How to create a landscape in Gaea and import into UE5 - Unreal engine 5 Tutorial
Тәжірибелік нұсқаулар және стиль
Hello everyone, how you're doing, I hope you're fine! In this video I'm going to show how you can create a landscape in Gaea and import into Unreal, I hope you find this video useful, Thank you for watching! See you later!
Gaea software: quadspinner.com
Music used in the video:
Track: "Nebula", Sharp Motif
Music by: Slip.stream
Free download/Stream: get.slip.stream/Q1Tpba
Listen on spotify: go-stream.link/sp-sharp-motif
00:00 Intro
00:31 Creating the landscape in Gaea
09:17 Exporting the Height map
13:14 Importing the landscape into Unreal Engine
18:20 Final
#unrealengine5 #unrealengine #unreal #gamedev #gamedevelopment #tutorial #unrealtutorial #landscape #terrain
Пікірлер: 26
Perfect tutorial for me! thanks!
@NoWhereSharp
4 күн бұрын
Thank you!
Very Explanatory!! Excellente!
@NoWhereSharp
3 ай бұрын
Thank you!
nice informative video, you made it easy to follow, thanks
@NoWhereSharp
3 ай бұрын
Thank you!!
Very good video, very well explained. Thank you!
@NoWhereSharp
3 ай бұрын
Thank you!
Best Video! On Point! Thanks!
@NoWhereSharp
2 ай бұрын
Thank you!
This is a phenomenal tutorial, thank you so much!
@NoWhereSharp
10 күн бұрын
Thank you!
Subscribed. Very helpful. Thanks. Question: How far down can we get to the surface with, say, a 100 square-mile area and maintain believable resolution? I'm looking to create a flyover of an area encompassing that wide a space, but the altitude is sort of up to me. Thank you!
Ficou Muito Bom
Great Video but when importing the height maps in to Unreal you really don't need to do any math. Just use 500 for x and y (1009 is approximately 1000 so the result of the math operations will be approx. 500.)
I have a question - what should I do to make the exported landscape from Gaea to FBX match the landscape in the EU engine, which was generated from the height map from Gaea? At the moment they are similar, BUT far from perfect.
how can i add ocean around the landscape imported from gaea?
I thought you have to set specific recommended values to "Section size" and "number of components" from the unreal doc so it's not compromising quality or perfomance. Do heightmaps work different?
@NoWhereSharp
3 ай бұрын
I really don't know about that, I'll search to see if that is any downsides of using heightmaps, but at least for this simple test I didn't notice any performance issues, but of course it's just a simple landscape with nothing in it
even after setting for png its only saving as jpg
hello
Is this for the free version of gaea or the paid version?
@NoWhereSharp
7 сағат бұрын
Free version
Ur from??
@NoWhereSharp
3 ай бұрын
Brazil
@rajeshbupathivlogs
3 ай бұрын
@@NoWhereSharp can you work in collaboration for my project in CGI work??? Sir