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How To Find The SECRET DESERT BIOME | Valheim
I've discovered a secret DESERT BIOME in Valheim! Check it out!
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If one more of you melonheads comments on this video saying "erm well you see, the texture is the ocean and well er um obviously 🤓". I'm finding the most technologically impressive way to shove you into a can of cream corn.
@yvann5906
3 жыл бұрын
Nice discovery dude, that's amazing ! Not really related but the shaking problem when you go far out from the center of the world is from Unity3d engine and one of it's flaws. The same thing is happening in Rust.
@Enalius
3 жыл бұрын
@@yvann5906 Well, not exactly a flaw in Unity. All graphics use floats and float values are only so accurate. Its a rounding number problem. It takes significant effort to rewrite everything to work any other way.
@shervinsaji1975
3 жыл бұрын
If they make a new world on top ..that is the vines we see in the sky..that would be great!
@TopShelfBoxWine
3 жыл бұрын
@@shervinsaji1975 the vines are part of a large tree called the World Tree. It’s a real thing from Norse mythology.
@CodAv123
3 жыл бұрын
@@Enalius exactly, Unit uses a single coordinate system based on the map center. Unreal Engine 4 for example supports zones, with each zone having a local coordinate system for placement of geometry. The engine then converts these into player-centered coordinates, so the values before the decimal point don't get too large, leaving enough room for precise calculations. It's probably also possible to do in Unity, but as stated, would require some manual work.
It's amazing how much content they crammed into 1 GB.
@3hited
3 жыл бұрын
when I downloaded the game it was 572MB, I think they actually shrunk the game down from launch lol
@myname604
3 жыл бұрын
@@3hited There are only so many models in the game there is no reason for it to be huge. Most games are just so badly coded now days because of diversity hire. Plus there is no set map, that is the whole point of 'procedurally generated', it uses AI to generate the map to it builds it right in your own PC when you spawn for the first time and shares that map data via the server. It's basically a living digital environment. I doubt even it's creators even know the full scope of it's capabilities.
@timvenus5186
3 жыл бұрын
@@3hited thats the download size but then the acutal game files from updates and whatnot is a total of 1GB like they said.
@yaaweehoo
3 жыл бұрын
Joys of procedurely generated worlds!
@AussieZeKieL
3 жыл бұрын
It’s because the biggest asset (the map) is generated by the engine. Your install folder will be larger than 1gb
It's just the ashlands that, since you're at the sea floor level, is using the sea floor terrain texture...
@KirkTheStampede
3 жыл бұрын
I agree
@kenshisaan2207
3 жыл бұрын
yup just sea floor without water and surtling spawn because it's ash land but normally die in contact ou water
@TheWither129
3 жыл бұрын
But why is the ashlands spawning there? I have no idea what would’ve caused this
@12gagebuckshot99
3 жыл бұрын
But then he wouldn't be able to half ass click bait the title for views "I found the dev testing area" doesn't sound as exciting
@balaketheyoungin2076
3 жыл бұрын
@@TheWither129 it didn't spawn there, they prob put it there to do tests or prototypes
The fact that this game can load terrain far beyond the official limits tells me that the devs have plenty of room to expand the world, i hope thats a thing in the future
@LunarCrystal07
3 жыл бұрын
I thought the same thing, actually. Could be placeholder biome for expansion later on.
@Revenant483
3 жыл бұрын
They are planning to add 4 more bosses and each boss has their own Biome. Check out the creators channel to see some of the old models in use in earlier renditions of this game and other games he has tested. kzread.info/dron/azaALxztsTp6EFHLGFAM9Q.html
@-_Alyssia_-
3 жыл бұрын
@@Revenant483 the biomes that currently are in the game with no boss: ashlands, mistlands, deep north, ocean
@Revenant483
3 жыл бұрын
@@-_Alyssia_- True, we will wait to see what bosses will come from these unfinished biomes. I hope the Ocean will be Neptune. That would be an epic sea battle!
@-_Alyssia_-
3 жыл бұрын
@@Revenant483 uh wrong mythology but a big serpent like jormungandr would be cool
Here's my guess. The game world uses a seed for terrain generation much like minecraft. There's a forced fixed "world border" "biome" where the ocean starts and the water falls down and there's flat land. When you go out past that "World border ocean biome" the seeded terrain generation is still actively in effect which gives you this terrain. The terrain itself is just the ocean floor texture with the seeded noise generation creating those small hills and such. [biome_ashlands] is probably the default tag for the mini-map when the game doesn't know where you are. I think this is just a quirk of the game engine and not any WIP area, personally. Cool video though, I love OOB content from games, very interesting.
@yoadm3693
3 жыл бұрын
But does it spawn fire boys?
@saethone
3 жыл бұрын
@@yoadm3693 because they probably initialize the biome variable as ashlands (first alphabetically), and the initialization generates mob spawn points
@tarrs2766
3 жыл бұрын
What if there'll be some sort of portal, leading to the off-world biomes? Sounds like a legit way to add new biomes without expanding the map
@Rolpack9733
3 жыл бұрын
your default run speed is 7, i changed that value to 1000 for science, and yeeted myself so fast around the world that the minimap came up with [biome_none] so if the game doesnt know where you are it will just say that instead
@someoneudontknow3709
3 жыл бұрын
That doesn't explain the sand particle affect and as the person above me said the default biome is biome-none so with these two bits of knowledge we can deduce that it is probably a placeholder biome and the sertlings are there because the code thinks that it's is the normal ashlands out there
honestly if they make it possible to go on top of the big tree this well be by far theee best game in the world no cap
@jro3299
3 жыл бұрын
I flew up there and as I got closer thought I might be able to make a house......was not to be clipped right through the textures lol
@amicableenmity9820
3 жыл бұрын
I got to it through cheats...it's not solid.
@a.v.j5664
3 жыл бұрын
The ygdrassil? I doubt that they would make it interactable
@neonpeeper3601
3 жыл бұрын
They wont make this tree climbable because in nords mitythology it carries all worlds. Its much bigger that You think. I dont think that normal human could climb on it
@mbagattini
3 жыл бұрын
Rise above the mountains Light a fire in the sky Carry me to the hill To the top of Yggdrasil
When you're in fly mode you're automatically placed into ghost mode so that's why the surtlings weren't targeting you
@maya4good
Жыл бұрын
They follow you though in fly mode but not attack. I’m pretty sure they actually don’t have ai
@TooCool4You69
Жыл бұрын
@@maya4good unless it’s guy with range weapon 😅🤷🏻♂️
an observation, if you will...in norse mythology the realm of fire was called Muspelheim (Moo-spell-hame) and was home to the fire giants. Part of me has a theory that when you collect all the boss heads in the first part of the main game and unlock the path to valhalla, one of the challenges will be to defeat the fire giant Surtr on the plains of Muspelheim. From all observances of this game thus far, it seems like the developers have the tools to potentially craft all nine realms with their own bosses. Even though Valheim is still in alpha stage, i can see the potential for future DLC's located within the game through the central altar where you placed all the trophy heads to unlock powers. Of course, this is huge speculation on my part, without a shred of evidence other than a gut feeling, but there is the potential for such a thing to be created and that has me excited for the game. I mean, why else to generate a far land beyond the edges of the map full of rage and fire, unless someone intends to create a small pocket instance further down the road where we go toe to toe with the demon lord of the flame itself....Surtr. That being said, if.....and i mean a massive "IF"....you happen to stumble across a massive section of mist and ice in the valheim farlands (a.k.a. Jotunheim), i would be more confirmed in my theory that the valheim farlands are intended as placeholders for future DLC's that a player can only reach after completing the main game.
@carlitosdrums
3 жыл бұрын
Actually. Jhotunheim is the land of the giants. I think muspelheim is where surtor lives no? Like hell
@keevansixx4185
3 жыл бұрын
@@carlitosdrums heh...yeah, there were a lot of giants in norse mythology. Muspelheim was realm of fire giants, Jhotunheim was the realm of the rest of the giants. Hel was not a place, but a person. the daughter of loki. Odin and his bros made Helheim out of parts of the remains of their dad as a place to put her out of sight and mind, and gave her all the bad people not good enough to enter Valhalla or Folkvangr to keep her company. (though i find it ironic that Norse mythology and Greek mythology share a similar story pattern, the only differences are in world creation myths.)
@josemariaumana6722
3 жыл бұрын
Killed the 5 bosses nothing happen
@Kunnadah
3 жыл бұрын
Sounds great other than the dlc part
@Registered_Necromancer
3 жыл бұрын
@@keevansixx4185 misconception on Hel. She didn't just take the "bad" people. Scholars don't really know the true representation behind Helheim as there isn't a lot of saved information about there and the Prose Edda written by Snorri is slathered with Christian influence on the depiction of things and contradicts itself in some places. If it was only for bad people then why was Baldur sent there. I do agree that this may end up being Muspelheim.
Game dev here. I think I can explain a few things. So video games have a hard time computing large cartesian coordinates (X,Y) simple because big numbers are a pain to deal with. It's often times better to just round to nearest whole numbers or numbers that are more easily more divisible by 8. So rather than having a player at (1^10, 1^10) or a number that would cause a stack overflow. It's just easier to round the numbers down and use the carry bit and finish the computation. So in order to get the coordinates of a player first the engine has to do a lot of math. Well, sometimes when all the rounding and carrying is done the frame is already rendered. So you get this jiggly effect where the computer thinks the player is in one coordinate but has already moved before the computation is finished. So you get this rubber banding effect. To solve this a lot of games with a large map will move the environment instead of the player. So technically the player is always at (0,0) but as they are running, sailing or flying around the environment just moves towards or away from the camera. This is a really good technique so that the player never has to do big math as they move farther away from (0,0). Obviously Valheim developers didn't know or chose not to use this technique. And because the game uses procedural rules to spawn the biomes we get stuff like this. Obviously it's an area of the game not meant to be explored. I look at it like the devs saying. "Hey don't go here it's a waste of processing power."
@diobrando2160
2 жыл бұрын
That's not correct at all? When do you ever round to integers or numbers divisible by 8? There might be value in rounding to powers of 2 for very specific cases, but certainly not in general 3D transformations. Floating point numbers work fine except when they reach the upper bounds of their range, where precision is lowest, which is the cause of jittering and incorrect results in games. Obviously using higher precision types (eg double precision floats) will increase the useful range. There should not be any speed differences between operations on floats, regardless of numeric size. I don't see what stack overflows have to do with anything? the size of data types is fixed to X number of bytes.
@WarrenBey
2 жыл бұрын
@@diobrando2160 your last paragraph perfectly explains why SO happens. Proving my point.
@oh-no-itsOmar
Жыл бұрын
@@diobrando2160 I don't know much about what OP says regarding approximations, but I do know that the game was built using Unity which has a limit on its transforms and math calculations due it being only done in 32 bit ( think of a transform as the vector coordinates of an object in the game ). The engine itself is 64 bit but the transform math isn't, which is why if you get away more than 5000 units from origin you'll start experiencing floating point errors, and the accuracy of the transform location isn't accurate to a mm or cm anymore ( you can assume 1 unit = 1 meter ). This means that the location of any transform can change variably and cause the jitter you see the further away you go from origin.
@psps6623
Жыл бұрын
@@diobrando2160 Why did you put a question mark at the end of "That's not correct at all?" Are you asking a question?
I would love to see the game 4 years into the future and see how much they have added
@tavioli
2 жыл бұрын
now, would you rather go into the future and start fresh without knowing anything about valheim from now, and be able to stay there to play valheim 4 years in the future without realizing, or would you go into the future, see what valheim has to offer, and then come back to now?
@DEFELCT
2 жыл бұрын
nothing will ever beat first time seeing a troll but that would never happen again but hey look now im 3 years away from the goal and they added some small updates and 1 big one (hearth and home) i still havent replayed valheim im waiting until the new boss comes out
@tavioli
2 жыл бұрын
@@DEFELCT Same man, the first time a troll attacked me it A. one shot me, B. scared me shitless, and C. camped my body until the bronze age because I died in a pit. Fun times! :D
@tavioli
2 жыл бұрын
Ah and I didn't know bows existed until I had killed Eikthyr somehow
@timklafke4712
Жыл бұрын
@@DEFELCT well now is that time lol, just started replaying for the first time since release myself and I am addicted to the grind again
Its probably an area you can portal to from the ashlands or something along those lines. The crypts and burial chambers are located in the sky, way above the world tree because if you use the teleport command while inside a crypt or chamber it spawns you really high up in the air. When you teleport you always end up at the same altitude as what you were at when you teleported so this means the crypts and chambers are located above the world.
@bigbossadidoss8678
3 жыл бұрын
Interesting, and a very likely theory
@Hateious
3 жыл бұрын
Would make sense alot games when going through a door or cave hits a quick load. Then normally teleported to the area the devs made.
@dando541
2 жыл бұрын
Yeah you can clip out of crypts and burial chambers with sitting logs and you will end up falling for like 30 seconds
"cant find any mistlands right now" hovers over 4 different mistlands ...
@Jerasunder
3 жыл бұрын
lmao I noticed that in editing
@lostwayne8095
3 жыл бұрын
I see an arby player here
@roengchai-mura-sripol4026
3 жыл бұрын
For me is Near Bonemass boss..But right now i cant find 5;e boss location yet. been many plains biomes now
6:17 - the game isn't fighting you. You are simply so far out of bounds that the floating point system used for the coordinates of your character has to reduce location accuracy to not run out of coordinates - thus it gets all visibly jittery. Same happens with every game that uses a similar system - including skyrim - when you travel very far from the center of the map.
@Phoenixx327
3 жыл бұрын
so yes its fighting with him smh
@Curtharv
3 жыл бұрын
no, the game does fight you, if you go to the waterfall at the edge of the map just a bit before the edge there's a super strong wind pushing you outwards from the map. if you get caught by that wind normally you're a goner. Also instead of calling it a winds its more like a series of short teleports moving you a bit away from your previous position each.
@RetrovexOfficial
3 жыл бұрын
nnnnneeeeeeeeeerrrd
@Akos843
2 жыл бұрын
@@Phoenixx327 no it isn't. he just told it. You are not enough accurate in these enviroment.
@Phoenixx327
2 жыл бұрын
@@Akos843 can you speak English?
missed title oppurtunity: I WENT TO THE FARLANDS IN VALHEIM!!!
If they start adding other worlds like in North mythology then it makes sense that these big disc world's would be side by side but have vast gaps between them to stop travel by boat/foot
@travisk5046
3 жыл бұрын
Thinking the same, would be such a sick dlc to travel to a different world, like jotunheim (giantland) and fight giants, gather new materials, new bosses etc
@d4rk0v3
3 жыл бұрын
@@travisk5046 You just blew my mind with this one. Valheim Expansions: The other realms.
@nwordjoe9356
Жыл бұрын
@@d4rk0v3 honestly would be so dope. Especially with the new quest system they are adding. Tons of potential. Imagine a GOW easter egg or something lol
Man got so blared he decided to explore the land outside Midgard and found a harsh wasteland unconnected from the world tree. A true chad Viking explorer
So, Deep North, Mistlands, Ashlands, Desert, for the 4 final biomes? Would love to see a biome up in the giant tree in the sky, would be the perfect location for an epic final bossfight.
@XalaethMusic
2 жыл бұрын
i would love there to be a biome on the tree
@luisvazquez4397
2 жыл бұрын
Ygdrassil is the name of the tree. Final boss: Nidhogg. That WOULD be epic😊
I was definitely jebaited by the discord notification sound @12:01
They don’t target you if your flying
@SilverTwinkle
3 жыл бұрын
Welp, it's more godmode.
Makes me wonder if its a failsafe incase someone actually figures out a way to get to ground level past the water fall, then they run a bit and the game shoves them into a baron wasteland that burns them up.
@FirstnameLastName-hp4kw
3 жыл бұрын
Pretty sure the instant death is caused by the existence of a kill barrier that was well made
Nothing attacks you when you're in free-fly mode. You're otherwise invisible.
It's an unfinished area that probably kept expansion for Ashland's also might I remind you, Sir? "Early Access." Not to mention the game sticks to its lore it literally has flat earth, flat earthers are gonna love this from all around the globe XD
@bubba9384
3 жыл бұрын
Yea, i found out it was flat the hard way... longship right over the edge...
Given the similarities, perhaps this area was what the Ashlands were supposed to be before they changed it for a volcano like place? I honestly would prefer the South to be a desert instead of a region of fire, though. It's more akin to what we used to aknowledge in the world. But the game is set in Norse Mythology, so deserts might not be present for this reason while those sort of ashlands, they might be part of it. Still, all mythology aspects apart, the Vikings travelled to many places, not only they reached North America in the West, but they also sailed into rivers in Eastern Europe, reaching places like Ukraine, Russia, Caucasus and eventually ending up even in the Black Sea, the Mediterranean and the Middle East, where they probably got in touch with deserts and so forth. I don't know if those trips were recorded in their Sagas, but the Historic precedent is real. Vikings have been to deserts back in the day.
With 4 more bosses being added and each boss having its own biome, I very much envision a huge Sand Worm being one of those bosses. Bear in mind The Ocean is a Biome itself too! The best thing to do would be, wait for an update to be released, create a new world and then try and visit these places again to see if they change/ get new NPCs or effects 😁
it's just the ocean floor texture. Not going to be anything just how meshes are used. I love the video though and was fun to see what the out of bounds are like
@Jerasunder
3 жыл бұрын
I'm not going to completely rule it out, but I think you may very well be right. I've got some other Valheim content planned so I hope you'll stick around!
@gcook725
3 жыл бұрын
This is what I was going to suggest. I think the game just doesn't know what kind of biome to put there so it just uses the Ashlands biome and keeps the ocean floor texture. The shape of the landforms looks a lot like the ashlands, just without the water and with a different texture.
@dr1flush
3 жыл бұрын
@@Jerasunder this is the ocean floor. It would be kinda cool if there was just a enormous desert to cross with nothing like a real one tho
RE: Fire dudes not attacking you, while you are flying in debug mode, nothing will aggro you.
To me, it seems to be the prototype Ashlands, as in the first build of it, seeing as the terrain is similar(obviously omitting the color, which pretty much just looks changed to black for ash) and the enemies are the same. Although, using it as a base template it could certainly lead to a potential desert biome, which I would really like to see considering the new additions they could bring to the game like sandstone, oasis’, and potentially spices to make new foods or potions among other things.
Seems like they're just testing out new Ashlands features out there... e.g. heat damage similar to Mountain biome's freeze.
Now that's some pirate's of the Caribbean at world end type shit.
This could also be like a "testing" area used while they design the game, to test out enemy beaviors or something?
There's a fire resist potion you can brew in the fermentation barrels. I assume once ashlands is complete you'll need it to enter at first just like needing cold res in mountains; the death damage you were talking about is probably an early build of this. Should try going back out there with one of them potions in effect.
@dabearnoto6194
3 жыл бұрын
It’s nice for 5th boss too
@cheezesmoker8851
2 жыл бұрын
@@dabearnoto6194 did you get caught and put back into your mental home?
@dabearnoto6194
2 жыл бұрын
@@cheezesmoker8851no ur mom didnt want me to leave
I fell asleep while flying around the map last night and when I woke up I found this place and was sooooooo curious as to how I got there because I've never heard of it then YT recommends this video lol.
did you try running around out there with a wishbone equipped to see if there were any ores, treasures, etc spawning out there?...that's what immed popped into my head when you went to the southern desert area...I figure there's prob not but it'd be an interesting theory to test out...
@godsoffice5714
3 жыл бұрын
Nice also try Dervers Circlet from the merchant for I don't know probably uncovering any truth it kinda reminds me of the Ghost Lamp from Witcher III but it maybe just another head light lul
my ashlands actually has alot of sand on it with out going through this. i sailed to it before i decided sailing off the world. maybe some maps have a bit of sand on it?
First and foremost I just wanna say: First and foremost.
for those of you who are wondering, the surtlings DO actually attack you. The reason they weren't attacking him is because the way they detect the player has to do with the player touching the ground.
I knew about the “desert” biome when I sailed my ship right off the edge of the world. You know, for science.
I read that the map used to be much larger. So this may be the leftover area
@OzzyFang
3 жыл бұрын
I traveled 45 minutes off map. Lul
@TooCool4You69
Жыл бұрын
@@OzzyFang I travelled 11 hours and it’s doesn’t come end.. had to shut it off because my Xbox starting to making a fire 🔥😅🤷🏻♂️
"The game kinda fights with you" I'm guessing maybe this is floating point imprecision because you're just so far from the engine's zero coordinate? Although it's a 64 bit engine, so maybe not.
I think I can explain most of this... The game uses terrain generation, like most games these days, instead of a "Map"... it's basically a few different 'noise' sets that tell the game how high to make the terrain, and they use several overlapping noise files to keep it from looking repetitive. They use the heights of these terrains to do a few things, like set the water level and designate Mountains biomes. The terrain generation looks to be always present, no matter how for away you've gone. One thing to note, is that the heights of the next generated chunk of terrain is linked to the last one, so that you don't run into a sudden cliff when there's a mountain biome. The Deep North and Ashlands are not defined by the seed. While the terrain inside the biomes is randomly generated, the borders to these regions don't change. This means that there would be other normal biomes here if it wasn't for the devs specifically overriding the terrain generation. So, these function similar to the Mountain Biome, in that they overwrite the terrain gen. Another terrain overwrite would be the world border. It was probably easier to just let the terrain continue generating, than to end it entirely. So, they've probably made a donut shape that has a center whole the size of the world map, and is thick enough to not see the other side of it. This could technically be a new biome, just unlisted, and so it would show the last visited biome instead. This is a critically important biome and it would be one of the last biome rules loaded, so it gets applied ontop of any other biome that was loaded. Water would also stop being generated past this point. The deep north and ashlands use a similar masking feature to define them. They both probably use a circle and anything outside of that circle is their biome. Make the circle as big as the world map, then move it down slightly, and suddenly you're left with a crescent shaped bit of deep north poking out. It has to do these one at a time, so next do the same with ashland, but move it up. Now, you're left with a small cresent shape of Deep North at the top of the map, but infinite expanses of ashlands past the world border. The issue with not being able to stand still or shifting around outside the world border is pretty common though. Valheim uses floating point numbers to calculate your location. Floats are pretty accurate with small numbers, but get more inaccurate the further away from 0 you get. They work by having a set number of digits and a floating decimal (point). So, one valid number might be 123456, adding the point in could give us a very accurate location of 12.3456 . But, it could also go the other way, as 12345.6 . Now we can only move the player by .1 units instead of .0001 units. Any little thing such as gravity affecting the player suddenly is having to move the player by tiny amounts and the game has to guess where that might put you now, and those tiny movements of .0001 are now 1000 times stronger, since the number can only make changes by the tenths. Many large games get past this by either restricting players to smaller chunks that are links together, or by keeping the player always at 0,0,0 and simply moving the world around to make it LOOK like the player is moving. Game development is a fascinating thing to study. :P
Fly mode gives you ghost mode so you don’t get shot out of the sky
I think what this is is the terrain didn’t stop generating, so for some reason it uses ashlands, likely due to something with how biomes generate. Certain biomes only generate further out: meadows and black forest are the only two that can spawn at the center, except rarely mountains, and then swamp a little further, then plains and more mountains, then nearing the edge you can find mistlands, then at the northernmost edge is deep north, and southernmost is ashlands. I believe that due to these biomes being forced to spawn and others being unable to, only the ashlands will spawn as a way of preventing anything else from spawning that far out. I don’t know why there’s not just void or ocean, but i have no idea what goes on in that code
I dont think this is a new biome, but it looks like ashlands soil goes to sand at sea level, so this could still be regular ashlands, just that it is all below 'sea level'. Its extra weird just because there is no water there
Looks like a beta testing area for the Ashland, and would make sense they are testing heat effects as the flame metal ore will need to be used to survive it
I think those are some test maps the devs put there and make some experiments, maybe they will add some extra content in the future regarding those, i don't know, maybe they will make some fixed portals that will lead the player into those lands but, for sure it will be content for those in the future if they decide to put it. Anyway, those mobs doesn't react to you because you're in the fly mode, you need to exit the fly mode (Z key) and stand on the ground to be able for the mobs to detect you. Every mob detects player when it is spawn in the world, when using Z key (fly mode) game makes your character literally invisible but those textures and collision meshes of the player character is still visible to you and that is for easy fly through than just using camera alone without leading point (regarding that you can use the fly cam as well). So, when in the "Z-mode" and as you fly around you can interact with the map but the npc's can't interact with the player, and when you use just camera to move around you can't interact with map than just fly thorough, you just literally moving the camera and nothing else in that case and without loading the map essentials. That's will be difference between the Fly mode and Camera mode in any game so far. Let me simplify like this for those who are lost in my comment :D 1. Fly mode (character is invisible to the NPC's on the map and can fly around, in one word, character is tightened to the camera) 2. Camera mode (character stays in one place, camera moves around, player can't interact with map because he is literally standing still in one spot) I know lot's of people know that but Just in case someone don't, that's the reason why this comment is so long LoL Hope it helps a little and sorry for long comment, keep up the good work :D :D
A few theories: 1- the terrain is just procedurary generated and created. No "new biome" just a "Placeholder" One, problably because they antes beach or sand to be the placeholder. Creatures spawn either for a bug or because the biome spawn them. (most likely) 2- This is a planed feature not yet implemented. I immagine a special portal that takes you to the "dead lands" or the after life. So here is the final question. If "hell" is under you. What is on top of you, in the sky? Vallhala?
@zacharyrihner4825
3 жыл бұрын
the thing in the sky is the great tree that holds all the worlds in norse mythology there are all sorts of creatures in the tree and the stag is inspired by one
@Frank-mcdonaldDe
3 жыл бұрын
Hi there, Valheim creates the world with a procedural generated Landmass and Biomes on it. After that, it is raised up in a Circle, as you clearly can see in the video that the land drops straight down after passing the edge. So that what you see there is the ground of the Shores and Ocean. Normally there is no way to get there... so the game doesn't create these landmasses nor spawn creatures on it. If IronGate decides to create a bigger World then I think they can do it by making the Circle bigger. I hope you understand what I try to say....
It would make sense. Meadows, Forest, Tundra/Snowy Moutain, Swamp all we are missing is a Desert and (Tropical) Jungle Biome.
@SJSALT
3 жыл бұрын
And subterranean.
@Eliteshay
3 жыл бұрын
i found a mistlands last night didnt know it was even a th ing
@anonymerdackel8513
3 жыл бұрын
But it's a viking world. There won't be a jungle or a desert
@CrazyCircles1
3 жыл бұрын
@@anonymerdackel8513 Oh cool, so you are an expert on Norse mythology then? Or do you know the devs IRL and they told you that? Because the last time I read about Yggdrasil (the Tree that you see in-game when you look up) it says something along the lines of Yggdrasil stands in the center of all nine worlds. What they are and what they look like, I don't know, but you surely can educate me on that since you seem to be an expert on that topic saying something like that with certainty.
@alexanderfaber-rod7372
3 жыл бұрын
@@CrazyCircles1 well yeah the nine worlds are referring too mythical worlds not physical midgård (Earth) is were we live. The eight others how all the other creatures of Norse mythology but that’s irrelevant. Vikings only lived in Scandinavia and the settlements they had around Europe so they would never have seen jungles meaning they couldn’t have written stories about them and for deserts the closest desert to Scandinavia would be in the middle east and I don’t think any Viking who went to the Middle East returned so no vikings wouldn’t know jungles or deserts
Take a moment to appreciate that those fish survived falling over the edge of the world, those fish deserve respect. They didn't need ANY dev commands
Well.. they said that the end-game plan would be at least 9 biomes, each with their own forsaken bosses. The game is very promising, and very addicting as well. Been spending a lot of time playing it since release.
That 'Desert biome' is to Valheim probably what the Void is to Subnautica. Thinking about it, they could also spawn some kind of instant death monster like the Ghost Leviathans on the edge
I think the Mistlands have been removed for the time being. The areas I've visited have been deleted.
@voldemor007
3 жыл бұрын
Mistlands in still here on my world. I played and run through the boime just yesterday.
@Jomama7272
3 жыл бұрын
@@voldemor007 Maybe my game broketh...
@davibergamin5943
3 жыл бұрын
I found a Mistland on my map today, and for what I saw of this biome, I wish it was deleted
The surtlings weren't reacting to you because flymode makes you invisible, just like if you type ghost. They would probably attack you without fly mode on (but with god mode enabled so you don't insta die)
All you found was a PU outside of the kill barrier. That initial terrain was seafloor then you traveled into an PU where you're at the south of the parallel northern map.
"little" waterfall, yeah..
I had actually never seen the Ashlands until I watched this so seeing both of these biomes for the first time I would have to disagree. Same enemies, same heat effect, similar ground structuring. The only differences I see are lighting and ground color. My guess is that they were developing the desert biome first and then decided that a plain desert wasn't grand enough so they switched gears and turned that idea into the Ashlands. Just a guess though. Great video, btw :)
I'm going to try and go south, to see if there is a secret deep north biome there edit: It's just more ashlands. all of Valheim is surrounded by ashlands.
This reminds me of subnautica's map edges. Its also all flat when you reach a crazy depht, but you technically can reach it in survival (good luck with 3 ghost leviathans trying to prevent you from doing that)
The odd glitchy behaviour is actually a unity engine limitation; it's a number too large from the map origin and your position data gets messed up in rounding/floating point errors. As for the biome you found, it's likely also a bug that is so improbable to access without cheating that the Devs aren't going to spend time on it. Fun to theorise there's more content though 🙂
Have you flown to "The Big Tree" to see where it's coming from?🧐😲 I wonder if anyone has.🤔 That's something I may try soon.😄
@xprp144
3 жыл бұрын
It's a background image not an actual object. No matter how far you fly out it will always be there since it's just an image slapped onto the sky
@conniee.
3 жыл бұрын
@@xprp144 Oh, really? 🤨Dang, that's disappointing.😒
my friend, it's a Procedurally Generated world. what your exploring was generated via a randomizing script. it'll have all the class enharetence of any other biom. The devs said they left it in there for the hell of it. The surtlings aren't targeting you because your Flying, nothing agros you on the flight. What your probably looking at is the default land class rendered without any of the "biom spesific" extentions
Says he's heading north...proceeds to travel a solid north west direction
Maybe they're planning on adding things to the game as it goes on. Maybe even mounts?
@beastmasterbg
3 жыл бұрын
They will add 3 biomes this year. It's in the future patch plans
@TheDwarfishjoe
3 жыл бұрын
Wow what a thought... adding content to an early access game?, my mind is blown lol
@cptblack9801
3 жыл бұрын
@@TheDwarfishjoe hahaha lmfao, ikr what a idiot😂😂
@FatalFist
3 жыл бұрын
Most likely, 4million players and people think they don’t plan to do anything else?
@FatalFist
3 жыл бұрын
@@___meph___4547 Oh stop with the PR antics, this is why people got hyped over Anthem and wound up utterly disappointed XD
You haven't discovered anything. This clearly isn't a biome, just the end of a procedurally generated world-space.
@paddington1670
3 жыл бұрын
......like in every game since 3d worlds were invented......
@BubbaNak
3 жыл бұрын
Also, the jittering comes from being so far from X=0 Z=0 the engine has a hard time calculating exact position with such large figures.
@deathrow0888
3 жыл бұрын
@@BubbaNak Actually, it comes from the "end of the world" mechanics. without debug and god mode, that huge waterfall at the end of the world naturally sucks you out and off of it, killing you, and it seems that said "sucking" mechanic is just everywhere outside the world borders.
Now that the Ashlands update is out, I explored this again, and now it is the wip Ashlands with the greenish black texture and red sky and the soundtrack, it is interesting.
"this seems like a lot of effort for nothing" says the guy in a biome for which zero effort was applied
Maybe it's a nod to ''Pirates of the Caribbean: At World's End"
@FabulousFemFiend
3 жыл бұрын
Vikings were flat eathers
I just think this biom is a developers playground to test future updates
@lauralauren2402
3 жыл бұрын
Sounds fun for the developers!
So you went to the edge dropped down and continued out, which was very interesting. If you drop down off the edge are you able to go thru the waterfall underneath the world map? Is there anything at the center?
heh, what could be cool is that after beating all of the game you can craft a sandsailer, and travel beyond the world on the dunes to a different one, potentially one of the worlds you already created.
i don't see how they're not identical outside of a recolour xD
@1kili2
3 жыл бұрын
not even a recolour, just look underwater in the ashlands its completely identical, and this is waaaay below the games general water level so i feel its literally just underwater ashlands without the water cause of the world edge
It is an artefact of the procedural generation, kind of like the farlands were in minecraft, it is defaulting terrain generation to the ashlands most likely due to the ashlands being the last entry in an array of terrain types and the number generation is beyond expected values and being reduced to the max value it will accept to prevent fatal errors
@fortheloveofking
3 жыл бұрын
That and the ashlands don't generate a billion trees and rocks
7:48 hold up that's how Doctor Strange learned to use his powers
I think it's just the terrain used underwater
I was there, it's real
it looks like an error from the procedural generation than something intencional
Yeah. I would not be surprised
Future desert biome perhaps
12:02 The power of christ compels you
Oh man this is triggering flat earthers 😂
So this is the place where vikings souls go when they jump over the edge of the world
earth confirmed flat
it's just a train around the playable environment of the game. the reason you could find anything to interact with there is the procedurally generated Components of the game.
It may just be the mesh honestly. Cause the two terrains looked similar but obv, the second had no water. I know in Conan the whole upper right section of the exiles map is just dungeons and places you go that load. So this could be a mesh, but idek. Still really cool to see.
Congratulations you found Australia
I've always assumed that they plan on expanding the world we're currently able to walk on. Could be that or something else entirely
So the game is procedurally generated, and the biomes are conditioned by distance from the center of the map. It is likely that the procedural generation isn't programmed to "stop", but outside the bounds of the map, it seems the generation defaults to an ashlands biome value. This is why the terrain topography is similar, as well as the biome designation in the map. But the texture loads likely don't work outside the bounds of the map, so it defaults to an ocean floor texture. Basically this environment is a default setting that the procedural generation resorts to when generating outside the map. It's likely not even something that's programmed. It could be a series of null values that default to random ones when the generator no longer knows what to do. If they were to turn off procedural worldgen outside of map boundaries, this wouldn't happen.
The mobs ignores you while you’re in free fly, and also there are surtlings in Ashlands so yeah it is pretty much Ashlands
This is just ashlands biome generating past world boundaries with ocean floor textures. definitely nothing to do with desert but still neat. If you've ever used the seafloor walking boots mod you'll immediately realize this.
Imagine the world is connected to the tree and towards the end you cut the branch that holds the world and it falls down, level with this biome to explore.
Seems more like just the bottom of the ocean texture, also stuff won't target you while flying.
(Old Norse: “Múspellsheimr”) was created at the same time as Niflheim but it was created far to the south of the world in Norse mythology. Muspelheim is a burning hot place, filled with lava, flames, sparks, and soot.
I hope that in the future there’ll be a way to travel to the massive tree branch above the world. Some way to climb it or something.
Imagine walk into that dessert biomes and then suddenly it changed into mad max game
I tested this for science also. Just a tip, the higher you fly and move forward you can get around the world faster. Great vid.
mobs dont attack you when you're in debug fly, if you're wondering why there was no aggro
Valheim dev's do this kinda stuff for everything. They have console commands for items as well that arent supposed to exist.. It's basically a testing zone for them.
Yeah I found this place last week. Thought it was weird and it goes on forever. I went straight for about 20 min no change. If anyone goes out there make sure to type in you get your corrodents so you can tp back to the map lol. Or just do 100 100 should put you somewhere in the world
@seraph2018
3 жыл бұрын
Edit. Just put in 1 billion 1 billion and watch the game be destroyed lol
Once you hit a certain hight when lowering the ground you will get the beach sandish look and since you were over -9000 is why that ashlands looked like desert.
clearly its just the ashlands biome with the sea floor texture over it, its not as different from the ashlands as you make it out to be. it's like saying a yellow camry doesnt at all resemble a blue camry. it still gives coal when you dig, it still spawns surtlings, and the shape of the land is exactly the same. i dont think theres much to see here
The surtlings didnt aggro because you were flying. You can fly right through a goblin camp and they wont react.