Houdini Algorithmic Live

Ғылым және технология

This is a tutorial livestream for Houdini to introduce some of the interesting algorithmic design process. For this livestream I'm going to implement the panelization algorithm proposed in the paper called "Continuous deformation based panelization for design rationalization" by Elias Jadon, Bernhard Thomaszewski, Aleksandra Anna Apolinarska and Roi Poranne which I found very interesting since you can deform the object based on the parametrization of your choice. In this livestream I'm planning to use the planar parameterization for the deformation.
I've also started a Patreon, if anyone found the video interested or helpful please consider supporting so that I can continue creating videos.
[Project File]
www.patreon.com/posts/9013779...
[Reference]
Continuous deformation based panelization for design rationalization: dl.acm.org/doi/abs/10.1145/35...
[Patreon]
/ junichirohorikawa
[Houdini Related Playlists]
Houdini Algorithmic Live: • Houdini Algorithmic Live
Houdini Tutorial: • Houdini Tutorials
Houdini Snippets: • Houdini Snippets
Houdini Tips: • Playlist
VEX for Algorithmic Design: • VEX for Algorithmic De...
[Portal Page]
Facebook Page: / parametricproceduralho...
[Books]
Algorithmic Design Workbook with Houdini: gum.co/GOZFw
Tiling Pattern with Houdini: gumroad.com/l/OVDgY
Algorithmic Design with Houdini: www.bnn.co.jp/books/9788/
Books on BOOTH: orangejellies.booth.pm/
[Contact]
Twitter: / jhorikawa_err
Instagram: / horikawa.j
#JunichiroHorikawa #houdini #tutorial

Пікірлер: 7

  • @nelpiper
    @nelpiper8 ай бұрын

    Very insightful as always. Thank you.

  • @vincentthomas8492
    @vincentthomas84924 ай бұрын

    Im one of those guys, who is missing our clever video. Hope you are good and happy new year to you!

  • @duyngoquoc113
    @duyngoquoc1132 ай бұрын

    Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?

  • @kasali2739
    @kasali27398 ай бұрын

    A question about final part. Since Point Wrangle Prozesses Points simultaniously and we move Points in Order to make DOT Product equal 0 but neighbour Points are moving Independently also so that primitive centroids are moving. How you keep whole thing balanced?

  • @lalamax3d
    @lalamax3d8 ай бұрын

    thanks for detailed explanations. how to group by normals ? or split planar peices . any ideas or psudo steps will help. huge thanks again.

  • @LuoZimo
    @LuoZimo8 ай бұрын

    Have you done any anamorphosis art? like slicing a pig head and only visable at a specific angle. it's easy by using some techniques, but there is always a need for more logical implementations like algorithm.🤔

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