hJune reviews THE CURRENT STATE & FUTURE OF RUST...

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Podcast hJune discusses with his community his views on how Rust is in it's current form.
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With discussion on how Rust was in the past, what he believes can be changed for the better and how devs are handling the current situation.
For any business inquiries, please contact hjune@podo.gg
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Пікірлер: 778

  • @thijsjuh44
    @thijsjuh449 ай бұрын

    This was spot on hJune! I remember back in the day you had to be really lucky to find some of the good stuff, searching for other players who had an AK, making plans to catch them off guard or raid them for it whenever that was possible. And when you made a play, basically the whole server would be chasing you for it. It was a blast and every wipe felt unique and different. That was what I liked as well about Rust.

  • @void3rust

    @void3rust

    9 ай бұрын

    every wipe is the same, roofcamping neighbour and offlined 2 days in lmao

  • @hegzii2690

    @hegzii2690

    9 ай бұрын

    ​@@void3rustBuild a stronger base 😂

  • @sii9814

    @sii9814

    9 ай бұрын

    theres alwasys someone with enough time to offline not matter what base u have @@hegzii2690

  • @derqatarzan4207

    @derqatarzan4207

    9 ай бұрын

    People fighting in prim for the first day or 2 was also very lit. Progression needs slowed down for sure!

  • @MonkGames666

    @MonkGames666

    9 ай бұрын

    This

  • @wahappen2561
    @wahappen25619 ай бұрын

    2016-2017 Rust was just soooooo good man. It’s what made me fall in love with the game. Boots on the ground everyone spamming chat with “Roamers?”. You just don’t see that anymore man.

  • @kennethpowers241

    @kennethpowers241

    9 ай бұрын

    Bc pvp sucks now.

  • @zay7565

    @zay7565

    9 ай бұрын

    "roamers" spammers are cringe

  • @kennethpowers241

    @kennethpowers241

    9 ай бұрын

    @@zay7565 true, especially if they don't actually roam. I'd still much prefer that to the way things are now..

  • @zay7565

    @zay7565

    9 ай бұрын

    yeah. the fun part about pvp in games like rust or dayz is the surprise factor. you go to do an objective and oh shit theres people there, or on the way there, gotta win a fight now. people that are spamming "roamers" just so they can meet up somewhere and have a 15 second spray battle is boring, and idk how people enjoy playing the game like that.@@kennethpowers241

  • @user-ce1qr8gb8x

    @user-ce1qr8gb8x

    9 ай бұрын

    Man, I'm literally 45, started back in 2017, had no idea what was going, didn't even understand pvp, got mad and confused when I got killed, then got so mad, finally won a few fights at gas station brought home my first tommy and was strung out til around the time they brought oil rig on. It started feeling different. Then once the gay twitch kids started coming around I knew the glory days were over. At first me and my friends said we were going to grief and harass as many of them as we could at least off the servers we liked. But they were too many. DayZ has the only pvp that comes close to the old rust action. But I'm bad at DayZ . I get like 3 fights a day and I run for 5 hours. Also let's discuss the root causes for WW 1 and 2. Starting kinda with the Balfour Declaration, since it in many ways is a pivotal piece of both wars......

  • @whoelsebutSB
    @whoelsebutSB9 ай бұрын

    June, you are a treasure to the Rust community. For every update you give honest feedback with little to no bias behind your statements. As an aspiring creator you make me want to keep going. Thank you for what you do.

  • @AlexDubois

    @AlexDubois

    9 ай бұрын

    I agree but I would add that something needs to be done so players of same level are in the same area. I suggested many times to have nexus being T0 island, T1 island, T2 etc... I am 50, I've been playing this game forever. I will never be good at PvP, but I love it... However if I can be on a tiered island, I may encounter more people at my level and have more fun. At the moment I am the bitch of almost everybody. And different servers don't change that. The only option would be to play in a zerg, but at 50 hearing kids scream in discord is not really my thing... So in the end I play PvE with bots and raidable bases, this will never as good as real human interactions.

  • @davinci3259

    @davinci3259

    9 ай бұрын

    @@AlexDubois I'm playing PvE as well. I don't have the time to do what is required for normal servers and I'm too old to listen to 10 year old's talk about having sex with someone's mom in those screechy voices.

  • @tobiasladdarn1959

    @tobiasladdarn1959

    9 ай бұрын

    @@AlexDuboisNah man. That woudn’t be rust. And as he said, as long as you have a baseline level. The game doesn’t reward mechanical aim as much anymore in comparison to just playing smart. You barely need to be able to aim at all anymore. I want some skill put back into the game. Mixing player skill is part of what makes Rust so compelling, it creates storylines for everyone. You dominate one team and then meet the mystical ak team that’s barely in you’re area.

  • @Kurnhelios
    @Kurnhelios9 ай бұрын

    On tech-tree disabled servers you will see players trading items for items well into the wipe, that level of player interaction always feels very good to see. For example, trading garage door for a medium/large battery, trading tommy for sar, trading satchel for molotov etc. It forces you to get out into the world to find items worthy of trading, and then interact with players to make the trade. It also makes pvp more exciting because you may find something you really need and can’t just farm scrap to tech tree it

  • @TheChaosNova

    @TheChaosNova

    9 ай бұрын

    As a solo purist I hated it. Tech tree was a god send

  • @joarsund3855

    @joarsund3855

    9 ай бұрын

    @@TheChaosNovaI love it, even as a solo. Theres no reason to make plays. You dont get excited from getting guns. You can just techtree everything. Without techtree you have to make plays and go to monuments to find stuff.

  • @TheChaosNova

    @TheChaosNova

    9 ай бұрын

    @@joarsund3855 i played both the before and after, you still had go do things to get scrap. i staunchly prefer post tech tree.

  • @jacktanner4286

    @jacktanner4286

    9 ай бұрын

    i would have to agree with that, i never thought about it like that, the only fun thing to do as a solo is just to rat around and door camp with a DB and mess with large clans@@joarsund3855

  • @Asofe17

    @Asofe17

    8 ай бұрын

    ​@@TheChaosNovaIm both solo and bad and i can guarantee tech tree killed rust roaming. You pick a place with some low tier monuments, or get near trains, heck a few gas stations is enough; place bags, suicide after suicide, grind those few places as naked - get the scrap, research everything. Get bored or offlined and leave. On top 3 hours into wipe, everyone runs hazy, tommies and sars. You skip all the primitive levels now extremely fast. You run to outpost, buy a base, get crossy and thats it. super super boring and it feels like rust is trying to become battlefield or cod. Not survival game anymore. there is 0 phases to the game now. Grind scrap and thats it.

  • @Kickstand
    @Kickstand9 ай бұрын

    One thing that I think is super slept-on is monuments with different variations, such as Harbor and Abandon Military Base. Imagine if each monument had 8-10 different variations with different key card room placements. Also, imagine if there were only recyclers located at tiered monuments (and outpost i guess) … Nice takes HJune

  • @quill9617

    @quill9617

    9 ай бұрын

    way too much work for facepunch for such a minimal change, not a bad idea though

  • @RustyBear

    @RustyBear

    9 ай бұрын

    Also monuments on high pip servers like mining outpost and gas station should have less respawns than for example Arctic or Harbor or MLRS base. Bc they are riskier to take so they should reword u with more loot and faster respawns.

  • @zustuf

    @zustuf

    9 ай бұрын

    Would be good if they were rng every wipe

  • @nunya1390

    @nunya1390

    9 ай бұрын

    Variations AND custom loot tables. It'd be easier to accept removing the tech tree if you knew a specific monument had a higher chance of dropping what you're looking for.

  • @bryans5878

    @bryans5878

    9 ай бұрын

    Nah, the variations add more randomness to the game, reducing map awareness. Monuments should be fixed.

  • @Incons1st3nt
    @Incons1st3nt9 ай бұрын

    These Opinions are so valid. I stopped and started playing within the past 2 years and this is super refreshing to see. Hopefully facepunch really looks into this. Much love Hjune hopefully facepunch realizes your impact on the community. Last 4 years/8000 hours are fun but this needs to happen before i come back to the game.

  • @typicalhog
    @typicalhog9 ай бұрын

    3:31 The ownership bar was LITERALLY my favorite Rust feature ever. It's the shit I played Rust for. Was so so fun to check who owned what loot and it would be so cool to see your loot in some random base you raid that got your loot from someone else who killed your whatever.

  • @LK-vk8vd

    @LK-vk8vd

    8 ай бұрын

    its not your loot just your turn

  • @prestonexzabe2997
    @prestonexzabe29979 ай бұрын

    As a solo player who's not a chad at the game, I enjoy the tech tree. I like the fact that I can make small, incremental gains, and I don't have to make a gigantic play 1v10 against a zerg to get loot. I enjoy the playstyle of making a small 2x2 and grinding my way up at a supermarket to farm my way up to a tommy.

  • @zombie8929

    @zombie8929

    7 ай бұрын

    no problem with that. the real problem is that huge clans or even 4 man squads can do the same and there is no active pvp for progression only pvp after u got most stuff in the game because everyone is hiding or camping in 1 monument for the whole wipe.

  • @prestonexzabe2997

    @prestonexzabe2997

    7 ай бұрын

    @@zombie8929 True... I wonder if a good nerf to clans would be if they gave the tech tree a cooldown of like 15-20 minutes between each research, depending on the tier of loot. That way solo players are pretty much unchanged since you're not researching that quickly anyway, but zergs cant tech their way to rockets 1 hour into force wipe

  • @zombie8929

    @zombie8929

    7 ай бұрын

    @@prestonexzabe2997 yeah they will have to do something about the tech tree but cooldown based on team size isn’t good because they could just leave the team and rejoin after

  • @atomlurch1
    @atomlurch19 ай бұрын

    I agree with you on everything. Progression is way too fast and linear, we rushed lab at force as a 3 man and crafted aks not even 3 hours into force... its stupid. I miss beeing excited about finding garage door in the first few hours or cleaning up a fight and finally going up a tier. Most important is for sure team UI, the huge main servers are flooded with dogshit 15-20mans that roofcamp gas station without any skill at all

  • @orcristghost3204

    @orcristghost3204

    9 ай бұрын

    Stop being a sweaty tryhard and maybe the game would be more fun for you 🤔

  • @atomlurch1

    @atomlurch1

    9 ай бұрын

    @@orcristghost3204 You adding nothing of value here. I love the game, im just saying you can progress way too fast if you play the good monuments especially on high pop

  • @orcristghost3204

    @orcristghost3204

    9 ай бұрын

    @atomlurch1 that's any game if you're experienced and know the meta. If all you do is speed run the meta monuments then obviously you're going to get bored quicker because you're just doing the same thing every wipe.. how about switching it up instead of speed running the game. The game isn't the problem, it's how tryhard the gaming community has become and if the games not fun for them anymore then that's on them. Even after any changes double 11 make, they'll still be speed running the meta to get to end game as fast as possible and then start crying they're bored again because they progressed to fast.

  • @darkceptor44

    @darkceptor44

    9 ай бұрын

    ​@@orcristghost3204 that's true but it's impossible to fix lol you can't just tell people to not do something. to some people (specially rust streamers) this "tryharding" is a non-existent concept and it's just how they play games normally and have fun.

  • @orcristghost3204

    @orcristghost3204

    9 ай бұрын

    @darkceptor44 exactly, so why "fix" something that's not broken. Rust isn't the only game having this issue either. People tryhard games and play religiously and then cry on KZread because it's not as fun anymore. Idk what the fix would be but unfortunately anything they do will just hurt solos and people with jobs while clans and no-lifers will flourish

  • @keed4982
    @keed49829 ай бұрын

    Tech tree is the biggest problem in my opinion, since it completely negates the need for going to monuments for guns. Removing guns & other essential items like ammo, tools, weapons, garage door, explosives etc would fix this issue. Tech tree should include, farming stuff, bear rugs, signs etc. Cleaning up barrels from having these useless items & crates would also help clean up the loot pool for crates, making them more likely to give you loot.

  • @xdevil5818

    @xdevil5818

    8 ай бұрын

    On point

  • @calebmeyer2121
    @calebmeyer21219 ай бұрын

    Regarding trading, I played on some servers where trading via /trade was a plugin. Three major shops on the map were competing against each other, bidding for resources from players in the wilderness, having fun in chat, trying to undercut each other, and raiding each other over the price of Garage Doors. This was after a force wipe, so there was a ton of demand and scrap/fun to be had. Not sure what could be done on the progression side to stimulate these types of interactions organically over regular wipes, and not just force wipes. Still, it was a ton of fun, and trading is something that should be a bigger part of the game.

  • @RustyBear

    @RustyBear

    9 ай бұрын

    No T2 in the first 3-5h Map should be covered in Fog ( like in Rise of Kingdoms or Boom beach) Monuments should function different on 500 pop server. So that ur local mining outpost does not give u 500 scrap an hour. It should make better monuments more worth it going to. That’s why the T2 tech tree should be reduced and some items should only be found in the world. The T3 should have the old blueprint gamble ( only including good items) no car items or else.

  • @nopsry9694

    @nopsry9694

    9 ай бұрын

    @@RustyBear Imagine if they brought back the original maps you had to craft with paper haha. I remember so often planning out a raid or stalking people to mark their bases on my map. Dying with it was so awful feeling because if you had your own marked you were done for. Being able to spawn and just press G and be able to plan your entire wipe out in seconds feels kinda cheesy I guess.

  • @RustyBear

    @RustyBear

    9 ай бұрын

    @@nopsry9694 that would actually be fire

  • @RustyBear

    @RustyBear

    9 ай бұрын

    @@nopsry9694 imagine buying a high quality map from somwone who spend 6h goong around the map and drawing it for like 150 scarp 💀💀🗿

  • @DavideAntonioMautone
    @DavideAntonioMautone9 ай бұрын

    I agree with all in the video. I've stopped playing Rust because of work and because it is too difficult to play solo; being offlined because you can't play 24/7 is frustrating and lead to to quit the game forever. Furthermore, I guess developers have started to address the game to big groups and not to solo/small group experience.

  • @grasshopper9235

    @grasshopper9235

    9 ай бұрын

    Try The rusty workers solo sever! it has a raid window 6pm -12am i love it for work!

  • @damonfedorick

    @damonfedorick

    9 ай бұрын

    make some friends, i know that sounds harsh at first. but really games are really meant to be enjoyed with friends. you can create a band of brothers pretty easy with other players that are playing rust you can meet in game.

  • @DarkSession6208

    @DarkSession6208

    9 ай бұрын

    @@damonfedorick I was playing Rust with 5+ people constantly when i was 22. Like i had 4 groups of different friend circles (all IRL friends), so together like 20 people. But now im 28 and nobody wants to play rust anymore because everyone has a job, a wife, children or no free time for gaming. And honestly i don't want to play with other people, i had my good memories with my friends and im sure i can't replicate them, so i rather suffer solo some hours a month.

  • @ratlord155

    @ratlord155

    9 ай бұрын

    @@DarkSession6208 you are better of quitting if you are 28 xD

  • @DarkSession6208

    @DarkSession6208

    9 ай бұрын

    @@ratlord155 Why

  • @hopalong8715
    @hopalong87159 ай бұрын

    I'm so glad that these topics are FINALLY on Facepunch's radar. I've played Rust since legacy, actively choosing to boycot the experimental until legacy was taken off steam. However I did get into it, and had some of the most fun in my gaming career. And made some friends around the world for life. I haven't played properly in over 3 years though, for the reasons you outlined. Frankly I'm baffled it's taken this long, and I think FP is very lucky people have been able to see past these glaring issues until now.

  • @nairul44
    @nairul449 ай бұрын

    A new progression system is a big ask. The current blueprint/workbench system actually has a nice complexity. It's been developed over years. But it's become trivialized by giga-scrap farms as Hjune says. The solution? Balance the scrap farms. Tweak the respawn timers. Tweak the loot tables of various containers. Tweak the research costs. Tweak the Workbench trees. We need to address Facepunch's update philosophy more than anything. They keep adding new flashy stuff to the game but are ultra conservative when it comes to balancing existing systems.

  • @Tolu

    @Tolu

    9 ай бұрын

    And make researching items cost atleast 25-50 less scrap

  • @NinjapowerMS

    @NinjapowerMS

    8 ай бұрын

    Nah it's fine as it is. No sane individual wants to farm 3 days for scraps unless you no life this game

  • @MrUnisteez
    @MrUnisteez9 ай бұрын

    Can't wait for Rust 2 to come out!

  • @yakikadafi745

    @yakikadafi745

    9 ай бұрын

    lol

  • @maramark

    @maramark

    9 ай бұрын

    I'm working on a rust 2 don't worry I'll have it ready soon 😂

  • @zackbayless2856
    @zackbayless28569 ай бұрын

    I'm still a complete noobie with tons to learn, so my opinion might not mean much, but part of what always made me want to play rust was all of the comradery between players and the shinannigans. The only time i experience any of this is on community or modded servers though. Seems like everyone else is AK within the first hour just sweating lol

  • @Griffo2710

    @Griffo2710

    9 ай бұрын

    New peoples opinions are worth as much weight as old vets for other perspectives. Thanks for sharing man.

  • @TheJimmyCraig
    @TheJimmyCraig9 ай бұрын

    I'm glad I have someone like you voice the problems you see and others see about Rust. Thanks June.

  • @dread_rob
    @dread_rob9 ай бұрын

    I was kinda liking blooprints server on force this wipe where the server locked out workbench learning so everything had to be learned through research for the first week. got some ridiculous offers in drones/vending machines for people just looking for electric furnace, window, or w/e they needed. was really nice to see the grind there being different

  • @cobaindtv4455
    @cobaindtv44559 ай бұрын

    Hey HJune, first off, gotta give you props - you're the real deal, man. I'm a big fan of your content and I'm here for the long haul, not just because you're a Rust veteran but because you've been consistently delivering quality content over the years. You will always be my go-to for the honest but balanced take. Now, I've dabbled a bit in content creation myself, though I never really found the time or motivation to dive in despite my interest. So I'm speaking objectively from a player perspective. As for Rust, I've been at it since the early experimental days around 2014-2015. I've seen it all - blueprint frags, the XP system, the component system, and the component system with workbenches. I'm right there with you on most of your observations, especially those changes to balance out progression. Although I hated the XP system because it ruined gameplay for more casual gamers imo. As a Rust content creator I can see the appeal for you but from the perspective of a guy having to work a 9-5 it was miserable. Skill didn't determine the wipe, available time to play the game did. Here's my two cents on the matter: What if we implemented a system where certain items couldn't be crafted or obtained until specific points in the wipe? Picture this - on a monthly server, the first week is all about primitive gear, the second week brings in mid-tier stuff, and the third and fourth weeks unleash the full spectrum, whether it's through workbenches or some other means. This guarantees a steady progression, ensures no one gets to end-game gear in half an hour, and encourages players to be more versatile. Those who rely solely on the AK might struggle to get it or may have to join the game when more skilled players are already established. This would work for community or modded as well, which per a previous point you made in one of your streams are basically the same thing anyway lol, but they could just speed up the progression to match their wipe cycle. This would also help to address the issue of dead servers because players would have more incentive to play through the wipe. That group of 16 only has a numbers advantage like old rust instead of a numbers and technological advantage at least until end game/end of wipe. In my view, this would address the progression issue and ease the pain of the recent recoil update, which seemed to level the playing field, removing the need for skill. Now, let's talk about offline raids. Back in 2015, raiding a base required some serious thought and planning; it wasn't a walk in the park. Consequently, offline raids weren't as common. Implementing a system that makes it challenging to offline raid could motivate players to venture out, knowing their bases are relatively secure. It adds an element of challenge and sustains content throughout a month-long wipe. Offline raids can still happen, but they should become harder. With the introduction of tools like the chainsaw and jackhammer, raiding has become way too easy. Which imo only widens the gap between solo players and Zergs, it doesn't reduce it. This discourages new players from subjecting themselves to the torment of being constantly wiped, and contributes to the massive issue of servers dieing out after only a few days. Even if it's something as simple as raiding offline costs more resources. e.g. instead of 1x it costs 1.5x to 2x the amount to raid a base when all players are offline or even do it as a percentage based on the number of players that are actually online. 4/8 players online, it costs 10%-50% more to raid, numbers are examples tweak as needed based on feedback, Essentially it forces players toward online raids as it would be more cost effective then an offline. Raiding used to require strategy and experience and I feel like we need to get back to that. Lastly, but by no means least important, cheating needs to be addressed. I get that Facepunch may not see an immediate financial incentive in tackling this issue because hackers have to buy new accounts, generating new revenue and inflated statistics, but it's short-sighted thinking that's harming the game. Every server I hop on, whether official, community, or modded, seems to be plagued by cheaters. Even well established servers with excellent moderation can only do so much. I have thousands of hours in rust, not as many as you but, that stuff becomes immediately apparent to someone who's played the game as long as we have. Not to mention that, following the most recent recoil update, for about a month, everyone mysteriously had horrible aim all the sudden despite it being easier to actually use the guns, then miraculously found their stride a few weeks later. In essence, here's what I think could fix the game: Implement a hard-coded progression system, making it impossible to reach tier 3 within the first two weeks. This would force players to engage in early and mid-game activities, giving them more meaning. This kind of progression, in my opinion, would appeal to hard core/casual gamers alike, and was more prominent in the days of blueprint fragments when you could spend the entire wipe without finding a bolty or AK, let alone a pump shotgun, which was like the holy grail. This makes players have to adapt and make up for the gap. Second, make raiding slightly more challenging to discourage offline raids and require careful planning. Last but not least, tackle the cheating problem head-on, whether through a robust anti-cheat system or a way to prevent cheaters from easily switching VPNs, buying new accounts, or running the game in virtual machines. Hacking may not be a fully solvable problem but it can absolutely be reduced and needs to be reduced. Phew, that's my take on it. Sorry for the dissertation to your dissertation. Love you brother, I wish you all the best, and please keep up the great work!

  • @bosssavage3325
    @bosssavage33259 ай бұрын

    Outside world exploration needs to be REQUIRED to achieve maxed gear progression. All top gear/items needs to be RNG loot in contested places. Even more mini events that spawn specific types of items so you can target what you need but it’s visible for all.

  • @TheChaosNova

    @TheChaosNova

    9 ай бұрын

    No

  • @Lucas_Jeffrey

    @Lucas_Jeffrey

    9 ай бұрын

    anything they do to make the tech tree harder is just going to punish solos and not affect groups at all sort of disagree with this whole video. I think Rust is an awesome and miraculous game and there's not really any issue with their game design and direction.

  • @NizzyLD

    @NizzyLD

    9 ай бұрын

    @@Lucas_Jeffrey you are delusional find some friends

  • @Tombstone8669
    @Tombstone86699 ай бұрын

    The points you made is 100 % facts. I don’t play rust. But I do love watching the videos. I spends hours just watching videos. What I’m trying to say is what got my attention and drawn me in was you had to play what the server gave you. I’m a person who will watch a 3 hour long video just to see the ups and downs. There is a lot of people that just post their ups and not the grind to get their loot back if they lost it. And that just boring. But anyways thanks for the content man I hope there is a big change

  • @MidgetMac256
    @MidgetMac2569 ай бұрын

    Back in the day, the research table only gave you a chance to get a blueprint of an item depending on what tier of blueprint fragment you threw in it. I think that this kind of system can definitely benefit modern day rust through introducing different tiers of scrap with the low tiers being items like cosmetics and the highest tier being explosives/guns. You would be able to find any tier of scrap anywhere, but the quality of the scrap would scale in correspondence to the tier of the monument, with the highest tiers almost exclusively carrying high tier scrap.

  • @bullfrog521
    @bullfrog5219 ай бұрын

    Whatever they come up with, I hope that they keep solo play into consideration, because I will quit if they make progression harder for solo's.

  • @trevorjohnson8433

    @trevorjohnson8433

    9 ай бұрын

    progression for solos is the best its ever been...

  • @The_Pariah

    @The_Pariah

    9 ай бұрын

    Hello turret redux update.

  • @trevorjohnson8433

    @trevorjohnson8433

    9 ай бұрын

    ​im not wrong, you can just farm barrels to get any item in the game thru the tech tree whats hard about that @@vinylst

  • @TedBilk

    @TedBilk

    8 ай бұрын

    I wonder how they could do that without reimplementing old recoil

  • @The_Pariah

    @The_Pariah

    8 ай бұрын

    @@vinylst I had a lobotomy a few weeks ago and I don't agree with him, either. Solo life is hard as hell. Then you get in those rare great duo/trio groups and you're like "WTF am I doing playing solo?" And the next week you get in a shitty duo/trio that struggle to make it past prim all while your back is killing you from carrying 2 dead weights the entire time...and you immediately remember why you play solo.

  • @J16179
    @J161799 ай бұрын

    Me and my duo were talking about the good and bad to electric furnaces. I feel like since they have come out no one is out farming tree anymore. After the first couple days you don’t see anyone out anymore. Something as small as that limits interactions.

  • @orcristghost3204

    @orcristghost3204

    9 ай бұрын

    You mean it limits you from sneaking up on people and shooting them in the back.. let's be honest, that's not an interaction

  • @ynnda6155

    @ynnda6155

    9 ай бұрын

    based response@@orcristghost3204

  • @ynnda6155

    @ynnda6155

    9 ай бұрын

    People still need charcoal for gp. But rather than farming milion trees I am still more likely to buy wood for stone from outpost and get like 100K wood so I don't have to farm it ever. Sucks to suck Removing electric furnaces just because you can't grub people farming wood is pretty cringe.

  • @PiperUsmc
    @PiperUsmc9 ай бұрын

    Bro... I really got a laugh out of your "shit in the pool" analogy lol... Cheers!

  • @RockYourNape
    @RockYourNape9 ай бұрын

    What I'd like to see with the tech tree, is change the cost of the BP. It shouldn't be exclusively scrap that you need. Make me farm comps, mats, etc. to learn what is there

  • @checkers7730
    @checkers77309 ай бұрын

    Miss those early component only era. Think it was also no upkeep too. Upkeep and workbenches really changed the game for solo/small groups. Old wall stacking was legit.

  • @yodiggety7111

    @yodiggety7111

    9 ай бұрын

    Fr bro no upkeep, wall stacking, rushing AK was so much fun

  • @Ariev
    @Ariev8 ай бұрын

    I 100% agree with the monument part. I think it would be interesting if certain monuments were disabled until certain conditions, or even time based conditions, existed. I.e oil rig/launch site have a radiation zone that even hazmats can't protect from that lasts for 3 or 4 days after wipe (any of the tier 4 or 3 zones), and cargo won't spawn until 72 hours after wipe. I also agree with the tech tree stuff, make base and utilitarian stuff tech tree, but explosives, meds, armor, and guns/ ammo aren't able to be tech tree'd. Furthermore, expand tier 1 and tier 2, and push tier 3 to a harder to reach place. Add more tier 1 guns and finally add tier 2 raiding utility. I've been saying since 2019 to my friends that I wished we had tier 2 raiding things to bridge the gap between tier 1 and 3. If you could spread out the tiers to last longer, you could also work around people not having access to higher tier stuff for longer. Honestly, prim is one of the funnest stages of the game, and it lasts less than 30 minutes on fresh wipe on vanilla servers now and it's just stale AF. I think it would be cool if people were locked to prim for 1 to 2 days at least after wipe, and then tier 2 kind of lasted from day 2 to 5, and then tier 3 could take over from there. Obviously this would be different server to server due to the population differences, like I enjoy trio and it would be different there than on a clan accessible server, but regardless I would like to see these kinds of changes one day. They could also tie into the nexus system, and keep the "starting island" prim with only up to tier 2 monuments, and to get to tier 3 and 4 you would need to go to the next island, but there would be a decent price to get there, and it wouldn't be easy to get back. I dunno, just thinking out loud here now but those are my thoughts.

  • @ibodies5341
    @ibodies53419 ай бұрын

    Man, I know this wasnt the focus of the video but none of these changes will negatively impact clans in a meaningful way, which just widens the gap between large groups and small ones even further.

  • @joelopez9304
    @joelopez93049 ай бұрын

    This is so true they need to keep changing the progression system every once in a while to make the game more impressive and refreshing

  • @rockytoptwizzy4226
    @rockytoptwizzy42269 ай бұрын

    This is amazing to see from a long time player's perspective, I started playing Rust in the summer of 2022, I'm know up to 1300 hours and I am getting really bored of the same old scrap grind just to get BPs, hope something can be done to adjust this

  • @Priceyrust
    @Priceyrust9 ай бұрын

    Started my RUST journey end of XP start of BP system back in 2016/7. It was one of the first games I ever bought for PC and fell in love with it ever since racked up around 13k hours. My love for the game is defiantly still there I just feel like over the recent past few months it has been a lot harder to enjoy the game. I miss being boots on the ground running around fighting for loot when player pvp was at its best. Now it feels like everyone just farms up in their own little square on the map to offline or just afks until something happens near the comfort of their base. The risk and reward factor defo needs to be adjusted. I would hate for rust to stay in its current state as it feels like an afk simulator :/ I wish the best for the game and for some sort of positive change to happen. Honestly, just bring back BP System or make tech tree adjustments Get rid of aim cone (bloom) and/or change the pattern again limit windmills lower timer on crates at rig/cargo/chinook get rid of bag limit so people actually roam adjust loot at all the older monuments so they are up to date with the newer ones such as arctic team UI changes so there are some risk to having huge numbers such as being able to get ghosted

  • @vevvenennevvev5945
    @vevvenennevvev59455 ай бұрын

    Excellent and insightful breakdown, I especially agree with your fond memories of the 2017 component era. Something about that system really drove social interactions in a different way they haven't managed to capture since, and as much as I love modern day Rust, I get a bit misty eyed thinking about the hilarious chaos of 2016-2017 that originally made me fall in love with this game

  • @ruined5900
    @ruined59009 ай бұрын

    willjum being wholesome af at the beginning there is on character with him gotta love that guy.

  • @kavvmakesbeats
    @kavvmakesbeats9 ай бұрын

    great vid hjune I've felt the same way! I'd like to see workbench techtree being locked for a certain amount of time (i.e tier 2 24hrs, tier 3 48hrs from start of wipe) across all servers

  • @shanefoster5305
    @shanefoster53058 ай бұрын

    I've played rust since it was first released. This is exactly how I feel. This is why I was working on creating a server that didn't allow progression past tier 1 in your base, outpost is not a safe zone and you can't buy weapons beyond a DB with scrap. This would solve the problem of people just spending scrap to buy their way to crafting tier 2-3 weapons, they would have to go out and find them and run monuments and have monuments have parts that you only get from that place.

  • @nicholaspatton7195
    @nicholaspatton71959 ай бұрын

    @hJune what if they made it to where you couldn't craft t2/t3 until a certain amount of hours or days pass into wipe, relative to server length. These higher tier items could still be found and researched, but not crafted. This way teams would choose whether to risk the high tier item by using it to progress more quickly, sell it for a high price, or research it to guarantee that they're able to craft the gun when tier 3 becomes open to crafting.

  • @jonathanberanek2359
    @jonathanberanek23599 ай бұрын

    To nerf oil and launch at start if wipe, why not make elites not spawn immediately and timed crates take longer to spawn too. This would nerf mil tuns rush too.

  • @zac9778
    @zac97789 ай бұрын

    After 5000 hours, The amount of cheaters and then removing skill/reward from learning the patterns, lost any type of enjoyment

  • @zokhrozzWoomzy

    @zokhrozzWoomzy

    9 ай бұрын

    this

  • @Maxmilion6004

    @Maxmilion6004

    9 ай бұрын

    Dude camomo put out a video where half the people he bans months later nothing still playing and making new accounts

  • @kennethpowers241

    @kennethpowers241

    9 ай бұрын

    12k hours ( old recoil) here. Same. I used to just shoot bots on PAT or UKN on nights after work to relax even if I didn't have time to play. It kept me sharp for weekend wipes and I really enjoyed it to the point I had to find new ways to relax in the evening after the change.

  • @zeke1057

    @zeke1057

    9 ай бұрын

    @@kennethpowers241just listening to music sitting in targets was mad chill with old recoil

  • @da_roachdogjr

    @da_roachdogjr

    9 ай бұрын

    The recoil situation is weird. You had a lot of people that simply used mouse macros, bypassing recoil entirely... On the other hand its an interesting mechanic to master and adds a lot to the game skillwise. They took a look at the numbers and just toned it down a lot, so everyone was on the same level. Its a better game overall with the mechanic, but for the amount of players that simply bought a better mouse to abuse it, they deemed the system not worthy of keeping. Simply devalued players like you that actually learned it. Bringing it back will bring back the problem.

  • @koppanob517
    @koppanob5176 ай бұрын

    I think a skill gap like recoil was needed to stay in the game people who play the game for a long period of time should be rewarded and shouldn’t have people with 100-200 hours able to just beam them out of existence, playing solo is almost impossible now because anybody can sprey a gun

  • @Devildriver326
    @Devildriver3268 ай бұрын

    I 100% agree with you. I feel like if they added something completely different to give people a reason to go outside, people wouldn't just hit a few barrels and go back to their base. They could potentially add a new tier of rockets that require new materials entirely, like a geode based progression. Same goes for ammo/gear. Adjust the damages of the current walls and explosions, add new building materials (not just skins), something over hqm and do the stat squash at the same time.

  • @elidames6889
    @elidames68899 ай бұрын

    Rust is an amazing game. It's top 3 on my list of all time replay value. It's unfortunate that it's struggling

  • @davidmasterinjo
    @davidmasterinjo9 ай бұрын

    Dude the pool analogy had me dying😂😂

  • @TimkyToad
    @TimkyToad9 ай бұрын

    Yo, they should more focus on that Quests they added "recently". Maybe if they create something like... u will learn electricity BPS tier 1 after some questline, where u HAVE to go to some monument, kill/bring something. This will more force players roam, imho. Maybe generally, if u wanna "use" tier 3 guns, u have to do another series a thing, like achievemns based on server. Kill few players with tier 1, go loot few T2 monuments, raid some base with at least 3k sulf or smt. I wanna say, that this quests could be more usefull, exploring maybe a little bit of lore, not bring just new end content, but content which everyone loves. Easter eggs, seasonal questlines, this bring old players always back.... And on top of it, rework whole BPs system, i dont know why i need blueprint for RUG but not for nailgun.

  • @kennethpowers241

    @kennethpowers241

    9 ай бұрын

    no. fuck the shitty quest lines.

  • @johncollins9555
    @johncollins95559 ай бұрын

    Bro, back when rig first came out, me and my buddy would spawn on the beach for wipe and just go straight to rig after getting a bow. We'd come off with like a row of AKs before they nerfed heavy scientist loot

  • @Smogmopster
    @Smogmopster9 ай бұрын

    A quarterly bp wipe on officials would help the whole progression thing, it would also probably help with seasonal/holiday wipes. Some groups are just to strong right from on the start of wipe.

  • @texrayvision
    @texrayvision9 ай бұрын

    As someone who started in 2013 I agree with every point in this video. I do play rust again a lot now, and every wipe the tech tree progression feels too formulaic, and the gameplay outside of just PVP can feel like its not dynamic enough.

  • @ohdaesu9395
    @ohdaesu93957 ай бұрын

    Thing about removing guns from tech tree is.. Most of the people will stash ( they already do that ) the weapon, and go back outside prim or db. The other side of the coin is.. You go outside with a gun, and still lose it to a db/camper/grub whatever. So you don't go out with a gun again, you go out prim or db aswell. Maybe double the scrap needed to get guns in the tech tree. Maybe add something else, like gun parts, materials/resources or some sort of blueprint that you still need to find while exploring

  • @jessyzwerwer6881
    @jessyzwerwer68819 ай бұрын

    something i thought about a week ago is like it doesnt feel like a real survival game, eventually when you put hours into this game your wipe will be checking the map see were oil rig is get a spot near it , do oil rig as fast as possible get your AK and shit on players who are less efficient with there time getting your tier 3 as fast as possible then get your boom and raid everyone. i would like to see a kind of system that the first day of a weekly wipe will be prim so guns and boom cant be found ( monthly's maybe first 3 days of wipe ) and the only way to upgrade your simple bow is to get recourses to craft your crossbow or compound bow and nailgun and make it a little harder to craft the first day, also the map should be black and when you explore it getting unlocked so you never know exactly were monuments are untill you been there and its getting vissible on map. maybe even sulfer should not be added the first day so basicly , day 1 is only tier 1 items and no sulfer no hqm , day 2 you are able to craft tier 2 and find little bits of sulfer and hqm to slowly craft weapons this also unlocks tier 2 items from monuments and day 3 you are able to craft tier 3 and you are able to find more sulfer and hqm and tier 3 monuments can give tier 3 items. i think especially with weeklys this mean people at least stay till day 4 and then the real fun begins so they will stay till end of wipe because they have 3 days left to prepare and raid everyone. this also means time presure last days of wipe you have to act now and raid that clan because tomorrow will be wipe day again so you have to do an online, in stead of sitting on 30 rockets on wipe day waiting for the perfect moment to raid someone

  • @unlisted122
    @unlisted1229 ай бұрын

    Remove helicopters, mlrs and return to fog of war to the map so people have to pick an area for your base wisely instead of having people just fly around raid and then fly back without any problems. I remember having to run back with full inventory and the possibility of getting back to the base was low.

  • @himurakenshin8054

    @himurakenshin8054

    9 ай бұрын

    i don't think they will remove helis but they could make them more expensive ..

  • @unlisted122

    @unlisted122

    9 ай бұрын

    @@himurakenshin8054 that just puts the solo further behind the clans

  • @himurakenshin8054

    @himurakenshin8054

    9 ай бұрын

    @@unlisted122 clans cant use mini they need scrappie

  • @ynnda6155

    @ynnda6155

    9 ай бұрын

    remove helis - 🤓 XDDDDDDDD

  • @electronichq974

    @electronichq974

    9 ай бұрын

    I like the Fog of War idea but the others? Not so much.

  • @damians7030
    @damians70309 ай бұрын

    very nice seeing creators talking about the rust problem on other platforms other than twitter

  • @zerrak_zeor2503
    @zerrak_zeor25036 ай бұрын

    There were also experimental servers that slowly unlocked tech based on time pasted during each wipe.

  • @luciusnoll
    @luciusnoll9 ай бұрын

    You're completely right. I stopped playing a year or two ago. I've been waiting for an overhaul on the progression / balancing. But it seems it will never come.

  • @vexted2368
    @vexted23689 ай бұрын

    I remember fighting over dome with p2s and customs like it was locked crate but now locked crates are like supermarket

  • @gnarson
    @gnarson9 ай бұрын

    Same dude, best moments were pre bps and work benches. Learned to "like" them eventually as far as like not getting raided by top tier stuff immediately on wipe lol but ya, nothing beats the old ways

  • @LeilaKincaid
    @LeilaKincaid8 ай бұрын

    Great take on the state of Rust. In Alister's "What four things would you change in Rust" twitter post of a few wks ago, I said the game needs to be harder, progression needs to take longer, things (like workbenches and guns) need to cost more.

  • @audio8932
    @audio89329 ай бұрын

    bro i thought there was an icecream truck outside with the background music 😭 kept looking outside

  • @ajnart_
    @ajnart_9 ай бұрын

    idk if you'll see this but I really liked the period when we dindt have all BPs and need to compensate like wodden leg armor, sheet metal chest and wolf head... Its like rust was really rust-y like you just went out with whatever you got, there wasn't really a meta to rush tier 3 and get high end BPs. Now I play on modded with locked bps at the start of wipe it's really interesting

  • @prongs0611
    @prongs06118 ай бұрын

    I agree - the game has so many different monuments/activities now that there’s little player interaction.

  • @eXileXD34
    @eXileXD349 ай бұрын

    as a solo player or playing as trio.. i dont believe in removing auto turret.. coz that is the only we can fight against bigger groups..

  • @tyeikenberg8938
    @tyeikenberg89388 ай бұрын

    Great points. I'm a brand new player I have 200 hours on rust, but I've been watching rust content since 2017. When I first started playing I thought I was gonna be prim locked bc I had no idea what I was doing except watching videos. Within 2 hours I had a box of Tommy's and a box of Sars. I had a teir 3 in 6 hours. Then got offlined. But as a I got to end game within a couple hours with 0 experience.

  • @Martin_Hermann
    @Martin_Hermann9 ай бұрын

    I made a post on reddit a couple of years ago with many suggestions and surprisingly they implemented a lot of those (especially on the ocean). What they didn't address was my fundamental concern with progression in the game and I think they don't want to rock the established gameplay to much. Here are some of my points: - Scarcity is good! Most of the resources are too easy to acquire right now. - Especially food should be a valuable resource that players have to produce (mainly by farming and animal husbandry) and compete for. It should also decay so that there is a constant need to reproduce it. -A more complex economy is more engaging to players. More advanced technology should require more diverse resources that are spread all over the map, keeping players grinding and longer engaged. e.g. different kinds of metals, high grade fuel, components, coal, brine, quartz, wood, fur, cotton and wool etc. That would lead to a much more economic exchange or pressure to acquire those resources. - Helis were a mistake because players should compete on land or sea for those resources. - The factorio update was mistake because it totally misses the point of why Rust is engaging.

  • @DeRang3rMan

    @DeRang3rMan

    9 ай бұрын

    Oil rig is a mistake. An isolated monument that gives you the best items in the game. You can do that with a bow. I think Oil rigs need to be worked to mid level gear like power or the scientists need to be like Missile Silo

  • @DeRang3rMan

    @DeRang3rMan

    9 ай бұрын

    Not that great? Multiple guns every trip, ammo, tons of comps. Its better than launch for the same amount of work, better than mil tuns. Literally the only monument better is missle silo@@Jk-qx7gm

  • @xerox3303
    @xerox33038 ай бұрын

    I played over 7000 hours of Rust and haven't played more than a few hours in the last 6 months, It doesn't feel like the rust development team cares about people who play their game long term and put money into skins and dlcs because they want to support rust. They keep changing these random things and adding stuff that is barely ever used and just draws people farther away from pvp and interacting. The game was pvp focused since at least 2018 when I started and it is now a different game from the bottom up.

  • @Lee-fs1nw

    @Lee-fs1nw

    6 ай бұрын

    I sold all my skins and cashed out by buying a steam deck because of the state of rust.

  • @urpurpful
    @urpurpful9 ай бұрын

    Miss having to make a map and explore as you go. Remember a mountain where you built or rocks. But I guess after 11k hours things will actually never be unknown anymore, like sitting in my base as a new player feeling scared because the music was creepy(yes I had my music on) 😂

  • @boombox9720
    @boombox97209 ай бұрын

    I made an analogy, “someone shits”😂😂

  • @Northidahoshorts
    @Northidahoshorts9 ай бұрын

    Here’s a suggestion. For servers that are biweekly and monthly ad randomization to the progression system i.e. maybe 50% chance for no they want? there are some interesting ways that a randomization and or progression system to be implemented or tweaked. However moving forward he needs to be stated that balance changes will need to be factored in between solos and clans

  • @niceguy7171
    @niceguy71719 ай бұрын

    The most shocking thing that they have NOT added, is a melee blocking/parry system. How much fun would that add to spear fights, or a gentlemen's sword fight? Come on! Better melee and blocking!

  • @alexanderwilson8025
    @alexanderwilson80254 ай бұрын

    it's literally one of the reasons i never play facepunch servers, loads of cheaters being blatant with little to no repercussion and by the time they get banned the damage has already been done

  • @tylerd3306
    @tylerd33069 ай бұрын

    Agree with the silencers. Me and my friends played for the first time in about 1/2 a year. We were roaming and all died, and didn't know what happened until we saw the death screen. Actually thought it was a hacker cutting his gun sound somehow until I checked for updates on the silencer.

  • @123abctyler
    @123abctyler9 ай бұрын

    We need more monuments. I'm not talking about new monuments on every map, but new varieties of green, blue, and red card monuments. We've had essentially the same 10 or so core monuments, and i'd really like to see new ones made. At the start of wipe, each map should have a randomized pick of 3 green, 3 blue, and 2 red card monuments, with at least 6 new options. I want to see a greater emphasis on red card monuments. Launch site puzzle is daunting and time-consuming, and the few elite crates at the top are not worth it when something like oil or mil tuns exists. We've also had the exact same water treatment for at least the past 6 years, same with airfieldd. in my opinion, puzzles and boots-on-the-ground monuments accessible to anyone with more than 10 rad protection were what made Rust a fun game. There was always PVP at the puzzles, and you used to have to build next to a "recycler" monument. These have largely been replaced by tunnels, which are owned by large groups with aks that rocket PvP constantly because you can get like 2500 scrap in an hour or so. I think the above-ground trains are a good addition, but the tunnels should be removed. Transportation should include for sure: horses, minicopter, scrap heli, RHIB, above ground train and small boat. I'm not particularly bullish or bearish on cars and submarines, cars are cool, but dealing with a 4 man in an almost indestructable camper is definitely not my thing. Attack Heli is cool but it's so out of place in the game that it should be removed. Tunnels need to go.

  • @Slethion
    @Slethion9 ай бұрын

    Exactly what the devs need to hear. Rust progression is demotivating. Like you said, "nothing is unique anymore" "all wipes are the same". This also goes for bases which all look the same and you are also spot on, on content released always requires mindless zipline farming to unlock it. Hope we can get Rust back

  • @quill9617

    @quill9617

    9 ай бұрын

    do you think they should change the building in rust? i think the building is one of rusts best parts, theres a significant skill gap between someone who looked up a youtube base an someone who can build. i really strongly think there should be a turret auth limit like bags or something to nerf the turret meta though

  • @Brollow
    @Brollow9 ай бұрын

    Not gonna lie, I've been playing Rust since legacy. I've seen Rust go through all these different changes over the years. For me, I've 'quit' Rust maybe 3-5 times but always came back to the game because I've always enjoyed it. I was never really into the the pvp nature of the game and what not. However like you said.. I've always really enjoyed the variety ever wipe offered and the social interactions the game had. Now a days it feels like the community isn't at all like it used to be. No one talks to each other, people don't engage with each other without being toxic or immediately just killing you. This is always why I loved the the XP system because it offered WAY more interactions with people. You could craft an axe and gift it to a naked to farm and by him hitting a tree you would gain XP. It was so much fun. I just feel like the current system of rust progression now a days feels mundane and repetitive. That's why I got bored of it and do content atm, isn't revolving around playing an actual wipe. Spawn on beach > farm > build > farm > build > pvp > raid or get offlined or quit the wipe... repeat.

  • @RetiredSSL
    @RetiredSSL9 ай бұрын

    A tech tree should be player based, not table based. Meaning, in example 3 player kills to unlock semi, 2 bear kills to unlock combat knife, 7 ai kills to unlock mp5. A workbench should be made only to make the items you have unlocked. Only things that should be auto learned are electricity. Scrap should be only used for things that can be bought at outposts/vending machines. Allow the research bench to still be in the game to learn items you pick up out in the world to skip having to do the “quest” that locks the item you want behind it. This is a very basic layout of what rust should be. Hjune needs to see this. Content creators have more pull to get things changed than each of us

  • @MaFIREAtes
    @MaFIREAtes7 ай бұрын

    Only thing i miss about old rust is progression, it is so simple now, your knowledge doesn't need to be there now. Just go to road farm scrap for 1 hours and get all the guns. I think the biggest problem about this is learning BPs from workbenchs, back in the days a gun is important, if you find a gun you need to make a desicion about try to snowball it or learn it before using it. Now even if you dont find any guns anything just go hit barrels and get everything.

  • @lolbirdy
    @lolbirdy9 ай бұрын

    With you talking about RNG and tech trees i reckon it would be kind of cool if say you could only see the next 3 items in the tech tree say if there is sections of each Tech tree Weapons, Electrical, Clothing, Misc sections and from there you can only see 3 of the next items in the tech tree but it would randomly generate for each player (say some wipes you could have SAR at the top of t2 & some wipes you could have it at the bottom) *If that would be for the whole server would all have the same layout* or if it would be individual based i think that would make it harder to play into only getting the guns/ bps via the workbench as many players i know just farm scrap to kingdom come till they have all of the bps they requiree

  • @quill9617

    @quill9617

    9 ай бұрын

    that doesnt change people from just farming a massive amount of scrap though. the root problem is that the tech tree makes it so people can just farm a bunch of scrap and avoid conflict with players since will eventually get everything through the tech tree

  • @pliniomourao
    @pliniomourao9 ай бұрын

    Since the backslash of Unity pricing, i don't know whether facepunch will push most of the major changes to "Rust 2" or not. I "believe" (but i might be wrong) that Rust will have minor changes or DLCs, but major features will be move towards "Rust 2" in a different engine.

  • @soda1836
    @soda18369 ай бұрын

    I have about 8k hours and stopped playing over a year ago now. Team UI is one of the best suggestions you could ever make. Clans only benefit from this i feel like it used to be so fun without it and created lots of cool scenarios and gives the smaller groups a better chance in pvp since they don't have to worry so much about who they are shooting at but the large outnumbering groups do. It basically forces you to communicate and makes situations more intense.

  • @ajdean07
    @ajdean079 ай бұрын

    11k hours Progression is the main issue, but I have no idea how to fix that. A few things that could help reset that.... -Remove ALL safe zones -Remove team system -Add fog of war back to the game for all players. -Remove the ability to place sleeping bags on boats. -Remove tech tree -Rebalance oil rig and cargo or remove them entirely.

  • @ajdean07

    @ajdean07

    9 ай бұрын

    One more things I would add is the wiping of servers. I think facepunch allows wayyyy to much freedom with server owners to wipe whenever they want to and that hurts the overall game. I think there should be timeframes that servers can be wiped. The problem is that folks die once with their starter base and then just quit and go to a new fresh wiped server to start over.

  • @Sardit
    @Sardit9 ай бұрын

    you miss the step with the workbench --> blueprint only. they introduced that tech tree midway through making it super easy. Or did that happen in 2018?

  • @HoldinContempt
    @HoldinContempt9 ай бұрын

    I agree with making tech tree harder. The cost of item research should be current values when researching a physical item at research table but then be 3-4X times more scrap to tech tree without having the item. Force people to go out and find the items they need. Also Flip L300 with AK on loot tables and tech tree. The L300 should be the tier-3 craft-able rifle for cost of rifle-body+4springs and 40HQM and the AK should be the military weapon only found in locked crates. The l300 needs to be used more and making it the craft gun and making it more affordable than AK will incentives people to run with l300's. The mp5 needs to be stronger, it needs a tighter aim-cone, more range and more damage so people want to use it over a Thompson.

  • @PurplProto
    @PurplProto9 ай бұрын

    Just started playing Rust again, last time I played was 2017 and I've only been back for a couple of weeks... Already your thoughts feel just so validated, Rust no longer seems as fun as it was back then

  • @bowler9785
    @bowler97858 ай бұрын

    I've never played Rust, but I've been watching youtube content for about 6-7 years now and the thing I feel is killing off interest is this: Spawn, farm to outpost, buy guns/base, farm roads, tech tree. It's just the same rinse and repeat, is very safe and leads to very little interaction. They've made it too easy

  • @maximumeffort3225
    @maximumeffort32259 ай бұрын

    I've been playing a while. 5kish hours. Most of my game hours came between 2015 and 2020. I know its not the hours that other players have, but I miss the old Rust. Quarry and Pumpjack Compounds. the thrill of progression.

  • @d3adlyd0c
    @d3adlyd0c9 ай бұрын

    Minicopters 110% need a nerf, less health more fuel consumption etc… one of the biggest challenges on console rust was having to leg it everywhere. Because legging it required risk, risk required gun fights guns fights bring a lot of pvp

  • @pennywise80
    @pennywise805 ай бұрын

    Good points raised mate. Agree. I feel that guns are too easy to get…. A lot of people actually want to be prim locked a little longer. Extending that early game slightly by making minor tweaks, I think would help greatly. Like removing certain items from tech tree - guns, explosives, rocket etc. Limit scrap slightly.And as you mentioned too, access to high tier monuments shouldn’t be possible so early into wipe. 30 minutes and running rig is crazy. If you want more people and PVP in rad towns, limiting access to high tier monuments would help that hugely. Maybe those monuments don’t spawn until second day of wipe or the cards to run the monuments are harder to get. Also you shouldn’t be able to just buy cards, meaning you have to go to where they spawn to find one.

  • @PPL_call_me_H
    @PPL_call_me_H8 ай бұрын

    What i've noticed for new players like myself with little to no experience.. I personally think like if you play a monthly wipe, server, for example, the first 2-3 days should be Primlocked. The progression nowadays is day 1 get thompson and eco raid.

  • @myglaren29
    @myglaren299 ай бұрын

    This reminds me much of how MOBA games stay alive. You change a bunch of heroes -> meta changes-> learn the new meta -> perfect the meta -> change again-> repeat

  • @myglaren29

    @myglaren29

    9 ай бұрын

    and moba games are very successful. this is a great take on what rust could be

  • @garrettzaporowski2170
    @garrettzaporowski21709 ай бұрын

    Honestly this is why I‘ve been playing console recently. More of the fundamental game and a playerbase that isn‘t min-maxing the game. It’s just more relaxing in general for some reason

  • @iambish
    @iambish9 ай бұрын

    These changes would actually make the game feel fresh again. Like, when they made HC mode it changed how people played but it fell off quickly because people couldn’t progress how they were used too, and went back to standard Rust. If these changes came in and couldn’t be reverted without modded servers all Canilla players would have to adapt and the “meta” would change completely and I don’t think it would change the feel of Rust, but enhance it.

  • @ausedfork8960
    @ausedfork89609 ай бұрын

    Literally everything I heard in this video is so true. The game has just changed so much to where I don’t like it. Bigger groups ruin the servers as well as cheaters and pay to win stuff. I also miss having to do something beside scrap run for things like guns and key things for your survival. Like he said, all it is now is scrap based for literally everything under the sun. I think rust has a lot to do still to get me back into it

  • @bryans5878

    @bryans5878

    9 ай бұрын

    Complaining tbh about bigger groups makes no sense when there are plenty of limited group servers.

  • @ausedfork8960

    @ausedfork8960

    9 ай бұрын

    @@bryans5878 not good ones usually or ones with good pop that stays. They usually like official servers too

  • @cthulhuaid2998

    @cthulhuaid2998

    8 ай бұрын

    ​@@bryans5878used to be actually fun to be any group size on any server now the pendulum is fully on big groups it blows

  • @locodragon3994
    @locodragon39948 ай бұрын

    What if when you loaded into the map, there was sort of a “fog of war” over the map, so if you want to find certain areas you have to go there to find it. (I feel like it would make things a little more interesting)

  • @matheauvillaluz2976
    @matheauvillaluz29769 ай бұрын

    I feel like they should add a system where tier 2 + monuments will not open up until hours after wipe as it will slow progression down and allow neat early gameplay and setting up

  • @daniellynn9784
    @daniellynn97849 ай бұрын

    I just started like 4 months ago, and hooked already

  • @mxgics.1890

    @mxgics.1890

    9 ай бұрын

    Exactly because you’ve been playing for 4 months 🤣

  • @wxllem
    @wxllem6 ай бұрын

    great point with the lack of changes to the early game of rust

  • @amsiizluerta1837
    @amsiizluerta18379 ай бұрын

    I personally have over 4k hours over the past few years. I stopped playing Rust this past spring, it still hurts because I’m honestly bored when I play other games, but I just can’t to go back to this game in its current state.

  • @user-xy3kg6be1w
    @user-xy3kg6be1w9 ай бұрын

    i actually thought about an xp system and this could change the way rust is at first it would feel like heavily modded and then it would feel a lot better than the current state.

  • @jam1ecs
    @jam1ecs8 ай бұрын

    7:27 Right on the spot here, it sucks. Launch hardly ever pops on ANY server which i miss so bad. 100% every monument after 2 days of wipe just feels dead and the servers feel dead

  • @Lohgog64
    @Lohgog649 ай бұрын

    A big point, which seems to be glossed over, is by removing/slowing down progression by tek tree only slows down smaller groups with intermediate oder less experience than the "big boys". The classic oil rig/ hight tier monument rush strat will still earn people who know what they are doing everything they need in a couple of hours even if the scrap research via workbench gets nerfed. Rust needs to hit both strategies if they want to make all players feel like the progression is getting slower

  • @vryyyx

    @vryyyx

    9 ай бұрын

    Well unless you literally block monuments with time gates, there is always going to be people who rush them. The point is, removing tech tree will force people to actually run around the map and interact, actually do monuments. Not this current boring shit of safe farming and sitting in base afk.

  • @nicholaspatton7195
    @nicholaspatton71959 ай бұрын

    By far the best and most organized take I've seen on this topic. Well done hJune the GOAT. I'm with you that progression just has to change. Servers die out quickly, and the fact that it's pretty straight forward getting to end-game gear by the end of day one is ridiculous. Rust just doesn't feel like a struggle or like survival anymore. I would love to see most of the tech tree removed... it doesn't have to be everything, but at least the major items the speed up the progression, and therefore the death, of a server. One cool idea I saw, though likely impractical, is making different types of scrap. You could use these different types to tech tree the smaller things like electrical branch, furnace, etc. And different monuments would be more heavy in different types of scrap, forcing you to travel and hit a variety of monuments.

  • @Denis-zv8rm
    @Denis-zv8rm9 ай бұрын

    i miss old rust maps, you really needed to explore the map, now you know where all the POI are

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