Houdini FX TD Reel

Фильм және анимация

Пікірлер: 21

  • @rayokuma7216
    @rayokuma72163 жыл бұрын

    Those footprints tho 😍 looks so satisfying

  • @singalongwithdan7942
    @singalongwithdan79423 жыл бұрын

    I need to take the lead into Houdini. Thanks for the inspiration!

  • @FaddyVFX
    @FaddyVFX2 жыл бұрын

    Nice video, beautiful to see.

  • @lahiru1k
    @lahiru1k Жыл бұрын

    👏👏👏👏

  • @spawn1411
    @spawn14112 жыл бұрын

    Why are you so cool? 😁 Amazing works!! How many time it takes to get the same skills? I'm just starting learning Houdini and i hope i can do something like this someday

  • @Proceduralit

    @Proceduralit

    2 жыл бұрын

    It's a little hard in the beginning but it would click after a while.

  • @BrandonRultidge
    @BrandonRultidge2 жыл бұрын

    Great reel!!! Are you creating custom code or are you just really good with Houdini's nodes? 😊

  • @Proceduralit

    @Proceduralit

    2 жыл бұрын

    Thanks, Brandon. I'm used to developing my tools by code but I think there is no difference if someone wanted to make them using nodes.

  • @QuiteDan
    @QuiteDan3 жыл бұрын

    Does the wake deformer retopolgize?

  • @Proceduralit

    @Proceduralit

    3 жыл бұрын

    No, just deform.

  • @QuiteDan

    @QuiteDan

    3 жыл бұрын

    @@Proceduralit Neato! Thanks for responding!

  • @DevaDeva-gw1vu
    @DevaDeva-gw1vu Жыл бұрын

    Please Give one tutorial for that Procedural Growth. I have tried A lot , i need to learn that please Help me😢

  • @Proceduralit

    @Proceduralit

    Жыл бұрын

    Sorry, I'm not good at making tutorials. But that is easy to make if you have a basic knowledge in Houdini. 1- Save the curve direction in a vector attribute 2- Transfer the attribute the target object and rename it to velocity 3- Generate points as particles and update their position based on the generated velocity 4- on each frame check the distance from each particle to the geometry and adjust it if it's very close or far from the geometry 5- Generate the curve based on the particles' ID Done

  • @tilakrajgolari1577
    @tilakrajgolari1577 Жыл бұрын

    Sir, How to learn more of the tool development,will learning opengl give an idea about it? Will it be easy to do the deformation in unity? Thank you

  • @Proceduralit

    @Proceduralit

    Жыл бұрын

    These tools are developed in Houdini and learning mathematics (Linear Algebra - Pre Calculus) would help you a lot. Regarding the deformation in Unity, I'm afraid I don't have good information.

  • @tilakrajgolari1577

    @tilakrajgolari1577

    Жыл бұрын

    @@Proceduralit Thank you for your time. In the waves deformer,was it done using metaballs? Thank you again.

  • @Proceduralit

    @Proceduralit

    Жыл бұрын

    @@tilakrajgolari1577 No, I just manipulated the actual points' location on the geometry with matrix operations.

  • @ItsCooperTho
    @ItsCooperTho2 жыл бұрын

    whats your hardware specs?

  • @Proceduralit

    @Proceduralit

    2 жыл бұрын

    It was always in the medium range

  • @jozsefunderscore2320
    @jozsefunderscore23203 жыл бұрын

    what does houdini mean? i'm seeing it a lot lately

  • @AhmadMuawiyahSadozai

    @AhmadMuawiyahSadozai

    3 жыл бұрын

    Houdini is a 3D animation software application developed by Toronto-based SideFX. Harry Houdini was a Hungarian-born American escape artist, illusionist

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