How Gothic 2 Gets You To Stop Hoarding Items | Gothic 2 Gold Edition Analysis
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How Gothic 2 Gets You To Stop Hoarding Items | Gothic 2 Gold Edition Analysis
Consumable items have always had an awkward place in video games. Should you save them for when you need them most or use them when they are useful? And how will you even know when you need them most? This leads to an endless cycle of item hoarding where you never end up using your coolest and most powerful items. Gothic 2 flips this problem on its head by introducing a system of hints and rewards that gets players to stop hoarding, and start using their items in creative ways. Its a great solution to this problem that more games could learn from.
Writing, Directing, and Narration - Enzy Shade
Video, Video Editing, Gameplay, and Thumbnail - MB
Check out MB's other work on his main channel:
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Пікірлер: 596
Hey everyone, I'd like to introduce you to MB, the newest member of the Gamedev Adventures team. He's an avid gamer and video editor who helped make this video possible.
@MathForLife
3 жыл бұрын
Hi Gamedev Adventures, would you be interested in some sort of collaboration? If yes, feel free to email me zubkovmaksym@gmail.com. Great video!
@oisnowy5368
Жыл бұрын
I think part of the problem stems from being forced into fights. If players can pick and choose where to make a stand that helps.
Gothic 2 is best example of hoarding items. Almost all players never use scrolls saving it for later.
@HomoSapi3s
2 жыл бұрын
Agree
@reav3rtm
Жыл бұрын
This
@fartloudYT
Жыл бұрын
I would agree, but at the same time I think it benefits the most from the knowledge of what you are facing and how powerful all the tools (scrolls etc) are. 2nd Playthrough is a complete blast. The non-respawning enemies and fixed loot helps a lot.
@TheDool
Жыл бұрын
I think you missed the point. The point is G2 handles hoarding the best one can. It gives you consumables, it rewards you for it, it gives and warns you about opportunities to use them, but at the same time you are not punished for hoarding or wasting them. No matter what you do, there will always be people who hoard finite resources, but G2 deals with it perfectly.
@SirZbyszek
Жыл бұрын
Gothic makes hoarding items, but obły for veterans that knows the game. For 1st playtrougth deals with it perfectly
In other words, Gothic 1 + 2 are the best games ever made.
@romkkaa
2 жыл бұрын
G2 and Risen
@Matttoo
2 жыл бұрын
Couldn't agree more. Now go play G2:Chronicles of Myrtana:Archolos. You won't regret.
@user-zn9pw6ox3m
2 жыл бұрын
Gothic was wayyyyyy ahead of its time. Even today some things Gothic did better than modern RPG'S
@danielnetz5173
2 жыл бұрын
Yesssssss!!!
@DanyloSyrotynskyy
Жыл бұрын
Try archolos, it's continuation
One of the dumbest feelings I've ever had in video games is using a rare consumable on a tough enemy only to THEN be immediately faced with the MUCH HARDER boss. Pretty sure that's what started the single traumatizing event that started the whole hoarding plague lol
@iamtheteapot7405
Жыл бұрын
Yep, been there, now my inventory stays full.
I hoarded everything in sight in Gothic games though... and usually ate cooked meat instead of using health pots, thus ending the game loaded with potions that were never used lol
@GreatMisterE
Жыл бұрын
Omg yes, making the journey harder for oneself trying to be prepared for an apocalypse just in case haha! Gothic surely makes you approach leveling and roaming differently
@jasperzanovich2504
Жыл бұрын
I don't think I used a single health potion while playing Through Gothic. Takes about 20 bowls of rice to heal to full though.
@TechSupportDave
Жыл бұрын
@@jasperzanovich2504 haha true. There are many alternative ways to replenish Health. And of course, the devs did it for a good reason. A lot of things in this game were rather brilliantly & purposefully designed, even if at first glance they may seem banal. To me, Gothic1/2 are the few RPGs which I consider to be the closest to what I consider a "true RPG". All the subtle systems and sub-systems, mechanics, and other details, make Gothic an extremely pleasant RPG series to play. Nobody realises how important these tiny subtle systems are until they actually play Gothic, or a Gothic-like game.
@meyes1098
Жыл бұрын
@@jasperzanovich2504 nameless hero died of constipation 3 weeks later xD
@jasperzanovich2504
Жыл бұрын
@@meyes1098 It probably didn't help that he went several weeks without sleep.
If I remember correctly before needing meetbug scroll in gothic1, Gorn asks you to follow him and clear the area so nothing comes from behind. In the chest where it takes you, you can find meetbug scrolls. I think that was made intentionally and it didn't matter if you had them before going to do this quest or not.
@jarlfenrir
Жыл бұрын
But what if you used your powerful scrolls earlier to get to this area, and you claimed and wasted this scroll a long time ago? :P
@proximus1521
Жыл бұрын
you still might end up in same situation like me, who cleared cave in secnd chapter and used scroll to do some random shit, then spend couple of hours looking for replacement. My only luck is that devs made really obvious that you have to use scroll even when you found nothing.
@Zamsky39
Жыл бұрын
@@jarlfenrir I think the chest containing the scrolls is unopenable untill that moment in the game, though I might be wrong.
@jarlfenrir
Жыл бұрын
@@Zamsky39 I'm pretty sure there are no "unopenable" chests in gothic. And @proximus in his comment above says that he actually used this scroll in chapter 2
@_Dovar_
Жыл бұрын
@@jarlfenrir There are unopenable chests in the besieged castle in "Gothic II", they require keys that don't exist in the game.
I think another factor that comes into play is that there's a limited amount of *everything* - including enemies. Once you've killed an enemy that's blocking your path that path is unblocked forever, so you never feel like you've wasted an item. IMO, using finite resources to overcome finite challenges adds a sort of puzzle element to the game, and I love it.
The ability to break out of the restrictive balancing curve is truly what makes scrolls in Gothic great. Ice block, fire rain, transformations, etc. Elex is worse at that, because the consumables are also balanced. Summoned drones quickly die to enemies, Grenades do barely more damage than a regular attack, and so on. That's also probably a key reason why many people complain about it being too clunky/difficult - you don't have the occasional cheats that let you skip some steps.
@GamedevAdventures
2 жыл бұрын
For sure. "Balanced" consumables usually just makes them useless. Thats too bad to hear about Elex though. I've only played the Gothic and Risen series so I was thinking of playing Elix at some point. Not that one small issue is going to stop me though.
@fartloudYT
Жыл бұрын
Elex does have the whacky janky 'shortcuts' though. Ranged weaponry is ridiculously overpowered, making combat trivial. Oh, i do wish that the devs would finally make combat somewhat bearable. It seems like it is getting worse than in Gothic 1 which is both sad and hilarious at the same time, you would think they would have learned something in 20 years of development.
@SithicusPL
Жыл бұрын
@@fartloudYT Outlaws or Clerics?
I keep my rain of fire for 2 areas. The bandit camp helmed by Dexter and Valley of mines. I love how 1-2 scrolls wipe out the entire army of Orcs surrounding the castle. I just run around the castle to let them chase me till the ram, then use rain of fire on the ram.
@kooroshrostami27
Жыл бұрын
I usually use Diego to virtually clear out the Valley Of Mines in Chapter 2. Just aggro everything and step backwards, you are invincible to melee attacks when stepping backwards. Diego will mow down everything with his bow. Massive XP boost.
@lyynad6245
Жыл бұрын
@@kooroshrostami27 that feels like abusing invulnerable npcs. Whatever suits you i guess
@kooroshrostami27
Жыл бұрын
@@lyynad6245 He isn't invulnerable, he can die. He just won't die if you aggro the enemies.
@WhoMightThis1Be
Жыл бұрын
back then i used fire rain on dragons because for soem reason they just stopped moving on my pc after that
@TechSupportDave
Жыл бұрын
@@kooroshrostami27 then ur abusing the invincibility frames during backstep. I do prefer your method over just using a scroll but I'd probably just try to become so powerful that I can 1-hit each orc. I've yet to accomplish it but I did manage to wipe out more than half of the orcs in the valley (melee build) before dying, once. Is it possible? Not sure. With the DLC it might be, I only played through the DLC once before accidentally losing my savefile, so I'm not sure.
I don't think the meatbug transformation would convince anyone to start hoarding. The quest is well designed in that you loot the spell scroll about 30 seconds before you're required to use it. Same with the shrink scroll you are intended to use on the troll with Diego.
@electricant55
Жыл бұрын
Agreed, it was more like a learning opportunity for players to start thinking about using scrolls to solve problems
@iainperkins2085
Жыл бұрын
If it happened early in the game it would have that effect, but I agree with you. Instead I think it showcased the utility of scrolls you might have ignored.
Using firerain on A SINGLE shawdowbeast feels simply unnatural and disgusting Awesome content otherwise =)
@jgmaurer31
2 жыл бұрын
Agreed, when he did that I think my eye twitched a bit. The destroy undead scrolls used on the goblin skeletons too. Seriously, use ice arrow scrolls :P or even flame arrow scrolls.....they're THAT weak.
@Nobbi_Habogs
Жыл бұрын
Using it at the orc ring around the castle "old camp" is just satisfying af :D
@AnotherOne-Retro-Paladin
Жыл бұрын
@@Nobbi_Habogs Don't forget to drink some sprint potion before and have a few of firerain scrolls. That'll be fast.
@KpK1Cioby
Жыл бұрын
your point is valid but the content is shit otherwise. He's trying to make Gothic into something it isn't cause he's all grown up and wants to milk money off of fans that would click on his bullshit cause it involves Gothic. Hid points are all dumb, as explained in my big reply to this video.
that meow on 5:22 ...
Witcher 3 did a pretty good job too, potions are useful and powerful, and you only need to unlock them once, afterward, you can simply replenish them all by taking a rest
@puppykitten4779
Жыл бұрын
@@itarH at least it encourages me to actually use them whenever i can, and they make the game more fun, and there are potions for almost every occasions, and it made me feel like an actual witcher, and the hunt for unlocking new potions are fresh while not being unnecessarily grindy
@patriktoth6258
Ай бұрын
@@puppykitten4779For some reason i only used potions in my 2nd playthrough in witcher 3 on a regular basis 😂
Gothic 2 was such a fun time, wish I could delete memories and replay
@kouron
2 жыл бұрын
Look up Legend of Ahssûn, it's a Gothic 2 mod, maybe the best one yet.
@dorkbotter1152
2 жыл бұрын
@@kouron Thanks for the recommendation, that actually looks incredibly!
@Marquee1337
2 жыл бұрын
I can also recommend Chronicles of Myrtana: Archolos
@xxx-rv6tr
2 жыл бұрын
If you liked gothic 1 and 2, chronicles of myrtana: archolos is must play for you
@tomaszwypych669
2 жыл бұрын
I replay it every few years, and I still have lots of fun every time i play
Some areas have ominous sounds as well, especially shadowbeast caves (although the skeletons and splotches of blood probably should be hint enough)
I actively try to avoid the "too good to use" or the hoarding mentality. Hoarding has never, ever paid off in 20 years of gaming for me, and eventually you learn from that and overcome the compulsion. You think it's smart when you're doing it, but 97.5 times out of 100 you're screwing yourself over and will just end the game with a ton of unused consumables when you could've had a much easier time.
The fire-rain scroll is completely busted. The castle (at 5:37) is completely surrounded by orcs, and when you first come there, you most likely can't beat even one regular orc in melee combat, let alone that many, let alone the shamans and countless elite warriors. However, you can use a speed potion to outrun them, and you can make them follow you. Once you start losing a few, you have to run in a circle to get them to chase you again. If you do it right, you can get every single orc around the castle to come after you. Now you just have to get onto a place they can't follow you to, like by climbing on their tents. You will need 2 fire rain scrolls, but you can clear the entire area completely. It gives you a whole bunch of level ups and tons of orc weapons that you can sell. They come back in later chapters, where you can repeat this. It's just quite immersion breaking, because the paladins will still act as if they're stuck at the castle and surrounded by orcs, even when they could just stroll back to Khorinis unarmed and be fine. Also, if you open the gates, they still get overrun by newly spawned orcs.
@TechSupportDave
Жыл бұрын
hahah true. I actually did something similar, but I instead abused the castle ledges to snipe every orc. And the few that remained I simply killed in close-quarters. Not sure how much faster your method is. I'd have to try it someday. Definitely cooler than killing each orc one-by-one!
@HerrHoppenstedt
Ай бұрын
That is indeed a good point. Personally i'd appreciated of they implemented something to counteract that cheese. But i assume they had the same thought about that situation and decided to let the player be able to do that.
Gothic 2 has a special in my heart for being the game that introduced me to all the great things an RPG can be in my teenage years.
If you are a fighter, best way I love playing this game is just learning to fight in any situation. Shadow beasts are often located in caves, if you get them near the wall and you hit them, you can get them into a trap, where if you are hitting properly, they wont even have a chance to hit you, because each your hit the shadow beast back back to the wall that keeps the beast on one spot. Fire rain is kinda too expensive waste just for shadow beast. What I loved doing was, maybe it wasnt right xD using dragon snapper scrool to kill as much beasts I found and my health allowed me to. That could give me like 3 levels in a very short time.
i actually loved the meatbug quest in gothic 1. it just made me soo immersed!
@Belikel
Жыл бұрын
Why can't you just admit that you are sexually attracted to meatbugs?
Ur videos are underrated. Keep up the good work!
Also, once you found and used a spell, there was always someone who sold it, and you could come back later to buy another one. That made experimenting a lot easier.
I love Gothic 1 and 2 but I always stored scrolls or even potions (and I ate only cheapest food) and at the end of the game I had all those stuff for no reason... I guess there is another reason to play Gothic again - use everything just to have fun.
@TechSupportDave
Жыл бұрын
Honestly, I think the game is too easy if you use everything at your disposal. Not that 'easy' is a bad thing. I think the game is extremely fun even when it's easy, but personally, I think that after my 8th or 9th playthrough, I'll start setting myself restrictions. Such as, no melee, or no magic (besides what would prevent main story progression), No armor, or no potions, would also be fun challenges, I think. I've already had a bunch of playthroughs with 0 restrictions and it was very fun, but the opposite may be fun too.
Damn, these videos are so insightful. Gives me a new appreciation for games in general. So many game mechanics have a domino effect on how the player interacts with the game. Amazing work! Any game developer would be lucky to have you on there team.
i wish TES would go back to a more rpg-ish type of game.. at least with dialog skyrim was nice but my god the dialog was bland and the characters blander
@bidenonabender5903
2 жыл бұрын
morrowind all day!
@Phoenix-qv9hg
2 жыл бұрын
@@bidenonabender5903 Morrowind hit a good balance and had the most outlandish and therefore subjectivly interesting setting for sure.
@bidenonabender5903
2 жыл бұрын
@@Phoenix-qv9hg 100%, i always missed that big mushrooms, and the uniqe creatures like the Alit, the Guar or just the Silt Strider... but another huge part that made morrowind better than what came after was the magic system, being able to creat own spells was so great and i still don´t understand how these dumbasses could leave such a great feature out when they made oblivion and skyrim. made it literally impossible to play as a mage (for me) because i always got reminded how limited this class was compared to morrowind.
I wish I had found your channel sooner, but I’m glad I’m here now. This was a thoroughly well thought out, informative, and enjoyable video. Thank you for the content
On my first couple of playthroughs it was exactly how you say. I used various scrolls to progress and kill hard enemies. But as I progressed as a player and got more experienced I was hoarding again. But it was differend from other games. In this case it was more about making it chalenging again and feeling satisfaction when I beat hard monster on low level.
@couchpotatoe91
2 жыл бұрын
Same here. Especially in NotR playing through the game without scrolls for me would've been incredibly frustrating at first. But nowadays whenever I play it (every few years or so with a mod like VarusBikerEdition that adds small stuff without breaking the game), I purposefully try to never use magic when playing a melee character and set my mana to 0 right at the start with cheats. It plays like a completely new game and by not having this cheesy play style I feel much more relation to the other characters in the world who also can't just summon a fire rain when they encounter a bunch of orcs. Tbh if I could change one thing in NotR I'd make scrolls cost 50% of runes' mana cost instead of just 5 mana. It would make these items still nice to have even for mages, but negate these completely ridiculous killing sprees on lvl 1-10. It would also be more rewarding in the midgame to finally be able to use more scrolls once you've accumulated enough rings, amulets or consumables to get to the right amount of mana.
@hulmhochberg8129
2 жыл бұрын
@@couchpotatoe91 have you tried the g2 atarier edition? its a rebalance and slight adition to g2 notr. it has increased cost on scrolls to make them more balanced while still providing utility to nonmages. fire rain costs 60 mana for example wich u only gotta reach in 3-4 chapter without beeing a mage or hard minmaxing. its really good!
@couchpotatoe91
2 жыл бұрын
@@hulmhochberg8129 Actually no, but I've heard of it. I'll keep it in mind for my next playthrough!
@brohvakiindova4452
2 жыл бұрын
@@hulmhochberg8129 60 mana is pretty easy, you start with 10 mana so you only need 10 additional mana through any way (mushrooms, stoneplates, daron, coragons beer etc.) and the priest set which gives 40 mana as a set so chapter 2 you're there with no stress and no min maxing, you can easily get away with investing 10 points into mana too BUT yes it's still good so you can't cheese from level 1
@hulmhochberg8129
2 жыл бұрын
@@brohvakiindova4452 ok, its technically the 2 chapter but you still have already solved the add on, got beliars claw and are just a small walk trough the valley of mines away from chapter 3. having fire rain at that point isnt as big of a boost anymore. i also think that the spell is more rare than in vanilla. i think i had like 5 or so in vanilla, while only 2 (with looking for them) in atarier. so i think my point still stands. i always used firerain at dexters banditcamp to get the xp before greg steals it. cant do that now anynore
Since you mentioned Dark Souls - I find the true consumables in Sekiro even more infuriating. If I use them and die, they are really wasted, as I cannot load a previous save. So I keep hoarding them not because I want to save them for stronger enemies, but because I will probably die after using them.
@brohvakiindova4452
2 жыл бұрын
it was the same in dark souls with gold pine resin the irony is: as a good player you can make use of limited consumables to speed up certain fights etc. but as a good player you can manage them anyway, it should make fights easier for noobs too but it's as you said you end up hoarding them because one mistake and it's forever gone
@tomgl6684
Жыл бұрын
@@brohvakiindova4452 You could farm gold pine resin - it wasn't gone forever. But I agree with the sentiment: any game that has temporary effect consumables like that should not make them literally finite (as in only a maximum number of them can be acquired in a playthrough).
@brohvakiindova4452
Жыл бұрын
@@tomgl6684 Yeah, which in turn only fires the hoarding aspect. Farming is a lot more effort than buying so you either spend absurd amounts of time farming, or use them very cautiously.
Great video mate, keep it up!
Hi , Amazing videos , keep it up :D And regarding hoarding and the meatbug spell in G1 , with Gorn ... it is part of a Quest design , i think ... for fetching the focus stones . If you noticed ... when you meet Diego you use a shrink monster spell to fight the troll , when you meet lester you use telekinesis to get the focus from the unreachable platform and Milten gives you the destroy undead spell , for the undead inside the toomb but you are right , the other ones could be done in other ways ... ( except one with lester would require acrobayics and .... not sure about Milten's undead ... might die from other attacks too )
I think you underestimated my stubbornness. I never use anything that has limited uses, it's either because I'm waiting for a really strong enemy (that doesn't exist) or I just think it's cooler if I do everything the way it was "intended". There's also my problem of wanting to have a even progression through the game and get weapon/armor upgrades reguraly, which is usually destroyed if you kill high level enemies with consumables. That's the reason I love Witcher and Dark Souls, because they regenerate it feels like developers designed the game around them. But that's just me. Anyway great video!
1:58 nooo you should have kept running around the map farming xp with that shadowbeast scroll :o great video!
5:25 this "meow" rips my heart
Actually, In the quest with Gorn in Gothic 1 you can simply go through rocks on the right and dont need scrolls, but I agree with everything you said.
@jarlfenrir
Жыл бұрын
Never seen that being done! Must try next time. Or have you some video showing this?
@belokk2468
Жыл бұрын
@@jarlfenrir I have done this myself many times, and I can't find any video showing it, but I remember I learned about it from a video so it's there somewhere
@TerenceChiII
Жыл бұрын
@@jarlfenrir It helps having acrobatics to make the jump. Jump at the rock and you will be surprised how far up you get.
You find the meatbug scroll in the nearby chest which is also a hint on how to progress. You have to go to that chest with Gorn iirc.
@TerenceChiII
Жыл бұрын
yep, gorn wants to have clear back and will make the player go down there with him first
I cameback here After see all the videos about Gothic. Very Nice Channel, Gothic 1/2 are m'y favorite games and im glad that someone talk about this masterpiece today. I live in Italy where gothic has a poor (good) fama, only the oldest gamer remember it, and NO Youtber or streamer took It on the platform. You made awesome videos, intelligent and brilliant, so i hope u will continue in this direction. Thx ❤️
Happy to see this new Gothic video, loved the previous ones.
Fantastic video!
no clue if you already did a video on this, but i think much of this ties in with how gothic lets you decide things. you cant control the large scheme (as in: are you evil or are you good, which ending do you get), but it lets you decide HOW you do things. do you knock down that guy? do you use a scroll? getting into the harbor city has at least 5 effective and doable ways, none of which really make all that much difference, you get in, but it gives you power over how you play the game - in contrast to many games that simply offer a different dialogue option and base the whole ending around it.
Just found this video after finishing Gothic 1 with over 370 pots of +100hp (the best ones) and another roughly 700 of +50/+75hp sitting in my inventory. I was rather eating blueberries, rice, etc. all the time to "save" pots for later chapters. Once I realized I am getting to an endgame, I finally started using pots, but I just had sooooo many.
A wise decision would be using scrolls when there are multiple enemies, because any enemy can be beaten 1v1 no damage, but when there's two and more and they attack simultaneously it becomes much harder to do so. Orcs in the valley of mine, bandits at Onar's farm etc.
Great vids! I really enjoy this type of content. Hope your chanel will get recognition it deserves!
You hit the nail in the Coffin so perfectly in the Beginning wow
Very Nice analysis, compliments
This is the most strangely specific "How X Game is great" video essay that I've seen pop up in my reccomended in awhile. I love it.
I am just happy that there are people outside of Germany who are playing Gothic... keep it up and let's pray the remake is going to be good!
What a cool perspective! I've never looked at it like that. And sadly, I never realizes this when playing the game. I always went the harder route without ever realizing I could have shrunk or destroyed these big beasts. I kept dying and reloading over and over again...
In the end It still boils down to a knowledge, in other rpg's people don't know what lies ahead so they keep items. Here is literally the same, you say you already know what enemies are dangerous to spend items on. And spending items on an enemy that look dangerous you can in any rpg. And especially argument about Xsardas - you literally have preexisting knowledge about him, you can justify using powerful scrolls, so you cannot say it is intuitive game design that encourages unfamiliar player to not to hoard. I couldn't see the firm argument in your video, sorry. Personally playing gothic first time, it didn't translate to me at all who, what and when and where to use items, It's either wiki or some dialog suggesting using item: again - preexisting knowledge during interaction.
@bsuns123123
Жыл бұрын
Regarding Xsardas' tower: You can't disregard his point because he used "preexisting knowledge" as not being good game design. Lore and worldbuilding is an important part of game design. Rewarding a player who paid attention to the story and world of the previous game, by allowing that to serve as hints to where good loot can be found is 100% intuitive game design. It's expected that if you're playing a sequel to a game, that you've played the original.
@Arson_Oakwood
Жыл бұрын
@@bsuns123123 I was tought that Intuitive means that thou lack knowledge and act according to your feelings. If you say that intuitive necessitates playing 1st game, you completely misunderstood what I had written or demonstrated how to disregard one's point. I did not attack or mention point in your reply.
@bsuns123123
Жыл бұрын
@@Arson_Oakwood Something can be intuitive and require prior knowledge. Drop somebody into end game content in an RPG and thet won't make heads or tails of it. but if they played the game from the start they would easily be able to make sense of the mechanics. Same thing here, it's very intuitive if you've played the first game in he series, which you should, because its a sequel. Essentially, even if something needs context to be understood, it can still be intuitive if there is a general assumption you should have that context(Like knowing the first entry in the series when you're reading/watching/playing a sequel)
@max7971
Жыл бұрын
@@bsuns123123 lol what? So to properly enjoy Skyrim it is expected for you to play every ES game starting from arena? It’s a complete nonsequitor.
@max7971
Жыл бұрын
@@bsuns123123 it entirely depends on the context. Seeing frozen ice door and a fire scroll in front of it is intuitive if you have the prior knowledge of the properties of ice and fire. Saying that something is intuitive because the game is sequel and obviously no one plays fallout 3 without playing fallout 1 and 2 before is just dumb.
Great topic. first time I see somebody speaking about it.
Love this video and the in depth analysis!! Really makes me want to replay the games with this in mind and without hoarding. It would also be very fun to see a video about gothic 4 in contrast to the other parts i guess? I think there are some valuable lessons to be found in there (on how not to do it).
Im watching gothic videos since 2005 and this is one of the very best I've ever seen
Great video!
Good stuff, cheers!
I was struggling so much even in my second. This is very helpful.
I found it more rewarding to win those fights in combat, using tricks and terrain rather than the easy way with the scrolls, but yeah you are right about the hoarding
Pretty useful information, thank you.
That sound when the tiny shadowbeast was killed! LOL
What an amazin analysis. Regards from spain!
I would also say that the difficulty with the Gothic 2 Addon rises so much that using scrolls to progress in certain places might even be a (fun) necessity sometimes. But that's what I loved about the Addon. It makes you aknowledge the white array of possibilitys the game has to offer.
fun fact, you can get Mater sword at the start of the game basicaly while comlpleting thieves guild quest. It requires you to kill all the thiefs(5) and most of them have that sword in their inventory.
One of the most rewarding places to use a firerain scroll early on in the game is the undead tomb in the woods near the mercenary farm. You kill the three skeleton guards and then open the three chests while ignoring the skeletons that spawn, then run to the center and cast firerain, easy 5-6k xp
The sound shadowbeast made when you killed her made me laugh.
Good video! Thank you. :D
Ill for sure check these out thanks for sharing. Morrowind also does something similar attempting to tie in the mechanics and world so that players can learn and eventually intuit creative solutions themselves.
Great video. Gothic 2 is one of the best designed games and my most favorite RPG ever.
haha first time I saw my own comment on a video x) I whole heartedly agree gothic 2 is one of the few games where you naturally consider using scrolls for tough situations and most people still do it on their consecutive runs certain stages (especially early on) are significantly harder or easier depending on how you build your character and scrolls are a convenient solution for otherwise annoying fights for example in the boss in the dlc can be really tough as a melee focused character, so I often just bring an iceblock spell so I don't have to reload all the time the only "issue" I have with the scrolls is that some of them are too easily and too early available and as a new player you can screw your health up by leveling as transformed beast (the HP increase doesn't carry over to your character) a lot of this could be adressed with a few balance changes like time limit on transformations or more than 5 mana cost for even the most powerful scrolls
@GamedevAdventures
2 жыл бұрын
Oh wow thats a huge bug with the HP not increasing haha. I had no idea that was a thing. And I totally agree that a time limit on transformations would balance things out a lot.
@brohvakiindova4452
2 жыл бұрын
@@GamedevAdventures The HP not increasing is not so much of a deal, suddenly having like 80 skillpoints with little effort makes you stronger than the HP Also you can donate to daron in the city and at any innos shrine once a day and slowly regain the lost hp
I just started using items when i can a couple of years ago, mainly because of monster hunter. Before that point i usually had heaps of unused items in games like final fantasy, dark souls, fallout and so on. Just using stuff is so much more fun, once you get over hording.
Gothic 1 didn't require you to have a meatbug transformation scroll. It actually provided you with one when needed. Don't remember how exactly, maybe that guy you go to the monastery with gives you or you may find some in a cave below, and he hints that you shall go there, but you definitely could not have one on you and still pass that segment. Even in Gothic 1 there were no places were you could stuck due to scroll being used earlied. What a great game.
Another great thing about scrolls in Gothic 2 (at least, with NIght of the Raven) is their cost. Spell scrolls cost 5 mana, and you start the game with 10 mana. This means that even a completely non-magic focused character has access to scrolls. But also, if you play as a magic focused character, learning a spell costs LP, and casting it will be more expensive than the scroll. Even for spells you know, it can be useful to pop off sever scrolls when you know you will need to cast quickly without an opportunity to restore mana. Gothic 2 is such a well designed game.
8:48 you can just jump on the big rock right next to the gate and get in that way without the scroll. it doesn't require any glitching or anything.
@R-Nine
Жыл бұрын
But... instead of using the rock to get in you could turn into a meatbug and use your size to get in. ;D
@TerenceChiII
Жыл бұрын
that jump kinda is a glitch
Nice video!
Great video ! It's nice to see that you're bringing new people into the project. Keep up the good work !
I almost feel like consumable should have an expiration date. It would kinda force you to use the item or else you would just waste it by not using it. And I bet it would lead to hilarious situation of you having to use the strongest spell scroll on the weakest enemy just because the spell scroll would rot in 2 minutes from now.
@GamedevAdventures
2 жыл бұрын
This is a great idea. It would also force you to go looking for something to use it on. Just think of it. You get a massively powerful scroll that can kill any demon. But it goes away in one in game day. Now you need to go on a quest to find the most powerful demon you can slay. It would push you to take risks. And lead to some really great stories.
@imalittletoxicjustalittle
2 жыл бұрын
but it makes 0 sense, its like nobody even thinks about immersion why would a scroll be usable one min then just magically rot literally a minute later? the head game of "oh will i need this for later? should i use it now?" are just that head games and strategy, taking that away is stupid and limits how others may chose to play due to the strange notion that actually having strategic choices is bad but forcing people to use scrolls or them being so abundant that strategy with them does not exist (yes in gothic 2 you can buy a shit ton in the first town not to mention how many given) is good. in almost every rpg you can train to avoid using consumables like this, the choice is there for those that want that strategy, if you are so powerful it dont really matter what you use and you are still like that the problem is with you not the game also id also argue you getting them in certain points to be used in certain areas just makes the game feel linear as its the obvious "proper" way to do it something that also kills the strategy and the whole "roleplaying" part
@jesustyronechrist2330
2 жыл бұрын
@@imalittletoxicjustalittle What if it's not an RPG where you can justify bad game design as "player choice"? What if it's an action game with consumables and the player doesn't use them at all? That's just a meaningless fluff-feature. I mean yeah, sure, "it's there for those who want it", but so are the subtitles and those aren't exactly game mechanics...
@Mario7p
Жыл бұрын
look into Outward, it has that system you mention with a lot of the food consumables rotting away, also needs like hunger/thirst/sleep/cold/warm etc. Personally I don't think it adds anything of value to the gameplay of a RPG, but I'm old school and the zenit of RPG for me were games like NWN or if more action oriented, Diablo 2. And on the 3rd person the Gothic games ofc.
@Aeroldoth3
Жыл бұрын
@@imalittletoxicjustalittle I think having varying qualities of consumables could make a game more interesting. Imagine a merchant has different calibers of potions. Some expire in a day, others in a week, others at a certain story break in the game, like a chapter change, and still others are permanent. Obviously the more durable the item, the more it costs, so players could buy a TON of healing pots for a difficult area if they felt they needed them, but only because they're short term items that expire soon. As an alternative, instead of expiring over time, they could have other limits, like longer and longer cooldowns between each use. Another factor that games don't utilize is the environment. When falling off a cliff or jumping in a river, most gamers only think of the damage. But what if going underwater has a chance of destroying scrolls, since vellum and ink obviously don't do well in water. Or taking falling damage has a chance of breaking potion bottles, since glass is fragile. Various environmental factors in games could threaten consumables carried.
Great video
Gothic 1 and 2 did the magic system perfectly. Very few games nowadays do this but magic is supposed to be powerful. Mages are supposed to be seen with fear in these settings because in real life so would we know how powerful magic is. Magic in comic books are known to be very powerful too and can overpower even the strongest mutants. Mages were respected because of how much power they had the downsides of this is that their power is limited and G1 and 2 settled this perfectly. In G1 magic users were rare and monsters that used magic came up in the middle and end of the game and were some dangerous foes to contend with.
@the_kovic
Жыл бұрын
Except when NotR blew up the balancing into pieces because now an Orc has so much resist, he ignores a fireball and a lightning bolt barely touches him. Any traditional non-AoE damage spell is hot garbage in NotR, you basically wanna just spam summons to even have a chance at killing the dragons.
1 firball and a undead goblin dies too. you dont need the OP scrolls^^
This was one of the reasons why I enjoyed Archolos so much it almost surpassed Gothic 2 for me. Back when I played the original games, I had that hoarding mentality. and postponed some challenges even though I had in my inventory the perfect tools for facing them. I never even used a transformation scroll in G1 and G2. When playing Archolos, on the other hand, I took the approach you talk about in this video. And something you didn't touch upon is the feeling you get when you figure out a way to use your scrolls in a given situation to get an outcome that would be unimaginable without them at low levels. I'll just say, it's no wonder these games (G1, G2 and now Archolos) are my favorite games of all time in any genre.
Very good analysis! One thing tho, the guy was correct about wasting destroy undead on the goblins since a single, fully charged fireball takes them out. Destroy undead is better spent on skellies f.e. those protecting the sword in the crypt, for one.
I never used scrolls very much because when I played as a mage, I would burn trough my magic nuking something from extreme range then running to the nearest bed to rest and repeat. But when there wasnt a bed nearby I would use my magic potions to refill. Fighting any large creature I would just summon a whole bunch of skeletons to overwhelm them. This tactic works on the dragon at the end as well. You go through alot of potions though for these boss fights. One tip I have for mages is, never eat your mushrooms/berries until you have maxed out the training you can get from the mage at the paladins castle in the mines. If you eat all the shrooms before then, you wont be able to train. Doing this will allow you to raise your magic pool even higher. And the bigger your magic pool the more creatures you can summon(or ice bolting things) before needing rest or using potions. Another tip for extra exp, you can kill paladins from extreme range with your icelance and they dont get mad at you. Any npc that isnt important to the quests or story you can kill this way without making anyone mad at you. I would kill peasant npcs in town by simply standing in their houses until they attacked me. You can also get 500xp from getting into town without having to bribe the guards or having the ticket. There is a way in but its obscure. Most people would probably never find it.
Cheesing those undead lords guarding the nice blade in the cave near the stone circle with 2 destroy undead spells got early on is orgasmic.
@couchpotatoe91
2 жыл бұрын
Bring 6 more fireball scrolls for the skeletons there (2 each) and you get yourself an awesome sword! Ok, you won't be able to use it for the next 50 hours but when you do it will be awesome! xD
@brohvakiindova4452
2 жыл бұрын
@@couchpotatoe91 you can also just buy the friggin berserk axe with 200 damage in chapter 1 x)
@couchpotatoe91
2 жыл бұрын
@@brohvakiindova4452 and how do you intend to use it? It requires 170 strength to wield.
@brohvakiindova4452
2 жыл бұрын
@@couchpotatoe91 well the 2H sword in the cave you were talking about requires 160 strength, just pointing out there are multiple end game weapons easily accesible early on also dragon bow and crossbow for example, all at the same guy at the mercenary camp best early game weapon is probably the master sword 120 damage/60 dex +10%1H, you can buy it from martin at the docks, kill the thieves guild or go to xardas old tower in the valley of mines in chapter 2
*Most players give up on games long before clocking them and with every single consumable hoarded away never to be used...ever* It's kinda a sad life being a game consumable
Thief 1 and 2 did a great job of preventing it: by making it impossible.
Important part of this mechanic is that enemies are not generated, but everyone one of them usually provides both challenge and significant reward and placed manually by developer. So ration of scrolls and power up items to monsters remains set, while in the many other RPG's, including those that considered good - enemies and dungeons are generated without limitations, making limited items gamebreaking
there´s only 2 places i´ve used scrolls so far: one shrink for that black troll and the other was when i rained fire on all those black robed guys in that farmer´s home where you go to get that book for xardas to make pyrocar help you repair the eye
Best use for fire rain scrolls was around the castle of the valley - drink some speed potion first and then cast and start running - area of effect will move with you for the duration of the cast. This way you can clean most Orks besieging the castle in 3 scrolls
The Witcher 3 does this pretty well. Once you craft a consumable, it's gone until you meditate, which is when those get crafted again. A limited number, similar to Estus Flasks. I never hoarded consumables in that game. Not to mention that I'd be forced to use other consumables (different bombs, for example) once I'd run out of my preferred ones. Good system.
great content
After 30 years of playing games, I wear my hoarding tendencies as a badge of honor! I pride myself on finishing games with every single health potion I have encountered tucked neatly in my inventory or stashes. Personally, I think it makes me a better gamer because I rarely feel like I need them these days. Half of the tactics I have learned are from trying tough fights over and over again refusing to use my consumables to win. At this point, it would probably trivialize every game I play if I started using my consumables.
I think another great example of well designed consumables, is Divinity Original Sin 2, with its soft-punishment approach to hoarding items. When you start the game, you are granted access to many healing items, that heal for about your max health at the time, making them very powerful and effective, but after even just a few levels, they start to only heal you for about half your health, and then a few levels later and they're not worth the action point to use them, meaning if you horde items, the items that you horde effectively become useless, and it just becomes a list of how many opportunities you wasted, thus incentivizing you to use your consumables while they're still effective, lest you waste the chance forever
In the 2nd Chapter the transform into monster scrolls are so good, cuz you can visit the small mines just by turning into a scavenger or snapper and run past all the Orcs
Video games had me conditioned to thinking when an NPC says that an area or monster is dangerous, that I can actually take it on with ease. A game where such statements are actually true is very refreshing.
Scrolls are just the beta version for Mages to try out what kind of spell do they want to wield on regular basis and what rune do they need to purchase/make.
rain of fire to be used on orc army with speed potion is my favorite thing to do.
Man I miss those times when I played Gothic 1 and 2. A Soulsy experience truly ahead of its time.
3:35 Sorry but using fire rain on single shadowbeast is a waste.
Seems like the idea is that the game let's you know who the strong enemies are. I always had fun with scrolls and potions in Morrowind because I new that it would only require a little grind to make the item back if I needed it
I’ve learned to break my tendency to hoard consumables in games. Partially because newer games tend to allow you ways to make more of them, even powerful consumables. But also because there is no reward for finishing a game with a full inventory. It’s oddly freeing, both in games and out. My pap would always say, “Easy come, easy go.” Usually in reference to money he’d get for things like gambling punch boards and the like. Recently my wife got a flat tire (she hit something, but won’t admit it, whatever) and I went to change her tire. She had our twins (1 month old) with her. She was all out of sorts, left the power on in the car the whole time, and then it wouldn’t start. I threw a voltmeter on it, yup, battery is bad. So there was a 600 dollar unexpected bill. She wanted to know why I was so calm about it. I had just turned in a bunch of copper wire from work. Easy come, easy go. You get consumables for no cost - it’s even fun finding them. So let them go easy.
I am just on my one of many playthroughs of Gothit 2 NOTR :D Love this game! I am doing pure mage build, so only invest LP in Mana. After you get to know the game it is totaly doable, and also thanks to scrolls! This is how You design a game! Any other design I cant think of is Arcanum, also very well though out game. And also still playing a 20 year old game is a mark thas You mad a bloody good game! :D (Sorry for bad english I get to emotional :D)
Gothic 2 created many perfect opportunities to use consumables, because it was one of the few games which difficulty wasn't dumbed down for casual audience. Having an actual challenging content helps using consumables.
it was a bad design to use a consumable as a need for a critical quest but the use for getting just additional loot is great like they did with the levitating scroll in Risen. btw u can get into the old monastry by climbing the rocks to the right of the "meatbug hole"