How to make Procedural UVs for Platonic Solids in Geometry Nodes | Blender Tutorial

Hi yes, Hello Everyone! This is just a quick tutorial on some simple procedural UVs for the Platonic Solids in Geometry Nodes.
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/ gavindotjs
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Пікірлер: 4

  • @harleyqueen6219
    @harleyqueen6219 Жыл бұрын

    Neat!

  • @drumboarder1
    @drumboarder111 ай бұрын

    The bevel modifier creates tris when the segments are set to 1, 3, 5, etc and quads with 2, 4, 6, etc so that's the stretching Also for some reason when I flatten the cube it lays out in 3x3 not 1, 2, 3 like yours, unless I open the Platonic Mesh group and move the cube between -0.12 and -0.15 on the Y axis absolutely no clue why and I've got no idea how to check if the 3x3 layout is going to cause issues if I try to follow any future videos you do on this (using the most current steam version of blender) Guess we'll just have to wait and see EDIT: oh and great video, I'm an idiot so thinking about this stuff puts me in robot mode that forgets basic decency EDIT2: final note, I think naming the margin "UV Island Spacing" makes more sense to my dumb brain

  • @gavindotjs

    @gavindotjs

    10 ай бұрын

    Thanks for the feedback! I really appreciate you letting me know about the stretching and your thoughts about naming. I had debated on "Margin" vs "UV Spacing" and a few others. I hope you got everything to work and this helped with your projects!

  • @ErikVanderWerf
    @ErikVanderWerf Жыл бұрын

    First