How to Create Ultra Realistic Skin Shader in Blender Using Free Textures (Ultimate Guide)
In this video we're gonna create ultra realistic shader using only free textures in blender, really easy and clean
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Free Textures: www.3dscanstore.com/blog/Free...
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Let me know if you want any tutorial, i'll cover it in the upcoming weeks.
Leave a comment down below if you have a question :)
00:00 - Intro
00:36 - How to Download Free Textures
01:04 - How to wrap textures around the face
03:40 - Exporting the models
04:03 - How to bake textures with Xnormals
05:42 - Making the base shader for the skin
06:47 - How to improve the skin shader
08:16 - How to Add HDRI Map to the scene
08:32 - Fixing the Textures Issues
09:37 - How to work with Clone Brush
10:05 - Adding Micro Normals to the shader
09:40 - Adding The Flesh
10:00 - Sculpting The Caruncle
11:03 - Outro
#blender #Tutorial #texturing #shader #realistic
Пікірлер: 118
What tutorial should i do next? :D
@AhmedFromMS
Жыл бұрын
can the next tut be about the tricks that are used to render materials like a pro in blender in both Eevee and Cycles?, if there are any tricks for it (Cycles)?, and thnx for the prev tut ❤❤
@mainkate7253
Жыл бұрын
Hair and rig)
@AhmedFromMS
Жыл бұрын
@@mainkate7253 No he better do what I said sorry but it's better cuz we need to learn these tricks then hair and rig 😊😊
@CyberSex
Жыл бұрын
The most realistic hair possible for animation.
@AhmedFromMS
Жыл бұрын
@@CyberSex C'mon dude what I said is what really needed be tolerant 😊😊
Awesome! great to see your making such good use of our textures!
@PixelicaCG
Жыл бұрын
Thanks :)
@hzc54188
Жыл бұрын
bro do you have free teen textures
thank you very much! I've been waiting for such a lesson for a long time!
Thanks for the high quality information!
You are a real superhero for this. Very clear and to the point 😁
@PixelicaCG
Жыл бұрын
glad you liked it :)
Very well done man, thanks a bunch!
For anyone wondering, it looks like you need to make all the maps just using the "Bake Base Texture" option, since they're all already made. Awesome tutorial thanks!
Best damn skin tut for blender I've seen so far! 👌
whatever content u create i will always watch it. ♥
Yes! Thank you for this. And didn't think I would download xnormal ever again. 😅
Outstanding video man! Subbed.
So GOOD! man i loved this! i have so much dificulty to unwrap around texturing xyz
Thanks! Really helpful!
I knew you are a hero and should make a tut for us about free textures, thanking you or even cheering won't be enough to appreciate this work but Good Job 👌👌👌
Honestly? I wouldn't have thought of this method xD Thanks for showing ;D
Great! Thank you so much!
that's impressive work
Amazing amazing work
OMG DUDE!!! THANK YOU
THANK YOU SIR
amazing and fast!!!
thank you .. thank you
This is the most realistic skin texture I've ever seen😍😍
I can't believe xNormal is still around
Really great and detailed tutorial! But any workaround for other skin pigmentations?
perfect
Thank you so much ! I’m gonna try this right away. I have a question is it possible to paint after on top of this ? ( like putting some make up ) with blender or armor paint ? Hope can someone answer me Thank you 🙏
great,amazing,wonderfull,awesome......
yea skin shader is no joke.... not to mention eyes hair, and everything else. thanks for sharing!!
Question... Would it have been quicker to fold the face uv in half, stretch into place then unfold the face?
I have crrated a glass shader with imperfection and i wont to extort it for unity but i have no idea that how can i bake glass texture in to a image so that i can use that in unity. Please if you know about this help me
Please when i generate maps in Xnormal, theres a not : Sorry this fbx mesh imported only supports triangle/quad faces and the mesh has a N side face, please triangluate before import
have you got a tuto on adding mouth cavity teeth eyes and rigging all that ?
THATS SOME AAA texture RIGHT THERE!
Very helpful! Can you create more than one variation with this technique, or will all the heads using this shader look the same (since you’re using just one set of textures)?
@andreasschultze6644
Жыл бұрын
Of course it'll look the same. Otherwise you need to paint the maps differently in Photoshop or something.
Can i baking normal from multires?
Can the finished material be taken over in the Unreal Engine, with all the information?
can this software increase texture size too i mean low res nd pixelated texture
Wouldn't it be easier to make a skin material shader with a mix node using color attributes to blend different skin materials for face, limbs, scalp, palms... etc? Then bake this shader down?
se podra hacer esto trabajo en blender 2.79 ?? en modelos de pes 2021.
So I'm following along using a custom Daz3D character I created. The issue there is that some of these maps you mention are not included. Translucency and Cavity, to be exact, so I swapped in Subsurface Scattering and Bump, respectively. Am I doing it wrong? The results look a lot better than when I started, but not where I would like them to be. Also, how would I darken the skin tone back down? The previous setup I used involved a Hue/Saturation between the Diffuse and Base Color Input, but it doesn't work now. I even tried inserting a Gamma node, but not sure if that's correct either. Not sure if the SS map is impacting this or not. Help?
@spacekitt.n
2 ай бұрын
different daz vendors use different shaders and different maps. its all very confusing and i wish there was a guide or product that could transfer the iray shaders to look as good in cycles
i can't deal with the sub surface part it keeps being white for me in those part
Thanks Pixellica..Do you know whee I can find a full body nude uv map for female and male biped??
Hey, Do you know a place , where we can get free human skin alphas?
Still who has a train to take, but thanks for the little software for the normals, next tutorial.
Important question that would help other beginners like myself: Q: What is the main use of xnormals? After you have wrapped the texture map around the face model at 3:31 seconds, couldn't we just continue arranging the uv maps till it wrapped perfectly around the head? I dont understand why we need to use xnormals after when it gives the same texture look at 5:55 seconds ? What happens if we dont use xnormals? Thank you for taking the time to answer this
@louisbourgeois4234
Жыл бұрын
I think that baking textures can be faster to render and maybe after baking them we can add more detail (I'm not sure but maybe). And Xnormals is faster than blender
@veniaminkarach
Жыл бұрын
in production, when you have dozens of models with same UV`s, but with different shape of one, it`s so useful to have already pre-done "right" textures for all heads that you have. In that way you don't need to rearrange UV`s of each head you are going to texture. Hope it helped :)
Bake luminance doesnt work for some reason :/
niice
Dope tutorial🔥. What about female characters?
NGL I think if I dropped a tab of acid and peaked while watching this video, I would probably confuse this with Silence of the Lambs. Very interesting video tho!
Can we get one tutorial for darker skins 🙏🏽
amazing! why do you use overlay blend mode for mixing the 2 normal maps? wouldn't 'add' be a more correct and realistic option?
@andreasschultze6644
Жыл бұрын
No. Adding or even overlaying is wrong and just a lazy method. There are nodesetups that produce real normal map mixing behaviour.
@PixelicaCG
Жыл бұрын
Add just adds it on top of the other one and washes out the image but overlay actually mixes it (as long as it's on non color) and add the details to the the first normal map, you can test it for yourself on a flat plane to see the difference, there are other more legit way to do the mixing but too many nodes just makes the process complicated for people and i wanted to make the shader as simple as possible.
@redphantom2670
Жыл бұрын
@@andreasschultze6644 i know there are better ways to mix them but can u tell me what is wrong with overlay tho? when i try mixing it with overlays and changing the factor it mixes it without ruining any details on the first normal map so what's wrong?
@danielliberty7559
Жыл бұрын
@@PixelicaCG I'll try, thank you!
@andreasschultze6644
Жыл бұрын
@@PixelicaCG i get why you did it like that for the Tutorial. Maybe you could have Said „for an easy and quick way, we use the mix node Set to overlay. For a better working Solution Click my normal map mix video“ :D more Content !!! ;)
why there is no final result? how is it a guide without showing actual result?
@redphantom2670
Жыл бұрын
it was shown at the begining of the video and in the tumbnail tho.
When we 3-d print it will it be textured ? That what I’m looking to do.. I need texture on 3-d prints
nice, now we need a free female version lol. Thanks for the tip.
@brobocops
Жыл бұрын
PRO TIP: you can download anything on the internet for free if you know where to look.
@macgruber4689
Жыл бұрын
@@brobocops what a tease
@24framedavinci13
Жыл бұрын
@@brobocops link please
@PixelicaCG
Жыл бұрын
I think he means torrent which is true lol
it say free for any private or testing, not for work....
Your tutorials are good but you don't show the final results in a presentable way that will leave you drooling
0:56 - New guys will be like... Wow...!
Wait I thought when you just overlay the normal map textures like this, this will lead to false behavior.
@andreasschultze6644
Жыл бұрын
yeah it will. But I think he took the shortcut for the sake of the tutorial. It's quite complex to mix Normal maps, but you can built a working nodegroup and save that for future projects.
Way too fast bro ... first time I had to watch a video at
I dont understand how anyone comprehends nodes. It's so damn complicated.
it still looks like plastic though. the sss isn't very good
Dude please slow down. Good tutorial but gawd where you running. I got burnout only watching the video while trying to copy along
Are your angel??
I don't understand why you're not just adding a new UV channel and doing emit bakes from the edited UV to the target UV's you want right inside blender. You made this way more complicated with xnormal than it needed to be.
@veniaminkarach
Жыл бұрын
in production, when you have dozens of models with same UV`s, but with different shape of one, it`s so useful to have already pre-done "right" textures for all heads that you have. In that way you don't need to rearrange UV`s of each head you are going to texture. Hope it helped :) +xnormal is much faster than blender bake, especially 16k textures
XNormal does not work on Linux. Another good reason to use Blender instead.
its not free anymore :D
Yuvï
Bro this is PS texturing not Blender.
Why do every CG people suddenly believe that we are interested in their faces and trendy mysteriously lit computer rooms?
@veniaminkarach
Жыл бұрын
oh, man, I'm so sorry yo parents are gay :((( tf you even opened that video thooo
Dude you talk waaaaaay too freaaaking fast , slow down a lil bit
these kids don't know how to teach.. youre assuming people watching know a lot of things.. thats not how you teach
Help Ukraine 🇺🇦🇺🇦🇺🇦
@nequeillud9336
5 ай бұрын
100, 500, 1500?
this maps aren't free in 3d scan store anymore, can anyone plase send it to me with email??
Great video man. I started a discord server for Blender KZreadrs. we already have several big Blender creators on there. I want to send you the join link, but what is the best way to contact you if you are interested?
@PixelicaCG
Жыл бұрын
Thanks man i enjoy your videos too, that's great, if you could send it to my instagram @pixelicacg or majidred2011@yahoo.com that would be great, thanks
@PIXXO3D
Жыл бұрын
@@PixelicaCG ive just sent it to your email
@PixelicaCG
Жыл бұрын
@@PIXXO3D Sorry man i haven't recieved anything on my email, could you send it to my insta @Pixelicacg or my other email majidred2011@gmail.com?
@PIXXO3D
Жыл бұрын
@@PixelicaCG sent
wonderful. YT ranking services > Promo-SM.