Homeworld 3 - Campaign Gameplay (no commentary) - Mission 13

Ойындар

The Lament
The final showdown with the Incarnate Queen. Don't miss the epic finale.
This is a beautiful story driven campaign and I felt it best to let it speak for itself and not add commentary. I may do a version with it in the future.
Homeworld 3 - Campaign Gameplay (no commentary) - Mission 13
#homeworld3
#homeworld
Support me on Patreon!
/ heirofcarthage
Follow me on Twitter!
/ heirtweets
Like my new Channel branding? Check out Havoc
/ hforhavoc

Пікірлер: 10

  • @aurongrande6141
    @aurongrande6141Ай бұрын

    Thanks for this. All of the other playthroughs I could find were badly made. The usual talking through cutscenes etc. Skipping custscenes. Jump cuts. You know the sort. Thanks again.

  • @HeirofCarthage

    @HeirofCarthage

    Ай бұрын

    Thanks! Glad to hear you enjoyed it.

  • @DunnoWhatHandleToUse
    @DunnoWhatHandleToUseАй бұрын

    chilling the way karan tells other vessels to stay away when she's about to be destroyed

  • @Francesco-gf2qu
    @Francesco-gf2quАй бұрын

    That was a great play-through, and I liked the ending! Thanks, heir!!

  • @nick_alderman
    @nick_aldermanАй бұрын

    Awesome stuff, great artwork at the end there..!!

  • @markhadley9859
    @markhadley9859Ай бұрын

    I love your play through and I love the narrative storyline.

  • @CharleyVCU1988
    @CharleyVCU1988Ай бұрын

    The ending is wack. It's basically a cliffhanger on the level of Halo 3 but not as bad as the MW3 reboot. Unless there is a DLC to get them actually home to Hiigara it feels very unresolved. It's hard to get on the side of the Incarnate, they seem one dimensional. The Incarnate Queen/Tia'Maa only really hints at why she is antagonizing you but it's nothing really to cheer for other than "woe is me, I got made into an outcast because of my superpowers, no one loved me, now I'm gonna take my revenge." That could have used more exposition (perhaps a flashback similar to what the Bentusi gave you in the original homeworld). The Incarnate themselves could have used more exposition on why they are like a Hive Mind other than "big mommy quantum witch think for me," they could have spoken a bit more in the game or you could have come across points in the map that give explanations as to why they are like this. I guess I shouldn't expect too much though. The original Taiidan were the people that kicked you out but they weren't given too much detail in the original game, other than Captain Elson saying the Taiidan empire has become corrupt. The Vaygr in HW2 were a bit more impactful given their ruthlessness but not by much. The Taiidan and Vaygr ship designs gave you more of a sense of what they are like (more angular, jagged shapes), and are also easier to read. The Incarnate ships look too similar and they are hard to tell apart, while it gives a sense of uniformity underlying their culture in game its hard to pick out priority targets. Honestly The Beast in Cataclysm was more memorable given that it spoke more, and you could easily tell WHY it's antagonizing you (it wants to eat you and turn you into a zombie), plus, Cataclysm actually used The Beast's mechanics to great effect in the game (get too close and it turns your ships against you). Here the Queen is portrayed as someone who has weaponized hyperspace let alone reality, but other than cutscenes of her throwing asteroids into planets or the one time where a Raider carrier hyperspaces into an asteroid just fine, I didn't get the dread of weaponized hyperspace used against me. I had thought I would see like my own ships stolen from me via hyperspace or more asteroids flung at me in game other than trying to dodge them in the one mission, or enemy ships hyperspacing in completely random spots just fine, or sensors going haywire, etc There's not much explanation given to the realm that Imogen and the Incarnate Queen enter into every time hyperspace is initiated. I did enjoy how much more awesome the maps look now that we have very large structures you can interact with and hide ships within though, but the developers played it way too safe with the campaign and gameplay mechanics. Although now that I read that the gaming population is getting tired of deep strategy games like civilization, etc. : www.ign.com/articles/gamers-are-becoming-less-interested-in-games-with-deep-strategy-study-finds, so I am not totally surprised the developers cut back on strategic depth. HW3 is overly heavily reliant on a general vibe of the series as well as the scenery and awe of space combat which has certainly been kicked up a notch but there's nothing else really refreshing here.

  • @jwin1829
    @jwin1829Ай бұрын

    The ruthless onslaught of audio notifications are driving me (senshi)bat💩crazy 😩

  • @synthetic240
    @synthetic240Ай бұрын

    Funny how the babies, dogs, and cats got mention in the credits.

  • @enzmaka
    @enzmakaАй бұрын

    So they basically merged the original Sajuuk with the green Space Banana. Thats good i didnt like how they just left it behind in homeworld 2. Adagio on strings wasnt even playing at the background so the impact of it wasnt as great. That said the merge makes more sense. Sajuuk doesnt have production bays.

Келесі