Hi! Do you know how to also transform point normals? I have a bunch of points that I'm deforming using this method, but the normals/vector attributes do not get rotated correctly along with the geometry. I tried using the rotation method you used and tried finding the dihedral, but I can not get them to be angled the correct way
@kextnext17 сағат бұрын
Nevermind, I figured it out! You can parse the tangent, up, and a side vector from the curve you want to map to into a matrix3, put that into a quaternion, then rotate any vector attributes you have based off that quaternion. Thanks so much for your amazing tutorials!!
@pbdionet2 күн бұрын
This is really amazing, Junichiro. I really like the thought-process. Thank you for the share and hats down!
file seems to be corrupted. Or can't be opened in H20?
@lucas19984417 күн бұрын
int a = chi('a'); int b = chi('b'); int ab = a / b; i@ab = ab; float afb = (float)a / b; f@afb = afb; This way works too, instead of writing float af = a;
@andreileyva950218 күн бұрын
How can I modify the exposure on each camera in Renderman? “Shutter speed” and “Fstop” only affect the depth of field and motion blur, but do not modify the lighting. I need to have each camera with its own exposure settings
@binyang953018 күн бұрын
Will algorithmic live streaming continue?
@nebecnie_paketiki313521 күн бұрын
You are very cool!
@user-lw8uk4ww3t21 күн бұрын
звук пропал
@user-lw8uk4ww3t21 күн бұрын
Посмотримс
@dobin1322 күн бұрын
This is amazing, thank you Junichiro! One question: how can we animate those lines to radiate from the center?
@notsosneakypete285824 күн бұрын
You certainly know your way around that software watching you do that was kind of like an orchestra but you were writing it. I watched the whole thing about minutes I kind of skimmed here and there I just wanted the general idea just to see what all that math can accomplish. Very cool.
@gabrielemeyer24 күн бұрын
this is very cool. I crochet such surfaces around plastic wire. My stuff looks quite similar. Do you think your models can be 3d printed?
@solo-moon25 күн бұрын
i have never seen a youtube video that teaches like this, you teach us the why? so we know how the nodes or parameter works. thanks Junchiro Horikawa
@ARTYNJP29 күн бұрын
#####D###
@andrewpollock3079Ай бұрын
FML twice now KZread has led me to this fkn video after falling asleep. Only sociopaths think this is the way forward for humanity. Hug a fkn tree ffs.
@miklantisАй бұрын
Danke!
@ReidvaultАй бұрын
its been a while since you dont post something, is everything ok?
@mardvkmedia3159Ай бұрын
I would like to see a dynamic remeshing in that algorithm. how would you go about setting that up?
@davidemiozzi8589Ай бұрын
Thanks for the great video. I noticed that for some reason the circle grows much faster in the region around the point number 0 - at least in Houdini 20. Weird.
@misaghsaboori4445Ай бұрын
Thank you so much!
@shivdholakiaАй бұрын
great video, thanks for sharing!
@modiobrosАй бұрын
tutorials without bifocals or sunglasses is kind a useless tbh
@solucion3698Ай бұрын
hello! Thanks for the video, based on what you did at minute 3:25, could you tell me how I can put tangential planes to the edges of an icosahedron? thank you so much
@duyngoquoc113Ай бұрын
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
@duyngoquoc113Ай бұрын
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
@duyngoquoc113Ай бұрын
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
@duyngoquoc113Ай бұрын
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
@duyngoquoc113Ай бұрын
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
@duyngoquoc113Ай бұрын
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
@lotpeach9730Ай бұрын
good
@ivanchernyshev26462 ай бұрын
thank you
@funboys10002 ай бұрын
RGBA Half saved my life 😢 its 4 am and I found u...
@Cataldus3d2 ай бұрын
Hi Junichiro, thanks for the tutorial. I have been trying to replicate the animation below on Cinema 4D a while ago and failed to achieve a satisfactory result. Now trying on Houdini I found your video but was wondering if would be difficult to simulate the below? kzread.info/dash/bejne/Yq5lyKushbHOf5c.html Thank you in advance.
@Hasdf32gbve2 ай бұрын
Hi Junichiro, just wanted to say that your videos have helped me a lot - I really like the way you think through problems. I hope you are doing well and wishing you the best!!
@ivanchernyshev26462 ай бұрын
thank you sensei🙏
@huatv23482 ай бұрын
CvException: 'type' can be CV_32SC2, CV_32F or CV_64FC2
@souadjiwafaa82852 ай бұрын
hey Thank you so much, is it possible to do the same with Excel.
@abdullaharshak.n78702 ай бұрын
Man you are genius. When ever I watch houdini tutorials on online. They said like if you subtract this vector to that vector you get this output.but they will not explain the core concept behind that how it’s actually works. Now it make more sense.
@nicolaastanghe4752 ай бұрын
1:20:03 rotate for each piece
@radiomotori2 ай бұрын
Hello Junichiro! I know this is an old tutorial, but I absolutely LOVE IT! Thank you so much for making it, and being so clear about things! I was wondering about a free software workflow, as far as I know Houdini apprentice doesn't support alembic, or fbx export, instead you would export an obj sequence, and then convert that into alembic in, say, blender. My question then is, would all the custom attributes still match if the mesh is reprocessed in blender? One more question I have is about the glowing spiral you have as a custom attribute, I noticed the jagged edges of it, kind of pixelated. To mitigate that one could use an SDF of that texture, do you think that could be done in Houdini, and converted to a cutom attribute? Thank you so much again, and hope you're doing good! All Best!
Пікірлер
Hi! Do you know how to also transform point normals? I have a bunch of points that I'm deforming using this method, but the normals/vector attributes do not get rotated correctly along with the geometry. I tried using the rotation method you used and tried finding the dihedral, but I can not get them to be angled the correct way
Nevermind, I figured it out! You can parse the tangent, up, and a side vector from the curve you want to map to into a matrix3, put that into a quaternion, then rotate any vector attributes you have based off that quaternion. Thanks so much for your amazing tutorials!!
This is really amazing, Junichiro. I really like the thought-process. Thank you for the share and hats down!
どのワールドも示唆に富んでいて、とても面白かったです。 唯一無二の素晴らしい企画をありがとうございました。お陰様で意義深い時間を過ごせました。 3回、4回目も楽しみにしております。
Guariscimi tutti noi i ragazzi della 3e
thanks ! Blessings
garbage
garbage
좋은 내용 감사합니다.
Thanks for the info.
file seems to be corrupted. Or can't be opened in H20?
int a = chi('a'); int b = chi('b'); int ab = a / b; i@ab = ab; float afb = (float)a / b; f@afb = afb; This way works too, instead of writing float af = a;
How can I modify the exposure on each camera in Renderman? “Shutter speed” and “Fstop” only affect the depth of field and motion blur, but do not modify the lighting. I need to have each camera with its own exposure settings
Will algorithmic live streaming continue?
You are very cool!
звук пропал
Посмотримс
This is amazing, thank you Junichiro! One question: how can we animate those lines to radiate from the center?
You certainly know your way around that software watching you do that was kind of like an orchestra but you were writing it. I watched the whole thing about minutes I kind of skimmed here and there I just wanted the general idea just to see what all that math can accomplish. Very cool.
this is very cool. I crochet such surfaces around plastic wire. My stuff looks quite similar. Do you think your models can be 3d printed?
i have never seen a youtube video that teaches like this, you teach us the why? so we know how the nodes or parameter works. thanks Junchiro Horikawa
#####D###
FML twice now KZread has led me to this fkn video after falling asleep. Only sociopaths think this is the way forward for humanity. Hug a fkn tree ffs.
Danke!
its been a while since you dont post something, is everything ok?
I would like to see a dynamic remeshing in that algorithm. how would you go about setting that up?
Thanks for the great video. I noticed that for some reason the circle grows much faster in the region around the point number 0 - at least in Houdini 20. Weird.
Thank you so much!
great video, thanks for sharing!
tutorials without bifocals or sunglasses is kind a useless tbh
hello! Thanks for the video, based on what you did at minute 3:25, could you tell me how I can put tangential planes to the edges of an icosahedron? thank you so much
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
Hi Horikawa, your work is excellent, I really appreciate it. Can you make a LiveStream about making Delaunay Triangulation from random ptnum Point Cloud using VEX?
good
thank you
RGBA Half saved my life 😢 its 4 am and I found u...
Hi Junichiro, thanks for the tutorial. I have been trying to replicate the animation below on Cinema 4D a while ago and failed to achieve a satisfactory result. Now trying on Houdini I found your video but was wondering if would be difficult to simulate the below? kzread.info/dash/bejne/Yq5lyKushbHOf5c.html Thank you in advance.
Hi Junichiro, just wanted to say that your videos have helped me a lot - I really like the way you think through problems. I hope you are doing well and wishing you the best!!
thank you sensei🙏
CvException: 'type' can be CV_32SC2, CV_32F or CV_64FC2
hey Thank you so much, is it possible to do the same with Excel.
Man you are genius. When ever I watch houdini tutorials on online. They said like if you subtract this vector to that vector you get this output.but they will not explain the core concept behind that how it’s actually works. Now it make more sense.
1:20:03 rotate for each piece
Hello Junichiro! I know this is an old tutorial, but I absolutely LOVE IT! Thank you so much for making it, and being so clear about things! I was wondering about a free software workflow, as far as I know Houdini apprentice doesn't support alembic, or fbx export, instead you would export an obj sequence, and then convert that into alembic in, say, blender. My question then is, would all the custom attributes still match if the mesh is reprocessed in blender? One more question I have is about the glowing spiral you have as a custom attribute, I noticed the jagged edges of it, kind of pixelated. To mitigate that one could use an SDF of that texture, do you think that could be done in Houdini, and converted to a cutom attribute? Thank you so much again, and hope you're doing good! All Best!
You're an amazing tutor. Thank you
Thanks
Thanks