435

    2 жыл бұрын

    @@nikkip8272 ? Is not require a rtx card

  • @nikkip8272

    @nikkip8272

    2 жыл бұрын

    @@matteo_petruz1435 Do you mean it does not?

  • @matteo_petruz1435

    @matteo_petruz1435

    2 жыл бұрын

    @@nikkip8272 yes sorry

  • @nikkip8272

    @nikkip8272

    2 жыл бұрын

    @@matteo_petruz1435 Thank you! Happy new year! :)

  • @adrake161
    @adrake1613 жыл бұрын

    how are you the only person ive watched to actually give a solution to the light bleed other than "it just happens. try making the walls thicker"

  • @SlyNine
    @SlyNine2 жыл бұрын

    In regards to the cubemap on the ball. If you move the ball to a different collection, then make the visible collection layer one. Then lower the clipping start on the cubemap so it doesn't clip through the floor. That'll remove the black at the bottom.

  • @BadNormals

    @BadNormals

    2 жыл бұрын

    Good to know!

  • @markflakezCG
    @markflakezCGАй бұрын

    At 1:28, I couldn't stop laughing! As a German, this caught me completely off guard.

  • @dang64337
    @dang643372 жыл бұрын

    first tutorial with good house music

  • @Kim-o-chi
    @Kim-o-chi2 жыл бұрын

    Really nice tutorial but i have a problem with glass shaders where they are just black, any idea how to fix this?

  • @peterrandall6761
    @peterrandall67612 жыл бұрын

    How do you properly light an enclosed room? I put an area light at the ceiling but the area above it is still dark, what should I do?

  • @calebscharlau3585
    @calebscharlau35852 жыл бұрын

    Just curious, does this also work with animations? My main concern being the baked information not changing every frame to represent any changes that may have happened

  • @BadNormals

    @BadNormals

    2 жыл бұрын

    Unfortunately no, but a branch of Blender 3.0 already has the SSGI addon built-in, so things get better in the future

  • @calebscharlau3585

    @calebscharlau3585

    2 жыл бұрын

    @@BadNormals alright, thanks for letting me know. Just like anything in blender I assume it'll get better over time where it's just a waiting game. I was just wondering if it was something I could do now.

  • @bisvizstudio1242
    @bisvizstudio12422 жыл бұрын

    I know this not the right place to ask but does anyone know what render engine Ian Hubert using? Some people say he's using EEVEE but his work is so good I don't even believe EEVEE can be that good lol. It seems like it rendered straight out of Cycles.

  • @BadNormals

    @BadNormals

    2 жыл бұрын

    I believe that most of the stuff is Cycles. For full VFX scenes Cycles tends to be more useful and faster in the sense of not having to fake things like global illumination and screen space reflections.

  • @logiknotlogic6586

    @logiknotlogic6586

    2 жыл бұрын

    it depends. kzread.info/dash/bejne/eHp-wbaBd82dYrg.html in this video, he used eevee. im not sure about the rest though

  • @Mocorn
    @Mocorn3 жыл бұрын

    What are your thoughts on the GI add-on for eevee? Have you tried it yet? Could save some time on the baking perhaps?

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    I haven't personally used it, but I know this will be built into Blender 3.0, so we can all test it there

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Would save time in most situations for sure

  • @peterrandall6761
    @peterrandall67612 жыл бұрын

    Is there a way to bake individual or radiance cubes, I have 2 cubes and only want to bake one

  • @skylinex4719
    @skylinex47192 жыл бұрын

    IDK if you have already found out, but GPU rendering is now supported in macOS (on the latest macOS beta and latest Blender Beta)

  • @demoaccount7912
    @demoaccount7912 Жыл бұрын

    Brooo 😍😍😍😍

  • @challengedollar2880
    @challengedollar2880 Жыл бұрын

    hey thanks for this, do you have one for animation? car animation?

  • @ollicron7397
    @ollicron73979 ай бұрын

    Rendering in Eevee is pretty intuitive, you just open the panel play around with the settings and make something nice. A lot of it is playing with the world settings, you can use an HDRI but realistically it's not necessary.

  • @alejmc
    @alejmc2 жыл бұрын

    Well… mindblown. Blender beginner here.

  • @sanjayrao9685
    @sanjayrao96853 жыл бұрын

    Amazing content.. is it possible to share this scene file?

  • @TruthSurge
    @TruthSurge9 ай бұрын

    or just use cycles. ?

  • @duzinho7389
    @duzinho7389 Жыл бұрын

    if this lights is not correct, do this, do that, do it else, do another else, do something else, another do same else, perhaps another else... and maybe its enoght to work or not.... sad! But look at this great tips! Its a great tutorial! Perhaps Blender could be changed soon! They need to focus on hard structure properties for light man, because the matter is transparent for the light! Anyway ty to blender and to this channel! helps me a lot

  • @caribbeanchild
    @caribbeanchild3 жыл бұрын

    You need the SSGI addon for indirect light.

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    This will be in Blender 3.0 luckily

  • @USBEN.
    @USBEN.2 жыл бұрын

    Wow didn't even know about these volumes. No need to render my animation in cycles now.

  • @georgerussell2947
    @georgerussell29473 жыл бұрын

    turn the sun lamp up for more realistic lighting

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Around 300-400 should be physically correct in cycles. I don't know if that's as much in Eevee but turning it up and lowering the exposure is definitely a good idea.

  • @media_sunrise
    @media_sunrise3 жыл бұрын

    love this! whats the song?

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    The music is from epidemic sound so it's not public. But the artist is Ooyy, and he has public songs on Spotify too.

  • @media_sunrise

    @media_sunrise

    3 жыл бұрын

    @@BadNormals its pretty fire for them ngl

  • @AmritEmperor123
    @AmritEmperor1232 ай бұрын

    Damn! A humble thanks from my potato PC.

  • @ClaudioMalagrino
    @ClaudioMalagrino3 жыл бұрын

    Thank you. I'm experiencing problems with 4k cascade shadow maps. Lights are turned off and the rendering is terribly slow. I'd keep them 2k max.

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    There's a lot of different songs but you are probably wanting to know those from an artist called Ooyy. The songs used might not be public as I got them from Epidemic Sound (music licensing company). You can listen to his public tracks on Spotify.

  • @ClaudioMalagrino

    @ClaudioMalagrino

    3 жыл бұрын

    @@BadNormals What? 🤔

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    @@ClaudioMalagrino KZread messed up, this was an answer to another comment 😀

  • @ClaudioMalagrino

    @ClaudioMalagrino

    3 жыл бұрын

    @@BadNormals No problem! 😁

  • @DanielGrovePhoto
    @DanielGrovePhoto2 жыл бұрын

    Thank for these! But even as a diehard Blender-head I can't help but think to myself "Jeez they have a LOT of work to do on eevee! Come on guys!"

  • @gowiththeflowguy8310
    @gowiththeflowguy83103 жыл бұрын

    4:00 you lost me here, how do you add that irradiance volume thing you said?

  • @BadNormals

    @BadNormals

    3 жыл бұрын

    Use Shift-A - Light Probe - Irradiance Volume