Houdini Tutorial: Popping A Soap Bubble
Фильм және анимация
Support us on www.patreon.com/entagma
Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let's fix this right now!
Download the scenefile here:
entagma.com/downloads/SoapBob...
Chapters:
00:00 Building the base bubble
02:11 Creating the pop mask via a pyro spread sim
05:06 Splitting the bubble along the pop line
07:44 Flip Sim A: Sop preparations
10:44 Flip Sim B: Basic parameter tweaking
13:22 Flip Sim C: Driving the sim with our pop mask
16:32 Flip Sim D: Adjusting droplet detection, surface tension and reseeding
20:59 Flip Sim E: Caching and Meshing
22:35 Merging bubble and Flip sim
27:54 Rendering in Solaris and Karma
Пікірлер: 19
The Solaris part took me apart as usual, but the rest is just awesone. Thank you so much for sharing.
Cool to see the Houdini solution to this after @CGMatter's Blender version recently.
Hello Team Entagma, really thanks for your tutorials
i love your channel and free tutorials 🥰
Thank you so much for another amazing video, cheers!
lol I literally woke up thinking i haven't seen an entagma video in a bit cool cool always cool love the stuff
Looks great~
Awesome tutorial, thanks for sharing! :-)
The clip trick is genius!
@Pixilume
Ай бұрын
Either I'm missing something or it really is the most redundant way possible. You have a @burn attribute, so why not just use two (point)blast nodes with @burn=0.5, group the primitives for later convenience, and merge them back?
@tourteauxpoireauxavecfromage
Ай бұрын
@@Pixilume The biggest advantage of the Clip node in Houdini is its ability to "cleanly" cut geometry by creating new edges where the cutting plane intersects the geometry, regardless of the presence of existing points or edges at those locations. If we had used the burn attribute, the contours would not have been clean. Clip is a very powerful node for this :)
@Pixilume
Ай бұрын
@@tourteauxpoireauxavecfromage Sounds like I'll have to try it myself. Thanks for taking the time to explain :)
Благодарю. Очень интересный урок .
Hi thanks you for this video. Do you have the explanation why we need to divide the scale by 2 after the scatter and align for the flip sim ?
hey ! Nice tutorial ! I have a bit of an issue tho with the Dispersion (in the transmission) for the fluid it wont put any rainbow color on it... any idea ? thanks !
Hi Christopher, thanks so much for this! My machine keeps crashing again and again after half of the caching, using OpenCL as well. Any ides why that might happen? Setup exactly like yours, of course, part. sep.at 0.0035.
Hi, I'm getting too much reflection from the dome light but increasing the roughness of the surface doesn't look good, how do i reduce the reflection of the dome light?
I am noob in Houdini. I was wondering is it possible to transfer this in Unreal Engine?
@shivdholakia
Ай бұрын
Convert to VDB then export it to UE?