How to Make GOOD D&D Dungeons
Ойын-сауық
Dungeons are the lifeblood of D&D, but how do you actually make good DnD dungeons? Let's learn together
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Check out the Pointy Hat Method of Dungeon Creation HERE!
docs.google.com/document/d/1u...
Check out the Fey Dungeon HERE!
docs.google.com/document/d/e/...
Video Editing by the amazing Bia: / bnazf
Writing, Illustration, and Narration by me: / antodemico
Additional sketches by the amazing Fey: / feymilde
Пікірлер: 1 200
It's too dangerous to go alone, take this (me, take me)
@d73w80
11 ай бұрын
Magic +1 pointy hat of advice
@darg5332
11 ай бұрын
Okay, come here lil buddy
@echo3568
11 ай бұрын
I will gladly have someone with your intellect with me
@danielcardosovaz4955
11 ай бұрын
Mi boy wiz get ya
@ExplosiveFloofBall
11 ай бұрын
*equips the pointy hat* :D
Mister De Mico, I just want to thank you for taking the time to put out such high-quality content, both in terms of video editing/production and actual game design. Your videos have inspired so many aspects of what I do as a DM, and I am eternally grateful.
@gamersedge891
11 ай бұрын
Adding on to your comment, I'm amazed that he's able to do it so quickly and consistently too
@matthewmatthew4804
11 ай бұрын
@@gamersedge891 i really need to learn his motivation lol
@OutlawMaxV
11 ай бұрын
And the best part? Its absolutely **drum roll** FREE
@TheEnergie360
11 ай бұрын
I agree +1
@andrewlustfield6079
10 ай бұрын
Dungeon Masterpiece has great advice on this topic. There's a lot of good information in this video above, but I think there are critical things you've missed. For instance, making the dungeon as a part of the living world--why is it here in the first place, what is it's role in local history and how is impacting towns, villages and cities nearby? In a narrative driven game, looting random dungeons isn't really a compelling story hook--the dungeon needs to be intruding and impacting the lives of the people nearby. The movie Thirteenth Warrior is an excellent example of this. Though it wasn't a technical dungeon in a classical D&D sense (I would argue that North of the Wall as a wilderness dungeon) , in Game of Thrones, Crastor's Keep north of the wall was another example of this---it was absolutely creepy when all of Crastor's wives stood up and started saying, "give to the gods...." It was a whole new dimension of, "just what the hell are we dealing with here?" These are great examples of what I mean by how does the existence of the dungeons intrude. I'm not so sure the notion that you're right about the current trends in the TTRPG space. It's certainly the direction WOTC has gone---but OSR style games are gaining popularity and converts from 5E. Ben Milton on Questing Beast has it on the nose when he outlined the difference between official D&D and folk D&D. And the truth is that official D&D is going to be in it's own walled garden with endless micro transactions in the not too distant future. Live pen and paper tabletop play for 5E will become another type of OSR.
I did a food dungeon for some of my restaurant working friends (chefs, line cooks, bartenders, barbacks, etc.). Peanutbutter slimes and grape jelly oozes, meat elementals, environmental herbs, culinary traps (fryer oil was the worst). Weapons had advantage on certain food types, etc. I have since lost that notebook. :(
@leonardocota4703
11 ай бұрын
PLEASE LET ME STEAL THIS THIS IS SO FUCKING COOOOLLLL
@jimmygerano7163
11 ай бұрын
I can just see it, a Noble's cook tasks the players with getting ever increasing bizarre ingredients only to one day confuse a ritual with a recipe. Giant sentient meat pie boss fight anyone?
@appleandbees7652
10 ай бұрын
Fried chicken zombies? Peanut brittle darts? SPAGHETTI AND MEATBALL TORANDO This is literally cloudy with a chance of meatballs and I love it
@MemphiStig
10 ай бұрын
Seriously great idea. I'm not aware of any food-based rpg material out there, but there should be. Maybe you've got a ks in the making... Throw in some appropriate character backgrounds, a few spells and magic items, I could think of other stuff too, but it's all right there.
@johnnelson4411
8 ай бұрын
@@MemphiStigI think one of the chain fast food restaurants actually made a food kingdom based ttrpg as a joke some years back? Either Burger King or KFC to my poor recollection
One more encounter type for ya: The combat encounter meant to be skipped. Make your dungeon feel more dangerous by having a lot more potential combat encounters in them, that all have relatively easy ways of avoiding them. From talking, to sneaking, to getting the monsters to die from a dungeon trap. Its up to the players to discern the best way to conserve their resources and not fight everything in front of them.
@jeanremi8384
11 ай бұрын
Unfortunately, you must not abuse it or you will start taking away the freedom that most players want. The ability to actually fight sometimes is important. It empowers the party, makes them feel as if their characters can actually take on the threats. They may have tricked or trapped this monster, but that one they took down through their other skills. Otherwise your game just becomes a bunch of puzzles, a point-and-click paper adventure
@Debbiefromcompliance
11 ай бұрын
Just reminds me of my messed up first play of Undertale.
@enderfire3379
11 ай бұрын
@@jeanremi8384 he mentioned to only do it for some. plus if your players are feeling bloodthirsty they can very much kill them, there is just other ways
@DFAnton
11 ай бұрын
This is a dangerous one, because a lot (most?) players work under the assumption that if it's in front of them, it can be solved. You need to make it ABUNDANTLY clear that they can't handle the encounter, or they'll try to do it and get stomped, then blame you.
@EnjeoLineMedia
11 ай бұрын
@@DFAnton my players go out of their way to skip encounters, as they like feeling clever so I dunno about most. Also the encounters don't have to be hard, they just have to be plentiful so players know they need to conserve resources for the actual boss. I've killed 3 PC's in my DMing career and nobody has lost it on me yet
As an old RPG head (been playing over 20 years), OSR player, and dungeon crawl enjoyer, I'm glad you didn't give this the "crawl bad" treatment so much as just explained that there's a rise and fall in the trends in any given way. I appreciate that even though you don't favor my camp, you didn't disrespect our way of doing things. Your stuff is pretty handy even for those anyway, since you can break up individual things within a megadungeon with stories and encounters like the ones you build.
@indiana47
11 ай бұрын
I loved running the Undermountain megadungeon. Sad that type of play isn't too popular anymore.
@michealbohmer2871
Ай бұрын
I'm with you. Haven't played 5th nor will I. BECMI and AD&D are my games. Glad to be an old fart. I'll be interested to see if today's crop of players are still going 40 years from now.
Monarch Factory described a houserule she uses in one of her videos where when you set off a trap, you get a “click”, some kind of clue about what the trap does. Before you roll you can preemptively take an action to either evade the trap or at least make your save easier, stuff like raising your shield to block the dart or hitting the floor to dodge it. What you decide to do affects how hard the save will be and can potentially circumvent the roll entirely
@mollywantshugs5944
11 ай бұрын
Addendum: I really like this rule as it makes traps a kind of mini-puzzle where the player has to think fast or suffer the consequences
@johntodd6413
10 ай бұрын
@@mollywantshugs5944 I believe that idea comes from The Angry GM, not 100% sure but they're a great resource with the same concept.
@ctje1638
10 ай бұрын
What if you hit the deck but it was a trapdoor. Roll avoided cuz there’s no coming back from that
@johntodd6413
10 ай бұрын
@@ctje1638 I would make them roll with disadvantage and laugh at them 😆
@iCarus_A
6 ай бұрын
@@ctje1638"You feel your feet drop as the ground below you gives. What do you do?" "I HIT THE DECK" -- says literally no one ever
2:03 I’ve run dungeons as heists for a while now. “Get back my people’s stolen artifact from the Empire, It’s too well-protected for us to get it back,” is always a strong hook.
@SusCalvin
2 ай бұрын
I like the hooks used for conquistadors, VOC goons and other adventuring bums. Explore shit and get stuff.
The most fun dungeon I've ever run was a dungeon crawl within the literal mind of an elder God in search of campaign defining answers 😅 It included bodily defense constructs (white blood cell - like beings), world's surrounded around particular senses, fast travel by the electrical nerve-train and a whole fantasy realm where his dreams of certain constructs eventually came to life into the real world.
@pablotomasllodra4423
10 ай бұрын
… How did your characters get in the god’s brain in the first place?
@Mico-Xiyeas
8 ай бұрын
@@pablotomasllodra4423they are god brain eating amoeba, elder god probably took a swim in the astral sea
Y'know, this video has made me realize that in all my years DMing, I've never actually used a "dungeon" in this sense, just conflicts and challenges that arise naturally in the wider world of the campaign.
Just started watching and wanted to propose a possible video idea "Alinment Flip" where you could take beings that are characterised as always evil,good,neutral etc.. and create a version that is the opposite yet still recognizable example Mind Flayer->Mind Healer or something like that
@valiensr1037
11 ай бұрын
Or kindly goblins called dobbs. It’s a cool idea I’d like to see him expand on
@Turabbo
11 ай бұрын
He's very vocal about how he hates alignment lol. I don't think I see him doing this. Because a good aligned mind flayer isn't a different creature. It's just a friendly mind flayer.
@daniloroganovic9359
11 ай бұрын
@@Turabbo I know that he doesnt like alinments but i honestly drew a blank on a name other than that, and i had in mind what happens when for example a number of friendly mind flayers converge and try to form a society? What will change about them, what new flavour will they bring to the table? It is kinda fun to think about
@Cuprite1024
11 ай бұрын
@@Turabbo Honestly, I think that's more reason the idea's good. It flips the "stereotype" of any given thing's alignment on its head to show that you don't *need* to follow that as a strict rule (Cause I imagine it can be hard to break away from that without having an example or two). That's how I see it, anyway.
@BrendanKOD
11 ай бұрын
@@Turabbo Yes, video game tends toward an alignment system that's mostly "Gandhi or Hitler, those are your only options", and he has admitted that's a strong foundation for him. Plus for most types of creatures alignment shifting is just 'give this group a different culture, or swap out their gods." Well except for outer plains creatures, Demons aren't just evil, their made out of evil which makes it very hard to justify any changes beyond just using a half fiend because "Their mortal half provides the capacity for them to be something other than pure evil."
Why is it that I never found about this channel before?! The content is great, the editing and humour are on point, the advice is not only solid but deeply useful, and the additional content is not only great, but deeply appreciated. This channel deserves... no, scratch that, has EARNED far more subscribers, views and likes than it has! "We shall watch your career with great interest..."
This video made me appreciate how well integrated and realistic the dungeons are in Pokémon. Looking at the original games you have caves to travel through (Mt. Moon, Rock Tunnels), Caves with Legendary Pokemon at the end (The Seafoam Islands, Cerulean Cave), abandoned human construction (Cinnabar Mansion, the Power Plant) and active buildings (the Game Corner, Silph Co., Pokémon tower) all acting as dungeons and almost always with a reward at the end without diving into any explicit dungeons in the classic sense.
Just in the process of making a dungeon under a mansion, you're a lifesaver!
This Dungeon making advice will be really helpful, thanks! I've had several dungeon ideas in the works, but haven't been able to properly realise them. Now I should be able to actually make them playable. The part about picking a theme at the start and having it be represented in basically every aspect of the dungeon is really cool, and should make the process easier and more fun, at least for me.
You made this just in time, I needed inspiration for a Mind Control themed dungeon for my players TOMORROW. They’ve been hunting a Mind Flayer Arcanist for a while so yeah
Dude. I’m a first time DM, and I’m struggling with a bunch of stuff like this and your videos have been game changers for me. Thanks!
If you ever decide to compile all your work into a book, know that I would absolutely buy that book. These are the greatest videos for D&D, and I look forward to the release of the next o e every time I get to the end of the video.
This is a good process for developing a dungeon. I started playing D&D back in the early 90's and have spent my share of time in AD&D dungeon crawls. I think a change of pace and scenery is welcomed and enjoyed by most players. I appreciate what you do.
Please keep bringing the game design videos! Once you've DMed for any length of time, you realize that game design is a lot of what you do during prep.
as someone planning to study game design i absolutely love all these game designy vidoes! they give me a look into the thought process of a professional and i feel like i learn a ton!
Hey, thank you for making these. I stop everything to watch your videos when they drop. They're a bright and happy part of my day. You deserve all the opportunities you are getting here, have fun at Gencon.
Gets all pumped up to make a dungeon. Gets curious to find out what this Fey dungeon looks like, Clicks link to Fey dungon....404
I for one, LOVE the more game design centric videos. Pushing myself to change rules and mechanics can be a challenge, but videos like these help a lot!
"Number A" physically hurt me haha Great video as usual!!!
Thank you so much Pointy Hat!!! I am a recent DM that used to do so many many years ago. Just recently started a campaign from scratch for my party. I will defiantly be using this method very very soon, as the story has mostly revolved around roleplay and small combat encounters. I feel my party will appreciate this change of pace, as will I for letting my creativity flow in a new way.
As always, an amazing video! I’m really looking forward to a paladin Litch episode! My very first, proper, full-size dungeon adventure was with my first campaign. Way back ages ago in my setting there was a temple to a god of dreams who has long since been forgotten. They found the entrance and some parts of the temple in utter ruined in many places blocked off, but when they camped for the night at the entrance, they woke up to find that have been completely restored! They learned things about the history of the world, were able to solve some puzzles with minimal combat and used what they learned to realize that this wasn’t the temple of dreams restored, they were still in a dream and had never woken up.! When they did wake up, they were able to use what they learned to find the treasure room and ransack it.
I gave a fierce thumbs up when you said that combat isn't the only kind of encounter. Thank you for trying to teach people that.
I just wanted to say, I started watching you a few weeks back and I'm very impressed with the content here. And making it easily accessible and free in the description is such a step above and a mile beyond other creators in my book. I just subscribed and am eager for future content and to sift through past content! Happy to see where you go!
Just a quick comment to thank you for all the work you've done for your ttrpg community 😊❤
Love this type of content, especially with the way it’s delivered. Please keep providing us with more of this game-design-led inspirations.
This was the exact video i needed right now! I love dungeons but always felt like i had trouble making them interesting and fun to play in. I love the mechanics talk!! I would love more videos like this. Great stuff!
Thank you so much Pointy Hat for all the hard work! I will definitely be using this guide to help with my next dungeon. You are epic!
adoro seus vídeos e seus temas no mundo do DnD, eu só jogo a versão 5e na maior parte do tempo, um abraço Antônio se cuida irmão!
@elvisjunior192
11 ай бұрын
Brasileiro tbm?
@RockingRavine
11 ай бұрын
@@elvisjunior192 curiosamente tem bastante brasileiro que vê os vídeos dele
@guiseppechagas890
11 ай бұрын
Aqui mais um br pra conta dos senhores 😊
@renatobotaro8368
11 ай бұрын
@@RockingRavine nem me fala kkkkkkkkkkk
@nyckollaus7397
11 ай бұрын
Brbrbrbrbr
I LOVE the game design videos! Your depth of experience in this and ability to articulate it clearly (and enjoyably) is one of the things that makes this the best dnd channel 😍
The quality of your videos is fantastic. I honestly feel joy whenever i see that you brought out another ones of these bangers. Thank you for your effort!
This channel was my gateway drug to D&D. Now I've binged critical role, am looking for a good group to do sessions with, and desperately gnashing at the bit when a new pointy hat video comes out. Thank you for getting me addicted to the high of nerdy worldbuilding and creative writing with Tabletop games, its completely destroyed my life in an affectionate sense.
@benjamindavis2475
5 ай бұрын
Look up angrygm blog. He's really good
I watched the Feywild video, don't worry 🙌✨🦄 Love your content Mr Hat! Awesome to hear your thought processes on this too. Currently trying to create a Feywild campaign arc to run for my usual group to give the DM a break so while I'm still anxious and unsure, I'll definitely find this video and that one invaluable!
Always love your intros, well done mr Hat!
Love this (and most of your) videos. Amazing distillation of what makes things work in a very entertaining way. This helped me understand why sometimes a dungeon hits so much better and sometimes it falls kinda flat. Definitely taking some notes for my next dungeon building session
As a new hopeful DM vids like this are amazing and much needed. Thank you for all your hard work. ❤❤❤❤
Mister De Mico ! Can't wait to watch your video ! You're rapidly becoming my favourite DnD youtuber. Actually I named an NPC bard "Antonio de Mico" in my campaign, it just rolls off the tongue ! Big love 💋
Omg gosh! My husband and I came across your fey wild video, and that was already incredible and insightful! But wow! I'm so glad we found this one! Thank you for using your knowledge on game design to share in really concise and thoughtful ways to incorporate into dming!
Huge thanks for this video! I've been working on my first DnD campaign, and these steps will definitely help me to create an exciting journey! You're the best💯
I love this idea of a theme throughout. I'm designing my first dungeon crawl and can use this to help me design it. Now to think of mechanics associate with greed/gluttony. Thanks again!
As someone into game design, I love videos like this. Give me MOAR!
personally, as a aspiring game designer I would actually love more game-design oriented videos (or maybe a whole series pretty please oh mighty hat?)
i just ran my first real session of my own campaign setting and it went EXTREMELY WELL with huge thanks to your videos. i love your content so much, Mr. Demico and i beg you, NEVER STOP!!
Another absoloutly fantastic video, I do now hope we get a part 2, How to Make GOOD D&D Dragons
I AM ABOUT TO MAKE A DUNGEON FOR MY CAMPAIGN THANK YOU SO MUCH😭
I love the game design videos! This was so helpful, perfect timing to help with a dungeon i was struggling to flesh out. Pointy hat really is all seeing!
I for one really like your more game-design focused videos, as well as your general tips for improving gameplay, cause not only are your observations on certain roadblocks typical of TTRPGs great, but you also tend to give fresh solutions that I'm not used to seeing everywhere! Keep it up dude :D
As a game designer that’s poured hours into understanding this kind of stuff… yeah, I do like your more game dev-y videos 🎉
The Fey Dungeon link does not work.
Love your videos, I'm GMing a ttrpg for pretty much the first time and find your videos really helpful for giving me ideas and things to think about.
Love your videos, you actually give me the inspiration to run games and make me excited for my favorite hobby. Don’t stop being fabulous for even one minute.
Tried to check out the Fey dungeon and got a message saying the file type doesn't exist?
This came out when I felt I needed to improve my dungeons drastically. Amazing timing
Very cool! This video and the spicing up combat video are two of my faves on the channel
I wanted to come down here and say; while I might not speak for everyone, I enjoy when you break down stuff in terms of game design. You may think it feels preachy but to people like me who are game design adjacent hearing the terms and explanations of them really help. Being a DM is very close to game design because we are responsible for the mechanics at our table. So thank you
DUNGEON LINK DOESN'T WORK
As a hopeful DM to be this is great thanks Mr.Hat. Also I was wondering if you could do a video on Changelings, they're one of my personal favorite races but they can be done poorly, so advice would nice.
This is the most high quality content videos I've seen on the subject. Mr Antonio, you really are changing the game here! You're an inspiration
I seriously can't get enough of these videos. This was very interesting to watch, and I hope to use this to help make a dungeon if I ever DM a game
Mr Pointy Hat, the link to the adventure doesn't work anymore!
the link for the fey dungeon doesn't work
Thank you for all the awesome videos and the resources! Definitely appreciate it!
that.. that is just such a wonderful kick under the butt to go and write that one idea i've had in my head for a while.. i've really found some answers that can help me finally write that one Atlantida-Laputa adventure i've been wanting to write for my DM (she really enjoyes history and stuff, so, yeah), but i've been quite stuck not knowing, where to begin so like this is exactly what i needed thank you, mister Hat! x)
Link for the dungeon doesn't work :(
The docs link doesn't work anymore
@dejaypage1575
Ай бұрын
They do now
i watch your videos FOR the game design, so keep 'em coming! and THANK YOU for the hard work you put in your videos, they're awesome!
I absolutely loved this! Thanks Pointy Hat Guy!!! I’ve never played in a dungeon in-game, but I’d love to use this to make a dungeon for my friends to play in!
Fey dung link does not work.
Broken link? Dungeon isn’t accessible in the Link
Literally my go-to for good quality DND content. You provide aspects and advice that really set apart from other content creators:) I can’t wait to watch this channel continue to grow
I do like these! You're summing up and putting to use the principles I forgot that I learned about from Extra Credits half a decade ago. Thank you
Fey DUngeon file doesnt exist anymore :(
The Jenny Nicholson numbered list broke me
omg i love you! i was legit trying to take notes while watching then you just drop the guide. High key you are my favourite dnd youtuber. you give such incredible advice! i studied game design as well and getting the concepts i learned in class directly applied to dnd is so wonderful. You're fucking great and i hope you have a wonderful amazing day. cheers man
Thanks for the great video. Really enjoy talking about the game design concepts and how to apply them. Hope you had a great trip!
the implication youre making is that someone is making these dungeons on purpose and filling them with monsters as a test which is hilarious to imagine
😱 I don't have to come back later to take notes, after verifying w/ the first watch that the video was worth it? My hero. Plus a an example dungeon to study? Wow. First video I've seen by you, but that's an instant subscription. Quality is crystal clear.
I’ve been watching your videos since the first one, and just this pass weekend finally got a group a friends together to play DND. It was just a oneshot but I’m currently working on a whole campaign and this is perfect to help me with the more unfamiliar elements.
More videos on game design are always welcome. You're a great presenter with excellent style.
You're such a legend man. Making it easy for new and old DMs and we really can't thank you enough! Thanks from a South African DM / player!
This one gave me a great idea for my next dungeon. Thanks Pointy Hat!
Thanks mr. hat I’m stepping out of my comfort zone and build a very small dense locked in game where I need rooms and different spaces to react to the player and have trigger able events and some sound advice is really what I needed. I’ve got my theme locked in and will be writing all events to add to the story of the session.
What a great video love the advice, can't wait to rewatch while taking notes, then again while writing my dungeon!!!
I do like these game design videos. And absolute chefs kiss on mentioning having the various boss mechanics tested out throughout the dungeon.
I love the game design videos Pointy Hat. Please do make more if you have ideas for them.
I know I'm late to the party, but this isn't the first time I've watched this video. I realize I've come back to it multiple times for advice when doing dungeon design, which tells me that this video rocks as an informative source! Thanks again, Lord Hat!
Thanks for the great work! I ran the Feywild adventure twice and had a lot of fun - and two very different endings - with the pleasantries.
i just came up with a dungeon theme the other day and was stuck on how to put it into action, this cannot be a more perfect video to see right now!
This is very cool, I am going to check out more of your videos, I dig this.
This was soooo helpful. It really made things click for me. Please do a video about making adventures cause I can make encounters but stringing them together and making them make sense is difficult. You have a really easy way of explaining everything. Thanks!
That was a great video. I realized that that's how I was doing my dungeons, but without proper words in those concept, it was hard to really figure out what I needed to do, and keep the vibe on during improvised parts. Thank you for those words!
Love this! Thanks for taking the time and effort
So far I'm just winging it half the time and improv almost everything, your videos(as well as others) are a godsend a wellspring of cool ideas and fun times to be had, so far my players love whatever sleep deprived amature hour shit I have been doing
You put such passion into your videos Antonio, its insane! Truly appreciate it, thank you for creating something to look forward to. ;)
Thank you for the help! (I love circus's too my players are starting there) and your video might help my first time as a dm not be a total failure, just a partial one! Thank you!
You are a great KZreadr. Your content is fun and i like the directions your insights provide. Keep up the good work.