Hero's Destructive Icicle Barrage! | Tiny Rogues: Between Heaven & Hell

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Tiny Rogues is a fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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#TinyRogues #BetweenHeavenAndHell #Part26

Пікірлер: 38

  • @lasandwich87
    @lasandwich876 ай бұрын

    There is something oddly exciting about seeing which new class you’re going to try every morning.

  • @archangelkiragis
    @archangelkiragis6 ай бұрын

    If this game adheres strictly to POE rules, "enemy damage taken" is a different set of numbers than "damage you deal," which helps explain how the icicles went off the rails so quickly. The first "increased" is basically a "more", so you had 1.75 multiplier from the gloves and a 1.3 multiplier from Cull The Weak.

  • @hanzybb842

    @hanzybb842

    6 ай бұрын

    It kinda reminds me of the borderlands games with how damage is scaled, especially the secondary multipliers.

  • @googlepoodle5814
    @googlepoodle58146 ай бұрын

    I’d say the superhero is a super replayable character. There’s something that tickles me about the superpower perk you get at the beginning.

  • @joshuabattaglia9578
    @joshuabattaglia95786 ай бұрын

    FYI The reason that there was a totem at 45:41 is because there are certain enemies who are enchanted in a room. They are the purple glowy ones. Once you kill them, the enchantment wont restart its cycle and the marker goes away. Some enchantments seem to like to hang around even after they are dead, like the giant laser-diamonds, but mostly things like totems, enchanted weapons, bombs stop showing up.

  • @Lucy39236
    @Lucy392366 ай бұрын

    Another amazing tiny rouges video

  • @davidstenow5055
    @davidstenow50556 ай бұрын

    I’m so addicted to the jester! The sneaky dagger builds aren’t optimal, but god damn they feel so cool to play

  • @hanzybb842
    @hanzybb8426 ай бұрын

    Wanted to comment in case Reto looks at this: Starfury is absolutely busted, it creates tons of mini stars that multi hit bosses 10+ times and does insane damage and has very little mana drain with a slower attack speed so with 2 Mana Stars it can sustain for a bunch of swings. With trigger builds or really any build that relies on hitting an enemy a bunch, it is actually just busted. Thanks for coming to my TED Talk today.

  • @Murilo-ty1sv
    @Murilo-ty1sv6 ай бұрын

    I can't wait for the super hero run. I'm sure Reto will see the potencial busted runs he can make, I just wanna know wich one he will take. 😂

  • @therealraxtus56
    @therealraxtus566 ай бұрын

    Just so you know, when bahamut starts pushing you and summoning the stars, the upper left corner is completely safe

  • @molniya2807
    @molniya28076 ай бұрын

    Your sprite with the cape and cerebro looked like a retro scifi guy lol. Great run! Sad you didnt take starfury for the secondary attack + cheapshot combo!

  • @yangterendias9897
    @yangterendias98976 ай бұрын

    21:12 you couldve taken the charm to synergize with cerebro

  • @Retromation

    @Retromation

    6 ай бұрын

    They don't interact at all though.

  • @drewferg9
    @drewferg96 ай бұрын

    Before you're done with this series I'd love to see an "all of the elements" build that takes advantage of the couple of perks meant for it.

  • @stephenlegere6264
    @stephenlegere62646 ай бұрын

    You know what I think would be an interesting character? Something that has like 1 or 0 in each stat, and starts with nothing except one random non-weapon Legendary item. From what I've seen, there are a ton of cool ones that would be interesting to build around but usually come too late in the game to use.

  • @tonycamel5707
    @tonycamel57076 ай бұрын

    Had a run with hero and the leprechaun set, with 130% lucky hit chance and it was a great time

  • @jamtotoro9850
    @jamtotoro98506 ай бұрын

    I also just had a boss-melting run on the beta branch, but for some reason it took forever to kill the beholders on floor 10. Maybe some interaction is bugged with them, or maybe they have better than boss HP now? :'D

  • @superbus2608
    @superbus26086 ай бұрын

    Q: why there is a totem when there is no enchantment on? A: when u kill all enchanted enemy the enchanted disapear but if there is a sumoning enchantment the somons remain.

  • @gregorysmith9114

    @gregorysmith9114

    6 ай бұрын

    Was looking for this comment so I wouldn't have to make it

  • @KC-zc8ic
    @KC-zc8ic6 ай бұрын

    The pirate would be really fun to do a bomb build with. Also, how do you get onto the beta branch?

  • @AleXandroX28
    @AleXandroX286 ай бұрын

    I'm really curious as to what your mastery points are set on cuz you don't have double mimics and you don't have guaranteed all items are same rarity on bosses which are like the 2 best things you canhave

  • @KC-zc8ic
    @KC-zc8ic6 ай бұрын

    Weapons blink occasionally if you swap them out a bunch. I think it's a bug.

  • @JamesBrown-bw6gd
    @JamesBrown-bw6gd6 ай бұрын

    Is the demon blade just the demon blade from realm of the mad god?

  • @alexkaiser4569
    @alexkaiser45696 ай бұрын

    Fyi, your weapon was blinking because it had a negative enchantment on it still.

  • @Retromation

    @Retromation

    6 ай бұрын

    yeah I realized on rewatch, normally I don't have a negative enchanted weapon that long lol

  • @otarthemad1782
    @otarthemad17826 ай бұрын

    Reto, can you please explain what you mean when you say damage is increased via a multiplier? And how that’s different from other damage buffs? I’m not sure I understand, and I’d like to so that I can make better builds.

  • @Retromation

    @Retromation

    6 ай бұрын

    Increase: Addition More: Multiplication

  • @elmok

    @elmok

    6 ай бұрын

    In short, multiplicatives scale way faster Let’s say you have a weapon that deals 100 damage A +10% increase will always make your weapon deal 10 more damage, even if say you already have +50% (150) 10% multiplicative (keyword more in tiny rogues) is your damage times 1.1. So if you had +50% (150) already, your total damage increase would be +15 instead of +10 Or what if you have +100%? That’s 2x damage. If you got another +100% increase, that’s a total of 3x damage. But if you got 100% *more* damage it’d be 2x times 2x, or 4x damage. Hope this explanation helps!

  • @otarthemad1782

    @otarthemad1782

    6 ай бұрын

    Thank you! I think I get it now!@@elmok

  • @susiek4593
    @susiek45936 ай бұрын

    FYI: hunger only makes the hungry blade have a higher crit multiplier

  • @susiek4593

    @susiek4593

    6 ай бұрын

    45:44 the enchantments show briefly in the corner and disappear after that window of time for some reason

  • @ShinnyMetal

    @ShinnyMetal

    6 ай бұрын

    He was saying that he didn't need the kill with hungry blade, they just needed to die while holding it

  • @jongreenepwns
    @jongreenepwns6 ай бұрын

    Mr. Retromation, do you change your mastery points before doing this run? I haven't seen a lot of tiny rogues videos where someone shows how they changed their mastery tree to achieve a certain goal in a run.

  • @Retromation

    @Retromation

    6 ай бұрын

    Nope, I don't really find fiddling with meta-progress very fun. I prefer playing a fixed game as it helps to compare build easier.

  • @mike6605
    @mike66056 ай бұрын

    +1 dex scaling is approx +1.5% damage. So really weak. You can test it easily and see.

  • @mattcollison4535
    @mattcollison45356 ай бұрын

    I am letting you know, in the form of a comment below, I’d be sad to see this series go.

  • @chie970
    @chie9706 ай бұрын

    Superhero is just Saitama/One Punch Man lol

  • @savagezerox
    @savagezerox6 ай бұрын

    Third.

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