ABOUT Bliz Studio:
Hi! I'm Jerry from Bliz Studio LLC. I create video games, am an interactive designer, and also teacher. I'm always busy with one project or another. My goal with KZread is to share some of this knowledge, my projects, and updates as they come.
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Пікірлер
Is there anyway to make the brush less blocky, higher resolution, like this it's terrible
using UnityEngine; public class Slingshot : MonoBehaviour { public GameObject projectilePrefab; public Transform launchPoint; public LineRenderer slingshotLine; public float launchForce = 10f; private GameObject projectile; private Rigidbody2D projectileRb; private bool isDragging = false; void Start() { CreateProjectile(); } void Update() { if (Input.touchCount > 0) { Touch touch = Input.GetTouch(0); Vector2 touchPosition = Camera.main.ScreenToWorldPoint(touch.position); if (touch.phase == TouchPhase.Began && IsTouchOnProjectile(touchPosition)) { isDragging = true; } if (isDragging) { if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) { projectile.transform.position = touchPosition; UpdateSlingshotLine(); } else if (touch.phase == TouchPhase.Ended) { isDragging = false; LaunchProjectile(); } } } } void CreateProjectile() { projectile = Instantiate(projectilePrefab, launchPoint.position, Quaternion.identity); projectileRb = projectile.GetComponent<Rigidbody2D>(); projectileRb.isKinematic = true; slingshotLine.enabled = true; } void LaunchProjectile() { Vector2 direction = (launchPoint.position - projectile.transform.position).normalized; float distance = Vector2.Distance(launchPoint.position, projectile.transform.position); projectileRb.isKinematic = false; projectileRb.AddForce(direction * launchForce * distance, ForceMode2D.Impulse); slingshotLine.enabled = false; } void UpdateSlingshotLine() { slingshotLine.SetPosition(0, launchPoint.position); slingshotLine.SetPosition(1, projectile.transform.position); } bool IsTouchOnProjectile(Vector2 touchPosition) { return Vector2.Distance(touchPosition, projectile.transform.position) < projectile.GetComponent<CircleCollider2D>().radius; } }
Man I wish I had tutorials like this when I was a kid. Never too late to start though!
Thanks for tutorial. Do you have any opinion how can I use ProBulider within my project in unity?to get rid of clicks:)!
HII SINGONTON PARA SAVE GAME
Thank you so much for the lessons! You feed my inspiration in working with VR scenes on unity. Your style of explanation is simple, pleasant and understandable. I bow low to you. I am waiting for new lessons from you.
SO helpful especially that Oculus Integration is so confusing….. have a great day!
As easy as it gets, thanks!
What about adding custom controls like crouching, sliding or dashing
i am new in game development can you please make video pf like how to make walk , run, jump etc for a same charater thanks in advance
I followed along but when I press the key to flip the flipper it only works once? Any help would be great :)
Hello :) What is used to create the third person movement/controller?
based
Thanks, your vídeo is very good.
Thanks. 🙏
youre an absolute legend thank you
Thanks 🙏 much appreciated
How can anyone check whether that asset is mine or not ? 😂
Hi guys so I am having an issue when using first person controller. I wanted to make a ui but it seems like I cant interact with it even when Ive pressed esc. When I press a UI button the cursor disappears again. Help would be highly appreciated
Does not work anymore! Materials stay pink (on Windows Unity 2022.3.11f1), only switch to "Standard Shader" works! No "Tools" menu, no working "First Person"-Prefab. One FPS-Controller is only for mobile input (miss I something in the one million possibilities to create, configurate and mess up a project?)..... this is PITA! Looks like Unity change system relevant functions, workflows and assets every f***ing version....
So i made a procedural mesh terrain generation system for nothing?
i dont even have a starter assets folder
Thank you!
Hello, this is great! I want to add a musical shaker sound to both my quest controllers so that they become like shakers when the user shakes them. Would be grateful if you could please guide! Thank you
THX
but how can another script access the gameobject through the socket 😭
Wtf you do? Tje new Input system its an extra script, what you show is the Input selector.... Andnu use the Character controller, thats not in use of Player chars, only for NPC purpose... X.x) so, we dont lesrn nothing about the tittle video
Hey z-time3291, sorry I'm not sure I understand the question. Are you looking to do something for an NPC?
thanks from Brazil
Thanks!! greatly appreciated
Worked perfect, thank you!
Awesome!! It's pretty easy and you can do so much with it for sure.
absolute God
Thanks!! Cheers.
You have a great style of explaining the concepts. Thanks for your videos.
Glad you like them! and appreciate you being here. I'll be back at creating videos next week.
kind of odd how this was part 3 over something like hold shift to run lol
The character gets stuck when you jump without moving, any fix? (FIXED) SET MIN MOVE DISTANCE to 0
Thank you sir
thanks Zahed!!
You've been always a great help. Fast and straight to the point. Thank you for these tutorials.
Thanks @rekkimaru7!!! Cheers.
Great stuff!!
Thanks
Great stuff.. love your channel... more Playmaker tuts please!!
Can do. I'm planning on some shorts for individual actions as well as some larger stuff too
thanks for making this video !
Thanks. Going to be doing a new version of these to include a lot more stuff for ProBuilder soon.
@@BlizStudio waiting for it
Thank you so much. You're very generous and a great teacher.
Thanks @jaiwi2054. I really do appreciate it.
how can we find that particle system?
You can create it in your hierarchy. Right/control click > Effects > Particle System. So depending on what you want the PS to do, you can modify that to be anything.
Beautiful! But is there a way to make the frame rate on those flowers better?
Hey @chriserony absolutely. You can definitely set up good LODs and more optimized materials, etc... Also some of how you set up your terrain, camera occlusion culling will be a big help as well.
Hey I have playmaker which I get from one of youtube channel link and if I make game with it and publish is it ok
Hey @shripadaradhey9704 - Absolutely!!! I use playmaker for my games as well as Hollow Knight was built using Playmaker as well. You can make all kinds of games!!
@@BlizStudio thanks for the replay🙏
How are you? I want know do you guys have a aseprite curso for cyberpunk pixel art? Nice vídeo
Thanks emmanuartmoz. I don't have a course. I love using Aseprite though and maybe should. Cheers and if you get started and want to share what you are working on, please stop by my discord. I would love to see what you create.
@@BlizStudio can you send me your discord link
@@emmanuartmoz discord.gg/DgUdNDT7KU
Bro way just non of all the tutorials work
Hey @Rav_Gaming_ what's not working? if you need help, pop over and join my discord then hopefully I can help
Maybe because English isn't your first language.
Where did you download the hollow circle sprite? Looking for one for my game and I can't find a good one anywhere
I just created it myself. You can create in any design app (illustrator, photoshop, etc...). Just create a circle with a line and no fill. Then you can export as a PNG and then import that into Unity.
It doesn't let me convert probuilder default materials, what should I do?
what version of Unity are you using? If you are using 2022, then you can go to Window > Rendering > Render Pipeline Converter. Then select both Rendering Settings and Material Upgrade. Then hit the Initialize and Convert Assets button.
I already figured it out, but thanks anyway @@BlizStudio
honestly, you dont get nearly as much attention on your videos as you should. im going to start promoting your stuff on reddit so more people can be helped! thanks for giving us so many fantastic, in depth and well made tutorials.
Thanks so much Ava!!! I really appreciate it. Definitely join my discord server and you can make suggestions on videos you would want to see.
1:25 if I were to create multiplayer, would this global variable cause an issue in multiple inputs?
I don't really have any experience with Multiplayer. But from what I understand input controls will be dependent on an individuals own running copy of the game. So movement on one player isn't going to manipulate the player on another device.
@@BlizStudio Understood, ill give it a shot. Thank you!
im wondering about this Jump that we have in the tutorial now, if i have my character jump off a house or a bridge or something like that, wont the animation play the landing before the character actually lands on the ground? how would i setup a Jump that allows for variation in Jump height?
Several ways you can do that. 1. definitely do a ground check and if the player hits the ground then you can move into a landing animation. 2. Also if they jump off of something you can have a falling animation but don't have it loop unless it is an anim that is the player in a falling position and slight limb movement like arms waving around, etc...
was the Playmaker actions used to get the Input values a separate package? i installed Playmaker 1.8 and i dont see those actions. edit. nevermind, found them
Wow! Bite-size gold nuggets of knowledge! Loving it!!!
Thanks!! Going to be shooting a newer version of these with more videos.
Thanks!!!@@BlizStudio
While chatgpt can give you some comp erros it definetly is reliable for general code structure. Very useful
Thanks. I've started using GPT every day. More for writing than anything else ATM.