How The Mortar Became The WORST Defense In Clash of Clans...

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How The Mortar Became The WORST Defense In Clash of Clans...

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  • @user-jo7oo9or9c
    @user-jo7oo9or9c3 ай бұрын

    the mortar seemed to loose relevancy over time as you progressed in the game due to most troops used at highwe th levels are either air troops or have high health

  • @brinsa8280

    @brinsa8280

    3 ай бұрын

    Thanks Bro, in Video ist Just too much explaining

  • @hardik602

    @hardik602

    3 ай бұрын

    What do you expect it has 30 damage 😭

  • @StartlyWit55

    @StartlyWit55

    3 ай бұрын

    ​@@hardik602 and then multiply it by 5, that will be damage per hit

  • @butterfreeman

    @butterfreeman

    3 ай бұрын

    @@StartlyWit55that’s only for one

  • @thunder_sohan

    @thunder_sohan

    3 ай бұрын

    It only is great against low hp troops 😂

  • @peterfischer1400
    @peterfischer14003 ай бұрын

    The Mortar is actually useful at high th levels because it can outrange the flame flinger and take time of its lifespan

  • @bow_gaming3235

    @bow_gaming3235

    3 ай бұрын

    yeah if someone is having stupid sense enough to put flame flinger into mortar range

  • @ArmyBlinkStayOnceMidzyMoaMY

    @ArmyBlinkStayOnceMidzyMoaMY

    3 ай бұрын

    Tell me you're not th16 without telling me you're not th16

  • @Ap0r3Dist3inHS

    @Ap0r3Dist3inHS

    3 ай бұрын

    @@bow_gaming3235 Flame Flinger will inevitably move into mortar range. You'll need to distract the mortar

  • @Niravvv

    @Niravvv

    3 ай бұрын

    ​@@bow_gaming3235it's hard distracting it all the time whilst looking at other things when attacking

  • @lillyie

    @lillyie

    3 ай бұрын

    then you realize xbow and traps exists and those can take care of flame flinger just as well. plus it's not like an attacker can just... deal with the mortar before deploying flame flingers? they can deploy distraction troops or freeze it

  • @alejozbohorquez9404
    @alejozbohorquez94043 ай бұрын

    Who else remember that time when the mortar was feared by every single player once? It's surprising how it is nearly useless now.

  • @Azzoz1

    @Azzoz1

    3 ай бұрын

    Still have ptsd from it ngl

  • @altamasparsanov9181

    @altamasparsanov9181

    3 ай бұрын

    ​@@Azzoz1😂😂

  • @gosubbougaming

    @gosubbougaming

    3 ай бұрын

    @@Azzoz1bro same

  • @trollermcgeetv

    @trollermcgeetv

    3 ай бұрын

    100 dead barbs from mortar was a traumatizing memory indeed.

  • @phileascurtil5605

    @phileascurtil5605

    3 ай бұрын

    It was years and years ago. When I restarted an account last year I was suprised to see how useless it became.

  • @Riyozsu
    @Riyozsu3 ай бұрын

    Mortar at th5,6,7: Nah I'd win Mortar at th10+: Space filler

  • @cjm2371

    @cjm2371

    Ай бұрын

    Mortars lose relevancy even at the start of TH8😂

  • @kendivedmakarig215

    @kendivedmakarig215

    Ай бұрын

    @@cjm2371 Actually Mortars loose relevancy at Th7 since most of the attack are Drag attack.

  • @hansokuguys

    @hansokuguys

    Ай бұрын

    ​@@kendivedmakarig215 Hog too outrunning mortar shell and even if get hit , we just heal em XD

  • @arktourous1329
    @arktourous13293 ай бұрын

    I think if we slightly buff the damage of the mortar and change its favourite target from any to whatever is the lowest housing space troop in its range, it would be better as then it will focus on the wizards, witches and annoying swarm units instead of Golems and Yetis

  • @FernandoJCruz-kt1zo

    @FernandoJCruz-kt1zo

    3 ай бұрын

    that's a really great idea actually, a lot of people don't use spam cards often so it would definetly be balanced

  • @lejioh641

    @lejioh641

    3 ай бұрын

    The problem with the "target lower housing space" is for lower town halls, they typically send a group of giants as a mortar distraction so that would make giants utterly useless

  • @pugness

    @pugness

    3 ай бұрын

    Could add a slight slow effect where it hits the ground

  • @kleinfeicht

    @kleinfeicht

    3 ай бұрын

    Thats actually a bad Idea since low housing units are more irrelevant than ever they are far to weak and nearly no old meta are played with them anymore most use low housing just as a filler to get rid of like 5 buildings Making the mortar especially target them make them even more worse than ever

  • @juniormartinez5871

    @juniormartinez5871

    3 ай бұрын

    ⁠​⁠@@pugnessthat actually sounds like a good idea.

  • @user-mh6rp1bu3m
    @user-mh6rp1bu3m3 ай бұрын

    scattershot is just a direct upgrade. even cannon is better

  • @NoGoatsNoGlory.

    @NoGoatsNoGlory.

    3 ай бұрын

    Flame flinger has entered the chat

  • @user-jm2wh4yw1o

    @user-jm2wh4yw1o

    3 ай бұрын

    😂

  • @kendivedmakarig215

    @kendivedmakarig215

    Ай бұрын

    @@NoGoatsNoGlory. Not really X bows are the real counters of Flame Flinger.

  • @AbstractVen0m
    @AbstractVen0m3 ай бұрын

    We definitely need a combined feature for mortars in the upcoming th16 updates like the ricochet cannon. The supercell developers always seems to make balanced and unique ideas and I think they can implement it very well.

  • @arthurperalta104

    @arthurperalta104

    3 ай бұрын

    I think it would be tough to implement an idea like that, without making it too similar to the scattershot

  • @supermannygamer2003

    @supermannygamer2003

    3 ай бұрын

    Meanwhile, the clash royale and clash mini devs: Cr devs: let's make it balanced Cm devs: but then people will think its weak and not spend! CR devs: you're right

  • @vinceheins

    @vinceheins

    3 ай бұрын

    I think a cool idea would be making it a combination of combining a mortar and a multi mortar, Aditionally then add another multi mortar. Then the master builder can build them tigertet to something like a defensive flame Flinger, that can move through the base and take cover behind walls

  • @Riddles_and_Rhymes

    @Riddles_and_Rhymes

    3 ай бұрын

    they should give it nearly infinite range and shoot 3 shells like a multimortar upgrade and to have the area around it be its blindspot call it the Falcon Gunship or something

  • @DinoDavid87

    @DinoDavid87

    3 ай бұрын

    I can see the combined mortar maybe getting some sort of homing shot or leading its target which is similar to scattershot sure but it still can’t shoot air and honestly I don’t see the need for a combined mortar to be on the same level as something like a scattershot

  • @Hidde_
    @Hidde_3 ай бұрын

    There is one key difference between the home village mortars and the builder base mortars, and that is splash damage. The whole reason why the multi mortar in the builder base was so good is because it splashes a huge area, but the mortars in the home village (even the geared up one) has almost no splash damage. I believe making the splash radius bigger in the home village would improve the mortars a lot. Another idea that i had, is when you level up mortars, their attack range should increase. Their default range is 3-11 tiles if i'm not mistaken. But for instance, if your mortar reaches level 8 at townhall 10 (a.k.a. Where the flame flingers can be used for the first time), their range should go from 3-11 tiles to 3-12 tiles (or 11.5 tiles if that's too broken). And then at townhall 16 the mortar should get another range increase of 1 tile. The only thing mortars are good for nowadays is outranging the flame flingers (which x-bows and the monolith can do as well), so by implementing these things I listed, maybe they get other uses besides for sniping the flame flingers. tl,dr: increase splash damage like multi mortar in builder base has, increase range as levels go up.

  • @geneticallygamer
    @geneticallygamer3 ай бұрын

    One special thing that mortar has in low th level is its pushback ability. It a pity they completey abandoned it cuz i feel like it would be a really nice thing at higher th

  • @watchoutforwhoyoupissoff3046

    @watchoutforwhoyoupissoff3046

    3 ай бұрын

    Yes make it somewhat similar to sweeper

  • @idkidk4334
    @idkidk43343 ай бұрын

    Still better than the stupid expensive walls

  • @aquatix5273
    @aquatix52733 ай бұрын

    I think a cool buff to the mortar would be to make it deal more damage the more housing space a troop takes. That and maybe like- making it miss less

  • @B.L.A.D.E

    @B.L.A.D.E

    3 ай бұрын

    Well i think increase the projectile speed

  • @KiraIRL

    @KiraIRL

    3 ай бұрын

    that's just lazy developing tbh

  • @isaacgarcia9234

    @isaacgarcia9234

    3 ай бұрын

    So just like the monolith?

  • @Astari777

    @Astari777

    3 ай бұрын

    Just increase projectile speed by 10%

  • @roach590

    @roach590

    3 ай бұрын

    That just goes against what the mortar is supposed to be

  • @user-om9je7uh6z
    @user-om9je7uh6z3 ай бұрын

    I think that the reason that makes the idea of buffing it impossible is that ground strategies are not used that much compared to air strategies, so buffing the mortar will be an additional reason to leave the ground strategies.

  • @shotgunuser9560
    @shotgunuser95603 ай бұрын

    I really don't think the mortar is that bad. It's found its place being one of the few defenses that counters the flame flinger

  • @palestineball2481

    @palestineball2481

    3 ай бұрын

    X-bow, monolith, ?

  • @Nat.Cla.

    @Nat.Cla.

    3 ай бұрын

    @@palestineball2481he said one of the few

  • @takutolovex

    @takutolovex

    3 ай бұрын

    ​@@palestineball2481you wouldn't put those defenses on the edge of the base ...

  • @palestineball2481

    @palestineball2481

    3 ай бұрын

    @@takutolovex some people are dumb enough to put their flame flinger in the radios of these defenses

  • @VladimirOfRus

    @VladimirOfRus

    3 ай бұрын

    ​@@palestineball2481 minus literacy

  • @piggyjeff1514
    @piggyjeff15143 ай бұрын

    A buff that I think could help the mortar is to allow it to hit air troops if they are within its blind area, as they would be close enough for it to hit them

  • @NoGoatsNoGlory.

    @NoGoatsNoGlory.

    3 ай бұрын

    This is a perfect counter for balloon spam at early levels

  • @lancelot9837

    @lancelot9837

    3 ай бұрын

    Simple fix allow all 4 mortars to have multi option and quicker it up

  • @user-jm2wh4yw1o

    @user-jm2wh4yw1o

    3 ай бұрын

    Combile all mortar become artery eagle 2

  • @Anto-xh5vn

    @Anto-xh5vn

    Ай бұрын

    ​@@user-jm2wh4yw1o 💀

  • @Anto-xh5vn

    @Anto-xh5vn

    Ай бұрын

    Yeah but with 40% of the original or it'd kinda too op

  • @qxlf
    @qxlf3 ай бұрын

    the mortar could use the same mechanic as the canon cart from the builder base, as soon as a shot lands the ground, shoot another canon ball. this makes the mortar faster. and also lower the arc of the mortar, making shots land faster. this would be a decent counter against faster troops

  • @bosgamer111

    @bosgamer111

    Күн бұрын

    Lower th would fail all their atacks 😂

  • @qxlf

    @qxlf

    Күн бұрын

    @@bosgamer111 probably

  • @herranton
    @herranton3 ай бұрын

    They need to do what they did with cannons and archer towers. Just combine 2 into 1, and make it an entirely different defense. Something useful.

  • @nickstone3195
    @nickstone31953 ай бұрын

    Since merging defenses is a thing now, perhaps TH17 can have another mortar added to the base (so player can keep their multi-mortar). The merged mortar would have increased range, very heavy damage, and its aoe would be perhaps twice that of the large bomb. This would make it so that hiding troops directly behind your tanks difficult as it could shred through the support troops. And I think it would be good for its aoe to hit both ground and air. It would be a ground targeting defense that hits everything in its range. one more idea is that the merged mortar would deal damage to troops near it every time it fired (mini crusher) due to the force of launching its shells

  • @mitchsorenstein630
    @mitchsorenstein6303 ай бұрын

    When I was a kid when I reached town hall 8's Mortar I imagined it would have fire damage(Damage over time once hit) because at that level, the mortar changed from boulders to flaming boulders. Boy was I disappointed. I think the DOT damage should be implemented for the mortar and a bigger splash radius.

  • @self-proclaimedanimator

    @self-proclaimedanimator

    3 ай бұрын

    Man there is something like that in Builder Base Lava launcher or something They should just Gear up Mortars again to make it that

  • @joebro7280

    @joebro7280

    3 ай бұрын

    @@self-proclaimedanimatorI love that idea!

  • @NoGoatsNoGlory.

    @NoGoatsNoGlory.

    3 ай бұрын

    Bro I thought gold storages would deal retaliation damage at level ten! 😂 And walls would spill lava onto the ground (th 11) or zap troops (th 12), I even thought the wizards in the wizard towers could be studying black magic as they leveled up and would slowly develop a small aura of DPS. Take one look at higher level wizards and tell me they don't have anything cooking in their devious eyes 👀

  • @user-jm2wh4yw1o

    @user-jm2wh4yw1o

    3 ай бұрын

    Like builder base lava launcher

  • @eiilos98
    @eiilos983 ай бұрын

    I think the Mortars from Galaxy Life were better, because there were no troops faster than the Riders, but you actually had to actually get some skill to use Riders. And it helps that most of the Troops were centered at slow/bulky troops.

  • @kingpusheencatboss3192
    @kingpusheencatboss31923 ай бұрын

    They’ll prob do a evolution of it like the merged canon and archer tower where it either has more aoe or it could shoot potions (like poison or maybe even goblins like the evo mortar in clash royale) like how we use mortars to release smoke screens or tear gas. I think needs a place again and it won’t ever be a major defence like the air defence or eagle artillery /monoliths etc. so I think making it have a support function like potion throwers for your base is the best way to make it useful again.

  • @pedims
    @pedims3 ай бұрын

    Another video topic: Why the builder base spring trap is the worst trap. Reason: Because it can only spring barbarians and archers. At max level its spring capacity is 8, which is enough for either two barbs or two archers.

  • @mark2oreo
    @mark2oreo3 ай бұрын

    I definitely agree with some earlier comments that a stun effect or a burning effect from the mortar would immediately make it relevant again as that could not be ignored by anything in its impact area. Also, it could work how actual real mortars work with specific fuzes, detonating above/into whatever is directly below them, which for the purpose of the game could be air or ground troops (Essentially how the eagle artillery works). And they could frag out as well to bolster the splash damage If they really wanted to get fancy with it you could have unlockable and selectable effects like with the heroes equipment, such as freeze/stun, burn, frag, poison, etc Or maybe even the ability to switch it to flak cannon mode, making it possible to toggle between an air or a ground defense

  • @st4ck_614
    @st4ck_6143 ай бұрын

    Mortars appeal is that they can damage weak troops behind ur tanks , so that delay on hit makes sense. But now no one really uses witches or wizards or archers which mortar is decent against

  • @TheGremlin85
    @TheGremlin853 ай бұрын

    Mortars at higher town halls got a slight buff because they out range the flame flingers and do a bit of damage to them so they will be able to destroy like 1 or 2 fewer defenses

  • @QuantumSilica

    @QuantumSilica

    3 ай бұрын

    Yeah, only if there are players who dumb enough to put flame flinger into mortars range. A single balloon or two can easily solve the problem.

  • @joebro7280

    @joebro7280

    3 ай бұрын

    ⁠​⁠@@QuantumSilicaBases that are built to defend from flame flingers make it more difficult than simply allowing you to knock it out with a balloon or two. They often make you have to constantly distract it with troops until the flinger eventually takes it out. Also its health was buffed so defenses around it can shoot down those balloons before you can take it down so easily.

  • @knox3870
    @knox38703 ай бұрын

    it is important that there are heavy defenses and weaker defenses like the mortar, because it would be hard to concentrate on every defense and not on the most important ones. and the morzat is good at higher th levels, because of the flameflinger and to use it like a distranction for defense targeting troups and make the funneling harder

  • @sonnybocalajr.725
    @sonnybocalajr.7253 ай бұрын

    For it to be relevent again, on the next update they need to make all 4 mortars as geared-up mortars.

  • @bastianian2939

    @bastianian2939

    3 ай бұрын

    It is already useful on high th levels, it outranges flame flinger

  • @mkctao3815
    @mkctao3815Ай бұрын

    Now that defense merging is in the game, they should make it so you can merge 1-3 mortars with the eagle artillery (basically the better mortar as you said) and give the eagle artillery some new effect that comes with it, maybe simply get 3 more charges per burst, or making craters, or even a cluster charge

  • @rokohladilo6315
    @rokohladilo63153 ай бұрын

    A solution which they will probably implement in the near future is that they will probably make a merge version of a regular mortar. As of what it might be, I'm going with an artillery mortar. It would fire artillery shots which would have 100% accuracy. It might fire just one shot at a time but it would obviously deal more damage than the regular mortar, also still dealing splash damage.

  • @DR...951
    @DR...9513 ай бұрын

    I think rather than making them do more dmg I hope next update they can make mortar fuse together by 2 and the special ability is Mortar special ability 1: When enemy is in its range the longer there's an enemy the faster mortar attacks (more like the little prince of clash royale) Or Mortal ability 2: When mortar hit an enemy it will do 1.5x the dmg more per hit. This is strong against tanks that were slow or those who Queen charge since the longer the mortar Keeps hitting the troops the more dmg it will deal (the ability is called outburst) Or Mortar ability number 3: The troops that get hit by mortar will receive new effect called "Dizziness" where when troops get inflicted by it the troops will be weakened dmg and health (10% more dmg taken or more) which makes troops vulnerable. Or Mortar ability number 4: (SUPER CHARGE - every 2 hit the next hit will do a massive dmg plus knock back probably 3X dmg)

  • @beanutai
    @beanutai20 күн бұрын

    I think it would be a good change if they made the mortar shoot a fragmented shot at Th11+. Like a shot that blows up midair and does damage in a large circular area

  • @rohitdas8590
    @rohitdas85903 ай бұрын

    All mortar should be multi at higher Th’s also a bit increased range with quick reload …that would fix it fairly as it’s still one of the best defence for Flame Flinger (just keep them at close to corners, not too close otherwise it will be easy to chip-out).

  • @danieltan7344
    @danieltan73443 ай бұрын

    I think the best way to do it is making optional upgrade, kind of how we could choose which potion on the potion trap. Set it as optional in which: a. have increased damage, a homing feature and remove the minimum range penalty but reducing 1 range b. ability to target air troops c. increased range and splash range with homing feature This is just idea tho, some might tweak it to make it more balance imho

  • @kyruzen1082
    @kyruzen108218 сағат бұрын

    I just thoughbof something...maybe we could 1)change the mortar into something like a midieval like artillery that damage is air troops or 2) change the ammunition to make it so after the hit it will have a second hit like a fireworks dealing more area splash but lass damage 3)i know this will be a more different defense but at the certain level we could change the mortar 4) Subterranean Thumper! This innovative defense launches explosive charges that erupt from beneath the ground, dealing splash damage to enemy troops and slowing their movement. Watch as their advance falters and formations crumble under the Thumper's disruptive power. One thing is after it locks down to an enemy its full straight hit or miss and has a bigger splash radius but slower in term of reloading

  • @sashoboss2121
    @sashoboss212118 күн бұрын

    I remember the mortars being devastating for barch back in the day and I think they added the 4th mortar just to combat overuse of barch. This mightve been combined with being able to use 2 lightning spells to take out 1 mortar making barch that much more powerful. Its been 10 years since then so I may have forgotten another key reason

  • @assbeatergamingxd281
    @assbeatergamingxd2813 ай бұрын

    Mortal shell should get faster and faster as you level it up, similar to wizard tower, at first levels it has the same problem as mortar but as you level up, fire balls become faster and faster. Also make damage upgrade more drastic, instead of 4-6 damage increase or whatever make it like 10-14 like so at the max town hall it has like 240 damage instead of 60. ( 60 hp is not enough to one shot archers btw )

  • @bigfella23729

    @bigfella23729

    3 ай бұрын

    it shoots every five seconds so it doesn’t do 60 damage per shot at th16, it does 5x the dps every shot, so 12 dps which is around level 6 does 60 damage per shot

  • @EvanReichert
    @EvanReichert3 ай бұрын

    I think the mortar should have some sort of air mortar ability whenever an air troop reaches the inner radius of the range. Imagine u have a baby dragon going up to a mortar and when it reaches the small radius where the actual mortars range stops, the air mortars kick in and do some extra damage to air troops (but only in the radius inside the real radius). I think this would bring back the mortar, and also be pretty cool having its own little air defence system attached to it. The actual “air mortar” shouldn’t do too much damage. Maybe the same amount of damage per hit as an air defence, but has the same hit speed as the mortar.

  • @smilay7815
    @smilay78153 ай бұрын

    super underrated chanel, thx for your videos :)

  • @slyveonnumeros
    @slyveonnumeros3 ай бұрын

    I think a good buff for mortar would either be adding knock-back to any troop, working more or less like a support defence, or making it preview the troop aimed by speed and target and then shoot at were it is supposed to be, but I think the first option is more viable.

  • @aaronpoopoo9906
    @aaronpoopoo9906Ай бұрын

    Seeing as how they added the multi archer tower and ricochet cannon I think they could add a seeking morter that shoots like 4 consecutive shots that seek out and hit the target faster and with more damage

  • @Walkey33
    @Walkey333 ай бұрын

    i think a way to save the mortar would be add the goblin mortar like in clash royal. Keep accuracy and damage the same except there’s goblins that will attack. That would be a good buff because goblins always landing near the attacking troops would add a distracting factor that would mess up an enemy’s attack

  • @aventicks718
    @aventicks718Ай бұрын

    I actually think bomb towers are an extension of mortars. I think they were added in late as a reaction to seeing the weaknesses of the mortar.

  • @juanborra6055
    @juanborra60553 ай бұрын

    Maybe SUPERCELL can make a merge version of the mortar in a later update for Clash of Clans. Where it can fire multiple rounds that target multiple troops at a time.

  • @michaeljosephtumamac468

    @michaeljosephtumamac468

    3 ай бұрын

    Or will have a impact field where it deals DoT(damage over time) like a lava launcher

  • @Helena-me6mp

    @Helena-me6mp

    Ай бұрын

    @@michaeljosephtumamac468 poison spell tower 2

  • @michaeljosephtumamac468

    @michaeljosephtumamac468

    Ай бұрын

    Hahahahhhaa

  • @Stella_Ayunda
    @Stella_Ayunda3 ай бұрын

    before supertroops was introduced, mortars was nightmare for my wallbreakers. and now is my flameflinger's turn

  • @insertname4337
    @insertname43373 ай бұрын

    Mortars used to feel like the eagle artillery, it fell off so hard

  • @christocream
    @christocream3 ай бұрын

    The builder base mortar ay bh10 is brutal. If they do something like that at the homebase we would get so,e spice in it

  • @bean7250
    @bean72503 ай бұрын

    Funny how a cannon, archer tower and x bow does no damage to a queen walk until a mortar is firing too.

  • @chillstoneblakeblast3172
    @chillstoneblakeblast31723 ай бұрын

    I think the next Merged Defense is going to be a small Rocket Artillery. Only way to "buff" the mortar without giving it stats and may solve the current issue with Air defenses being sniped by Giant Arrow (You can still snipe the 2 non-merged Air defenses)

  • @l2deca702
    @l2deca7023 ай бұрын

    I feel like the mortar is irrelevant now at higher town hall levels but I do feel like it still is a key component of a base because it can help with clean up on weaker troops to finish them off so the stronger defenses can focus on the main troops

  • @complexcubes
    @complexcubesАй бұрын

    Man I remember the good old times where the mortar was the make it or break it of your defense..... I remember just trying to take down the mortar first as soon as possible and the goblin map M comme mortar was giving me so much trouble.... Good ol' times

  • @lejioh641
    @lejioh6413 ай бұрын

    An added effect would be making it retarget if theres more enemies in its range, to make it balanced, if there's 10 giants in its range while theres also 9 wizards, it would target the giants since its more, its the opposite if there was less giants

  • @yeshhhhhhh
    @yeshhhhhhhАй бұрын

    A buff to the motars are adding spells to them Like giving mortals a freeze spell whenever it lands a hit but it cycles through every 3 hits.

  • @palestineball2481
    @palestineball24813 ай бұрын

    The Mortar is literally the last defense that I upgrade before moving on to the next townhall level, I only upgrade it for the looks of it, nothing else

  • @sagechanged7923
    @sagechanged79233 ай бұрын

    Turning the mortar into the builder base lava launcher with its ramp up damage could be a pretty cool upgrade. Otherwise, it's fine how it is. I don't want to deal with yet another splash defense that can melt healthy troops like the eagle artillery, scattershot, townhall, etc.

  • @Silent_Shishya

    @Silent_Shishya

    3 ай бұрын

    That would be too OP for witch users. It will shut down an entire attack strategy

  • @michaeljosephtumamac468

    @michaeljosephtumamac468

    3 ай бұрын

    I think it will be great for a fusion defense Like a ricochet cannon

  • @memeley_troll
    @memeley_troll3 ай бұрын

    I think it'd be awesome if they add the "combine mechanic" we've seen with Cannons and Archer Tower. This Mega Mortar would shoot the rocket from Clash Royale. Dealing massive damage

  • @GemmyDeery
    @GemmyDeery3 ай бұрын

    Maybe a direct hit mechanic would be a good buff? Like if hitting inly a single unit deal bigger damage ir something

  • @akkir6707
    @akkir67073 ай бұрын

    this is the reason mortars are my last priority in terms of defensive building upgrades on my village

  • @Kiryukai
    @Kiryukai3 ай бұрын

    They should just make the mortar's favorite target be siege machines and give it a damage bonus towards them since mortars in higher townhalls are usually just flameflinger counters

  • @aljazturk8483
    @aljazturk8483Күн бұрын

    I thing what they could change is to make it better acuracy like shorter projectile travel time, still only shoot on ground troops but if air troops are where ground troopd are getting hit than it should also dmg the air ones

  • @minecraftone4770
    @minecraftone47702 ай бұрын

    I think a good fix would be a rework where it becomes more like actual unguided artillery give it a much faster fire rate and a slide buff to its rant and damage but make it much less acurate.

  • @trackex9783
    @trackex9783Ай бұрын

    mort should just get some kind of burn damage at the later levels and it would probably be fixed, because it was always a ground defense it wouldnt even change anything really for air strats

  • @melvin2654
    @melvin26543 ай бұрын

    Just make it so you can gear up all 4 mortars and then add a second gear up which is like a weaker version of the magma/lava launcher from builder base. The lava launcher could be a merged mortar Or give the mortars knockback (and maybe still allow to gear up all 4 mortars so it's 4 multi mortars with knockback)

  • @Patat21
    @Patat213 ай бұрын

    Great vid, you earned a sub

  • @danielhomolya897
    @danielhomolya8973 ай бұрын

    The mortar is a very important defense after th14 because the flame flinger was added which outranged almost every defense except x-bows and mortars. Mortars are the most important defense at keeping the flame flinger balanced.

  • @WiZOdds
    @WiZOdds3 ай бұрын

    I suggest they buff the mortar by first increasing the damage it deals, but at town hall 12, they should turn the projectiles into a trio of fire spirits rather than a rock, because that is when weaponized town halls and siege machines are unlocked. Then they can add lore to the mortar ‘inspiring’ the design of the flame flinger. Hope this works out to really buff the mortar. (PS: they could make the projectiles of the mortar to something other than rocks at lower th levels. 😊

  • @jedrzejkoszewski4342
    @jedrzejkoszewski43423 ай бұрын

    Fix idea: Spell infusion update. You can buff your defenses with various spells for various effects. Poison mortar: Would leave poison aoe on the ground that would deal damage over time. Freeze mortar: Would slow down the troops that it hit and then redirect to other troops. Lightning mortar: Would create small lightning effects that would deal increased damage and target troops.

  • @Riddles_and_Rhymes

    @Riddles_and_Rhymes

    3 ай бұрын

    a frozen or poisoned mortar shell sounds terrifying but a cool way to buff it

  • @jedrzejkoszewski4342

    @jedrzejkoszewski4342

    3 ай бұрын

    @@Riddles_and_Rhymes Yeah. They are also easier to explain. How lightning would work is more complicated. It would create aoe and first 3-5 troops that enter this aoe would be hit by lighter version of lightning. Still enough to one shot barbs and maybe even hogs. Also it would be substantial damage to giants and even Pekkas. Because it's lightning then maybe it would hit air targets as well.

  • @jedrzejkoszewski4342

    @jedrzejkoszewski4342

    3 ай бұрын

    Also to make it more balanced it would require you to use a spell to change the properties of mortar. Once changed it would stay this way until changed again. However you are not getting that spell back even if you revert mortar to the regular setting.

  • @-Random-Games-
    @-Random-Games-17 күн бұрын

    Im a th 9, and i use weird attacks to have fun. I use ground attacks with wizards and other things, and the mortars usually hammer my wizards in. I usually dont bring too many heal spells.

  • @zemtex_gaming
    @zemtex_gaming2 ай бұрын

    Speaking before Th16 expansion update. I see a bright future for the mortar if supercell adds a combined building mortar like they did with cannons and AT. Maybe this new building will make the mortar a reliable defense again

  • @ragedarkprince3363
    @ragedarkprince33633 ай бұрын

    rn mortars biggest use is to counter flame flingers but ppl just use 1 barb to tank and take it out

  • @ayss0000
    @ayss00003 ай бұрын

    1. In builder base, there are still plenty of small unit troops used in game. Cannon carts, Dropships, Night witches, etc. are quite afraid of multi mortar. And there are no splash AOE defense that has that much range, making the multi mortar unique. However, In home village, so much more defenses can perform the same as mortar. Multi inferno, TH defense, Scattershot, EA... Can do multimortar's job. And there are too many high hp troops in home village. Even super bowlers, root riders or valkyries have decent hp to tank the shot. 2. You can see many bases that put mortar on the outermost side. This also proves how useless mortar is.

  • @mehshutup3041
    @mehshutup3041Ай бұрын

    The free training hurt it more. Back then at th9 i use a lot of barcher and hunt full collector base only. Now that everything is free might as well go full dragon

  • @craig6236
    @craig62363 ай бұрын

    just make the mortar hits give troops some kind of debuffs such as healing speed -30%, attack speed -20%, then lower bit of dps

  • @interviolet6675
    @interviolet6675Ай бұрын

    I think the biggest thing working against the mortar and really players in general is the amount of "new" ways to attack are just way too strong for most defenses to stand a chance. With the warden's attack block ability and freeze and heal spells the focus is more on how people attack and nothing for how to defend. A fundamental update that reworks the functions of defenses needs to be put into place or the game will feel too off balance, ironic since supercell are all about "balance" having blogposts and official art showing the barbarian and multiple weights.

  • @rhye4434
    @rhye44343 ай бұрын

    I think a way they could combat the mortar becoming irrelevant is to give it a 'preferred' troop to shoot where it would target swarm troops and only shoot other troops when there were no swarm troops in range. It would make it more of a threat and make it more difficult to counter.

  • @spectrecreeper9108
    @spectrecreeper91083 ай бұрын

    I wanna see the mortar get a combination where is basically becomes the lava launcher from the builder base

  • @ghost_ship_supreme
    @ghost_ship_supreme21 күн бұрын

    The only thing more useless now is traps and air traps. Except maybe the seeking air mine and skeletons/tornado for delaying

  • @matt6260
    @matt62603 ай бұрын

    "MORTAR IS A USELESS DEFENSE" Meanwhile Flameflinger be like: *I fear no man, But that thing.... (Stares at Mortar) it scares me*

  • @bustinjieber9600
    @bustinjieber96003 ай бұрын

    the "irrelevance" of walls ultimately affected mortars in general, if you cant keep your enemies at mortars attack range then they are truly not that useful.

  • @vdd1001
    @vdd10013 ай бұрын

    Now the mortar's only use is against a flame flinger. I think if they just made the speed projectile a bit faster so it wouldn't miss against any target that isn't slow moving (even barbarian king walking can outpace the shot lol) that'd be better. Or maybe it's like that so it intentionally hits targets behind the tanks? I have no idea but it sucks

  • @mr.blackie7405
    @mr.blackie7405Ай бұрын

    After TH7 mortar just started the downfall and on TH9 and TH10 it just died and when it go geared up,it just really didn't do much because by the town hall u can do it, it's range was same but just did a bit more damage...

  • @kleinfeicht
    @kleinfeicht3 ай бұрын

    I would love to see a merged mortal with all 4 mortars in a 4x4 building with decent damage and multitarget support and nearly as big of range like the eagle thing Maybe also a merged super wizard tower that gets rid of all wizard towers

  • @Silver_Bird_AOW3

    @Silver_Bird_AOW3

    3 ай бұрын

    Can't use 4, most players have geared up mortars

  • @watchoutforwhoyoupissoff3046

    @watchoutforwhoyoupissoff3046

    3 ай бұрын

    What would be the point? thats just a second eagle.

  • @namishjain9238
    @namishjain92383 ай бұрын

    it is the eagle artillery till th5 then it slowly loses relevancy till th11 and then it has just 1 purpose: try to damage the flame flinger

  • @Zanvulf
    @Zanvulf2 ай бұрын

    I believe in the next town hall you will be able to merge mirrors similar to merging the archer towers and cannons

  • @0LLy796
    @0LLy7963 ай бұрын

    I've learnt this too late but upgrading the mortars is a mistake after th10. To make this worse, they are one of the most expensive things to upgrade

  • @hazeltana
    @hazeltana3 ай бұрын

    mortar is one of the 2 defenses that can attack flame flinger or even outrange it beside of course eagle artilery thats why people put them outside to counter that but again a tank is enough to hold that damage

  • @masterhack353
    @masterhack3533 ай бұрын

    Mortar should have a stun effect kinda like in clash royale also when higher lvl it should shoot goblins like the morter evulotion in clash royale and maybe can splash to air

  • @raspberryland_
    @raspberryland_3 ай бұрын

    The mortars are honestly nice still.. they just need more buffs and more accuracy.. if not, then maybe all mortars should be geared up so that they can miss less.. the Eagle Artillery and Scattershots are like the more advanced and powerful version of the mortar lol but I think the mortar still has a place in the game.. just need those extra buffs

  • @gunny444
    @gunny4442 ай бұрын

    Amazing video!!👏🏽

  • @Joy_Deep291
    @Joy_Deep2913 ай бұрын

    I mean it's still a counter for flame flinger. So that's something. It doesn't do much but it does shoeten it's lifespan quite a bit to the point where it might not reach a key defence in it's vicinity

  • @nickjohnson8780
    @nickjohnson87803 ай бұрын

    they should make an option to turn the mortar into a flak cannon for air defense as well as letting all mortars be geared up at the same time

  • @olgabatsak9869
    @olgabatsak98693 ай бұрын

    I am sure the best change for Mortar it to add a stun effect whose duration increases from upgrading.

  • @mommywhythatmansohorny9120
    @mommywhythatmansohorny91203 ай бұрын

    Maybe they should add in 2 extra hidden teslas and give the option to combine 1 max mortar and 1 max tesla, have it so the mortar acts the same but w each shot it creates an electrical shock wave/area of effect that can impact ground and air, also make it do a 0.25 second stun w each hit (so it can be a counter to e drags/inferno drags/super miners). So you could have 2 electro mortars

  • @sopmodtew8399
    @sopmodtew83993 ай бұрын

    Make them shoot flaming shells that linger fire on the ground that deal damage over time, like the flame flinger and lava launcher

  • @lorddracule988
    @lorddracule9883 ай бұрын

    Here's an idea for TH17: Merge 1 mortar and 1 cannon to make a Giant Cannon like in the builder base. Or maybe merge 2 mortars to make a super mortar similar to Lava Launcher.

  • @saf1218
    @saf12183 ай бұрын

    They should make it where after townhall 8 u upgrade the mortar and due to the mortar ball being in fire as well, the mortar leaves a ring of fire which deals extra damage.

  • @xuansangdotrinh1055
    @xuansangdotrinh10553 ай бұрын

    Since the release of combine of cannon and archer. Cannons have ricochet, archers has multi hit, so what should mortar get without getting in the way of Eagle artillery or Scattershot? Cluster bomb is my suggestion, every shot creates 6-8 more explosions, dealing even more dmg

  • @Rajshreekende-rt9wt
    @Rajshreekende-rt9wt3 ай бұрын

    I remember that I used to fear a mortar at th4 and change opponents till any of them hadn't built it but now I only care about x bows and inferno as s th9

  • @Toilet_crusher26
    @Toilet_crusher263 ай бұрын

    Him:multi mortar made mortars usefu- Siege machines:allow us to introduce ourselves

  • @Yt_game.z
    @Yt_game.zАй бұрын

    I agree, mortar is very useless when u upgrade high th like th12, some times u met a mass of electro dragon or electro-balloon. And another example in th 7 u kind of met a mass of dragon makes the mortar useless while making air defense strong

  • @Shidoto
    @Shidoto3 ай бұрын

    Change mortar to ground and air targeting. Reduce dps but give mortar a damage multiplier against ground troops.

  • @ur_hot_cupcake
    @ur_hot_cupcake3 ай бұрын

    Flame flinger user here. A single well placed mortar can make it impossible for me to use my flame flinger at times.

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