Bliz Studio

Bliz Studio

ABOUT Bliz Studio:
Hi! I'm Jerry from Bliz Studio LLC. I create video games, am an interactive designer, and also teacher. I'm always busy with one project or another. My goal with KZread is to share some of this knowledge, my projects, and updates as they come.

To Sign up for email updates on my latest tutorials and game progress.
sendfox.com/bliz

UPLOADS:
Will upload Every SUNDAY!

♥ Subscribe to my channel: bit.ly/31wL83n

👕 T-shirts! bit.ly/2CYvdBl

● Website: bliz.studio/
● Twitter: twitter.com/BlizStudio
● Instagram: instagram.com/blizstudio/
● Facebook: facebook.com/blizstudiogames

Пікірлер

  • @darzeon
    @darzeon3 сағат бұрын

    Is there anyway to make the brush less blocky, higher resolution, like this it's terrible

  • @hf_ff
    @hf_ff20 сағат бұрын

    using UnityEngine; public class Slingshot : MonoBehaviour { public GameObject projectilePrefab; public Transform launchPoint; public LineRenderer slingshotLine; public float launchForce = 10f; private GameObject projectile; private Rigidbody2D projectileRb; private bool isDragging = false; void Start() { CreateProjectile(); } void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); Vector2 touchPosition = Camera.main.ScreenToWorldPoint(touch.position); if (touch.phase == TouchPhase.Began && IsTouchOnProjectile(touchPosition)) { isDragging = true; } if (isDragging) { if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) { projectile.transform.position = touchPosition; UpdateSlingshotLine(); } else if (touch.phase == TouchPhase.Ended) { isDragging = false; LaunchProjectile(); } } } } void CreateProjectile() { projectile = Instantiate(projectilePrefab, launchPoint.position, Quaternion.identity); projectileRb = projectile.GetComponent<Rigidbody2D>(); projectileRb.isKinematic = true; slingshotLine.enabled = true; } void LaunchProjectile() { Vector2 direction = (launchPoint.position - projectile.transform.position).normalized; float distance = Vector2.Distance(launchPoint.position, projectile.transform.position); projectileRb.isKinematic = false; projectileRb.AddForce(direction * launchForce * distance, ForceMode2D.Impulse); slingshotLine.enabled = false; } void UpdateSlingshotLine() { slingshotLine.SetPosition(0, launchPoint.position); slingshotLine.SetPosition(1, projectile.transform.position); } bool IsTouchOnProjectile(Vector2 touchPosition) { return Vector2.Distance(touchPosition, projectile.transform.position) < projectile.GetComponent<CircleCollider2D>().radius; } }

  • @Chesej
    @Chesej2 күн бұрын

    Man I wish I had tutorials like this when I was a kid. Never too late to start though!

  • @alizargarian1156
    @alizargarian11562 күн бұрын

    Thanks for tutorial. Do you have any opinion how can I use ProBulider within my project in unity?to get rid of clicks:)!

  • @CLEISON304
    @CLEISON3043 күн бұрын

    HII SINGONTON PARA SAVE GAME

  • @user-kb7pk6oz2k
    @user-kb7pk6oz2k3 күн бұрын

    Thank you so much for the lessons! You feed my inspiration in working with VR scenes on unity. Your style of explanation is simple, pleasant and understandable. I bow low to you. I am waiting for new lessons from you.

  • @ericabutts2906
    @ericabutts29065 күн бұрын

    SO helpful especially that Oculus Integration is so confusing….. have a great day!

  • @cesarsfalcao
    @cesarsfalcao7 күн бұрын

    As easy as it gets, thanks!

  • @parazit_dvunogiy
    @parazit_dvunogiy9 күн бұрын

    What about adding custom controls like crouching, sliding or dashing

  • @gamesofdriod
    @gamesofdriod9 күн бұрын

    i am new in game development can you please make video pf like how to make walk , run, jump etc for a same charater thanks in advance

  • @JayRKID
    @JayRKID15 күн бұрын

    I followed along but when I press the key to flip the flipper it only works once? Any help would be great :)

  • @mimojimi
    @mimojimi20 күн бұрын

    Hello :) What is used to create the third person movement/controller?

  • @juanjoseheredia8194
    @juanjoseheredia819424 күн бұрын

    based

  • @leonardoadamodias
    @leonardoadamodias26 күн бұрын

    Thanks, your vídeo is very good.

  • @BlizStudio
    @BlizStudio26 күн бұрын

    Thanks. 🙏

  • @DrDrastic624
    @DrDrastic62426 күн бұрын

    youre an absolute legend thank you

  • @BlizStudio
    @BlizStudio26 күн бұрын

    Thanks 🙏 much appreciated

  • @TOP_FACTZZ_
    @TOP_FACTZZ_29 күн бұрын

    How can anyone check whether that asset is mine or not ? 😂

  • @MikesytT
    @MikesytTАй бұрын

    Hi guys so I am having an issue when using first person controller. I wanted to make a ui but it seems like I cant interact with it even when Ive pressed esc. When I press a UI button the cursor disappears again. Help would be highly appreciated

  • @buckaroobanzai2806
    @buckaroobanzai2806Ай бұрын

    Does not work anymore! Materials stay pink (on Windows Unity 2022.3.11f1), only switch to "Standard Shader" works! No "Tools" menu, no working "First Person"-Prefab. One FPS-Controller is only for mobile input (miss I something in the one million possibilities to create, configurate and mess up a project?)..... this is PITA! Looks like Unity change system relevant functions, workflows and assets every f***ing version....

  • @msmigs1173
    @msmigs1173Ай бұрын

    So i made a procedural mesh terrain generation system for nothing?

  • @cactus-cj1937
    @cactus-cj1937Ай бұрын

    i dont even have a starter assets folder

  • @SpyderLabGaming
    @SpyderLabGamingАй бұрын

    Thank you!

  • @mairahkhan3516
    @mairahkhan3516Ай бұрын

    Hello, this is great! I want to add a musical shaker sound to both my quest controllers so that they become like shakers when the user shakes them. Would be grateful if you could please guide! Thank you

  • @lucutes2936
    @lucutes2936Ай бұрын

    THX

  • @cate01a
    @cate01aАй бұрын

    but how can another script access the gameobject through the socket 😭

  • @z-time3291
    @z-time3291Ай бұрын

    Wtf you do? Tje new Input system its an extra script, what you show is the Input selector.... Andnu use the Character controller, thats not in use of Player chars, only for NPC purpose... X.x) so, we dont lesrn nothing about the tittle video

  • @BlizStudio
    @BlizStudioАй бұрын

    Hey z-time3291, sorry I'm not sure I understand the question. Are you looking to do something for an NPC?

  • @thalmusrocha
    @thalmusrochaАй бұрын

    thanks from Brazil

  • @BlizStudio
    @BlizStudioАй бұрын

    Thanks!! greatly appreciated

  • @CameronPenner
    @CameronPennerАй бұрын

    Worked perfect, thank you!

  • @BlizStudio
    @BlizStudioАй бұрын

    Awesome!! It's pretty easy and you can do so much with it for sure.

  • @lucutes2936
    @lucutes2936Ай бұрын

    absolute God

  • @BlizStudio
    @BlizStudioАй бұрын

    Thanks!! Cheers.

  • @EROSNERdesign
    @EROSNERdesign2 ай бұрын

    You have a great style of explaining the concepts. Thanks for your videos.

  • @BlizStudio
    @BlizStudioАй бұрын

    Glad you like them! and appreciate you being here. I'll be back at creating videos next week.

  • @zacharycarrier2890
    @zacharycarrier28902 ай бұрын

    kind of odd how this was part 3 over something like hold shift to run lol

  • @zacharycarrier2890
    @zacharycarrier28902 ай бұрын

    The character gets stuck when you jump without moving, any fix? (FIXED) SET MIN MOVE DISTANCE to 0

  • @ZahedFelemban
    @ZahedFelemban2 ай бұрын

    Thank you sir

  • @BlizStudio
    @BlizStudioАй бұрын

    thanks Zahed!!

  • @rekkimaru7
    @rekkimaru72 ай бұрын

    You've been always a great help. Fast and straight to the point. Thank you for these tutorials.

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Thanks @rekkimaru7!!! Cheers.

  • @EROSNERdesign
    @EROSNERdesign2 ай бұрын

    Great stuff!!

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Thanks

  • @EROSNERdesign
    @EROSNERdesign2 ай бұрын

    Great stuff.. love your channel... more Playmaker tuts please!!

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Can do. I'm planning on some shorts for individual actions as well as some larger stuff too

  • @emememe17
    @emememe172 ай бұрын

    thanks for making this video !

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Thanks. Going to be doing a new version of these to include a lot more stuff for ProBuilder soon.

  • @emememe17
    @emememe172 ай бұрын

    @@BlizStudio waiting for it

  • @jaiwi2054
    @jaiwi20542 ай бұрын

    Thank you so much. You're very generous and a great teacher.

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Thanks @jaiwi2054. I really do appreciate it.

  • @cyka2505
    @cyka25052 ай бұрын

    how can we find that particle system?

  • @BlizStudio
    @BlizStudio2 ай бұрын

    You can create it in your hierarchy. Right/control click > Effects > Particle System. So depending on what you want the PS to do, you can modify that to be anything.

  • @chriserony
    @chriserony2 ай бұрын

    Beautiful! But is there a way to make the frame rate on those flowers better?

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Hey @chriserony absolutely. You can definitely set up good LODs and more optimized materials, etc... Also some of how you set up your terrain, camera occlusion culling will be a big help as well.

  • @shripadaradhye9704
    @shripadaradhye97042 ай бұрын

    Hey I have playmaker which I get from one of youtube channel link and if I make game with it and publish is it ok

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Hey @shripadaradhey9704 - Absolutely!!! I use playmaker for my games as well as Hollow Knight was built using Playmaker as well. You can make all kinds of games!!

  • @shripadaradhye9704
    @shripadaradhye97042 ай бұрын

    @@BlizStudio thanks for the replay🙏

  • @emmanuartmoz
    @emmanuartmoz2 ай бұрын

    How are you? I want know do you guys have a aseprite curso for cyberpunk pixel art? Nice vídeo

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Thanks emmanuartmoz. I don't have a course. I love using Aseprite though and maybe should. Cheers and if you get started and want to share what you are working on, please stop by my discord. I would love to see what you create.

  • @emmanuartmoz
    @emmanuartmoz2 ай бұрын

    @@BlizStudio can you send me your discord link

  • @BlizStudio
    @BlizStudio2 ай бұрын

    @@emmanuartmoz discord.gg/DgUdNDT7KU

  • @Rav_Gaming_
    @Rav_Gaming_2 ай бұрын

    Bro way just non of all the tutorials work

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Hey @Rav_Gaming_ what's not working? if you need help, pop over and join my discord then hopefully I can help

  • @nobodycares9579
    @nobodycares9579Ай бұрын

    Maybe because English isn't your first language.

  • @lk-xr3hq
    @lk-xr3hq2 ай бұрын

    Where did you download the hollow circle sprite? Looking for one for my game and I can't find a good one anywhere

  • @BlizStudio
    @BlizStudio2 ай бұрын

    I just created it myself. You can create in any design app (illustrator, photoshop, etc...). Just create a circle with a line and no fill. Then you can export as a PNG and then import that into Unity.

  • @BUTTERFLY-bz8zm
    @BUTTERFLY-bz8zm2 ай бұрын

    It doesn't let me convert probuilder default materials, what should I do?

  • @BlizStudio
    @BlizStudio2 ай бұрын

    what version of Unity are you using? If you are using 2022, then you can go to Window > Rendering > Render Pipeline Converter. Then select both Rendering Settings and Material Upgrade. Then hit the Initialize and Convert Assets button.

  • @BUTTERFLY-bz8zm
    @BUTTERFLY-bz8zm2 ай бұрын

    I already figured it out, but thanks anyway @@BlizStudio

  • @avaobrien7222
    @avaobrien72222 ай бұрын

    honestly, you dont get nearly as much attention on your videos as you should. im going to start promoting your stuff on reddit so more people can be helped! thanks for giving us so many fantastic, in depth and well made tutorials.

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Thanks so much Ava!!! I really appreciate it. Definitely join my discord server and you can make suggestions on videos you would want to see.

  • @nobodycares9579
    @nobodycares95792 ай бұрын

    1:25 if I were to create multiplayer, would this global variable cause an issue in multiple inputs?

  • @BlizStudio
    @BlizStudio2 ай бұрын

    I don't really have any experience with Multiplayer. But from what I understand input controls will be dependent on an individuals own running copy of the game. So movement on one player isn't going to manipulate the player on another device.

  • @nobodycares9579
    @nobodycares95792 ай бұрын

    @@BlizStudio Understood, ill give it a shot. Thank you!

  • @robertban871
    @robertban8712 ай бұрын

    im wondering about this Jump that we have in the tutorial now, if i have my character jump off a house or a bridge or something like that, wont the animation play the landing before the character actually lands on the ground? how would i setup a Jump that allows for variation in Jump height?

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Several ways you can do that. 1. definitely do a ground check and if the player hits the ground then you can move into a landing animation. 2. Also if they jump off of something you can have a falling animation but don't have it loop unless it is an anim that is the player in a falling position and slight limb movement like arms waving around, etc...

  • @robertban871
    @robertban8712 ай бұрын

    was the Playmaker actions used to get the Input values a separate package? i installed Playmaker 1.8 and i dont see those actions. edit. nevermind, found them

  • @davidtourangeau
    @davidtourangeau2 ай бұрын

    Wow! Bite-size gold nuggets of knowledge! Loving it!!!

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Thanks!! Going to be shooting a newer version of these with more videos.

  • @davidtourangeau
    @davidtourangeau2 ай бұрын

    Thanks!!!@@BlizStudio

  • @zuprazazel4380
    @zuprazazel43802 ай бұрын

    While chatgpt can give you some comp erros it definetly is reliable for general code structure. Very useful

  • @BlizStudio
    @BlizStudio2 ай бұрын

    Thanks. I've started using GPT every day. More for writing than anything else ATM.