How Speedrunners Delete the Flag to Save Time

Ойындар

Go to strms.net/factor75_kosmic-5041 and use code POGKOSMIC120 for my special Factor75 discount and to support my channel! #ad
‣ Patreon: / kosmicd12
‣ Merch: store.streamelements.com/kosmic
‣ Twitch: / kosmic
‣ Twitter: / kosmicd12
‣ Second Channel (Full VODs, etc.): / @kosmicspeedruns
Other resources:
Maps - nesmaps.com/maps/SuperMarioBr...
Code - gist.github.com/1wErt3r/4048722
Music:
• Super Mario 64 - Water...
• Yoshi's Island OST - C...
• Trophy Gallery - Super...
• Super Mario Sunshine -...
• Video
• Bomberman Hero: Redial HD
• Metroid: Zero Mission ...
• Donkey Kong Country: T...
• Donkey Kong Country: T...
• Sacred Somnom Woods - ...
#Kosmic #SMB1 #Mario

Пікірлер: 419

  • @Kosmicd12
    @Kosmicd12 Жыл бұрын

    Going to be working hard to put out more videos and stream more. Subscribe! And follow on Twitch! www.twitch.tv/kosmic

  • @Vinylicc

    @Vinylicc

    Жыл бұрын

    So happy for new videos

  • @WhatDeyKno24

    @WhatDeyKno24

    Жыл бұрын

    Hope to see the return of Romhack Wednesdays, btw watching Kosmic play super Mario bros deluxe was hilarious in the speed running 10 different versions of smb1 video. Those 8-3 hammer bros don’t play around in that version lol

  • @chrisjagon

    @chrisjagon

    Жыл бұрын

    Thanks! Always putting out great content!

  • @JokeURL

    @JokeURL

    Жыл бұрын

    ok

  • @keiharris332

    @keiharris332

    Жыл бұрын

    Oops! No Flags% when?

  • @Bismuth9
    @Bismuth9 Жыл бұрын

    Great video! I particularly enjoyed the sprite icons next to their RAM values.

  • @reshia

    @reshia

    Жыл бұрын

    hi bismuth

  • @Kosmicd12

    @Kosmicd12

    Жыл бұрын

    Thanks! Even though I didn't do it all the time haha. Probably should've for all the despawns at the end. Oh well Also the HappyLee clip they're a little innaccurate, but they flip around so much I did what made it the easiest to follow I think

  • @Filiaris1

    @Filiaris1

    Жыл бұрын

    Hi bismuth I love your videos

  • @ericeaton2386

    @ericeaton2386

    Жыл бұрын

    @@Kosmicd12 I actually think the way you did it at the end works well, with the arrows on screen counting out the sprites, it made the ram values window unnecessary since throughout the video the viewer had been building the intuition for how it worked.

  • @ExtremeBirdTypography
    @ExtremeBirdTypography Жыл бұрын

    I love that even with no possible time saves, you went looking for more places to despawn the flagpole just to style on the game. Even without any practical use, these tricks can just be fun!

  • @Sixfortyfive
    @Sixfortyfive Жыл бұрын

    I've only been aware of this phenomenon on a surface level because there are at least a few places in Lost Levels where crucial trampolines will despawn if too many enemies are present. World C-3 is a big one; if you don't kill the Lakitu right away there's a good chance that he'll toss a Spiny while multiple enemies are already present, and the trampolines will just start disappearing, leaving you with literally no way to cross all the huge gaps. Something similar will happen in World D-2 if you don't use fire to kill a few Piranha Plants. On some level I've always been curious if the designers were aware of this and arranged things like this intentionally; D-2 does actually provide the player with the means to loop through the first part of the stage a few times to collect a Fire Flower if needed, which makes it always possible to clear even if you started out small. So, this has always blurred the line between "glitch" and "intended play" to me.

  • @Kosmicd12

    @Kosmicd12

    Жыл бұрын

    Killing piranha plants actually doesn't reduce the sprite count, they just hide dead inside their pipe

  • @Sixfortyfive

    @Sixfortyfive

    Жыл бұрын

    @@Kosmicd12 Ah yeah, that's right. Then it has to be either the paratroopas or the vine that's messing with something there.

  • @EebstertheGreat

    @EebstertheGreat

    Жыл бұрын

    Despawning platforms can also be a major pain. In some places, it makes the level unbeatable when it happens, just like despawning springboards. Sometimes I feel like there was probably a better way to design some levels to avoid that, but the sprite limit is so restrictive that it's hard to do so without compromising elsewhere.

  • @Mercerenies

    @Mercerenies

    Жыл бұрын

    The OG 5-3 platform has fooled me a few times, but the springs on C-3 are absolutely sadistic. Even if you kill Lakitu, if the game is in a bad mood he just respawns too soon and ruins your day anyway.

  • @renakunisaki

    @renakunisaki

    Жыл бұрын

    @@EebstertheGreat an ideal solution would have been for platforms and springs to have priority - nothing is allowed to replace them. So you might see an enemy disappear or fail to spawn, but the level is still beatable.

  • @otakubullfrog1665
    @otakubullfrog1665 Жыл бұрын

    I never realized just how many piranha plants I had been despawning all these years. They must have known about that happening and probably didn't care because a missing plant never breaks the game in any way.

  • @Kosmicd12

    @Kosmicd12

    Жыл бұрын

    you're despawning all sorts of goombas and koopas etc. too

  • @MikoLotte
    @MikoLotte Жыл бұрын

    This happened to me in 2-1 once: I hit the block with the vine in it, but then I realized I had 00 coins, so instead of climbing I decided to keep going to try for the Flagpole 1UP. I accidentally kicked a Koopa shell and stopped it in front of the end stairs before the three Goombas made it down. I did NOT get the Flagpole 1UP because of the missing flag, even though I kept my coins at 00 and finished at 170 time!

  • @WaluTime

    @WaluTime

    Жыл бұрын

    SMB1 doesn't have 1-ups for flag pole tops. that started with NSMB.

  • @MikoLotte

    @MikoLotte

    Жыл бұрын

    ​@@WaluTime I meant 2-1 in The Lost Levels. When you hit the Flagpole in that game while both digits of the coins match the last digit of the timer, you get the 1UP regardless of how high up the Flagpole you got... if the flag is still there, of course

  • @ClassicTVMan1981X

    @ClassicTVMan1981X

    Жыл бұрын

    @@WaluTime The Japanese SMB2 (for the FDS) was the first game that featured that. So too did All Night Nippon SMB.

  • @pherlong7
    @pherlong7 Жыл бұрын

    Ah, those speedrunners, doing anything in their ability to go fast! edit: hate to be *that* guy, but this is the most likes I've gotten, thanks

  • @Dunhaibee

    @Dunhaibee

    Жыл бұрын

    I was thinking about why so many in the radical left participate in "speedrunning" The reason is the left's lack of work ethic ('go fast' rather than 'do it right') and, in a Petersonian sense, to elevate alternative sexual archetypes in the marketplace ('fastest mario'), obviously, there are exceptions to this and some people more in the center or right also "speedrun". However, they more than sufficient to prove the rule, rather than contrast it. Consider how woke GDQ has been, almost since the very beginning. Your eyes will start to open. Returning to the topic of the work ethic: a "speedrunner" may well spend hours a day at their craft, but this is ultimately a meaningless exercise, since they will ultimately accomplish exactly that which is done in less collective time by a casual player. This is thus a waste of effort on the behalf of the "speedrunner". Put more simply, they are spending their work effort on something that someone else has already done (and done in a way deemed 'correct' by the creator of the artwork). Why do they do this? The answer is quite obvious if you think about it. The goal is the illusion of speed and the desire (SUBCONSCIOUS) to promote radical leftist, borderline Communist ideals of how easy work is. Everyone always says that "speedruns" look easy. That is part of the aesthetic. Think about the phrase "fully automated luxury Communism" in the context of "speedrunning" and I strongly suspect that things will start to 'click' in your mind. What happens to the individual in this? Individual accomplishment in "speedrunning" is simply waiting for another person to steal your techniques in order to defeat you. Where is something like "intellectual property" or "patent" in this necessarily communitarian process? Now, as to the sexual archetype model and 'speedrunning' generally...

  • @goldencheeze

    @goldencheeze

    Жыл бұрын

    looks like Shadow was right

  • @ZarkWiffle

    @ZarkWiffle

    Жыл бұрын

    Gotta Go Fast! -Pope John XXIII

  • @EuphoricPentagram

    @EuphoricPentagram

    Жыл бұрын

    Gotta go fast

  • @adamPhoebe

    @adamPhoebe

    Жыл бұрын

    👴

  • @Userminusone
    @Userminusone Жыл бұрын

    This gives me an idea for a new speedrun category: min flags, where you beat the game while encountering as little flags as possible. It would work a lot like any% but would also allow for the use of flag despawning in levels where it doesn't save any time...

  • @evervirescent

    @evervirescent

    Жыл бұрын

    or maybe like low%? i don’t know how to explain it that well, i recommend looking it up if you don’t know how it works

  • @Cabarkin
    @Cabarkin Жыл бұрын

    Kosmic is such a wholesome... ehm... content creator? There's a word for it. Anyway, Kosmic is always a mood lifter with his content and personality. Like I can temporarily forget about my troubles thanks to Kosmic. I'm just watching videos, but this honestly is one of the few positive constants in my life and I'm very appreciative for it. Hopefully it'll last for a while, but a thank you is in place either way.

  • @n646n

    @n646n

    Жыл бұрын

    No.

  • @narnianninja4964

    @narnianninja4964

    Жыл бұрын

    ​@@n646n Yes.

  • @GTAce99
    @GTAce99 Жыл бұрын

    The Flag Despawn Revolution

  • @radiak55
    @radiak55 Жыл бұрын

    I find learning the intricacies of the exploits in speedrunkig to be very entertaining. The kind of fun you can only get online with user content. Even though I'm a casual player, I now get what speed runners get out of playing a single game more than average on a lifetime. It becomes its own meta game by that poimt

  • @izzieb
    @izzieb Жыл бұрын

    New category: Quickest flagless all levels

  • @Opanker_

    @Opanker_

    Жыл бұрын

    It's impossible to despawn the flag in levels like 1-1, 1-2, 2-2 etc.

  • @jeremysmith7176

    @jeremysmith7176

    Жыл бұрын

    @@Opanker_ so minimum flag%

  • @SOTP.

    @SOTP.

    Жыл бұрын

    @@Opanker_ cant u turn buzzy beatles (dont judge how i wrote it) into red koopas to do it? You can also turn goombas into koopas but they die anyways so yeah

  • @ElizabethClements-np7gc
    @ElizabethClements-np7gc Жыл бұрын

    This was a super great video! Part of the reason I love Speedrunning so much is finding about the ways runners take advantage of the code to cut time. Excited to see more content like this from you

  • @TheCasualMark
    @TheCasualMark Жыл бұрын

    There’s something so fascinating about such a simple game with SO MUCH working under the hood at times. It’s always a pleasure watching your videos :)

  • @Schlimtor
    @Schlimtor Жыл бұрын

    I still remember where I was when GTAce first despawned the flag

  • @Kosmicd12

    @Kosmicd12

    Жыл бұрын

    If I had to guess, it'd be twitch.tv/GTAce99

  • @BobTheAnimator101
    @BobTheAnimator101 Жыл бұрын

    Damn next step will be : how erasing the background helps saving 2 milliseconds

  • @CheZfrmdaWestWisc

    @CheZfrmdaWestWisc

    Жыл бұрын

    lols

  • @milesd0texe385
    @milesd0texe385 Жыл бұрын

    Awesome ! was curious about this the other day after seeing it in lost levels speedruns, but couldnt find an explanation anywhere easily for how it happens

  • @KOrgan0414
    @KOrgan0414 Жыл бұрын

    The gif of Y really came out of left field for me, I nearly spat out my drink. Hilarious.

  • @mattguy1773
    @mattguy1773 Жыл бұрын

    Super Mario Bros speedrunning has evolved into something amazing

  • @trayson
    @trayson Жыл бұрын

    Even if flag-despawning only ends up being feasible for speedrunning a few levels in SMB2J, the thought process required here still adds such a fresh new feeling to speedrunning these games. I love all the new discoveries and oddities people keep finding here.

  • @OhSayWhatIsTruth
    @OhSayWhatIsTruth Жыл бұрын

    It's amazing how speedrunners can find new things about Super Mario Bros. over 35 years after its release

  • @staudinga
    @staudinga Жыл бұрын

    Interesting. I've watched a lot of your content, and also some other people speedrunning, playing or discussing Super Mario, but somehow I made it until today without ever seeing Mario jump off the flagpole.

  • @rajkanishu
    @rajkanishu Жыл бұрын

    Love these new videos, you explain things really well and the editing is super chill and easy to follow, the sprites next to the ram slots are a genius idea!

  • @whee2390
    @whee2390 Жыл бұрын

    I'm loving these video essay-style videos!

  • @rhinuu045

    @rhinuu045

    Жыл бұрын

    same

  • @PierceArner
    @PierceArner Жыл бұрын

    I really loved the opening editing in this presentation, and I'm glad you're gonna be doing more videos like this!

  • @buttecake
    @buttecake Жыл бұрын

    Great video! I love how you break down the mechanic then use it in some new ways!

  • @varietychan
    @varietychan Жыл бұрын

    Interesting video format, I like this explanation

  • @madezio2
    @madezio2 Жыл бұрын

    This is really cool. These are my favourite videos of your channel.

  • @Hyper_Slade
    @Hyper_Slade Жыл бұрын

    Kosmic out here sending these glitch hunters to the Shadow Realm

  • @sillymel
    @sillymel Жыл бұрын

    (3:53) That's not really the relevant code here. Instead, you want the code where the star flag is spawned by the castle object, on lines 3749-3762. This code calls FindEmptyEnemySlot (on lines 3896-3904), which counts up to try to find an empty slot in the normal enemy slot region. SInce the code to spawn the star flag doesn't check if FindEmptyEnemySlor actually found an empty slot, if all of the normal enemy slots are all full, the star flag will instead spawn in the next slot *after* the normal enemy slots, i.e. slot 6, the slot normally reserved for items.

  • @arixraven
    @arixraven Жыл бұрын

    I loved this type of analysis, keep up the great stuff!

  • @nicholasiverson9784
    @nicholasiverson9784 Жыл бұрын

    Went ahead and signed up for that meals looking forward to trying it out :) First meals arrive on the 19th. Hope it gives you continued support through future ad deals

  • @mattm.992
    @mattm.992 Жыл бұрын

    great video Kosmic! I love these types of videos, so keep 'em coming :)

  • @smithsmithenson9536
    @smithsmithenson9536 Жыл бұрын

    Huge fan of these game analysis videos, they remind me of the ones Decino does for Doom. Keep up the great work!

  • @jadenpadin4707
    @jadenpadin4707 Жыл бұрын

    I love these type of videos pls do more

  • @4the0cean
    @4the0cean Жыл бұрын

    I really enjoy these types of videos Kosmic. Long time fan of the game, but it’s sometimes intimidating going into a twitch chat with all of these terms flying around that I’ve never heard. I hope these become more successful and fruitful for you.

  • @eriks2962

    @eriks2962

    Жыл бұрын

    Hello Ophelia, I have found that cosmic and his chat are very friendly and answer all kinds of questions about the game. That's not your typical (toxic) twitch channel. Come and stop by!

  • @morchela
    @morchela Жыл бұрын

    Nice, it's always fun to learn new things about this classic

  • @butcherkevin
    @butcherkevin Жыл бұрын

    what a great video, well written and really enjoyable!

  • @Chanceux2
    @Chanceux2 Жыл бұрын

    love the new style man

  • @geeshta
    @geeshta Жыл бұрын

    great video, I really like this explainer format. Can't wait for the NoFlag% TAS 😆

  • @seanbrockest3888
    @seanbrockest3888 Жыл бұрын

    Speedrunners should be hired to beta test new games. Something a lot of people don't realize is that "playtesters" are people who are really good at noticing patterns, figuring out mechanics, and seeing if they break a game for better or for worse. One of the best "found a bug" stories I know if was a guy who left a car running full speed at a wall while he went for lunch. He came back and found the car roaming around out of bounds. It led to a game-saving bug being discovered. Speedrunners do that kind of thing for fun/discovery, and are invaluable to game dev teams.

  • @Rainbow-Dash

    @Rainbow-Dash

    Жыл бұрын

    Games don't do QA these days thou, it's all release first fix later

  • @siraxlrose5659
    @siraxlrose5659 Жыл бұрын

    I love these technical explanations

  • @TheNetflixGamer
    @TheNetflixGamer Жыл бұрын

    This is sweet, the just for fun stuff is my favorite

  • @aradgouklani2239
    @aradgouklani2239 Жыл бұрын

    5:15 It's probably just me but that font just instantly remindes me of a summoning salt vid

  • @TYNEPUNK
    @TYNEPUNK Жыл бұрын

    these people are insane, each time i put out a game i wonder if in 20 yrs some kids will be totally cracking it in ways i neverr considered. and giving it respect that i never thought possible. good vids mate thanks i like speed running.

  • @SA77888
    @SA77888 Жыл бұрын

    3:00 aAAaaaAah I wondered why this platform only SOMETIMES spawned. Now I can do the level with confidence. Thanks Kosmic :)

  • @xinjango6791
    @xinjango6791 Жыл бұрын

    Definitely would like more videos like this please :)

  • @JordanICM
    @JordanICM Жыл бұрын

    Seems like having a vine permanently occupy a spot can be useful for despawing other stuff throughout the level to same time too.

  • @andersmmvfc.8376
    @andersmmvfc.8376 Жыл бұрын

    Awsome things you didn't know you wanted to know, brilliant contents!!

  • @SilverVayne
    @SilverVayne Жыл бұрын

    I hovered the video and the first bit of captions read like narration and I was like "Wait... Kosmic's doing a narration style video? I wonder how he sounds, I don't think I've heard him do that before." Wasn't disappointed, it's still Kosmic, but you did well with this style. I may not watch every Romhack Wednesday, but I think I'd have to keep up on anything you do in this format.

  • @warmCabin
    @warmCabin Жыл бұрын

    6:32 I'd recognize the gui.text font anywhere. That's awesome!

  • @archivewarrior8535
    @archivewarrior8535 Жыл бұрын

    The thing that stood out to me most in this video was not anything weird with flags or whatever, but that there are sequels to SMB on the same engine!?

  • @luke6784
    @luke6784 Жыл бұрын

    I really loved this video! Informative and funny

  • @anthonyiodice
    @anthonyiodice Жыл бұрын

    Excellent format, 10/10

  • @sholmes3654
    @sholmes3654 Жыл бұрын

    Wow, this was really fascinating!! I think it'd be fun just to see a whole playthrough where the goal is to beat the game without flags (or minimum flags), thank you for sharing!

  • @dj_enby
    @dj_enby Жыл бұрын

    Sick vid! I love the detective work 🕵️

  • @csucskos
    @csucskos Жыл бұрын

    Great, I love these! First because I just like knowing these fringe details that I'll probably never in my life use, second showing this to a bigger audience may result in breakthroughs in speedrunning and I can always be hiped for that. Thanks Kosmic!

  • @TheCasualSubculturist
    @TheCasualSubculturist Жыл бұрын

    5:06 at this moment, I felt your inner Summoning Salt

  • @RF_dhdahngtj99
    @RF_dhdahngtj99 Жыл бұрын

    LOL. Great video Kosmic!

  • @hazard6896
    @hazard6896 Жыл бұрын

    Always love a new vid!

  • @Imnotnotjarrett
    @Imnotnotjarrett Жыл бұрын

    love these!

  • @tttITA10
    @tttITA10 Жыл бұрын

    5:14 - Speedrunner: "flag despawn" KZread Autosubtitles: "Flagdy Spawn"

  • @copperymarrow1583
    @copperymarrow1583 Жыл бұрын

    It's hard to believe new tricks are still being found in these games.

  • @chris9716
    @chris9716 Жыл бұрын

    love the tropical freeze music, great taste!

  • @vonmatrices
    @vonmatrices Жыл бұрын

    This is how speedrunners play Capture the Flag

  • @flibidydibidy
    @flibidydibidy Жыл бұрын

    Awesome job!

  • @noir66146
    @noir66146 Жыл бұрын

    pristine breakdown. i really wish nintendo would reinvent it's console to house more sprites. i tried making my own mario levels before, and never understood why the screen would slow down and crash when i flooded the map with monsters.... it's all so clear now.

  • @jasonrowe3847
    @jasonrowe3847 Жыл бұрын

    Do ya'll realize how awesome this is for someone who played these games back in the day? Very awesome. It's also very awesome for people who played these games back in the night. That's a grandpa joke glitch. It works, but nobody knows why it works, not even grandpa. See, we KNEW the games were awesome. We didn't know how much MORE awesome they would get almost 40 years later. That. Much. MORE.

  • @cantsu
    @cantsu Жыл бұрын

    that was really fun I love these kinds of videos

  • @MoreInsane96
    @MoreInsane96 Жыл бұрын

    New speedrun category? Most Flagpool Despawn%

  • @karpolla
    @karpolla Жыл бұрын

    Nice! Keep the vids coming :)

  • @eggimage
    @eggimage Жыл бұрын

    damn it’s 2022 and new stuff is still being discovered about this game. amazing

  • @justanobody0
    @justanobody0 Жыл бұрын

    I found your flag deload glitches at the end interesting, especially the level where you had to get the red koopas to skywalk on the ground in that last level

  • @glowstonelovepad9294
    @glowstonelovepad9294 Жыл бұрын

    0:00 The flagpole has appeared in only 9 Mario games (Super Mario Bros, Lost Levels, New Super Mario Bros, New Super Mario Bros Wii, New Super Mario Bros 2, New Super Mario Bros U, New Super Luigi U, Super Mario 3D Land, and Super Mario 3D World)

  • @ant2902

    @ant2902

    Жыл бұрын

    There are more Mario games with flagpoles!

  • @glowstonelovepad9294

    @glowstonelovepad9294

    Жыл бұрын

    @@ant2902 Super Mario Bros 2 uses the bird gate thing at the end. Super Mario Bros 3 uses the "power up roulette" end card. Super Mario Land and Land 2 use just walking into a door. Super Mario World uses the goal tape thing. Super Mario 64, Galaxy, and Galaxy 2 use stars. Super Mario Sunshine and Bowser's Fury use shines, and Super Mario Odyysey uses moons.

  • @NintendoPals
    @NintendoPals Жыл бұрын

    I gotta try this now! super cool!

  • @TokraRoch
    @TokraRoch Жыл бұрын

    5:08.....Kosmic doing his best Karl Jobst impression!!! :)

  • @Harrun
    @Harrun Жыл бұрын

    I love this kind of videos.

  • @3ternals0ul25
    @3ternals0ul25 Жыл бұрын

    Hell yeah, new video

  • @TaIathar
    @TaIathar Жыл бұрын

    I love seeing creative invention like this. Great vid. Now the question remains: Will this become a category?

  • @zachandashgaming123
    @zachandashgaming123 Жыл бұрын

    good video as always

  • @go_gazelle
    @go_gazelle Жыл бұрын

    I used to be addicted to speed running the Nes Remix challenges. Many were traditional speed running, but some were like "defeat x number of enemies with star or fire power." A fun speed running strat was to actually slow down because it allowed more enemies to spawn, enabling you to complete the challenge quicker. It was also fun searching for new places to make more enemies spawn. Now that I understand what's going on behind the scenes with sprite slots, I can basically do the opposite of the strat in the video: free up instead of fill up the slots. With your knowledge of the levels (lost levels included), you might already know many places where slowing down to free up sprite slots will enable additional enemies to spawn.

  • @antthegord9411
    @antthegord9411 Жыл бұрын

    Not gonna lie, that Factor 75 food looks like a tv dinner and a fancy dinner had a baby and the result looks delicious.

  • @TS_Mind_Swept
    @TS_Mind_Swept Жыл бұрын

    The vines everyone *wants* to see (apparently) Wonder if they'd ever make a flagless% specifically for doing this, cause ya, in many instances the overall time isn't faster, but it would still be it would still be fun to do/watch

  • @geeohhhh
    @geeohhhh Жыл бұрын

    i love these video game science videos

  • @cubeyblok793
    @cubeyblok793 Жыл бұрын

    as always: highly entertaining!

  • @krippydepperi8636
    @krippydepperi8636 Жыл бұрын

    nice, are you gonna talk more about vs super mario bros?

  • @GabrielPerboni
    @GabrielPerboni Жыл бұрын

    Enjoyed in deed! Subscribed for sure... now I WANT MOOOOORE knowledge!!!!!! please, of course

  • @kev_whatev
    @kev_whatev Жыл бұрын

    New category: SMB1 Flagless

  • @paul_warner
    @paul_warner Жыл бұрын

    flagpole glitch 2 is finally here

  • @vidvad
    @vidvad Жыл бұрын

    Shoutout to Goofy! Very interesting video. It's crazy to me that we still find new optimizations in these games after all those years!

  • @QIKUGAMES-QIKU
    @QIKUGAMES-QIKU Жыл бұрын

    Back in my day it was trial and error until you figured it Many months later ! Today you need to know how to make the game first to know how to Speedrun it ! Good to see kids understanding a thousand times more than we did at same age BUT it also kills the entire magic and Kills any imagination left inside it for each person

  • @lennyface5314
    @lennyface5314 Жыл бұрын

    0:39 yeah that's an efficient description

  • @C.Dankertsen
    @C.Dankertsen Жыл бұрын

    going from the flagpole glitch, to just despawning the flag is definitely something

  • @ClassicTVMan1981X
    @ClassicTVMan1981X Жыл бұрын

    In World 5-3 (and 1-3 in second quest mode), they were supposed to have canceled the Bullet Bill frenzy right before the two back-and-forth platforms, but the programmers mistakenly added a second Bullet Bill frenzy (enemy ID $57, instead of the intended $58 for no frenzy). However, this is not an issue in Super Mario All-Stars since the number of enemy slots was increased by three (from six to nine).

  • @linuxameteur
    @linuxameteur Жыл бұрын

    I always wondered why the flag despawned when a 1up spawned next to it in my hack, makes sense now

  • @noyz-anything
    @noyz-anything Жыл бұрын

    * casually confesses to killing the flagpole in the midst of his own investigation

  • @henryfleischer404
    @henryfleischer404 Жыл бұрын

    It's interesting seeing how much more primitive sprite management is in early nes games like this, than in later games like RECCA. I can actually understand it! There's no constant shuffling or reloading everything, they just stay put!

  • @hillrp1
    @hillrp1 Жыл бұрын

    And now we wait for the inevitable flagless% category extension

  • @tux8664
    @tux8664 Жыл бұрын

    You made me finally splurge and get a famicom and a copy of mario Having an amazing time so far, i just got a near perfect FDS for next to nothing THX for being a great tubeyouer

  • @EyebrowsMahoney
    @EyebrowsMahoney Жыл бұрын

    3:00 I HAD THIS HAPPEN TO ME. I kept getting screwed and didn't know why until one play through the platform showed. I thought the game just took pity on me. Little did I know I just had to stomp the Goomba. Thanks for the explanation!

  • @mikuenjoyerXD

    @mikuenjoyerXD

    Жыл бұрын

    There's so many times that i feel like a game has pitied me and has gotten a bit easier lol PAIN

Келесі