How to do Charge Moves in Street Fighter 6
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#bison #streetfighter #sf6 #fgc #season2
Streaming most days on / tyrant_uk
If you need any specific tips let me know in the comments and I'll try and help where I can.
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Пікірлер: 56
Anyone else excited to spam headstomp + devils reverse when Bison drops? 😅
@AnthonyBottari
Ай бұрын
I hope I can still Devils reverse into knee press as a combo
You’re the only person to address how to do normals into charge moves and getting used to the timing. Thanks for that mate
Guile in SF6 is easily the sauciest he has ever been in a mainline SF game. IMO, people are missing out not trying him out. In addition, the drive system allows SF6 Guile to play extremely aggressively. Full screen zoning? Whassat? SF6 Guile only knows in your face rushdown zoning 😂
@tyrant_uk
Ай бұрын
SF6 Guile is definitely something LOL
@dhayris160
Ай бұрын
That's cap. SFV Guile had just as much sauce as SF6.
Thank You so much man, first guy to tell that you actually have to hold button for a certain amount of frames before doing a move, immediately helped to finish my combo trials with bison, cheers m8!
the thing that got me better with charge characters was the idea that "at least I'm blocking while I prepare to do this potential special move". like the playstyle is inherently defensive because of this. Embrace it at first and then turn into an offensive tool once you have the timing down. I used to HATE charge characters, but once I understood the charge motion, they've become my favorites to play, especially in Street Fighter
Charge has always felt so natural to me! Great video nonetheless!
@tyrant_uk
Ай бұрын
Thank you!
Excellent video!. Can't wait to have Bison back! One thing that helped me a ton when learning charge moves is similar to how you mentioned. 45 frames to charge when i looked at that smd how the game is 60fps it clicked for me. Like i didn't need to "hold back for 2 seconds" like we were told as kids at the arcade..then it became more so of making sure i was hitting the direction and button simultaneously.
This came at a perfect time. I just subscribed Tyrant
crazy we have the same taste in characters. back in SFV i played Bison now in 6 im playing Juri waitin for Bison to drop
@tyrant_uk
Ай бұрын
Good taste sir!
Bison should probably be the easiest character to play with charge moves imo since only two of his moves are charge now and all his supers are motion inputs.
@Syrnbjorn
21 күн бұрын
Psycho crusher and shadow rise are his only charge moves now. You MUST be blind. @@paapa-kofiagyekum1814
Great work!
@tyrant_uk
Ай бұрын
They should just make Bison pure charge, except for his new move. What I believe for a product, don't change what wins, if you want to add to it no problem, you can experiment with that.
@tyrant_uk
Ай бұрын
I feel like they're done with pure charge characters apart from Guile tbh
@andyknigth
Ай бұрын
@@tyrant_uk but that reduces the versatility of inputs, characteristics, personality, personal control, skill, and quality. To implement the product life cycle, I need to be the project manager there. Damn!
Thanks alot man! Sf6 is my first 2D fighter and I was planning to play guile, this guide helped alot. Also, quick question would it be better to turn on button release input or turn it off?
Just follow the ABCs. Always Be Charging. Down back is your friend. The skill isn't doing charge moves, but rather when you are charging them. A great example in SF6 is Guile sMP, bFP, to Flash Kick. You never see the charge because it starts as soon as sMP is pressed and ends with a standing Flash Kick if timed right.
@tyrant_uk
Ай бұрын
I've played charge for years but never heard the ABC line, I like that haha
When I’m in a combo and try to connect a a crouching attack (like bison cr.mp into psycho crusher) I always seem to drop the psycho crusher input. I know that im holding the input for more than 45 frames, am I doing something wrong?
let's go
@tyrant_uk
Ай бұрын
Bison soon!
I play guile on modern because I'm ass
@AnthonyBottari
Ай бұрын
You're only "ass" cause you chose the easy way out .
@Chalk-Guy
Ай бұрын
LOL. Nothing wrong with Modern controls my friend.
@AnthonyBottari
Ай бұрын
@@Chalk-Guy yes there is .
@Chalk-Guy
Ай бұрын
@@AnthonyBottari 😁
What does even 45 frames even mean while charging? I can see it in trainig i perform the moves, but its not there in a real match? Do i count back steps? Seconds? How does it transulate?
@Juggernaut76
24 күн бұрын
You don't count it, you practice it until you just know it. You develop muscle memory for it and it just happens like throwing a Hadouken. Pick any charge move that ends after a target combo and start charging as soon as the first move comes out. Finish the combo with the charge move. This will burn the timing into memory. Guile for example cMp, cMP, any Flash Kick.
I was really disappointed with knee press being a QCF now, firstly feels like charge erasure secondly if it has to be a motion it should clearly be a QCB
Always wanted to play a charge character but can never get the hang of it. Is it easier on a hitbox? I have a kitsune but never learnt how to use it
@tyrant_uk
Ай бұрын
Yeah once you're comfortable you can charge quickly and easily on hitbox
@jzazf6207
Ай бұрын
@tyrant_uk cool man. Great video. Wish there was some UK tournaments
@The_Pantologist57
25 күн бұрын
@@jzazf6207I play on hitbox, I come from using stick, I have just 2 issues with hitbox. It's more of a me problem and not a problem for everyone though. I focus on input speed then I lose precision, I focus on precision then I lose input speed. Stick eliminates most of the precision factor for me so I would mainly just have to focus on my input speed. I honestly think hitbox is better played on 3D fighters like Tekken or DOA or something.
@jzazf6207
25 күн бұрын
@SOUL_KROMANCER I was on a hori stick for sf5 but am on pad for sf6. I really should learn hitbox but just don't have the time or patience. I definitely hear you about the precision thing on hitbox.
@The_Pantologist57
24 күн бұрын
@@jzazf6207 I know what you mean about not having the patience to learn hitbox. That's what I want to get for my next stick though, the Hori Alpha. Before I had hitbox I had the Mayflash F500 stick but our family's rat dog chewed the cord😭
Unless the moves have better frame data or damage, what's the point of charge characters anymore?
@Guitar-Dog
Ай бұрын
It's a different way to play... I love Oro and he has charge fireball and DP... It's also easier to hit confirm, crouching lights into DP with a Z motion is hard compared to lights down to up charge.. I really love them but hated them until I played one, big band being my first
@Guitar-Dog
Ай бұрын
It's just personal preference.. 'Unless the games have better combos or characters, what's the point of old games?" Why not it's fun to have different play styles and inputs
@tyrant_uk
Ай бұрын
At this point it's legacy and these moves usually offer some kind of benefits that input moves don't
@darkshadow8827
Ай бұрын
They actually have some benefits for example charge anti airs like guile flash kick automatically crosscut unlike regular motion anti airs were you have to manually do a crosscut
They need to get rid of this type! Thank God MK doesn’t have any charge characters
@tyrant_uk
Ай бұрын
A part of me would be sad if they removed charge from SF not gonna lie lol
@lordronn472
Ай бұрын
@@tyrant_uk I don’t care about SF that much but I would be sad if MK had this stupid and really unnecessarily difficult type! But if this exists than yeah at least keep it in SF of KOF games
@jojo2267
Ай бұрын
Here comes the MK shills, My guy your game has literally baby inputs for casuals. Requires 0 execution and every character plays the same ffs. Some bullshit string into ex special cancel to extend combo after a micro dash isn't special skill. Sf6 charge characters are unique and only for folks who want the challenge unlike MK1 where the only challenge is to get more than 1000 players playing the damn game. Thank God says the Rat, Keep crying all you want MK will never have the depth nor the polish the Japanese games have. But hey good luck with your back forward input
@runbaa9285
Ай бұрын
@lordronn472 MK's inputs are ironically way harder to do overall because of how simple they are. It ironically makes buffering really hard, especially since a lot of inputs have to be done from neutral. In addition to input windows that are so generous, it makes things prone to misinput 🫤... I really long for the day MK ditches their unecessarily difficult input system. Charge characters have always had the charge as a balancing factor precisely because a charge 'n release is easier and faster to do on reaction compared to motion inputs. A shoryuken on reaction is hard to do, especially for beginners. A flash kick on reaction is not.
@lordronn472
Ай бұрын
@@runbaa9285 and yet I prefer that over these inputs and types! Charge is the worst type a character can have!