Hossein Diba sculpts George Clooney likeness in ZBrush

Talented 3D character artist, Hossein Diba, walks you through his process for sculpting a likeness portrait in ZBrush using photo reference and FiberMesh to create realistic hair.

Пікірлер: 131

  • @HosseinDiba
    @HosseinDiba8 жыл бұрын

    Thanks for the kind words guys, I'm glad you find it useful, cheers.

  • @HosseinDiba

    @HosseinDiba

    8 жыл бұрын

    +Pi Pun Nope, I got my skin alphas from the net

  • @eldaralimov8512

    @eldaralimov8512

    8 жыл бұрын

    Use alpha for the neck. So simple.

  • @dhedhekuncoro

    @dhedhekuncoro

    7 жыл бұрын

    just wow

  • @Knighttus

    @Knighttus

    7 жыл бұрын

    If only you could share your base mesh with us :) ? i would appreciate it alot

  • @murthy85

    @murthy85

    5 жыл бұрын

    Hi Hossein. Do you use the default FOV settings in Zbrush? What I you want to export your character to a 3D application for rendering? The camera settings may have to be tweaked right? I am always a bit unclear about the FOV settings required. Any help would be greatly appreciated. Thanks

  • @artofjhill
    @artofjhill9 жыл бұрын

    great tutorial, I like the way the hair came out. Also, I really like seeing Evolve characters on your page there ;)

  • @ahmedjameel9295
    @ahmedjameel92959 жыл бұрын

    Thank you hossein to shear this with us it's very awesome work and thanks to artstation for the channel :)

  • @varunvtkr
    @varunvtkr7 жыл бұрын

    This is amazing. Love the process!

  • @sid2662
    @sid26626 жыл бұрын

    Thank you Hossein for sharing your knowledge !!! its really helpful .

  • @mickellyedna
    @mickellyedna9 жыл бұрын

    So amazing, thank you Hossein Diba!

  • @kathryneyance2820
    @kathryneyance28208 жыл бұрын

    A wonderful video I learned alot just by watching how you work. Thank you for sharing.

  • @lukavekichannel
    @lukavekichannel8 жыл бұрын

    That was amazing trip and tnx my fav actor !

  • @fipster102
    @fipster1028 жыл бұрын

    Amazing work!!!

  • @yoericktv9610
    @yoericktv96106 жыл бұрын

    This 3d version of GC looks better than the real life GC. Holy cow! Great work Hossein Dida!

  • @O-DNut
    @O-DNut7 жыл бұрын

    Great work and really insightful, thanks for sharing!

  • @BAZINGA93
    @BAZINGA939 жыл бұрын

    You guys are the best!!!

  • @TutorialesKames
    @TutorialesKames9 жыл бұрын

    Awesome!!

  • @TheCal47
    @TheCal479 жыл бұрын

    Cant thank you enough for this the video was really good

  • @Maitraya3D
    @Maitraya3D5 жыл бұрын

    awesome work man... 👌🏼

  • @Maitraya3D
    @Maitraya3D5 жыл бұрын

    subscribed and looking forward for more works

  • @Streamcatcher
    @Streamcatcher8 жыл бұрын

    Insane, very good!

  • @critche95
    @critche959 жыл бұрын

    thank you! I was trying to learn Zbrush I was lost and this helped me alot !! BTW great work.

  • @ismailerdem2060

    @ismailerdem2060

    4 жыл бұрын

    I really wonder where are you right now and what do you do with sculpting.

  • @critche95

    @critche95

    4 жыл бұрын

    @@ismailerdem2060 Eh ?

  • @ismailerdem2060

    @ismailerdem2060

    4 жыл бұрын

    @@critche95 did you improve your sculpting skills after 5 year

  • @critche95

    @critche95

    4 жыл бұрын

    @@ismailerdem2060 Not on ZBrush, modo is life now.

  • @antoniopunzone3851
    @antoniopunzone38517 жыл бұрын

    great work!!

  • @anand_pg
    @anand_pg8 жыл бұрын

    Awesome! Thanks for sharing.

  • @vitinhomcc
    @vitinhomcc8 жыл бұрын

    amazing!!

  • @gauravkumar-hu1mf
    @gauravkumar-hu1mf4 жыл бұрын

    Thank you very much sir For your help This is really helpful.

  • @imero_13
    @imero_137 жыл бұрын

    Thanks for sharing this!

  • @eblgraphics
    @eblgraphics9 жыл бұрын

    GOD dude WTF... That is not normal. Amazing work :)

  • @albanr8028
    @albanr80285 жыл бұрын

    Well done !

  • @erickcrm
    @erickcrm9 жыл бұрын

    Amazing ...thAnks

  • @Kennnyboy888
    @Kennnyboy8885 жыл бұрын

    Thanks for the really informative video. Must admit, I've never had a much control add you on fibermesh so it was great to see you manipulate your fingers so well. Do you think that the scale of the head model in zbrush has any bearing on the overall outcome. So if my head are half the size of yours in zbrush, does that make any difference?

  • @mave6602
    @mave66027 жыл бұрын

    Hey, awesome work you did there ;) The PSD you used for the alpha where those extracted (cut out) of a picture from skin or where can I get such great Alphas? Thank you for sharing your workflow with the world. You help newcomers to increase their skills by teaching them how a good workflow should look like.

  • @gedughum8615
    @gedughum86157 жыл бұрын

    Excellent work Diba ! Is there any short animations with such type of sculptures ?

  • @TheSlash389
    @TheSlash3899 жыл бұрын

    Very nice :). But i guess i got an epileptic shock now.

  • @velesmilk7493

    @velesmilk7493

    6 жыл бұрын

    TheSlash389, me too!

  • @renecanal18
    @renecanal185 жыл бұрын

    awesome

  • @Finklematter
    @Finklematter9 жыл бұрын

    This is an amazing sculpt! I just a had a question. How are you masking clumps of hair and moving it independently?

  • @pixelartstudios2960

    @pixelartstudios2960

    6 жыл бұрын

    he first masks the portion he wants to move independently and then inverts the mask :)

  • @CACOE_
    @CACOE_2 жыл бұрын

    Great work, I really hope the guy got a 2nd monitor since then though.

  • @jamilrza742
    @jamilrza7429 жыл бұрын

    super!

  • @knight2battle
    @knight2battle8 жыл бұрын

    YOU ARE MY SAVIOUR! MUACCKHH!!

  • @TylerMatthewHarris
    @TylerMatthewHarris6 жыл бұрын

    Damn dude. You're good. Almost as real as a scan. How much practice did it take for you to get to your 2015 skill level?

  • @legacykaindn
    @legacykaindn8 жыл бұрын

    Thks for sharing this video, could you share me the alphas you used for the detail plz? :) thks

  • @umarujalloh2962
    @umarujalloh29623 жыл бұрын

    Great work Hossein ! Do you use image planes?

  • @jaferalbahli
    @jaferalbahli5 жыл бұрын

    many thaaaaaanks Dear so much

  • @tanvinawale2134
    @tanvinawale21345 жыл бұрын

    Thank u so much sir...for this knowledge..why don't u use pureref seeing reference images while sculpting...

  • @PeroPUYOL
    @PeroPUYOL9 жыл бұрын

    He is amazing. Check out his Wolverine sculpt, too, it is top notch.

  • @felicianomarcus6256
    @felicianomarcus62565 жыл бұрын

    Nice Job.

  • @10dev785
    @10dev7858 жыл бұрын

    how did you create that base mesh to start?

  • @madkamal3524
    @madkamal35247 жыл бұрын

    Very useful tutorial.. what gadjet your using while scuplting?

  • @YGODueltainer
    @YGODueltainer4 жыл бұрын

    oh cant wati to get a graphics tablet for scuplting ...

  • @gustavoduffrayer6006
    @gustavoduffrayer60068 жыл бұрын

    Nice job

  • @GameProve
    @GameProve6 жыл бұрын

    Where can I get this "Base mesh" ?

  • @nom928
    @nom9287 жыл бұрын

    This is good for showing how you place details and use Fibermesh, but I'm much more curious about the base mesh. Did you start from Dynamesh or did you create the base in 3ds Max or similar? If the former, at what level of detail did you decide to use ZRemesher?

  • @HazzR8

    @HazzR8

    7 жыл бұрын

    I would personally start from a low poly base that has proper edge-flow and loops for a face. You could easily start with Dynamesh, but you will probably have to retoplogise to get the prope ede flow before sculpting proper. ZRemesher is rubbish at creating accurate and clean edge-flow for a face sculpt.

  • @CGDreamsTutorials

    @CGDreamsTutorials

    7 жыл бұрын

    For a beginner or in the first couple of years with no prior experience there are pros and cons to working with either dynamesh as a base or good topological base. Dynamesh you have to work through a stage where things look bad, eyes will take longer to look refine, and you may risk using your crucial hours of concentration getting a head done let along likeness. Its way harder to make large volume changes with dynamesh. The good thing about dynamesh is you have total freedom without edge loops dictating your free form sculpting that a pre mead good topological mesh can have, but id advice using the well built topological mesh for a likeness sculpt as it gets you onto the important stuff faster. If building a good topology mesh from scratch id recomend sculpting a basic head learning some key anatomy skull structures, then retopologize it at a very very low level, then sub d it once to produce your final base mesh. If you can get your very low mesh at 1000 polygons or just above, one level sub d model will produce a head little over 4k which is a nice balance. Dan

  • @adityachauhan4189
    @adityachauhan41899 жыл бұрын

    very helpful... can u tell me your perspective settings..

  • @hamitaksln
    @hamitaksln8 жыл бұрын

    Awesome ! Can you share your brush archive ?

  • @mlionhsd
    @mlionhsd5 жыл бұрын

    was the final render done in Zbrush or Keyshot???

  • @davidlewis4013
    @davidlewis40137 жыл бұрын

    @38:11 how do you get the groomer strong bush to the eyebrow hair to follow the contours of the brow?? When I use it, the hair just points outwards and I can not get it going in the direction I want without putting the camera at really awkward viewing angles. Even then its not easy. Great piece btw, Bravo!

  • @CinemaNostalgia888
    @CinemaNostalgia8882 жыл бұрын

    excuse me what pespective you used

  • @piusiphercg1796
    @piusiphercg17966 жыл бұрын

    use deskpin bro to pin the concept image in front u put so much time to switch the windows

  • @manickam12
    @manickam127 жыл бұрын

    how do you fix right angle of view

  • @mactag09
    @mactag095 жыл бұрын

    just a noob question. can i add more subdivision as i can? like will always use ctrl+D? and why not start subdivision 4? and also what do u mean by adding layer?.. btw thankyou for this video. u are an inspiration to us

  • @mohamedbanni9421

    @mohamedbanni9421

    4 жыл бұрын

    Yeah you can add as many subdivisions as your computer can handle. You should always start with the lowest subdivision because it's easier to move around features of the face and create a basic shape in lower sudbiv. Layers are in the layers tab under the tool menu. Layers are good because when you make a mistake you can just delete the layer instead of having to fix it.

  • @dipanjanghosh5780
    @dipanjanghosh57807 жыл бұрын

    Sir, how much time u took for this model to finish the sculpt.Without hairs and eyebrows.

  • @adrinshams8483
    @adrinshams84837 жыл бұрын

    کارت خیلی درسته دادا (CG_mask)

  • 6 жыл бұрын

    ArtStation good my friend , like and subs ,

  • @In-N-Out333
    @In-N-Out3337 жыл бұрын

    Do you sculpt in real life? Like with clay?

  • @ethanz7260
    @ethanz72605 жыл бұрын

    Can you tell me where I can find the alpha skin material you use?

  • @fractalelement857
    @fractalelement8576 жыл бұрын

    40:19 eyelashes

  • @arbabsahi7788
    @arbabsahi77887 жыл бұрын

    ur pc specification?

  • @ibrahimkasem107
    @ibrahimkasem1075 жыл бұрын

    I want this base mesh to dpwnload

  • @rodcav3
    @rodcav32 жыл бұрын

    Let me start by saying...your work is absolutely breathtaking...i am totally convinced you are the best Zbrush portrait artist in the industry...With that said your tutorials are really not tutorials, they are more like demos of your workflow. ..you leave so much out ..You assume everyone already knows how to use the Spotlight tool, and how to position it...you don't explain what brushes you are using and how much or how little pressure, size intensity and focal shift you are using. You also make reference to Frank Jenks gumroad sculpting tutorials and alphas but you should provide a link to his gumroad...because I searched for Frank Jenks and can't find it (The CC/subtitles reads your pronunciation as Frank Jenks). It would also help if you provided the base mesh you are using as a dowloadable asset

  • @CarlosSantos-qn8oc
    @CarlosSantos-qn8oc6 жыл бұрын

    How do I transfer the fine details of pores made in the zbrush to the Maya? The pores look beautiful in zbrush but do not appear in Maya.

  • @hyperface2050

    @hyperface2050

    Жыл бұрын

    Displacement maps

  • @ameedaslam9107
    @ameedaslam91072 жыл бұрын

    Please help me I want to export my fbx model from zbrush with texture .but when I import fbx to blender it's not opening. Guide me.

  • @klinkof
    @klinkof9 жыл бұрын

    Cutting off the eye painting probably wasn't a good decision. I'd been waiting it for most. How much memory should be on the board to keep over 10 000K points?

  • @no_name8145

    @no_name8145

    9 жыл бұрын

    Daniel Novikof what? 0o

  • @CLCNY20

    @CLCNY20

    8 жыл бұрын

    Yeah, I was kind of disappointed about you skipping over the eyes

  • @jinsk8r

    @jinsk8r

    6 жыл бұрын

    I can work with 20mil polygons easily with 16gb of memory and my ryzen 1700, fyi

  • @raffaelecastaldi1753
    @raffaelecastaldi17534 жыл бұрын

    6 minutes to looks like him, I got 4 days and even not close

  • @DestinyBreaker
    @DestinyBreaker7 жыл бұрын

    i'm sorry but do you have base mesh (head) for share ?

  • @AllenGingrich

    @AllenGingrich

    7 жыл бұрын

    Create one! Very simple! Start in a hard surface program, make a sphere, deform, then bring into Zbrush.

  • @MR3DDev
    @MR3DDev6 жыл бұрын

    I get the need for reference but for the next tutorial please load your images somewhere else, that switching made it a bit hard to watch, otherwise great tutorial

  • @stradastudio
    @stradastudio7 жыл бұрын

    Nice work when you say you like to not use symmetry on even doing fine details. How do you overcoming remembering what you did from say around the eye on the left and then working on the right do you spend quite a bit of time bouncing from one side of the face to the other on detail parts. That didn't appear that evident in the tutorial . Or can you retain in your own memory the steps you took to get there and just work on one side for a length of time and then repeat to a degree for the other side. Hope I didn't make this too wordy to understand.

  • @josera3962
    @josera39625 жыл бұрын

    "Poros de la piel" No puedo encontrar estos alfas en ninguna parte :(

  • @TheMariela0503
    @TheMariela05037 жыл бұрын

    What's that brush you're using to get those details? at 20:17? Thanks!

  • @nom928

    @nom928

    7 жыл бұрын

    The brush names are near the upper-left corner of the screen. Seems to be Standard and Dam_Standard, which is pretty standard (bu-dum-tch). He also has an alpha turned on.

  • @-2zz122
    @-2zz1224 жыл бұрын

    14:45 thx

  • @fractalelement857
    @fractalelement8576 жыл бұрын

    37:08 eyebrows

  • @faridelectrode
    @faridelectrode5 жыл бұрын

    Hi Hossein where are you from ? and how to find basemesh head ?

  • @mohamedbanni9421

    @mohamedbanni9421

    4 жыл бұрын

    There's a decent basemesh included with Zbrush called NickZ

  • @surakotaro4484
    @surakotaro44843 жыл бұрын

    What program

  • @Gigaloader
    @Gigaloader7 жыл бұрын

    The nose?

  • @Sw0rdPenc1l
    @Sw0rdPenc1l7 жыл бұрын

    How long is takes?

  • @pavinivfx
    @pavinivfx7 жыл бұрын

    Where I get those alphas to skin ?

  • @HazzR8

    @HazzR8

    7 жыл бұрын

    Surfacemimic.com and Texturing.xyz They sell the full face patches that you then have to slice up into alphas yourself.

  • @pavinivfx

    @pavinivfx

    7 жыл бұрын

    Can u help me on lighting? hehehe I finished Dumbledore actor (Michael Gambon) and i'm getting problems to understand lighting.

  • @shaderclo
    @shaderclo3 жыл бұрын

    It’s just me or the jaws of actual george clooney are slightly larger than in the model. But good job anyways bro

  • @jokesterthemighty227
    @jokesterthemighty2275 жыл бұрын

    Well at least you didn't have cg peers open in this one

  • @imagenia8016
    @imagenia80164 жыл бұрын

    That was not a base mesh. From the beginning, it already looked like him.

  • @DemetriosMPapadakes
    @DemetriosMPapadakes8 жыл бұрын

    why can't you use a 3d scan or at least 3-4 2d pics from different angles to help expedite the process?

  • @kiritoxy

    @kiritoxy

    8 жыл бұрын

    Dimitris M Papadakis just use it for obama / dead person mate lelz

  • @ByShiffy

    @ByShiffy

    8 жыл бұрын

    +Dimitris M Papadakis Not everyone has had a 3D Scan made of their head, and if they did it's not easily accessible to everyone. Being able to create an identical likeness is a very valuable skill.

  • @BannedIP

    @BannedIP

    8 жыл бұрын

    +Dimitris M Papadakis where's the challenge and fun in using a scan?

  • @RubbinRobbin

    @RubbinRobbin

    8 жыл бұрын

    Only professional studios do scans with lots of high end cameras, and doing the base model is the easiest part of the sculpt.

  • @snowman1722
    @snowman17228 жыл бұрын

    A very good model and timelapse, but the tutorial has a lot to be desired. For people studying a head, they need to understand how to translate what they see into 3D. Simplifying shapes into simple polygonal structures, paying attention to angles and contours, defining planes with shadows and highlights, judging depth and the distortion of focal length on the camera, etc.

  • @dxthakid4727

    @dxthakid4727

    7 жыл бұрын

    snowman yeah it's pretty challenging to take a simple shape and model it into a complex shape like George Clooney

  • @Sean-kp6pi

    @Sean-kp6pi

    6 жыл бұрын

    I don't think this is meant to be a beginner tutorial or even a tutorial at all, rather an explanation of his workflow over a timelapse. He has in-depth stuff on the gnomon website.

  • @alexsusama
    @alexsusama4 жыл бұрын

    epileptic shock

  • @murdocklesban6836
    @murdocklesban68364 жыл бұрын

    Q feo trabajar así en ZBrush blender es superior en eso

  • @Sludgee9
    @Sludgee97 жыл бұрын

    Nose is wrong. The tip is far too round, makes a big difference to the entire look of the face.

  • @sasaha8389

    @sasaha8389

    6 жыл бұрын

    LuciferTheWonderChicken well he did his best in sculpting the head :P i cant even do that

  • @mahsah9429
    @mahsah94294 жыл бұрын

    اموزش فارسی نداری؟

  • @mcguiganmotion
    @mcguiganmotion4 жыл бұрын

    I'm sure the technique is good but the flickering is totally unwatchable.

  • @Sw0rdPenc1l
    @Sw0rdPenc1l7 жыл бұрын

    Now do the same thing but in Blender

  • @elemar7365
    @elemar73658 жыл бұрын

    Too much focus on detail realism killed the expressive reality of your model.

  • @szymonszymon5007
    @szymonszymon50074 жыл бұрын

    switching between zbrush and refs - extremely annoying

  • @olimszecsody
    @olimszecsody6 жыл бұрын

    I hate this meadiastar!

  • @Raziaar
    @Raziaar4 жыл бұрын

    This is unwatchable because of the flashing.