How to Make Beautiful Terrain with Unity 2021 URP | EASY

Ойындар

In this How to Make Beautiful Terrain with Unity tutorial, I'll be showing how to setup and use the 3D Terrain with Unity 2021 URP. I'll go through the process of using the terrain brushes, terrain layers, and also setting up fog and post processing.
► Lowpoly Environment Nature Pack FREE bit.ly/3Jmpmlc
► Fantasy Skybox FREE bit.ly/3LRIauC
► Unity Terrain Sample Asset Pack bit.ly/3x9v7jZ
► Download Playmaker at bit.ly/3dV8JzC
► Download Unity at unity.com
Chapters:
00:00 Introduction
00:31 Downloading Free Terrain and Skybox Assets
02:08 Create a 3D Terrain Game Object
03:24 Quick key Commands and the terrain brush to Raise and Lower terrain
04:58 Painting texture on the terrain
08:15 Indenting the path with the Raise and Lower terrain brush
08:53 Adding grass to the terrain
10:32 Editing the grass
11:14 Painting trees into the terrain and mass placing trees
13:00 Changing the skybox
13:40 Adding Fog to the scene
14:18 Adding Global volume Post Processing to make the scene beautiful
15:36 The Finished beautiful terrain
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♪ "Once Was" by Kwon @ KZread

Пікірлер: 306

  • @BlizStudio
    @BlizStudio2 жыл бұрын

    Check out my Runner Game Series Playlist teaching you how to make a base game and then turn it into all kinds of different games using Unity + Playmaker kzread.info/head/PLhvjMi_0yrQzTgK-vhXDdi8OHBoCsx5D_ and if you would like to join my discord where I can help with issues or you can also engage with other developers please join discord.gg/DgUdNDT7KU

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Also check out my other game design tutorial playllists for mobile, 2D and 3D games.

  • @Sixfourgame-

    @Sixfourgame-

    2 жыл бұрын

    bliz Studio is the best a teaching people how to make game

  • @Khoura
    @Khoura2 жыл бұрын

    Wow this was really great! You should do more 3D environment design tutorials, this was stunning!

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Thanks Nier. I'll try to do that. I have some ideas for other 3D types of game tutorials and doing the environments is a blast.

  • @dov2951
    @dov295110 ай бұрын

    Really useful insight into how terrain is created, thank you for explaining everything so clearly!

  • @BlizStudio

    @BlizStudio

    10 ай бұрын

    Thanks @dov2951. It's incredible how easy making terrain is (now making it look really good takes a bit of work =)

  • @nicolette1598
    @nicolette1598 Жыл бұрын

    Thank you thank you so much! 🌹 you solved all of my problems I wanna cry this is exactly what I was trying to achieve but didn’t know how!

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    That's awesome!! Glad I could help.

  • @albiceleste101
    @albiceleste1019 ай бұрын

    That ended up looking better than I expected

  • @BlizStudio

    @BlizStudio

    9 ай бұрын

    Thanks!! Now it's your turn. Create something really cool and share over on my discord. Would be cool to see what you can do.

  • @conglingkaishizero
    @conglingkaishizero8 ай бұрын

    YOU ARE AMAZING!!!!

  • @BlizStudio

    @BlizStudio

    8 ай бұрын

    Thanks @conglingkaishizero. I really do appreciate it.

  • @anweshadas7267
    @anweshadas7267 Жыл бұрын

    U R THE BESTTT!!!! THANK YOU FOR MAKING IT THIS SIMPLE!!! U RAISED MY HOPES IN LEARNING THIS SOFTWARE

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks Anwesha!! Hey if I can learn... anyone can. I'm glad you're here. Definitely good luck and if you have questions along the way, you can join my discord. (link up in the pinned comment).

  • @XXWildWolf
    @XXWildWolf Жыл бұрын

    thx great tutorial short and had everything I needed

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks XXWildWolf. I appreciate it.

  • @tundratc5442
    @tundratc54422 жыл бұрын

    Thanks mate. Really helpful!

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Glad you enjoyed it. I'm still working on what to put into this series so if you have thoughts or things you want to see for a 3rd person game def let me know.

  • @karthiknaidu4240
    @karthiknaidu42402 жыл бұрын

    Beautiful step by step tutorial

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Thanks Karthik!

  • @eaglemangamedev
    @eaglemangamedev Жыл бұрын

    Great video tutorial! Thank you.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks Eagle Man!!

  • @BANGLADESH_GAMES
    @BANGLADESH_GAMES8 ай бұрын

    thank you uncle! that was great

  • @BlizStudio

    @BlizStudio

    8 ай бұрын

    Thanks @narutoarmy88!!

  • @md_rofique
    @md_rofique2 жыл бұрын

    Thanks for the tutorial bro, Your courses helping me a lot. It seems I don't need to buy any premium course any more. Keep up the good work

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Thanks MD. That will be 59.99 please.... JK

  • @mauriciobautista8098
    @mauriciobautista8098 Жыл бұрын

    Great Tutorial, Thank you!

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks Mauricio!!

  • @korri5646
    @korri56462 жыл бұрын

    Nice work!

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Thanks Der Korrigierer. I love how easy Unity makes creating.

  • @marinemanga9875
    @marinemanga9875 Жыл бұрын

    Please, please make more videos. Your videos are the best.

  • @marinemanga9875

    @marinemanga9875

    Жыл бұрын

    Edit: Your channel deserves more views and subscribers!

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks MarineManga98. Getting back at it. Last few weeks have been a bit rough with client work and then a few house issues and have had to be dealing with those.

  • @clarkmeyer7211
    @clarkmeyer7211 Жыл бұрын

    for the most part you do have a setting that allows you to upgrade all materials to URP. I haven't come across a case where this doesnt work so far but there could be exceptions. just try them in an empty project to see if it works so that you don't have to sit through your project looking for the assets you need to delete if they don't work. to do this use edit>renderpipline>uprade to URP or Upgrade Selected materials to URP. the second option obviously works for your selected materials. not sure whats the point but perhaps when you have lots of materials and you don't want your editor to go through all your materials already upgraded I guess

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Yep. Thanks Clark.

  • @Charlie_Chaos
    @Charlie_Chaos9 ай бұрын

    Thanks great video

  • @BlizStudio

    @BlizStudio

    9 ай бұрын

    Thanks @shatterproof7806

  • @michaelshollaj6428
    @michaelshollaj6428 Жыл бұрын

    Thanks for the amazing video :)

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks for sticking around and watching. Pass my channel along to anyone you know who is interested in creating games. Cheers.

  • @karunaket
    @karunaket8 ай бұрын

    Thanks!!

  • @BlizStudio

    @BlizStudio

    8 ай бұрын

    Thanks @karunaket.

  • @nickfai9301
    @nickfai9301 Жыл бұрын

    Thanks for this awesome tutorial, sir. Can yo tell me what is the setting for rock terrain that you use (time 7:51)? I don't get the same texture as yours.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks for watching Nick!! I really do appreciate it.

  • @faris_diz
    @faris_diz2 жыл бұрын

    Great video! Thanks

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Thanks McClane!! I really appreciate it.

  • @ninomojo
    @ninomojo2 жыл бұрын

    Great video! Question: once you've worked on a whole area of the terrain and spent time making it look and feel right, is it possible to simply move it to another part of the terrain? When working on a game world of that scale, I imagine one will often decide to adjust the exact location of a given area.

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Hey Romain, you can create a piece of terrain. Then you can create neighbor terrains. The unity manual has a few piece of info that will help with that process. docs.unity3d.com/Manual/terrain-CreateNeighborTerrains.html

  • @ninomojo

    @ninomojo

    2 жыл бұрын

    @@BlizStudio thank you!

  • @carlabalos3884
    @carlabalos3884 Жыл бұрын

    Thanks nice tutorial!

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks Carl!!

  • @manitamao6564
    @manitamao65643 ай бұрын

    Very nice tutorial. I just started unity and I tried to make a forest and some mountains. But it's didn't feel natural and authentic. Your tutorial explain the important elements on how to a make beautiful landscape. I'm gonna follow your advices and make my own. Hope it's gonna turn great.

  • @BlizStudio

    @BlizStudio

    3 ай бұрын

    Awesome!!!

  • @albo8911
    @albo8911 Жыл бұрын

    Looks very nice! Thanks for your work. Can you give advice on how big should be scene or world when creating a game? I know it's a broad question. But maybe you have some tips on how to decide. I believe that many solo developers (including myself) want to make an open-world RPG game... but with a lack of experience, I'm afraid that there will be a bad performance. And so, when indies should consider splitting a world into separate scenes instead of keeping everything in one place.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    the cool think is, you can always add more terrain if needed. I would start out small. The default terrain is 1000x1000 (1km). I would start out at maybe 500x500. I think a lot would depend on your game, what platform you are building for, etc... You can always add "Neighboring" terrains. And turn those game objects on and off as needed for the player as they get closer or farther away.

  • @LiquidMark
    @LiquidMark Жыл бұрын

    10:54 Make sure to edit the Health color and Dry color to make the grass look not as saturated! I would say a White or a grey would look nice

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks LiquidMark. Great comment.

  • @Ocdib
    @Ocdib2 жыл бұрын

    Hi! I can't find the same grass types as the ones you're finding in the "Painting texture on the terrain" section. I've installed and imported all the relevant asset packs. Can you confirm which specific asset pack the Sand_terrain layer is from?

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    It's either from the Lowpoly Environment Nature Pack FREE bit.ly/3Jmpmlc or the Unity Terrain Tools Sample pack that you get to from the Package Manager of Terrain Tools - there is a link to download sample assets - assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808

  • @3dsteveo765
    @3dsteveo765 Жыл бұрын

    Thanks Jerry! Your tutorials really help!

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks Steveo!!!

  • @jasondavis2094
    @jasondavis2094 Жыл бұрын

    Great Tutorial! Although, on the paint details part, I can't find the brush grass asset you have and I downloaded all the asset packs.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Jason, there has been a new update. I"m not sure what is going on with the grass. But... if you add grass, and UNCHECK billboard, then it will work. Not sure why. I can't tell if this is a Unity update or part of the asset pack. If you use a detail mesh everything works great though.

  • @lovetojump124

    @lovetojump124

    8 ай бұрын

    Thank you!@@BlizStudio

  • @YueBeifong
    @YueBeifong2 жыл бұрын

    Will you make a video on how to optimize performance on the terrainsystem?

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Hey Yue, that's a great comment. Yep, I need to put a vid together on LODs.

  • @ShanKhanYousafzai
    @ShanKhanYousafzai Жыл бұрын

    Great video

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks Zeshan!! I appreciate it. I love how quick you can make a terrain in Unity.

  • @abdoulraoufgambo
    @abdoulraoufgambo Жыл бұрын

    awesome !!!

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks Abdoul!! Cheers.

  • @lucutes2936
    @lucutes2936Ай бұрын

    absolute God

  • @BlizStudio

    @BlizStudio

    Ай бұрын

    Thanks!! Cheers.

  • @smith7907
    @smith79072 жыл бұрын

    beautifull

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Thanks @smith. I really do appreciate it.

  • @ReyGis
    @ReyGis Жыл бұрын

    Hey thanks for the video, helped me a lot, the problem is trees or rocks or whatever object is placed from terrain tool, has no coilider, seems like the layer of the props are on terrain and ignore their collider. How do i fix that ?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey ReyGis, you need to just stick colliders on the prefab of the rocks.

  • @ReyGis

    @ReyGis

    Жыл бұрын

    @@BlizStudio I duplicated the props, deleted the previous colider and replaced it by a caspule colider , it work even if it's not the best solution.

  • @chriserony
    @chriseronyАй бұрын

    Beautiful! But is there a way to make the frame rate on those flowers better?

  • @BlizStudio

    @BlizStudio

    Ай бұрын

    Hey @chriserony absolutely. You can definitely set up good LODs and more optimized materials, etc... Also some of how you set up your terrain, camera occlusion culling will be a big help as well.

  • @mattraffel6968
    @mattraffel69682 жыл бұрын

    well done video

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Thanks Matt. I really do appreciate it.

  • @SinedGG
    @SinedGG Жыл бұрын

    Hi there! Thanks for your tutorial, but, i wonder, do Unity have tool to make terrain look "Low Poly", withour using other software like Blender?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Sined GG. There are actually a few ways to do that. One would be the brush you use. You can create a brush that is specifically low poly shape. You can potentially use shaders. And then there are also assets that you can use to create a low poly terrain. PolyTerrain an asset that can take a regular terrain and turn it into either low ploy or even a block formatted terrain (paid asset) assetstore.unity.com/packages/tools/terrain/polyterrain-blocky-low-poly-terrain-styles-219992?aid=1101lfDIN Then there is the items that go on the terrain like this Low Poly Terrain Forest kit (free) assetstore.unity.com/packages/3d/environments/landscapes/free-low-poly-nature-forest-205742?aid=1101lfDIN

  • @SinedGG

    @SinedGG

    Жыл бұрын

    @@BlizStudio Thank you! I decide to combine few ways and also use Blender. My levels wont be that big, so i think there should be no problem with optimization.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    That's awesome!! Hey if you want to share what you are working on, don't hesitate to pop over to the discord server. Would love to see what your end results are.

  • @oskarriekko5330
    @oskarriekko53309 ай бұрын

    When I try to paint grass on the terrain like in the tutorial but nothing happens. Any ideas on why that is? The terrain collider is turned on.

  • @BlizStudio

    @BlizStudio

    9 ай бұрын

    I would first check the grass asset you are trying to paint. I think the more recent update of the terrain assets works best with using a grass asset that is a mesh vs a billboard.

  • @hplovecraftmacncheese
    @hplovecraftmacncheese Жыл бұрын

    I'm making a tower defense in a 3d world with a few different fixed camera angles. I'm confused about the choice between HDRP and URP for Desktop. Is HDRP going to create a lot more hardware demand for people who are running a Windows 10 laptop with integrated graphics (no card)? I want to have some nice-looking glow and particle effects for spellcasting scenarios. I would rather sacrifice some realism to make sure the game can run well on medium/low-end laptops.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    I would use URP then for that case. In the Project Settings > Graphic Quality you can chose how URP works for each use case and definitely gives you the most flexible options for different tiers of quality needed and you can create your own specifications as well.

  • @MrCrompz
    @MrCrompz Жыл бұрын

    Brilliant

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks MrCrompz!!

  • @luisf.gawlak3412
    @luisf.gawlak341210 ай бұрын

    Muito obrigado pelo seu video, tem algum video ensinando fazer os rios e lagos ?

  • @BlizStudio

    @BlizStudio

    10 ай бұрын

    Good question... how to create rivers and lakes. I think the main thing that I do is just to create the terrain to have a river or lake depression in the terrain. Then I'll add just a cube or a plane (depending on what you want to accomplish) and then add a material to it that looks like the surface of a river or lake. Then just make it large enough to cover the area where your lake/river is and then move down until it is right where the surface of the water should be and then you are done. A good water shader that moves or ripples is also good to have.

  • @Storyblocks_Follow.
    @Storyblocks_Follow.7 ай бұрын

    How to set the alignment of character with terrain? Make a video about this problem Please!

  • @BlizStudio

    @BlizStudio

    7 ай бұрын

    Thanks. I'll definitely look at that one.

  • @Storyblocks_Follow.

    @Storyblocks_Follow.

    7 ай бұрын

    Thanks! for attention and also I am waiting for such a video. ​@@BlizStudio​

  • @da_drood-digitalart
    @da_drood-digitalart4 ай бұрын

    Great tutorial! How do you actually set it so the terrain textures don't appear tiled and repetitive but look like in your video? And what's the ideal texture resolution for such a big scene? Thanks for this video

  • @BlizStudio

    @BlizStudio

    4 ай бұрын

    Part of it is the texture scale. Then also the layering of additional textures on top. That base texture will be real repetitive. For something like this a good 2048x2048 texture will work well.

  • @da_drood-digitalart

    @da_drood-digitalart

    4 ай бұрын

    I see @@BlizStudio thanks very much for the tip :)

  • @miquelsunyerroda9638

    @miquelsunyerroda9638

    2 күн бұрын

    For unity its a bit tricky if you don't know about shaders or shadergraph. There are several techinques to avoid texture repetition/seam. One of the easiest is to use a small tiling for close terrain and a bigger tiling for far terrain. Depending on the camera distance to a point or another, you apply one or the other tiled texture. Another option is to use some noise to modify a bit the albedo of one texture accross the whole map, or use the noise to cobine 2 textures and you also get rid of the tiling. But for me the easier here is to populate your terrain with lots of layers and decals, so you dont need to worry about this :)

  • @christianpb2069
    @christianpb2069 Жыл бұрын

    what a great tutorial. Thx! but i got a problem: if i use mass trees placing with more than 1 type of trees the collider don t working as well as needed and i m getting these mutant trees :-) how can i fix that? i got a lot of more than 1 tree at 1 place, they stand in each other and not next to each other. maybe you got a solution or the other guys here. Best regards

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Christian, yep mass place is awesome as it gets a ton of trees down fast. But... you would probably want to spend a little time with where trees are as mass place trees will stick them everywhere like on top of mountains or under water if you have something like that. So you'll need to go back and remove trees that aren't working or if there are spots that are too dense. I'm not sure about the mutant part. As for colliders, you can turn the option of using colliders for trees or not in the settings of the terrain tools. Also, you can set what the tree colliders are in the prefab of each tree. So if you do download an asset, make sure to check to see what the colliders are and even if they have them or not.

  • @christianpb2069

    @christianpb2069

    Жыл бұрын

    @@BlizStudio thanks for the options. i will try it later :-)

  • @oddemperor4225
    @oddemperor4225 Жыл бұрын

    Hi. The video really helped me but when I move to far away, the grass and trees start disappearing. Do you know how to fix this?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    This is because of LODs. Level of Detail is how far a mesh is and what level of detail it is when it gets far from the camera. LODs are a very good thing. If Unity doesn't need to render something in full detail at a far distance it will save on processing power. You can adjust this on the prefab that you are using in the inspector from the project window.

  • @scyxt
    @scyxt Жыл бұрын

    What version did you use? In the one i am currently using you are not able to use this rype of grass...

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Yep, I need to update the vid. This is an update that has been with Unity. I'm not sure what's changed or why. If you use a Mesh type grass, than it isn't an issue.

  • @eliezeralisson9512
    @eliezeralisson95122 жыл бұрын

    Very good, now make a tutorial on how to create a race track, I'm trying but it's noticeable that my horizon is empty, how do I hide the horizon? using trees? mountains? how could i do this?

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Hey Eliezer, yes definitely hiding the horizon or creating a skybox that more goes with the terrain is key. For a racetrack, trees and a few hills should do the trick.

  • @user-qq8bp2eq7r
    @user-qq8bp2eq7r7 ай бұрын

    Where can i find the brush grass you are using in this video?

  • @BlizStudio

    @BlizStudio

    7 ай бұрын

    I have all those assets up in the video description. Let me know if you need anything else. Cheers.

  • @cerrato169
    @cerrato169 Жыл бұрын

    Everything was going great until the section about editing the grass. When I try to do that part it gives me an error saying there are too many detail objects. Paint terrain works just fine but when I attempt details...I keep getting the error about too many detail objects. Any suggestions? Thanks for the video!

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Cerrato169, you'll need to check on the detail density in the terrain settings. docs.unity3d.com/Manual/terrain-OtherSettings.html This can have performance impacts so you need to find a good balance.

  • @sebastianparra6152
    @sebastianparra61529 ай бұрын

    Great video!, I am just having issues with the grass brush, for some reason whenever I paint the grass and I zoom in and out it tends to appear and disappear, I don't know why it is happening, anyone has a clue?

  • @BlizStudio

    @BlizStudio

    9 ай бұрын

    Hey @sevastianparra6152, It's the Camera's "culling mask". You can set how near and far items get cut off or not drawn on screen.

  • @paulkruger4156
    @paulkruger41563 ай бұрын

    Apparently Unity changed this just to confuse people that want to follow tutorials like this one. The part in the editor where you added the grass no long exists. Instead, it has a lot more confusing options!

  • @BlizStudio

    @BlizStudio

    3 ай бұрын

    Yep, I need to make an updated video since they changed a lot of the terrain system and also use some more recent assets.

  • @mlgjman1837
    @mlgjman183711 ай бұрын

    When I set bushesh 12:50 their color changes to blue if I distance myself from them? Can someone help!!

  • @BlizStudio

    @BlizStudio

    11 ай бұрын

    That sounds like you are having an issue with the LOD (level of detail). Select the asset, then in the inspector you can take a look at the LOD component and make adjustments for how your asset appears at different distances. Good LOD setup has different versions of the asset based on how far the asset is from the camera. Also there, check the "billboard" settings and there might be something there you can play with as well.

  • @csellers900
    @csellers900 Жыл бұрын

    14:52 is there a reason that I don't have the drop down menu for Post-processing in the Volume Overides? I installed it in the package manager and restarted the application but I still don't see anything. A similar thing happened when I installed the shader graph and there was no option to add a universal target to my list. I feel like I'm missing something.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    It sounds like you haven't fully set up URP. Always best to start from the URP template. But just in case, make sure you create a URP Render Pipeline Asset in your project window. Right Click - Create > Rendering > Universal Render Pipeline Asset. Then you also need to add the URP Asset to your Graphics. Go to Edit > Project Settings > Graphics - then there will be a box called Scriptable Render pipeline to add that asset to.

  • @csellers900

    @csellers900

    Жыл бұрын

    @@BlizStudio Oh I didn't realize it was the norm so I just went with the standard 3D template. I'll have to keep that in mind for the future. Thanks for the help! I got almost everything un-pink again except for the vegetation/tree models since it's controlled with a shader. This material conversion stuff is Redshift all over again 😆

  • @csellers900

    @csellers900

    Жыл бұрын

    Actually found the answer in the Unity packages info so I'll place it here if anyone else has the same issue as me Load the URP Package from the already imported folders - PolyTope Studio > Lowpoly Environment > SRP Folder - double click and import.

  • @YEAbiden
    @YEAbiden3 ай бұрын

    great tutorial but im having issues with the trees and grasses, the option to add grass texture is greyed out and all of my trees are pink and texture less! ive updated all of my assets and loaders and it still doenst work

  • @BlizStudio

    @BlizStudio

    3 ай бұрын

    thanks. For the trees being pink, just make sure that your materials are updated to the render pipeline you are using. So if you are using URP then switch the materials to be URP. If you are in 2022, then you can go to Window > Rendering > Render Pipeline Converter, and it will convert all non URP or whatever RP you are using to that type of material.

  • @IamNeighborlee
    @IamNeighborlee3 ай бұрын

    How do you combine animals and body mesh from mixamo into one ?

  • @BlizStudio

    @BlizStudio

    3 ай бұрын

    Are you talking about using a humanized animal form with a human rig?

  • @thatsadguy7007
    @thatsadguy7007 Жыл бұрын

    Help please! I installed all of the terrain packs and created a basic mountainous area. And then installed the Terrain tool afterwards. And now I can’t inverse the tool with control and the increase only goes a certain height!

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey thatsadguy, Select the Terrain. Then in the inspector, in the Terrain component, you'll select the second icon "Paint Terrain", and then under that there is a drop down for the "Set Height" options. Once selected, you'll see towards the bottom of the inspector there will be Set Height Controls. This is where you'll make your terrain have some height ( I usually set 100) then you'll be able to make your terrain have some negative height because the base height will be at 100 units.

  • @KraKenBite011
    @KraKenBite011 Жыл бұрын

    Facing some problems with importing textures for tree leaves (opacity is inverted) can I get some help on that .....

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Nikhil, what version of Unity and which assets and versions are you using?

  • @KraKenBite011

    @KraKenBite011

    Жыл бұрын

    @@BlizStudio unity version 2021.3.7f1 Making own assets in Maya and textures in substance designer....how to apply the textures correctly in unity for tree leaves

  • @stuartmarsh5574
    @stuartmarsh55742 ай бұрын

    Thank you for this. Don't forget to wear sunscreen.

  • @BlizStudio

    @BlizStudio

    2 ай бұрын

    I know, I know. Thanks though!! Last summer it was so hot that I had to do all of my runs around 4:30-5am so no sun and didn't have to worry about the sun much. Let's hope this summer isn't as hot.

  • @dmagical.3262
    @dmagical.3262 Жыл бұрын

    Hi, thanks for your tutorial. However, I just found that all my tree materials(PT_xxxx) are all in pink , I have try to update them from Build-in to URP material. But it dose not work at all. Could you give me some suggestions? BTW I have set the URP asset in Edit->graphics & quality.....I am totally confused.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey D Magical, When you do bring in n asset that doesn't work, it definitely turns pink. If you look at the assets, you can create a material and then add the textures from the original to the newly created material. To upgrade materials, you can go to Edit > Rendering > Materials > Convert materials to URP. Let me know if this helps. Also when you do look at assets on the asset store many often say what render pipeline they were created for.

  • @dmagical.3262

    @dmagical.3262

    Жыл бұрын

    @@BlizStudio Thanks, bro. I just found that when I use the “Lowpoly Environment - Nature Pack Free” assets, it needs an additional step which is to import “STUDIO/LOWPOLY ENVIRONMENT/SRP FOLDER” package. Thanks for your addvice.

  • @physicstech8057
    @physicstech8057 Жыл бұрын

    Very good video. But i had a issue - when i add grass and trees to terrain the unity editor and play mode got struck. How to solve this issue sir.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Physics Tech, what version of Unity are you using? Did Unity crash or did it just freeze when you go into play mode?

  • @physicstech8057

    @physicstech8057

    Жыл бұрын

    @@BlizStudioSir I am using unity version 2020.3 .Adding trees and grass to terrain cause both playmode and editor struck that means it does not works smoothly.When i remove trees and grass everything works fine.How to solve it sir.

  • @godsentthearbitor
    @godsentthearbitor Жыл бұрын

    I followed the same step for painting the grass but for some reason when the billboard was enabled the grass don't appear at all to the camera. When I disable billboard, it works but it looks quite weird and not good.... NOt sure how to fix this.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Yep, I think this is an issue with more recent updates to unity. It really is with that type of grass but if you use a mesh, it's no problem. If I can find an answer, I'll post here or make a revised vid.

  • @godsentthearbitor

    @godsentthearbitor

    Жыл бұрын

    @@BlizStudio thanks for the help really appreciate it

  • @mohammadfityani3018
    @mohammadfityani3018 Жыл бұрын

    It's not allowing me to add trees for some reason. I used to be able to do it before installing "Terrain Tools" for some reason. Additionally, when I try to add meshes as a detail mesh, I cannot find the grass or any other assets from the low poly asset pack that I imported correctly as they do not appear in the GameObject menu. I am not sure why this is happening. Could it be related to the built-in tools? Do these tools only work with specific assets? If so, how can I manage to edit my terrain if I want to use different ones?

  • @mohammadfityani3018

    @mohammadfityani3018

    Жыл бұрын

    My unity is on the latest version.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    what are the assets that you imported?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Definitely let me know what assets and I'll see if i can replicate. I would recommend, if you are using URP, definitely try to find assets that say they support URP just to be on the safe side.

  • @mohammadfityani3018

    @mohammadfityani3018

    Жыл бұрын

    @@BlizStudio the ones you were using in the video the low poly asset pack. The grass that you used was not appearing as a prefab for some reason.

  • @leviack6876
    @leviack6876 Жыл бұрын

    5:05 I installed terrain tools also enabled pre-release packages but still its show empty

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Levi, once you import those assets, then you'll create a new layer. In the Terrain component in the inspector, make sure you have the second tab selected (paint), and then also Paint Texture selected. Then you'll need to create a layer in the Layer Palette. You'll use one of the textures that you imported. Once done with adding the layer, then you'll be able to paint in texture on the terrain (the first layer fills). Any additional layers you'll paint on.

  • @MennoWeerman
    @MennoWeerman Жыл бұрын

    Huh, is it right that i cant download the terrain tool asset? (the extension on the terrain tool already in unity like he said in the video)

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    What version of Unity are you using @menno? Terrain tools are already in Unity, but pack I mention offers additional settings, brushes for terrain, and more control.

  • @MennoWeerman

    @MennoWeerman

    Жыл бұрын

    @@BlizStudio version 2020.3.23, but if i search the pack i cannot find it :(

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Here is a direct link to the terrain tool asset. Let me know if this works: assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808

  • @msmigs1173
    @msmigs117316 күн бұрын

    So i made a procedural mesh terrain generation system for nothing?

  • @digiacomtech5589
    @digiacomtech55898 ай бұрын

    @10:32 ... Why is it (asked rhetorically) in these Terrain editing videos when it comes to adding Grasses nobody ever talks about or messes with the Noise properties (Speed & Spread). Adjusting these two (2) very important settings can add a whole other level to how your grasses look. Also, something else you should consider is when adjusting the Healthy & Dry colors is that just about every grass texture available already has color baked into it. So blending in more color can get messy and unrealistic. My solution is to use grey scales or greyed out colors (more to the left side of the square color selector.

  • @BlizStudio

    @BlizStudio

    8 ай бұрын

    Thanks @digiacomtech5589. Really do appreciate the added insight and so true.

  • @Orl_a_n_Do
    @Orl_a_n_Do3 ай бұрын

    Where can i find texture of grass like you have?

  • @BlizStudio

    @BlizStudio

    3 ай бұрын

    The Asset Store. I have links in the description.

  • @CitizenCoder
    @CitizenCoder4 ай бұрын

    You had me at playmaker 😂 looking forward to binging this series, looks fantastic.

  • @BlizStudio

    @BlizStudio

    4 ай бұрын

    Thanks!!! Looking forward to connecting.

  • @IamNeighborlee

    @IamNeighborlee

    3 ай бұрын

    be nice, but I can't afford its hefty price tag.

  • @CitizenCoder

    @CitizenCoder

    3 ай бұрын

    @@IamNeighborlee it goes on sale a lot. I got it on a humblebundle awhile back. Personally I'd just favorite it and keep an eye out.

  • @m.i.m.e1816
    @m.i.m.e1816 Жыл бұрын

    Hello! i cant find Terrain toolbox. i dont have any Terrain folder in my window tab :/

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey M.i.m.e make sure you download the terrain tools asset from Unity asset store. assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808

  • @johnnygarcia6369
    @johnnygarcia6369 Жыл бұрын

    Hi, sorry to bother, but I used you tutorial for a game I am making for class, but my player keeps going through the terrain. Could you please help me?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Johnny, just make sure your Player has a collider on it. If you are using the 3rd person starter asset, then it should and you can edit where it's located on your Player. The terrain by default has a collider. Pop over to my discord if you have more issues. Link is in the first tagged comment.

  • @puma8185
    @puma8185 Жыл бұрын

    I follow the tutorial but when I go to add a layer, nothing shows up in my assets. I also get an error for the render pipeline asset not being set.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Puma, you first need to make sure you are set up for URP. In the project window - Create > Rendering > Universal Render Pipeline Asset. Set that asset as the active render pipeline. Once you've done that then you should be able to add a layer. You just need to make sure you have URP installed or set up your project as a URP project (my go to is to always start from a 3D URP Core). Let me know if that helps.

  • @rafertysullivan6085
    @rafertysullivan6085 Жыл бұрын

    for some reason when I do this the grass makes the game run at like 12 fps, but when no grass is in the veiw its like 120 fps. any tips?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    are you using a mesh?

  • @rafertysullivan6085

    @rafertysullivan6085

    Жыл бұрын

    @@BlizStudio no I'm just using a texture

  • @ragnar8871
    @ragnar8871 Жыл бұрын

    Is it possible that in my case the "wind" effect of the grass causes it to stretch too much, seeming unreal? I have not found any setting to set this effect....

  • @ragnar8871

    @ragnar8871

    Жыл бұрын

    solved...if it helps anyone window>terrain>terrain toolbox>wind for grass

  • @BlizStudio

    @BlizStudio

    11 ай бұрын

    Thanks @ragnar8871

  • @ragnar8871

    @ragnar8871

    11 ай бұрын

    @@BlizStudio thanks to you for these fantastic tutorials...it would be very interesting to see other more complex ones...your way of explaining is very engaging and it is a fundamental thing....sorry if my english is not the best, i'm italian😅

  • @BlizStudio

    @BlizStudio

    11 ай бұрын

    Grazie. Sto iniziando a pianificare nuovi video. (thanks to google translate).

  • @BlizStudio

    @BlizStudio

    11 ай бұрын

    wish I knew Italian!! (Spent a summer in Florence and absolutely loved it there)

  • @soledadifts3038
    @soledadifts3038 Жыл бұрын

    Hi, I downloaded all the packages. I'm using 2021 version. I have a problem (2 actually) I'm following step by step the instructions but I don't see the the option add layer to continue. In inspector I have the brushes and terrain collider only. Help. The other problem is that Unity crashes with a D3D11 swap chain. The program shuts every time. Help and thanks for the tutorials

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Soledad, for the layer, do you have the terrain selected? Also are you on the second tab "paint texture"? For the D3D11 swap chain issue. That sounds like a hardware issue. Are your drivers up to date? You can also take Unity into safe mode and see if you can accomplish there. Unity could be corrupted so you might uninstall and then reinstall Unity. It sounds more like a hardware issue than software maybe.

  • @soledadifts3038

    @soledadifts3038

    Жыл бұрын

    @@BlizStudio. Thank you I could finaly add a layer, I couldn't find textures, many errors occurred while I was trying. I kept on hitting fix and I finally could.. Now I'll check the Safe mode. Thank you for being kind to answer so soon.

  • @soledadifts3038

    @soledadifts3038

    Жыл бұрын

    @@BlizStudio I realized I have the D3D11 problem when I use Terrain Sample Asset Pack. Now I'm creating a terrain with Lowpoly Environment Nature Pack and it's working fine so far.

  • @yulio64neos
    @yulio64neos Жыл бұрын

    MAN ME DISTE LA HERMOSA IDEA¡¡¡¡¡¡¡¡¡ SOY UN PRINCIPIANTE PERO NOOOOOOOOOOOOOO ESTA COOOOOOOOOOLLLLLLLLLLL

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    That's awesome!! Hope you come up with something really cool. You can share your progress over on my discord. ¡¡Eso es genial!! Espero que se te ocurra algo realmente genial. Puedes compartir tu progreso en mi discordia.

  • @yulio64neos

    @yulio64neos

    Жыл бұрын

    @@BlizStudio Listo¡¡ Subscrito NICE

  • @caringmedic9828
    @caringmedic9828 Жыл бұрын

    Hey, I was wondering why I couldn‘t rotate the brushes, then I saw that I need to download the Terrain Tools, but I can’t find it in the Unity Registry.. what could be the problem? :(

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey CaringMedic, in your Package Manager, if you don't see Unity Registry, select the drop down where it says "In Project". You should see Unity Registry as the very top option, then In Project, My Assets, etc...

  • @caringmedic9828

    @caringmedic9828

    Жыл бұрын

    @@BlizStudio Right! I opened the Unity Registry in the Package Manager, but I didn’t find the Terrain Tool in it, I just downloaded this Terrain asset from the asset store before. So I had all the new brushes, but couldn’t rotate them with the a,s or d key and I didn’t have the Terrain settings like stroke. Do I have to download the Terrain Tools into the Package Manager from somewhere else first?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey CaringMedic, what version of Unity are you using? Give this a try... In the Package Manager - Click the "+" symbol in the upper left, then "Add package by name" and enter "com.unity.terrain-tools"

  • @caringmedic9828

    @caringmedic9828

    Жыл бұрын

    @@BlizStudio Awesome, it worked! Thank you for helping. 🙏🏻🙏🏻

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Perfect!!

  • @yggorF
    @yggorF Жыл бұрын

    Every time I import the Terrain Sample Asset Pack, it breaks my project. The materials all turn pink and it usually tries to force me to HDRP, what am I doing wrong?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey FactCheckingNerd - Not sure about the HDRP unless Unity has updated the assets. If all materials are pink, that's an easy fix if you are using URP. Select the materials that are pink, then go to Edit > Rendering > URP > Convert Materials to URP. That should fix pink materials.

  • @yggorF

    @yggorF

    Жыл бұрын

    @@BlizStudio omfg I love you

  • @yggorF

    @yggorF

    Жыл бұрын

    This has been driving me up a wall for like 3 days lol. It's not these terrain assets, it was some other package I kept loading that was trying to force HDRP (I have corrected that) but was still getting the pink materials to which you've addressed. Thank you sooooooo much.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    That's awesome!! Glad I could help. Definitely whenever you see the pink, it's always a material set for something that's not in your current render pipeline. Now you'll know how to fix right away. You'll find that a lot with assets you download.

  • @jack-qx6pq
    @jack-qx6pq Жыл бұрын

    in 9:07 my add grass texture feature is off how can i get active it?i cant select anything

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Jack, make sure you have your terrain selected, then you'll need to hit the Paint Details tab, then click Edit Textures and then Add Texture. Once you do that, then you should be able to select a grass mesh to then paint with. What version of Unity are you using? Did you add in the Terrain Tools asset?

  • @jack-qx6pq

    @jack-qx6pq

    Жыл бұрын

    @@BlizStudio i installed terrain tools my unity version 2021.3.16f1 i can add detail mesh but not add grass texture

  • @jack-qx6pq

    @jack-qx6pq

    Жыл бұрын

    i solve that issue thank you so much

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    What was the issue jack just in case someone has the same issue?

  • @amiko9438
    @amiko9438 Жыл бұрын

    good tutorial but when i import the lowpody enviroment everything there is pink and i have created a urp project

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    If everything is pink, then that lets you know that the materials are not URP materials. There's a quick fix for that though. You can select the materials that you imported. Then go to Edit > Rendering > URP > Upgrade Materials to URP. And you can do this as a mass upgrade. Then the materials might turn blue for a few seconds but then unity will have everything fixed and you should be good to go.

  • @jayhop960
    @jayhop960 Жыл бұрын

    is it legal to publish a game if i used someone elses assets they gave away free on the store?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    This has a couple different answers. Firstly take a look to see if the asset has stipulations. Some free assets might mention that you can't user for commercial use or that you can't use it to make NFTs, etc... If there are no stipulations, then you are good to go to use it for your own published project. Be cautious though as there might be a ton of people also using that asset for their own projects as well. Something I see all the time.

  • @MemeRobbers
    @MemeRobbers Жыл бұрын

    do you need to pay 6 dollars to use the nature renderer to keep using it? or is it free to use.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    I don't use the Nature Renderer asset from the asset store. It does look like the "free" version of that asset is a "subscription service". But there are tons of other free assets on the asset store. Just search for the type of asset and then on the right hand side, under "price" you can check the Free box and it will only display free items.

  • @10fares15
    @10fares15 Жыл бұрын

    hi can i upload my terrain to my game?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey 10 fares, not sure what you are asking... you can definitely make your own assets for your game or download assets from the asset store for your game.

  • @10fares15

    @10fares15

    Жыл бұрын

    @@BlizStudio ok thanks now i know

  • @md_rofique
    @md_rofique2 жыл бұрын

    Where is the discord link? i can't find it in description

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    discord.gg/DgUdNDT7KU Here it is.

  • @juanjoseheredia8194
    @juanjoseheredia81942 күн бұрын

    based

  • @JanJnaninJani
    @JanJnaninJani7 ай бұрын

    There is difference between nice terrain for screenshot and nice terrain for Gameplay.

  • @BlizStudio

    @BlizStudio

    7 ай бұрын

    They should be the same. It's just a matter of what angle you make in the screenshots to get the best view.

  • @redinternet9893
    @redinternet98932 жыл бұрын

    i did not see the stroke or other settings in unity 2020

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    Hey RedInternet make sure you have "Terrain Tools" from the package manager downloaded.

  • @redinternet9893

    @redinternet9893

    Жыл бұрын

    @@BlizStudio I found the reason, I imported the terrain tool, but it's not made by unity tech. Funny

  • @blinduser
    @blinduser Жыл бұрын

    why i can't find any layer in 'add layer'

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Shake, sorry for not getting back to you sooner. What are you looking to accomplish. To create a terrain layer, you need to go to your project window, right click - create, then Terrain Layer is down towards the bottom of the list.

  • @OzarkDev
    @OzarkDev11 ай бұрын

    i am unable to paint grass can someone help?

  • @BlizStudio

    @BlizStudio

    11 ай бұрын

    Are you trying to paint mesh or billboard grass? What steps did you take? Are you using the same assets that I used in the vid?

  • @OzarkDev

    @OzarkDev

    11 ай бұрын

    @@BlizStudio im following you steps in the video and using the same assets. just when i left click and drag nothing happens.

  • @OzarkDev

    @OzarkDev

    11 ай бұрын

    @@BlizStudio also my trees are pink

  • @YEAbiden

    @YEAbiden

    3 ай бұрын

    @@OzarkDev i also have this problem

  • @OzarkDev

    @OzarkDev

    3 ай бұрын

    @YEAbiden I got tired of having way too many issues with Unity. So, I moved over to Unreal Engine.

  • @speedyviruz6865
    @speedyviruz6865 Жыл бұрын

    the only thing that didn't work for me were the keyboard commands for the terrain.

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Speedy, which computer are you using? PC/Mac?

  • @speedyviruz6865

    @speedyviruz6865

    Жыл бұрын

    @@BlizStudio a windows 10 pc

  • @redinternet9893
    @redinternet98932 жыл бұрын

    and my short key like 'a' 's' are not work

  • @BlizStudio

    @BlizStudio

    2 жыл бұрын

    hopefully downloading the Terrain Tools package will set you up. Let me know.

  • @juleswombat5309
    @juleswombat530911 ай бұрын

    That kinda OK and standard for Unity scenes. But I can never get the grass, flowers to look anywhere near realistic. My default grass and flowers, looks like yours, rather metallic yellow. I was hoping that the URP post processing would enable us to render great looking landscape scenes, on a par with Unreal landscape scenes. How can we get better , realistic looking grass, from the Unity URP pipeline and post processing ? It needs to look better than this.

  • @BlizStudio

    @BlizStudio

    11 ай бұрын

    Yep, there's definitely a couple things to look at. Part of it would be the assets themselves that you use, part of it is in how you handle post processing (especially color grading, etc...). If you want to make look more "real" like unreal, then you'll need to use HDRP vs URP pipeline. Way more control over lighting, etc...

  • @rswithgaming
    @rswithgaming Жыл бұрын

    fast time i am understand you are soooooooooooooo goad my age14+

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Thanks @Rs I appreciate it.

  • @meraki4161
    @meraki41618 ай бұрын

    为什么我找不到Brush_Grass_01?

  • @BlizStudio

    @BlizStudio

    8 ай бұрын

    make sure you download all of the assets including the extras that I show. Then you should have everything.

  • @meraki4161

    @meraki4161

    8 ай бұрын

    @@BlizStudio Thanks

  • @sakerlyfri5182
    @sakerlyfri5182 Жыл бұрын

    My grass doesn't work, why is that please?

  • @BlizStudio

    @BlizStudio

    11 ай бұрын

    In the more recent update (not sure why) grass that is a billboard just doesn't seem to work. If you use a grass that is a mesh - no problems. I need to investigate this for myself as well.

  • @sakerlyfri5182

    @sakerlyfri5182

    11 ай бұрын

    @@BlizStudio thank you for responding🙌

  • @TOP_FACTZZ_
    @TOP_FACTZZ_10 ай бұрын

    Can you please tell me your pc information?

  • @BlizStudio

    @BlizStudio

    10 ай бұрын

    Hey @soumyatiwari7768 for my main dev machine, I use a mac. When I'm working on VR game dev, I use a PC laptop.

  • @TOP_FACTZZ_

    @TOP_FACTZZ_

    10 ай бұрын

    @@BlizStudio should I use terrain tools , in 4gb ram , with low gpu??

  • @BlizStudio

    @BlizStudio

    10 ай бұрын

    It might get a little laggy but you can give it a try. The first thing that I would do when you create a terrain is to make it small. The initial size is 1000x1000 units. That's REALLY big. So once you initially create, then select the terrain and in the inspector go to the Terrain Component. There will be the 5 buttons at the top of that component (Create Neighbors, Paint Terrain, etc...) Select the last one which is Terrain Settings. Then you can go down and choose Terrain Width and Terrain Length. Maybe make those 200 or even 100. 100=100 meters in real world space. Give that a test to see how your computer does. You can always change the size.

  • @TOP_FACTZZ_

    @TOP_FACTZZ_

    10 ай бұрын

    @@BlizStudio should I first download terrain tool from asset store ? Or first from package manager? ?? Reply fast please

  • @TheGrimeway1
    @TheGrimeway1 Жыл бұрын

    is there a way to interact with those tree's? I want to cut them down but my raycasting collides with the terrain and not the tree prefabs? i even added a sphere collider and everything. But the terrain is everything, includding the tree. Is the even possible?

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey Grimeway, I know you can. I haven't actually done that myself. Let me try to take a look at it this weekend and will try to make a vid on it as soon as I can.

  • @TheGrimeway1

    @TheGrimeway1

    Жыл бұрын

    @@BlizStudio that would be awesome! I'm using this for a school project and your vid really helped me out on a very cool world. But now I just need to be able to chop those trees hahaha. I couldn't really find anything online

  • @shaggydinkles1917
    @shaggydinkles1917 Жыл бұрын

    volume profile contains no overrides i get this message i have 2022.1 and i have post processing and Urp installed

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Yep volume will start off with no overrides. You'll need to add overrides after you add a global volume. So you can add Bloom and a ton of others that will give you a lot of cool look for your game.

  • @shaggydinkles1917

    @shaggydinkles1917

    Жыл бұрын

    @@BlizStudio but I can't add overrides

  • @shaggydinkles1917

    @shaggydinkles1917

    Жыл бұрын

    Because there is no srp

  • @XXWildWolf
    @XXWildWolf Жыл бұрын

    my trees are floating can you help me

  • @BlizStudio

    @BlizStudio

    Жыл бұрын

    Hey XXWildWolf, on your trees, take a look at the tree prefab. The trees are added based on the 0,0,0 position of the tree. So inside your prefab, make sure that the base of the tree is in the correct spot.

  • @XXWildWolf

    @XXWildWolf

    Жыл бұрын

    @@BlizStudio thx

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