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Пікірлер: 21
Those footprints tho 😍 looks so satisfying
I need to take the lead into Houdini. Thanks for the inspiration!
Nice video, beautiful to see.
👏👏👏👏
Why are you so cool? 😁 Amazing works!! How many time it takes to get the same skills? I'm just starting learning Houdini and i hope i can do something like this someday
@Proceduralit
2 жыл бұрын
It's a little hard in the beginning but it would click after a while.
Great reel!!! Are you creating custom code or are you just really good with Houdini's nodes? 😊
@Proceduralit
2 жыл бұрын
Thanks, Brandon. I'm used to developing my tools by code but I think there is no difference if someone wanted to make them using nodes.
Does the wake deformer retopolgize?
@Proceduralit
3 жыл бұрын
No, just deform.
@QuiteDan
3 жыл бұрын
@@Proceduralit Neato! Thanks for responding!
Please Give one tutorial for that Procedural Growth. I have tried A lot , i need to learn that please Help me😢
@Proceduralit
Жыл бұрын
Sorry, I'm not good at making tutorials. But that is easy to make if you have a basic knowledge in Houdini. 1- Save the curve direction in a vector attribute 2- Transfer the attribute the target object and rename it to velocity 3- Generate points as particles and update their position based on the generated velocity 4- on each frame check the distance from each particle to the geometry and adjust it if it's very close or far from the geometry 5- Generate the curve based on the particles' ID Done
Sir, How to learn more of the tool development,will learning opengl give an idea about it? Will it be easy to do the deformation in unity? Thank you
@Proceduralit
Жыл бұрын
These tools are developed in Houdini and learning mathematics (Linear Algebra - Pre Calculus) would help you a lot. Regarding the deformation in Unity, I'm afraid I don't have good information.
@tilakrajgolari1577
Жыл бұрын
@@Proceduralit Thank you for your time. In the waves deformer,was it done using metaballs? Thank you again.
@Proceduralit
Жыл бұрын
@@tilakrajgolari1577 No, I just manipulated the actual points' location on the geometry with matrix operations.
whats your hardware specs?
@Proceduralit
2 жыл бұрын
It was always in the medium range
what does houdini mean? i'm seeing it a lot lately
@AhmadMuawiyahSadozai
3 жыл бұрын
Houdini is a 3D animation software application developed by Toronto-based SideFX. Harry Houdini was a Hungarian-born American escape artist, illusionist