Houdini Tutorial - Procedural Bottle

How to turn a cylinder into a bottle using a point VOP.
Houdini file and discussion: forums.odforce.net/topic/3055...

Пікірлер: 9

  • @NLbeta
    @NLbeta4 жыл бұрын

    Impressive use of Vex here.. being able to define geometry using a spline ramp that controls the bounding box as a gradient (clever) and later creating black-white values to drive displacement similar to bump/normal height maps.. so clever :)

  • @focusmaya251
    @focusmaya2514 жыл бұрын

    Really appreciated Thanks for sharing

  • @massimobaita7178
    @massimobaita71783 жыл бұрын

    Thank You very much, Konstantin!

  • @unblutiger2020
    @unblutiger20203 жыл бұрын

    Thanks for share with us .

  • @workflowinmind
    @workflowinmind4 жыл бұрын

    Cooool :)

  • @mouhammadwasseemshaabani3348
    @mouhammadwasseemshaabani33484 жыл бұрын

    Great as usual ,maybe the only disadvantage of this method that it needs a high resolution geometry, but the real question is... Is there any way to use an external curve or spline to define the ramp shape ..as cinema 4d has this feature in there ramp (or what they call)?!

  • @KonstantinMagnus

    @KonstantinMagnus

    4 жыл бұрын

    Hi Mouhammad, it's called Revolve in Houdini and Lathe in Cinema.

  • @seleldjdfmn221
    @seleldjdfmn2214 жыл бұрын

    Very awesome. I was about to sleep until I Saw this Video. Oh, and happy save your hearing Day! xD

  • @Vladishit_Putler
    @Vladishit_Putler4 ай бұрын

    houdini is great and all, but man for these small modeling tasks it's so painful to do all this rocket science compared to manual modeling that takes 1 minute