How to Create Clothes and GAME ASSETS in Blender (Aryan Tutorial)
Ойын-сауық
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Пікірлер: 39
a full series on game assetts would be hella appreciated yano 👌🏼😅
@FedePohl
Ай бұрын
Yeah, there is no info on yt about 3d modeling for games. Everything is "Subd for 400k polys and tris are forbidden"
@icewm1474
Ай бұрын
then I'd convince myself to actually finish one of his videos lol
@Viliam_Rosca
Ай бұрын
GAME READY ASSETS is the thing we need
@FII3VY
Ай бұрын
@icewm1474 how can you not lol ? these are the type of videos i wish were and hour or 2 long, roll a joint kick back and actually learn something as opposed to most other blender tutorials 👌🏼😅
@KrestenGiese
25 күн бұрын
It's nothing different. You already have the tools you need, just go make something and optimize, and most importantly, let your textures do the heavy lifting with baking and normals. Boom, there ya go
Really nice tutorial! Modelling, UV mapping, adding details! Looking forward to PART 2 for texturing! 😊
The part of the hat you are referring to at 2:00 is call a brim.
Alternatively if you do have something like Substance Painter you can paint the details with a height map - but yeah thats a big if since Adobe Another option is if you do the low poly right in terms of topology, you can duplicate, subdivide a few times then use the sculpt brush with the cloth tool to add the creases then do a full high to low poly bake
@Specter_1125
21 күн бұрын
A mutiresolution modifier is one of the best bets for sculpting wrinkles. You can bake a normal map directly from a multi resolution object’s higher level of details to a lower one.
Part 2. Yes please.
Hell yeah for part 2!
Yeh, Bro. It's very interesting. Realistic wrinkles on the cloth it's what we need. Thanks a lot!
yes bro. Part two. Thank you a ton.
Glad to see you back, nice sharing
Excellent tutorial..very good techniques to get good topology of objects.
Make some Tactical helmet like in SWAT or another special forces or make Retro helmets like in Arc raiders (upcoming game)
you can search modifiers easily by pressing Shift+A while hovering your mouse over the modifiers tab, its basically the same as the search bar opened with F3
For a week I though you died, good you’re back G
Useful tutorial, thanks to your tutorials I improve my skills, thank you Aryan. Waiting for part two👍
would love to see the next steps in this series....Thanks
Bro is the eminem of blender
Excellent tutorial!! Just a quick question, in that normal baking part if we just duplicate the upper part of the hat, subdivide it and sculpt the wrinkles on it and bake the normal map out of it, wouldn't it be better??
I’m gooning to this
Cool! keep it up...
Hey you should do a "Rating your 3D designes/Renders" series no one has really done it on KZread. and I think with your personality and true judgment as a professional 3d artistl be a fun series to watch!
@sborsa7891
Ай бұрын
Blender Guru does it occassionally
w aryan
part 2? 👀
Part 2 pleaseeeeeeeeeeeeeeeeeeeeeeeeeee
Great video but... wow how much coffee did you drink before making this tutorial? ha ha
Aryan on blender 4.0?
👍
Brah you can do those wrinkles in half the steps
I think you call it a visor?
Visor
Aryan I Think Your Background Belong From Indian Family That Is A Reason Your Name Is Aryan Indian Name ? - I Learnd Cinema 4D , 3Ds Max And Now I''m Modeing And Working On Maya Software - Thanks For This Tutorial
show the amount of tris "triangles"