Halo Infinite E3 vs Retail | Direct Comparison

Ойындар

Review code provided by Microsoft.
History of Halo | Documentary: • History of Halo (1990 ...
Direct visual and gameplay comparison of "Halo Infinite" and the gameplay premiere from E3 2020.
This video covers how the mission from the E3 2020 demonstration has changed from a graphical standpoint, along with a look at how various gameplay features, UI elements, and other aspects of the game that have been modified.
This game is being played on the PC at its highest graphical settings using the most recent patch as of May 2022. No dynamic scaling has been enabled to ensure the highest possible fidelity.
Computer Specs used:
Win10
RTX 3090 Founders Edition
Intel i9 10900kf
32gb DDR4 (3200Mhz) DRAM
Installed on SSD
Win10
RX 6900 XT
AMD Ryzen 9 5950x
32gb DDR4 (3200MHz) DRAM
Installed on SSD
Learn more about my setup here: • Ultimate Gaming Setup ...
#HaloInfinite #E3 #DirectComparison

Пікірлер: 813

  • @Nick930
    @Nick9302 жыл бұрын

    Thanks for tuning in everyone! Had this topic in the backlog for a while (I seem to recall a 4 hour video taking up some of my time last winter), but it was fun to take a look at still :) History of Halo | Documentary -> kzread.info/dash/bejne/pnmqqaueipjNnJs.html New projects are in the works at the moment, including some new hardware comparisons, a couple other backlogged games I want to review/compare, and a new documentary that I'm currently capturing footage for. Stay tuned!

  • @douglasparkinson4123

    @douglasparkinson4123

    2 жыл бұрын

    chiefs assault rifle disappeared from his back becuase whoever's footage you were using for this video didn't have the assault rifle equipped as their second weapon.

  • @Noble148

    @Noble148

    2 жыл бұрын

    All the little details made Halo Infinite look like another game

  • @Nick930

    @Nick930

    2 жыл бұрын

    @@douglasparkinson4123 no. I had the assault rifle equipped. All footage is my footage btw.. I record it myself

  • @3rdStepStudios

    @3rdStepStudios

    2 жыл бұрын

    @@Nick930 One thing worth mentioning, the ship graveyard doesn't have the wreckage of the Infinity. They're simply Frigates

  • @jerbs5346

    @jerbs5346

    2 жыл бұрын

    @@Nick930 You have such an awesome voice. 💫

  • @DangerVille
    @DangerVille2 жыл бұрын

    This is easily the best comparison! Good job! Although that’s not the crash of the Infinity, the Infinity is WAY bigger than that.

  • @argo9721

    @argo9721

    2 жыл бұрын

    Honestly wouldn't it fill half of the map?

  • @argo9721

    @argo9721

    2 жыл бұрын

    @Alex Luca I thought it was a ship as well but it's actually just the edge of the ring

  • @thegreatresetofthehumanrac664

    @thegreatresetofthehumanrac664

    2 жыл бұрын

    The game sucks

  • @michaelpecukonis5074

    @michaelpecukonis5074

    2 жыл бұрын

    @@thegreatresetofthehumanrac664 cool guy lol

  • @justintaylor4659

    @justintaylor4659

    2 жыл бұрын

    @@argo9721 The infinity is 5km in length approx. The map is about 5x5 including blocked zone and kill boxes.

  • @charlesmaclellan8124
    @charlesmaclellan81242 жыл бұрын

    All I need for Halo Infinite is co op. And eventually more Campaign DLC.

  • @Zoza15

    @Zoza15

    2 жыл бұрын

    @@ReachTea There are other teams working on Campaign DLC´s, and its likely Certain Affinity helping with a Battle Royale mode and a Campaign DLC. Or what´s the point for Halo Infinite to thrive if it hasn't a thriving campaign either..

  • @trippybruh1592

    @trippybruh1592

    2 жыл бұрын

    They should consider like a invasion game mode like Elden Ring but don't limit the playable area.

  • @power2daaplayer304

    @power2daaplayer304

    2 жыл бұрын

    whats campaign dlc? will i get new costumes and emotes with it?

  • @IMFERMO.

    @IMFERMO.

    2 жыл бұрын

    rumours say that they cancelled the idea of infinite being a 10 year live service game and will only have support for half that time, certain affinity developed last spartan standing and my guess is that that was the battle royale, i love halo but things are looking grim

  • @rigby_rich3650

    @rigby_rich3650

    2 жыл бұрын

    @@IMFERMO. last spartan standing was not the leaked game mode and I don’t think the even developed last spartan standing 343 did

  • @sunmoon7437
    @sunmoon74372 жыл бұрын

    This might be one of the best improvement I have ever seen to be honest

  • @sean7332

    @sean7332

    2 жыл бұрын

    tbh it looked rough as hell in the original demo

  • @TheRmaster86

    @TheRmaster86

    2 жыл бұрын

    Tbh its a big fuxxing downgrade..

  • @hounsdjentlow3074

    @hounsdjentlow3074

    2 жыл бұрын

    @@TheRmaster86 you're high bro, the textures and lighting are leaps and bounds ahead of the demo

  • @mynamedoesntfi--6161

    @mynamedoesntfi--6161

    2 жыл бұрын

    @@TheRmaster86 No, it's clearly a massive upgrade in every way. I agree with the other guy that the green, plastic design was cool, but saying the game was a downgrade is just downright false.

  • @ha-kh7ef

    @ha-kh7ef

    2 жыл бұрын

    @@TheRmaster86 i think that’s false on many levels

  • @marufhasan60
    @marufhasan602 жыл бұрын

    Infinite had a really satisfying gameplay and story was ok. But the enemies make the game really shine for me. Grunts are some of the funniest NPC's I've come across. All in all it was a good game.

  • @user-ou9cg7jg4o

    @user-ou9cg7jg4o

    2 жыл бұрын

    Elite: Do not be afraid! He cannot aim! Elite said that after some shots missed. I got hurt

  • @SilverGeFer

    @SilverGeFer

    2 жыл бұрын

    @@user-ou9cg7jg4o lol that’s pretty funny

  • @optiTHOMAS

    @optiTHOMAS

    2 жыл бұрын

    oh yeah, all the enemies are great and I'm glad they all speak English this time around! the grunts are hilarious and the elites are back to being badass Noble warriors! good stuff!

  • @GodFist215

    @GodFist215

    2 жыл бұрын

    Probably the best halo since 3 and reach

  • @Blox117

    @Blox117

    2 жыл бұрын

    damn imagine being so easily impressed. i bet you have sex in less than 10 seconds

  • @SilverGeFer
    @SilverGeFer2 жыл бұрын

    4:23 The demo has always had a rushed look to it, but what’s strange is that we can still see the layout of the added scratches in the 2020 demo. It’s almost like the weapon model itself wasn’t fully finished when they had to throw out this demo. In any case, the final game definitely is more visually appealing than the demo and I’m glad the game was delayed. However, I still don’t understand how the game still isn’t content complete yet even with the delay (coop, forge, infection, firefight, etc.) Just makes me wonder how the game would have been had it been released in 2020. Would season 2 have taken two years to be released?

  • @adamthompson9388

    @adamthompson9388

    2 жыл бұрын

    I think the delay marked a shift in priorities for the studio, mainly that they seem to be trying their best to avoid crunching. As anyone who's ever worked on a project can probably attest to, crunching is quite an efficient way of getting a lot done in a shorter space of time. However it's also unethical and completely unsustainable for a live service game. I expect, if they'd released in 2020, the plan would have been to continue cracking the whip to get these things released as soon as was physically possible. Whereas now the focus seems to be on finding a sustainable rhythm for this stuff and not to push their team too hard. It sucks for now but in the long run I think it's the better decision.

  • @adamthompson9388

    @adamthompson9388

    2 жыл бұрын

    @@SW-8228 I agree. As I said, for a live service game, it's neither sustainable nor ethical to crunch like that. One of the people who worked on Halo 5's post launch support was saying on Twitter that they went through developers extremely quickly forcing monthly content updates. Crunch is meant to be few weeks of hard work followed by a hefty bonus and a long break, but for a live service game it's followed by being straight back into the next content update. Just completely impractical.

  • @kezzle9609

    @kezzle9609

    2 жыл бұрын

    @@SW-8228 I always see people constantly defending developers because of crunch, don't forget these developers get paid A LOT of money for this, a whole lot than more than I do for killing my body every day through manual work. Every job can be extremely testing on the body and mind I don't understand this defence.

  • @coolminecrafthdminecraft1627

    @coolminecrafthdminecraft1627

    2 жыл бұрын

    They were prototyping a Halo shooter for about 2 years approximately by my timeline, then built the Slipspace engine from scratch, which likely took 2-3 years to do. From then, they likely had mere months to make the game work, then when they got the extra year they probably went all in on making the game look and feel good.

  • @longliveyheking98

    @longliveyheking98

    2 жыл бұрын

    @@coolminecrafthdminecraft1627 I saw some people complaining that the hero shooter prototype was a waste of time, but I feel like that’s were a lot of the equipment came from.

  • @ika.7808
    @ika.78082 жыл бұрын

    Surely disappointed with many things cut along with missing features like co-op during game launches. Either way, really great job for 343 with actually improving the visuals. Texture and many other details looks more sharper. The gunplay is very fun. All thats left is to deliver more content in more consistent manner and bring back Co-op and Forge.

  • @roberthesser6402

    @roberthesser6402

    2 жыл бұрын

    @@MichaelBrown-rg8oi As far as forging goes, Halo 3's forge is the weakest and most bare bones. Which is fine, because it was essentially a proof of concept. But Halo 5's forge was utterly astounding, and based on certain leaks, Infinite's forge seems to function almost like a gamer maker's tool kit at a higher level, allowing for basic scripting.

  • @juantsu2000

    @juantsu2000

    2 жыл бұрын

    @@MichaelBrown-rg8oi What? Halo 3 had easily the worst Forge in the series because of how primitive it is. Halo 5’s Forge tho? Count me in.

  • @hounsdjentlow3074

    @hounsdjentlow3074

    2 жыл бұрын

    Agree completely story was lackluster after a 6 year wait but the foundation is absolutely there. The stage is set for halo to be great again the ball as it has always been, is in 343s Court

  • @brentonherbert7775

    @brentonherbert7775

    2 жыл бұрын

    Dude.... Be happy it isnt anthem.... Im MORE THAN HAPPY with co op in a year than the plug pulled in 6 months... Im loving the level of entitled ness with "fans" these days... "waaaa this game no have enough pistol skins is bad game"

  • @ika.7808

    @ika.7808

    2 жыл бұрын

    @@brentonherbert7775 Im happy with the launches, but I've played past Halo titles and I know something is missing. What I have expressed is a love/hate relation with this game. Im still optimistic it will get better over time.

  • @dmk_yt
    @dmk_yt2 жыл бұрын

    I really liked Halo Infinite's campaign. I had played Halo 4 a few months beforehand, and I can tell 343 has learned a lot about how to make a Halo game feel like a Halo game. While there are some issues I had with the campaign, like the lack of environments, I enjoyed it quite a lot overall.

  • @xRolyJoel

    @xRolyJoel

    2 жыл бұрын

    The gameplay has improved so much. Halo 4 was so repetitive, endless Knights and light rifle spam and very linear corridor levels

  • @xRolyJoel

    @xRolyJoel

    2 жыл бұрын

    Also enemy variety is amazing now, sucked in 4

  • @dmk_yt

    @dmk_yt

    2 жыл бұрын

    @@xRolyJoel I agree, I thought it was way better than Halo 4

  • @jigsawlol242

    @jigsawlol242

    2 жыл бұрын

    It's the most underwhelming content lacking piece of garbage since Halo 5. 343 has learned nothing lmao

  • @Destiny-vo8le

    @Destiny-vo8le

    2 жыл бұрын

    @@jigsawlol242 sure buddy

  • @miserydevelopmentltd
    @miserydevelopmentltd2 жыл бұрын

    You are doing great work

  • @burnplaysgames
    @burnplaysgames2 жыл бұрын

    Personally, I like the green themed infinite demo with the more saturated look But that is more stylized and alot of would not be happy with that

  • @World36599

    @World36599

    2 жыл бұрын

    Yeah it looks a lot better. Reminds me of Halo 2.

  • @Totone56

    @Totone56

    2 жыл бұрын

    @@HaileyEira Well to be fair this area is a ship graveyard, it makes sense to have a muddy and gritty area, stuff crashed and burned there, it's upposed to be a no man's land. Though there are a lot of other areas in the final game that look like the 2020 demo regarding color and vegetation, when it is coherent with the setting. A lot of them basically look like the second level from Halo:CE.

  • @ganggang2537

    @ganggang2537

    2 жыл бұрын

    @@World36599 it reminds me of fortnite not halo

  • @AJMarraffa

    @AJMarraffa

    2 жыл бұрын

    I felt the same way. I liked how clean and colorful it looked. It reminded me more of Halo 1.

  • @xxmarsguard3299

    @xxmarsguard3299

    2 жыл бұрын

    @@AJMarraffa no it doesn’t look like halo. Even the retail version is to cartoony and colorful for a halo game

  • @psychan4025
    @psychan40252 жыл бұрын

    I hope the story goes back to feeling the way it did now that Joe is back, I’m confident he’ll be able to do it as long as they don’t require him to write stories they want

  • @gabethebabe3337

    @gabethebabe3337

    2 жыл бұрын

    As long as 343 don’t butt in with their Chief/Cortana fan fiction, and Microsoft backs off from telling Joe what to do we might get things back on track. There needs to be less of a focus on Chief and more on the ring as well as linking up with the rest of the UNSC. We need more marine banter during cutscenes and over comms during the campaign to make us feel less like a lone Spartan and more of a cog in the machine. 343 has always struggled with that aspect. You’ll only here named characters over comms and when there is a unnamed marine character they are written super generic with no personality. We need a more Aliens/Starship Troopers feel to Halo again.

  • @MatthewShep

    @MatthewShep

    2 жыл бұрын

    Who's Joe?

  • @WarHog4ever

    @WarHog4ever

    2 жыл бұрын

    He isn't a writer for 343.

  • @ha-kh7ef

    @ha-kh7ef

    2 жыл бұрын

    @@MatthewShep Joe mama…Joe Staten. One of the original devs on the Bungie era

  • @zmawells

    @zmawells

    2 жыл бұрын

    @@WarHog4ever he’s the head of creative so you’re not entirely wrong or entirely right

  • @jaredrose9244
    @jaredrose92442 жыл бұрын

    that shot while going up the elevator has the best improvement in my opinion. The mountains and environment as a whole look amazing in the retail version

  • @charoleawood
    @charoleawood2 жыл бұрын

    10:21 Actually, the paint on the armor in the retail build does have a subtle, but effective, difference --- there is a layer of hexagonal patterning that gives it a carbon fiber kind of look.

  • @tougeruzbay
    @tougeruzbay2 жыл бұрын

    Halo needed just one more year to be worked on to have been a completed game straight out the box for forge, multiplayer, game mode customizations, theater, and much more better armor progression system like on Halo 3/Reach. Overall though it needed more time to be finished content wise but story was good and gameplay is very fluid.

  • @joelcomer

    @joelcomer

    2 жыл бұрын

    problem is, some of the problems we have wouldn’t have been seen until release anyways

  • @tougeruzbay

    @tougeruzbay

    2 жыл бұрын

    @@joelcomer Well the mismanagement of 343 and COVID made it worse and having several contractors working on the game and not being in the loop on the completion of it as well.

  • @joelcomer

    @joelcomer

    2 жыл бұрын

    @TougeRuzbay that’s true too

  • @re1010

    @re1010

    Жыл бұрын

    I think if we had gotten every thing a year forward, it wouldve been been better.

  • @jbsleepy1098
    @jbsleepy10982 жыл бұрын

    So happy you did a video on this

  • @blaster5800
    @blaster58002 жыл бұрын

    I absolutely love Halo Infinite, and to be honest I am glad they took an extra year to polish it

  • @JJR0694

    @JJR0694

    2 жыл бұрын

    343 bot

  • @denglong7180

    @denglong7180

    2 жыл бұрын

    How? They're missing so much fucking content. 343 is not doing halo any justice at all.

  • @thosr861

    @thosr861

    2 жыл бұрын

    it's still fucking awful dude.

  • @UNPOCOLOCO444

    @UNPOCOLOCO444

    2 жыл бұрын

    I actually like the game. I haven't messed around with online multi-player, but the campaign is really enjoyable imo.

  • @FROSTB4NE
    @FROSTB4NE2 жыл бұрын

    Fantastic work nick, you're my go to along with Digital Foundry for tech and graphic breakdowns. Really love this stuff.

  • @arsen4512
    @arsen45122 жыл бұрын

    The Three Prophets of the Brutes: Tartarus (Chieften of the Brutes) Atriox (Leader of the Banished) Craig (just happy to be there)

  • @HeadShoht
    @HeadShoht2 жыл бұрын

    The eyes looked much better in the E3 build

  • @VermilDBK

    @VermilDBK

    2 жыл бұрын

    I'm surprised I haven't seen anyone else mention this. The retail version looks like he's wearing color contacts.

  • @DGP873

    @DGP873

    16 күн бұрын

    Fr shadows as well they are almost invisible while on the E3 they are much more noticeble​@@VermilDBK

  • @rafaelfreitas8274
    @rafaelfreitas82742 жыл бұрын

    The cutscene at 00:55 looks a lot better in the old build in my opinion. The light penetrates correctly the character's skin, and the eyes don't look "dead". The lighting also makes it look better in the old one. And finally, the facial animations are locked to 30 fps in the final build, which makes it look even worse. The only change I would have made in this cutscene is bump up the shadow resolution and it would look amazing.

  • @himynameiswhat3744

    @himynameiswhat3744

    2 жыл бұрын

    L opinion

  • @DiversionDude

    @DiversionDude

    2 жыл бұрын

    Yeah, I have to agree. While the improvements to everything else are great, the lighting of the cutscene was just off. A bit disappointed that they changed they way Set a Fire in Your Heart sounds for the retail build but I guess it was to change the tone of the monologue to be a bit less compelling than it already is and a bit more intimidating

  • @mynamedoesntfi--6161
    @mynamedoesntfi--61612 жыл бұрын

    Personally, I prefer the way the E3 demo looks (not graphical, obviously). I don't know what it is but something about the retail version bothers me.

  • @Nick930

    @Nick930

    2 жыл бұрын

    I kinda like the softness of the textures too. It looks fake as can be, but the plastic AR reminded me of the old CE days. The pop-in however was reeeeally bad

  • @mynamedoesntfi--6161

    @mynamedoesntfi--6161

    2 жыл бұрын

    @@Nick930 Yeah, I'm glad they fixed the graphical issues but the plastic design was so nice. Also, (I know this might be an unpopular opinion) I wish they kept the bullet traces and the H5 hitmarkers.

  • @RafaelPrates707

    @RafaelPrates707

    2 жыл бұрын

    I always thought, even since the demo, that this game had a strangely "citric" coloring. It also seems to have too little reflection bloom, comparing to the games before Halo 5.

  • @RafaelPrates707

    @RafaelPrates707

    2 жыл бұрын

    @icedmacchiato Yeah, that's it. But the bloom actually looks super low in Infinite. In Halo 3, even lower lighting would cause a glow effect in the Spartans, and in Halo 4 they would basically glow with direct sunlight. In halo infinite that's not the case.

  • @Mark.13.
    @Mark.13.2 жыл бұрын

    Amazing job on editing this video, you had to work hard and long time on this one.

  • @spidermanfan447
    @spidermanfan4472 жыл бұрын

    crazy the lighting in the demo looks far better in alot of that cut scene, improved micro details in the texture work though for sure

  • @mythicgaming2552
    @mythicgaming25522 жыл бұрын

    This is a really interesting video concept! Well done!

  • @lordkuku
    @lordkuku2 жыл бұрын

    Great analysis, you do good work.

  • @potasty3353
    @potasty33532 жыл бұрын

    one thing im noticing that im surprised you didnt mention, is the severe drop in blood fx.. particularly when shooting the grunts in the demo, there was a really nice and satisfying blue blood mist that would spray out with each hit, but that is almost entirely absent in the final game

  • @Nick930

    @Nick930

    2 жыл бұрын

    I looked at it at one point. Specifically when I was focusing on shooting the elite with the AR. But it looked as though the blood was still there, but was harder to see because of the lighting.

  • @turututu2113

    @turututu2113

    2 жыл бұрын

    It's to suit the "T" rating, there's blood, but it's quite imperceptible and it's gray. The only parts that contain blood are in the narrative, like in the areas of the dead Spartans, but even then it doesn't have the same amount/visibility of the older games (HaloCE - Halo 4). Edit: Spelling errors

  • @guitarspud1723

    @guitarspud1723

    2 жыл бұрын

    @@turututu2113 if you go to a corpse, you can spray alot of blood. It's kind of hiding in plain sight though.

  • @turututu2113

    @turututu2113

    2 жыл бұрын

    @@guitarspud1723 Yes, I've done that on the infinite it has more blood than the H5, but it's much less visible. As I said, it's a way to suit the "T" rating. I have a hunch this game was designed with the "M" rating in mind, but in the end they lowered the rating for some reason...

  • @Reyma777

    @Reyma777

    2 жыл бұрын

    @@Nick930 Do you think the blood splatter is less visible due to a more realistic blood simulation being used? The blood in infinite seems to blend in with what ever surface it splashes into, especially dirt.

  • @AEleven
    @AEleven2 жыл бұрын

    11:28 am I the only one who is impressed at how perfectly the footage lines up here

  • @bentcn8511
    @bentcn85112 жыл бұрын

    The E3 trailers have better lighting in my opinions. Looks more cinematic.

  • @pj9368

    @pj9368

    2 жыл бұрын

    I agree, it has more dramatic feel to it. Also I think overhauling the textures and dirt too much makes it look more unrealistic.

  • @genichiroashina1
    @genichiroashina12 жыл бұрын

    Much needed video!

  • @danilosiviero4848
    @danilosiviero48482 жыл бұрын

    the E3 Demo had more dramatic death animations to the enemies and more satisfying and present Blood effects especially when Chief is shooting Grunts, it was something that the series always had since CE and is totally absent in Infinite unfortunely. the hitmarkers were re-used from Halo 5 and I thought it would be great if they kept that instead but I was certainly happy with new ones which is also very satisfying in the final game.

  • @Vikingr19

    @Vikingr19

    2 жыл бұрын

    343 just loves their T rating. Even H5 had good amount of blood, idk why infinite’s is so dull and only noticeable on metal surfaces

  • @AKSURFS
    @AKSURFS2 жыл бұрын

    Absolutely interesting, had a good time watching it, have a nice 😊✨

  • @shammersanonymous
    @shammersanonymous2 жыл бұрын

    Great comparison Nick! While Infinite may not be the best Halo ever, 343 sure did put a lot of effort into fixing up the campaign. It looks great now, the sound design is solid, and the enemies are very engaging. Definitely the highlight of the game for me; with their varied speech patterns and ability to react so differently to the players actions every fight. I can't wait till co op drops so I can drive my friends off cliff after cliff.

  • @robertcastanpn288

    @robertcastanpn288

    2 жыл бұрын

    It wasn't fix up it was finsh the demo wast a finsh state lol

  • @guitarspud1723

    @guitarspud1723

    2 жыл бұрын

    @@robertcastanpn288 speak English please.

  • @fesoy1174

    @fesoy1174

    2 жыл бұрын

    It probably is one of the best Halos, the level design was fenomenal.

  • @Niknokinater
    @Niknokinater2 жыл бұрын

    The visual turn-around was pretty incredible, even if it still doesn't run particularly well. Hopefully optimization becomes a priority.

  • @Wylie288

    @Wylie288

    2 жыл бұрын

    It is? Its pretty standard from early build to final product. Nothing here were things that weren't going to be in the game before. And none of the things they added had any business being in a early build we saw. The devs should have been applauded for not faking anything like other devs do. BUt instead our dumbass community punished them. Adding pre-polish, polish to demo's is WHY games get "downgraded". When you make a demo look pretty, so its looks more appealing to customers, its never going to be realistic for a final game.

  • @fesoy1174

    @fesoy1174

    2 жыл бұрын

    It does run pretty well though

  • @phnx_tom5400

    @phnx_tom5400

    2 жыл бұрын

    @@fesoy1174 Yes I just have the Xbox series s and it runs perfect and never crashed

  • @eldafint

    @eldafint

    2 жыл бұрын

    @@fesoy1174 Yeah not on PC

  • @fesoy1174

    @fesoy1174

    2 жыл бұрын

    @@eldafint It runs well on pc

  • @Glitch5970
    @Glitch59702 жыл бұрын

    11:00 the bullet trails effect is also completely gone now at least up close, which makes some guns feel less satisfying to shoot. I noticed that since the flights. I think you can still see the trail from far away though, just a bit

  • @mynamedoesntfi--6161

    @mynamedoesntfi--6161

    2 жыл бұрын

    Yeah, I wish they atleast make this a feature which you can turn on/off along with the H5 Hitmarkers.

  • @Glitch5970

    @Glitch5970

    2 жыл бұрын

    @@mynamedoesntfi--6161 Same. Gunplay feels worse in Infinite even compared to H4 and H5, it's not just the bullet trails too but also the new hitmarkers and shield effects on enemies, it makes the feel of the guns worse overall. Maybe hitmakers are a more subjective thing but I really prefered the ones from Halo 5, they looked a lot cooler and were more satisfying to see. I guess it's a bit more simple in Infinite now

  • @mynamedoesntfi--6161

    @mynamedoesntfi--6161

    2 жыл бұрын

    @@Glitch5970 I'm going to disagree that gunplay is worse than Halo 4/5 but the Hitmarkers, Traces and Shield effects looked cool and now they don't anymore. Infinite still has some of the best gunplay in any Halo game but adding those in as features would be great.

  • @Glitch5970

    @Glitch5970

    2 жыл бұрын

    @@mynamedoesntfi--6161 I hear you, but there is nothing Infinite does to make the gunplay feel better than in H4 and H5, so Idk why it would be the best for you. It removes stuff like we agree on. Plus all the FP animations now are all shaky and super fast, cod like pretty much, nothing like the previous games in terms of FP animations too. So I'm confident in saying objectively Infinite's gunplay is worse than previous games, you can say it's better in some ways compared to older titles because of graphics alone but that's about it, but I mean, I think we can both agree at least Infinite's gunplay is still fine and better than a lot of other games today, it's just that some older Halo did it better. Funny cause that applies to everything with Infinite LOL

  • @mynamedoesntfi--6161

    @mynamedoesntfi--6161

    2 жыл бұрын

    @@Glitch5970 Halo Infinite has great gunplay because of the Weapon Animations, Sound and feel. I hate how they got rid of Traces and Hitmarkers but that doesn't make the gunplay worse than Halo 5. Also, mix it with the Sandbox items like the grappling hook and you have a recipe for great gunplay. Also, your final sentence, about how every aspect of Halo Infinite was done better in a previous Halo, can be applied to every Halo (atleast in my opinion). Halo 2 has a good campaign but Halo Reach has a better campaign. Halo Infinite has good gunplay but Halo Reach has better gunplay. Halo 5 has good multiplayer but Reach has better multiplayer. Halo 4 has great characters but Reach has better characters. Halo 3 has great Forge but Halo Reach has better Forge etc.

  • @evanc.5919
    @evanc.59192 жыл бұрын

    I’m overall very happy with the improvements to the retail version, though I wish they’d kept the blood-spray from the demo version. It seems to only activate at long ranges in retail, for whatever reason. Grunts are supposed to erupt in a spray of blood when you shoot them!

  • @tehlion7430

    @tehlion7430

    2 жыл бұрын

    @Alex Luca they still could've kept it with the T rating, it was probably to save on performance

  • @Neo2266.

    @Neo2266.

    2 жыл бұрын

    @Alex Luca Ah, the most bullshit reason

  • @ALX_6.11
    @ALX_6.112 жыл бұрын

    For the detail sake,in the pelican down section that are not the Infinity just a wreckage of an unknown UNSC Mulsanne-Class Frigate with the same marking as the UNSC Mortal Reverie(located on outpost tremonius),probably just a model to filled up the environment.

  • @JohnMSD
    @JohnMSD2 жыл бұрын

    I appreciate all the work put into this video! I already loved halo infinite campaign but damn does this make me appreciate it even more..343 did a wonderful job on this game! I'm glad to see that multiplayer is starting to develop nicely and they are also reacting to our feedback promptly since this new season. Haters will always have something to complain about, but I'm excited about the future of this game! We can't ignore how amazing the core gameplay feels. this is HALO at it's best since Reach imo.

  • @OmegaRejectz
    @OmegaRejectz2 жыл бұрын

    Great video!

  • @F41LZZz
    @F41LZZz2 жыл бұрын

    better textures are easy to implement. the lighting in the e3 demo was far better imo, and that's what ultimately makes for a better and more realistic looking game

  • @FKY_ART
    @FKY_ART2 жыл бұрын

    Finally someone is uploading

  • @ivailoivanov01
    @ivailoivanov012 жыл бұрын

    Retail looks amazing honestly! Great video

  • @epencrep
    @epencrep2 жыл бұрын

    Grappling hook was the perfect addition to Master Chief that made the gameplay feel fresh

  • @86lanzo
    @86lanzo2 жыл бұрын

    I love the art style of this game...if. It came out with the full content suite of Halo...and more biomes...it would be a masterpiece

  • @marranin007
    @marranin0072 жыл бұрын

    My main complaint with the retail version is the excessive volumetric lighting at the start, and the lack of epic music in the final cutscene. When I first saw that cutscene i was desperately waiting for the beat to drop but It didn't happen...

  • @emmauwu1924
    @emmauwu19242 жыл бұрын

    15:39 The way the grunt levitates in the background!

  • @thanchoul2754
    @thanchoul27542 жыл бұрын

    Tbh,I really liked the campaign. The gameplay was near perfect,the world was fun to explore,the dialogue was excellent and the sound design very good. The graphics tho are definitely the biggest improvement.

  • @ChadHellgado

    @ChadHellgado

    2 жыл бұрын

    Halo: Infinite Rocks and Grass

  • @8BitLifts

    @8BitLifts

    2 жыл бұрын

    Agree on the gameplay. The combat loop is the best it's ever been in Halo. From the ways that enemies react to gunfire, the animations, even little things like Jackals raising their shields...and then slightly rotating them to switch it up, I absolutely LOVE the gameplay in Infinite. It's amazing.

  • @thanchoul2754

    @thanchoul2754

    2 жыл бұрын

    @@8BitLifts the animations and how enemies react are by far the best in infinite. End of discussion

  • @LPrussia07
    @LPrussia072 жыл бұрын

    beatiful analysis

  • @toaolisi761
    @toaolisi7612 жыл бұрын

    Great comparison video. You did a good job matching retail gameplay with the demo. Halo Infinite was an impressive entry to the series. Graphics were improved to a satisfying degree. The boss fights were a great addition, and Escharum was a memorable antagonist.

  • @Matchplains

    @Matchplains

    2 жыл бұрын

    Escharum is so underrated

  • @Temmie321
    @Temmie3212 жыл бұрын

    They did improve the graphics quite a bit, and thanks for that. Some places are really gorgeous, but the world is lacking variation and biomes. I still like Halo 3’s graphics better overall.

  • @ncarter3232
    @ncarter32322 жыл бұрын

    Missed chance to say "I like that boulder, that is a niiiice boulder" when introducing the boulder upgrades

  • @Pegaroo_
    @Pegaroo_2 жыл бұрын

    8:32 Nice to see that over 600 years after its invention the Gerry Can is still in use

  • @sharonbraselton3135

    @sharonbraselton3135

    Жыл бұрын

    Yes

  • @animalmother9143
    @animalmother91432 жыл бұрын

    Awesome video, thumbs up my man! Soooo much extra detail you missed (sorry im a nerd). The muzzle flash is much more like an explosion rather than a light and emiting light like you said , Cheifs gloves (gauntlets) are much more detailed, the grunts armor has detail on the chest piece (small blue circular details can be seen). The complete retexturing of the infinity, the upgraded visual fidelity of the vehicles especially the warthog, massive terrain design, etc.

  • @soeasyastonercoulddoit
    @soeasyastonercoulddoit2 жыл бұрын

    Anyone gonna point out the hilarious grunt who got a plasma grenade kill on that elite at 15:39?

  • @verminohara4989
    @verminohara49892 жыл бұрын

    I hope the Ray tracing they've been working on makes the pelican crash scene look more like the e3 version

  • @cyberlivion8363
    @cyberlivion83632 жыл бұрын

    This game is in my opinion astonishingly gorgeus. Playing through the campaign felt like those perfect dreams you have sometimes.

  • @aussieknuckles
    @aussieknuckles2 жыл бұрын

    glad they went with a warmer approach

  • @ATBrillakis
    @ATBrillakis2 жыл бұрын

    You love to see it!

  • @JonesBrothersProductionsiac
    @JonesBrothersProductionsiac2 жыл бұрын

    I'm surprised you didn't talk about the Sidekick pistol having a different model with the under barrel attachment.

  • @EpsilonOrpheon
    @EpsilonOrpheon2 жыл бұрын

    This just made me want to either replay the whole game or at least want a new campaign DLC addition ASAP. So much better than I think most were expecting it to be.

  • @sharonbraselton3135

    @sharonbraselton3135

    Жыл бұрын

    Byyy dkc maps

  • @JamesKendric
    @JamesKendric2 жыл бұрын

    Never forget Craig.

  • @Dreamfuture1
    @Dreamfuture12 жыл бұрын

    Really really nice comparison! As for the crashed ship (yes i'm picky), I don't think it's the Infinity, which would be much larger. This might be a smaller frigate. I wish to see the crashed infinity in the future. I don't know if the ship could even make it onto the ring tho, seeing how dreadnoughts were smashing it pretty hard Anyway! Great video!

  • @thedude9999

    @thedude9999

    2 жыл бұрын

    Thats what i was thinking, the infinity was enormous

  • @Dreamfuture1

    @Dreamfuture1

    2 жыл бұрын

    @@thedude9999 yes something like 3000 meters long

  • @ShawFujikawa
    @ShawFujikawa2 жыл бұрын

    That year's delay was certainly needed, and I am glad it was used well, at least as far as graphical improvements and optimisations went.

  • @slipcase
    @slipcase2 жыл бұрын

    maybe a hot take but i preferred the shade of blue of the plasma from the banished weapons from the demo more then what they went with for retail

  • @silver1407
    @silver14072 жыл бұрын

    the launch version of the opening cutscene seems to lacking any form of ambient occlusion on the character's face

  • @sharonbraselton3135

    @sharonbraselton3135

    Жыл бұрын

    bg

  • @diegolechuga8782
    @diegolechuga87822 жыл бұрын

    It's kinda repetitive with the biomes and things like that but the gameplay and art direction are just awesome, I hope in the DLC or next game they do some big scale battles like The Covenant from Halo 3

  • @tylergandee5318

    @tylergandee5318

    2 жыл бұрын

    I need a big-scale battle in a snow biome like Assault on the Control Room/Two Betrayals asap. Or maybe the end of the campaign and the new BTB map is hinting at a desert location, which I would be more than happy with.

  • @Spartan-sz7km

    @Spartan-sz7km

    2 жыл бұрын

    @@tylergandee5318 my guess is the campaign dlcs will mirror halo CE's campaign, next will be a desert with covenant vessels, then a beach, then snowy w/ ancient forerunner structures then a swamp, etc

  • @clashcon11
    @clashcon112 жыл бұрын

    Let's Go!

  • @khalidhashmi9772
    @khalidhashmi97722 жыл бұрын

    Love the game so much. Hope we get more Campaign DLC announced next month

  • @UrAverageFR_Teen
    @UrAverageFR_Teen2 жыл бұрын

    This is one of the few times I see a game that looks better than E3

  • @TheRmaster86

    @TheRmaster86

    2 жыл бұрын

    I easly prefer the e3 look.

  • @UrAverageFR_Teen

    @UrAverageFR_Teen

    2 жыл бұрын

    @@TheRmaster86 really ? What do you prefer in it?

  • @TheRmaster86

    @TheRmaster86

    2 жыл бұрын

    @@UrAverageFR_Teen i more like the colours.. its not that intense in the e3 version.

  • @UrAverageFR_Teen

    @UrAverageFR_Teen

    2 жыл бұрын

    @@TheRmaster86 good point

  • @TheRmaster86

    @TheRmaster86

    2 жыл бұрын

    @@UrAverageFR_Teen it isnt more bad, it's just a different taste.

  • @robertogonzalez1907
    @robertogonzalez19072 жыл бұрын

    I was hoping you’d cover the discover hope trailer here as well

  • @adamhicks24
    @adamhicks242 жыл бұрын

    As harsh as my criticism is for this game, god damn did 343 make it beautiful as hell.

  • @SilverGeFer

    @SilverGeFer

    2 жыл бұрын

    For real. The difference between the demo and final game is night and day and I’m glad they went through this retexture work.

  • @sharonbraselton3135

    @sharonbraselton3135

    Жыл бұрын

    Yes they did

  • @gdelacerda
    @gdelacerda2 жыл бұрын

    Perfect! 👏🏻🔥

  • @zebmccollum
    @zebmccollum2 жыл бұрын

    Long gone are the days of demonstration games being so much better, visually, than the retail version. I’m all here for it.

  • @musicimpact7120

    @musicimpact7120

    2 жыл бұрын

    The game got delayed a whole year...

  • @ChefandTheArbistor
    @ChefandTheArbistor9 ай бұрын

    just to clarify, the infinity isn't in halo infinite. the vessel next to the pelican you get out of is probably just a cruiser, since its way to small to be infinity.

  • @FightCain
    @FightCain Жыл бұрын

    As much as I like the battle hardened look, I kinda liked the E3 one more since it reminds me of the colorful CE style, and makes Chief “pop” more

  • @ChopStickZero
    @ChopStickZero2 жыл бұрын

    Given the constant position of the rifle youd think in the future they wouldve developed an automatic reload method going up his arm into the rifle, it wouldnt even be difficult, one could construct it easily today.

  • @terry2295
    @terry22952 жыл бұрын

    One of the few times where you don't go in looking for the downgrades

  • @Nick930

    @Nick930

    2 жыл бұрын

    Um. No. It's just one of the few times the retail version is a genuine improvement.

  • @LiamYager
    @LiamYager2 жыл бұрын

    Really impressed that unlike most game showcases the retail version sports improved quality. Too often the showcase is pre-rendered and the final product doesn't live up to what is on display. I do understand though that main problem people had with the showcase was that the fidelity was below what they were expecting, not over selling what they can actually deliver.

  • @jackmcmorrow9397
    @jackmcmorrow93972 жыл бұрын

    You know, i always thought the facial animations in Infinite looked weird, but this video helped me realize WHY. Its because the facial rigging was designed around the lower detail faces and increased shadows from the E3 build. Look how Fernandos eyes and teeth seem to pop out of his head in the final build, while it looks much better in the E3 build.

  • @marcuspvxea
    @marcuspvxea2 жыл бұрын

    Might wanna use some kind of Color indication when displaying the screens so you know which version it is easier so you don't have to look away from the footage. After all we don't wanna miss any details when watching this

  • @librast
    @librast2 жыл бұрын

    this is arguably the best E3 showcase ever, because it didn't oversell anything, it presents what player wants to see (the gameplay), and they just make it better in the retail version without changing much from the E3 demo

  • @TheFallingFlamingo
    @TheFallingFlamingo2 жыл бұрын

    Halo Infinite was one of my favorite games of 2021. Most fun I've had in the Halo-verse since Reach.

  • @ghosttiee9212
    @ghosttiee92122 жыл бұрын

    I loveee how halo infinites campaign there's a daylight cycle

  • @Neo2266.
    @Neo2266.2 жыл бұрын

    2:50 That seems like you turning down ambient occlusion compared to whatever the demo had, motion blur would also play a role here

  • @vpstation5
    @vpstation52 жыл бұрын

    Yet nobody did a correct direct comparison of RDR gameplay trailer vs Retail i hope you do it 😉 , you da best on this

  • @Nick930

    @Nick930

    2 жыл бұрын

    Rdr? Like the 2009 game?

  • @bournechupacabra
    @bournechupacabra2 жыл бұрын

    I'm surprised you didn't talk about the lack of shadows on the elite in the e3 version at 11:20. Looks much better in retail version

  • @thomasm6487
    @thomasm64872 жыл бұрын

    Looks good, I’ll play it when co op gets added. I’ve always played halo split screen with my younger brother, so I’ve been waiting for what feels like years.

  • @haroonp8842
    @haroonp88422 жыл бұрын

    I really enjoyed the campaign, i judt wishes it had more landscapes like Halo 3 with sand and snow areas plus more epic set pieces i.e. massive scarrabs to fight or long tank battles

  • @KingZedusPrime2009TyrentKaiju
    @KingZedusPrime2009TyrentKaiju2 жыл бұрын

    That crashed ship is not the Infinity, just a small frigate. The Infinity is the biggest unsc ship ever made, it would dwarf that frigate

  • @Orinslayer

    @Orinslayer

    2 жыл бұрын

    by about 700 times.

  • @King-wb7fq
    @King-wb7fq2 жыл бұрын

    The lighting on the left looks better while the textures on the right look kind of better

  • @NeechiGaming
    @NeechiGaming2 жыл бұрын

    343 Brought up that Ray tracing for Halo infinite was a high priority and when the time comes when they add it, Cutscenes will look even better

  • @Totone56

    @Totone56

    2 жыл бұрын

    If it stays a priority and they do it at some point (This game really needs Ray Traced Global Illumination and Shadows), my guess is AMD FSR 2.0 could be coming at the same time, allowing to maintain 60 FPS with RT on Xbox. That would be very, very cool.

  • @Vikingr19
    @Vikingr192 жыл бұрын

    Hope they will ever fix the explosion details and everything despawning so quickly and making blood more noticeable than being so dull

  • @UmeastudentTV
    @UmeastudentTV2 жыл бұрын

    Great comparison! The extra year really did wonders for the game. Additional future DLC with more biomes and even deeper story will only build upon this. But... that isn't the Infinity that has crashed, right?

  • @ABZZDEV

    @ABZZDEV

    2 жыл бұрын

    It's not, the infinity holds 10 ships that size in cargo alone

  • @UmeastudentTV

    @UmeastudentTV

    2 жыл бұрын

    @@ABZZDEV yeah, I thought that would seem more reasonable 🙂.

  • @zebfirehd9102
    @zebfirehd91022 жыл бұрын

    I think cause this was a demo they were going to show the ar on his back no matter what. while in gameplay for players it was unknown what weapons players would have when getting to this point of the game. so they didn't add a weapon to retail cause it likely you wouldn't start off in this area with an ar considering last mission had many other weapons the player would be using for the boss fight before.

  • @josueR_3d
    @josueR_3d2 жыл бұрын

    Is it me or is the E3 cinematic at the beginning more realistic and better lit than the final version? I get we can see all the pores and whatnot in the final but when it comes to realism subtlety is the key. Just my opinion but the E3 cinematic looks more showy and more cinematic in the sense of it was made to look good for the show vs the final build has all these details, yes but the definition of the lighting and overall cinematic look is lost due to optimization for the various builds. Like the bloom effect that's lost from the E3 version, clearly that's a big giveaway to my point of view. Just a thought.

  • @stewardappiagyei6982
    @stewardappiagyei69822 жыл бұрын

    The game basically got remastered before release, & shows how dedicated the team was to improving the final product. This perhaps explains why they didn't have as much time to add content like forge and co-op. Hopefully we wont have to wait much longer for those.

  • @RSpracticalshooting
    @RSpracticalshooting2 жыл бұрын

    fantastic video, i love when games come out looking better than their reveal, it's refreshing after a period of drastic downgrades in games.

  • @fabianoperes2155
    @fabianoperes21552 жыл бұрын

    Nice video. Could you make a comparison between the PC and Series X versions? That would be much appreciated!

  • @matmar05
    @matmar052 жыл бұрын

    They almost entirely removed the already insufficient amount of blood

  • @ilcapitano9915
    @ilcapitano99152 жыл бұрын

    10:30, it's not a magnum, it's the sidekick

  • @Keanine
    @Keanine2 жыл бұрын

    I feel like it's rare to see such big improvements to the retail builds these days. Good to see

  • @runner9528

    @runner9528

    2 жыл бұрын

    The E3 version was aweful. Improvements doesn't mean much in this instance.

  • @musicimpact7120

    @musicimpact7120

    2 жыл бұрын

    They delayed the game a whole year to do that...

  • @Keanine

    @Keanine

    2 жыл бұрын

    @@runner9528 I mean it was an unfinished game. They showed us a realistic depiction of what the game was like at the time instead of doing what most companies do where they touch up the gameplay to be something that it cannot be on release, like the classic examples of Watchdogs and Colonial Marines. To me this shows a degree of honesty from the developers which is quite rare in modern AAA gaming.

  • @Keanine

    @Keanine

    2 жыл бұрын

    @@musicimpact7120 Visuals aren't everything in game development. There may have been major bugs or game mechanic overhauls. Maybe something even bigger like a full engine rework. Behind the scenes there could be a number of reasons that the game needed to be delayed that would have no visual difference.

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