How to Make Glass in Unreal Engine 5 | Substrate Materials Tutorial
In this Unreal Engine 5 Beginner tutorial we are going to use Substrate Materials (previously known as Strata Materials) to make a Realistic Glass Material.
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Timestamps ►
00:00 Introduction to Substrate Materials in UE5 (previously called strata)
00:34 Enable Substrate Materials in Project Settings
00:48 Creating a Substrate Material
00:58 Substrate Slab BSDF Node
01:23 F0 & F90 (Fresnel & Specularity)
01:36 Roughness
01:41 Anisotropy
01:48 Normal
01:55 Translucent Materials in UE5
02:12 Refraction in Unreal Engine 5
02:34 Creating a Realistic Glass Material using Substrate in UE5
02:57 Subsurface Scattering in UE5 using Substrate Materials
03:57 Creating a Material Instance
04:41 Our Substrate Glass Material is Done!
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Пікірлер: 144
Awesome as always!
@pinkpocketTV
10 ай бұрын
Heyy, thanks 😊 Appreciate the feedback!
This wasn't the first time I found your video to be the most useful in a subject; so huge well done, and thanks for this tutorial! (Obviously subscribed)
@pinkpocketTV
Ай бұрын
Heyy, appreciate the feedback! Thanks for watching and subscribing!
Very good explanation of the Substrate stuff thank you.
This is great! I've been wanting to get into substrate but haven't seen a lot of tutorials to build them. Thank you. Would love to see more specific ones.
@pinkpocketTV
9 ай бұрын
Thanks for watching. Appreciate the feedback!
I'm so glad I subscribed to you. Really useful and straight forward tutorials you have, thank you!
@pinkpocketTV
Жыл бұрын
Hey, thanks for subscribing. Appreciate the support!
@alzate_3d
10 ай бұрын
Ralf, The reflection depends on the roughness. The greater the roughness, the rays are reflected at different wave frequencies, resulting in a less sharp reflection. However, light does continue to reflect. An example of this is the frosted crystals on certain doors and windows. Although specular reflection and roughness work together, they are two very different things.
Thanks a lot man!
This was great - thank you so much for sharing this technique!!
@pinkpocketTV
9 ай бұрын
Thanks for watching. Appreciate the feedback!
This is great thanks. Nice and simple. Adding to this it, would be great to see some shapes on the glass via displacement (or whatever is the best practice in achieving that look.)
Excelent tutorial!!
Thanks! Its about time Unreal reworked its material system, especially when it comes to glass materials.
@pinkpocketTV
11 ай бұрын
Yup!
The lesson is super. Thanks how to get rid of non-blurred (hard) edges of an object behind a frosted glass
Excellent video, thank you so much! :)
@pinkpocketTV
Жыл бұрын
You're very welcome!
Thank you, this has been most helpful :)
@pinkpocketTV
5 ай бұрын
Thank you so much for your kind words! It means a lot to me that you found the video helpful. I appreciate your support!
Subbed! Amazing stuff!!
@pinkpocketTV
Жыл бұрын
Thanks for the sub!
It's really cool, I wanted to use this as the material for a window, but it's mirroring everything next to it but weird. It's not even like a mirror that shows what's in front.
Thanks for another great tutorial! Do you know if it's possible to use tessellation with substrate materials yet ?
As always straight to the point
@pinkpocketTV
Жыл бұрын
Thanks for watching! Appreciate the support.
@starhamstergaming5349
Жыл бұрын
@@pinkpocketTV Sir in core games how to create own creature players how to to add some special power like ice/fire cannon beam plz make video
More of Materials Please!!! thumbs way up!👍
@pinkpocketTV
Жыл бұрын
Hey, thanks! Appreciate the support.
Is this only for certain versions of UE5? I don't see any strata / substrate options in project settings
How do you enable the light passing though coloured glass to cast the colour?
Damn Substrate materials look so much better! Going to convert all my projects materials :)
@pinkpocketTV
5 ай бұрын
Thanks! Appreciate the support!
how can i get back to old material interface? If i uncheck substrate it will require to compile agian
how do i blend this on my other slab? do i just use lerp? i plan to add this mirror on my existing material it's like putting a transparent mirror on a wooden table top
very good video, a question where I can get that 3D model to test my materials, I can't find it inside the engine, in these latest versions of the engine it seems that it no longer comes
can u describe about all methods on using metal textures using substrate material system??
Fantastic video, helped me in a pinch. Although I would say the footage of yourself in the top right-hand corner sometimes obstructs what you're doing on screen.
Hi!! First of all thank you and im new in Unreal, how can i get that material ball, the one where you put the glass material??
How do you get the material to show reflections on it's surface?
hi. how add (put on) MarvelousDesigner obj garment to UE5 on metahuman avatar?
Hey pinkpocket how do i get class caustics in unreal engine 5.3 with substrate please make a tutorial on that please...
Does not work with raytrasing reflections? Only lumen or screen space?
I cant seem to get any coloured glass using this with path tracer?
Thank you sensei I have learned a lot with you
@pinkpocketTV
Жыл бұрын
Thanks for watching. Appreciate the support!
I’m trying to make a thin 10 micron glass beads thin layer material with index of refraction of 2.1 that has a retro -reflective effect. Is this possible?
Is it working with Lumen scenes or with baked?
How did you change the colour of the glass?
Greath video ! So, can we added some reflections on it ?
After enabling STRATA options my project crushes on every launch. It would be nice to suggest to create back up in case like this.
somehow i have the ue4 strata in ue 5 ? how can i fix that?
Thanks for the awesome video! please create a video on diamond material and juice class if possible. Thanks
great video you are excellent thank you
@pinkpocketTV
9 ай бұрын
Thanks for watching. Appreciate the support!
the best teacher in the world!
@pinkpocketTV
10 ай бұрын
Hey, appreciate the kind words. 🙏
Great Video, but why is it that when I place two objects in the scene and place this material on both and turn the roughness up the other object comes through the glass material without that frosted effect? Is that some kind of bug or something? Everything looks great until you see the other Strata Glass object through another Strata Glass object.
How can I add reflection to this glass material? 🤔
Just FYI for UE 5.4, in project settings, the substrate options wont appear if you type "strata" in search anymore. You'll need to type "substrate" to find these option tickboxes.
the project settings at the beginning make my metahuman shiny and overall doesnt look right. Was trying to make glass around the metahuman
I enabled substrate and now it won't open, just crashes. Any solution?
great tutorial. Love your work
But. Do multiple glass materials render in the right order? The translucency rendering ordering if terrible by default.
It`s very strange, but roughless is doesen`t work. I can`t understand why: set material type, add IOR, add colors, add MFP with it color- everything is ok, jusl like in tutorial. But roughless... It looks like it stay in 0 and doesent changes. Can someone help?
will a glowing object shine through this properly?
great video, but now i cant use megascans and any material from the bridge librabry
Can you make detail tutorial about Mesh blending RVT
how do you figure this stuff out on your own? Do you just plug in nodes and experiment? I'm wondering if I'll ever get to a point where I can think up things like this without having to rely on tutorials...
compatible with nanite?
Is this work with raytracing?
Doesn't work for car windows with window models that has thickness. IOR issues so it looks like there's car inside car.
отлично! ждем еще уроки
tHANK YOU!
@pinkpocketTV
Жыл бұрын
Thanks for watching!
Works with nanite?
My project is not opening anymore after having enabled strata options........... (version 5.2 and also 5.3...)
what if the glass object is two-sided?
Nice job. A half translucent curtain material tutorial would be nice. it was impossible to make it with previous version of material settings. (Using lumen)
@pinkpocketTV
Жыл бұрын
Great suggestion!
what is the parameter that you adjust to make it blurry? (i cant see behind the PIP video) thanks for the tutorial!
@pinkpocketTV
Жыл бұрын
It’s the roughness.
Thanks a lot
@pinkpocketTV
5 ай бұрын
Thanks for watching! Appreciate the support!
i just ran into a issue when chaning back from substrate back to my surface mode in my material edite everything turned balck after i restarted basically i wanted to revolt back to the regular way of creating material in my project but havent found a way to get all my material back
@myronignacio1844
2 ай бұрын
Substrate材质是不可逆的,当你要使用Substrate 材质时候,你应该copy project
when i tun on substrate option from project settings after restart ue i'm not getting this purple tab "substrate slab bsdf" instead it shows substrate ue4 default shading, please help
@Zumito
10 ай бұрын
you should put it by yourself, its like another node
If diffuse Color is set to 0, TransmittanceColor (GlassColor) cannot be assigned a color. But if the diffuse Color is 1, the color of TransmittanceColor (GlassColor) is a complementary color。
Can you do a gem stones tut with the new system?
Doesn't work for me in 5.3.1 =( When I create a material, I get a simpler node without SSS and many other options. However I can add the Substrate Slab BSDF node, it doesn't work correctly... I only get weird refraction and no translucency.
@kingasz100
3 ай бұрын
Same
this seems really really good!! I was trying this but instead of getting that "substrate slab bsdf" when i create a new material, i get a "substrate ue4 default shading"... why is that? my unreal software is updated to latest version. Could it be from my hardware? (I have a 1080ti gpu updated to latest game drivers)
@artgirlpaint4298
7 ай бұрын
I'm not sure why that happens but just look up the substrate slab node and replace the ue4 node with it. Worked for me.
@nelsonpainco1368
7 ай бұрын
@@artgirlpaint4298 yea, i found it, the thing is that it won't showed up as default as in the video as i was a bit lost
Fluted glass please! Yeah man more materials please! Cool to explore what’s possible. Doesn’t have to be out there examples, just better versions of common materials b
@pinkpocketTV
Жыл бұрын
Yup!
so the strata will be unreals material default shader? looks good... thank Pink!! always the best
@pinkpocketTV
Жыл бұрын
Thanks 😊
Amazing tutorial, would you mind to create another material for velvet fabric and metal?
@pinkpocketTV
7 ай бұрын
Yup. More videos on substrate are coming out!
Hmmm. Very cool. What about something like dirty glass? Can you apply a texture to this somehow?
@pinkpocketTV
Жыл бұрын
Yup, you can apply a roughness map and use it for fingerprints and stuff.
Bro can you please make a video on how to make a advance/realstic car paint substate material.
@pinkpocketTV
Жыл бұрын
Yup!
I get a bug where it refects things in weird ways ... any fix for this?
@MyFpZ
6 ай бұрын
I change refrection with ior which is archviz glass material refraction method. Try it
I'm having a bug with the translucent reflections that are behind that the glass, because the roughness (for a blurry glass) doesn't affect
@guimcast1
10 ай бұрын
afaik its a well known limitation for now...
Just subscribed. Thank you so much. Are you also able to make a tutorial for Smoke Character. I mean that dark smoke is around a NPC (you cannot see the whole body). It looks like a shadow person?
@pinkpocketTV
Жыл бұрын
Thanks for the sub! Appreciate the support!
@Miraskede
Жыл бұрын
@@pinkpocketTV is that a yes for the tutorial?
the offset in my usecase is BONKERS, it acts like a mirror, i did exactly like him, but tried to apply on a plane for a window on my archviz scene
@lukaskosik428
11 ай бұрын
Same here, did you solve this?
@official.albert
6 ай бұрын
same here, did you solve it?@@lukaskosik428
substrate isnt in UEFN 😞
Unfortunately we still don't have any colored translucent shadows in lumen😢
@pinkpocketTV
Жыл бұрын
Yeah I think that will be added pretty soon.
@dzezonja3558
Жыл бұрын
100%, even minecraft rtx and some rt shaders have that lol
basically it gave me a warning when i activated substrate saying that i wont be able to get my old material back when its ticked back off and thats what i did somebody help...lol
Очень красиво получилось , жду еще уроки по материалам
@focusmicro
Жыл бұрын
INDEED
That destroyed all my other Matertials 😦
❤
@pinkpocketTV
11 ай бұрын
Hey, thanks for watching.
Sir in core games how to create own creature players how to to add some special power like ice/fire cannon beam plz make video
Man you should close your discord server no use all inactive members and no response or any help from it. Whereas, your videos are fabulous and easy to understand. Thanks man.
Maririal: Material
my whole unreal file is corrunt after turning on that subtrack stuff nice man
your camera pic was hiding the parameters at the end , but thanks anyway
Tào lao
Bro sry, but i can't watch this. Is this a Indian Acent? Mati ti rial
Your accent is weird 🙂
Just relax mate and avoid trying to be too quick. Your tuts would be better for it.
Pls make a video on blueprint / c++ .
😘 "PromoSM"
You should have mentioned that enabling Substrate materials is irreversible and can break projects 🥲 *BACK UP BEFORE, EVERYONE*
@pinkpocketTV
7 ай бұрын
Ahh, Yes, they are experimental and I should have given a disclaimer. My apologies 😭