Half-Life But It's Pre-Disaster
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The Office Complex map was built by John Pot: twhl.info/index.php/vault/vie...
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"Gordon, you're awake! ...What's that? Disaster? Resonance cascade? Alien invasion? What on Earth are you talking about? You fell and hit your head pretty hard coming down the ladder from the anti-mass spectrometer's control panel, but the test was a success. The administrator is quite pleased with the results. Now, about that beer I owed ya."
@boodie4853
Жыл бұрын
This needs to be a mod
@AsimovXV
Жыл бұрын
What on earth? No! On an alien planet!!
@kirpalor74
Жыл бұрын
The good ending
@BlakeGameYT
Жыл бұрын
Half life 3 leaked ending dialogue
@arcadeportal32
Жыл бұрын
I can imagine this if your were successful in finishing HL3 if it ever came out, maybe a powerful being puts earth as it was if the test was successful and Gman never messed with events "maybe defeating gman", and it all ends up like you just hit your head and Barny treats you to that beer that he owes you, but maybe an easter egg at the end to show that it did really all happen but was just switched back.
this isn't half life, this is a full life
@maurice.2007
Жыл бұрын
no is just life
@legacyofvrak
Жыл бұрын
Without the consequences
@rohanchand8849
Жыл бұрын
😂
@unclecrusty5476
Жыл бұрын
John Freeman
@unquestionableexistance8704
Жыл бұрын
God I was just thinking about this joke Damn you clever one
You almost feel like a tourist watching this. "here is were Freeman got some ammunition off a dead Security guard, a head crab jumped out from that vent, the floor in this room was flooded and electrified. On this spot stood a military artillery cannon which freeman used to blow up several Alien Grunts" Its like touring an old battlefield.
@kelleroid
Жыл бұрын
Black Mesa Theme Park
@revolveralice
Жыл бұрын
It almost feels like being on a preserved set. Next thing you see is one of the scientist's actor showing you where he tripped and had to re-take a shot three consecutive times.
@Tommyknocker.
8 ай бұрын
Yeah, that movie was weird. Freeman and the suitcase guy? But everyone at the BMRF loved it and Freeman became famous. They even filmed parts at my facility, the Advanced Biological Facility! "questionable ethics", haha! Tomorrow's a big day, hope nothing bad happens like in the movie. I don't know what they do in the Anomalous Materials Labs, colleagues won't spill.. -Dr Peters
@bUh9
7 ай бұрын
Wonder why the howitzer was even there, thats like the most useless spot you could haul a cannon to
@reptiliannoizezz.413
6 ай бұрын
@@revolveralice Lol
It does have a very strange vibe of just everything being peacefully, while knowing that we the player ended up starting the resonance cascade. It Would be interesting if this mod would turn into being in set a diferent dimension, where the resonance cascade never happend, and then Gordon would just go home, or better yet, get a beer with Barney.
@itscorvid358
Жыл бұрын
i think this mod shows how great the sound design of the game is, even while there's nothing wrong happening the ambient and atmospheric sounds make the facility seem kind of strange and uncomfortable
@willowt.higgsbury1028
Жыл бұрын
It turns out you're actually in Blapature Mesa.
@cinnamon4
Жыл бұрын
@@itscorvid358 Maybe it's just because we expect a disaster to occur, and people to die.
@generalezaknenou
Жыл бұрын
Slice of life half life
@damsen978
Жыл бұрын
It would have to be done in Source because GldSource is too old for interactions like those.
Honestly, un-cascading these maps would probably be both fun and a good skill building exercise in Hammer.
@xevenxaver4759
Жыл бұрын
@@UCgx7OseCrundqkE8oEVeobg What about un-combining City 17?
@bondbond8260
Жыл бұрын
We just make a eastern European town
@varahunter68
Жыл бұрын
@@xevenxaver4759 There's gmod maps that do that
@teaoftraffic
10 ай бұрын
@@concept5631half-life 2 beta leak: (it includes pre 7 hour war versions of some maps)
@oof_tvyt
6 ай бұрын
I would absolutely try that if I had the resources. The fact that someone already did this in the remaster, Black Mesa (mod showcase: kzread.info/dash/bejne/n6pm1KqfYMKTXbQ.html ), shows that this is definitely possible in the original game. I hope someone manages to do it at some point in time!
Could you imagine if that guard wasnt at that airlock and Freeman just wandered to the other side of the facility inadvertently saving the world
@Ryor97
Жыл бұрын
now we know that this security guard was also the one who caused the resonance cascade
@TrialDubz
Жыл бұрын
@@Ryor97 Gordon's a highly trained professional of course he wouldn't be the one responsible.
@smuwug
Жыл бұрын
gman would've gone and done it himself
@TrialDubz
Жыл бұрын
@@smuwug Just yeets the crystal at Lazer
@theylivewesleep.5139
Жыл бұрын
: Freeman hasn’t arrived yet : Can’t we just get someone else to push the cart? : I don’t want to do it. :Me neither.
this mod gives me the same vibe as when you duck out of class to go to the bathroom and all the hallways are completely empty
@kelleroid
Жыл бұрын
Gordon finally got his Black Mesa Hall Pass (security clearance)
@onlypardo3902
Жыл бұрын
Or after detention
@Nova-vk5qb
Жыл бұрын
Gordon skips class and just wanders the building
"The administrator has called off today's test, Gordon. You can go home."
I like how in the normal game we never notice but its rather strange having that comically large vent in the office cafeteria LOL
@darthgiorgi4990
Жыл бұрын
TBF, this is a giant underground complex. It would need a lot of air ventilation to be comfortable to be in.
@Nova-vk5qb
Жыл бұрын
Black Mesa is in New Mexico. It's hot af there
@theblah12
Жыл бұрын
All the rooms, doors, signage and basically every prop is comically oversized in this game if you stop and look at them closely enough. But the same is true for really any FPS game since realistically sized rooms are usually too small to move around in easily. The doors in HL2 are almost twice as large as ones in real life, but interestingly it’s only really noticeable if you stop and compare them to the height of a nearby human NPC.
@FlyboyHelosim
Жыл бұрын
@@theblah12 Interestingly, Counter-Strike players are smaller than HL ones. I've made CS maps in the past where I used a bunch of my HL prefabs and things like chairs and desks are huge compared to the CS player models.
@Dial8Transmition
Жыл бұрын
The cafeteria also comes with comically large spoons
really shows how the places were designed for gameplay first.
@boodie4853
Жыл бұрын
Interesting
@camithebrick
Жыл бұрын
it's especially noticeable in surface tension, some of the building layout make no sense
@Yora21
Жыл бұрын
Yeah, as useful spaces they make no sense at all.
@mrviking2mcall212
Жыл бұрын
What are you talking about? Of course the giant freight elevator controlled by one big lever that descends onto a flooded meat grinder next to a winding hallway that goes across a catwalk with no railings over a bottomless pit and then goes over a sewer before leading to an elevator to an office space makes perfect sense!
@Takeshi357
Жыл бұрын
@@mrviking2mcall212 Nevermind that, but what purpose does the giant freight elevator serve? There's certainly no vehicle that can access that area, and what is even the purpose of the pit in 4:16 anyway?
Some areas looks bizarre like its supposed to look like its destroyed
@elgatochurro
Жыл бұрын
They are designed they way I feel
@okanozturk7089
Жыл бұрын
Xen will be not empty
@hamsi1792
Жыл бұрын
Xen would be even more crowded with aliens actually, like 70% were teleported to world
@croissantlover1
Жыл бұрын
@@hamsi1792 It'll be Black Friday Xen 24/7!
Looks so peaceful, always wanted to see Black Mesa like that Hope it can become a full fledged mod one day
@user-fs8rn4cb6c
Жыл бұрын
Great vid, by the way 👍
@wta1518
Жыл бұрын
There is a mod for Black Mesa, not sure about Half-Life 1 though.
@Eric_Nomad_Hixtone
Жыл бұрын
@@wta1518 what mod? That shows a non-cascade version of the game like here?
@wta1518
Жыл бұрын
@@Eric_Nomad_Hixtone Yeah
@kawou4250
Жыл бұрын
@@wta1518 Do you know the name of the mod?
Just how much quicker it is to navigate around Black Mesa in this unimpaired state.
time traveller: kicks rock the timeline:
@Preinstallable
Жыл бұрын
the scientist tripped over the rock and got brain damage, then forgot to tell the rest of the science team to set the anti mass spectrometer to dangerous limits
@quadro_11
9 ай бұрын
Butterfly Effect :d
I remember my first time playing Half-Life: I was disappointed that the Sector C* team fucked the experiment up, I had just been expecting to wander around an intact research facility, completing tasks and doing whatever. This mod fulfills that fantasy of mine, I'm so happy.
@vendybirdsvadl7472
Жыл бұрын
why are you ranting on sector E team? sector C team where the one playing with the crystal like it was a toy
@mariocamspam72
Жыл бұрын
@@vendybirdsvadl7472 oops sorry you're right - gonna change that.
@IvoryRune
Жыл бұрын
"What is this alien invasion nonsense? I'm just trying to get some work done ffs"
@Espartanica
Жыл бұрын
Actually, the G-man intervened and fucked things up, that's why he was there watching over everything
@Aranimda
Жыл бұрын
A True Scientist. By the way: Do you know who ate all the donuts?
What a completely normal facility, I do hope there are no unforeseen consequences!
@JayCeeCreates
Жыл бұрын
Maybe the anomalous materials aren't so anomalous after all.
@the-experiment
11 ай бұрын
Only foreseen successes! 😊
@Vhie05
11 ай бұрын
What a nice-looking office complex! surely in the facility the've got no hostiles at all!
@techleontius9161
11 ай бұрын
1:22 Yeah, I hope nothing bad hap... **Breaks leg on this elevator**
@oof_tvyt
6 ай бұрын
Maybe the unforeseen consequence was the friends we made along the way
I really wish Valve made an official "the day before" DLC/extension where you could free roam Black Mesa.
@therealtony2009
Жыл бұрын
yeah
@normalLaSerpienteBoluda
Жыл бұрын
Also explain some lore too
@smackdadickus
Жыл бұрын
I think garrys mod has some maps like that in its workshop
@santiagoandreshales8630
Жыл бұрын
I would be always roaming the black mesa facilities
@lambda-m1676
Жыл бұрын
But it would be boring, just walking around.
Really helps you appreciate how backroom-esque a lot of the Black Mesa complex really is: Large, sprawling rooms and corridors that have the aesthetic of something created by humans, but almost completely empty with no apparent function.
*POV : you killed that annoying barney that didn't allow you to enter the door*
@dylanzlol7293
Жыл бұрын
I mean, Gordon Freeman would be fired or be sent to prison if he were to do that.
@bingus8008
Жыл бұрын
@@dylanzlol7293 there’s nothing but void and black mesa there is no prison
@thecommunist7080
Жыл бұрын
@@bingus8008 and Bulgaria
@fecalunfunny7109
Жыл бұрын
@@bingus8008 THERE IS NOTHING THERE
@Nova-vk5qb
Жыл бұрын
You got the wrong airlock Mr Freeman. You know I can't let you through here.
Hey, just here to say... Thank you for playing the Office Complex Pre-Disaster (Im John Pot. The only proof that this is John Pot is the early progress of Pre-Disaster Office Complex)
@lymphoid
Жыл бұрын
Hi John! Im happy you found my video!
@johnpot
Жыл бұрын
@@lymphoid Finding this video is easy cause I subscribe to you, 2 Years ago. Great video as always.
@TauGeneration
Жыл бұрын
finally. thank you. you did what i, assume many people in the community, wanted. a pre-disaster black mesa
@CallOfCutie69
Жыл бұрын
Can someone explain the content? What John Pot?
@lymphoid
Жыл бұрын
Dhanes Production is John Pot. He created the pre-disaster version of Office Complex which I featured in the video. Thanks for checking out the channel!
the tension from walking over that bridge in the room with the pipes and pit was insane. holy shit.
@boodie4853
Жыл бұрын
my mind was like: “don’t spawn bullsquid, don’t SPAWN BULLSQUID”
@skullthrower8904
Жыл бұрын
Fr lmao I flinched when he was getting close to the middle
@Losttoanyreason
Жыл бұрын
kept expecting that bullsquid to fall breaking the bridge.
I wish I was still a kid, I would've played this for hours on end
@SahidBecdach
Жыл бұрын
Who says you can’t do it now?
@itscorvid358
Жыл бұрын
@@SahidBecdach responsibilities says that
@vhetutor
Жыл бұрын
@@SahidBecdach It will never be as cool or exciting as when you're a kid
@shrimp3683
Жыл бұрын
@@vhetutor yes, so true :( been trying to play the game over and over again but was never able get the same feeling anymore
@ketch10
Жыл бұрын
@@vhetutor That's so true, everything seemed to whimsical and exciting when I was a kid.
The setting would make an interesting puzzle based black mesa game. You could play as a technician who's getting sent all over the place to sort out faulty equipment. Once you get to each problem you then have to work out how fix it. The problems could just mean going somewhere and flipping switches to start backup systems, or involve running to fetch a replacement component from a store room and putting it in a machine before a timer runs out. The problems could be reported to you at set intervals, but you get to choose which order to attend the problems in, but if too many things are still broken when the Sector E experiment starts, it results in the resonance cascade happening. On the other hand, if you've been efficient, and got most of the tasks done, you get to finish your work day and go to the bar with your mate Gordon. :)
@iamnobody8
Жыл бұрын
Always wanted something like this
@mmmmmmm3246
Жыл бұрын
That sounds awesome.
@megavolt2951
Жыл бұрын
I think that it might work as an hour long tech demo. As a full game, I can imagine the game mechanics and story would get old pretty fast. That being said, I can also imagine it being done amazingly and making for a fantastic game.
@mathy4605
Жыл бұрын
Black Mesa: Blue Shift’s second chapter is all about doing maintenance tasks for the scientists. You might want to check it out.
@sullysullivan1282
Жыл бұрын
this is literally my job it would boil down to 1. approach faulty equipment and see what operators say it's doing that warranted maintenance to show up 2. watch closely to determine point of failure 3. attempt fix 4. if failure is obvious (and something can't be adjusted to compensate) go get a new part and put it in 5. option to take removed component to shop and break it down and determine absolute point of failure I have honestly thought about making a game like this (like car mechanic sim) but "brewery mechanic simulator" sounds like a hell of a lot of work for a niche game and I feel like if I could make a game like that, it wouldn't focus solely on repairing things and instead would focus on making a functioning brewery from the ground up - maintenance would be an, uh, bonus. Also a sandbox game where you _could_ do it correctly (but it's hard af) but mostly is about a sandbox factory in depth customization and creation would be rad af but a TON of work I am not about to do. Fun to think about, though.
The thought of going into each map and deleting triggers and enemies and putting non-bloody textures everywhere is just insane. Glad someone has the patience to do this.
@Pacman009
Жыл бұрын
So they still have to add npcs and make new areas AND remove destruction.
My uncle used to work at Black Mesa. He was always complaining about how bad the food was in the cafeterias and how long and boring the commute was.
@dmytronovosad3035
Жыл бұрын
Oh, and don't get him started about the elevators...
@user-your-mother
6 ай бұрын
Don’t even think about asking him about the ties
You know, the setup of BMRF doesn't really make a lot of sense. Giant freight elevator between two relatively minor areas with no real freight access, big steel hallways filled with a little bit of nothing of note taking up huge amounts of space. Tons of office areas with surprisingly few actual offices. Labs with almost nothing in them. Air ducts that lead nowhere. Huge storage areas with no real good access. Catwalks without railings. Wtf
@lymphoid
Жыл бұрын
Nothing makes sense
@nombregenerico3771
Жыл бұрын
black mesa used to be a group of missile silos placed thogether, when the were becomed labs and with reformarions a lot of things lost their funtion but they were just standing there since they could't be removed
@ATP2555ify
Жыл бұрын
OSHA would have a field day with Black Mesa
@VineFynn
Жыл бұрын
The level design in hl is bizarre even in vanilla
@nixel1324
Жыл бұрын
It's weird how Aperture Science has the more sane offices out of the two. You know, ignoring the malevolent AI and windows to human testing tracks. The actual offices, though...
The odd standing in random places and wierd dailog makes it like Gorden is stuck in some sort of alien universe mimicking the earth through vurtual similation.
that makes u realise how weird some of the areas are
this makes me realize how difficult black Mesa would normally be to navigate. Built like an Ikea
seeing someone walk across that bridge without it collapsing is so uncanny.
A full game of pre-disaster would be cool. I just want to see how the whole Black Mesa facility is meant to operate when it's not being invaded by aliens.
@thecanadianfood
Жыл бұрын
I mean it would probably need a new story and new maps just because there is some places you would never go to pre-disaster. Like I can't see a reason why you would ever find yourself going to that river of toxic waste walking along the pipes above, so you would probably need a different route that made sense. Same for lots of areas that you just wouldn't go to, unless maybe you made a story that justified it.
@AndrewTaylorNintyuk
Жыл бұрын
@@thecanadianfood just have a fixed transit system. Take trams between the places that make sense for people to normally be. Still have the weird industrial areas to explore if you want but it wouldn't be the mandatory path. Especially as no vents could be used.
I could imagine an entire mod where the test doesn't go wrong and Gordon Freeman is sent around the facility to do tasks and participate in dangerous experiments in the name of science.
Let's make the entire game like this! Gordon's experiment is a complete success and now he needs to make it to the lambda lab for his second experiment but the tram broke so he had to take a massive detour through the complex.
If the Resonance Cascade was *actually* theoretical:
Dude it feels ilegal to see black mesa at that way
@lemone12
Жыл бұрын
You are right A team of barneys is approaching your location
@JuanGamer0202
Жыл бұрын
@@lemone12 oh no
@ghoulbuster1
Жыл бұрын
@@JuanGamer0202 I'm 100 meters from your location and approaching rapidly.
@JuanGamer0202
Жыл бұрын
@@ghoulbuster1 shiiiiiiiiiiiit
Crazy that nobody has done this before.
@roddydykes7053
Жыл бұрын
That’s what I was thinking too. Like how the hell did this take 23 years?
@CATASTEROID934
Жыл бұрын
It has been done before, there's a few projects like this floating around- one of the more ambitious ones on youtube tackles the intro transit system areas and adds a little speculative map work in the areas the player isn't meant to see to make it seem more like a real place.
@rikterterran3833
Жыл бұрын
@@CATASTEROID934 What's the mod called?
@snarkylive
Жыл бұрын
@@CATASTEROID934 Don't even need the front end of the game adjusted, just have the guards prohibit Gordon from the test chamber and allow the player to enter the guarded airlock where this video states. Speculative map work would be fun, I would like to see two versions. One where they continue to cartoonish stylization of BMRF and another where they make everything make sense and seem more realistic like Blue Shift intro.
This kind of thing really highlights how almost theatrical (as in the performative art theater) the design of Black Mesa is. There are so many structures that obviously have no other purpose to serve than giving the player something to hide behind, or providing a challenge for the player by placing enemies up high. Very interesting.
I would've absolutely adored this as a kid. Used to imagine how the facility looked, before the accident, as i played.
I like how any scientist anywhere in this inconceivably massive underground complex knows Gordon was supposed to be in the test chamber 30 minutes ago. These 25-year-old halls and corridors hold up well when translating your digital presence in its space. One of the best atmospheric elements of HL1 is that, for all the areas you run and are shot at thru, you feel like you've seen maybe 30% of the entire thing. As if the Black Mesa complex is the size of the Death Star, but underground. At least, that's the feeling I've always gotten.
Seeing this basically makes me want a Half Life mod where you can explore all of the official Black Mesa Valve maps in pre-disaster fashion
@HorseDe-luxe
Жыл бұрын
Maybe a mod where the Resonance Cascade never happens, the crystal experiment just works how the scientists expected it to. Then Gordon keeps doing his job all around Black Mesa, until the end of the day where he goes back to his room in the dormitories that you see during Opposing Force, or whatever.
@CaptRobau
Жыл бұрын
@@HorseDe-luxe The Dormitories is seen at the start of the tram ride in Blue Shift I think, not Opfor.
@Akrafena
Жыл бұрын
@@HorseDe-luxe how i see is that during the experiment, the scientist who noticed the discrepancy shut down the thing and after that we just explore
Alternative titles: -Half Life but the experiment goes right -Half Life peaceful difficulty
I like to imagine that this is an alternate reality that the GMan keeps Gordon in before the events of HL2, a waking dream where he is unaware of the Combine invasion until its already long over.
I always thought that large area of Black Mesa would be almost deserted, since much of what we explore are service tunnels. One part of the facility would be bussling with so much life, you might even feel crowded. On the other hand, you'd have huge swathes of area empty and devoid of any kind of life.
There is something so immensely satisfying about being able to just walk across the catwalk over the canal.
That bridge over the sewage looked dangerous even before the incident
We need a mod in which the disaster would not happen and after the successful completion of the experiment, Gordon would walk around the black mesa, watching the work of the staff and mini-scenes
@AlyphRat
Жыл бұрын
It would be cool to play a game where you work at Black Mesa by completing tasks and playing a few minigames while talking to the staff
@ikagura
Жыл бұрын
Half-Life 3's true ending.
@olipolygon
Жыл бұрын
prerequisites to playing this mod: PhD in theoretical physics, Half-Life
@Zmeeed01
Жыл бұрын
And the ending would be the cutscene of Dr. Breen hanging a picture of smiling Gordon on the wall labeled as "Employee of the Month" (like the one you see in early Opposing Force)
@ghoulbuster1
Жыл бұрын
@@AlyphRat amo-
I used to think that if I didn't go to the test chamber I could find these other levels but not destroyed just like in this video
9:09 - Look, Gordon! It seems we have entered the Stanley Parable!
that room on office complex seems cursed without it being flooded
That's a magnificent work on those maps without seeing everything destroyed. John Pot needs to turn this into a full mod.
There’s a surprising lack of functional rooms in this facility. Lots of functional hallways though 😂
There's another group of Pre-disaster mods for Black Mesa that have been in the works for awhile. Pretty nice seeing someone doing the same for the original Half-life. I hope one day we'll see the entirety of BMRF in it's Pre-Disaster form, in both of it's renditions.
@dylanzlol7293
Жыл бұрын
What about the Blue Shift areas as well? Maybe even the areas of the other DLCs
@varahunter68
Жыл бұрын
indeed (and I've been working on one of them myself)
Holy crap, I have always wanted to see something like this. It's crazy how different the facility looks.
@hmrdev-billnye8166
Жыл бұрын
Black Mesa Steam workshop has several such pre-disaster maps.
@procyon6370
Жыл бұрын
I don't care about Black Mesa, I want to see how the original game looks pre-disaster. I know they have pre-disaster maps for Black Mesa already, but thanks.
Nice Black Mesa renovation! That restored building in the Surface Tension looks pretty interesting. And it's always cool to see regular every-day life there. It might be even a first step to a "pre-disaster mod"!
1:30 This is great. It's as if employees would just slide down the freight elevator for the fun of it.
This is an example of how memory works. This feels so much creepier than the original game because you can't help but see it one way. The way you remember it. The disconnect is kind of freaking me out.
Source is superb engine but man i love GoldenSRC so much. Perfect base for modern retro-style dark humor games.
@concept5631
11 ай бұрын
GoldSrc is great
@officialnyiyanmoehtet
9 ай бұрын
@@concept5631Goldsrc looks scary Horror.
I like how the cars are square not because of graphical limitations of the time but because that’s how cars looked then
3:42 damn those cabinets is HUGE
HL1 but Gordon didn't go crazy due to his exposure to Xen and shoot up the place, forcing the Military to come in and try to stop him before he sets off a NUKE (they failed and he escaped on a train to Russia, still crazy)
I like this. The Half Life universe but absolutely nothing happens
0:04 I always thought that sound wasnt natural to the environment, it's too shrilly to be seen as "oh yeah I can definitely go about my day to day job listening to THAT all day" As for what the sound is, perhaps a failing alarm system?
@lymphoid
Жыл бұрын
Its called squeeks2.wav and it comes from below the fan in that airlock chamber
@snarkylive
Жыл бұрын
You would be amazed by how noisy industrial facilities and labs are, its actually ungodly stuff you feel in your bones. Even table top lab equipment like the inductively coupled plasma mass spectrometer in the back of our geology lab was loud, and you had to keep it supplied with cryogenic gases. I go to a lot of industrial facilities but the loudest was a box plant, when they strip the paper off the giant rolls they unload from boxcars it's super loud because the roll spins so fast, one slow squeaky fan would probably be soothing to a lot of those workers.
It feels Alien (pun intended) to see Black Mesa like this for me, like It's supposed to be messy and chaotic, but it isn't, it's like the ultimate form of Liminal Spaces.
I love how all the scientists are just standing around doing nothing
This feels creepy but atleast my dream comes true when i was a kid.
This is so cool, creepy but reminds me of a real place and makes black mesa feel that much more believable!
@theboigamer1155
Жыл бұрын
And if this was made in black Mesa it would be even more believable
@GeorgeTheDinoGuy
Жыл бұрын
@@theboigamer1155 yeah lol
@televisionandcheese
Жыл бұрын
To me it makes it feel less believable haha Now that I see it like this, the architecture makes no sense ! When it was all destroyed I never noticed this as I always knew in the back of my head that this isn't the intended form of this infrastructure, due to the disaster But now I see it in it's normal working environment it just seems silly and nonsensical lol
@GeorgeTheDinoGuy
Жыл бұрын
@@televisionandcheese the architecture is a little confusing although if you’ve ever had to navigate a government building it’s like this!
Somewhere in a parallel universe
The day before the resonance cascade was just a normal working day at black mesa
Just a few seconds in and this seems like a really good idea for a mod. I always wanted to play a version of Half-Life where nothing went wrong and you just went about your day as normal.
This is like the uncanny valley personified into a video game lol; we KNOW that this all feels wrong, that it's not supposed to be like this. So eerie, props!
This place is a lot bigger than I thought!
Have to say the ambient sounds when used are so relaxing. Perfectly picked.
4:23 that ladder is super weird
I have been wanting this since I was a kid 🥺
1:44 - that unusual feeling...
And yet every circuit in the wall and ceiling is still shorting and sparking out of its mind XD
Engineers: what if we... hehe... just hear me out, just hear me out!!! What if we build a massive underground lab... as a MAZE! Yeah! Just... a curved line of a maze, no branching... I DUNNO! Just... MAZE! Structure? NO! No structure, no plan, no floors. Just a loooong corridor stretching from the surface to the test chamber with rare janitor rooms on the sides. Elevators? Of course! How else would we get from one segment of the maze to another. Just connect them with no elevators? Nah. It's more fun to ride these unprotected cages that could crush you up and down 2 meters. Stairs are so last century. Ok-ok, let's add a few... Oh, no, that's too straight! Let's make people walk in circles and never connect different lab parts one to another. We don't want anyone to get from A to B quickly. Oh, and since it's underground let's make a train that would take us to the labs... and the train... ahaha, I can't! The train will take 2 times longer than that lab itself! These morons will be like "why are we going for an hour to get to the facility that's 200 m wide? Isn't it connected to the surface anyway?" And we'll tell them "no, you have to take an hour of your worthless time to get to the lab and an hour to get out. It's not like you're leading scientists and you could use that time for something useful like math or experiments"
Makes me wonder if xen actually took a hit from the cascade, leading to its 'unusual' architecture
@arepasexo
Жыл бұрын
It looks the damn same.
@samuels1123
Жыл бұрын
@@arepasexo Yea but like with all the aliens being teleported why wouldn't chunks of xen be teleported
Just like all good '90s action films, there's a bunch of explosive barrels scattered throughout for no logical reason whatsoever... except to aid in some spectacular deaths of the bad guys.
Not a headcrab in sight. Just scientists living in the moment.
This map might be suitable BEFORE the Resonance Cascade incident starts.
should've made some stuff just not be there to accurately represent how the resonance cascade made walls grow computer terminals and alarms out of nowhere
The sound effects of this game from the running to the doors opening throw me back to a time when counter strike was what I looked forward to the most when coming home
It's weird going through there and having no enemies, you except something to happen but nothing does.
It's good to see this. The other thing I'd like to experience is a pre disaster tram ride through the entire facility, where we can visit everything. But it wont happen.
The security guard still wants to get the help outta here regardless of a resonance cascade. Lmao.
Just crossing that walkway like normal around 1:45 was so unnerving.
"Hey, you've got the wrong airlock, Mr. Freeman. You know I can't let you through here."
A line that can sum this up is “That’s odd…”
i like the idea of the experiment going completely normally, and then gordon spending the rest of the game traversing the same path through the facility for more mundane reasons.
They should have added this as an unlockable bonus feature in the game.
I think the only thing that really bothers me about this is the way the NPCs are placed - or not placed. The scientists randomly standing around in maintenance sections - which I sort of understand since that's where they were originally, but the reason they were there before was obviously to run away from the monsters. But even more than that, the complete absence of any maintenance crew at all. You'd think all those run down access tunnels would have a few Gus-type characters walking about.
@declanedmison5442
Жыл бұрын
Probably not maintenance people because they’d be hard to implement, having to make whole new textures and all. I think some pre-disaster mods from Black Mesa (the game) have custom textures though.
I'm not crying, just happy. That's all. This is perfect!
Now its office simple
So that one scientist just likes hanging out at the dumpster
I just realised many of the areas in Black Mesa lack railings. That's quite a safety hazard.
This makes me want a mod where we play as one of the random scientists trying to escape Black Mesa and he is in one of other ingame locations that arent the anomalous materials sector like the very own office complex for example, i know its been done already and it went great (Half Life Echoes) But i want inside the ingame locations and how they connect each other.
Great video, bro! I like how all the zones of the facility looks like with a little bit more decoration, a really complete indistrial and office zones could be in real life
watching you walk around is making me anxious.
if gordon freeman became a Site Inspector instead of a Physicist