hJune reacts to the new “META” changes in Rust…

Ойындар

Today hJune discusses the upcoming changes to Rust's meta that were revealed on social media...
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For any business inquiries, please contact hjune@podo.gg
0:00 Meta-changing changes
4:13 Testing changes
5:57 The Post
6:48 Rework Outpost
7:45 Tech Tree
9:55 Monument Balance
11:12 Sleeping Bags
12:02 Base Building
13:34 Guns
14:55 Team UI
16:43 Dev Response
LIVESTREAM ➥ / hjune
TIKTOK ➥ / isthishjune
DISCORD ➥ / discord
TWITTER ➥ / h7une
MAIN YT ➥ / @hjune
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Пікірлер: 334

  • @Blooprint
    @Blooprint2 ай бұрын

    You’re absolutely right about some of these quote on quote “meta changing updates” being “out of touch.” Issues that need addressing either don’t happen but are said to come at SOME POINT. So we just get baited and are given a metal detector. Or they come and they’re half assed. First two updates of the year were super promising but now I’m starting to get worried. Again.

  • @AZbone

    @AZbone

    2 ай бұрын

    Unfortunately, the Rust devs are working in the same way all other games do. They forget bout the people that got them there and cater to the potential new players. They try and eliminate all skill gap so random casuals can jump right in and “compete”. “Hey you’re having so much fun. Go check out the latest DLC, it’s only $10. Come back next week for the next DLC”. $$$ is the motivation. If the game is too hard/ frustrating, less people will give it a chance. Money talks…

  • @ollietate5216

    @ollietate5216

    2 ай бұрын

    4

  • @i_be_eternity

    @i_be_eternity

    2 ай бұрын

    I used to play competitive COD back in the day and I’m seeing the same thing that happened to COD happening to rust. The best players get shafted every update but they string them along to keep player base going. Only thing that could possibly change anything is if creators came together and decided to boycott rust and came us with a plan to sustain each other during the turbulent times. And if rust gets fixed creators come back. If not the unfortunate side would be the game dies and everyone moves on. COD taught me one thing, Devs typically don’t know shit about there own game. Besides in the end there will be the same outcome. Most people have moved on from COD. Even Faze Jev hardly uploads the game and he’s just as much a fan of COD as I am. But the game is ass now. And rust will become the same unless some drastic action is taken to jump the train off the tracks to force the devs to make it better. I’ve seen this before. Rust is repeating history.

  • @Warkillable

    @Warkillable

    2 ай бұрын

    The metal detector was the greatest thing that ever happen to Rust, how dare you...

  • @maxdunn2335

    @maxdunn2335

    2 ай бұрын

    Combat update no need to say more

  • @alecgorman430
    @alecgorman4302 ай бұрын

    It seems like every update makes it harder and harder to compete against big groups.

  • @alecgorman430

    @alecgorman430

    2 ай бұрын

    However I do agree that tech tree needs changed.

  • @fredrik2433

    @fredrik2433

    2 ай бұрын

    It's always been like that. Back in the old blueprint system / XP-system the big groups whined until the stone tip spear and crossbow was nerfed. You needed skill to kill a fully geared player with those tools, but nooby zergs wouldn't allow it.

  • @alecgorman430

    @alecgorman430

    2 ай бұрын

    @@fredrik2433 I thought the tech tree was a good idea at first, then I realized zergs would just abuse it and have AK in the first hour of wipe. I honestly don't play that much anymore, it's just not fun.

  • @yogi4491

    @yogi4491

    2 ай бұрын

    Make mlrs impossible to hit the same area twice in a row, like a 2 hr timer or something on the same spot but you can still shoot on other spots

  • @Liberty46

    @Liberty46

    2 ай бұрын

    Why are so many people complaining about zergs, just play on solo duo trio quad servers...

  • @bosssavage3325
    @bosssavage33252 ай бұрын

    Sorry, solo raid defends won’t be happening anymore.

  • @sparkeyjames

    @sparkeyjames

    2 ай бұрын

    Tell that to Alone in Tokyo.

  • @entity7011
    @entity70112 ай бұрын

    dev at facepunch : "taX tHe sOloS"

  • @Starboy2111
    @Starboy21112 ай бұрын

    TLDR : even less reason to roam : helps zergs : hates solo duo trios

  • @NinjapowerMS

    @NinjapowerMS

    2 ай бұрын

    Even If people roam is going to be a lot of Rat gaming. No one wants to push out in the open anymore and bring silence.

  • @nomernomznomz6015

    @nomernomznomz6015

    2 ай бұрын

    Facts, welp back to rat life.

  • @brentfu1119
    @brentfu11192 ай бұрын

    Replacing walls after being demolished is part of Alone In Tokyo's playstyle.

  • @Apple_Beshy

    @Apple_Beshy

    2 ай бұрын

    well tbf tokyo is the face of solo players

  • @darkopz

    @darkopz

    2 ай бұрын

    Not really. Not in his latest defenses. He has the china wall defense mechanism. He builds foundations behind his high walls and then upgrades them and builds up when they start blowing his external walls. This is what’s going to happen now. People will stop using high walls and build Fortnite walls.

  • @240Trevor
    @240Trevor2 ай бұрын

    My opinions as a 3k Rust gamer who has watched the game go from something great to something much less: 1: Remove all combat items from tech tree 2: Remove drone purchasing ( a horrible addition that reduces roams. Trading with others and buying from shops was much better) 3. Instead of one safe zone with stores there should be 4 smaller separate safe zones spread across the map separating the meta purchases (encourages roams, trades, vehicle use) 4. STRICT 5 player UI and enforced 5 player cap on TC. This does not remove zergs from the game but instead forces massive groups to live in neighboring bases. 5. Additional T1 Weapons, preferably a single shot rifle with limited attachment slots. 6. T2 Turret counters (Smoke to blind turret and flare to distract turret) 7. Raid block on floor tiles 8. Remove safe recyclers and add recyclers to all monuments 9. Add medium size wall for PVP 10. Add 4X4 Door frame and door for storing attack heli, scrap heli and rhib. 11. Add T2 equivalent ladder (Grapple hook that creates a hanging rope that can be used to scale larger bases and cone roofs) 12. Improve horses 13. Add pathways to sheer cliffs especially on the beach 14. Lastly this game desperately needs options for countering roof camping, removing high walls only buffs roof camping. I would suggest adding mortar's and the ability to drop grenades from drones and maybe an additional remote control plane with munitions. This is a hard one to tackle but there needs to be T2 options for dealing with roof campers.

  • @Souzou_

    @Souzou_

    2 ай бұрын

    Tbh a lot of these are pretty decent ideas and something I would enjoy, I’ve stepped away from rust for a couple months now because time to play is low and wipes are kinda bland now, always just trying to build a cave base to survive as a lonely solo.

  • @PasstheA1

    @PasstheA1

    2 ай бұрын

    HES COOKING

  • @EnragedTeapot

    @EnragedTeapot

    2 ай бұрын

    Very nice points! Some extra I feel is that this game is always gonna have some groups that snowball, because they won the first fight or just killed the last surviving winner. That means they get guns while everyone else dont and can snowball even harder. I feel this is the biggest problem in the game. Ppl are prim locked while others are throwing c4s and aks all day long and its mostly about total time invested by a team or player. Great skill can even it out abit, as we see with the streamers. But most ppl arent that good and cant really contest if they are outgunned. We need to slow down the progress for endgame, but speed up early game. I also understand the complain that a group can control supermarket or any monument really and just scrap farm for fast progress and we need to adress that, but we must remeber that there is like 20 monuments on a map + tunnels, so if they are all controlled we have around 20 groups with weapons living life dominating everyone nearby. The rest of the players are bulding all over the place and alot around Outpost because its the only place they can recycle the farm from the roads to try and progress. Remember this is the only place not controlled by a big base that roof camp its monument. Scrap from roads are decent, but competition is fierce, so once again we have snowballers and we have the prim locked ppl. By prim locked I mean havening a hard time crafting a bow becuase you always get killed before you can loot the needed cloth. What I feel we need is slower progress for endgame, remove all guns and boom from tech tree and qucker progress for early tiers. Add more t1 weapons guns as drops, but also prim weapons to tech tree. Like javelins, shields, sling shot, catapults (so prims can launch boulders at the roof campers), prim smoke screen (campfire burning plant fibre), reduce cost of prim weapons. Why is bow 50 cloth, when sleeping bag is 30? It should be bow costing 10 cloth, 100 wood. Also make crossbow and compund bow cheaper like only 25 metal 100 wood and 1 rope. Spears should be like 50 wood. Prim armor needs to be cheaper aswell. Ppl need prim weapons to atleast feel safe enough to leave the base and try farming and recycling and if they die they can recraft easy by just farming with a rock and try again. I also think tier 1 guns should drop more often in boxes, to even the playing field abit. We need to make it easier to get started tier 1 stuff should be 25 scrap to unlock in tree and remove low grade cost for small furnace. This will make it to eveyone can get a 2x1 down with prim kit to defend and start farming some nodes and try farm road or monument. Monuments also need 2 grids no build zone, so ppl cant control it by roof camping, but allow barricades to be placed even inside monuments. Just make them despawn in 5 min if they havent recived damage. Taking damage does normal damage to it, but stoppes decay for 30 sec. Also make them abit higher/wider or maybe just add the ice wall (medium wall). Cost should be 100-150 wood so all can use easy. Monuments need to be theamed as Hjune said to make ppl visit them all and have more roam pvp. Also agree with sleeping bags. Last controversial point I have is to have either set server playtime or raid times. So tired of unemployed ppl and kids farming all day and night and offline raiding everyone when ppl are sleeping. Time would ofc be set per server but I wouldent mind playing a server that is only online between 18:00-24:00. That way ppl can come play and enjoy 6 hours max and not feel like they need to farm just to survive the night or get ahead. Sorry this became a wall of text bigger than I ment from the beginning.

  • @mrotss

    @mrotss

    2 ай бұрын

    you cooked with this one

  • @joshchavez8190
    @joshchavez81902 ай бұрын

    I wish they’d add another way to use diesel, so it isn’t just for clans. They have a small generator for bases, and test generator that never made it to official servers, why not create a large generator that can run on diesel to power your base and create more use for the item? Then solos may have a reason to keep it or farm it and that would increase roaming to get it from monuments and increase the vending machine market so more sales are happening. Also why not make items more usable? You’re telling me I have an item called rope, but I cannot actually use the rope? Why can’t I tie off the rope to scale down buildings or cliffs? They have nets for vertical climbing on door frames, why can’t you place nets on floor frames too and use them to stop fall damage? Would be so cool to have random chutes in the base you can jump down or at the edge of cliffs

  • @Kaboomnz

    @Kaboomnz

    2 ай бұрын

    Those are actually top tier suggestions

  • @joshchavez8190
    @joshchavez81902 ай бұрын

    For the absolute life of me, I cannot think of one single possible negative ramification to allowing people to demolition high walls for 10 minutes after placement. This is something that should’ve been standard and already in the game. Please elaborate how this in any way shape or form has any negative consequences. I’m confused how you could have an issue with this

  • @Kaboomnz

    @Kaboomnz

    2 ай бұрын

    Fully agree with you.

  • @GlowStarts

    @GlowStarts

    2 ай бұрын

    I dont think it's the demolishing part he has a problem with, i think its that when you try to place the walls they have a 3 second timer instead of just clicking to place like it used to be. Takes longer to place so they can't throw them up to close gaps that are blown through their highwalls around the base as fast, or for the people who use them like you use the wooden walls for cover can't throw them up as fast for cover

  • @darkceptor44
    @darkceptor442 ай бұрын

    I don't think people realize the point of the external placing delay, it doesn't change base-building and probably wasn't done for raiding, it looks like the idea is not to balance wall PVP but to force people to stop using high externals in PVP, which I always thought it was weird because it's obviously only meant to be used in bases since there's smaller walls for PVP, players just got too spoiled with high walls (just like everything else) and then cannot let it go.

  • @ez_pz_lmn_sqz

    @ez_pz_lmn_sqz

    2 ай бұрын

    If they make them a little bigger I fully agree👍

  • @chaotic883

    @chaotic883

    2 ай бұрын

    Cause small barricades are broken and can easily be peaked in seconds after placing it, you will most of the time be shot before you can med. This would be a decent fix if the small barricades had decent cover, and didn't have the need to spam 3+ of them just to be able to get a med off.

  • @darkopz

    @darkopz

    2 ай бұрын

    It nerfs raid defense heavily. But that could be something they want. We will have to Fortnite the walls on raid defenses instead of using high externals.

  • @DarkSkyies
    @DarkSkyies2 ай бұрын

    Guess im going to extend my break from Rust and continue to play old recoil. I played Australia Facepunch 2 a couple months ago and me and my duo are very pvp/roam heavy, we get cards, get guns, go rig, take or counter, then roam. We roamed fron outpost in the middle of the map to the coast, and never saw another player untill encountering a 4 man which we rolled but after I died I had no respaws within 10 grids and we lost the fight because it was at their base. I wish fp would revert to pre hdrp for just a month, and see what would happen to the community. Would old players come back? Would new players leave? Would the game feel fresh again? Would people actually roam instead of being pussies and roofcamping and being base bitches? Who knows. But no one will know until fp tries it.

  • @Promptshot
    @Promptshot2 ай бұрын

    making weapons harder to obtain is just gonna increase gear fear. People already dont leave their base with guns or gear. If you make those things harder to obtain then they are really not gonna want to leave.

  • @ez_pz_lmn_sqz

    @ez_pz_lmn_sqz

    2 ай бұрын

    I agree Encourage people to leave, but don't slow down progress. But how? That's the big question.

  • @sirlootinger7770
    @sirlootinger77702 ай бұрын

    I always liked base building in rust and would be very happy about some new elements or bringing back the foundation stairs. It's sad that they want to kill offset bunkers and floor stacking.

  • @That-Fungi
    @That-Fungi2 ай бұрын

    It would be so cool if attack heli wouldn’t spawn until a certain distress code was triggered at launch site or missile silo. Or if cargo spawns in only after harbor gets drained of all its loot. Or if an antenna needed to be build at airfield to request supplies from chinook. Making the game feel more dynamic and alive would incentivize pvp and roaming around the map.

  • @fury816
    @fury8162 ай бұрын

    Teck tree is vital for solo players to even get a chance to compete because not everybody got huge teams to roam and fight for monuments

  • @lukeflickinger4443
    @lukeflickinger44432 ай бұрын

    Average rust player here with about 4-5k hours and I agree on every single take…

  • @J16179
    @J161792 ай бұрын

    Imagine being able to dig a tunnel under your base. Like an underground bunker.

  • @EchoChuckleVerse
    @EchoChuckleVerse2 ай бұрын

    Removing recyclers from the outpost is one aspect I disagree with. Perhaps disabling them 10 hours into the wipe could work, but not beyond that. When I'm surrounded by zergs, I use a mini to fly to the outpost for recycling, as it's safer from groups of 10 man with AKs. Moreover, I believe that if it's completely disabled, the number of grub players at recyclers across the map will significantly increase.

  • @darkopz

    @darkopz

    2 ай бұрын

    That’s really the point though. He doesn’t want people to be safe while farming scrap and recycling. Every reason you like the recycler at safe zone is a reason hJune is saying it should be removed. It would be an interesting change for sure. It runs the risk of large groups controlling all the recycling though.

  • @EchoChuckleVerse

    @EchoChuckleVerse

    2 ай бұрын

    @@darkopz Is it risky? It’s more than that-it’s a guarantee. Plus, every single trip to the recycler would mean dodging three double-barrel shotguns. It might sound like a good idea, but in practice, it would be a nightmare. I guarantee that if it happened, he would realize really fast that it was a huge mistake. Plus, new players would never join the game. They adjusted the entire recoil system to attract newcomers. Making this change permanent would just drive all the novices away. In essence, it’s like 24/7 door camping. And why bother farming when you can just camp at the recyclers?

  • @joetheseventeenth
    @joetheseventeenth2 ай бұрын

    personally i think the high wall change is good. dont run into a wide open field and expect the smaller wall to get you out of jail.

  • @AntonioDoesMetal

    @AntonioDoesMetal

    2 ай бұрын

    Yes but the only way to get away from a roof camper is to throw down high walls. Roof camping is just going to get even harder to deal with

  • @superfly83

    @superfly83

    2 ай бұрын

    Theres a great alternative already in the game, pop smoke.

  • @dWolfJ1337

    @dWolfJ1337

    2 ай бұрын

    With this logic dont even go outside the base to farm lilbro 💀 cuz maps are so shit nowdays there is plenty of open field space on them.

  • @NinjapowerMS

    @NinjapowerMS

    2 ай бұрын

    The only thing making roam PvP fun in this game aggressive players. Now you're stuck with bums holding high ground mountain set up with walls and no one wants to push anymore. Bring more silencer now because people are incapable of defending themselves even further. Facepunch absolutely hate PvP in this game

  • @cshepard09

    @cshepard09

    2 ай бұрын

    @@AntonioDoesMetal little wall and smoke grenades. i feel like we will see alot of that combo

  • @chumz80hd
    @chumz80hd2 ай бұрын

    Facepunch just needs to sit down with you, Blooprint and Willjum for some brainstorming 🤣

  • @nordee
    @nordee2 ай бұрын

    Mixed feelings about this one. Your playstyle differs funamentally from the regular players playstyle. I really want to keep techtree in the game as it is. It helps smaller groups to progress - yes even with weapons. Its just super boring to not get past a certain point and see groups be on T3 anyway. Removing or even changing Techtree wont change anything. Groups will progress as fast as they do anyway. It has been like that 6 years ago and now its nothing else. Techtree helps solos and small groups. Your view is pretty onesided because of beeing a content creator and playing this game for so long. I'm with Rust for thousands of hours aswell but still have the "normal" playerbase in mind. Rust is not what it was 6 years ago. Adept to it.

  • @ez_pz_lmn_sqz

    @ez_pz_lmn_sqz

    2 ай бұрын

    I Agree But one grid gaming, and having absolute no business leaving it is not healthy. There should be something that encourage you leaving and risking.

  • @NinjapowerMS

    @NinjapowerMS

    2 ай бұрын

    Hjune also glazing FP developers ever since he got a massive push.

  • @Joellivin
    @Joellivin2 ай бұрын

    Being able to demolish high wall was a long time coming, if I misplace a box I can pick it up and as jank as wall placement was this was needed

  • @sparkeyjames

    @sparkeyjames

    2 ай бұрын

    I remember when I was playing rust, I'd have almost have given up a nut for that capability. High walls are a biatch to place on uneven terrain.

  • @luisrigual999
    @luisrigual9992 ай бұрын

    These were amazing points honestly hope the devs view this

  • @Menaceirl
    @Menaceirl2 ай бұрын

    Can we get learnable recoils for military (loot only) guns? Bring back the skill gap to the game, but let the players who want to casually play with crafted guns keep doing that with aim cone. It was a fun experiment to introduce aim cone and force crouching whenever you fight but its just not fun. Lore wise it would make a lot of sense for the handmade/player crafted guns to have less accuracy/consistency, but military guns to be well built and highly accurate. :)

  • @jpegjared

    @jpegjared

    2 ай бұрын

    I agree the LR-300 should be more accurate and do more damage than the AK, MP5 should do more damage than the Thompson and Custom, Sar shouldn’t do more damage than the M39.. HM LMG shouldn’t do more damage than M249, P2 shouldn’t do more damage than the M92.. there’s tons of inconsistencies with weapon balancing, military weapons are harder to find and can’t be crafted so they should be stronger and more accurate but that isn’t the case.

  • @fh1302

    @fh1302

    2 ай бұрын

    @@jpegjared eh shouldn't be as basic but i feel the miltary being more accurate and the crafter being stronger

  • @jpegjared

    @jpegjared

    2 ай бұрын

    @@fh1302 everyone rushes end game as fast as they can and usually don’t end up using the other crafted weapons, it’s usually get an AK or LR as fast as you can.

  • @Draig.cymraeg
    @Draig.cymraeg2 ай бұрын

    It's hard because many players don't remember the pre-tech tree rust and some don't remember pre-aimcone. I think your idea of the tech tree being useful resources is great, not "pay to win" so to speak. Bases are 60 rocket ready by the end of first 24h in vanilla gameplay, it's just not viable to raid these bases, thanks to the tech tree. It would be interesting to have a monument like a builders yard where you're more likely to find construction items, bring in a new monuments such as a electrical store. Landmark items such as Sar's, smg, t3's etc should be gotten only through military based monuments. Your idea of makeshifts are great, put these in monuments like dome, junkyard, oxums etc and give those a higher chance of researching free or at discount, but only low level guns. To reduce these being abused they deteriate quickly and become unrepairable when broken. You get limited use out of it and you're basically forced to put it away until it's learnt. I was also thinking if weapons deteriorate somewhat when dropped. This sounds horrible but imagine if the loot tables were buffed but the weapons deteriorate a little when dropped, this would force players to run monuments and engage with other players. I feel like the entrance to military tunnels needs a bit of a rework, the one way in/out is a bit bollocks. It gets camped by zergs and solo/duos have very little chance to escape alive.

  • @Joellivin
    @Joellivin2 ай бұрын

    I've always said that researching an item should be cheaper than tech tree, because you lose the item and have one there to learn, it just makes sense. But I do see his point that it's mostly helping groups.

  • @paytincook9958
    @paytincook99582 ай бұрын

    That’s so dumb when I’m getting raided by a team that’s 16 deep as a duo I have to constantly seal

  • @anthonyblack8039
    @anthonyblack80392 ай бұрын

    You can remove tech trees but people will always get all the bps they need buying them at vending machines, its disgusting how easily a gun can be bought even by a naked with 100/300 sulfur

  • @robsonyuken8613
    @robsonyuken86132 ай бұрын

    Mini bosses in monuments with special T1 and T2 gear would solve 2 of those topics. A really thicc mutant bear at powerplant that drops a buffedup hazmachewbacca suit, or scientists that drops CZs only at airfield...

  • @gregory2637

    @gregory2637

    2 ай бұрын

    Lokey I love this idea this would drive more prim pvp too

  • @pcparadox5042
    @pcparadox50422 ай бұрын

    As a solo player in Rust, it's frustrating how quickly some groups can conquer major monuments like the Oil Rig, Military Tunnels, and Bradley APC right after a wipe. Within just an hour, they’re equipped with high-tier weapons like MP5s and AKs, while about 95% of the server is still using bows and arrows (t2 if you got a t2 workbench down quick). This discrepancy is mostly due to group size and the relative ease of tackling these monuments, allowing them to dominate and snowball quickly which leads to snowballing in all other areas like scrap and monument control (A scrap Ouroboros). To address this imbalance, I propose a progression system similar to the one suggested by HJune for accessing monuments. For instance, unlocking access to the Military Tunnels might require players to first complete the Arctic Research. Similarly, accessing the Oil Rig could require prior completion of the Dome or Power Plant, aligning with their themes of energy and resources. Additionally, someone could activate other monuments by powering them up from the Power Plant, earning a unique item like a “Secret Scientist Blueprint” as a reward for enabling access for everyone else for the duration of that wipe. Moreover, this system could include a mechanism to lock high-tier loot areas, such as Red card rooms, until they are activated from another related Tier 2 monument. Once activated, these areas would remain permanently accessible throughout the wipe to prevent repetition and monotony. The same principle could apply to Blue card areas, ensuring that everyone begins with only Green cards and progresses together, incentivized by rewards for unlocking new areas for the community. To further support players in less resource-dense areas, I suggest introducing additional ways to gather scrap in zones far from monuments, roads, or power lines, which I refer to as "dead zones." This could include randomly placed "trash piles," "car piles," or small stashes throughout the wilderness. While these wouldn’t need to be as frequent as roadside barrels, occasional rare scrap pickups, akin to those for stone, wood, metal, and sulfur ore, would help solos or new players progress in the Post Tax tech tree and thrive even when building away from monument-heavy areas.

  • @ascott6804
    @ascott68042 ай бұрын

    Like heli? Put a thing like that on the tracks!?? Like a money train thing?

  • @sirlootinger7770

    @sirlootinger7770

    2 ай бұрын

    They already have a bunch of variatys of that, but only on the modded servers

  • @maddoxbretzman5727
    @maddoxbretzman57272 ай бұрын

    I love what you said about the team ui. That was something when I first started playing, I thought was good because it made people more aware. I also wish they would change the recoil to make it a learnable recoil like the old recoil. I used to love the grindy part of this game but there isn't much grind anymore. I had put 600 hours just into learning all of the recoils right before they changed it. That 600 hours was so fun because it was grindy and I was getting rewarded for getting better at the game. I do wish they would listen more to their community than just doing things for the money. Most of the things you said should be looked at because they were all great points.

  • @anthonyg6083
    @anthonyg60832 ай бұрын

    Maybe add an extra component to safe-zone recyclers, like making it have an electrical/fuel based cost you need to farm. 100scrap for 1minute? thoughts on how bad this would be?

  • @lukeflickinger4443
    @lukeflickinger44432 ай бұрын

    I miss when there was no team UI and creative skins and kits were used to identify one another, aswell as identifying your arch enemies. Bring it back

  • @JusAFarmer
    @JusAFarmer2 ай бұрын

    What if tech tree gives access unlocks only if you discover that item (like picking it up for a second) but it’s just a suggestion

  • @jonnypastry1
    @jonnypastry12 ай бұрын

    Thanks for putting the time into this and giving some real constructive input and ideas, hopefully the Devs will acknowledge this and implement some meaningful changes

  • @TheGunBench
    @TheGunBench2 ай бұрын

    I saw that the small wall is doubling in size width wise though so they did kind of buff it.

  • @deusvult3681
    @deusvult36812 ай бұрын

    If you want to remove safe zones you need to also deal with Team ui in same patch. Otherwise clans will have a bolty guy at every monument killing people without green dot

  • @phantomfreq
    @phantomfreq2 ай бұрын

    One gun could be black powder guns which will work like the old OP slugs but take like 3 times longer to load and only 1 shot. And for the bags I think longer distances apart but still 75 close to base for defense.

  • @naloisgodking1139
    @naloisgodking11392 ай бұрын

    A good idea could be that any guns crafted using a workbench would be ‘makeshift’ and worse stats than the normal counterpart which could only be found from crates or drops

  • @EnragedTeapot
    @EnragedTeapot2 ай бұрын

    Very nice points! Some things I feel is that this game is always gonna have some groups that snowball, because they won the first fight or just killed the last surviving winner. That means they get guns while everyone else dont and can snowball even harder. I feel this is the biggest problem in the game. Ppl are prim locked while others are throwing c4s and aks all day long and its mostly about total time invested by a team or player. Great skill can even it out abit, as we see with the streamers. But most ppl arent that good and cant really contest if they are outgunned. We need to slow down the progress for endgame, but speed up early game. I also understand the complain that a group can control supermarket or any monument really and just scrap farm for fast progress and we need to adress that, but we must remeber that there is like 20 monuments on a map + tunnels, so if they are all controlled we have around 20 groups with weapons living life dominating everyone nearby. The rest of the players are building all over the place and alot around Outpost because its the only place they can recycle the farm from the roads to try and progress. Remember this is the only place not controlled by a big base that roof camp its monument. Scrap from roads are decent, but competition is fierce, so once again we have snowballers and we have the prim locked ppl. By prim locked I mean havening a hard time crafting a bow becuase you always get killed before you can loot the needed cloth. What I feel we need is slower progress for endgame, remove all guns and boom from tech tree and quicker progress for early tiers. All guns should be drop only. Stopping the problem of getting one and crafting infinite. Add more t1 weapons to the game like 1 shot then reload rifle, but also prim weapons to tech tree. Like javelins, shields, sling shot, catapults (so prims can launch boulders at the roof campers), prim smoke screen (campfire burning plant fibre), reduce cost of prim weapons. Why is bow 50 cloth, when sleeping bag is 30? It should be bow costing 10 cloth, 100 wood. Also make crossbow and compund bow cheaper like only 25 metal 100 wood and 1 rope. Spears should be like 50 wood. Prim armor needs to be cheaper aswell. Ppl need prim weapons to atleast feel safe enough to leave the base and try farming and recycling and if they die they can recraft easy by just farming with a rock and try again. I also think tier 1 guns should drop more often in boxes, to even the playing field abit. We need to make it easier to get started, tier 1 stuff should be 25 scrap to unlock in tree and remove low grade cost for small furnace. This will make it to eveyone can get a 2x1 down with prim kit to defend and start farming some nodes and try farm road or monument. Monuments also need 2 grids no build zone, so ppl cant control it by roof camping, but allow barricades to be placed even inside monuments. Just make them despawn in 5 min if they havent recived damage. Taking damage does normal damage to it, but stoppes decay for 30 sec. Also make them abit higher/wider or maybe just add the ice wall (medium wall). Cost should be 100-150 wood so all can use easy. Monuments need to be theamed as Hjune said to make ppl visit them all and have more roam pvp. Also agree with sleeping bags just dont force 30 sec on all bags, just the ones that are close enough. So I can still respawn in my farm base etc. Last controversial point I have is to have either set server playtime or raid times. So tired of unemployed ppl and kids farming all day and night and offline raiding everyone when ppl are sleeping. Time would ofc be set per server but I wouldent mind playing a server that is only online between 18:00-24:00. That way ppl can come play and enjoy 6 hours max and not feel like they need to farm just to survive the night or get ahead. I understand that some ppl want to be able to play all day and night, but raiding ppl in the night when 90% is sleeping is just scumbaggy and should not be allowed so then a set raid time would be great. Maybe something like 12:00 to 24:00. Atleast pop is higher so counters may happen.

  • @gabefowler7320
    @gabefowler73202 ай бұрын

    #1 - agree fully #2 - I think groups would just take over and hold down the monument if they did that, but I do fully agree with taking out progressing items #3 - if the tech tree items in #2 are removed I believe that fixes the groups at mining, but that is a really sick idea though and I hope they implement that unlock system in some sort of way #4 - I disagree with this because it prevents zergs from placing 20 bags outside the base before raiding(also don't want to be 150m out from my base being raided) and think campervans are a bigger issue #5 - more freedom with the stuff we have(placing halfway in rocks), with new structure items you mentioned, and more unique terrain should help solve the stale building state #6 - was so sad when I saw a minigun in staging... FULLY AGREE with this one. They should add a burst weapon and shields would be really cool for melee weapons as long as they aren't too op, crafted weapons could have more aimcone or sporadic recoil to give "found weapons" a higher chance at being used #7 - I would love for them to go back to the 8 player limit since the people in those big groups can't even be in the same discord call without having to mute some people...its just unfair for the casual group of 4 that has to go against a 20 man at monuments thank you for making this video and sheading light on what's to come!

  • @hanfiball4136
    @hanfiball41362 ай бұрын

    Great to see building meta being addressed..back in the day we had so many more footprint options. Nowerdays there is basically 3 footprints, square, triangle, or triangle + suare

  • @ajdean07
    @ajdean072 ай бұрын

    Even less people roaming now with the walls change. Big yikes. They need to remove tech tree completely and buff the loot tables for all monument crates.

  • @toadlord6688

    @toadlord6688

    2 ай бұрын

    I guess people forget that wooden and stone barriers exist for roaming.... I like this change to using high walls

  • @ez_pz_lmn_sqz

    @ez_pz_lmn_sqz

    2 ай бұрын

    Buff wooden barricade cover

  • @brokenplate00
    @brokenplate002 ай бұрын

    NPC clean out crews patrol past the build area of a monuments: Once a monument has too many TCs and or Sleeping bags outside the build radius an NPC clean up crew could raid the area. In early game they could drop better gear appropriate to the monument.

  • @willydiaz987
    @willydiaz9872 ай бұрын

    I really like your suggestions, i have 9ks hours and the game has needed so many of these changes

  • @rummonekyz4645
    @rummonekyz46452 ай бұрын

    the gunplay changes is gonna be having to depend on RNG to win fights thats the type of shit they would do over there on the dev team

  • @25Triby
    @25Triby2 ай бұрын

    Most of these changes really hurt solo players. I do love that I can demolish my janky wall now though. Almost all of your suggestions were on point, but the tech tree issue would suck for solo players like myself. I typically work during the week, so I don't really have time to go out and fight 40 Man Zurg's to get one weapon.

  • @enviable01
    @enviable012 ай бұрын

    Should the tax maybe increase depending on how many people are in team or authorized to tc? (Issue is ppl can just leave team or reauthorize so maybe put like a time limit before the tax disappears)

  • @poker9989
    @poker99892 ай бұрын

    i think high walls should only stack to one and only be able to be placed after coming to a complete stop.

  • @mauro2396
    @mauro23962 ай бұрын

    I think the tax, as a new mechanic, can be a good fix to number of team members... increasing the tc cost as an example.

  • @Olson34
    @Olson342 ай бұрын

    The monument idea, is something i feel should have been looked at when they said they were going to change the map. Even on just pve servers you see groups just building at monuments. So id love to see a rework. I personally like the way the outlook is. But i agree some changes need to be made. I think more recyclers at monuments should be a thing, but at the same time for solos i think we need to have ok one place thats safe to go to, as we dont have someone to watch our back like larger zergs do.

  • @Mr13ig
    @Mr13ig2 ай бұрын

    The gun play rework that I feel is really needed is increasing the time to kill and making the gun play skill based. TTK is so freaking fast you barley have time to react if they see you before you see them. On top of that nothing more annoying than aim cone and recoil RNG getting you killed but someone can shoot an outline around you but still hit you smh.

  • @KnifvesRust
    @KnifvesRust2 ай бұрын

    9:43 maybe like a computer station accessed with a new key card that can give you certain things or like a partial blueprint type deal but its in a new monument thats difficult and crawling with ai

  • @Griffo2710
    @Griffo27102 ай бұрын

    Spot on as always man. I like this list of ideas. Nerf, groups and buff solos. Find creative ways to make that happen please.

  • @keithnicholas
    @keithnicholas2 ай бұрын

    as someone who gave up playing rust because it's just too repetitive, the whole progression on Rust needs a big shake up. I'd like to see skill trees with big tradeoffs depending which path you go down. Potentially the same with tech trees such that you just can't unlock everything (such that you have to tradde to get things because you can't make them, kind of like real life), and if you are teamed, you don't get all the things each person can unlock, by the limited set of things that you can collectively unlock. Make some of the unlocks conditional on completing certain things on the map. Make it so you can't spam the same monuments and that you need to do multiple other things to be able to go back ( key cards were kind of an attempt at this ). ie, really mix things up so nearly all existing strats don't really work so well. It should be such that progression requires you to move around the map and there's way way way less advantage building next to anything in particular.

  • @vynl007
    @vynl0072 ай бұрын

    High walls is not an issue. Paves way for smokes to be used finally. Imo the most hurtful thing in this patch is pixel gap and bunkers that are now obselete. Small groups can't even protect their loot anymore :(

  • @koenbreet9876
    @koenbreet98762 ай бұрын

    Tech tree as a solo is the only way I even have a change in a main high pop server. Monuments are swamped by clans and zergs and progression is next to impossible. So to even enjoy the game the tech tree is the only way to challenge those groups as a solo

  • @defaultguy_0127
    @defaultguy_01272 ай бұрын

    I think the idea behind all of these changes is great. A big shake up, let everyone re-learn how they play rust. Not necessarily re-learn Rust but how they play it compared to, outpost, buy guns, get scrap, tech tree, offline raid, kill server.

  • @Mr.Slog1127
    @Mr.Slog11272 ай бұрын

    And plz facepunch fix the horses.😂

  • @gabefowler7320

    @gabefowler7320

    2 ай бұрын

    yes😢

  • @BBBhop
    @BBBhop2 ай бұрын

    everything you said is so true. ESPECIALLY tech tree nerfing and team UI nerfing. Old rust was so promising but new rust feels so dry

  • @Andrea-on5ry
    @Andrea-on5ry2 ай бұрын

    agree with, team ui, safezones and tech tree

  • @joshbordes7625
    @joshbordes76252 ай бұрын

    Take out of the tech tree entirely. Incentive players again to leave their grid to find items. The current state of Rust is holding 1 monument & roofcamping. Bring back random research!

  • @sharkins8696
    @sharkins86962 ай бұрын

    What about a scrap increase for the more authed people on nearby team TC's? +0.2x per extra player that has been authed. Would only tax larger groups the most, would also make zerging have a downside. Plus adding a scrap break action rifle or something similar.

  • @hunnybun7960
    @hunnybun79602 ай бұрын

    They should make a code limit on doors to stop zergs from existing, what i mean is there should be a player limit on doors so for example only 10 people can have the code to a door at once. smt like that would be nice

  • @taqmobile
    @taqmobile2 ай бұрын

    #3 I like the idea of unlocking other monuments... Another idea: Goto smaller monuments to unlock a random larger monument with a single-use code on a terminal that you write down or saves to your character id instead of general purpose keycard that someone could camp you for. So you could goto Harbor and get part of the code, then the other harbor to get the other half... then it would tell you which T2 monument it works for randomly... you can go do that one ... like airfield.. and do the puzzle there and get a one time code to a T3 monument.. and then you can access those. It should be a key code and not a physical card so that people just don't camp you for it... you earned it by actually doing the puzzle even if you are killed others can't steal that away.

  • @sandros94
    @sandros942 ай бұрын

    As a solo, very rarely duo/trio, most of the suggestions I read around just scare me

  • @i_be_eternity
    @i_be_eternity2 ай бұрын

    If they left everything the way it was now and only changed the team UI that would probably fix a lot of issues.

  • @whiteriverangler9670
    @whiteriverangler96702 ай бұрын

    Totally agreed about the scrap cost changes. I usually always play as a duo so now its like...great...now I get to grind even MORE scrap. I kind of dont agree with you on the external demolishing. Nothing sucks worse that building a big beautiful compound to having one bad external ruin it lol.

  • @Satsujiki
    @Satsujiki2 ай бұрын

    As a 2K hours solo player, I think the major issue with this game is how expensive prim kits are early game for inexperienced players. Bows, Spears and Crossbows are way to expensive for them. Also, 50 low grade for a furnace is kind of ridiculous. Make it T1 then and let people smelt metal from campfire instead.

  • @travv88

    @travv88

    2 ай бұрын

    T1 furnace isn't good. Bows and spears are a bit expensive though.

  • @sandros94
    @sandros942 ай бұрын

    The point of having a discussion is comparing non-agreeing statements

  • @andro1dzzx4
    @andro1dzzx42 ай бұрын

    They should add like a t2 repeater rifle or something

  • @allin3
    @allin32 ай бұрын

    They should make the tax higher only for larger groups. The larger a group gets, the tax will get higher. If you leave the team to trick the tax, *BOOM* you still have the tax for the rest of the wipe. You know the codes to the doors of your group and just joined the wipe, *BOOM* open a door and you have the tax. Idk

  • @That-Fungi
    @That-Fungi2 ай бұрын

    The core is progression is way too fast and too easy. Obviously the more people you have will make it even faster and easier. If removing the tech tree would put everyone on an even playing field then that would be a good change. I would suggest that you can’t even craft T3 items, you have to play the game to find things. And maybe like he says add monument specific crafting that is triggered after server specific events happen. Many people would enjoy a longer primitive stage there would be nothing wrong with something like potentially no power on the first day of wipe. Maybe power plant needs to be activated to provide the island with power, this would also nerf safe zones on the first day of wipe. No oil rig no cards at monuments. Anything that prioritizes skill is a good addition.

  • @thet740
    @thet7402 ай бұрын

    As a new solo player, tech tree taxes and group advantages etc.. I'm not even trying to play anymore. It was already a struggle. I'll just watch June/Willjum/Sebby and call it a day.

  • @connorhilchie2779
    @connorhilchie27792 ай бұрын

    To me the biggest thing is the scrap tax. Like you and every other Rustuber has said, Clans will always have more scrap then a Solo/duo/trio, so the tax does sweet nothing to them. Grinding scrap for BPs like Semi, Elec Furnace and garage door is just going to be an even bigger pain because now you need more to get them, which is more that the clans can steal from you and keep you from making progress high wall change is also a pain, but to me it also means you need more then a few walls to survive. Maybe somewhere down the road that could add different levels of barricades that aren't as big as the walls, but have enough durability and size to make up it enough to still roam 100% agree with how you would redo the monuments. Always felt it was wasted potential for all monuments to give the same stuff when they deal in vastly different areas. I'd be more willing to go to Junkyard if it meant I could maybe get some good car parts out of it or maybe find an actual car there instead of on the side of the road. Same goes with MilTuns/Base. That'd be the perfect place to have some good gun spawns(and no I don't just mean the scientist dropping MP5s, I mean actual other guns like the LR, M9 etc) and if they don't drop guns maybe they can give increased gun comps so you can make the handmade, lesser quality versions All in all, I'm cautiously optimistic. Some changes are a step in the right direction, but we'll need to see how far they actually go before a final verdict can be made. It is feeling more and more like FP are cantering to the Zergs more so then Solo/Duo/Trio crowd, which has already had a massive impact on the game meta

  • @SKID4
    @SKID42 ай бұрын

    Worst part here is the tech tree tax which is the stupidest thing, us solo / duo and trio players that can’t play 8 hrs a day will feel this more than a Zerg. There is no way to nerf zergs without making the solo and little man’s life more difficult because it’s the nature of the game.

  • @bingbing-ti2rv
    @bingbing-ti2rv2 ай бұрын

    Hi June, and everyone. I actually read almost the integrity of your Twitter post about your thoughts on this current meta. I totally agree with you on almost everything , you showed some great ideas in this post and i loved it , but, the only small detail I do not agree with, it's nothing too fancy, but it's the paragraph related to "makeshift guns" as you call them. Rust is all about makeshift things, this topic is already in the game, I don't think it's good to add a makeshift version of something that is already a makeshift weapon, for example, the M39 is a military grade, uncraftable weapon, well you can craft the S.A.R as a makeshift, less efficient, M39 same goes with the M249 ,boom, HMLMG entered the chat, oh you want a good pistol for early wipe fights but you can't find a Beretta 92 ? (named M92 ingame) well boom, Semi-Auto Pistol entered the room, don't have T2 WorkBench or SemiAuto bodies to craft a S.A.P ? Boom, revolver has joined us, anyway that was a few examples to counter your argument about being able to hand craft some makeshift guns, because Rust is already a game about makeshift handmade guns and tools. Tho I totally agree with adding more T1 and T2 weapons, e.g the "lower quality" sniper rifle such as a Winchester for instance is a great idea to implement ! As you said, we already have a lot of T3 weapons and don't need more. I would love to see more T1&T2 weapons yes, but most importantly, more & *NEW AMMOS* too as you said with the L96 ammunition being the same as for a S.A.R. I would love to see more calibers, because besides the Incendiary, H.V, and Explo variants, there is only 4 real calibers in the game (9mm, 5.56,12ga and Grenades for MGL). I would love to see something like: 9mm for any pistols BESIDES the Python, it could be .357mag (since the Python is a pistol with high damage / high recoil gun). Some classic 5.56 for the S.A.R & M39s 7,62x39 for the AK, .308Win for Bolt Action Rifle, .50BMG for the L96 & machine guns (HMLG, M249, Minigun) Etc etc... I think it would add realism AND cost. Because of course the damages of these different ammos would vary as well as their crafting cost, a 5.56 won't have the same crafting cost nor stats as some 7,62x39 and the .50BMG won't have the same cost nor stats than the 7,62x39, etc... Other than that i agree with everything else you said, and i truly hope Facepunch hears you/us out. Keep up the good content , peace

  • @werenotalone26
    @werenotalone262 ай бұрын

    when craving ICE CREAM you often get washing detergent

  • @Gingerking_45
    @Gingerking_452 ай бұрын

    For building they could do an entity limit for a TC's like walls, floors, roof, and half walls those type of entity's. The possibility of bringing more weapons into the game they just simply (not really) overhaul the guns and ammo and combat in the game. where like the revolver, pipe shotgun, double barrels, sars, boltys, and p2's can only use hand made ammos like shotgun shells, pistol, and rifle rounds but if they use the equivalent but normal rounds the eat away at the durability faster cause. (irl logic involved) Now for the Lr,L9,m9,glock,mp5 aka military guns these can use the hand made shells but they lose durability faster than normal rounds. Now a 3RD type of ammos advance ammos that only can found in crates and can only be used in military guns. oh and how to craft these ammos tire 1 can simply make the hand made ammo but for the "normal" ammo you just need a "ammo press" that you put in a tier 2 and 3 like an attachment for a gun. Now for monuments Green, Blue, and Red cards should no longer spawn in the rooms. They should only be obtainable through killing "bosses" and no im not talking like tarkov level of bosses but a scientist that spawns at every single major monument randomly. say if theres 6 major monuments that boss might spawn @ 2 of them or just 1 so they cant be camped or farmed. it turns into a luck of the draw of what key card you get and if the boss even spawns there. Then that means clans or bigger groups cant just farm the best of the best monuments right off the back unless they get lucky. This also gets players to go to not as much used monuments now

  • @travv88
    @travv882 ай бұрын

    New door type: half wall door frame for half wall garage door.

  • @superfly83
    @superfly832 ай бұрын

    Tier 2 sniper in the form of a winchester 92 style leveraction with python damage but increased range would be tits.

  • @Verdandi_P
    @Verdandi_P2 ай бұрын

    Facepunch be like : " We tax the solos yes? "

  • @sailorbishop
    @sailorbishop2 ай бұрын

    i like the harbour puzzle logic for cargo. I agree the game is becoming more zerg friendly and less solo friendly, and the tax seems to be silly - if they're so against tech trees, why add them?

  • @innok5032
    @innok50322 ай бұрын

    I agree with everything you said! Rust needs to change and become more a diverse game! I also miss building cool rock bases and also make aimcone better and recoil harder!

  • @TheWerewolfeGames
    @TheWerewolfeGames2 ай бұрын

    Need better Monuments and more diverse tier 1-2 weapons.

  • @mindrust8365
    @mindrust83652 ай бұрын

    i like the suggestions you are making, old rust had something way more special. more t1-t2 guns would be nice, like a winchester using 9 mil would be sick

  • @badluckclubb
    @badluckclubb2 ай бұрын

    New learnable recoil.. and make T2 guns be able to somewhat compete with an ak.. Make a 1v3 vs aks with a tommy possible with skill

  • @Kurnhelios
    @Kurnhelios2 ай бұрын

    On Tier 1 and Tier 2 guns - How about allowing some attachments on the compound bow for your early game sniper. Maybe allow holosight and laser sight to be added? What about different arrows, like wood arrow + bean can = an explosive arrow? It’s not going to be “the best” but who cares? Some people like the full metal LMG chad kit, some people like the prim stealth build

  • @noechimento-ij5wc

    @noechimento-ij5wc

    2 ай бұрын

    Crossbow laser holo try it

  • @the_farrow9549
    @the_farrow95492 ай бұрын

    just go back to before the gun recoil change that was a good time

  • @krombopulosmichael7994
    @krombopulosmichael79942 ай бұрын

    Tax on tech tree while poop farming for scrap is still a thing. Remove sell fertilizer for scrap. Change it to purchase fertilizer.

  • @yettiman8941

    @yettiman8941

    2 ай бұрын

    worst idea its already hecka nerfed and trade limits

  • @IsSalty
    @IsSalty2 ай бұрын

    Imo the 0.2s TTK is a massive issue for rust atm. Especially with the current recoil being much easier than it used to be. The amount of times where I’ve doubled someone or I’ve been doubled and you literally have no time to react before you’re dead is quite poor. I’d much rather not be able to double/get doubled given how many people have the recoil nailed compared to the past. I feel like guns need longer TTK in general, that would give players a chance to react, and give people who know the recoil a reward for learning it. Right now anyone can double anyone with a tiny bit of luck or average skill and a few hours practice. Doesn’t seem healthy to me.

  • @nocantry
    @nocantry2 ай бұрын

    Bruh, what a bad time for me to start rust. At least I still got backpacks ig.

  • @Warkillable
    @Warkillable2 ай бұрын

    I honestly want to try a NO Tech Tree server simply because I want progression to be slowed down and also to force players to roam and look for the items they need. I'm not a huge PvPer but I do love the excitement of finding items you need rather then simply tech treeing something... there's hardly any excitement to the progression.

  • @kairudolph6244
    @kairudolph62442 ай бұрын

    The Tech tree tax is basically the COMPLETE opposite I had hoped for. I 100% agree this only affects smaller groups and makes the game more grind less play. I have already been maning EU mondays Weekly because BPS NEVER wipe I 99% of times solo and wanna chill more focus on building a cute base grind t2... I can 1000% confrim that it is harder to loot a Super market / Mining outpost / Gas station than launch or the barrels around Mill Tunns.

  • @JallanLangton
    @JallanLangton2 ай бұрын

    I think your criticisms are super valid and for someone who plays solo or in small groups primarily. They keep catering to large zergs caring about quantitiy of people actively playing over making a game that drives people in becuase it is quality

  • @MrCoyote99
    @MrCoyote992 ай бұрын

    great input, 12.5 k hrs and most servers are dead within 2 days, the no gun on tech tree sounds good, the wall buff is ?

  • @cacapipi4091

    @cacapipi4091

    2 ай бұрын

    servers are never dead , i have more fun on 150 pop face punch cheater infested servers than on moose for example, if people don’t roam , go to they’re base , he’s roof camping ? frag him and ladder to roof , try to go deep , idk i can always find people to fuck with even on low pop , you just need to be the one who roams 8 grids , just hopping on a train with 30 lowgrade

  • @cacapipi4091

    @cacapipi4091

    2 ай бұрын

    also moose and servers like that , it’s mostly t1/2 pvp , virtually no one roams ak , it’s just some tommy grub or some db kid in a bush , 150 pop ? it’s 150 pop so people are more confident and actually roam t3

  • @MrCoyote99

    @MrCoyote99

    2 ай бұрын

    @@cacapipi4091 well put hahaha

  • @Max-xl2cx
    @Max-xl2cx2 ай бұрын

    I have I suggestion that I think is the solution for repopulating monuments. Bring back Blueprints! They were the driving force in legacy and u can make it so tier 3 blueprints are behind red card puzzles or locked crates. Keep scrap for purchasing utilities but remove the tech tree. I think this would solve so much!

  • @thedependapotamus7895
    @thedependapotamus78952 ай бұрын

    Hjune we love you

  • @mynamejeff4883
    @mynamejeff48832 ай бұрын

    I mean, I get that the tech tree is supposed to help newer players get guns and things because they are less likely to win battles out on the map, but instead of getting them armed and then they go out and play the game, it just reinforces their fear and worst habits by making it so that they do not have to leave their base for very much at all. I would rather see something silly like added health to all building parts when offline or some sort of offline raid protection, and I really do not think that is a very good idea either, than the tech tree.

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