Houdini Procedural animation tutorial - Precedural walker Part2
In this tutorial we will use VEX and standard modeling tools to procedurally model and animate a tentacle monster. This is my personal take on the @bbbn19.art piece done in Blender using geometry nodes. This is a fun and simple example that I hope makes you grasp how flexible and useful the procedural paradigm is.
.HIP file
sergiocasilimasfx.gumroad.com...
Пікірлер: 10
That interp trick is awesome
Fantastic work.😎✌🙌
awesome tutorial! Thank you!
thanks for the great tutorial!
Awesome job! How long have you been learning Houdini?
Awesome! Tell me, how can I change the ends of the tentacles? Because if I change the geometry to, say, a sphere, then when approaching, the ends of the tentacles will not move along the polygons of the new plane, but simply expand relative to the X and Z coordinates as they approach the points. Is it possible to change this somehow?
now im gonna have nightmares .
Thank you!