How to Bake Textures in Blender and Export to Unity

Learn how to bake textures from procedural materials in Blender and export them to Unity.
✅HAMBURGER Free 3D model: bit.ly/386ZFFu
✅How To Export From Blender to Unity :- • How To Export From Ble...
✅Software Used : Blender 2.91 and Unity 2020.2
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☑️Quick Links :☑️
Introduction - 00:00
Scene Setup 00:22
Why bake textures ? 00:36
Export to Unity without baking 01:40
Bake Diffuse Map 04:06
Bake Normal Map 08:08
Bake Multiple textures 10:49
Export FBX to Unity 12:23
Unity Material Setup 13:27
Final Result 14:40
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💎 Watch advanced tutorial on Patreon 💎
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Пікірлер: 117

  • @iiizeroiii1636
    @iiizeroiii16362 жыл бұрын

    dude I just want to thank you for not putting tutorial torture music in this video. God bless you.

  • @renegaderaid
    @renegaderaid9 ай бұрын

    The amount of steps required for this is process is absolutely ridiculous and complex. I appreciate your explanation, I’m just confounded that this is what needs to be done to go from Blender to Unity. There’s no way I’m manually doing this every time I want to update a model and material… and then it doesn’t even set the material properties! I feel like I’m taking crazy pills

  • @ykyjohn
    @ykyjohn2 жыл бұрын

    image texture node must be set to non-color data, you use it as sRGB so that produces a very incorrect projection from the normal map.

  • @karanpratapsingh5022
    @karanpratapsingh50223 жыл бұрын

    Hi UGuruz, You are getting the seamline jagged tearing issues because the UV islands that you created at 4:45 don't have enough margin between each other. After adding enough margin between the UV Islands, there will still be a seam, but it is much less noticeable and has no tearing. Also, to hide this seam better, you can use Mark Seam the edge loop in Blender where the top part of the bun and the base meet and then do a normal unwrap. You can do the same to avoid visible tearing in your burger patties too. Lastly, to get the most out of the displacement data, it might be useful to store it inside a TIFF or EXR image instead of a png/jpeg. P.S. I really enjoy your Unity level design tutorials! Keep 'em coming!

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Thanks for your feedback. I would definitely try this.

  • @adamliss9090
    @adamliss9090 Жыл бұрын

    I literally felt my brain expanding as I watched this. Thanks for the super clear explanation!

  • @zules
    @zules2 жыл бұрын

    Thanks so much! I needed to learn this today and this taught me what I needed.

  • @mrphilipjwilliams
    @mrphilipjwilliams2 жыл бұрын

    Thank you. These videos are so clearly explained. Soooo helpful.

  • @UGuruz

    @UGuruz

    2 жыл бұрын

    Glad you like them!

  • @user-bk5tt8bx1i
    @user-bk5tt8bx1i2 жыл бұрын

    04:36 攤平UV〔Smart UV Project〕 06:02 渲染選Cycles、CPU 06:16 Render Samples 16 or 32 先測試再調高 06:40 Bake Type

  • @scottjensen7555
    @scottjensen7555 Жыл бұрын

    Thank you, this was exactly what I was looking for to unpack embedded textures so I can edit them in Photoshop

  • @scotchtapeworm3755
    @scotchtapeworm37552 жыл бұрын

    To fix the normal map problem change the Color space on the Image texture node from "sRGB" to Either "Raw", "linear", or "non-Color" I was also having problems in Blender 3 getting the diffuse baking properly. Some areas were black. I had to put my diffuse output of my nodes into a "Diffuse BSDF" instead of the "principled BSDF"And then it worked. I also noticed there was not an option to bake the metalness map. So my workaround was to plug my metanless nodes into the "Diffuse BSDF" and bake diffuse. Kind of confusing, but it worked.

  • @codykovatch
    @codykovatch Жыл бұрын

    thank you very much, other videos i watched skipped many steps. This video helped me a lot

  • @littlemanul
    @littlemanul11 ай бұрын

    Incredible video Ive been looking for someone to explain how baking actually worked

  • @ABMultimediaDesigner
    @ABMultimediaDesigner3 жыл бұрын

    I'm actually glad you uploaded this as I got a very big Unity project im doing and gonna need this

  • @pratyushbarikdev
    @pratyushbarikdev3 жыл бұрын

    I was thinking about this yesterday. Thanks.

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Hope you like it!

  • @pratyushbarikdev

    @pratyushbarikdev

    3 жыл бұрын

    @@UGuruz Yes. Very helpful.

  • @sorusormak8750
    @sorusormak87502 жыл бұрын

    Great video! Everything is clear now

  • @UGuruz

    @UGuruz

    2 жыл бұрын

    Great to hear!

  • @ccz4298
    @ccz42982 жыл бұрын

    very useful. Just solved my problem!!Thanks a lot

  • @matheusbatim4268
    @matheusbatim42682 жыл бұрын

    Nice tutorial! You helped me a lot! : )

  • @UGuruz

    @UGuruz

    2 жыл бұрын

    Glad it helped!

  • @Sara-hk2vx
    @Sara-hk2vx2 жыл бұрын

    That was amazing, thank you so much!

  • @UGuruz

    @UGuruz

    2 жыл бұрын

    You're so welcome!

  • @ambitiousgamestudio4661
    @ambitiousgamestudio46613 жыл бұрын

    great tutorial sir....as always.

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Glad you liked it

  • @maderfaker12100
    @maderfaker121002 жыл бұрын

    Great tutorial! Thank you sir

  • @UGuruz

    @UGuruz

    2 жыл бұрын

    You are welcome!

  • @dat.guy_nitin5
    @dat.guy_nitin53 жыл бұрын

    A very Important Topic covered ..Thank you.

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    You are most welcome

  • @lyrisbuen9491
    @lyrisbuen94913 ай бұрын

    This is perfect!! Thank you so much

  • @palazede3610
    @palazede3610 Жыл бұрын

    Great tutorial!

  • @ericwei2585
    @ericwei2585 Жыл бұрын

    Thanks, your video is very helpful

  • @vortex4x
    @vortex4x9 ай бұрын

    Thanks. Fast and easy.

  • @extramashup310
    @extramashup3102 жыл бұрын

    Thanks! I know this sounds crazy, but Ive been stuck on this on almost 2 days

  • @krutoyinfo

    @krutoyinfo

    Жыл бұрын

    so do I

  • @samafu2
    @samafu22 жыл бұрын

    Thank you, you save my project ^^

  • @UGuruz

    @UGuruz

    2 жыл бұрын

    Glad it helped!

  • @rnadeesh3d
    @rnadeesh3d2 жыл бұрын

    thank you it is Soooo helpful.

  • @ferieldjelil7871
    @ferieldjelil78715 ай бұрын

    Very nice video!! Thank u

  • @AINIMANIA-greenscreen
    @AINIMANIA-greenscreen6 ай бұрын

    Holy shit, this is complicated stuff. Did not expect it to be this cumbersome.

  • @tahayassin964
    @tahayassin9642 жыл бұрын

    I love you man you are great

  • @dravertogaming4934
    @dravertogaming49343 жыл бұрын

    Nice textures

  • @Jomoko89
    @Jomoko89 Жыл бұрын

    10:29 "If anyone knows how to fix this issue please let me know in the commment section" Yes, the way to fix this is to create seams yourself in your mesh, in this case I would suggest creating a seam around the bun so that you have two pieces, you do this by edge selecting a ring around the bottom edge of the bun, right click (or left click depending on your blender settings) and choosing "mark as seam" with that ring of edges selected. Then you would select the whole bun in face edit mode, and right click to unwrap (just unwrap) then blender will unwrap the model based on the seams you made, and the bake should look way better.

  • @wlsmdltn
    @wlsmdltn Жыл бұрын

    Thank you!

  • @juhoreinikainen2556
    @juhoreinikainen25565 ай бұрын

    thanks this helps!🙂

  • @OPENPCreviews
    @OPENPCreviews2 жыл бұрын

    You don't have to do that with the Tomatoe. Just go into Object Data Properties then go to UV Maps and create an ADDITIONAL UVMap. Make sure the original UV Map is set to the RENDER UV Map by having the camera icon on next to it, it's this way by DEFAULT. Then just select the new UV Map and then do a UV Unwrap and it will unwrap to that one and with it SELECTED will bake the texture to that UV Map. When you export it as an FBX you can either DELETE the original UV Map, OR in Unity tell it to select the ALTERNATE UV Map in the properties of the FBX file. Then it will properly map your baked texture onto the object in Unity.

  • @krutoyinfo

    @krutoyinfo

    Жыл бұрын

    make video please

  • @generalbleedous3212
    @generalbleedous32123 жыл бұрын

    the only way i know of how to fix the normals is that i add an extra stroke on uv border via photoshop that way when i generate my normal maps they are perfectly fine

  • @Gamezoneadi
    @Gamezoneadi2 жыл бұрын

    Do we have to bake textures even if we export as .obj? Or will the texture information get stored in . Mtl file automatically according to the nodes?

  • @tomboydiary8831
    @tomboydiary8831 Жыл бұрын

    GENIUS!!!

  • @TheSamez
    @TheSamez2 жыл бұрын

    Thanks good video :)

  • @UGuruz

    @UGuruz

    2 жыл бұрын

    Glad you liked it!

  • @firefed
    @firefed2 жыл бұрын

    Thank You

  • @warrenography
    @warrenography3 жыл бұрын

    great, I'm about to start into Unity, to make my films. I have a zombie series episode 1 out on my channel and I have seen how the cinematics can be so nice and fast, and so in the future want to render out of unity.

  • @chrissem5200
    @chrissem52002 жыл бұрын

    Why when I bake my texture turns out dark or black?

  • @nicolasportu
    @nicolasportu Жыл бұрын

    Outstanding! I am having problems with Environment Texture + Texture Coordinate. Not baking correctly... any idea? Thanks!

  • @pastuh
    @pastuh5 ай бұрын

    Purchased model and simple export without bake managed to export everything.. but.. notice textures not in same positions. So I hope this tutorial will solve issue or even makes model look better :)

  • @hasanbasryand6880
    @hasanbasryand68802 жыл бұрын

    Hi. I'm wondering about such a thing. We can bake and output textures in the shading panel of the blender. For example, I created a lava flow, animation in the shading panel, so how do I output it? Also my main goal is to dump this output into an unreal engine.

  • @kunkerkar
    @kunkerkar3 жыл бұрын

    Tasty!!😋

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    It is!

  • @tsvetomiriliev5804
    @tsvetomiriliev58042 ай бұрын

    Wow!

  • @vishalkumarsingh6468
    @vishalkumarsingh64683 жыл бұрын

    Can you make same video on 3ds max to Unity.

  • @codyruf6806
    @codyruf68062 жыл бұрын

    i'm glad i'm watching this eating a burger :D

  • @cssource2685
    @cssource26859 ай бұрын

    good admin

  • @niravsuthar4994
    @niravsuthar4994 Жыл бұрын

    Hii Guruz You can fix normal map issue by change color space sRGB to non color and its just blender vieport thing

  • @DavesChaoticBrain
    @DavesChaoticBrain2 жыл бұрын

    I've got a situation where 2 of my textures ONLY look good on the model when the UVs are scaled much larger than the little square of the texture. How do I deal with that?

  • @codewithsrijan368
    @codewithsrijan3682 жыл бұрын

    I am making a game like Subway Surfers where I need a curve world. But there are multiple objects (like train, dodge barrier, road etc.) with multiple materials. Is there anyway to have a single material for all the objects (In your case single material for the bread, cheese, fries etc. ie. the whole burger)? Searching for this for about a month. Thanks in advance :)

  • @Doffu
    @Doffu Жыл бұрын

    Please enable the Auto Closed Captions. This video seems useful but I was unable to follow because there was no CC to read along to.

  • @reidmonahan2100
    @reidmonahan21002 жыл бұрын

    Great video, but for some reason i cant find my texture folder anywhere. help?

  • @ahmadbaihaqqi4309
    @ahmadbaihaqqi43093 жыл бұрын

    bro, can you make tutorial unity render likes blender render eevee?

  • @armorguy5563
    @armorguy55633 жыл бұрын

    Maybe I should start using blender one of these days.

  • @krutoyinfo

    @krutoyinfo

    Жыл бұрын

    nonono it's piece of shet

  • @armorguy5563

    @armorguy5563

    Жыл бұрын

    @@krutoyinfounfortunately it's too late, I already know how to use blender and I already made loads of models for myself :D

  • @jaysadwxs
    @jaysadwxs2 жыл бұрын

    is it possible to create a non textured model in blender --> put it in unity, then texture it in unity instead?

  • @deadAdzy
    @deadAdzy2 жыл бұрын

    It keeps coming out black after the first step 7:07 im doing the exact same thing

  • @TubebotGaming
    @TubebotGaming Жыл бұрын

    im hungry now . thx

  • @strezz1560
    @strezz15602 жыл бұрын

    So much hassle around that basic thing like importing assets.. Can't even imagine, I would have to import several dozens objects from Blender to Unity... Isn't there some more normal way of doing that?

  • @samrat0077
    @samrat0077 Жыл бұрын

    sir i need help ,how to export multiple texture( image texture exmple- using 4 image textutre earth in OBJ. formate in eevee from blender 3.0

  • @user-gq1ij
    @user-gq1ij3 жыл бұрын

    Did you not save the new baked files, how did it still worked

  • @mats_3D
    @mats_3D2 жыл бұрын

    hi how create a mesh from texture i know is with bake emit but i cant do it when i do the final result es with bad quality

  • @underground__
    @underground__ Жыл бұрын

    when i imported it, it was all white with no textures, was the normal required? cause i didnt put it and now it ended up with no textures

  • @laleynaturaldelhombre4119
    @laleynaturaldelhombre4119 Жыл бұрын

    i love it, very very very thanks... a lot...jesus

  • @jhonysteak5512
    @jhonysteak5512 Жыл бұрын

    I never managed to do something usable, I can do it without worries but nothing comparable to what I can do if I use each of the textures in photoshop and krita and others depending on the target software. I also tried simplebake, an easy to use addon but not able to bake properly.

  • @jhonysteak5512

    @jhonysteak5512

    Жыл бұрын

    For example if you apply this method with the same model and you do it well you will get the same result, but with a skin texture it will be unusable.

  • @goutam709
    @goutam7093 жыл бұрын

    Sir can you make deep c# scripting videos

  • @maxd6878
    @maxd68783 жыл бұрын

    Thanks for this tutorial, but I've a question, can you export and bake animate shader or texture in Unity ?

  • @Mostach89

    @Mostach89

    2 жыл бұрын

    maybe using image sequence instead of image texture? I'm not sure

  • @beastash3003
    @beastash30033 жыл бұрын

    I am a new learner

  • @01Bluedragon
    @01Bluedragon Жыл бұрын

    For me doing one texture the first one I tried baking it and nothing happened. :( please help.

  • @Tommy2Crazy
    @Tommy2Crazy2 жыл бұрын

    Havin trouble. When I export my sniper. I applied wood on the stock and metal textures on the barrel/scope, etc. They're image textures. I then followed the steps, but when I import it into the service I am using to make my game it's all covered in wood?

  • @dudeduder4176

    @dudeduder4176

    2 жыл бұрын

    I think you need to join your objects in blender and make a new uv /rebake for the whole new object. I haven't done this yet though so idk

  • @reginadominique4357
    @reginadominique43573 жыл бұрын

    No active image found in material "material name" for object ""

  • @krutoyinfo

    @krutoyinfo

    Жыл бұрын

    Delete all materials, make new materials, bake them, delete all, make new and apply baked textures

  • @samrudhdhondi5843
    @samrudhdhondi58433 жыл бұрын

    Hi sir I want to collaborate with you I can create 3d models

  • @timo1osYT
    @timo1osYT2 жыл бұрын

    For some reason, the texture maps and albedo doesn't get automatically applied? Any fix?

  • @strezz1560

    @strezz1560

    2 жыл бұрын

    I'm joining to this question.. same for me

  • @krutoyinfo

    @krutoyinfo

    Жыл бұрын

    @@strezz1560 Make new material, then apply baked textures to it. Delete procedural materials. Then export. This helped for me.

  • @pastuh
    @pastuh5 ай бұрын

    When I uvwrap, my texture is flipped and not aligned like in original model.. :X

  • @pastuh

    @pastuh

    5 ай бұрын

    Found fix.. In Blender select 3d object, In Object Editor select menu "Data", expand menu "UV Maps" and create new UVMap which will be used for baking.

  • @clouddropleakz9087
    @clouddropleakz9087 Жыл бұрын

    how do you bake glass texture?

  • @krutoyinfo

    @krutoyinfo

    Жыл бұрын

    Impossible. You need to set same glass shader in unity, cause it's not texture - it's material.

  • @flixboi6741
    @flixboi67413 жыл бұрын

    I dare you to make the pie slice

  • @adbhutbharat176
    @adbhutbharat1763 жыл бұрын

    Sir, I have been watching your videos for three months, your way of speaking and voice make me feel that you are Indian. Are you indian???

  • @UGuruz

    @UGuruz

    3 жыл бұрын

    Yes I am

  • @michaelray5622
    @michaelray56223 жыл бұрын

    @4:12 is when he actually explains how to do what the title states. I almost skipped and gave up on your video due to waiting for you to actually get around to........what the title states. This seems to be a common issue with tutorials on YT because the majority do not care how the potatoes come before the meat so it helps to mention a time stamp of when you actually get to the meat of your title. Just a suggestion bro.Thanks.

  • @bydreaminc

    @bydreaminc

    2 жыл бұрын

    This tutorial seems to be more beginner friendly, so he's explaining in detail. Nothing wrong with that. Also, there's time stamps available.

  • @gbengaodule4905
    @gbengaodule49052 жыл бұрын

    Using Blender to Bake a Burger??

  • @laleynaturaldelhombre4119
    @laleynaturaldelhombre4119 Жыл бұрын

    do one but ligthing , to unity thas my real problem man...bye...from the last country in y the World

  • @myownthoughts969
    @myownthoughts9693 жыл бұрын

    I think Someone baked it a little too long.. more like burnt.

  • @elijahsmall5873

    @elijahsmall5873

    2 жыл бұрын

    😆

  • @krutoyinfo
    @krutoyinfo Жыл бұрын

    Should mention after fackin with blender & unity many hours - you should save baked textures in file, make a absolutely new material, then load saved textures to it. Or unity may not link textures to materials and you'll have to link them manually

  • @Len11999
    @Len119999 ай бұрын

    wow this is useless, I just wanna bake HDRP mask map.

  • @krutoyinfo
    @krutoyinfo Жыл бұрын

    Stupid system