How Sega Almost RUINED Sonic 2

Ойындар

Sonic 2 is commonly regarded as one of best Sonic games ever made, but it took a long time to get to this point. There are10 known prototypes of the game that really illustrate some of the obstacles that the developers had to overcome, including some strange ideas.
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Chapters:
0:00 Introduction
0:46 What is a Prototype?
1:18 Sonic 2 Prototype Footage
2:58 Nick Arcade Prototype
7:32 Simon Wai Prototype
12:21 Conclusion
12:47 Outtro
Special thanks to the following users from pexels.com for the stock footage:
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Special thanks to streambeats.com for the music used in this video.
#sega #sonicthehedgehog #retrogaming

Пікірлер: 397

  • @FeralInferno
    @FeralInferno18 күн бұрын

    That knock-back mechanic would have ruined the game. Cool to see a feature that was explored, tested, and cut for the right reasons.

  • @Boomrainbownuke9608

    @Boomrainbownuke9608

    18 күн бұрын

    no it wouldn't have ruined it at all. pizza tower has that too and the game is perfectly fine with it included.

  • @theoneandonly-qs1uw

    @theoneandonly-qs1uw

    18 күн бұрын

    @Boomrainbownuke9608 just because one game does it well doesn't mean that it wouldn't ruin another game

  • @sonicsnobody

    @sonicsnobody

    18 күн бұрын

    @@Boomrainbownuke9608yeah, this is kinda a based take

  • @N0rlight

    @N0rlight

    18 күн бұрын

    People would find other ways to avoid it. Just like in Sonic Unwiished.

  • @LolBulsious

    @LolBulsious

    18 күн бұрын

    ⁠@@theoneandonly-qs1uwyeah, this is kinda a based take

  • @trollgeproductions666
    @trollgeproductions66617 күн бұрын

    "Finally though Hidden Palace was Included in Sonic Origins!" Sonic 2 Mobile Port : *am i a joke to you?*

  • @DarkkirbyKRPG

    @DarkkirbyKRPG

    13 күн бұрын

    Sonic Origins is pretty much the mobile ports made by Taxmann, so it's kinda giving it credit?

  • @bingobo2551

    @bingobo2551

    13 күн бұрын

    Ever since origins released people like to ignore big ports of sonic 1 & 2, CD is the exception. Kinda makes me wish they never made origins in the first place.

  • @pojr

    @pojr

    10 күн бұрын

    Lol true. I would have mentioned that.

  • @suroguner

    @suroguner

    5 күн бұрын

    @@bingobo2551 the mobile versions are riddled with ads. Better to direct people to Origins.

  • @bingobo2551

    @bingobo2551

    5 күн бұрын

    @@suroguner your saying this as if you can’t pay $2. And before you say but you can’t pair a controller you can it’s an option.

  • @L00D__
    @L00D__18 күн бұрын

    11:49 Slight correction: This stage remake originated from the 2013 Mobile version of Sonic 2, which is what versions Origins is using.

  • @mcninja6592

    @mcninja6592

    18 күн бұрын

    i was kinda annoyed when he said that

  • @anonanonymous9670

    @anonanonymous9670

    18 күн бұрын

    @@mcninja6592 Same

  • @glitchhunter09

    @glitchhunter09

    18 күн бұрын

    he needs to do better with his research, otherwise imma unsub

  • @tomasrabelobelchiordemelo3422

    @tomasrabelobelchiordemelo3422

    17 күн бұрын

    ​@@mcninja6592real

  • @n1fffan

    @n1fffan

    17 күн бұрын

    @@mcninja6592 glad to know I wasn't the only one who was hit wrong when he mentioned Sonic Origins rather than the mobile version, of which the Origins version is a port of

  • @AirZonkWorldChamp
    @AirZonkWorldChamp18 күн бұрын

    I was always screaming at those kids on Nick's Arcade that they are playing the games wrong!

  • @SnuggleBear_80s

    @SnuggleBear_80s

    18 күн бұрын

    Blud didn't know that spin dash existed

  • @SonicTheCutehog

    @SonicTheCutehog

    17 күн бұрын

    @@SnuggleBear_80sThe game wasn't even out yet at the time

  • @Sauceyjames

    @Sauceyjames

    17 күн бұрын

    ​@@SonicTheCutehogno excuse, I would have found out

  • @SonicTheCutehog

    @SonicTheCutehog

    17 күн бұрын

    @@Sauceyjames You only had 30 seconds and nothing in the prototype alludes to the Spin Dash. Plus, it was the first time the Spin Dash was ever in anything.

  • @Vmac1394

    @Vmac1394

    17 күн бұрын

    The rumor was that they purposely only chose kids who didn't play video games to be on the show so they could be stingy with prizes.

  • @Dwedit
    @Dwedit18 күн бұрын

    Debug mode, man! Use debug mode!

  • @flierby

    @flierby

    17 күн бұрын

    Yea I'm saying that as well lol

  • @Amakqa

    @Amakqa

    16 күн бұрын

    Maybe back then debug mode didnt even exist?

  • @forgot_plays

    @forgot_plays

    16 күн бұрын

    @@Amakqait did

  • @DevinOwens-wf6nk

    @DevinOwens-wf6nk

    15 күн бұрын

    I know everyone Sonic fan knows debug mode or at least heard about it….it was kinda frustrating he didn’t use debug mode ☹️☹️

  • @Rsam005

    @Rsam005

    15 күн бұрын

    EXACTLY MY THOUGHTS

  • @superpou184
    @superpou18418 күн бұрын

    the hidden palace zone actually made it into the sonic 2 remake for mobile.

  • @PhilipMarcYT

    @PhilipMarcYT

    18 күн бұрын

    Nice. Shame Sonic 3 Remake never happened (not a fan of Sonic Origins 🤢).

  • @Digiflower5

    @Digiflower5

    18 күн бұрын

    Yup, I heard it was rebuilt with a new layout right?

  • @johnregan7290

    @johnregan7290

    18 күн бұрын

    Came here to mention this - the mobile version of Sonic 2 from 2013 is the first official version with hidden palace

  • @darkzoyt9094

    @darkzoyt9094

    18 күн бұрын

    bro thinks he's a genius

  • @shellder_gaming

    @shellder_gaming

    17 күн бұрын

    @@darkzoyt9094 did he say he’s a genius..?

  • @jr2904
    @jr290418 күн бұрын

    Man, I haven't seen Nick Arcade in close to 30 years. What a blast of nostalgia

  • @SprocketWatchclock
    @SprocketWatchclock18 күн бұрын

    I wish Wood Zone had made it into the final game. I'm glad they restored Hidden Palace in Origins. The desert stage got reused in Mania so there's that. Funny how a couple of the prototype zone names got reused later like Neo Green Hill in Sonic Advance and Dust Hill in Sonic Lost World.

  • @anonanonymous9670

    @anonanonymous9670

    18 күн бұрын

    They didn't restore it in Origins They restored it in the Sonic 2 Mobile remake that came out over a decade ago Sonic Origins is just a port of that remake

  • @therollingcreeper1

    @therollingcreeper1

    18 күн бұрын

    Neo green hill was also used in sonic pocket adventure

  • @pojr

    @pojr

    10 күн бұрын

    I do wonder how the final product of Wood Zone would have looked. I didn't love the art style of it, but maybe it would have been done.

  • @SorcererLance
    @SorcererLance17 күн бұрын

    I remember seeing the prototype title screen on a holographic trading card back in the 90's, I didn't think much of it, I assumed it was new/alternate art made for the cards. 10:36 - ...I've NEVER heard anyone call it "Metro Pollus" Zone

  • @iwanttocomplain

    @iwanttocomplain

    13 күн бұрын

    He is a troll.

  • @PhilipMarcYT
    @PhilipMarcYT18 күн бұрын

    Prototype Sonic 2 looks so cute and adorable.

  • @robertlupa8273

    @robertlupa8273

    16 күн бұрын

    sad boi

  • @pojr

    @pojr

    10 күн бұрын

    The sprite does look well animated. I wonder why they redid it.

  • @mober7430

    @mober7430

    7 күн бұрын

    @@pojrIt looks very weird and non expressive

  • @SoldierWarZX

    @SoldierWarZX

    Күн бұрын

    ​@pojr , Probably because if the animation is more smoother ,it has more frames and thus more storage , they probably redid it to save space in the cartridge.

  • @brurmonemt
    @brurmonemt18 күн бұрын

    use debug mode to get past the dead ends

  • @mrx2586

    @mrx2586

    12 күн бұрын

    Most of them have little or nothing after the cutoff point.

  • @pojr

    @pojr

    10 күн бұрын

    I purposely didn't use debug mode because I thought it would be fun to see how far I could make it in a normal playthrough.

  • @LocalAitch
    @LocalAitch18 күн бұрын

    I remember helping to contribute to the Nick Arcade Sonic 2 purchase. Best $300 I ever spent, ngl

  • @VXA1PSTART

    @VXA1PSTART

    18 күн бұрын

    You did?

  • @BeepyBepsy

    @BeepyBepsy

    18 күн бұрын

    @@LocalAitch cool

  • @elijahmodnar3448

    @elijahmodnar3448

    14 күн бұрын

    Big ups to you, LocalH! I’ve browsed the Simon Wai Beta Forums and Sonic Retro over the years and knew I recognized your name. Big thanks!!

  • @JustWasted3HoursHere
    @JustWasted3HoursHere18 күн бұрын

    These sorts of things are pretty common in the high stakes console world, where very tight release schedules sometimes limit what can be included in a game. Some ideas have to be abandoned because there simply isn't enough time to implement them. No doubt Sega programmers were feeling the heat as the release date for Sonic 2 was approaching and they still have to debug, play test and manufacture the cartridges. Better to release a solid smaller game than a larger buggy game, especially in an age where ROM updates were not possible and the internet didn't exist yet.

  • @Darkparadox64

    @Darkparadox64

    16 күн бұрын

    Ur factually wrong Internet did exist but it wasn't accessible to the world only for business and corporations to develop it to create the web & OSes thanks to Terminal Internet was just a binary code program until 1983 then became terminal wth graphics until early 90s then further developped to create web and networks until late 90s for the web and internet to rise in the early 2000s .

  • @JustWasted3HoursHere

    @JustWasted3HoursHere

    16 күн бұрын

    @@Darkparadox64 Not very useful to the average gamer if they can't access it, right chief?

  • @iwanttocomplain

    @iwanttocomplain

    13 күн бұрын

    This game is criminally short.

  • @JustWasted3HoursHere

    @JustWasted3HoursHere

    13 күн бұрын

    @@iwanttocomplain I've never owned a Genesis (I was a SNES nerd) but I imagine the original intention for the game was way too ambitious for the amount of time they had to develop it, so they had to eventually cut out whole areas and even levels to get it out in time. That's one thing that's great about the modern homebrew scene: They are not hampered by release dates or any time pressures. They can take their time and get it exactly the way they want before releasing it. Some of these homebrews have been 3 or more years in the making.

  • @iwanttocomplain

    @iwanttocomplain

    13 күн бұрын

    ​@@JustWasted3HoursHere it's a shame STI never got to be a proper studio under Kalinski or more accurately Mark Cerny. Comix Zone and The Ooze show they have talent but just not quite finished. Those games are so creative and inventive but only 90% finished which I find disappointing as in those two games, STI found it's voice. It was Kalinski and Cerny's job to do everything wrong at all times and come up with garbage that is Sonic 2. All you have to do is press down+a then let go straight away and just make your way through the boring game like that just looking at him roll along. I was playing S2 last night finding bugs and being utterly depressed remembering the crushing disappointment this game was by adding nothing new and just rolling back the design idea of combined momentum for the reward f seeing what you did. Not any more. Now he spins on a different axis, visually...! But of course if you slow down he just drops off it. That adds nothing but takes something away instead. Less control now. He needs to be in the right place, at the right time, standing still, 0mph, to make the game like you. OK now watch the screen move for a bit. It's only a minutes, trust.

  • @Valientlink
    @Valientlink13 күн бұрын

    Bumping into the wall was likely made specifically for the Nick Arcade version, because I don't see anyone at Sega during this period thinking that was a good idea for the final game. They were on a time limit and whatnot, so anything to make it more difficult to get X amount of rings

  • @pojr

    @pojr

    10 күн бұрын

    Good point. They might have done it to make the challenge harder.

  • @Qjimbo
    @Qjimbo18 күн бұрын

    Coming across the original Sonic 2 Beta online in the early 2000s was something else, so many levels were cut from the final that were present in that beta version that it was just mind blowing at the time. I don't think any other prototype has had the same impact that one had in the early days of the internet.

  • @krispeydude
    @krispeydude16 күн бұрын

    very suprising that the sonic 2 prototype running sprites were actually way smoother than the ones we got

  • @pojr

    @pojr

    10 күн бұрын

    Yeah, the walking animation has more frames. I wonder why they changed it.

  • @scripten3050

    @scripten3050

    10 күн бұрын

    @@pojr My guess is that it had to do with responsiveness/framerate issues - dropping frames from an animation makes it feel snappier, because our brains fill in the missing "info" anyway. Even if the movement doesn't change whatsoever, that perception makes Sonic feel like he's reacting to the input quicker.

  • @PilaCiu
    @PilaCiu18 күн бұрын

    9:00 Sonic 2 introduced a path swapping system, this one is missing a path swap object right in front of it.

  • @pojr

    @pojr

    10 күн бұрын

    Interesting. They had loops in Sonic 1, but the loops in Sonic 2 were definitely more complex.

  • @Jekt_ProducktionReal
    @Jekt_ProducktionReal16 күн бұрын

    Hiden palace is not only in Sonic Origins, it was also included in mobile port, in the death pit there is no longer spikes, the pit extends and player falls in Hiden Palace Zone

  • @meekstud
    @meekstud17 күн бұрын

    Did you try the debug code when you played it? I’m curious whether or not that was available in those prototypes considering the level select was. And did you use the 19,65,09,17 level select or was there a different way to access it?

  • @pojr

    @pojr

    10 күн бұрын

    The level select code in both prototypes are the same, but you put in a button combination on the title screen. You don't have to use the sound test. Debug mode is in both prototypes as well, but I didn't use them.

  • @mitchlel5516
    @mitchlel551612 күн бұрын

    I think I remember hearing that Mirage Saloon Zone in Sonic Mania was inspired by the scrapped Sand Shower Zone from the Sonic 2 prototypes

  • @pojr

    @pojr

    10 күн бұрын

    Really cool that they found a way to bring back an old zone in a new way.

  • @chriswillis4960
    @chriswillis496018 күн бұрын

    I remember these prototypes.. It was fun just to mess around with them and we eventually got several rom hacks based on them. Eventually some of said Rom Hackers made their own studio and were licensed by Sega to make official ports of Sonic 1 & 2 to Phones as well as CD to basically all systems, in the Sonic 2 remake Hidden Palace was a hidden zone you could access via the death pit in Mystic Cave Act 2. Then Sonic Mania came to exist. Funny how Sega actually joined forces with rom hackers to make better games, instead of whatever Nintendo is doing.

  • @tomasrabelobelchiordemelo3422

    @tomasrabelobelchiordemelo3422

    17 күн бұрын

    Bruh what nintendo is doing is bringing almost 10/10 games without ppl contracted

  • @chriswillis4960

    @chriswillis4960

    17 күн бұрын

    @@tomasrabelobelchiordemelo3422 For some yes, but I can def say that is not the case with games like Pokemon where they strike many fangames and rom hacks and produce garbage in comparison to some of those games. I am more talking in terms of how nintendo doesnt have respect for the very fans of franchises they enjoy.

  • @Peepimus
    @Peepimus18 күн бұрын

    “Nick Arcade” | “Simon Wai” Truly the Sonic 2 prototype names of all time.!.!

  • @DUVADE301
    @DUVADE30114 күн бұрын

    Fun fact: if you go into the sonic 2 mobile port, go into mystic cave zone (act 2), one of the pits before the boss brings u to hidden palace zone I found it out myself cuz i sucked

  • @therollingcreeper1
    @therollingcreeper118 күн бұрын

    Interestingly, one of the switches in Simon wai oil ocean actually appears on a screenshot on the back of the US box.

  • @Ali_Alhakeem
    @Ali_Alhakeem17 күн бұрын

    Does the Saimon Wai build end after chemical plant ? I can swear i played something similar as a kid , a 4 games in one cartridge and i was so confused why it kept ending after chemical plant , i once start mashing random buttons on the title screen and got the level select screen i went to mystic cave zone only to be blocked off i kept trying until the time ran out. i honesly have no idea how i got this or how i entered the level select as a kid but it stayed in my head all this time.

  • @minecraft12lol

    @minecraft12lol

    17 күн бұрын

    Yeah this build was apparently a pretty big target for bootleggers

  • @RatchetAndClank14

    @RatchetAndClank14

    17 күн бұрын

    No, after clicking start on Title Screen you start from Aquatic Ruin Zone, then Chemical Plant Zone, then Hill Top Zone, then Emerald Hill Zone and return to Title Screen

  • @TheSANSY1here
    @TheSANSY1here15 күн бұрын

    Hidden Palace was actually added to more future ports like mobile and origins. And Sand Shower was scrapped but then came back as Mirage Saloon in Sonic Mania. It is also confirmed that Mirage Saloon is on West Side Island because you get launched into Oil Ocean by one of those gun launchers. Good to know that they didn’t completely get rid of these zones!

  • @FinalVibes
    @FinalVibes16 күн бұрын

    The missing title screen in the manual became the title game for Sonic 2 on the Game Gear, though they flipped Sonic and Tails, and had Sonic show two fingers instead of a thumbs up.

  • @eljaminlatour6633
    @eljaminlatour663312 күн бұрын

    In the Nick Arcade prototype, the reason why you get pink-screened at Final Zone was because, going further will trigger the Egg Crusher boss fight, however since the Egg Crusher's data was stripped from the game, and since the game couldn't find it, this will cause a runtime error and crash the game. Also, correction about Hidden Palace Zone. Hidden Palace Zone was first officially introduced in the 2013 mobile remaster by Christian Whitehead. This was accessed by falling down a pit that takes you there which originally was an inescapable pit of spikes in the original Sega Genesis game. Sonic Origins's source code for Sonic 2 came from the 2013 remaster game, just like Sonic 1, and Sonic CD which received a 2011 remaster. The idea of visiting the Hidden Palace Zone for the Chaos Emeralds was revisited in Sonic 3 and Knuckles, where once you have both cartridges together, you can access the Hidden Palace Zone via super rings in order to get the Super Emeralds to become Hyper Sonic.

  • @rebonybutother
    @rebonybutother18 күн бұрын

    this guy couldnt even turn debug mode on to progress further in some levels

  • @plentyofpaper
    @plentyofpaper16 күн бұрын

    "That red enemy" I'm going to declare a mecha Bulbax.

  • @jimbox114
    @jimbox11418 күн бұрын

    The wood level kinda reminds me of one of the stages in Sonic and Knuckles.

  • @pojr

    @pojr

    10 күн бұрын

    Yeah it is kind of similar to Mushroom Hill Zone, although I think Mushroom Hill Zone looks much better.

  • @joe_kloos8512
    @joe_kloos851215 күн бұрын

    Fun fact, Sonic 2 was developed in only 9 months. The game had almost 50 bug testers. That's more than twice the size of most dev teams that worked on any Sonic game. Despite this, Sonic 2 wasn't a fully playable game till two days before completion.

  • @OperationDecoded
    @OperationDecoded13 күн бұрын

    I would like to listen to the full version of your outro music. Can you tell me the title?:)

  • @pojr

    @pojr

    10 күн бұрын

    It's from Pac-Man arrangement, level 1.

  • @BlueAizu_
    @BlueAizu_9 күн бұрын

    Hilariously, the feature of Sonic being knocked back by running into a wall at full speed did resurface in Sonic Unleashed! The Wii and PS2 versions, to be exact. If you boosted into a wall, Sonic would cartoonishly flatten against the wall like a pancake, fall to the ground (still flattened), then return to normal after a second. It only happened if you were boosting and there was no risk of being sent backward into a hazard, so it was more funny than frustrating.

  • @exactspace
    @exactspace18 күн бұрын

    Is the debug mode available in the early prototypes? If so, it may be interesting to explore the levels that end up blocking you from progressing further.

  • @johntoemilytransitionvlog9418

    @johntoemilytransitionvlog9418

    17 күн бұрын

    Yes it is

  • @pojr

    @pojr

    10 күн бұрын

    It is. I purposely didn't use debug mode because I thought it would be fun to see how far I could make it in a normal playthrough.

  • @exactspace

    @exactspace

    10 күн бұрын

    @@pojr definitely understood. Would it be worth revisiting to see what’s out there?

  • @johntoemilytransitionvlog9418

    @johntoemilytransitionvlog9418

    10 күн бұрын

    @@pojr Okay that is cool.

  • @petergriscom3431
    @petergriscom343112 күн бұрын

    The knockback mechanic would've been terrible, but implementing something similar for when you get stuck in a wall would've been better than just calling it "one of Dr. Robotnik's diabolical traps" in the manual.

  • @MegaManNeo
    @MegaManNeo11 күн бұрын

    I remember the Simon Wai beta well. 20 years ago when I started to go to Internet cafes because we didn't yet had fast Internet at home, I looked up ROM sides because very young me didn't know better at the time that this was actually illegal stuff. Anyhow, finding any ROMs was rather difficult and I wanted to play Sonic 2 badly on my PC. This beta was the only Sonic 2 ROM I could find for the longest time. It bored me rather quickly back then too but these days, I can quite appreciate beta ROMs and find enjoyment in them.

  • @el_chaveezy
    @el_chaveezy17 күн бұрын

    That round ball at 10:23 reminds me of the Commodore/Escom Amiga "boing ball" logo.

  • @dethlady0

    @dethlady0

    18 сағат бұрын

    I figured it was just a mini version of the ball from the Green Hill Zone boss in Sonic 1.

  • @gamer-sv4ck
    @gamer-sv4ck13 күн бұрын

    5:17 Hidden Palace is on the mobile version of Sonic the hedgehog 2 just with a level select code and it's entirely different since we have no buttons to Press

  • @JoeyJ0J0
    @JoeyJ0J018 күн бұрын

    This is the game that caused the issues with Sega of America and Sega of Japan, these issues will ultimately lead Sega to bow out of the console race with the Dreamcast

  • @anonanonymous9670

    @anonanonymous9670

    18 күн бұрын

    It was better for them to quit the console race to be honest

  • @ultralance

    @ultralance

    18 күн бұрын

    I always took their *real* falling out of sync to be the 32X. There were plenty of bad signs before that though, that's just where it was like... everything before that I could write off as professional. Sega of Japan's handling of 32X was malicious *and* self-destructive.

  • @jeremiahspark1654
    @jeremiahspark165416 күн бұрын

    You won me over with the V-Rally music in the intro. A very colorful history, the Sonic 2 prerelease lore.

  • @user-ip5jy3ef1h
    @user-ip5jy3ef1h14 күн бұрын

    Remember sonic 2 eight bit where tails dies if you don't collect all the chaos emeralds?

  • @GordieKat
    @GordieKat17 күн бұрын

    You know what game has that stupid knock back feature? 06.

  • @DarkkirbyKRPG
    @DarkkirbyKRPG13 күн бұрын

    Funnily enough, the "knockback" feature was implemented into a Sonic game many years later: The Wii/PS2 version of Sonic Unleashed. I think it works better in a game like that one, mostly because A) It punishes you for running and boosting mindlessly into walls, and B) It's hilarious when Sonic boosts into a wall and falls like a cartoon character.

  • @sonictheblueblurwithxenocat

    @sonictheblueblurwithxenocat

    12 күн бұрын

    cool

  • @Mr_Ultimate
    @Mr_Ultimate6 күн бұрын

    the music in sonic 2 is based on music composed by masato nakamura, you can hear the pre console music called "masa's demos" they are slower in tempo for unknown reasons, the game versions have more changes from the pre console versions the early build music from simon wai sounds closer to the original demos

  • @Super_ATI
    @Super_ATI18 күн бұрын

    Emerald hill zone, chemical plant and hilltop zone might be the oldest maps in the game and oil ocean and airship might be the newest with casino night in the middle

  • @faristhefrenchfriez
    @faristhefrenchfriez10 күн бұрын

    the way you said metropolis zone ticked me off but not in a bad way

  • @dynamicsketch
    @dynamicsketch16 күн бұрын

    That knock back mechanic is almost as bad as tripping in Smash Bros. Brawl.

  • @pojr

    @pojr

    10 күн бұрын

    Indeed lol

  • @dynamicsketch

    @dynamicsketch

    10 күн бұрын

    @@pojr But at least developing Sonic 2 they had thought to themselves, "Hey! This is actually a bad idea."

  • @BlueMSX.
    @BlueMSX.17 күн бұрын

    wow, that knock back would have been horrible. great video showing off these early Sonic 2 builds Pojr!

  • @UmmerFarooq-wx4yo
    @UmmerFarooq-wx4yo17 күн бұрын

    Getting stuck in dirt while knock back on metal and slamming on marble would have been wild.

  • @Ky_Grey95
    @Ky_Grey9517 күн бұрын

    I think I've heard that final zone tries to load the eggman boss from Sonic 1 but crashes because I can't find it

  • @ABUltra64

    @ABUltra64

    17 күн бұрын

    So if you add it back will it not crash?

  • @111riffi

    @111riffi

    17 күн бұрын

    More specifically, it tries to load the PLC's (Pattern load cues; essentially lists of art to be loaded in VRAM) for the boss, but in the prototype, they're overwritten by garbage data, which causes this crash. Even if you were to correct this tho, there's another problem: The code for the Final zone boss no longer exists (it just points to ObjectNull, like every other empty object slot)

  • @RatchetAndClank14
    @RatchetAndClank1418 күн бұрын

    Original level Order from concept arts: Present Time: Green Hill Zone (Early Emerald Hill Zone) Ocean Wind Zone (Cut Zone) Woods Zone (Early Wood Zone) (Cut Zone) Sand Shower Zone (Desert Zone from magazines) (Cut Zone) Metropolis Zone Warp Point (Cutscene) Ancient Time: Tropical Plant/Tropical Sun Zone (Cut Zone) Hill Top Zone Blue Lake/Blue Ocean Zone (Cut Zone) Olimpus (Early Hidden Palace Zone) (Cut Zone) (Secret Zone) Rock World Zone (Cut Zone) (Winter version of Sand Shower Zone) Warp Point? (I don't know) (Cutscene) Ruined Present Time: Rock World Zone (Again,maybe a ruined version?) Oil Ocean Zone Dust Hill Zone (Early Mystic Cave Zone) Olimpus (Cutscene Version) Death Egg Zone Ancient Time After Big Tsunami: Hill Top Zone (Again) Blue Lake/Blue Ocean Zone (Again) Tropical Summer Zone (Cut Zone) Olimpus (Cutscene Version) Future Time: Casino Night Zone Chemical Plant Zone Genocide City/Cyber City Zone (Cut Zone) Olimpus? (Cutscene Version) Return To Ancient Time: Fire Mountain/Volcano Zone (Cut Zone) (Later replaced by Neo Green Hill Zone) Neo Death Egg Zone (Cut Zone) Note:Sonic The Hedgehog 2 was supposed to have time travel

  • @harrybest2041

    @harrybest2041

    18 күн бұрын

    Rock World Zone may have been a transition zone to the present, hence why the maps show it in two places. Olympus wasn't a zone. It may have evolved into Hidden Palace Zone based on its placement, however.

  • @jq2yt

    @jq2yt

    18 күн бұрын

    Corrections The reason there's two rock worlds in past and ruined present concept arts is because the past was the 1st plan before being moved to the ruined present. Also the tsunami thing was cut before the time travel was cut so it would be blue ocean then hill top before chemical plant That would mean in the ancient time it would just be tropical plant before going to the ruined present. Also tropical summer is an earlier name and they're the same zone Olympus would come after dust hill to travel into the ancient time again because metropolis aka the warp point was ruined. How the Olympus do that is because it's referenced as the 2nd warp point. It would appear I believe on the same spot as the ancient time concept art

  • @RatchetAndClank14

    @RatchetAndClank14

    18 күн бұрын

    @@jq2yt I know, only the levels are in this order, I don't count cutscenes

  • @jq2yt

    @jq2yt

    18 күн бұрын

    @@RatchetAndClank14 okay but if I were you I'd update the order only

  • @RatchetAndClank14

    @RatchetAndClank14

    18 күн бұрын

    @@jq2yt Already updated

  • @ArkVogel
    @ArkVogel2 күн бұрын

    I'm sorry. I was a kid who played all the genesis-era Sonic games as they were released and the notion that 2 is the best is just baffling to me. S3K is by far the superior game IMO.

  • @silvereaglezero
    @silvereaglezero15 күн бұрын

    Hidden palace zone was also playable in sonic 2 on mobile done by Cristian Whitehead and the sand/desert zone did get a version of it put in sonic mania. Just a few minor fyi things.

  • @GamEntertain
    @GamEntertain18 күн бұрын

    The song used at 12:51 is that Bomberman I'm trying to find it's driving me nuts I know I've heard it before.

  • @SneakyGreninja

    @SneakyGreninja

    17 күн бұрын

    it's not from Bomberman, it's from the Pac-man Arrangement arcade game

  • @GamEntertain

    @GamEntertain

    17 күн бұрын

    @@SneakyGreninjaI knew it rang some bells I had the gba collection with the 4 games in it man it’s been a while since I’ve played that game.

  • @beauwalker9820
    @beauwalker982016 күн бұрын

    How come you ignored Genocide City Zone in the level select?

  • @chrisb4350
    @chrisb435017 күн бұрын

    Always thought hidden palace music was amazing the one left in the final game

  • @sumnahlennon5449
    @sumnahlennon544915 күн бұрын

    You need to understand the point of prototypes. Its unlikely that such a feature would of remained after negative feedback. Game devs go through many many builds or prototypes, testing and tossing ideas until its finally decided what stays and what doesnt

  • @Star13032
    @Star1303212 күн бұрын

    Fun fact: the knockback was later added in sonic heroes.

  • @elzazofuturama854
    @elzazofuturama8542 күн бұрын

    Wait...did you use some of the BGM from Hotline Miami in your video? Or are my ears failing me?

  • @youuuuuuuuuuutube
    @youuuuuuuuuuutube14 күн бұрын

    Knock-back could be nice actually if the effect still allows you to control Sonic => imagine a reduced bounce and that you can still do some things, so you could use the bounce speed to your advantage, like run the other direction without starting from speed 0.

  • @ZanderRice-u3z
    @ZanderRice-u3z13 күн бұрын

    I think tails loses your rings because they were working on 2 player mode at that point in development.

  • @waymonstoltz5001
    @waymonstoltz500111 күн бұрын

    A lot of games used beta screens on their box art and manuals. Super Mario Bros 3 and Super Mario RPG, for example

  • @MyIslandisbeautifulwithallofu
    @MyIslandisbeautifulwithallofu17 күн бұрын

    bro when u said metropolis like that apart of me died ngl

  • @CubeClarityGaming

    @CubeClarityGaming

    11 күн бұрын

    i was looking for this comment 😭😭

  • @MyIslandisbeautifulwithallofu

    @MyIslandisbeautifulwithallofu

    11 күн бұрын

    @@CubeClarityGaming yw

  • @hsowiwhhowshio
    @hsowiwhhowshio15 күн бұрын

    The nick arcade show with sonic 2 kinda made me angry due to how the kids played ☠

  • @LokiScarletWasHere
    @LokiScarletWasHere17 күн бұрын

    Honestly, the knockback mechanic, if toned down, limited to when not spinning, and canceled when running into something pushable, would have been potentially fun, adding just a little bit more of a challenge to speedruns.

  • @TheBlur182
    @TheBlur18217 күн бұрын

    Great video but that clickbait title should be illegal

  • @Zone_Person
    @Zone_Person11 күн бұрын

    8:30 of course it wouldnt have been in sonic 1, sonic 1 didnt have the spindash!

  • @pojr

    @pojr

    10 күн бұрын

    Lol, true. But it was still possible to activate the knockback by running into it really fast.

  • @Zone_Person

    @Zone_Person

    10 күн бұрын

    oh yeah

  • @Zone_Person

    @Zone_Person

    10 күн бұрын

    stupid feature

  • @caseystead8082
    @caseystead808217 күн бұрын

    Great video! It would seem to me that the available "Nick Arcade" prototype is not the same build they used on the show, because Tails doesn't appear to be included. As you mentioned, it's possible to lose Tails in these builds. However, we see footage of the players right at the beginning of a level, (such as at 2:47) and there's no sign of Tails.

  • @budgetcoinhunter

    @budgetcoinhunter

    16 күн бұрын

    Tails is specifically disabled in Emerald Hill.

  • @caseystead8082

    @caseystead8082

    16 күн бұрын

    ​@budgetcoinhunter oh, thanks. That's interesting. I wonder if the developers preferred it that way, or if it was a decision made with the TV show in mind.

  • @2012TheAndromeda
    @2012TheAndromeda4 күн бұрын

    I actually liked the sprites they cut out. It seems to give sonic more 'life' instead of his constant static side profile (aside the standing around sprite but thats about it). Also, I'm surprised there was no mention of debug mode where you can get to the places where you had no access to. Was debug mode not available during prototype?? I'd be very surprise if that were the case!

  • @amydoesart3724
    @amydoesart372418 күн бұрын

    Something i have no Idea How i noticed is that the physics of the betas is a bit off compared with the final game

  • @yomama9390
    @yomama939013 күн бұрын

    I don't really see any problem with putting a disadvantage on the spin dash to make it less appealing to just constantly use it and rely on it.

  • @starless4146
    @starless414613 күн бұрын

    Sonic falling to his death is making me remember falling in m dreams and then I wake up! lol

  • @ruskerdax5547
    @ruskerdax554718 күн бұрын

    Great video. I played the hell out of Sonic 2 when I was a kid. Do you know if there are prototype builds of Sonic CD? I'd love to see some stuff on that one!

  • @SnuggleBear_80s

    @SnuggleBear_80s

    18 күн бұрын

    CD Sonic you mean?

  • @anonanonymous9670

    @anonanonymous9670

    18 күн бұрын

    There are builds of Sonic CD but they're not as interesting as Sonic 2 sadly

  • @ruskerdax5547

    @ruskerdax5547

    17 күн бұрын

    @@SnuggleBear_80s No? I mean the Sonic game for the Sega CD: Sonic CD.

  • @ruskerdax5547

    @ruskerdax5547

    17 күн бұрын

    @@anonanonymous9670 Ah, gotcha. Maybe there are interesting prototypes out there yet to be discovered!

  • @IanEthereumGD
    @IanEthereumGD11 күн бұрын

    The getting hit on the wall was actually used on Sonic Adventure 1 (Maybe there's more?)

  • @TheStrongestBeingExisting
    @TheStrongestBeingExisting18 күн бұрын

    Look at the Sonic 2 SMS title screen then the Sonic 2 Simon Wai Beta title screen. Notice something?

  • @fazares
    @fazares18 күн бұрын

    congrats on analyzing quite well these prototypes

  • @SpringlockedSociety
    @SpringlockedSociety16 күн бұрын

    can u pls do a video on the sonic 1 proto?

  • @bartoszszymanowicz6762
    @bartoszszymanowicz676211 күн бұрын

    Fun fact : Sonic 2 have 10 prototypes

  • @gltovar
    @gltovar18 күн бұрын

    how sure are we in using the term of a ‘rom hack’ as a development process? I would find it very odd that it would be rom hack if sega has all access to sonic 1 source code. It isn’t uncommon for game developers to build sequels using the prior game’s finished project as a starting point, and I would never consider that kind of development process as a rom hack.

  • @tomboy_kisser
    @tomboy_kisser8 күн бұрын

    That thumbnail better not be fucking clickbait.

  • @DoctorDoom84
    @DoctorDoom8414 күн бұрын

    The way you said Metropolis pissed me off.

  • @JDLupus
    @JDLupus17 күн бұрын

    I often have recurring nightmares about falling from great heights, and the number of times that it's happening in the prototype is triggering the same kind of... liminal-falling feeling quite strongly. It makes me wonder if the number of times I fell to the bottom of Chemical Plant Zone as a kid is something that contributed to the frequency of my re-experiencing this in my dreams.

  • @powerturtlebusters
    @powerturtlebusters7 күн бұрын

    That title screen sonic i like more than the retail one.

  • @Samuelpietro8873
    @Samuelpietro88736 күн бұрын

    Nah that one from the begin i would not care if he was in the sonic 2

  • @Samuelpietro8873

    @Samuelpietro8873

    6 күн бұрын

    Shhhhhhh It Was going to be more realistic

  • @neno_alt_account
    @neno_alt_account17 күн бұрын

    Hidden Palace is also in the mobile remake, not just Sonic Origins

  • @habibsuniverse
    @habibsuniverse2 күн бұрын

    Actually u can access the hidden palace in the mobile version of sonic 2 (yes there is a mobile version)

  • @onthedre
    @onthedre17 күн бұрын

    Why didn't you use debug -.-

  • @ViroVeteruscy
    @ViroVeteruscy18 күн бұрын

    Damn, I remember watching that episode of Nick Arcade multiple times, good times >w

  • @petertheidiot9436
    @petertheidiot943610 күн бұрын

    Tbh i would really like a mod where that knockback mechanic is added back. I know it will ruin the game but i think it'd be fun to try Also, fun fact: the BGM used in Hidden Palace Zone is apperently the 2P BGM for Mystic Cave Zone. As it goes by "Mystic Cave Zone 2P" in Sonic Origins' Museum

  • @cmadw3150
    @cmadw315012 күн бұрын

    Not gonna lie the prototypes of sonic running looks so good better then the final why would they remove it?

  • @gamer-sv4ck
    @gamer-sv4ck13 күн бұрын

    2:23 The desert level was actually recreated in Sonic mania

  • @Bear999_YouTube
    @Bear999_YouTube15 күн бұрын

    Just use debug mode if you wanna see what's further in the impassable stages, or just watch some Terta Bit Gaming, if wanna see more lost bits.

  • @SparkyMK3
    @SparkyMK317 күн бұрын

    What I want to know is why they didnt even attempt to implement Tails' flight when hes playable in ANY version of Sonic 2 prior to the Taxman rerelease and on. Theres no point to playing as him in the original release outside of novelty: he plays EXACTLY the same as Sonic. Out of all the behind the scenes stuff dug up for Sonic 2, none of the original dev team have given any explanation for this.

  • @jakethedog1483
    @jakethedog148318 күн бұрын

    The knockback mechanic looks so goofy lol

  • @PilaCiu
    @PilaCiu18 күн бұрын

    I ported the funny wall recoil mechanic to Sonic 3 once, it was as annoying as it sounds. Glad they got rid of it early on.

  • @Cacodevidro432
    @Cacodevidro43218 күн бұрын

    You can beat Broken Green Hill and reach the end in Chemical Plant in the Early Prototype/Nick Arcade prototype

  • @loboahriman7680
    @loboahriman768016 күн бұрын

    To this day, long falls into the pit gives me serious anxiety. Many Sonic 2 levels for me felt floating and that one slip would drop me to my doom. Hated it. I got anxiety just watching this video with those unfinished level pit drops 😖

  • @Kos4Evr
    @Kos4Evr18 күн бұрын

    I want to see hidden palace zone

  • @HaakonAnderson
    @HaakonAnderson18 күн бұрын

    It's one of the best videogames ever made.

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