Greenskins Immortal Empires Battle Guide | Total War Warhammer 3
Ойындар
The Greenskins in battle are perhaps one of the most on point factions since they act exactly like you’d expect them to. Pretty much every unit falls into the no defend only attack category with low defences outside of any armour in exchange for high attack and damage. This makes them into a faction that can easily snowball if they get an early lead but just as easily fall very far behind if they start the battle on the back foot.
Chapters:
0:00 Intro
1:09 Army Ability
1:42 Lords
6:38 Heroes
8:32 Melee Infantry
12:06 Ranged Infantry
13:57 Cavalry & Chariots
16:51 Missile Cavalry & Chariots
17:58 Monsters & Beasts
21:16 Artillery & War Machines
23:12 Regiments of Renown
24:33 Waaagh Exclusive Units
25:12 Army Compositions
27:28 Outro
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Пікірлер: 81
19 goblin archers with exploding arrows makes Gelt look like a bottle rocket enthusiast.
@nocturnaljoe9543
Жыл бұрын
Okii's goblin meta is real.
@Smaugogo2b
9 ай бұрын
How do u get explosiv arrow?
@magni5648
9 ай бұрын
@@Smaugogo2b You have to play Grom for that. The cauldron can give explosive arrows to all Gobbo/Night Gobbo archers, among other alternate ammo types. It can also give Gobbos Regen and Frenzy and turn them into a genuine lategame infantry choice.
@mainsails2892
2 ай бұрын
@@magni5648alright, you talked me into it
The reason why you use savage orc biguns is because they have frenzy. Frenzy means they get an insane stat boost and ITP. Which is huge because it means their immune to fear and terror unlike normal biguns. Also the physical resist mathwise is actually better then the 60 armor of normal biguns. Their statline makes them absolute linebackers and because of their mass and frenzy they annihilate large units.
I do like your constant updates on this game, honestly you are an underrated channel IMO
Greenskins are one of the most fun races to play IMO
@your-missing-sock9440
Жыл бұрын
Yessss, once that wah starts there's not many factions that can stop you.
@Madmagic
Жыл бұрын
I need to play as them more man, but i can't get over how op ratling guns are.
@XpVersusVista
Жыл бұрын
@@Madmagic against infantry warplock jezzails are better now on flat ground. Since Immortal Empires they can penetrate 1 unit, so a shot damages 2 units (if the unit is cav sized or below). As a modder i've tested this more than i could tell you, against all types of infantry, shielded, unshielded, armored, unarmored warplock jezzails do more damage. Only against large units like Giants etc the ratling guns outdamage them almost by double.
@christopherjones7191
Жыл бұрын
Every time I play them I reduce my brain cells to single digits and it is just a helluva good time
@michaellee340
Жыл бұрын
Agreed. Seems like they're my default race whenever I dunno who to go with
I like that clip of the Rogue Idol. Really shows how janky attack animations in this game are. The thing basically just stood there and jerked around like someone having a seizure.
I got into TW WH during the winter sales, initially on WH1+WH2 for ME, was instantly hooked and bought into WH3 for IE, just recently I achieved my first ever Short campaign victory with the Empire, on IE. Now I am testing other races, thanks for guides such as these, they are really helpful! Keep it up!
@bigsadge747
8 ай бұрын
Hows the game so far, especially after the new shadows of change dlc? Any new favourite races?
Love these videos, man. Can't wait to see a Dark Elf one.
Nice guide, I believe you did a pretty good job. Some thing I'd mention as someone with like 1000+ hours with greenskins: -savage units: you kind of missed the mark with these guys, specifically their frenzy ability. These guys hit HARD. WAAAY harder than their regular counterparts. Frenzy gives them more melee attack, weapon damage and gives them ITP for a bit. If you want to build a rush army these are your lads, it doesn't matter that they take damage faster, because you should be dealing damage even faster than they take it. -Wurzag (and orc shamans): Wurzag isn't like your standard spellcaster lord. On his mount he gets good armor piercing damage and can do lots of damage in melee. He's not a duelist by any stretch but absolutely send him after targets in melee when supported and cycle charge (same with orc shaman). The shamans are more akin to chaos sorcerers, they are very fighty spellcasters (for spellcasters). -Pump Wagons: Nooooo! Don't use them like any other chariot. I'm guessing you just looked at the stats for these guys, but when you use them you'll notice something that isn't in their stat card. Namely, amazing attack animations. These are pretty much the only chariot in Warhammer Total War that you DO want to keep in combat. They will do the good lord's work. -Squig Riders: Again, DO keep these guys in a fight (against infantry). They have low defense but like the Savage orcs they are supposed to kill the enemy faster then they die. Their fast attack animations and good dmg with bonus vs infantry will allow them to buzzcut through infantry. -Final thing, very small, the Krimson Killers also get splash damage. They are the single best anti-infantry infantry unit in the game. They will commit straight up war crimes against chosen with duel weapons.
@TheGreatMoonFrog
Жыл бұрын
@@Victoriousjia This is based 1v1 unit testing I did, various supporting elements obviously will change things.
@TheGreatMoonFrog
Жыл бұрын
@@Victoriousjia Zerkovich did a "Who's the best melee infantry unit" for warhammer 2 and the Krimson Killers won there as well. For straight up damage? Rollas, but overall I think the flappas are better because the speed bonus gets them into the backline much faster.
Additional note: If you use Grom as your faction Goblins (archers and spear/shield) can become rather hard to kill and do insane damage with some dishes, Add a bit of scrap buffs to the Gobbo army and they can chew through Dwarf infantry or hold the line against most T1 and T2 units with ease. T3 can be debatable depending on which it is, but exploding arrows don't seem to care what rank you are.
@davevd9944
Жыл бұрын
But but but they're so strong and have thick armor !!!....Sir did you not understand XPLODING ARROWS !!!!!
Very useful, thank you very much!
Wurzag problem is fact there are no high tier Savage Orc units and when you get to the point where you are facing tier 4-5 units, Savage Orc armies feels little behind. You can always throw in some black orcs, but since you have no price/maintenance benefits, its very expensive. Wurzag shines in early to mid game since his units are cheap and have low maintenance, but in the late game he needs to be supported. Skarsnik is similar in many ways. Very cheap goblin units give him advantage in early game, but same problem with orcs and to make thing worse there is just one place where he can get them. Goblin units are pretty much useless in later game besides being arrow fodder. Its good to have some for that reason, but even Night Goblins cant really stand against tougher units. That makes Skarsnik weak in late game since he is goblin focused and doesnt get Orc focus bonuses in his tree as Orc lords do. I havent play enough Grom to evaluate him yet, he seems similar to Skarsnik, but has more options because of Cauldron.
@TheChefEgg
11 ай бұрын
Oh yeah if you want to go for a Gobbo crapstack, you go for Grom. He can buff Gobbo's to an actual insane amount
@fcon2123
11 ай бұрын
The point of Skarsnik is to use that insanely reduced upkeep on goblins to recruit more armies. There's tech and the mushroom addicted trait to bring upkeep down even further. With such cheap armies, you can field 3-4 full stacks for every 1 your enemy brings in, and just overwhelm them with sheer numbers.
@magni5648
9 ай бұрын
Wurrzag turns Savage Big 'Uns in his army into endgame infantry between boosting their physical resist up to 50% and stripping all magical damage from enemies on top of boosting their offensive stats through the roof. Grom's cauldron turns Gobbos into genuine late-game infantry. Regeneration, Frenzy and explosive or double arrows for gobbo archer units. It's insane.
WAAAAAGH!!!
been wating for this
Krimson Killerz also have a splash attack if not mistaken 🤘
Okay But what bout the 2 greenskins legendary lords you get from the tech tree?
ooohhh what a wonderful WAAAGGHHHHH!!!!!!!!!
Could you do bretonnia next, think about starting a long campaign but can never get the starts right
thank you for the video, do you have a list of mods you use or a video about it? I'm finding TWWH3 battles play too fast for my liking, I tried SFO to slow them down but found any regen units break it as they heal quicker than they get hurt
In my current limited experience one thing I like to do is is for every 2 night goblin archer group have a orc archer group so if they do get melee focused units targetting them they have at least one unit able to stand up to melee descently least helped once or twice Also would think the spider units especially the larger ones would get the terror effects over the giants
I always just assumed Skullmuncha was a Wyvern because it's Azhag's "Waaagh has a random chance to include" unit, and he gets a poison effect when he's airborne. But I just got into Warhammer 2/3 about a year ago so I probably shouldn't make assumptions, I should probably just watch the guides.
@sev1120
Жыл бұрын
Skullmuncha is a wyvern, Colonel just goofed on what Skullmuncha was
Hell yeah, brother. (but green)
Waaaaaaaah best line in the game, love the orcs
BEASTMEN Good guide
@entranted1910
Жыл бұрын
This matey knows what I want-
I think you might be short on VRAM, don't know if I'm imagining it but I think I can see some blurry texture pop in in some of these clips
thnaks for this content, i am playing with scarsnik so i cant recruit orcs expect inone city that i need to take but gobelins are okay with the attributes of this lord
Please do a goblin only guide!
What are the big chevron in the bottom left of the unit icons? (not the regular triple chevrons that every unit has)
what do you guys think about how green grimgor is now??? i prefered his darker skin color now he is the greenest orc
Pro tip early game Always lock unit of trolls Inside Orc Boyz they feel safe and don't get much penalties to leadership , hardly I see them rout this way unless fighting really high tier infantry that shred boyz.
WAAAAAAAAAAAAAAAAAAAAAAAGH!!!
my tactics are very simple and perfeclty in line with the greenskins a screen of 3 or 4 goblins in front of the main army charges headlong into the enemy after they impact the enemy my main line made up of various orks charges in behind them the enemy is buried with bodies sure i lose half of my army but thats not the point , the main point is that i get to fight and krump the enemy into dust no fancy flanking or hammer and anvil either
can somebody explain why the fanatics goblins ability is still broken? every time i use it nothing happens, don't even see them spinning around.
@ryang6931
Жыл бұрын
You need to wait till the fanatics take over 25% DMG. They now require a threshold before they can be used
@loowick4074
Жыл бұрын
Works fine for me. Try verifying game files
Goblin Big Boss with a Chariot mount? Since when? 😮
@kimarous
Жыл бұрын
Multiplayer only, IIRC.
@peterdcrowley
Жыл бұрын
I thought you could get it from the total war site. Not sure though. Been a while since i did greenskins
Sorry, but what is the good lore with Greenskins? I haven't played the faction a lot yet
Does Wurrzag’s savage orc Lord/faction bonuses work for all savage orc types e.g. savage orc big uns? Or is it just for regular savage orcs
@7Blau7
2 ай бұрын
Afaik on all savage orks
Skullmuncha is a wyvern, I believe.
Azhag fly's on a Wyvern, so much better than a Manticore.
i have all wh 1 2 and 3 but orks never convince me, the lack of defense force u fight too many battles
I want to see Nippon dlc plus samurai and ninjas pretty cool
Ive killed over 1000 soldiers once with the spinning looms
👍
you choose savage orcs if you reel orc they bigger an harder
The army composition is a bit confusing. Sure the tier 1 army looks good but iyou gonna need a lvl 3 barracks and another building. Sure you sort them by tier but in greenskins case that doesn't really help.
2:31 ayo?
yo, there is something weird with your mic, cant really explain but I can barerly listen
@Sakharee
5 ай бұрын
@@bengarrison7780 its clearly not his accent, its Something about the mic or mic settings
@waterzoip
2 ай бұрын
sounds good to me
Parakierro.
why has no one used feral wyverns???
@dragonlord498
4 ай бұрын
Ya I think should've had a regiment of reknown usage build given wyverns least in my opinion are probably one of the most useful units for the orcs given flight is quite useful and are fairly tough and dangerous Not sure about hydra given just got them recently but would think would be useful
Sir I belive you mispronounced something. It's not waaghh it's WAAAAGGGGHHH!!! Right and propa orky.
Am I early?
First let’s gooooooo
The recommandation is so bad that doesnt even count the scarp upgrades. Doesnt seemed like you actually played greenskins.
This creator gets so much wrong.
@Ryan-kh8ly
Жыл бұрын
make a refute video, id watch it
Huh most of the time you just read the stats and pointed out the obvious for a player with some experience already. Also copy-pasting from Zerkovich's guides feels cheap and lazy. This is more like a beginners guide than a guide and a bad one..
They have simple units, even though lack alot of options but they are pretty strong. You can run the shielded orks only in early game and confederate all the other orks. Waaaagh is your main thing to abuse.