How to Create A GOOD Platformer Level in Geometry Dash 2.2

Ойындар

ko-fi: ko-fi.com/mindcap
my twitter: / mindcap
my merch: my-store-c4ae6c.creator-sprin...
#geometrydash
Chapters
0:00 Intro
0:37 Difficulty
5:09 Exploitation and Pacing
10:14 Hazards
11:59 Field Of View
13:28 Game Mechanics
16:00 SFX and Triggers
17:01 Quality Of Life
19:02 stop it
19:49 What does RobTop look for?
22:28 Outro
Footage from:
@NexusGD10
@arikatsuu
@HemaGD
@xaviette
Video edited by: @MT2003_YT
Note to self: teach matty how to count

Пікірлер: 547

  • @mindcap.
    @mindcap.23 күн бұрын

    Colon made super gd gem hunt 64 so he's permanently banned from talking about platformers and you'll have to listen to me instead. Edit: nvm Zip Lash is peak go play it

  • @aichaamara392

    @aichaamara392

    23 күн бұрын

    Hi

  • @rinkooNOT

    @rinkooNOT

    23 күн бұрын

    was it really THAT bad

  • @ItsJustDemon

    @ItsJustDemon

    23 күн бұрын

    Bro.

  • @th0wl

    @th0wl

    23 күн бұрын

    shut up

  • @thechesschief7048

    @thechesschief7048

    23 күн бұрын

    That’s really rude, at least he doesn’t have to do megacollabs to make adequate levels. Also your commentary is really boring which perfectly reflects ur personality. Do better (oversight on my part I indeed do not know what a joke is mb, but I’ll keep the comment anyway to piss y’all off, ;)

  • @crep50
    @crep5023 күн бұрын

    Also a side note: MOBILE PLAYERS HAVE MOVEMENT BUTTONS AT THE BOTTOM CORNERS - please try to avoid placing important factors there, my fingers cover it and i can’t see it at ALL

  • @CoDSysmiq

    @CoDSysmiq

    23 күн бұрын

    very true

  • @sonicwaveinfinitymiddwelle8555

    @sonicwaveinfinitymiddwelle8555

    23 күн бұрын

    did you know you can swap the controls or just tap higher?

  • @Legatron17

    @Legatron17

    23 күн бұрын

    am i a bad person for thinking that creators shouldn't be giving a single flying fuсk about mobile players. like, if you're a mobile player you simply have to accept that you cannot play every level.

  • @avyaycheemaladhine9624

    @avyaycheemaladhine9624

    23 күн бұрын

    *cough cough super gd gem hunt 64 level 5- cough cough*

  • @faiqmid

    @faiqmid

    23 күн бұрын

    ​@@Legatron17 no but like half of the player base are mobile players. If you want your level to be liked by as many people as possible, you may need to consider their experience too, it's not that difficult

  • @16lord
    @16lord23 күн бұрын

    0:55 im on a mindcap video my life is now complete

  • @RavenBluimagination

    @RavenBluimagination

    23 күн бұрын

    hi 16lord i am a brick of cheese

  • @Nobzera4

    @Nobzera4

    23 күн бұрын

    deserved

  • @Enirom

    @Enirom

    23 күн бұрын

    no you're not, you're@@RavenBluimagination

  • @levv-baksteenjongen8742

    @levv-baksteenjongen8742

    23 күн бұрын

    @@Eniromoh, i guess then there is a chance he is a ball of cheese

  • @Sakup3nMarkus

    @Sakup3nMarkus

    23 күн бұрын

    bro ur talking only about mindcap ur in every gd media possible wtf

  • @Slzerot
    @Slzerot23 күн бұрын

    21:12 omg he said the word

  • @UltraPlasmaMan

    @UltraPlasmaMan

    23 күн бұрын

    What word

  • @LNP618

    @LNP618

    23 күн бұрын

    ​@@UltraPlasmaMan "focus"

  • @elephantlover699

    @elephantlover699

    23 күн бұрын

    17:38 he said it

  • @timu924_

    @timu924_

    23 күн бұрын

    18:45 he said it once again.

  • @aanies40

    @aanies40

    15 күн бұрын

    ​@@elephantlover699that is not focus

  • @gdperox8
    @gdperox823 күн бұрын

    When i was creating flower peak (thanks for showing in the video), mobile playtesters found a lot of stuff and bugs. If you create a level PLEASE bring mobile playtesters! This is very important, as they have different aspect ratio and controls. Consider that some gimmicks are much harder on phone controls, and optimise your levels.

  • @TelepathShield

    @TelepathShield

    14 күн бұрын

    Yes, also that level is a little too hard for me but it is very cool and well made!

  • @selasiii
    @selasiii23 күн бұрын

    fun fact about La Citadel; the deco of the white section of the level is just taken from a platformer puzzle game called Gris. game remakes need to stop

  • @TrulyAtrocious

    @TrulyAtrocious

    23 күн бұрын

    Once a youtuber named Wherwin said that people should stop remaking games in GD because 2.2 is basically a game engine so it loses its appeal, which I thought was stupid. Then I saw my recommended...

  • @mindcap.

    @mindcap.

    23 күн бұрын

    It was a game recreation?

  • @selasiii

    @selasiii

    23 күн бұрын

    @@mindcap. although it didnt take the exact puzzles the level has the same deco as the first area of the game

  • @joakalfajoor

    @joakalfajoor

    23 күн бұрын

    Gris is a very zzzz game

  • @Button385

    @Button385

    20 күн бұрын

    @@mindcap.will you finish every end

  • @Ezel_142
    @Ezel_14223 күн бұрын

    Something to add to pacing: I think more players need to learn how to use the Item Persist trigger, as it allows creators to skip stuff like cutscenes after they've watched it already once. The ability to activate shortcuts or have multi-trigger checkpoints can also help with pacing in some cases.

  • @santylolcat547
    @santylolcat54723 күн бұрын

    1:28 hey, that's mine!! To be honest, I admit that the beginning of Coin Temple is boring, but probably everyone who played and completed it knows that in 5-6 minutes you already have a decent amount of income, and it no longer becomes as tedious as the beginning Also, tycoons in general are intended to be played for a long time (like, days, weeks, or even years), so i tried to make it as compact as possible, but not that much so you complete the level in a few minutes If someone is wondering, i'm already making a sequel for Coin Temple, and it will have more things than just a tycoon. I can assure you that it will be much better than the first!

  • @snowman3456

    @snowman3456

    23 күн бұрын

    Personally, i love coin temple it was a very enjoyable level for me

  • @Farceisci

    @Farceisci

    22 күн бұрын

    Nivelazo bro

  • @MT2003_YT

    @MT2003_YT

    21 күн бұрын

    personally love those kind of levels, but i did those kind of joke for fun, do not take it quite seriously

  • @atalamcom1941

    @atalamcom1941

    17 күн бұрын

    Honestly imo it was actually fun

  • @electrikpikachujm69

    @electrikpikachujm69

    14 күн бұрын

    coint temple 2 gonns be pesk

  • @Farceisci
    @Farceisci22 күн бұрын

    Oh, my levels :0 1:46 and 14:49

  • @Muho_is_me

    @Muho_is_me

    2 күн бұрын

    Looks cool ngl

  • @mrquackalot553
    @mrquackalot55323 күн бұрын

    Idk why but it feels uncanny seeing MindCap actually giving out tips.

  • @ezekielrobinson1776
    @ezekielrobinson177623 күн бұрын

    La Citadel really pissed you off...

  • @TtamZzz

    @TtamZzz

    23 күн бұрын

    and he isn’t the only one to be pissed of by it 🫠

  • @glitch_the_silly

    @glitch_the_silly

    23 күн бұрын

    He's the original *MindCap*

  • @HalapeenyoGD
    @HalapeenyoGD23 күн бұрын

    3:49 thank you oh great MindCap for not totally obliterating my GD career by roasting my level 🙏🙏🙏🙏

  • @arikatsuu
    @arikatsuu23 күн бұрын

    3:37 hey i know that level

  • @user-sd9dt5pf5c

    @user-sd9dt5pf5c

    23 күн бұрын

    What’s its name? Gameplay looks really interesting

  • @arikatsuu

    @arikatsuu

    23 күн бұрын

    @@user-sd9dt5pf5c give up cube

  • @TheNotJad

    @TheNotJad

    23 күн бұрын

    ​​@@user-sd9dt5pf5che made it, which is cool :0

  • @DameViviane
    @DameViviane23 күн бұрын

    The transition from MindCap losing his mind over La Citadel to giving out tips in hope that less people will have to experience what he did is extremely funny

  • @TicLos
    @TicLos23 күн бұрын

    Gotta love la citadel for being the level of all time Also 9:35 boss rush in a silly mindcap video, game completed

  • @Mari2407yt

    @Mari2407yt

    22 күн бұрын

    Boss rush is one of my fav plat levels I hope the Creator makes a sequel

  • @NOCTULLA
    @NOCTULLA23 күн бұрын

    one thing with the camera in 12:51, the game it is bacing off of is called jump king, and one of the gimmicks of that level is the way camera works. just something I noticed :)

  • @Daxylitz
    @Daxylitz23 күн бұрын

    As a moongrinder myself, I agree with a lot of the points in this video. For difficulty, SO many levels, notably demons, will not be that hard until the last few rooms where the difficulty just spikes higher than mt everest. Levels like The Abyss, The Towerverse, Launch Factory, etc do this, and made my experience on them miserable. Also I am tired of these unnecessary long cutscenes with no checkpoint after. A prime example of this is in Dungeon Treasures, a platformer EXTREME DEMON where in the middle of a decently long checkpoint, there is a 20 second cutscene that you have to play through EVERY TIME. This level also has many hazards that blend in, but this problem is way more common in non demon platformers. Just because the level is easy, doesn't mean you should do this!!! There doesn't seem to be much playtesting in platformers that is done, or playtesting that isn't done correctly, and its become a huge issue. This is especially necessary with gimmicky platformers. I played a platformer demon once with a weird gimmick which wasn't that bad in itself, except for when the gimmick completely broke on the last level and I need to restart the ENTIRE LEVEL. With levels like this, I sometimes wonder if I should still moongrind, but the only thing that makes me keep doing it is the uncommon but amazing levels that I play along the way. More people need to watch this and learn from this, may people start making good platformers. Godspeed Mindcap 🙏

  • @jdez02

    @jdez02

    23 күн бұрын

    Not only they are annoying but also very unsatisfactory to play like you spend 10 minutes doing very easy and boring challenges and when interesting things start happening the level just ends

  • @JohnIGuess
    @JohnIGuess23 күн бұрын

    Thank you Freakycap for this tutorial😈😈

  • @septanesium

    @septanesium

    23 күн бұрын

    what if mindcap was called freakycap and he hosted a collab just to get freaky with his collaborators

  • @mindcap.

    @mindcap.

    23 күн бұрын

    dont call me that

  • @daniel19465

    @daniel19465

    23 күн бұрын

    what if orbit was called freakbit and instead of touching all the orbs we touched eachother

  • @minekey949

    @minekey949

    23 күн бұрын

    ​@@mindcap.We saw the video mindcap

  • @Lukepuke311

    @Lukepuke311

    23 күн бұрын

    mindcap freaky mode (my youtube crashed on startup)

  • @SerpongeDash
    @SerpongeDash23 күн бұрын

    Honestly game remakes don't have to be bad, I think it can be interesting to see new takes on some of your fav games. Problem is most game remakes are just trying to be the most 1 to 1 they can be... Which obviously will always end up worse than the og game

  • @Thunder_Shooter
    @Thunder_Shooter23 күн бұрын

    Random person: How the heck do you create a lots of enjoyable plataformer levels!? Me: A pyramid taught me :)

  • @sasqey3408
    @sasqey340823 күн бұрын

    Mindcap spends 22 minutes explaining why La Citadel is a bad level

  • @user-zc4hs9ej1x
    @user-zc4hs9ej1x23 күн бұрын

    guys i don't think mindcap liked playing citadel very much

  • @PeakGD
    @PeakGD23 күн бұрын

    the community needs this imo, 5500 moons later and there's still bad levels getting rated.

  • @moosewhisker8072
    @moosewhisker807223 күн бұрын

    Another note on the camera: if your level does not have a 3:4 mode option (or is not designed around 3:4), many users will not be able to see gameplay on the edges of the screen. If this happens, your level will get mauled in the comments.

  • @darienwest4748
    @darienwest474823 күн бұрын

    People remaking other games in GD got old very quickly. The moment 2.2 came out everyone just copied Terraria bosses instead of trying to experiment and make new and creative bosses in their platformer levels.

  • @seeforkat

    @seeforkat

    22 күн бұрын

    the only good one is logodomy and it's because it's a joke

  • @SilvieSteam

    @SilvieSteam

    19 күн бұрын

    Me who was making a w3 remake of SMB and superbuffing the crap out of it 😅. (To be fair I think I get get a pass due to my process of changing it up a lot.)

  • @zerotimeleft

    @zerotimeleft

    9 күн бұрын

    @@SilvieSteam yes you do

  • @MemoriAeni
    @MemoriAeni23 күн бұрын

    5:26 hahah didn't expect my level Brownie to make it in :D

  • @GumballSlime
    @GumballSlime23 күн бұрын

    You can clearly see that the citadel had negative impact on Mindcap's mental health

  • @D.S69

    @D.S69

    23 күн бұрын

    yes

  • @Opianisal
    @Opianisal23 күн бұрын

    La Citadel should be called: Mindcap disapproved

  • @DavidIsFrenchGD

    @DavidIsFrenchGD

    23 күн бұрын

    Robotronx is my friend

  • @raslei_

    @raslei_

    23 күн бұрын

    la pyramid disagrees

  • @Opianisal

    @Opianisal

    23 күн бұрын

    ​@@raslei_ even better

  • @gym3857
    @gym385723 күн бұрын

    18:53 just reminded me that Juke's Towers of Hell is a pretty good base for gd platformers since the base moveset is a one-speed movement and a one-height jump

  • @Toby135
    @Toby13523 күн бұрын

    As a top unrated platformer list player, this was actually really good. It isn't just shitting on a certain type of level like I expected, but it's actually really good general advice that could apply not just in GD, but in game and level design in general. It covers everything it needs to in good detail, and addresses common problems that plague the platformer scene. Amazing video!

  • @vegtam2869

    @vegtam2869

    22 күн бұрын

    Yess exactly, more creators ought to watch this

  • @SkyQuakee
    @SkyQuakee23 күн бұрын

    Alternate title: how to not make "la citadel" by robotronx

  • @PNWukrainian
    @PNWukrainian23 күн бұрын

    great video! your points are spot-on, i hope more platformer creators see this and implement your suggestions.

  • @moonl1314
    @moonl131423 күн бұрын

    Thank you for getting me into geometry dash with this tutorial. I have now beaten bass cave

  • @ihaetschool3361
    @ihaetschool336123 күн бұрын

    your point about letting the player know what they're getting into applies to EVERYTHING. if you want to make a memory platformer, it's probably best to cater to what memory players like. for rage platformers, try to see what makes people like rage games. as i said once before, rules are made to be broken

  • @thedinosaurz
    @thedinosaurz23 күн бұрын

    when robtop adds save on exit checkpoints, i think the hate will die down for platformer levels with long lengths hopefullym bigger doesnt mean better everyone, we all need to take a break and thats whta save on exit checkpoints will help for

  • @jackmcnally8706
    @jackmcnally870623 күн бұрын

    A lot of this information reminds me of making a good Mario Maker level and that seems like a good start. Of course, there’s a lot more to it here since you have much more complete control than a small selection of preprogrammed assets, but the general design principles largely line up. Good video! Also now that I think about it, if we all took that philosophy to heart of “gameplay first” in ALL levels, classic and platformer, I swear everyone would have so much more fun playing the game. So many levels feel like they were made for decoration first, gameplay second if not third or fourth, and it shows.

  • @vegtam2869

    @vegtam2869

    22 күн бұрын

    Well... Sometimes people just want to create focusing on the deco first. GD is an entire means of creative expression by now, and I think we should respect that. I'm not trying to justify bad gameplay tho

  • @jackmcnally8706

    @jackmcnally8706

    21 күн бұрын

    @@vegtam2869 While I agree that deco is fun and a big part of the game, it should never compromise the gameplay. That’s why automatic levels exist, just for deco only. It’s also just aggravating to see deco be the favored element over gameplay for rates too. I think layouts with good gameplay should at least get a star rate, and bad gameplay should hurt a level’s rating.

  • @greenmad8682
    @greenmad868223 күн бұрын

    That last part about game recreations is so true, I find vanilla feeling platformers that are just parkouring way more enjoyable than game recreations because they're much more functional and less janky, if you ant to make a one of a kind platformer with some unique mode or ability, make sure it works well so playing your level is not an actively bad experience.

  • @miojo157._.
    @miojo157._.23 күн бұрын

    i was really needing to find a video like this to motivate me to continue my platformer thanks mindcap

  • @unfocusedgamer6560
    @unfocusedgamer656023 күн бұрын

    Thank you for releasing this! I needed advice for making enjoyable platformer GP.

  • @HecktharGD
    @HecktharGD23 күн бұрын

    Its good to see you Mindcap! Great tutorial👌

  • @BrutalSword
    @BrutalSword23 күн бұрын

    I'd say this video works just as well outside of gd platformer mode and can stand on its own as a general game design tutorial. When the update came out I wasn't surprised to see people struggle to grasp how much more complex it is making a functional platformer level compared to classic mode, in a way you might as well be making a whole platformer game with a huge amount of pre-existing foundations and you can't afford to approach it like a standard gd level in the slightest. We'll probably continue to see level with questionable pacing and cameras for a very long time, but I'm glad you made this video, it's pretty good learning material for this stuff.

  • @StefanTheGoofyGoober
    @StefanTheGoofyGoober23 күн бұрын

    11:59 gaster under mail

  • @point0947

    @point0947

    23 күн бұрын

    Wingdings Gaster…….,..,,..,…

  • @karlsonmilkman1748

    @karlsonmilkman1748

    23 күн бұрын

    winging my ding until he gaster

  • @H4O4Ti
    @H4O4Ti23 күн бұрын

    thanks for the tutorial, definitely going to use this anytime

  • @MapleclawGD
    @MapleclawGD23 күн бұрын

    17:22, a problem creatorcreepy had with semiquaver is there’s actually a server side limit of songs and sfx for a level, and it will just not let you upload it. (Limit is 10 songs and 1000 sfx)

  • @ukknown6700
    @ukknown670023 күн бұрын

    tysm for making this amazing video mindcap, this was extremely helpful

  • @lukephilbrecht3876
    @lukephilbrecht387623 күн бұрын

    YES I LOVE BREAkOUT REDUX I'm so glad you got the recognition you deserved, even if it is only from that one, singular project which everyone has heard about and nothing else.

  • @galofuf
    @galofuf23 күн бұрын

    18:05 then they realise it just doesnt WHAT

  • @TeMYT_
    @TeMYT_21 күн бұрын

    Pretty good points! I'm pretty high up on the moons leaderboard and a lot of the issues I've had you issued here, I hope a lot of platformer creators take note of these

  • @9767Music
    @9767Music22 күн бұрын

    6:22 THAT IS MY LEvEL OMG THANK YOUUU

  • @YoonsrDynamix
    @YoonsrDynamix23 күн бұрын

    Nice solid video for the foundations of platformer! Perhaps one thing you could have touched upon further is how to keep the player engaged with a level, such as the difficulty curve of the level or the combination / evolution of mechanics.

  • @jdez02
    @jdez0223 күн бұрын

    1:47 THANK YOU seriously I roll my eyes every time someone on Twitter justify bad checkpoint placements when they are just a very dumb way to artificially increase the difficulty like there are so many people who think they know about game design and don't know something as basic as the fear of losing progress

  • @mazzzzziiiii
    @mazzzzziiiii23 күн бұрын

    3:18 i didn't think my level would get in a mindcap video today lol thanks for the feedback tho! tbh i speedran the building process of the level when the update dropped so i could get it out while everyone was first playing platformer levels lol i agree the gameplay could be more beginner friendly so i'll look out for that on my future projects!

  • @saltinnee6060
    @saltinnee606023 күн бұрын

    Also SO MANY platformers with static cameras don’t even use the camera guide to look at what everyone with different screen sizes will see. There are so many levels just unplayable on iPad because the gameplay is completely blind

  • @tdubmorris5757
    @tdubmorris575721 сағат бұрын

    TIP: spots after cutscenes are the best for checkpoints. If you dont want to add a checkpoint after a cutscene, use persistent items to make the cutscene play only the first time you encounter it. Persistant items can be very useful

  • @chtoproisxoditXD
    @chtoproisxoditXD23 күн бұрын

    Very good video! Thanks!

  • @Mega_Gaming1337
    @Mega_Gaming133723 күн бұрын

    19:12 do i smell a rain world remake ?

  • @gogbone
    @gogbone22 күн бұрын

    thank you for talking about level pacing. so many awesome platformers with ridiculous cutscenes and animations and everything

  • @NickAndriadze
    @NickAndriadze22 күн бұрын

    One of the best GD levels I've ever seen, you're a slightly more level-headed GD Colon and have a vaguely similar style of feedback as him, which I really like. -[Even though yes, considering he made the trainwreck that is ''supa GD diamond hunter 69,'' he officially has no rights to criticize the platformer levels]- Overall your suggestions are really valuable, constructive and worthwhile. I especially loved the point about the overall difficulty+leaving a good initial impression and the _M O V E T H E B O X_ gag was hilarious. Plus, I am very happy that Le Citadel is getting the dunking it oh so much deserves.

  • @aviess9701
    @aviess970123 күн бұрын

    great advice!!! also the cookie run music in this video was a jumpscare and a half i was NOT expecting that

  • @This_is_noname11011
    @This_is_noname1101123 күн бұрын

    this is a great video

  • @spidycool2021
    @spidycool202123 күн бұрын

    This is fire! 🔥

  • @CKsilver
    @CKsilver23 күн бұрын

    Oh my god! I love your level breakout redux!

  • @vegtam2869
    @vegtam286922 күн бұрын

    From a game design perspective this is an amazing tutorial. All platformer creators should watch this lol

  • @r4nger_54
    @r4nger_5423 күн бұрын

    I have been waiting for someone actually making a proper guide of how to make actual good platformer in depth, thank you for this 🙏

  • @Archive385
    @Archive38523 күн бұрын

    Nothing changes that RobTop needs to stop rating trash. He doesn't have time to go through platformer levels? Neither do the mods? Then why implement this in the first place? So many problems go back to the fundamental issue, which is one guy insisting he has to police his game to ensure quality, which ironically is hurting the quality because he's not doing a great job at it. Edit: Oh and I am not a disgruntled platformer play, I have had issues with the way RobTop does things for the longest time. Haven't touched platformer since day 1 release, and this video is a perfect example as to why. I knew it would be a fustercluck.

  • @vegtam2869

    @vegtam2869

    22 күн бұрын

    Platformer is just too different from what we are used to 😢

  • @sonicpoweryay
    @sonicpoweryay23 күн бұрын

    Thank you MindlessCrap, this is a great tutorial.

  • @tdp_9
    @tdp_923 күн бұрын

    Honestly very cool, I hope the community makes a ton of use of this video

  • @reinbew794
    @reinbew79423 күн бұрын

    no way a serious video from MindCap

  • @justpotato8119
    @justpotato811922 күн бұрын

    Another tip that is more technical, is that you should care about DIFFERENT SIZE RATIOS! You should build your level in a way that it doesn't glitches out when someone with a different aspect ratio than yours gets to play it, this was a mistake I made with my first platformer level and most sections are unplayable due to the camera being bugged out, its also the reason why making smooth camera transitions between static screens is so hard, because it will always be focused on different points on different screens. You should try having an eye for it whenever you can avoid it AND use the UI trigger smartly cause it actually lets you work for different ratios at once!

  • @macaroniboi5637
    @macaroniboi563723 күн бұрын

    18:54 look gary there i am!!!!! that is indeed my level yay🎉

  • @stickmanproductions2828
    @stickmanproductions282823 күн бұрын

    I think he made this because of the rage he had on the other platformers.

  • @Ammar2009y
    @Ammar2009y20 күн бұрын

    Thank you for the information, now ill surely make some banger platformers

  • @yesty3473
    @yesty347323 күн бұрын

    bro saw the kinds of platformers being made and knew he had to make a tutorial

  • @tdubmorris5757
    @tdubmorris575721 сағат бұрын

    14:00 altos odyssey reference great mobile game

  • @DoomDay455
    @DoomDay45523 күн бұрын

    Finally a new video MINDCAP OR MINDCRAFT!!!

  • @raspiri
    @raspiri23 күн бұрын

    As someone who hasn’t and will not make platformer levels, this video is very epic.

  • @sonicwaveinfinitymiddwelle8555
    @sonicwaveinfinitymiddwelle855523 күн бұрын

    12:30 imagine watching 1 second camera pan for 2024 times before completing one platformer level

  • @suupre
    @suupre23 күн бұрын

    ah yes breakout redux the absolute most recognisable level of all time, it's so good, like that one part where

  • @SwitchyWitch_
    @SwitchyWitch_22 күн бұрын

    I think one thing that people should start doing more with cutscenes, espeically door openings, is to do what super smash bros does when a fighter goes offscreen, add a bubble that shows a smaller animation of the door opening with an arrow pointing to where it happened, that would make so you see what happened, where it happened, without taking away your controls at all, AND it's super easy to do!!

  • @aardvark_04
    @aardvark_0423 күн бұрын

    Good tutorial! Platformer mode is the epitome of gameplay over decoration.

  • @HexGamingOnYT
    @HexGamingOnYT20 күн бұрын

    gotta love the fact mindcap uploaded this 7 minutes after i got my first platformer rated

  • @Durthix
    @Durthix23 күн бұрын

    20 gazillion views in 8 seconds? Bro did not fall off 😎 🤑

  • @hanifinio

    @hanifinio

    23 күн бұрын

    Hell yeah🏅🏅🥇🥇🥇✨💎💎🪙💰⏫‼️

  • @SkyQuakee

    @SkyQuakee

    23 күн бұрын

    You could say he has "fallen up"

  • @suspicioussand

    @suspicioussand

    23 күн бұрын

    ​@@SkyQuakee FALLING UP BY MINDCAP AND MORE REFERENCE!?

  • @hanifinio

    @hanifinio

    23 күн бұрын

    @@SkyQuakee KrMaL reference?!?

  • @H-108

    @H-108

    23 күн бұрын

    Cold 🥶🥶

  • @thedinosaurz
    @thedinosaurz23 күн бұрын

    thank you for being unique content

  • @TheElderWerelionwolf
    @TheElderWerelionwolf23 күн бұрын

    What I see some creators don't care about is playablity, some levels are overly decorated but doesn't have good gp and at times it causes players to hate on the level because of how unplayable it is Creators over look this and feel people hate them for no reason, make your levels playable and then you won't face the harsh backlash... Also great video btw I love how you explained everything very well and detailed ❤

  • @acrlio
    @acrlio17 күн бұрын

    My Steps 1:Add keys 2:Randomize the keys 3:Add 21:12 4:Skip to 5 5:Skip to 8 6:Skip to 4 7:Skip to 6 8:Add an anti cheat

  • @sapliny9111
    @sapliny911123 күн бұрын

    18:23 Thank god someone finally said it! Creators really need to take this advice! When I'm on a break i simply play platformer and expect 5 to 10 minutes gameplay, not an hour gameplay. It would be best if Creator informed us how long or how many rooms in your platformer level!

  • @JD-384
    @JD-38423 күн бұрын

    im excited to play the level

  • @TxnLuke
    @TxnLuke23 күн бұрын

    9:10 uhh transition- im soo close

  • @radi3te
    @radi3te23 күн бұрын

    Alternative Title: Mindcap rants about La Citadel for 22 minutes

  • @aichaamara392
    @aichaamara39223 күн бұрын

    Oh a mind cap video

  • @jassberrry
    @jassberrry23 күн бұрын

    you really cooked with this guide, gj capmind

  • @iRWQFSFASXCi
    @iRWQFSFASXCi23 күн бұрын

    Im creating Platformer Extremes based off Elements. (My own) First is Fire Second is Ice Third Shadow Fourth Toxic And Fifth something special. Then i realized gauntlets have these exact themes, so i changed it too: Fire, Ice, Toxic, Shadow, Lava, Raindow, Ultimate. Then i found out about Paths... 10 special/original platformer extremes with one being close to finishing and second (2h+ deathless ice-styled) started. What do you think about this Idea MindCap?

  • @iurylaranja9

    @iurylaranja9

    23 күн бұрын

    I'm also making something like that, but instead is earth, water, fire and air. It's 69% complete.

  • @iRWQFSFASXCi

    @iRWQFSFASXCi

    23 күн бұрын

    @@iurylaranja9 Platformer Extreme Series? (based of real elements)

  • @vegtam2869

    @vegtam2869

    22 күн бұрын

    God help whoever has the willpower to attempt a 2 h deathless platformer

  • @iRWQFSFASXCi

    @iRWQFSFASXCi

    21 күн бұрын

    @@vegtam2869 more than 2 hours. With my speed and difficulty of some parts it might go easily above 3h deathless. But thats Ice styled Platformer. First i need to beat my Fire Styled. Everyone of these plats will be special in some way (for example Ice styled "FPT" is very long and has some lore and secrets)

  • @justpotato8119
    @justpotato811922 күн бұрын

    1:17 IM IN THE VIDEO LETS GOOOOO

  • @parmie1001
    @parmie100122 күн бұрын

    Thank you so much for this, with 99.99% of platformers currently all i can think of while playing is "I could be playing something else right now" One level I actually liked was Spinbounce Zone, because what it did was actually unique. Definitely not a perfect level, but one of the few ones I would actually call good

  • @Zosso-1618
    @Zosso-161822 күн бұрын

    19:05 is a masterclass of how to share a really negative opinion. It’s not at all different in substance from the Mario Maker tweets from Allodoxa, but the form you gave it made it much more palatable and even enjoyable to listen to. You combined critique and comedy in a way that made me much more sympathetic to your point. In addition to this, because you don’t have the reputation of being an incessant prick, really negative opinions like this feel much more genuine and that you’re not just being assertive to bring people down or because you get a kick out of being mean.

  • @SmoofyYT
    @SmoofyYT23 күн бұрын

    Man the citadel really pushed this guy over the edge 💀 Also nice video, good points overall

  • @-JBYT-
    @-JBYT-22 күн бұрын

    Mindcap, I have an idea: When you create a platformer with multiple endings, do the moving spawn group bug to make the beginning scene get skipped after winning the level

  • @Didisla
    @Didisla23 күн бұрын

    Mindcap really went full Colon mode with this one

  • @_Plazma_
    @_Plazma_23 күн бұрын

    0:38 i can't wait for this to go wild

  • @_Plazma_

    @_Plazma_

    23 күн бұрын

    NEVERMIND, THIS WAS ACTUALLY USEFUL WHAT???? THANK YOU MINDCAP OMG

  • @Boy17645
    @Boy1764523 күн бұрын

    Very quick!

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