I make 3D-related content. In addition to 3D, I also like music production and black humor. And different languages, too. So that's me.
FAQ:
How did you learn Blender?
I often get emails and comments asking about how I have managed to get "so good" in Blender. First, thanks for saying that!
Secondly, the main reason is that I have been doing 3D full-time daily for over a year. And this one year has improved me much more than the previous five, where I just dabbled around pretty much aimlessly. My recommendation: consistently start and finish many personal projects in a row and reflect on what you learned in each one. The results will come.
Пікірлер
You are absolutely genius
That effect reminds me of the 13th doctor title sequence start. Any Doctor Who fans know if this is just coincidence or not
fun facts SDF means Sans Domicile Fixe in French Aka Homeless people
6:13 if you dont see it moving and you've been pausing and backing up to follow exactly because some actions don't get said, and you deleted your group output like he did before making the simulation zone - add it back and this should fix it
They might be all good, but the actual best are the ones who can tell a story even in those few seconds.
Freaking cool, but next time plse.. keyshort viewer (mouse and keyboard) or explain what you press, because in 4:00 I was so lost how you put that position Name in the Named Atribute and then the viewer.... but yeah, great
7:11 thanks, really thanks, i was crying to see this animation, thanks for who make this, i'm so happy
Funny thing: when you were making the pressure calculation using iterations and you said that we started to see a pattern, it seemed to me like the pressure was more than just a pattern: it was the perfect negative of the divergence. So on a whim, I tried replacing the entire pressure calculation with just the divergence multipiled by -1, and it actually worked perfectly! :)) Another note: instead of adding/deleting points continuously, just fix the velocity in the border cells at 0. I did this by making a boolean attribute for edges with more than one face neighbor (so now border vertices are zero, others are one) and multiplying this by the advected velocity in the sim zone. This causes the borders to become walls, and the particles stay inside them. With these improvements the sim is even more performant.
If I was a 3D artist and I was doing this first thing I would do is make the cube into the Queen Cube form Fortnite the floating Stage in the middle of the map with the other cubes with it.
Thank you so much!!! This is EXACTLY what I've been looking for, and it was hard to find the tutorial that was just right for growing plants. Now I have the result I want!
1:59 its amazing
Why can't I see colors on my model throughout the whole tutorial? Even when managing materials I cannot see the colors on my objects :(
What is the musique Please :(
абоба
Question: when optimizing the fractal setup, and mirroring, some lines appear in the mesh, along the mirroring axis. You can just see it at 15:27 near the intersection of X and Y axis. How to get rid of that?
Hey man I need a video on Beyblade metal fusion effect. Can you please bring a video on Beyblade dust effect when Beyblade follows each other. And can you please show all things like sparks etc specially for special move effect.
I'm still wondering if this is really the default cube they use or they delete the default cube and create a new cube
We all know that when they've started modeling the cube, they deleted the start one
DO NOT DELETE DEFAULT CUBE AT 3 AM
Really great tutorial but for now, too hard for me to follow with 4.1 version. Is somewhere we can find how to replace some nodes you use ? some kind of correspondance table? Thaks a lot for all your high quality tutorials <3
Daamn! Can we get any of these as a wallpaper somehow? 😂 so dope, great job everyone who participated
this format screws with my eyesight and makes me dizzy after watching it, probably dont go in a circle next time.
The wipes are visually jarring, makes it unpleasant to sit through.
The Orb thing in smoke looks like the 13th Doctors Intro in Doctor Who. Looks really cool
curve parameter is now spline parameter
g-gojo?
Sorry but nothing move for me, make all the same settings and the Advert node... No effect, velocity don't move. Try on 4.1.1, possible issue ?
At 1:28, I couldn't stop laughing! As a German, this caught me completely off guard.
4:27
Eh....wow
Nice ❤
@BadNormals Hi man when are you gonna launch your course, looking forward to it
Working on it, can't give an exact timeline yet. But around 70% done.
Man, that's just incredible. My mind began to blow up somewhere in the middle, but the tutorial itself is great. Thank you for so detailed explanation of practical examples. Keep going!
how did you learn that
A great lesson. Could you please upload videos for all functions
Very nice work
he speaks to fast
Music is from? Credits pls
you man deserve million view for work. love you from heart❤
3:40 nobody talking about this is strange... The best one
1:11 This is making me even more keen to believing fractals and quantum physics have something to do with eachother on a fundemental level. Notice how this fractal doesn't have a profuse negative volume, that is the object itself looks more like an ordinary object rather than a bunch of squiggley branches. I am still trying to work out how fractals could represent particle spin or ground states through time. Like the negative areas are lower probability and the positive areas are higher probability and if you have a perfectly balanced fractal you can get a shell in the shape of the orbital that represents what is essentially a 4D object composed of where it is now and where it could be at all points in its lifetime/cycle.
@Follow God:God loves you repent it will be worth it God bless you all💕💜♥️
Can anyone help me 🙏I'm a rookie and have been following along well up until 8:40 idk how he added the thing, please could someone explain in simple terms
thanks brother for a wonderful explanation about the foam that i created in the blender realistic . let there be more cool videos that i can learn from full support
How might I go about adding physics into this, so a 3d object can interact with the scene?
Maybe someone knows or can help🙏 The issue is that my foam is grey instead of white, and no matter what colors or values i change it stays the same. What should i do?(
set the Light Path->MaxBounces-> Volume to >1 (I used 100)
Same node setup sadly doesn't comply in Blender 4.1. The Output of Julia only connects vector nodes and no geometry aswell. Could you make an update to this please?
what if I want to add an object that goes through the field, and the particles interact with it? How would I do that? Should I add a geo info into the simulation zone?