How To Get Rid Of Dark Spots In Your Glass Renders / Blender Glass Tutorial

Hey there, in this video I am going to show you how to get rid of dark spots in your glass renders in blender!
Dispersion Glass tutorial: kzread.info/dash/bejne/kYSq2bdqobDRY8Y.html
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My Website: philipkriegel.com
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My discord server for blender and 3D: discord.gg/5fWa4MqBBE
My portfolio on Artstation: www.artstation.com/philip2803
Music: www.bensound.com

Пікірлер: 31

  • @bannnz
    @bannnz3 ай бұрын

    i normally dont comment on videos, but this one deserves it lol. thank you for this, it was a lot more informative than most of the 30+ min videos

  • @VladimirRez
    @VladimirRez Жыл бұрын

    Thank you so much! such clear and useful information and tip!

  • @Sagiikae3D
    @Sagiikae3D7 ай бұрын

    wow great render setting!

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt4 ай бұрын

    Now this is great information ! Thank you ever so much !!

  • @pioter-ji1bo
    @pioter-ji1bo26 күн бұрын

    Thank you for this! I was going crazy thinking my glass shader is all wrong!

  • @7orange856
    @7orange856 Жыл бұрын

    Thank youuuuuuuu, i love this tutorial

  • @aonartofnafiz
    @aonartofnafiz Жыл бұрын

    Thank you so much. It really helped when I put some glass tube arrays in a transparent box and all the glass tubes looked too dark. This solved the issue with some tweakings.

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    I'm glad it helped!

  • @husseinali5144
    @husseinali514415 күн бұрын

    Thank you very much 💯💯❤️❤️

  • @jarthmer9227
    @jarthmer9227 Жыл бұрын

    very nice tutorial!

  • @Nicola5
    @Nicola5 Жыл бұрын

    Thank you for this tutorial!

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    You're welcome, I'm glad you enjoyed it :D

  • @lazylaje
    @lazylaje8 ай бұрын

    Thanks you fixed a problem that I couldn't find an answer to elsewhere

  • @moric4677
    @moric46775 ай бұрын

    thanks , that cleared my problem

  • @speltospel
    @speltospel5 ай бұрын

    thank you. good

  • @Benn25
    @Benn25Ай бұрын

    very good trick, thanks for sharing.

  • @MarcosLopez-dt7ul
    @MarcosLopez-dt7ul11 ай бұрын

    Thanks so much you save me!!!!!!

  • @7un6r0
    @7un6r0 Жыл бұрын

    Thanks the demo! Still a little bit confused about what the node of Great Than does here. Could u explain more specificaly?

  • @robertalexanderquinn9044
    @robertalexanderquinn90442 ай бұрын

    Smart

  • @kaleknelson8429
    @kaleknelson8429 Жыл бұрын

    I'm having a similar problem with an effect I'm trying to create. To do this effect I need two models to overlap, however when doing so I get this darx spot issue even when one of the models is completely transparent. Does anyone know how I could fix this?

  • @unggoysolid4363
    @unggoysolid43638 ай бұрын

    hello, how do you make those material with chromatic aberration??

  • @philipkriegel

    @philipkriegel

    8 ай бұрын

    Hey! I have a video on that topic, here it is: kzread.info/dash/bejne/kYSq2bdqobDRY8Y.html

  • @digiglow.animator
    @digiglow.animator4 ай бұрын

    hello philips, I am facing this similar issue in c4d and octane. can you recommend the solution please.. waiting for your reply

  • @philipkriegel

    @philipkriegel

    4 ай бұрын

    I sadly don't have any experience with both octane and cinema 4D. I would guess there's also light paths in octane, maybe they are just called a different name. Sorry but I can't give you a specific answer :/

  • @shura8817
    @shura8817 Жыл бұрын

    do you use an environment texture?

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Yes I do, for all of my renders and tutorials

  • @shura8817

    @shura8817

    Жыл бұрын

    @@philipkriegel I ask because you can have black areas from the environment. Why do you want remove them? It's natural to have them sometimes.

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    It's not about the black spots that occur due to the background, those areas won't be eliminated by this process Blender in itself calculates a fixed amount of light bounces, once those are done computing, and they did not find an exit path, they will be displayed as black spots (inaccuracies in your render) and by increasing the amount of bounces, you gove cycles more attempts of finding the exit path which ultimately gets rid of unwanted black spots. I hope I could clarify what the video is about, if not, feel free to ask further questions

  • @shura8817

    @shura8817

    Жыл бұрын

    @@philipkriegel yes ok that's more clear now about how they are unwanted. Thanks for your answer :-)

  • @TheNeo773
    @TheNeo773 Жыл бұрын

    Hi Philip, I've send you and email in regards to a card design. Maybe you can help me out. Your videos are so awesome!

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Hey Simon, I just checked my mails and weren't able to find yours, are you sure, you sent it to the right address?

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