How to ACTUALLY get into Gamedev

Many people ask me how to get into gamedev or how they can get better at it. This video is somewhat of a broad guide to get you through the hard parts of learning gamedev.
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Videos Mentioned:
Why I'm Glad I Didn't Use a Game Engine:
• Why I'm Glad I Didn't ...
Pygame's Performance - What You Need to Know:
• Pygame's Performance -...
How to Code (almost) Any Feature:
• How to Code (almost) A...
I learned Godot in 48 hours [Timelapse]:
• I learned Godot in 48 ...
A Programmer's Guide to Pixel Art:
• A Programmer's Guide t...
Timestamps:
0:00 - Introduction
3:02 - Choosing Your Software
6:03 - Start Learning with Tutorials
6:54 - Tutorial Hell
8:45 - Early Projects & More Learning
10:20 - Grow Skills with Game Jams
12:36 - Continue Improving / Selling Games
13:23 - Final Notes / Outro
#gamedev #gamedevelopment

Пікірлер: 535

  • @sdk2n
    @sdk2n2 жыл бұрын

    One thing that I’d recommend for people who are stuck in tutorial hell is to choose a tutorial series and after every episode, try coding something on your own that’s related to, but slightly more complex than what they did in the video. For example if they implemented a one-frame jump animation in the video, try implementing one with multiple frames by yourself. This is still a pretty approachable method, but it’ll help you build up a wider toolkit for when you’re ready to work more on your own!

  • @voxlknight2155

    @voxlknight2155

    2 жыл бұрын

    What I did was see what the tutorial is about (because usually when someone makes a tutorial, they tell you what you'll be doing) and i tried to do it on my own first, then see how they did it and possibly improve my code (once i even made better code by accident lol). Really good learning exercise, that I just randomly did.

  • @dookcurruff9047

    @dookcurruff9047

    2 жыл бұрын

    I follow all the steps in a series video, then i go back and try to make it more advanced it helps

  • @FarisFathurrahman

    @FarisFathurrahman

    2 жыл бұрын

    never expected this from a Meowth

  • @mysilentworld6731

    @mysilentworld6731

    2 жыл бұрын

    I stuck on optimization hell. Most of optimization tutorial focuses on 3d game T_T

  • @nattzero5315

    @nattzero5315

    2 жыл бұрын

    Some years ago when using game maker studio I was searching for an inventory tutorial, I watched like 4 o 5 from different youtubers I followed, but I didn't like the way they approached some features, so with what I learned from the different ones, I ended up making my own, adding more and more features, in a week I had an inventory system, with item stacking, both mouse drag and drop and keyboard controls, and even a right click context menu. I barely watched any tutorials after that.

  • @rickrouse7865
    @rickrouse78652 жыл бұрын

    copying is an excellent way to learn things, so be unafraid to copy what's going to happen is you will want to make small changes so you start experimenting with what you copied and boom you start learning that way. dissecting, swapping, experimenting, putting things back together is learning and it all starts because you're a copycat :)

  • @themaster2764

    @themaster2764

    2 жыл бұрын

    Yep

  • @SimGunther

    @SimGunther

    2 жыл бұрын

    Great learning advice, Sal ;)

  • @bombintheseeinq

    @bombintheseeinq

    Жыл бұрын

    yep! I know I'm late but just a note though, don't *just* copy. It's alright if you completely follow your first couple of tutorials with small tweaks. You obviously can't just jump into it. Take your time! As you progress, start to make even tiny games on your own and start making bigger changes to those you've made/copied. I think the hardest part is staying motivated, it's very easy to just forget about a project.

  • @glytchd

    @glytchd

    Жыл бұрын

    I always called this 'Scavenging'(code/etc). That is to say: "Don't Reinvent the wheel: *Study* the wheel!" ; Heck, b4 ya kno it: You'll start with a Truck-Tyre & End up with a 225/50/R16 street-racing tire! and at no point did you have to learn how to solder an OpAmp-chip! ;)*

  • @daskampffredchen9242

    @daskampffredchen9242

    11 ай бұрын

    It is often recommended to look at source code if you want to get into a specific section of coding

  • @ayylmao.mp3
    @ayylmao.mp32 жыл бұрын

    I think the first project should always be something simple and classic like pong / snake / tile breaker, so you have a fixed scope and know what needs to be done. Finishing something small and clearly defined will teach you so much and give you both a concrete image of the development process and motivation for doing your own ideas as you know you can finish a game. Do not get stuck in a loop of side projects that never get finished.

  • @BusinessWolf1

    @BusinessWolf1

    Жыл бұрын

    +1

  • @gabrielmourao2854

    @gabrielmourao2854

    9 ай бұрын

    I feel like creating something simple but with potential for expansion like platforms pretty useful. Next time you code something less simple you can do so in that same project and see it grow, or import that base scripts for movement, etc

  • @Noone7238
    @Noone72389 ай бұрын

    From the introduction I can tell you get it. I’m not asking someone to teach me game dev in 15 minutes, I want to learn what are effective strategies to learn as well as good lessons learned so that I can avoid those mistakes or at the very least, recognize them when they happen to quickly adjust. Love it

  • @ivragi
    @ivragi2 жыл бұрын

    I escaped Tutorial hell and ended up in No idea wasteland. Here lies dosens of projects with single game mechanics, some design docs with broad descriptions of big games, some ruins reminding me of finished game jams and big empty nothing ahead. I just have no idea how to finish my first commertial project.

  • @donkeykong315

    @donkeykong315

    2 жыл бұрын

    Make all the single game mechanic games. You’ll think of cool things as you finish them.

  • @ValiantPegasusVP

    @ValiantPegasusVP

    Жыл бұрын

    @RoyalRose Wow, that is really good advice, im going to try using some of these tactics. Thanks!

  • @rko2016

    @rko2016

    3 ай бұрын

    My advice is to take that single game mechanic and tweak the gameplay loop till the mechanic is fun to use, only after that design the game. I mean some classic games really are just run and jump, half the mario 1 levels you barely have to jump at all

  • @ed5142

    @ed5142

    2 ай бұрын

    I relate to that, as a musician there is something I call "musician limbo" which is the same thing.

  • @smellyfrog2463
    @smellyfrog24632 жыл бұрын

    A good way to avoid the tutorial hell problem (or any problem at all) is to think about what you can do with your current knowledge instead of trying to make something that you have absolutely zero idea how to make. When I first made the prototype of Project Froggo I didn't search for a million tutorials on how to code grappling hook because I want to make this specific feature so much. I made it because I was bored at my math class and suddenly realized I can use trigonometry to make characters move in any direction. Based on that, I realized that I can probably utilze this to make some form of grappling hook mechanic.

  • @poggestfrog

    @poggestfrog

    2 жыл бұрын

    project froggo? Sounds poggers

  • @mullar

    @mullar

    2 жыл бұрын

    @@poggestfrog sounds froggers

  • @poggestfrog

    @poggestfrog

    2 жыл бұрын

    @@mullar LMAO

  • @callmeishmael5742

    @callmeishmael5742

    2 жыл бұрын

    Nice

  • @fizzdev

    @fizzdev

    2 жыл бұрын

    Ayo, remember me? I'm supersoda, I beta tested your game like a year ago and played on the element animation Minecraft server

  • @quentinnorthern8635
    @quentinnorthern86352 жыл бұрын

    The thing about a lot of tutorials that I've noticed (depending on the engine) is that it can be pretty difficult to find a good tutorial that actually explains what they're doing instead of just telling you what to type and moving too fast for you to understand. Also a lot of them are either really outdated, or the uploader just decides to vanish into the shadow realm halfway through the series. Pretty frustrating if you ask me.

  • @raysandrarexxia941

    @raysandrarexxia941

    Жыл бұрын

    @@syvulpie Nope, they left KZread

  • @liinnder

    @liinnder

    Жыл бұрын

    ​@@raysandrarexxia941 There is still enough videos on the channel that can definitely help

  • @zhulikkulik

    @zhulikkulik

    Жыл бұрын

    There's a lot of basic stuff. But for something like prerendered backgrounds I'll have to adapt a tutorial for unreal because I haven't found a single video or text tutorial about the “proper” way to do it (Z-buffer magic) in unity. Everyone's rendering backgrounds in layers and stack them in front of the camera. It works, but seems to be very tedious and non-automatable.

  • @La0bouchere

    @La0bouchere

    8 ай бұрын

    IMO, learning from online tutorials is a bad idea. It's fine to do a few to initially get into the tool, but after that you should move to a textbook if available, or the manual/tutorials put out by the engine developers if not. Those resources tend to ensure that you are learning the fundamentals and aren't just duplicating something without any understanding. Textbooks also always include specific exercises that will push your understanding further which are very useful. Online tutorials also seem to put people in the mindset of googling to solve problems without first trying to think about it and fix it themselves, which is a really bad habit to develop. A large amount of beginner problems can be solved by just taking some time to think about the problem and fiddle with things yourself.

  • @mastershooter64

    @mastershooter64

    8 ай бұрын

    I make my own engine 😅

  • @qidu585
    @qidu5852 жыл бұрын

    I was stuck in tutorial hell for about 2.5 years and I’ve finally started making my own stuff without needing tutorials! I just needed to pause the video after a while and predict what code will be used to fix a problem and take notes for later

  • @BrainDeadXX
    @BrainDeadXX Жыл бұрын

    5:30 Visual scripting is also an option, I started learning unreal engine really quickly because of its blueprints. Visual scripting means you get these blocks of code that you can connect together to get whatever result you want. It may seem weird but it's actually really powerful.

  • @BusinessWolf1

    @BusinessWolf1

    Жыл бұрын

    for non 3d games, yes. for 3d games, visual scripting is THE best way to acrew technical debt, which you WILL pay in either dev time or performance. It's muuuuch better to eat the up front cost of learning programming. and build something solid which can be easily fixed later when you know what you're doing.

  • @WuhHuh

    @WuhHuh

    11 ай бұрын

    I use something similar called “GDevelop”. I have a really hard time understanding code on its own, even when I was following a tutorial so that I could learn Godot, but GDevelop is much simpler for me with “if _ then” statements instead. I can’t code for shit, but I can understand logic. There’s even some community-made extensions that act as shortcuts for certain events, but I try to replicate them in my own way so that I can learn what events were used to make those shortcuts. I was also a Scratch kid in middle school, so I’m definitely biased, but logic based events are so much easier for me to understand than a bunch if strings of text and numbers that have different formats for different engines.

  • @halfbakedproductions7887

    @halfbakedproductions7887

    8 ай бұрын

    @@BusinessWolf1 I've used the Blueprint system in Unreal. It just left me feeling _so_ confused and to be honest I'd rather just have looked at the code. It's also very inefficient. I had a system whereby there was a flag variable to mute/unmute the background music. To do this, I had to actually check if the flag variable was true/false, then assign the same value again, then pass that value to the audio player which then had to check whether it was actually paused or not before accepting the flag variable. And even then for some reason it was the wrong way round at runtime. When "Paused" was true, the audio played on anyway. It was a mess and Yandere Dev-tier nonsense. If you'd written that in code within a AAA environment you'd be hauled up.

  • @jeremybrett868
    @jeremybrett8682 жыл бұрын

    Thanks so much man. I'm just getting interested in the building blocks of game development right now, but I haven't been sure how to really get started, especially when it comes to coding. So having some options to actually start with will be a big help!

  • @azaias
    @azaias Жыл бұрын

    Hey, thanks guy. Your reminders that you need to actually explore and play around with things on your own was needed. Your recommendation of making a Snake clone was also very good, I did it just because of this. I didn't know how to manage the snakes body at first, I thought about just looking it up but your advice got through to me and I worked it out on my own. It really is all about breaking something down into simpler concepts

  • @Rovsau
    @Rovsau2 жыл бұрын

    Your video is worthy of its title. I'm learning through deep dives on individual features. Very slow, but... Recently impressed myself by making a surface/ground check OnCollision script from scratch. Officially out of tutorial hell \o/

  • @BodiesandBricks
    @BodiesandBricks2 жыл бұрын

    Great video bro, I'm so happy that I'm not the only one getting responses like this in discord

  • @enamoredwizard4527
    @enamoredwizard45272 жыл бұрын

    This is pretty good advice broken down very well done. thank you for putting this video together.

  • @charleslol3613
    @charleslol36132 жыл бұрын

    I really want to get into game development, and for my Design Technology class we got to make a game on Scratch. I don't recommend Scratch as platform but it was really cool to use because I felt like I was learning stuff. Your advice is amazing, not just for game dev. Following tutorials and then adding your own twists or making something more complicated from what you learned from the tutorial is a great way to get out of tutorial hell. Competing in stuff like game jams really puts your work out there and it adds new perspectives as other people look at your work. If you want to improve at other things like writing or drawing, I would suggest entering small writing or drawing competitions or even just posting your work online to improve Fantastic video!

  • @DragoonSlayer08
    @DragoonSlayer08Ай бұрын

    Ty so much i know this video is a old one however i find your insights very helpful and encouraging to continue to learn

  • @elrichm904
    @elrichm9042 жыл бұрын

    Amazing video really inspirational thank you for this. Helped a lot

  • @wadewirthland2039
    @wadewirthland2039 Жыл бұрын

    Thank you bro this is a good mix of optimistic and realistic 👍

  • @danieldaniel-ol6dz
    @danieldaniel-ol6dz4 ай бұрын

    Good shit. You managed to cram a lot of useful advice and takes into 14 minutes of content. Much appreciated.

  • @Tayler-Hilton
    @Tayler-Hilton3 ай бұрын

    Awesome video! I was thinking about getting into game development as a hobby, but had no idea where to start. Now I do!

  • @brightnemesis9831
    @brightnemesis98312 жыл бұрын

    5:15 that whole game ??!!! Man you're awesome ! I came to game development with the inspiration of you and hope I do well. I started with c++ but I went python (coz I thought it was cool) and am currently learning the language. Nice video !

  • @footlongpizza8634
    @footlongpizza86342 жыл бұрын

    Great video. I actually understand where to go now after being stuck on tutorials

  • @Volker_A4
    @Volker_A410 ай бұрын

    Thanks, I've been in a bit of a rut around the first projects area. I tried to jump in with a big idea and I can design/program, but asset creation has been a big wall. I nearly joined a game jam hoping to get some more experience with the broader process and this has reassured me that's a good idea.

  • @Skeffles
    @Skeffles2 жыл бұрын

    Fantastic video! This is the best I've seen on the topic. I definitely agree that game jams are a great way into game development.

  • @orbry
    @orbry4 ай бұрын

    Excellent guideline, thank you!

  • @yokidrift1720
    @yokidrift172010 ай бұрын

    Just wanted to say thanks for the video, I knew most of this, but I keep doubting myself and seeing others' perspective really motivates me. I am pursuing Software Development but want to do games on the side as a learning experience and a way to express my creativity.

  • @calebanderson9538
    @calebanderson95387 ай бұрын

    A friend and I are currently working on our first game. In order to avoid the tutorial issue, I taught myself how to use the software and look things up as I go if I can’t find out how to do it myself. Although it may take longer, I retain way more information now.

  • @selo2410
    @selo24102 жыл бұрын

    Thank you for this!

  • @dragontailsb1971
    @dragontailsb1971 Жыл бұрын

    I was kinda stuck in tutorial hell for a little bit but got out fast by making my own game and using 100 different tutorials to tell me how to do it. This made me learn what all the different things were actually doing and not just copy the code line for line.

  • @purplebird9584
    @purplebird95842 жыл бұрын

    Nice video! I just got out of what I now call the first circle of tutorial hell and im actually learning a lot, like I started following a script of plataformer movement from the craft games page and im actually being able to do it, very good video

  • @kunsterman
    @kunsterman Жыл бұрын

    Wow man how much humility in this man! characteristics of a real artist.

  • @xeviusUsagi
    @xeviusUsagi2 жыл бұрын

    "Tutorial hell" well, I'm happy I ascaped it really soon. and the main cause for it was *LASERS* when I started I wanted a turret that shot lasers and the last thing I thought is that I would be doing some trigonometry and find out that lasers are just a strip of like 6 pixels... yup, just 6 pixels, you then use a program (an iteration) to put them row after row and create the laser and that's how they stop once hitting a wall. and well the tutorial explained only how to make the player shoot it, not turrets, and well lets just say I had to spend 5 days figuring out. 1) let turret shoot laser 2) make laser align with turret barrel 3) make laser stop with barrel and not follow player 4) Make laser start at the position of the turret that fired it, instead of all going to the same turret. 5) somehow all laser used the same direction to hit player not counting for where they where so if a laser was above player it would shoot down, and if another was under the player it shot down as well. 6) give turret an animation before shooting player 7) stop laser from instantly deleting a player on hit 8) for the love of god why do I have to do trigonometry (wasn't actually hard I'm just dumb) and well yeah it was quite the journey, and since I had only me and the game engine manual I had to figure it out by my self, and it was a nice experience... now I will forever look with admiration any game that has a laser in it

  • @pablovonpablo2590
    @pablovonpablo259011 ай бұрын

    I just finished my first game jam this week. It was extremely hard and I had to pull an all nighter the last day, but I got something that I was proud of at the end.

  • @Dragorzon
    @Dragorzon10 ай бұрын

    I asked server on discord on if I should use C++ or game dev. Many people say its hard, you cant do it, go for easy. I cant decided. You motivate me to go with what I want. Earned a sub, thanks

  • @sirwok8545
    @sirwok85458 ай бұрын

    Really great video, I am in the process myself and I agree with you at every point. The tip for 0% fee website at the end is also great!

  • @Baekstrom
    @Baekstrom2 жыл бұрын

    Stop watching videos like this and get busy coding. You are procrastinating, and so am I.

  • @thedistantwolf690

    @thedistantwolf690

    20 күн бұрын

    maybe for you, for me this video helped

  • @teenymeanygames
    @teenymeanygames Жыл бұрын

    Nice video. I find I push to learn the finer details when I work on games I care about.

  • @basiladeeb
    @basiladeeb9 ай бұрын

    This was very helpful. Thank you.

  • @hoovy4629
    @hoovy46298 ай бұрын

    There’s a really good tutorial series I found somewhere about making a colony survival game in godot, think rimworld, and the only reason I think it’s so good is that despite it being so slow, and going over maybe 10-20 lines of code in 5 minutes, he actually goes in depth to explain how or why what works, and how it interacts with the rest of the code Most tutorials I’ve seen for game development just try to put as much code in as possible, and just barely go over how it works, or just show you it and not tell you about it.

  • @alisirkeci4135
    @alisirkeci41353 ай бұрын

    You convinced me for game jams thanks man

  • @grahamstoner
    @grahamstoner2 жыл бұрын

    I started game development about two months ago. I downloaded Unity and have been following a tutorial on KZread and I'm on course to developing my first game.

  • @SpaceCatAtelier
    @SpaceCatAtelier7 ай бұрын

    Thank you soo much for this

  • @fairytailnaruto7693
    @fairytailnaruto76932 жыл бұрын

    Thanks man, very useful!

  • @K33P_Positivity
    @K33P_Positivity Жыл бұрын

    I'm so glad that I found out you live stream

  • @rafaelmorales660
    @rafaelmorales6608 ай бұрын

    Thank you so much Before this I was determined to sell my first project. WAtching your video gives me some understanding on making tiny projects to learn

  • @amikawi
    @amikawi11 ай бұрын

    thanks for the video!

  • @WBR44
    @WBR447 ай бұрын

    Tutorial hell beginner here. Your explanation about breaking featured actions down into basic actions, to complete any or almost any task, finally clicked with me. Lol thank you! Subscribed!

  • @AnonymousGentooman
    @AnonymousGentooman2 жыл бұрын

    I just clicked to have something in the background, but you made me realize i've been on tutorial hell for Blender since 2018, thanks

  • @barodrinksbeer7484
    @barodrinksbeer74842 жыл бұрын

    I took the easy route when making my first few games with Unity. Now I realize I don't know much about game development, this video specifically answers my question on what I should be doing. I think I am taking this next few months to develop with pygames. Also you said something about people Lua, the first code I learned was Lua and c++ for Roblox. Lua is probably the most counterintuitive coding language for learning crossover.

  • @tedbendixson
    @tedbendixson6 ай бұрын

    Hey. I just wanted to thank you for your videos. I watched this video two years ago, and it inspired me to make a KZread video in a similar format. I never expected much to come of it, but that video ended up doing very well for me, much better than anything else I made. Sometimes just talking over footage over your own game is good enough.

  • @DaFluffyPotato

    @DaFluffyPotato

    6 ай бұрын

    I was just being a bit lazy, but it seems to work. lol CS surfing videos with unrelated commentary are a thing after all.

  • @adamkareem
    @adamkareem7 ай бұрын

    Great vid mate

  • @johnmosgm
    @johnmosgm4 ай бұрын

    Awesome videos thanks 👍🏼👍

  • @emilywebb6826
    @emilywebb68262 жыл бұрын

    Love this man

  • @WorldAquariumSingapore
    @WorldAquariumSingapore2 жыл бұрын

    Cheers super good info there thanks and for me i try to code in c# doing some games i really like to play or the character is who i really like so that my interest keeps on going even i hit into problems so its kinda fun for me to code :D

  • @coolbrotherf127
    @coolbrotherf1272 ай бұрын

    The thing that helped me the most is after following a tutorial, I would go back and remake the entire project from memory the best I could and add try to add in some extra stuff. I would also try to make a project without a tutorial first, then watch the tutorial to see how someone with more experience solved the same issues. It allowed me to learn multiple ways of doing things as well as seeing which methods are generally more effective for solving certain issues. When following tutorials, the goal shouldn't be to finish the tutorial, but to learn the essential tools and methods for creating things.

  • @monles_yen
    @monles_yen2 жыл бұрын

    Thank you so much

  • @lazybackup1
    @lazybackup111 ай бұрын

    I did not know that collecting items in a game had anything to do with collision. Thank you for giving that example.

  • @galacticgon925
    @galacticgon9256 ай бұрын

    Great video!

  • @vaguedestruction
    @vaguedestruction8 ай бұрын

    I literally just want the game he's playing in the background even though I have no idea what it is

  • @Rene-uz3eb
    @Rene-uz3eb Жыл бұрын

    I think I realized what I was missing on a previous attempt is just a graphics API that I'm happy with that I can play with esoteric ideas quickly. Since all engines have unsurmountable limitations one way or another I wasn't going to bother learning one because I am sure I would be limited. Previously I started with ideas and had to write a whole graphics API around it tatbarely implements the idea which was very frustrating, because when the next idea comes along, you start from scratch. That's why I got stuck, just not enough motivation to redo the graphics every time.

  • @Portitforward
    @Portitforward Жыл бұрын

    I think you hit the nail on the head by stressing the importance of "play". Following tutorials is great to get a lay of the land but you should not be afraid to off and explore on your own.

  • @tzooby
    @tzooby2 жыл бұрын

    Thank god you are here omg. Im a programmer and i have 0 clue about pixel art, music ect...

  • @jegger69
    @jegger692 жыл бұрын

    thank you

  • @EROSNERdesign
    @EROSNERdesign3 ай бұрын

    Great video

  • @AnAppleInABox
    @AnAppleInABox2 жыл бұрын

    I've been in tutorial hell. I was really just copying code. In the end I had a game but I had no idea how it worked and I had no idea how to add new features. I've started learning code again a week ago and I already know more then I did back then.

  • @imd1774
    @imd17748 ай бұрын

    Very good video ty.

  • @poisonapleproduction
    @poisonapleproduction7 ай бұрын

    I’m working on my first game in gamemaker studio 2, and so far the language has been extremely easy to learn. They have functions for almost everything, so you don’t need to do a lot of math. The main problem I’ve had to deal with though is whether or not I’m doing things in the most efficient way possible. It always seems like there is a better way to do stuff

  • @skylo706

    @skylo706

    6 ай бұрын

    In game dev it is like that: There is always a better solution. But if your code works, even if ugly, and it doesn't destroy performance, then it is a good solution.

  • @amatesamaru
    @amatesamaru9 ай бұрын

    absolutely love this vid. it helped a bunch. i do want to point out that at one point during the "what do you do once you realize you are in tutorial hell" you said to watch more tutorials lol i feel like that is kind of backwards from the initial message

  • @3unkan
    @3unkan10 ай бұрын

    I’ve heard about a website called code wars and you have to solve problems with code so it’s a great way to tests what you learned and what you are best at after a tutorial and be able to practice whenever

  • @raphafigueiredo3822
    @raphafigueiredo38222 жыл бұрын

    im making my first game (it's a visual novel, so isn't that hard) but your video really helped me, thanks✨✨

  • @absin8078
    @absin80784 ай бұрын

    My best advice is to build a library of code! Whenever that code you being trying to make finally works, save the code. For example I have a folder with tons more subfolders for different types of code. That way you don’t have to keep coding in basic things like player movement. You can literally just drag and drop and have simple things like that work instantly. More workflow advice than anything

  • @yoyo12345
    @yoyo123452 жыл бұрын

    I was stuck in tutorial hell for 4 months while I was learning Godot, then I leaved game dev for 2 months and then I started game development with java and libgdx and believe me low level stuff makes u learn things more fast than Godot after spending 2 months with javaand I got my first pc and I started learning unity a week ago ;)

  • @vrfrenzy8451
    @vrfrenzy84512 жыл бұрын

    I got stuck in tutorial hell for 2 years, finally got a good set of videos to learn lua and can do simple stuff already!

  • @RealValkor

    @RealValkor

    2 жыл бұрын

    I found a 4 hour full walkthrough of C# Yes.

  • @arcanernz
    @arcanernz2 жыл бұрын

    One thing I’ve done to learn quickly is not to copy at all but clone the repo of a small project and understand every aspect of the code, every line every module, why it’s there how it’s used. You can really learn quickly best practices and good design. Only copy code you understand or else when it breaks you won’t know why.

  • @monga240
    @monga240 Жыл бұрын

    Ok so I am currently going through tutorial hell and a problem that I noticed I had was that sometimes I didn't really understand what I was writing. So, what I have started doing is writing down the function of each line of code and dissecting what makes them work. After I started doing this I found that I am able to use what I learn in the tutorials outside of the tutorial project.

  • @joebeezy9471

    @joebeezy9471

    10 ай бұрын

    This was my problem and I wish I decided to do what you did. I assumed I would understand it the more I did it, but that was wrong. It got to the point where I gave up assuming this was just something I would never “get”. Now I’m getting back into it after realizing the tutorials in general assume a lot about the reader and that may not be where i am at, but there is nothing wrong with that

  • @Cuprite1024
    @Cuprite10242 ай бұрын

    I've participated in a few game jams (Two for Pokémon fangames, one for Gameboy Homebrew) and am gonna be doing another one in about a week for dungeon-crawlers (Which is 9 days long, the shortest I'll have ever done), and yeah, they're a really good way of actually being able to release something. Everything I've ever actually made available to the public has been because of game jams, so I consider them a pretty important part of the process. Obviously you don't *have* to do them to be a game dev, but it *really* helps.

  • @alwaysasn
    @alwaysasn2 жыл бұрын

    I tried learning Godot, but my computer was so slow it always kept me waiting for it.

  • @uditdwivedi9406
    @uditdwivedi94062 жыл бұрын

    Always have a close end goal when starting out. I myself have gotten stuck on a game wanting to add more and getting frustrated when i can't fit it in.

  • @perfectischange
    @perfectischange2 жыл бұрын

    Yo quick music tip. High and low notes, make patterns that you enjoy, and record them to loop. Use different instruments they have unique sounds but also different high low notes to make deeper patterns. Music is simple, you just have to sit there a listen to all the sounds and which one goes great with one another. That's the long part. Learning Scales has a base, and make a fun pattern with different scales is easy.

  • @cheeseman1115
    @cheeseman11159 ай бұрын

    I followed a 2d flappy birds tutorial as my first game and managed to add an offscreen death barrier but spent 6 hours trying to make the game stop when you hit a pipe 😂 I’ve started following a 3D tutorial in hopes I can try and combine things I’ve learned from the 2 and make a basic game for myself

  • @joeman123964
    @joeman1239648 ай бұрын

    my 1 year journey kept me in scope, but also made progress to a big project. cause here is the thing for beginners: they wanna make their dream game NOT small meh games. HOWEVER. make small meh games that are part of your big project. for example. make a small simple farming game. this will: 1) give satisfaction of finished product 2) teach growing animation and basic 3d modeling 3) teach how to code timers and small inventory logic then your next game can be a hack n slash arcade. by the end of the year you can combine the logic and code to make all sorts of games. timers for other things not just for crops, you'll know combat and inventory management etc. as a software engineer of 5 years you should ALWAYS repurpose your old code when able to. it isn't cheating, it's just smart!

  • @hectorborjas106
    @hectorborjas1062 жыл бұрын

    I’m only in high school but you inspire me to start pursuing programming as a whole and learning python through game dev. Thank you so much tho

  • @Manda_Kat
    @Manda_Kat Жыл бұрын

    TUTORIAL HELL! YEAH THAT'S WHAT I GOT STUCK IN!!! Like I have no idea how to implement mechanics I actually want because I don't know how to search for instructions. I haven't figured out the lower level things and I have no idea how to escape

  • @naalex9058
    @naalex90588 ай бұрын

    Early projects that I do to learn any game engine: 2d Puzzle game, 3d shooter, a mobile game of some sort (like clash of clans or pick the lock), rogue lite, and anything else that peaks my interest (complex math + card game)

  • @SideManager90
    @SideManager905 ай бұрын

    Nice vid

  • @TheSensationalMr.Science
    @TheSensationalMr.Science Жыл бұрын

    okay for the first thing to learn about game development and dealing with tutorial hell I would state that you follow this pattern: 1. find out what information you need to learn to have a Minimum Viable Product of the field (in game Dev it probably would be information about collisions, sprites, animation, scripting, rendering the screen, camera placement, raycasting, Artificial Intelligence, input, and physics) 2. learn the jargon and terms (this is so you know whats going on within the program or field of study and are not confused) [also some are above for game Dev] 3. find sources that teach in this field (gdquest kidscancode & hearbeast is good for godot engine and there also is davidepesce at his website of the same name. there is also GMTK for game design) 4. read the sources and see whether they help you learn what you need to learn and if not, either tuck them away or throw them out. 5. organize the notes and work on your knowledge so that you can reuse the knowledge learned in a modular plug and play way the second thing is to test new ways of re-using the knowledge you already know, in dynamics that are not commonly tied together with said new way of using the code. [as stated in the video] the third thing is to look at references... and not just the code, look at game trailers (with real gameplay) and ask what was most likely the decision they made that allowed that to work. Hope this helps and you have a great day & Safe Travels!

  • @eboatwright_
    @eboatwright_2 жыл бұрын

    Some good libraries / frameworks for people looking: - Love2D and Lua (5/5) - Raylib with almost any language (4/5) - Ebiten and Golang (4/5) - Prototype and Golang (4/5) - Monogame and C# (4/5)

  • @mr.redman3863

    @mr.redman3863

    2 жыл бұрын

    SFML and C++ CSFML and C SDL2 and C/C++ Allegro and C/C++

  • @lonelyfloat2582

    @lonelyfloat2582

    2 жыл бұрын

    Personally I'd put Raylib at 5/5. It's fantastic, easy to use, and can be used across most popular languages.

  • @eboatwright_

    @eboatwright_

    2 жыл бұрын

    @@mr.redman3863 Yeah!

  • @eboatwright_

    @eboatwright_

    2 жыл бұрын

    @@lonelyfloat2582 My only reason for putting it not on 5/5 is because I never got it up and running on mac with C++, and it couldn't get it to work with some languages and Golang's support isn't cross platform. :) But I definitely see where you're coming from. :D

  • @lonelyfloat2582

    @lonelyfloat2582

    2 жыл бұрын

    @@eboatwright_ Ah, that makes sense.

  • @germanhoyos4422
    @germanhoyos44222 жыл бұрын

    when you petted the clock - ::yep instant subscriber::

  • @scoopydevy
    @scoopydevy2 жыл бұрын

    good stuff! Loved the part where u smak a clock lol

  • @B8Code

    @B8Code

    2 жыл бұрын

    Oke

  • @Mai_Tai_Meyers
    @Mai_Tai_Meyers Жыл бұрын

    I'm learning how to code and I made my first game with Love 2d (a 2d game engine that uses Lua). There's short Udemy courses that walk you through building games with Love 2d (which I would recommend). I made my first game and it was an excellent intro to game development.

  • @F1B1N3K
    @F1B1N3K2 ай бұрын

    Where can I download ur game from background? it looks so amazing 🎉

  • @bom-python6066
    @bom-python6066 Жыл бұрын

    Absolute G

  • @robatortas_
    @robatortas_2 жыл бұрын

    The best advice for people that want to code in general, make you own game engine, I don’t mean this by making an engine with a UI nor anything of that matter. I am saying like a, programmers engine, an engine based on code and not on a UI. And it’s fun to not use a graphics API at first. It’s harder, but it teaches you MUCH MORE!

  • @mysingingmonstersfan1023
    @mysingingmonstersfan10232 жыл бұрын

    Sometimes what I do to get game Ideas is to attempt to make remakes of the big game devs games like Lumbermill and SlimeKeeper

  • @plootyluvsturtle9843
    @plootyluvsturtle98432 жыл бұрын

    oh man i’m so glad i found this channel.

  • @SkylarGraham
    @SkylarGraham9 ай бұрын

    Thanks that was actually intelligent

  • @GeorBrat-eg6jb
    @GeorBrat-eg6jbАй бұрын

    Follow the tutorial course called The Ultimate Introduction to Pygame. 4 hours long and took me about 10 hours to get through. Built a game similar to flappy bird but different whilst following it. The ideas in that tutorial can be used to create literally any game imo.

  • @reapersremorse
    @reapersremorse2 жыл бұрын

    what do you do if you feel like you have been stuck in tutorial hell for years? i work sometimes 70 or more hours a week so every time i start a tutorial ive already forgotten most of what ive "learned" idk maybe im just not ment to make games.

  • @thmadeym4556

    @thmadeym4556

    2 жыл бұрын

    No one is not meant to do anything. As long as making games interests you, you can do it. I think a solution for you would be that every time something is introduced in ta tutorial, you should pause and try to make full sense of it in your head. Do not resume until you completely and utterly understand what was taught. You could go on a day long tangent researching how exactly the collisions work. I think this way, you’ll remember each and every feature. And maybe learn the programming language you’re using without the focus on game dev. When you know how to use the language for normal non game projects, you can then use a game dev tutorial with that language. Good luck on your journey.

  • @jetison333

    @jetison333

    2 жыл бұрын

    Don't be afraid to just look stuff up for specific things your doing. Developers that have been at their job for years do it even. Google is your friend :)

  • @UmbraPsi

    @UmbraPsi

    2 жыл бұрын

    You might be stuck in the "store, regurgitate, and forget" learning style that schools forced on us, which is not a good way to learn. Break what you're doing to its core concepts, I like to say aloud what I'm doing and how it could apply to something else, it makes the tutorials longer but I actually retain stuff

  • @raphafigueiredo3822

    @raphafigueiredo3822

    2 жыл бұрын

    i was stuck for like, 2 days for the same reason. what I did is commenting my code (when i copy) and so I know what I did and why I did, and I started remembering after. trying to re-do is useful too

  • @lasercraft32
    @lasercraft325 ай бұрын

    Its like when people ask artists how to draw... I dunno, you just _draw._ Its kinda hard to explain. Learning how to do something is never easy, and the only way to properly do it is to be passionate about it and have a lot of motivation for it. Experience is the best teacher, usually, so the best way to learn something is to start with what you already know and build off of it. Reverse-engineering can also be helpful in some circumstances (that's how I learned how to make Minecraft data packs, for example). Though... obviously you need to be careful not to directly copy, especially if you plan on monetizing it.

  • @notdouglas1966
    @notdouglas19662 жыл бұрын

    the game looks awesome btw