How to Create Clothes and GAME ASSETS in Blender (Aryan Tutorial)

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Пікірлер: 39

  • @FII3VY
    @FII3VYАй бұрын

    a full series on game assetts would be hella appreciated yano 👌🏼😅

  • @FedePohl

    @FedePohl

    Ай бұрын

    Yeah, there is no info on yt about 3d modeling for games. Everything is "Subd for 400k polys and tris are forbidden"

  • @icewm1474

    @icewm1474

    Ай бұрын

    then I'd convince myself to actually finish one of his videos lol

  • @Viliam_Rosca

    @Viliam_Rosca

    Ай бұрын

    GAME READY ASSETS is the thing we need

  • @FII3VY

    @FII3VY

    Ай бұрын

    @icewm1474 how can you not lol ? these are the type of videos i wish were and hour or 2 long, roll a joint kick back and actually learn something as opposed to most other blender tutorials 👌🏼😅

  • @KrestenGiese

    @KrestenGiese

    25 күн бұрын

    It's nothing different. You already have the tools you need, just go make something and optimize, and most importantly, let your textures do the heavy lifting with baking and normals. Boom, there ya go

  • @excavationhorrorgamer5795
    @excavationhorrorgamer5795Ай бұрын

    Really nice tutorial! Modelling, UV mapping, adding details! Looking forward to PART 2 for texturing! 😊

  • @leavemealoneimjusttrynavib2687
    @leavemealoneimjusttrynavib268729 күн бұрын

    The part of the hat you are referring to at 2:00 is call a brim.

  • @jacineyatrakos3149
    @jacineyatrakos3149Ай бұрын

    Alternatively if you do have something like Substance Painter you can paint the details with a height map - but yeah thats a big if since Adobe Another option is if you do the low poly right in terms of topology, you can duplicate, subdivide a few times then use the sculpt brush with the cloth tool to add the creases then do a full high to low poly bake

  • @Specter_1125

    @Specter_1125

    21 күн бұрын

    A mutiresolution modifier is one of the best bets for sculpting wrinkles. You can bake a normal map directly from a multi resolution object’s higher level of details to a lower one.

  • @_Rodders_
    @_Rodders_Ай бұрын

    Part 2. Yes please.

  • @8DJONI
    @8DJONIАй бұрын

    Hell yeah for part 2!

  • @KadokiPo
    @KadokiPoАй бұрын

    Yeh, Bro. It's very interesting. Realistic wrinkles on the cloth it's what we need. Thanks a lot!

  • @giftfromyoutube
    @giftfromyoutube26 күн бұрын

    yes bro. Part two. Thank you a ton.

  • @renlaidao
    @renlaidaoАй бұрын

    Glad to see you back, nice sharing

  • @Virtual__Star
    @Virtual__StarАй бұрын

    Excellent tutorial..very good techniques to get good topology of objects.

  • @CGYI-zb3ho
    @CGYI-zb3hoАй бұрын

    Make some Tactical helmet like in SWAT or another special forces or make Retro helmets like in Arc raiders (upcoming game)

  • @slavsit7600
    @slavsit7600Ай бұрын

    you can search modifiers easily by pressing Shift+A while hovering your mouse over the modifiers tab, its basically the same as the search bar opened with F3

  • @GHOST-mq7th
    @GHOST-mq7thАй бұрын

    For a week I though you died, good you’re back G

  • @richardforce80
    @richardforce80Ай бұрын

    Useful tutorial, thanks to your tutorials I improve my skills, thank you Aryan. Waiting for part two👍

  • @burningbright2003
    @burningbright2003Ай бұрын

    would love to see the next steps in this series....Thanks

  • @zbro6898
    @zbro6898Ай бұрын

    Bro is the eminem of blender

  • @shivamvishwakarma4317
    @shivamvishwakarma431714 күн бұрын

    Excellent tutorial!! Just a quick question, in that normal baking part if we just duplicate the upper part of the hat, subdivide it and sculpt the wrinkles on it and bake the normal map out of it, wouldn't it be better??

  • @NormIy
    @NormIyАй бұрын

    I’m gooning to this

  • @Yackaroe
    @YackaroeАй бұрын

    Cool! keep it up...

  • @moframes3366
    @moframes3366Ай бұрын

    Hey you should do a "Rating your 3D designes/Renders" series no one has really done it on KZread. and I think with your personality and true judgment as a professional 3d artistl be a fun series to watch!

  • @sborsa7891

    @sborsa7891

    Ай бұрын

    Blender Guru does it occassionally

  • @shalommulat6603
    @shalommulat6603Ай бұрын

    w aryan

  • @JC6411
    @JC6411Ай бұрын

    part 2? 👀

  • @Yuhi_155
    @Yuhi_155Ай бұрын

    Part 2 pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

  • @acesandspades6291
    @acesandspades629129 күн бұрын

    Great video but... wow how much coffee did you drink before making this tutorial? ha ha

  • @ionut491
    @ionut491Ай бұрын

    Aryan on blender 4.0?

  • @Kik-iy8ib
    @Kik-iy8ib14 күн бұрын

    👍

  • @almac8840
    @almac8840Ай бұрын

    Brah you can do those wrinkles in half the steps

  • @Just_Becuase
    @Just_Becuase29 күн бұрын

    I think you call it a visor?

  • @chuckocheret4115
    @chuckocheret4115Ай бұрын

    Visor

  • @MSalmanAlvi
    @MSalmanAlviАй бұрын

    Aryan I Think Your Background Belong From Indian Family That Is A Reason Your Name Is Aryan Indian Name ? - I Learnd Cinema 4D , 3Ds Max And Now I''m Modeing And Working On Maya Software - Thanks For This Tutorial

  • @ckogsh2585
    @ckogsh2585Ай бұрын

    show the amount of tris "triangles"

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