Getting Started with Solid Modeling | Plasticity How To Series | Episode 5 | SciFi Power Cell

Тәжірибелік нұсқаулар және стиль

Welcome to Episode 5 of a 5 part series going over basic solid modeling in Plasticity. In each episode we are going to dive into basic modeling tools and topics using the 5th episode to practice and model a sci-fi power cell.
If you are looking to purchase plasticity go to Plasticity.xyz and use the code LEAD10 for 10% off the Indie or Studio license price!
Here is what we are going to cover in each episode:
Episode 1: Starting Shapes. Using primitives and curves to create solid bodies to begin your designs.
Episode 2: Edges and Offsets. Learn how to work with offsetting edges and faces, imprint curves, and use the IsoParam tool
Episode 3: Patterns. Learn how to duplicate and array your designs so speed up repeating portions without repeating all the worked.
Episode 4: Adding Details. Using the tools we have learned and introducing some new tools like Hollow and Thicken to add realistic details to models.
Episode 5: Modeling Practice. Apply the tools we have learned and model something.
Repetition is key when learning a new software and not getting bogged down with just picks and clicks. Take the time to explore the basic tools by just making shapes before committing to a project. Take detours as each episode we will start from scratch.
Along the way we will be using a lot of shortcuts. There is an unofficial user site with some documentation for plasticity here: plasticity-unofficial-documen...
But the shortcuts may be out of date as versions change. Below is a list of the more common and helpful commands but remember "F" on the keyboard brings up the search.
Viewport Navigation (num pad)
o 1 - Front
o 3 - Right
o 7 - Top
o CTRL + 1 - Back
o CTRL + 3 - Left
o CTRL + 7 - Bottom
o 5 - perspective/ortho
o Space - Center selected object
o / - Zoom to selected object
o . - Isolate selected object
o Alt + Shift + Z - Toggle overlay display
o Alt + Z - Toggle Xrade
Group/hide
o CTRL + G - Group Selected Objects
o ALT + G - Ungroup Selected Objects
o H - Hide selected
o Shift + H - Hide unselected
o Alt + H - Unhide All
o Ctrl + H - Invert Hidden
• Selection (Numbers)
o 1 - Points
o 2 - Edge
o 3 - Face
o 4 - Body
o 5 - All
o Tab - Set all
o Shift + num adds to selection
o A - Select All
o Alt + A - Invert Selection
o Alt + Click - Select Edge Loops
o Alt + Ctrl + Click - Select Edge Rings
o Ctrl + 2 - Select edges included in selection
o Ctrl + 3 - Select faces included in selection
o Ctrl + 4 - Select solids included in selection
Planes
o Space - Construction plane from selection (align cam)
o Shift + Space - Construction plane do not align cam
o Ctrl + Space - Construction plane from view (through origin)
o Ctrl + Shift + Space - Construction plane from camera (select distance point)
General Function
o X/Delete - Delete
o Shift + X - Delete Face
o Shift + D - Duplicate objects
o Alt + D - Alternate Duplicate
o Ctrl + D - Duplicate objects specified axis
o Alt + X - Mirror objects
o G - Move
o R - Rotate
o S - Scale
Sketch
o B - Fillet
o O - Offset curves
o Shift + S - Subdivide curve
o I - Project to solid/sheet
o J - Joint curves
o T - Trim curves
o Alt + J - Explode/decompose curve
Solids
o Q - Boolean
o C - Cut
o E - Extrude
o Shift + P - Sweep
o L - Loft
o P - Pipe
o B - Fillet
Sheets
o J - Join/combine sheets
o Alt + J - Explode sheet
o Alt + T - Untrim
Face
o Shift + O - Offset Face
o Shift + Delete - Delete face
Edge Commands
o O - Offset edges from face
o Shift + I - Imprint
o Ctrl + R - Isoparam

Пікірлер: 14

  • @takerefuge3d
    @takerefuge3d10 күн бұрын

    Really great series Matt, really well paced and great explanations. I think the thing you were looking for around about sixteen minutes in was "delete redundant topology"

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    9 күн бұрын

    Thank You!! Tooltips/help menu would certainly be welcomed :) Appreciate the kind words and filling my memory gap!

  • @takerefuge3d

    @takerefuge3d

    9 күн бұрын

    @@LearnEverythingAboutDesign tool tips on everything!!!

  • @2danshepherd
    @2danshepherd14 күн бұрын

    Great series! Thanks and I look forward to what you'll produce down the road.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    13 күн бұрын

    Thanks for watching!

  • @bimmerfreak10
    @bimmerfreak1014 күн бұрын

    This series prevented me from giving up on this software. Thank you!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    14 күн бұрын

    Great to hear! It can be overwhelming so stick with it!

  • @mohameddawood1720
    @mohameddawood172014 күн бұрын

    Wonderful!!! We would appreciate some complex surface modeling , because these these kind of sci-fi hard surface are everywhere , Maybe a gaming mouse or a F1 car , or maybe a fighter jet

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    14 күн бұрын

    I have a concept car series in plasticity here. kzread.info/head/PLBDfGh8A8kXXglEZA2MGsn-U8z2pNCPny

  • @TS-ee9hf
    @TS-ee9hf12 күн бұрын

    Insane👍

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 күн бұрын

    Thanks

  • @JacquesMattelaer
    @JacquesMattelaer14 күн бұрын

    Too bad Plasticity is not free for hobbyists, as is Fusion and Blender…

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    14 күн бұрын

    True but it is affordable and perpetual which a lot of people like.

  • @AustinOConnellVideos

    @AustinOConnellVideos

    10 күн бұрын

    It’s got a trial. You recognize pretty quickly that the money is worth it and very cheap for what you’re getting but free would be nice

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