Houdini Procedural animation tutorial - Precedural walker Part2

In this tutorial we will use VEX and standard modeling tools to procedurally model and animate a tentacle monster. This is my personal take on the @bbbn19.art piece done in Blender using geometry nodes. This is a fun and simple example that I hope makes you grasp how flexible and useful the procedural paradigm is.
.HIP file
sergiocasilimasfx.gumroad.com...

Пікірлер: 10

  • @ghost62370
    @ghost623702 жыл бұрын

    That interp trick is awesome

  • @RMAFIRE
    @RMAFIRE Жыл бұрын

    Fantastic work.😎✌🙌

  • @RibeyeconAdventures
    @RibeyeconAdventures Жыл бұрын

    awesome tutorial! Thank you!

  • @MrEDolgiy
    @MrEDolgiy Жыл бұрын

    thanks for the great tutorial!

  • @bodiapal
    @bodiapal2 жыл бұрын

    Awesome job! How long have you been learning Houdini?

  • @HiHeat
    @HiHeat Жыл бұрын

    Awesome! Tell me, how can I change the ends of the tentacles? Because if I change the geometry to, say, a sphere, then when approaching, the ends of the tentacles will not move along the polygons of the new plane, but simply expand relative to the X and Z coordinates as they approach the points. Is it possible to change this somehow?

  • @Krunchier
    @Krunchier

    now im gonna have nightmares .

  • @Kai-xu8sm
    @Kai-xu8sm2 жыл бұрын

    Thank you!