How to Make Glass in Unreal Engine 5 | Substrate Materials Tutorial

In this Unreal Engine 5 Beginner tutorial we are going to use Substrate Materials (previously known as Strata Materials) to make a Realistic Glass Material.
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Timestamps ►
00:00 Introduction to Substrate Materials in UE5 (previously called strata)
00:34 Enable Substrate Materials in Project Settings
00:48 Creating a Substrate Material
00:58 Substrate Slab BSDF Node
01:23 F0 & F90 (Fresnel & Specularity)
01:36 Roughness
01:41 Anisotropy
01:48 Normal
01:55 Translucent Materials in UE5
02:12 Refraction in Unreal Engine 5
02:34 Creating a Realistic Glass Material using Substrate in UE5
02:57 Subsurface Scattering in UE5 using Substrate Materials
03:57 Creating a Material Instance
04:41 Our Substrate Glass Material is Done!
#ue5
#gamedev
#animation
‪@UnrealEngine‬

Пікірлер: 144

  • @FeedingWolves
    @FeedingWolves10 ай бұрын

    Awesome as always!

  • @pinkpocketTV

    @pinkpocketTV

    10 ай бұрын

    Heyy, thanks 😊 Appreciate the feedback!

  • @georgerobozrecursivedigita207
    @georgerobozrecursivedigita2072 ай бұрын

    This wasn't the first time I found your video to be the most useful in a subject; so huge well done, and thanks for this tutorial! (Obviously subscribed)

  • @pinkpocketTV

    @pinkpocketTV

    Ай бұрын

    Heyy, appreciate the feedback! Thanks for watching and subscribing!

  • @craigmakarowski6060
    @craigmakarowski60609 ай бұрын

    Very good explanation of the Substrate stuff thank you.

  • @derekheisler2058
    @derekheisler20589 ай бұрын

    This is great! I've been wanting to get into substrate but haven't seen a lot of tutorials to build them. Thank you. Would love to see more specific ones.

  • @pinkpocketTV

    @pinkpocketTV

    9 ай бұрын

    Thanks for watching. Appreciate the feedback!

  • @dzezonja3558
    @dzezonja3558 Жыл бұрын

    I'm so glad I subscribed to you. Really useful and straight forward tutorials you have, thank you!

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Hey, thanks for subscribing. Appreciate the support!

  • @alzate_3d

    @alzate_3d

    10 ай бұрын

    Ralf, The reflection depends on the roughness. The greater the roughness, the rays are reflected at different wave frequencies, resulting in a less sharp reflection. However, light does continue to reflect. An example of this is the frosted crystals on certain doors and windows. Although specular reflection and roughness work together, they are two very different things.

  • @nafay3d
    @nafay3d6 күн бұрын

    Thanks a lot man!

  • @tommygunn2782
    @tommygunn27829 ай бұрын

    This was great - thank you so much for sharing this technique!!

  • @pinkpocketTV

    @pinkpocketTV

    9 ай бұрын

    Thanks for watching. Appreciate the feedback!

  • @_JonathanTait
    @_JonathanTait7 ай бұрын

    This is great thanks. Nice and simple. Adding to this it, would be great to see some shapes on the glass via displacement (or whatever is the best practice in achieving that look.)

  • @alzate_3d
    @alzate_3d10 ай бұрын

    Excelent tutorial!!

  • @stephanstrydom6175
    @stephanstrydom617511 ай бұрын

    Thanks! Its about time Unreal reworked its material system, especially when it comes to glass materials.

  • @pinkpocketTV

    @pinkpocketTV

    11 ай бұрын

    Yup!

  • @SoldatovArtem
    @SoldatovArtem9 ай бұрын

    The lesson is super. Thanks how to get rid of non-blurred (hard) edges of an object behind a frosted glass

  • @Buubbles
    @Buubbles Жыл бұрын

    Excellent video, thank you so much! :)

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    You're very welcome!

  • @NivBetsalel
    @NivBetsalel5 ай бұрын

    Thank you, this has been most helpful :)

  • @pinkpocketTV

    @pinkpocketTV

    5 ай бұрын

    Thank you so much for your kind words! It means a lot to me that you found the video helpful. I appreciate your support!

  • @jamiew4814
    @jamiew4814 Жыл бұрын

    Subbed! Amazing stuff!!

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Thanks for the sub!

  • @visamalog
    @visamalog10 ай бұрын

    It's really cool, I wanted to use this as the material for a window, but it's mirroring everything next to it but weird. It's not even like a mirror that shows what's in front.

  • @lummi_vfx
    @lummi_vfx8 ай бұрын

    Thanks for another great tutorial! Do you know if it's possible to use tessellation with substrate materials yet ?

  • @natishmaac
    @natishmaac Жыл бұрын

    As always straight to the point

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Thanks for watching! Appreciate the support.

  • @starhamstergaming5349

    @starhamstergaming5349

    Жыл бұрын

    @@pinkpocketTV Sir in core games how to create own creature players how to to add some special power like ice/fire cannon beam plz make video

  • @mae2309
    @mae2309 Жыл бұрын

    More of Materials Please!!! thumbs way up!👍

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Hey, thanks! Appreciate the support.

  • @blendragon28
    @blendragon28 Жыл бұрын

    Is this only for certain versions of UE5? I don't see any strata / substrate options in project settings

  • @peterallely5417
    @peterallely54179 ай бұрын

    How do you enable the light passing though coloured glass to cast the colour?

  • @onevoltten7352
    @onevoltten73525 ай бұрын

    Damn Substrate materials look so much better! Going to convert all my projects materials :)

  • @pinkpocketTV

    @pinkpocketTV

    5 ай бұрын

    Thanks! Appreciate the support!

  • @amirhoseini3563
    @amirhoseini356310 ай бұрын

    how can i get back to old material interface? If i uncheck substrate it will require to compile agian

  • @MidnightshadeProductions
    @MidnightshadeProductions6 ай бұрын

    how do i blend this on my other slab? do i just use lerp? i plan to add this mirror on my existing material it's like putting a transparent mirror on a wooden table top

  • @cristiancamacho5506
    @cristiancamacho5506Ай бұрын

    very good video, a question where I can get that 3D model to test my materials, I can't find it inside the engine, in these latest versions of the engine it seems that it no longer comes

  • @sujanpoultopno1397
    @sujanpoultopno1397 Жыл бұрын

    can u describe about all methods on using metal textures using substrate material system??

  • @blturn
    @blturn5 ай бұрын

    Fantastic video, helped me in a pinch. Although I would say the footage of yourself in the top right-hand corner sometimes obstructs what you're doing on screen.

  • @EpsilonSJM
    @EpsilonSJMАй бұрын

    Hi!! First of all thank you and im new in Unreal, how can i get that material ball, the one where you put the glass material??

  • @AgWhatsUp
    @AgWhatsUp4 ай бұрын

    How do you get the material to show reflections on it's surface?

  • @DarkW1zard
    @DarkW1zard Жыл бұрын

    hi. how add (put on) MarvelousDesigner obj garment to UE5 on metahuman avatar?

  • @ArpitGolani
    @ArpitGolani8 ай бұрын

    Hey pinkpocket how do i get class caustics in unreal engine 5.3 with substrate please make a tutorial on that please...

  • @dmav2365
    @dmav2365 Жыл бұрын

    Does not work with raytrasing reflections? Only lumen or screen space?

  • @charleslamb4568
    @charleslamb45682 ай бұрын

    I cant seem to get any coloured glass using this with path tracer?

  • @novaverse543
    @novaverse543 Жыл бұрын

    Thank you sensei I have learned a lot with you

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Thanks for watching. Appreciate the support!

  • @JMoCa
    @JMoCa3 ай бұрын

    I’m trying to make a thin 10 micron glass beads thin layer material with index of refraction of 2.1 that has a retro -reflective effect. Is this possible?

  • @user-rz1td2om7y
    @user-rz1td2om7y11 ай бұрын

    Is it working with Lumen scenes or with baked?

  • @muhammedashiq3623
    @muhammedashiq36233 ай бұрын

    How did you change the colour of the glass?

  • @MyFpZ
    @MyFpZ6 ай бұрын

    Greath video ! So, can we added some reflections on it ?

  • @messsurfer6796
    @messsurfer67967 ай бұрын

    After enabling STRATA options my project crushes on every launch. It would be nice to suggest to create back up in case like this.

  • @AroTheOcto
    @AroTheOcto2 ай бұрын

    somehow i have the ue4 strata in ue 5 ? how can i fix that?

  • @Ghaffar75001
    @Ghaffar750017 ай бұрын

    Thanks for the awesome video! please create a video on diamond material and juice class if possible. Thanks

  • @JamesMorford
    @JamesMorford9 ай бұрын

    great video you are excellent thank you

  • @pinkpocketTV

    @pinkpocketTV

    9 ай бұрын

    Thanks for watching. Appreciate the support!

  • @MrArtvideomessina
    @MrArtvideomessina10 ай бұрын

    the best teacher in the world!

  • @pinkpocketTV

    @pinkpocketTV

    10 ай бұрын

    Hey, appreciate the kind words. 🙏

  • @unrealdevop
    @unrealdevop7 ай бұрын

    Great Video, but why is it that when I place two objects in the scene and place this material on both and turn the roughness up the other object comes through the glass material without that frosted effect? Is that some kind of bug or something? Everything looks great until you see the other Strata Glass object through another Strata Glass object.

  • @ElCanaldeBeck
    @ElCanaldeBeck8 ай бұрын

    How can I add reflection to this glass material? 🤔

  • @tommyg83333333
    @tommyg833333332 ай бұрын

    Just FYI for UE 5.4, in project settings, the substrate options wont appear if you type "strata" in search anymore. You'll need to type "substrate" to find these option tickboxes.

  • @oscarlowe1872
    @oscarlowe18725 ай бұрын

    the project settings at the beginning make my metahuman shiny and overall doesnt look right. Was trying to make glass around the metahuman

  • @Aaron-dy2ey
    @Aaron-dy2ey9 ай бұрын

    I enabled substrate and now it won't open, just crashes. Any solution?

  • @vjnaoconsta7036
    @vjnaoconsta703610 ай бұрын

    great tutorial. Love your work

  • @mehface
    @mehface10 күн бұрын

    But. Do multiple glass materials render in the right order? The translucency rendering ordering if terrible by default.

  • @Aleksey_V_
    @Aleksey_V_7 ай бұрын

    It`s very strange, but roughless is doesen`t work. I can`t understand why: set material type, add IOR, add colors, add MFP with it color- everything is ok, jusl like in tutorial. But roughless... It looks like it stay in 0 and doesent changes. Can someone help?

  • @NastyKnox
    @NastyKnoxАй бұрын

    will a glowing object shine through this properly?

  • @nikolaskerameus
    @nikolaskerameus11 ай бұрын

    great video, but now i cant use megascans and any material from the bridge librabry

  • @NiteshKumar-cs4wo
    @NiteshKumar-cs4wo10 ай бұрын

    Can you make detail tutorial about Mesh blending RVT

  • @chrischandras3390
    @chrischandras33904 ай бұрын

    how do you figure this stuff out on your own? Do you just plug in nodes and experiment? I'm wondering if I'll ever get to a point where I can think up things like this without having to rely on tutorials...

  • @archcast5550
    @archcast555010 ай бұрын

    compatible with nanite?

  • @DwHeartLion
    @DwHeartLion Жыл бұрын

    Is this work with raytracing?

  • @ExacoMvm
    @ExacoMvm Жыл бұрын

    Doesn't work for car windows with window models that has thickness. IOR issues so it looks like there's car inside car.

  • @madaddewelik2094
    @madaddewelik20947 ай бұрын

    отлично! ждем еще уроки

  • @focusmicro
    @focusmicro Жыл бұрын

    tHANK YOU!

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Thanks for watching!

  • @fc5130
    @fc513010 ай бұрын

    Works with nanite?

  • @Giulia-py5dv
    @Giulia-py5dv2 ай бұрын

    My project is not opening anymore after having enabled strata options........... (version 5.2 and also 5.3...)

  • @kizershelton3505
    @kizershelton35053 ай бұрын

    what if the glass object is two-sided?

  • @denizerdem6452
    @denizerdem6452 Жыл бұрын

    Nice job. A half translucent curtain material tutorial would be nice. it was impossible to make it with previous version of material settings. (Using lumen)

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Great suggestion!

  • @pg_carvallo
    @pg_carvallo Жыл бұрын

    what is the parameter that you adjust to make it blurry? (i cant see behind the PIP video) thanks for the tutorial!

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    It’s the roughness.

  • @hoomibz6219
    @hoomibz62196 ай бұрын

    Thanks a lot

  • @pinkpocketTV

    @pinkpocketTV

    5 ай бұрын

    Thanks for watching! Appreciate the support!

  • @teknikaldiffikulty
    @teknikaldiffikulty3 ай бұрын

    i just ran into a issue when chaning back from substrate back to my surface mode in my material edite everything turned balck after i restarted basically i wanted to revolt back to the regular way of creating material in my project but havent found a way to get all my material back

  • @myronignacio1844

    @myronignacio1844

    2 ай бұрын

    Substrate材质是不可逆的,当你要使用Substrate 材质时候,你应该copy project

  • @bhavikjangid8953
    @bhavikjangid895311 ай бұрын

    when i tun on substrate option from project settings after restart ue i'm not getting this purple tab "substrate slab bsdf" instead it shows substrate ue4 default shading, please help

  • @Zumito

    @Zumito

    10 ай бұрын

    you should put it by yourself, its like another node

  • @meowyang4823
    @meowyang4823 Жыл бұрын

    If diffuse Color is set to 0, TransmittanceColor (GlassColor) cannot be assigned a color. But if the diffuse Color is 1, the color of TransmittanceColor (GlassColor) is a complementary color。

  • @SuperMontana2008
    @SuperMontana2008 Жыл бұрын

    Can you do a gem stones tut with the new system?

  • @Andy_Shust
    @Andy_Shust7 ай бұрын

    Doesn't work for me in 5.3.1 =( When I create a material, I get a simpler node without SSS and many other options. However I can add the Substrate Slab BSDF node, it doesn't work correctly... I only get weird refraction and no translucency.

  • @kingasz100

    @kingasz100

    3 ай бұрын

    Same

  • @nelsonpainco1368
    @nelsonpainco13688 ай бұрын

    this seems really really good!! I was trying this but instead of getting that "substrate slab bsdf" when i create a new material, i get a "substrate ue4 default shading"... why is that? my unreal software is updated to latest version. Could it be from my hardware? (I have a 1080ti gpu updated to latest game drivers)

  • @artgirlpaint4298

    @artgirlpaint4298

    7 ай бұрын

    I'm not sure why that happens but just look up the substrate slab node and replace the ue4 node with it. Worked for me.

  • @nelsonpainco1368

    @nelsonpainco1368

    7 ай бұрын

    @@artgirlpaint4298 yea, i found it, the thing is that it won't showed up as default as in the video as i was a bit lost

  • @peterallely5417
    @peterallely5417 Жыл бұрын

    Fluted glass please! Yeah man more materials please! Cool to explore what’s possible. Doesn’t have to be out there examples, just better versions of common materials b

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Yup!

  • @mae2309
    @mae2309 Жыл бұрын

    so the strata will be unreals material default shader? looks good... thank Pink!! always the best

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Thanks 😊

  • @TheUkuleleXD
    @TheUkuleleXD7 ай бұрын

    Amazing tutorial, would you mind to create another material for velvet fabric and metal?

  • @pinkpocketTV

    @pinkpocketTV

    7 ай бұрын

    Yup. More videos on substrate are coming out!

  • @mandrid
    @mandrid Жыл бұрын

    Hmmm. Very cool. What about something like dirty glass? Can you apply a texture to this somehow?

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Yup, you can apply a roughness map and use it for fingerprints and stuff.

  • @ArpitGolani
    @ArpitGolani Жыл бұрын

    Bro can you please make a video on how to make a advance/realstic car paint substate material.

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Yup!

  • @Herdetzy
    @Herdetzy7 ай бұрын

    I get a bug where it refects things in weird ways ... any fix for this?

  • @MyFpZ

    @MyFpZ

    6 ай бұрын

    I change refrection with ior which is archviz glass material refraction method. Try it

  • @Zumito
    @Zumito10 ай бұрын

    I'm having a bug with the translucent reflections that are behind that the glass, because the roughness (for a blurry glass) doesn't affect

  • @guimcast1

    @guimcast1

    10 ай бұрын

    afaik its a well known limitation for now...

  • @Miraskede
    @Miraskede Жыл бұрын

    Just subscribed. Thank you so much. Are you also able to make a tutorial for Smoke Character. I mean that dark smoke is around a NPC (you cannot see the whole body). It looks like a shadow person?

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Thanks for the sub! Appreciate the support!

  • @Miraskede

    @Miraskede

    Жыл бұрын

    @@pinkpocketTV is that a yes for the tutorial?

  • @foschleo4570
    @foschleo4570 Жыл бұрын

    the offset in my usecase is BONKERS, it acts like a mirror, i did exactly like him, but tried to apply on a plane for a window on my archviz scene

  • @lukaskosik428

    @lukaskosik428

    11 ай бұрын

    Same here, did you solve this?

  • @official.albert

    @official.albert

    6 ай бұрын

    same here, did you solve it?@@lukaskosik428

  • @bigminifridge
    @bigminifridge4 ай бұрын

    substrate isnt in UEFN 😞

  • @Inquirro
    @Inquirro Жыл бұрын

    Unfortunately we still don't have any colored translucent shadows in lumen😢

  • @pinkpocketTV

    @pinkpocketTV

    Жыл бұрын

    Yeah I think that will be added pretty soon.

  • @dzezonja3558

    @dzezonja3558

    Жыл бұрын

    100%, even minecraft rtx and some rt shaders have that lol

  • @teknikaldiffikulty
    @teknikaldiffikulty3 ай бұрын

    basically it gave me a warning when i activated substrate saying that i wont be able to get my old material back when its ticked back off and thats what i did somebody help...lol

  • @minatouchiha1999
    @minatouchiha1999 Жыл бұрын

    Очень красиво получилось , жду еще уроки по материалам

  • @focusmicro

    @focusmicro

    Жыл бұрын

    INDEED

  • @Rockshurt
    @Rockshurt10 ай бұрын

    That destroyed all my other Matertials 😦

  • @play-good
    @play-good11 ай бұрын

  • @pinkpocketTV

    @pinkpocketTV

    11 ай бұрын

    Hey, thanks for watching.

  • @starhamstergaming5349
    @starhamstergaming5349 Жыл бұрын

    Sir in core games how to create own creature players how to to add some special power like ice/fire cannon beam plz make video

  • @varunrathod8568
    @varunrathod8568 Жыл бұрын

    Man you should close your discord server no use all inactive members and no response or any help from it. Whereas, your videos are fabulous and easy to understand. Thanks man.

  • @juancarlosgzrz
    @juancarlosgzrz Жыл бұрын

    Maririal: Material

  • @finnverbeke3301
    @finnverbeke33016 ай бұрын

    my whole unreal file is corrunt after turning on that subtrack stuff nice man

  • @walaahamed7961
    @walaahamed796110 ай бұрын

    your camera pic was hiding the parameters at the end , but thanks anyway

  • @tuna7957
    @tuna795711 ай бұрын

    Tào lao

  • @andre267
    @andre26711 ай бұрын

    Bro sry, but i can't watch this. Is this a Indian Acent? Mati ti rial

  • @TheYashRzSensei07
    @TheYashRzSensei07 Жыл бұрын

    Your accent is weird 🙂

  • @neiljamessloan
    @neiljamessloan Жыл бұрын

    Just relax mate and avoid trying to be too quick. Your tuts would be better for it.

  • @agent-47hitman63
    @agent-47hitman63 Жыл бұрын

    Pls make a video on blueprint / c++ .

  • @curtiskennedy1481
    @curtiskennedy1481 Жыл бұрын

    😘 "PromoSM"

  • @danielacortes5130
    @danielacortes51307 ай бұрын

    You should have mentioned that enabling Substrate materials is irreversible and can break projects 🥲 *BACK UP BEFORE, EVERYONE*

  • @pinkpocketTV

    @pinkpocketTV

    7 ай бұрын

    Ahh, Yes, they are experimental and I should have given a disclaimer. My apologies 😭