How to make Glass in Unreal Engine 5 | Substrate Materials Tutorial

Фильм және анимация

Are you ready to learn something new? In this beginner-friendly tutorial for Unreal Engine 5, I'll show you how to create a realistic glass material using Substrate Materials.
Let's get started!
00:00:00 Intro
00:00:10 Activate substrate settings
00:00:57 TranslucencyColoredTrasmittance
00:01:23 Substrate Slab node
00:01:36 Texture Sample node
00:01:48 Constant node
00:02:03 Linear Interpolate node
00:02:17 Constant3Vector node
00:02:26 Substance Transmittance-To-MeanFreePath node
00:04:15 Final considerations

Пікірлер: 39

  • @polyjam.studio
    @polyjam.studio3 ай бұрын

    You can download the material on my Petreon: www.patreon.com/UnrealVisuals

  • @deadpixelanimation1411
    @deadpixelanimation141110 күн бұрын

    Amazing tutorial, thanks

  • @polyjam.studio

    @polyjam.studio

    8 күн бұрын

    Thanks!!

  • @marcfruchtman9473
    @marcfruchtman947318 күн бұрын

    Great stuff. This really helped to make a great glass material! Regarding the music: To be honest, I have never liked videos with No "voice", so, I am not a fan of music instead of Voice. (But the English CC was a huge help, tho, I am not sure why it only works under Italian setting hehe) These days, there are AI voice overs that use your own voice to make ANY language! So, please consider that as a future option. (If you need more help to find, I can try to locate one for you).

  • @polyjam.studio

    @polyjam.studio

    17 күн бұрын

    Thanks man! I considered adding voiceover, but I feel like it kind of kills the chill vibe I'm going for. Thanks anyway for the suggestion.

  • @benjieesquilla3842
    @benjieesquilla38423 ай бұрын

    Thank you! Please do more content for UE archviz , you will help a lot of people.

  • @polyjam.studio

    @polyjam.studio

    3 ай бұрын

    Sure! 👍

  • @JocelynBordat
    @JocelynBordat3 ай бұрын

    Great one ! Love your Materials series tutorials 😀

  • @polyjam.studio

    @polyjam.studio

    3 ай бұрын

    Thanks! I'm open to any suggestions for the next one 😉

  • @ThiagoLionheart
    @ThiagoLionheartАй бұрын

    Beautiful Job ❤

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    appreciate it

  • @ChrisChoiThird
    @ChrisChoiThirdАй бұрын

    Thank you~!

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    No problem 😊

  • @cgimadesimple
    @cgimadesimple20 күн бұрын

    great result. I love the music❤❤❤

  • @polyjam.studio

    @polyjam.studio

    17 күн бұрын

    Thank you! Cheers!

  • @lapotk.3150
    @lapotk.31502 ай бұрын

    Hello! extremely helpful videos! can you make a tutorial how to use hdri lighting and lumen reflections because there are a lot of artifacts, flickers and I guess I'm doing something wrong

  • @polyjam.studio

    @polyjam.studio

    2 ай бұрын

    Hey! I'll do 👍

  • @peterallely5417
    @peterallely5417Ай бұрын

    Great tutorial, thanks! In the thumbnail, how did you achieve the water drops on the surface and the appearance of condensation?

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    Thanks! I duplicate the mesh and apply a texture with an alpha mask. It is not the best way. I'll make a tutorial on this soon!

  • @uimoos
    @uimoosАй бұрын

    All these materials look amazing on the material model but break apart when applied to a model without proper UV. whats a proper solution, is it in creating a UV map for the model or something in the material settings?

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    Have proper UV maps is always the better solution

  • @Samanier
    @SamanierАй бұрын

    does it work in path tracer?

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    I didn't try. Anyway, Path Tracing works in a different way than Lumen, it is more realistic. This material is quite limited as you can see at the end of the video

  • @ramixsabeh
    @ramixsabeh2 ай бұрын

    Bro, I appreciate your video so much, don't get me wrong please but if you add your voice instructions they will be easier for everyone ^^'. Again, thank you for all the effort you put in you tutorials ♥

  • @polyjam.studio

    @polyjam.studio

    2 ай бұрын

    Thanks! I will :)

  • @Sunnny851
    @Sunnny851Ай бұрын

    can you please share the project setting.. what it should be

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    I use hardware raytracing with Lumen and maxium settings. I have an RTX 4090

  • @dustfinger7028
    @dustfinger70282 ай бұрын

    Hello, the lighting in my groom example looks very strange. It could be an issue with my scene setup or the settings of the HDRI actor. Could you share your project files? I'm also open to paying for your assistance.

  • @polyjam.studio

    @polyjam.studio

    2 ай бұрын

    Hello! Could you please send me a screenshot to my email? Thank you!

  • @pulkitc329
    @pulkitc329Ай бұрын

    Do substrate materials support realtime refraction??

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    Yes

  • @martinmenso6671
    @martinmenso6671Ай бұрын

    Why does when I use nanite the mesh turns black?

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    I think the issue might be related to the scale of the object. If the mesh is too small, it can cause strange visual effects. Try scaling up the object, reimporting it in Unreal, and then scaling it back down.

  • @emilianopiancatelli408
    @emilianopiancatelli408Ай бұрын

    por q motivo el material no emite sombras. donde estoy fallando?

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    Hey! Check out my "5 more tips and tricks" video. You'll find the answer

  • @user-fj3xl1qs5p
    @user-fj3xl1qs5p11 күн бұрын

    Not work for me ! I have a bad reflexion on my head lights ! trees and other scene objects gives a black reflexion!! 😭

  • @polyjam.studio

    @polyjam.studio

    8 күн бұрын

    HDRI or real objects for reflections?

  • @Georgecantstandya_
    @Georgecantstandya_Ай бұрын

    Is it a real pain in the butt If i wanted to add my logo to a whisky glass?

  • @polyjam.studio

    @polyjam.studio

    Ай бұрын

    it depends…is it a label? Displacement? I need more info 😄

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