Godot Learn-Along: Trying for the FIRST time!

Ойындар

Today I'll make a "Hello World" program, that also lets you say goodbye 😅. It'll just be a way to get familiar with the tools, and hopefully provide a satisfying result by the end.
I want to use Godot as an opportunity to learn professional game dev collaboration skills, eg using GitHub and repositories, to help ensure that my and collaborators' work sync up.
Beyond that, I am pretty much open to anything?
This engine is going to force me to use text code too, now isn't it 😅? You know, while I'd love to put this off as long as possible, I think it will be good for me to have this outlet.
Let's ptu GDScript to the test, and explore what all the engine has to offer besides that! Wish me luck 😅
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Пікірлер: 14

  • @Xero_Wolf
    @Xero_Wolf9 ай бұрын

    I see so many Devs trying Godot right now. Welcome!

  • @HyperGameDev

    @HyperGameDev

    9 ай бұрын

    Thank you!! 😊 In a bittersweet time, Godot is pure sugar

  • @bobbyjones-uv5cn

    @bobbyjones-uv5cn

    8 ай бұрын

    I just started learning unity a week before the disaster. It was a blessing for me, because it lead me to godot. Easier language, open source, enough said.

  • @drinkspartypack
    @drinkspartypack9 ай бұрын

    oh man wish i wouldve caught this stream :( atleast i can still watch the vid and try to catch the next one!

  • @HyperGameDev

    @HyperGameDev

    9 ай бұрын

    Hey hh, I'm glad you stopped by after! Yeah I'll be here every Thursday besides holidays and stuff 😊

  • @makesnosense6304
    @makesnosense63048 ай бұрын

    2:28:47 The _process function is run every frame. If a keypress for action "hello" is triggered, it will run those lines in sequence. await will wait for the timeout to happen before it will move to the next line, so if you press the key again too quickly, before all the steps are done, current one and the previous triggered one will collide and thus flickering and crazyness will occur. This happens for every key press triggering the action.

  • @HyperGameDev

    @HyperGameDev

    8 ай бұрын

    If I understand correctly: Every sequence runs as a unique instance even if other instances of the same sequence are running, causing them to overlap until the last triggered sequence is complete (thus causing logic to conflict depending on what it's affecting) -- yeah? I guess tha tmakes sense now that I watch it again 🤔 I think I see how what you described is happening in the video (when I spammed the keypress). Thank you for helping me learn 😅🎉

  • @makesnosense6304

    @makesnosense6304

    8 ай бұрын

    @@HyperGameDev Basically yeah. You got it! What one would do in these cases is add some kind of concurrency lock (mutex) or better ignore the code on the keypress if it's running already somehow, but that is a completely different topic and not even sure if that is how it's done in Godot (haven't used Godot much myself yet). I'm sure there are some smart solution specifically for Godot.

  • @Hollow_Tempest
    @Hollow_Tempest9 ай бұрын

    I only just barely started getting into game dev and was finally getting the hang of unity when this happened and switched to godot so I can’t even imagine how devastating it is for actual devs who have been using it for years. I wish you the best of luck

  • @HyperGameDev

    @HyperGameDev

    9 ай бұрын

    Same here on all points!

  • @user-S853
    @user-S8538 ай бұрын

    If you want Visual Scripting that badly, why not use the older version of Godot that still has it? I’m pretty sure it’s still under LTS. Just choose Godot 3.5.2 instead of 4.1 (or whatever it’s currently on)

  • @HyperGameDev

    @HyperGameDev

    8 ай бұрын

    Ohh that's a pretty good idea... If I can get past my fear of missing out on new updates 🤔

  • @andres3665
    @andres36659 ай бұрын

    You waste more time by no watching the tutorials completely.

  • @HyperGameDev

    @HyperGameDev

    9 ай бұрын

    That's probably true sometimes 🤣 I like using the tutorials to guide me, and then struggle through the rest. Doesn't mean I couldn't benefit from watching them through sometimes, for sure!

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