YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS, I'VE SPENT A WEEK TRYING TO LEARN THIS, THIS WAS THE VIDEO THAT WORKED LOL
@-lightswitch-29168 ай бұрын
This was so helpful! For anybody who’s baked model is getting weird holes in it, try making the extrusion higher. If your model has extreme dips/bumps on it that go in or out a whole lot it’ll make the two models intersect and screw it up with the wrong extrusion. Dips need high extrusion and I believe bumps need low
@rtcaadw4172 Жыл бұрын
thank you Damian, simple and straight to the point
@live7katie7 күн бұрын
"I'm scared to go into edit mode" oh big mood
@gaming_techtv6630
7 күн бұрын
fr fr
@l.3626 Жыл бұрын
can u do also a baking video in substance and marmoset? maybe even a rl baking tutorial
@muda_muda_mudaaАй бұрын
useful. really useful. thx
@andreybagrichuk5365 Жыл бұрын
Nice tut, Man. 😎😎😎
@ahmetomercicek58486 ай бұрын
So, before baking, does the low poly model need to be a little larger than the high poly model? For more details? Thanks.
@Rjf322 ай бұрын
I have a question my model has holes in it is there a reason its only a couple but its pretty obvious I’ve already tried messing with the extrusion and max ray distance setting is it the topology or something else
@gustavonix3 ай бұрын
In the middle of the legs and under the arms the normal map is colliding, it is not uniform, how do I solve it?
@anissar7301 Жыл бұрын
Hi Damian, I have a question and I hope you can answer it. which normal maps are better the one created in Zbrush or blender.
@DamianMathew
Жыл бұрын
I don’t know but I assume they are basically the same, since the definition of a normal map is quite clearly defined.
@anissar7301
Жыл бұрын
@@DamianMathew thanks Damian for replying. I think mw question was wrong in the first. usually a normal map is a result of a 3D model in the majority of time a 3D sculpt. so the question should be which software sculpt the best or show more details, Blender or Zbrush. in this case I think zbrush from what I have read in some web sites. so if we have better details means better normal maps. so we may conclude that zbrush normal map is better than blender. I hope I am not lost on this explanation
@ashishjadhao115 Жыл бұрын
4 videos in a week 😳 Dem badger
@DamianMathew
Жыл бұрын
AI changed my life
@ashishjadhao115
Жыл бұрын
@@DamianMathew wdym? AI?
@DamianMathew
Жыл бұрын
@@ashishjadhao115 All Videos are AI generated
@ashishjadhao115
Жыл бұрын
@@DamianMathew you mean the video ideas?? Damn. What do you use?
@artes2664 Жыл бұрын
Oh shit, I just got clickbaited xd Good job!
@l.3626 Жыл бұрын
y this model? :D
@DamianMathew
Жыл бұрын
Cause it was the first best example that came to mind for normalmap baking since it’s a scan 🥵
@sterd2009 Жыл бұрын
model wtf
@DamianMathew
Жыл бұрын
Stop digging. Stop asking questions.
@l.3626 Жыл бұрын
1st?
@recoverhealth2062 Жыл бұрын
What's the most efficient way/tool to bake a normal map?. I keep getting failures with blender.
@DamianMathew
Жыл бұрын
substance maybe. else I do think blender should also do the job.
Пікірлер: 28
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS, I'VE SPENT A WEEK TRYING TO LEARN THIS, THIS WAS THE VIDEO THAT WORKED LOL
This was so helpful! For anybody who’s baked model is getting weird holes in it, try making the extrusion higher. If your model has extreme dips/bumps on it that go in or out a whole lot it’ll make the two models intersect and screw it up with the wrong extrusion. Dips need high extrusion and I believe bumps need low
thank you Damian, simple and straight to the point
"I'm scared to go into edit mode" oh big mood
@gaming_techtv6630
7 күн бұрын
fr fr
can u do also a baking video in substance and marmoset? maybe even a rl baking tutorial
useful. really useful. thx
Nice tut, Man. 😎😎😎
So, before baking, does the low poly model need to be a little larger than the high poly model? For more details? Thanks.
I have a question my model has holes in it is there a reason its only a couple but its pretty obvious I’ve already tried messing with the extrusion and max ray distance setting is it the topology or something else
In the middle of the legs and under the arms the normal map is colliding, it is not uniform, how do I solve it?
Hi Damian, I have a question and I hope you can answer it. which normal maps are better the one created in Zbrush or blender.
@DamianMathew
Жыл бұрын
I don’t know but I assume they are basically the same, since the definition of a normal map is quite clearly defined.
@anissar7301
Жыл бұрын
@@DamianMathew thanks Damian for replying. I think mw question was wrong in the first. usually a normal map is a result of a 3D model in the majority of time a 3D sculpt. so the question should be which software sculpt the best or show more details, Blender or Zbrush. in this case I think zbrush from what I have read in some web sites. so if we have better details means better normal maps. so we may conclude that zbrush normal map is better than blender. I hope I am not lost on this explanation
4 videos in a week 😳 Dem badger
@DamianMathew
Жыл бұрын
AI changed my life
@ashishjadhao115
Жыл бұрын
@@DamianMathew wdym? AI?
@DamianMathew
Жыл бұрын
@@ashishjadhao115 All Videos are AI generated
@ashishjadhao115
Жыл бұрын
@@DamianMathew you mean the video ideas?? Damn. What do you use?
Oh shit, I just got clickbaited xd Good job!
y this model? :D
@DamianMathew
Жыл бұрын
Cause it was the first best example that came to mind for normalmap baking since it’s a scan 🥵
model wtf
@DamianMathew
Жыл бұрын
Stop digging. Stop asking questions.
1st?
What's the most efficient way/tool to bake a normal map?. I keep getting failures with blender.
@DamianMathew
Жыл бұрын
substance maybe. else I do think blender should also do the job.