How to Apply Labels in Blender 3D

In this video, I demonstrate how to go about applying labels to cylindrical forms in blender 3D.
Disclaimer: The technique employed in this video is intended for quick 3D visualization. This is not the "proper" way of going about texturing a model. However, it is still valid depending on the context.
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#texturing #UV #3dart

Пікірлер: 27

  • @Grimstore
    @Grimstore9 ай бұрын

    suggestion, I might be wrong though : if you set the label to clip instead of repeat, you wouldn't have the issue you had after scaling, since the UV islands out of the texture box would be transparent by default.

  • @Art-of-Akrosh

    @Art-of-Akrosh

    9 ай бұрын

    Yup! You're absolutely right. Setting the image texture to clip solves the issue after scaling.

  • @belyash2002
    @belyash20022 ай бұрын

    Thank you very much! I watched a million videos on how to make a normal label for a bottle, all of them were wrong and crooked. Thank God I found your video, you are a genius!

  • @Art-of-Akrosh

    @Art-of-Akrosh

    2 ай бұрын

    I'm glad you found this video useful.

  • @pioter-ji1bo
    @pioter-ji1bo2 ай бұрын

    Thanks! Shrink wrapping is really clever!

  • @saika_delic
    @saika_delicАй бұрын

    Exactly what I was looking for! Thank you!

  • @chairunnisaanindita
    @chairunnisaaninditaАй бұрын

    thank you!! you're helping me so much xx

  • @jimmyproductions3021
    @jimmyproductions30216 ай бұрын

    Thank you so much! This tutorial was insanely helpful!

  • @brokeboy8869
    @brokeboy886920 күн бұрын

    This tutorial is goated

  • @DanielJames-Darktide
    @DanielJames-Darktide9 ай бұрын

    Thanks. Simple but to the point.

  • @youssefmostafa8003
    @youssefmostafa80039 ай бұрын

    Thank you very useful 👍

  • @itsflamebirb7840
    @itsflamebirb78405 ай бұрын

    Great tutorial :)

  • @madceee
    @madceee Жыл бұрын

    thanks for the tutorial bro 👍

  • @Art-of-Akrosh

    @Art-of-Akrosh

    Жыл бұрын

    You're most welcome.

  • @arsenart648
    @arsenart648 Жыл бұрын

    nice thanks

  • @chemelmounib
    @chemelmounib4 ай бұрын

    thaaanks

  • @imadkaab7731
    @imadkaab77318 ай бұрын

    Amazing tuto many thanks for help but do you have any idea how to make a real hot foil please...thanks a gain

  • @Art-of-Akrosh

    @Art-of-Akrosh

    8 ай бұрын

    Thanks! Just post an image of what you are trying to emulate on the discord group and I'll have a crack at it. discord.gg/j6xWUFEYPt

  • @artcoreplayer
    @artcoreplayer7 ай бұрын

    I dont understand the controll T command to access the image texture mode. i'm on a mac when I hit command T nothing comes up

  • @Art-of-Akrosh

    @Art-of-Akrosh

    7 ай бұрын

    Check if you have node wrangler enabled.

  • @OAGMedia
    @OAGMedia5 ай бұрын

    amazing tutorial

  • @Art-of-Akrosh

    @Art-of-Akrosh

    5 ай бұрын

    Check your mapping node to see if the scale is set to -1. That's one reason for the text to appear mirrored.

  • @OAGMedia

    @OAGMedia

    5 ай бұрын

    @@Art-of-Akrosh thank you s much for your answer, i am quite new to blender. Where do i find the mapping node?

  • @OAGMedia

    @OAGMedia

    5 ай бұрын

    i found it thank you so much! amazing video

  • @Art-of-Akrosh

    @Art-of-Akrosh

    5 ай бұрын

    Just gonna leave this here for anyone else struggling with the same issue. The mapping node can be found in the shader editor (Shift+F3). N.B. The other editors also share the same hotkey. So toggle through them till you land on the shader editor.

  • @andyboi8399
    @andyboi83995 ай бұрын

    This shit is not working! I have followed all of the steps the texture gets warped no matter what ant keeps repeating itself the only way to stop that is to change the UV scale but then it will distort even more!

  • @Art-of-Akrosh

    @Art-of-Akrosh

    5 ай бұрын

    Go to your image texture node in the node editor and change the third option from repeat to clip. Double check to also see if your texture coordinate is set to UV. Let me know if this helps. GL