How I'd Fix Rhastakhan's Rumble For Wild and Twist

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Пікірлер: 79

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641Ай бұрын

    you cooked so fucking hard with this video

  • @johnpaulcross424
    @johnpaulcross424Ай бұрын

    Finally time to fix the worst godforsaken expansion they ever dropped

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    tgt called

  • @johnpaulcross424

    @johnpaulcross424

    Ай бұрын

    @@FlareHearthstone I’d rather deal with inspire garbage than these atrocious loas any day but to each their own Also justicar trueheart called

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    @@johnpaulcross424 lmao

  • @fish.1483
    @fish.1483Ай бұрын

    genn thanks his strongest soldier for spending his agenda

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    o7

  • @forestskilbred9461

    @forestskilbred9461

    Ай бұрын

    A victory for Genn is a victory for me o7

  • @johndino7095
    @johndino7095Ай бұрын

    Wow, another really well done video ! Keep doing them, there are so few wild content creators. Whatever length your videos are, I always watch them entirely. You deserve more visibility.

  • @reecegamingx6865
    @reecegamingx6865Ай бұрын

    I'm loving these videos! Can't wait for more!

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641Ай бұрын

    I genuinely believe that 17:40 this effect should be some sort of keywords, Shaman already got a "when transfor summons minion instead" and these effects can be like idk *eternal* or *sacred* or something and would fit with like new similar to titan thematic legendary featuring like engines that can't be silenced, or just a big dumb stat boi that also can't be effected

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    yeah I can understand that, but making a new keyword isn't something im gonna do tbf a lot of work and I'd rather just reuse the set keyword in the case of overkill.

  • @HeEde.
    @HeEde.Ай бұрын

    Spirit of the Dragonhawk change was a straight nerf. Should have just made its text be “Stealth for ONE turn. Your hero power targets adjacent minions and deals one more damage to minions.

  • @Vecuka
    @VecukaАй бұрын

    Bro is a Hunter main yet he is quite objective Get him into balance team Blizz

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    put me on the wild balance team I nuke all the cringe decks from orbit and we all play tempo decks (the most skilled decks :^) )

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641Ай бұрын

    ohh shit the overkill on spirit hawk is so fucking fun damn, it become chain effect sort of like defile I see why you got so hype there

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    DUDE I COOKED ON THAT ONE SO HARD RIGHT???

  • @ansg1050

    @ansg1050

    Ай бұрын

    @@FlareHearthstoneu sure fucking did mate 🤝

  • @Ianzoide1
    @Ianzoide1Ай бұрын

    genius man

  • @tdl1315
    @tdl1315Ай бұрын

    About the "use your hero power" effects, what happens if its a choose one hero power? Or what if its a passive hero power that has an active effect (like how the mage reno hero has a start of turn as its hero power)

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    It just wouldnt do anything, use your hero power is how multiple cards already "work" as that's what triggers inspire, which doesn't trigger with heropoweres that don't actually get pressed. Choose one would likely just be random the same way other choose one cards are when they're randomly played

  • @qwerty11111122
    @qwerty11111122Ай бұрын

    I dont think you cooked enough with daring fire eater. To go into even mage, 0/1/1. No other changes.

  • @patrickkwon3351
    @patrickkwon3351Ай бұрын

    Arcanosaur can go to 3 and deal to enemies if pirate rogue and aggro priest can exist then that should b a thing

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    yeah but arcanosaur is boring

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641Ай бұрын

    Gral the shark is now actually intresting with double deathrattle and all the deathrattle procs rogue have

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    yeah I think gral being 2 mana tutor is really fun, in theory you could get like 6 copies of whatever is inside of him for some really funny stuff

  • @ph1lny3
    @ph1lny3Ай бұрын

    If you're worried about Springpaw, deathrattle seems reasonable. Makes it great beast-based removal and one mana for two pings, but it doesn't make it as scary in conjunction with shadehound or rhino. Reworked Sand Drudge sounds cool. Makes a sideways aggro undead Priest that could be interesting with Varia. If they are 1/1s, you could even use SW:Devour to make a big Varia and lots of face dmg + spells.

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    it would be more about buzzard, since alleycat + wolpertinger still function the same way with hound and rhino

  • @Zakading
    @ZakadingАй бұрын

    Bloodsail Howler: Battlecry: Gain +1/+1 for each Pirate you control. Keeps it as a 1/1 for any synergies that may have when in your deck/hand but is always at least a 2 mana 2/2 with rush.

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    the card is so weird, like it feels like it should be good but it just ever took off.

  • @mohabshawky4642
    @mohabshawky46427 күн бұрын

    Wouldn’t it be a lot more in line with general HS cards to give immortal prelate elusive and taunt? Or elusive and an attack buff to be 2/3. I mean writing all this text to make uncounterable is not necessary. (Sorry my spelling is bad)

  • @nehen2225
    @nehen2225Ай бұрын

    Surrender to Madness: On top of your changes also add "Destroy your mana cap" Call me crazy, I don't care. We outramping druid with this one bois😎

  • @Vecuka
    @VecukaАй бұрын

    Upon reviewing the entire video here are my changes: Talany - summon all minions in your hand that didn't start in ur deck, give them Rush Hireek - either has Rush so all copies get rush, or each copy gets a different keyword Graal - 5 mana, eat the enemy minion in their deck and gain its stats, deathrattle add it to your hand, like Mutanus but for the deck The rest I agree with Also I don't play wild so these might suck 🙈

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    they would all suck yes xd graal might be too strong tbf but you'd never run it in rogue lol

  • @josephdavis5308

    @josephdavis5308

    Ай бұрын

    Yeah, Talanji shouldn't just be "summon all minions you've summoned", cause that is just all minions. Maybe summon all minions you've didn't play? Like a reverse Ra-Den, that way it keeps some of it's original flavor rather than just summon all.

  • @itzbraftoplayz7655
    @itzbraftoplayz7655Ай бұрын

    Immortal Prelate should have cannot be transformed insted of polymorphed, because cards lile hex and devolve still exist and I belive polymorph reads transform a minion into a 1/1 sheep

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    transformed polymorph same thing I just like the word more because its whimsical

  • @itzbraftoplayz7655

    @itzbraftoplayz7655

    Ай бұрын

    @@FlareHearthstone 👍

  • @philbuttler3427
    @philbuttler3427Ай бұрын

    I will defend the general direction they wanted to take classes in RR. Hero Power Mage is a direction they could totally take mage that would be interesting, Heal Paladin I think could be incredibly cool with more modernized design behind it, Spell Shaman I think could work easily with some better payoffs. Discard Warlock is trash but they can't all be winners.

  • @kujojotarostandoceanman2641
    @kujojotarostandoceanman2641Ай бұрын

    wouldn't 2 mana Gonk be too strong as a tool for like turn 4 board clear? well I guess if it's aggro your face is still gonna hurt eh, 2 mana just feels too out of flavour I guess 6 mana with like during your turn gain +4 attack slap onto the original effect

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    for questline druid yeah probably, but for like twist / even druid / coreset standard not really. You'd still have to take all that face damage to do so. I was thinking about putting it to 3 but then you have odd ql druid being REALLY good

  • @forestskilbred9461
    @forestskilbred9461Ай бұрын

    This expansion had by far the harshest cool design to terrible cards ratio of any expansion. I love trying to make these terrible cards work but goddamn do these poor beasts need some of these buffs. I might even come back to play before they revert the awful quest reward changes.

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    most of them are just so uninteresting that I didn't want to touch them with a 10 foot pole.

  • @Begeru
    @BegeruАй бұрын

    Really like the changes, especially Mage and Warrior. Funny how this set is so bad it has Walk the Plank and Devastate - both are now strictly worse than Core set cards. Idk even now you’d buff those.

  • @pramodmitikiri3833
    @pramodmitikiri3833Ай бұрын

    It would be really funny if Bwonsamdi, the Dead got changed to: For the rest of the game, whenever you play a 1 cost minion, give ALL other 1 cost minions +1/+1. I'm not sure what the right stats or costs would be though.

  • @syth911
    @syth911Ай бұрын

    After that surrender to madness change, thank god this guy isn’t on the HS team

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    wait yeah the original design is much better you're so right

  • @jensv874
    @jensv874Ай бұрын

    I think stuff like reno would still work on immortal to clear it from the game if the card is like that.

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    Yeah but that's fine, 8 mana legendary card one time only

  • @jensv874

    @jensv874

    Ай бұрын

    @@FlareHearthstone there are more cards. Like to the void and stuff. I rather have them not work on immortal.

  • @essurio
    @essurioАй бұрын

    I like disco lock, but I play Lakkari, Cho'Gall, and Priestess Jek'lik or whatshername.

  • @Zakading
    @ZakadingАй бұрын

    While I'm all for buffing Prelate in that way, that would be one hell of a clunky and unfun card to play against. It'll either fucking suck or it'll fucking suck to play against. Making it "Evasive and can't be targeted by Battlecries during your opponent's turn" still solves MOST problems with it but at least keeps some interaction for it around.

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    it already sucks and all that change does is make it feel less bad for the person playing it, the change doesn't make the card go from worthless garbage to playable it goes from worthless garbage to slightly less worthless garbage

  • @Zakading

    @Zakading

    Ай бұрын

    @@FlareHearthstone That's fair. Of course, it would still be far from good. Just seems like it would be both very unfun to interact with when it does work and also just a very wordy text box. Also: Spirit of the Rhino making itself Immune forever when you give it Rush would be very funny with Doctor Boom giving all Mechs Rush for the rest of the game.

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    its only on your turn, also its not a mech

  • @Zakading

    @Zakading

    Ай бұрын

    @@FlareHearthstone The first itteration you considered for 2 mana did have it just always active and there's like...4 ways to give it Rush. Definitely wouldn't be hard to just make the whole board perma-immune with that version (which would be pretty cute)

  • @Nosebear69
    @Nosebear69Ай бұрын

    Ah yes 3 mana do nothing other then make me loose even more tempo so that in 4 rounds i have 8 instead of 7 mana.. Maybe make it destroy 1 mana crystal instead of 3, would still be a turn three do nothing card and on turn 4 u'd have 4 mana

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    I mean you can do a million things and all of them would be better than the current version xd

  • @Nosebear69

    @Nosebear69

    Ай бұрын

    @@FlareHearthstone trueee lol

  • @josephdavis5308

    @josephdavis5308

    Ай бұрын

    @@FlareHearthstone The current version at least is playable past turn 5. This is literally a dead card past then, I don't think it would ever work. At least the other ramp cards that stop being useful once you get into the higher manas let you draw cards or do something else.

  • @thelokaboka1070

    @thelokaboka1070

    Ай бұрын

    @@FlareHearthstonethat change is awful and doesn’t even fit into priest. Yes, the card is weird from the beginning, but ramp, and bad ramp at that, just doesn’t really work. A more realistic change would be 2 mana, destroy 2 (2,2,2), but would still be bad. The original card design was just dead on arrival.

  • @austinchuilli3652
    @austinchuilli365210 күн бұрын

    It would be hard to make a 1 mana 3/2 weapon bad. Bloodclaw with your change is alright if oozed that means you trade only 2 health to deal 3 and forced them to react for 1 mana especially since you pull a 1 of in basically any deck its run protecting your higher value weapons if you run any. I'm not saying it's broken Just stating this would probably see play in control paladin decks if ran in standard as early game removal. Doubly so if you have any weapon synergies. I remember when fiery war axe had to be nerfed to 3 back then this would've been even better as paladin always had the best suite of incidental heal mitigating the floor of this card. Would be broken if it was in classic.

  • @breadbaskets2772
    @breadbaskets2772Ай бұрын

    I would love to have gonk in standard heropower druid

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    I feel like that at 2 mana for standard hp druid he'd be strong and fair, MAYBE to 3 but idk I think he'd be busted asf in wild at 3 in odd ql druid

  • @DonEnriqueGG
    @DonEnriqueGGАй бұрын

    Loved the video but didn’t like the prelate change. I thought another way it could be done is Battlecry: Shuffle a copy of this card into your deck that shares enchantments with it

  • @NattiNekoMaid
    @NattiNekoMaidАй бұрын

    I disagree with the idea of complete card reworks for old expansions. Like it should keep the sentiment of the original, not just become a different card.

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    a lot of the cards are just too dogshit bad to work without reworks, or they'd just need insane number buffs to be playable that would just make them completely broken. janali would be really good at like 3 mana :) but thats not the idea, keeping them close to the original idea but changing the bad design is much more interesting than just haha -1 mana or +1 stat point

  • @NattiNekoMaid

    @NattiNekoMaid

    Ай бұрын

    @@FlareHearthstone To clarify, I mainly meant the druid spirit. For me its more just like if I ever want to go back and play dumb cards I want them to have the same feeling as they did before, not be a different card entirely. It can be a rework, like they could make it a jacked version of its ability. say whenever your hero gains attack draw a card, but I think you have to keep attack and card draw as part of the card, because otherwise you're just making a new card. Like look what they tried to do to delete bluegill and boar, and how they had to revert it. Like for the most part you keep the spirit but with the druid spirit card it felt like just a new spirit for druid rather than a reimagining of the old card. And you run the risk of breaking someone's fun, like the cataclysm nerf broke ever being able to play mechathun in warlock.

  • @redkingoldhero38
    @redkingoldhero38Ай бұрын

    Changing daring fire eater to 2 mana kinda kills odd mage no?

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    no one in the universe has ever ran daring fire-eater in odd mage + wildfire is 1 mana currently

  • @redkingoldhero38

    @redkingoldhero38

    Ай бұрын

    @@FlareHearthstone I definitely used to play a homebrewed OTK odd ping mage that ran fire eater but I haven’t played in a while so idk what the meta is like

  • @artisticaddler6048
    @artisticaddler6048Ай бұрын

    Immortal Prelate would be the most unfun card to play against if this was the case. I agree with most of the other changes except that one. Instead of buffing prelate, buffing the cards around it seems more fair. Otherwise theres zero counterplay.

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    the card is still unplayable garbage so no it wouldn't be "unfun" because it doesn't suddenly become good from that change

  • @artisticaddler6048

    @artisticaddler6048

    Ай бұрын

    @FlareHearthstone when a card has no counterplay then it becomes unfun, regardless of how "good" it is. Just sharing my opinion

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    Yeah but you're not running silence or transform effects in like 95 plus % of decks so that still doesn't matter and even with this change after the initial haha it's funny no one would play the card anyway just like no one plays it now

  • @darksword0928
    @darksword0928Ай бұрын

    Hir'eek 8 mana 6/6 Battlecry: deal damage to an enemy minion equal to this minion's attack and summon copies of this minion equal to the Overkill dealt.

  • @_rysie
    @_rysieАй бұрын

    Ornery Tortoise might be playable in Odd Rogue if it were 2 mana

  • @thiccnoodles6767
    @thiccnoodles6767Ай бұрын

    Answer: remove overkill. Look at direhorn runt 💀 and that ferraki war axe thing 💀

  • @FlareHearthstone

    @FlareHearthstone

    Ай бұрын

    yeah overkill sucks mainly cause the crds suck ass

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