Game Boy vs. Super Game Boy vs. Game Boy Color - Black Cartridge Modes Compared! / MY LIFE IN GAMING

Ойындар

Use code MLIG50 to get 50% OFF your first Factor box plus 20% off your next month at bit.ly/3TV53UN
-----
Have you ever bothered to play your black cartridge Game Boy games in any mode other than Game Boy Color? Sometimes the monochromatic shading of the original Game Boy creates a more cohesive image with additional depth! Sometimes Super Game Boy support is more robust than expected for a time when it was all but forgotten. And sometimes that GBC colorization really is spot-on! They're all worth a look!
-----
★ Featured Gear & Games ★
► Gear, Games & Idea Lists (Amazon Affiliate Link)
:: www.amazon.com/shop/mylifeing...
► Check out the MLiG Store for Blu-Rays and more!
:: www.mylifeingaming.com/store
► MLiG T-Shirts and other Merch!
:: www.artisticpixels305.com/my-...
-----
♫ If you'd like to help support the channel, here are some ways to do so ♫
► Support our endeavors on Patreon
:: / mylifeingaming
► One time donation via PayPal
:: www.paypal.me/mlig
-----
‼ We receive a small percentage from sales using the following links at no cost to you, with no influence on the content ‼
► Amazon (Games, Tech & More)
:: amzn.to/2sDGprP
► Rondo Products (Assorted Gaming Tech)
:: rondoproducts.com/MLIG
► Stone Age Gamer (Flash Carts, Retrode & More)
:: stoneagegamer.com/?afmc=mlig
► Best Buy (Games, Tech & More)
:: bestbuy.7tiv.net/YaeLj
► Retro-Access (US Based SCART & BNC Cables)
:: retro-access.com/?aff=4
► Retro Gaming Cables (UK Based SCART & BNC Cables)
:: www.retrogamingcables.co.uk/?...
-----
♫ Theme Music♫
"Principle" by Matt McCheskey
nightvoice.bandcamp.com/
matthewmccheskey.bandcamp.com/​
-----
✔ Shipping ✔
Coury Carlson
My Life in Gaming
P.O. Box 72172
Newport, KY 41072
Marc "Try4ce" Duddleson
My Life in Gaming
P.O. Box 2684
Indian Trail, NC 28079
-----
❤ Social ❤
www.mylifeingaming.com
/ mylifeingaming
/ mylifeingames
-----
My Life in Gaming makes documentaries, deep dives into retro console hardware, and more.
-----
► Episode Chapters
00:00 - Sponsorship
01:04 - Intro
03:12 - Game & Watch Gallery 2+3
05:47 - Konami GB Collections
07:57 - Dragon Warrior I+II
11:05 - Wario Land II
12:57 - Tetris DX
15:02 - Quest: Brian's Journey
18:20 - Quest: Fantasy Challenge
20:24 - Conker's Pocket Tales
26:41 - Donkey Kong Land III
31:17 - Extra Games & Ending

Пікірлер: 215

  • @wsc0tt
    @wsc0tt5 күн бұрын

    It's rare to see discussion about the merits of monotone pixel art like this. Great analysis of the different approaches.

  • @Nukle0n

    @Nukle0n

    9 сағат бұрын

    quad-tone technically. 2-bit color, meaning off, light grey, dark grey, black, 00, 01, 10, 11.

  • @m2pt5
    @m2pt55 күн бұрын

    Conker's Pocket Tales being basically two separate games in one cart (that use the same save RAM with incompatible saves) is just *weird*.

  • @pokepress

    @pokepress

    5 күн бұрын

    Knowing what I do about bank switching and such, it must have been a crazy programming job.

  • @andersenpeters
    @andersenpeters5 күн бұрын

    This reminds me of a similar issue in vintage PC gaming where re-releases of classics will often use or default to the VGA art assets when in a number of cases, particularly for old Lucas and Sierra titles the primary version was actually the more widely marketable EGA version with the VGA version being more of an afterthought at the time. It's also very similar to the mono versus stereo question for some of the Beatles albums before they switched to focusing on the stereo mixes exclusively.

  • @KopperNeoman

    @KopperNeoman

    5 күн бұрын

    It's common for people to want the definitive graphics rather than the one that most people had at the time - but retro gamers should be made aware of these things. Far more people know about the dithering problem than about this little chestnut.

  • @tonk82

    @tonk82

    5 күн бұрын

    Loom EGA is beautiful.

  • @tylerd4884

    @tylerd4884

    4 күн бұрын

    heros quest is way better than quest for glory

  • @xmaverickhunterkx

    @xmaverickhunterkx

    3 күн бұрын

    You don't even have to go back that much. Glide vs OpenGL vs Software rendering. All different results.

  • @JohnnyProctor9

    @JohnnyProctor9

    Күн бұрын

    Also how about the color blended 16 color palettes when outputting CGA to an interlaced display via composite?

  • @DGR_Dave
    @DGR_Dave5 күн бұрын

    Very cool topic to cover, I love all the differences you pointed out...never would have guessed there were that many changes between them!

  • @Dragoonglue
    @Dragoonglue5 күн бұрын

    Fun fact: Black GB carts are officially refered to as Type 2 cartridges. Type 1 carts are original GB carts, Type 2 carts are hybrid GB+GBC carts, Type 3 carts are GBC carts and Type 4 carts are GBA carts.

  • @neoturfmasterMVS

    @neoturfmasterMVS

    5 күн бұрын

    Thats fun for sure. Type 5 carts are GBDS. Type 6 carts are GB3DS.

  • @GameSack

    @GameSack

    4 күн бұрын

    @@neoturfmasterMVS And Type 7 is Switch. Type 8 is a CF2 card. Type 9 is a NVME drive. Type 10 hasn't been invented yet. Type 11 is NES.

  • @leatherhidegaming

    @leatherhidegaming

    4 күн бұрын

    @@neoturfmasterMVS I'm not surprised a Japanese company skipped number 4.

  • @neoturfmasterMVS

    @neoturfmasterMVS

    4 күн бұрын

    @@GameSack

  • @neoturfmasterMVS

    @neoturfmasterMVS

    4 күн бұрын

    @@GameSack The circle of Nintendo. #amazing

  • @alainchristian
    @alainchristian5 күн бұрын

    Oh thank God it's a real video finally. Not another livestream. THIS is why I'm subbed.

  • @DenkyManner
    @DenkyManner5 күн бұрын

    Shoutout for the colour hack of SML2. Very well done, bright, clear, and runs better.

  • @skycloud4802

    @skycloud4802

    5 күн бұрын

    DX looks and plays fantastic, but I still find myself leaning back to the original Gameboy version.

  • @fapuloes

    @fapuloes

    4 күн бұрын

    It's definitely well done. I'm just not the biggest fan of some of the creative changes it made compared to the original, like replacing Mario's unique Fire Flower sprite with the "regular" red white pallet swap etc.

  • @johneygd

    @johneygd

    4 күн бұрын

    I prefer the oroginal one BUT playing it in limited colors on the gameboycolor because that’s how i growed up and familiar with it. Although i found it funny that while those backgrounds are actually colored blue including the shy and water, but certain elements like the ground and walls do look green in my imagination, i guess that my brain just expects to see a different color then what’s actually there. On the gameboyplayer it’s clearly appearent that all those extra colors i interpreted were just an imagination.

  • @Frederik-DK
    @Frederik-DK5 күн бұрын

    The Pokemon Gold and Silver Super Gameboy support is honestly incredible. The Pokemon are fully colored during battle like the Color version, which is awesome and I love that they took their time to include that when they didn't need to.

  • @JacobNintendoNerd99

    @JacobNintendoNerd99

    4 күн бұрын

    I suspect it may have more to do with the Game Boy Tower of the Stadium games more than the actual physical Super Game Boy, given that the GB Tower in Stadium 2 is essentially a Super Game Boy that works with Game Boy Color games

  • @Waifu4Life
    @Waifu4Life5 күн бұрын

    This is why I love fanmade colorized patches.

  • @Tall_Order
    @Tall_Order5 күн бұрын

    To be fair to Tetrix DX, it is a good tetris game. And there is a rom hack to add back the real music. Funny enough it's on the cart, just never used. One thing I like about this game is you can save your progress by pausing and turning off the gameboy. When you come back, it's waiting to be played where you paused.

  • @CarmenOfSpades

    @CarmenOfSpades

    5 күн бұрын

    I'm a big fan of having cleared line counts and high scores saved in different player profiles.

  • @lilock33

    @lilock33

    4 күн бұрын

    I've never had an issue with its presentation, but I find Tetris DX overly easy. Once you've mastered the highest speed (level 20) games can last indefinitely, or at least until boredom sets in!

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] One thing about the actual gameplay that weirded me out a bit is that the falling blocks are one pixel lower than the settled blocks. This is done to create a snappy feeling of the block clicking into place, I think, but that could be done just when the block lands, not something that requires it to be out of alignment when it falls. It doesn't throw me WAY off or anything, but I find it to be minorly displeasing. I did read though, that there's a glitch that allows blocks other than squares to wall climb, which I think is hilarious. Never tried it though. Another thing I didn't mention, at least they had a good idea with the music - it's more interactive than most Tetris music in that it switches to versions with higher tempo not just when you're in danger, but when your stack is more in the middle too, so there's more variation. It's just that in practice, the music is kind of bad and really messes with the vibe of the game.

  • @TVsMrNeil
    @TVsMrNeil3 күн бұрын

    Star Ocean Blue Sphere has a weird feature, in which there's a treasure locked behind a single door that is inaccessible on Gameboy Color but *can* be accessed on the DMG.

  • @metroid767
    @metroid7674 күн бұрын

    No offense, but the example meal you showed for Factor looks horrifying.

  • @mattl_

    @mattl_

    2 күн бұрын

    Really does. I had to stop watching the video.

  • @WrestlingWithGaming
    @WrestlingWithGaming5 күн бұрын

    What a cool idea for a topic. This was really fascinating. Some of these comparisons really make you appreciate the original monochrome art more.

  • @AceTrainerX3
    @AceTrainerX34 күн бұрын

    21:47 The way those hands pulled down the screen, only to reveal the closet thing to Conker doing a Jeff the Killer impression... it had me ugly laughing for 5 minutes straight. That was the *PERFECT* mix of genuinely creepy and hilarious! Good lord...

  • @mvpheat
    @mvpheat5 күн бұрын

    Any chance in the future you can show the og xbox some love 🙏🙏

  • @mvpheat

    @mvpheat

    4 күн бұрын

    It would be cool if you can compare the 3 different video chip versions in the og xbox. I’ve heard they all produce different results…

  • @Gabi-enby
    @Gabi-enby4 күн бұрын

    Tetris DX songs are real bangers. The only one I would change is the middle one, just if you're gonna add the original iconic Tetris song in its place. But, the rest, fantastic.

  • @the1ucidone
    @the1ucidone5 күн бұрын

    This episode was amazing! Excellent work.

  • @bezerker99
    @bezerker995 күн бұрын

    I'm amazed that Brian from Quest 64 exists in a Gameboy Color game

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] TWO Game Boy Color games, no less!

  • @russellsprout93
    @russellsprout935 күн бұрын

    So happy to see a new MLiG video!

  • @jdeluna777
    @jdeluna7775 күн бұрын

    New MLiG upload just made my day!

  • @DoctorPoo
    @DoctorPoo5 күн бұрын

    That dragon quest “glitch” when facing left is the sword in his right hand obscured by his face.

  • @Spenerico

    @Spenerico

    4 күн бұрын

    Yeah I was listening to this part like... what?

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] No that's not it. All Dragon Quest heroes do that with the sword. Look at his helmet, toward the right side of the sprite. Two black pixels pop on and off for no discernable reason

  • @xtokumaru

    @xtokumaru

    55 минут бұрын

    Oh, at first I thought you were talking about the sword too, but now I see the two pixels toward the back of the head...

  • @mrtree1368
    @mrtree13685 күн бұрын

    And the small list of gameboy games that add new content if played on a gameboy advance

  • @seanmcbay
    @seanmcbay4 күн бұрын

    Great video on an under explored topic. I’d love to see you return to this with more examples sometime.

  • @Starwars4J
    @Starwars4J5 күн бұрын

    Was blown away when I was browsing the guest list for Long Island Retro Gaming Expo and saw you guys come up. Looking forward to it!

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] We were also there in I think 2018! It was awesome! Can't wait to be there again!

  • @Evercade_Effect
    @Evercade_Effect3 күн бұрын

    This video was fantastic, and I learned a lot. Thank you for all the time and effort you put into it.

  • @LinuxRocks101
    @LinuxRocks1015 күн бұрын

    Sweet CGR glass. I wonder if Mark will see. lol

  • @Dark_Jaguar
    @Dark_Jaguar4 күн бұрын

    It's worth noting that Wario Land 2 actually cut a number of detail sprites to prevent those pallette issues, like curved tops of windows missing. This unfortunately also affects playing that version on GB/SGB meaning the visuals of the original game were hurt in the "upgrade". There's also the bizarre choice to prevent save files from working between GB and GBC modes, requiring a full wipe of the save data (all the files) just to play in another mode. A hack to disable the check doesn't seem to produce any glitches, so no clue why this was implemented but MAYBE they had ideas to do what they did with Conker and basically stuff two full games in there depending on mode. I think it's worth noting Pokemon Yellow's GBC support. This version basically just reuses the SGB mode from Red/Blue/Green, and even then only in the International releases. That very first opening cutscene with Pikachu surfing and floating around does have more consistently accurate color to it's red cheeks, but other than that, I found the SGB palettes softer pastels a lot nicer to look at over the stretch of the game than the much harsher pure colors in the GBC palettes.

  • @DGamesabit
    @DGamesabit2 күн бұрын

    Great episode!

  • @alainchristian
    @alainchristian5 күн бұрын

    That Conker game probably just has 2 different ROMs. That's what they did for Space Invaders. It was an SNES ROM in the cart. Explains the save issue. They both use the same save location and the save is incompatible. They expect you to play on one system or another.

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] I haven't opened the cart, but I doubt it's two physical ROM chips because it's a singular ROM file for loading the game on an EverDrive or emulator. Unless people did something weird to merge those into one file, or emulators always are built to accommodate it, I think it's probably just one ROM with two games. Haven't tried dumping it myself though to see if it does anything weird. I think the main reason save data isn't compatible is that one game uses save points and the other lets you save anywhere. There may also be progression differences even though the broad strokes of each version seem to be largely the same.

  • @alainchristian

    @alainchristian

    4 күн бұрын

    @@mylifeingaming "I think it's probably just one ROM with two games" That's what I meant. 🤓 Just like the Space invader ROM. It's two GAMES. One GAME for the SNES ands one GAME for the Game Boy. 🤓 EDIT: Same way multicarts have multiple GAMES 🤓 but on a single ROM. Sorry if my word use tripped you up.

  • @Mastersaifer
    @Mastersaifer5 күн бұрын

    Knocking it out of the park as always, guys!

  • @theretrokids6666
    @theretrokids66665 күн бұрын

    Love this channel ❤

  • @JeffYPbPr
    @JeffYPbPr3 күн бұрын

    What a fantastic in depth video!

  • @BrickTamlandOfficial
    @BrickTamlandOfficial2 күн бұрын

    great video topic, hope you can do another part as well

  • @bland9876
    @bland987617 сағат бұрын

    And then when those Castlevania and Contra games were re-released on Switch and other modern systems they don't have a color palette option whatsoever pretty much.

  • @pokepress
    @pokepress5 күн бұрын

    There’s another wrinkle in this-some black cartridge games use the faster clock speed of the GBC. Put Pokémon TCG side by side and you can feel the speed difference. You mentioned WL2-not sure if that uses the higher clock speed or the code in the color version is more optimized.

  • @donovansan
    @donovansan5 күн бұрын

    Mr. Do is still a threat

  • @billcook4768

    @billcook4768

    5 күн бұрын

    Is that a typo, or do you find him scary :)

  • @adamleblanc6263
    @adamleblanc62634 күн бұрын

    Glad yall covered Dragon Quest 1&2 to fill in for the previous vid and also this subject as well. I noticed the differences in Pokemon Pinball when switching to the regular GB mode on my Analogue Pocket. Was neat seeing what was missing from the playfield and how the art changed so was curious what other titles did the same. Thanks for making this!

  • @HiJakOG
    @HiJakOG2 күн бұрын

    This absolute G in gaming answering the questions we didn't think of asking.

  • @dragonroot2616
    @dragonroot26163 күн бұрын

    Great episode. I've always thought about this topic at the back of my mind, which is why I like playing some Game Boy games on the original or the pocket, and some games on the Color and/or Advance. When it came to the graphics, some games just looked better without color and vice versa.

  • @nensondubois
    @nensondubois4 күн бұрын

    As for Tetris DX, the game definitely could have updated the palette in real-time without affecting VS mode; *Using standard ATTR_CHR, it is possible to read out screen area mapping palette information by writing updates every 6 by 9 panel / block (12 by 18 CHR) area spanning full height of the screen, ATTR_CHR would have been possible after the 40-bit header. The GB program needs to send 18*12*2 = 432 bits of payload for a total of 472 bits. This would be sent through the ICD2 as one 128-bit packet every 4 VBLANKS, or ceil (472 / 128) = 4 packets over the course of 4*4 = 16 VBLANKS, thus needing to repeat the 4 packets every time the center of the row crosses into a new row of character attributes displayed on-screen. The most practical use of this method is to display updating columns of tiles in a puzzle game using the 12 (minus 4 for in-game screen area designation) palette limitation (should be enough) without using 256 palette display, overwriting palettes assigned to standard SGB function display (menus, etc). Three valid transfers are barely able to output the SNES VBLANK. ;SNES VBLANK 38*1364 = 51832 master clocks (minus 40 byte header) ;24 lines GB = 24*456*5 = 54720 master clocks If JOYPAD registers are read while the game is updating SGB / 2 packets it shouldn't cause issues with the VS link cable. My best guess as to why Tetris DX doesn't include a SGB / 2 palette was because Nintendo didn't want to overshadow the GBC then new capabilities. I included a simple palette patch to address this issue. It really is strange that they couldn't at least include a simple palette.

  • @mylifeingaming

    @mylifeingaming

    3 күн бұрын

    [Try4ce] Interesting! Yeah I noticed when building comparisons that games with custom palettes would get out of sync with the others during screen transitions. So that was my best guess.

  • @billcook4768
    @billcook47685 күн бұрын

    I absolutely love this topic. But as somebody who never had a DMG, just a Pocket, I’ve always hated the green coloring. I’d have been more sympathetic to the OG Game Boy mode if you had used black and white instead.

  • @mylifeingaming

    @mylifeingaming

    5 күн бұрын

    [Try4ce] I loved the look of the Pocket when it was new, but in the years since, I like that old green! I don't like pure black and white for Game Boy. I like for it to be somewhat low contrast, whatever the color.

  • @tonyduffy7441

    @tonyduffy7441

    4 күн бұрын

    I'm with you there with the Pocket's screen. I did buy a DMG at launch but gave it away not long after - never took to the green, low contrast and excessive blur/ghosting. Pocket fixed all that for me and I just ended up playing so much more on that model due to it. Plus the increased portability was awesome.

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] I feel like the increased motion clarity of the Pocket is generally somewhat overestimated. I remember when I traded my Pocket into Funcoland to buy a PS1, after months of playing the GBC, I tested it before taking it to the store and I was like, "is it broken?" It is a bit better, but I'm not sure it's better enough to make it a big selling point. The bigger and clearer screen are more notable perks, I'd say. Don't get me wrong, I don't exactly go back to play an actual DMG Game Boy anymore, but the green tint has settled in as my preferred way to play those games on other devices, like Analogue Pocket and MiSTer. I don't like invoking the word "nostalgia" carelessly because I think retro gaming is so much more than that, but I'll concede the green tint thing is nostalgia for me. That said, I do think there's something to a low contrast look for Game Boy games, as that's where the background art works it's magic the best. That can also be achieved with a more neutrally colored screen, like on Game Boy Pocket. But I think stark white and pure black for the lightest and darkest shades often doesn't work that great for Game Boy emulation. I like it to be dressed up in some fashion at least.

  • @philosophyoftrucking
    @philosophyoftrucking16 сағат бұрын

    I love this channels videos. I wish they could produce more.

  • @JimmysALilGirl
    @JimmysALilGirl5 күн бұрын

    I love Quest 64. I've played through it more than 5 times, trying different elemental builds each time. It's the game that's in my N64 right now even, lol. I used to have a poster from Nintendo Power on my wall too, but I've lost it in the past 20+ years unfortunately.

  • @iggibeller4353
    @iggibeller43534 күн бұрын

    Thank you Try! While I hope to offer a comment some time that spurs on research and learning by sharing knowledge, I just want to say thank you. I appreciate your effort, detail, and passion that you continue to share with us!

  • @rodanhibiki5980
    @rodanhibiki59805 күн бұрын

    A new MLiG video and a new Cosmonaut video in the same hour? This is a good day.

  • @geoffnaylor3734
    @geoffnaylor37345 күн бұрын

    Awesome video as always! The Conker differences were mindblowing! Unrelated, but would an RGB masterclass on the MiSTer analog video be possible in the future? I know you had the overall deep dive which was awesome, but analog video these days is really complicated and finding good comparisons and footage is tough. I think you're the only folks with the attention to detail to really get at the heart of the pros and cons. Just to name a few methods we have: Direct video (with an uncountable number of DACs to choose from), the analog v1 board, the new pro analog v2 board, and perhaps most interestingly forks of various cores to add pulse width modulation to allow for 24 bit video on the analog v1 board. It's so unclear if that bridges the quality gap to render the pro v2 board somewhat redundant.

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] Hmmm. I feel like the thing with this subject is, while different qualities of analog output may exist, I think once analog video meets a certain level of quality (which I feel all MiSTers probably meet) then the differences aren't very noticeable on a CRT, even on a PVM. CRTs mask a lot of nastiness in analog signals. You can detect quality differences much more easily on an upscaler, but considering all MiSTer systems have HDMI output (right?), then I'm not sure what the reason the average user would have for putting analog video into an upscaler. As someone who does a lot of weird things in my setup, I'm sure I could come up with a reason to do that myself, but I think interest in the subject would be very low because most people would just use analog video for a CRT and digital video for all other applications.

  • @bitroast
    @bitroast3 күн бұрын

    awesome vid. was thinking about this very topic just recently with Wario Land 2 and coming to the same conclusion.

  • @Poever
    @Poever5 күн бұрын

    My Life in Gaming comes once every thousand years

  • @Danton1990
    @Danton1990Күн бұрын

    I'm here from the article! Great video!

  • @slot9
    @slot95 күн бұрын

    Excellent video! I'd love to hear the story behind the differences in Conker! And I think I appreciate DKC2 and 3 just a little more now.

  • @mylifeingaming

    @mylifeingaming

    5 күн бұрын

    [Try4ce] Seems like an awful lot of effort was expended to make them so different. I feel like the GBC version must've come first, and then they were told it had to be compatible with regular GB. Otherwise, why wouldn't they have just used graphics that would work in both?

  • @Moustacheman90
    @Moustacheman905 күн бұрын

    @Try - the plate you used in the Factor ad (the white one with gold trim) is known to be made with lead paint. I'd toss and replace those if I were you.

  • @LeesChannel

    @LeesChannel

    3 күн бұрын

    Try4ce runs on leaded fuel

  • @swagar

    @swagar

    2 күн бұрын

    Nearly everything contains lead, including most fruit

  • @Moustacheman90

    @Moustacheman90

    2 күн бұрын

    @@swagar this particular set has about 10 times more than safe levels.

  • @Moustacheman90

    @Moustacheman90

    2 күн бұрын

    @@swagar this particular set has about 10 times more than safe levels.

  • @joryuken2837
    @joryuken28375 күн бұрын

    Welp here we go again hype for another upload!!!!

  • @nensondubois
    @nensondubois4 күн бұрын

    As someone who has been researching the SGB /SGB2 Super Game boy for years, the least important area was the comparison between DMG / CGB and SGB / SGB2 modes. Very few games attempted to match the GBC mode and it wasn't always possible due to the 12 palette limitations without using additional SNES hardware and VRAM.

  • @overdriver99
    @overdriver99Күн бұрын

    wow... thanks for video. I had no idea about some differences on certain games. I also thanks to other Rom hacker to bring some of proper color tile mod for certain GB game for GBC. they are awesome.

  • @stabinghobo57
    @stabinghobo573 күн бұрын

    This is incredible!

  • @Stjernefodt-
    @Stjernefodt-Күн бұрын

    I always want this channel to be called "My Life in the Thrill Kill Gaming Kult", lol. Seriously though, I see a topic like this and see a length of half an hour, and I would have the immediate reaction to skip any other channel, but I know that you will put together a well-researched and presented exploration of a topic that many others would slap together a simple "let's play" style video for.

  • @VehementisEaVeritas
    @VehementisEaVeritas4 күн бұрын

    Awesome to learn more about the games and their various features. There's very likely more black carts with unique colorations and other differences. When you mentioned the save compatibility with Conker, I did remember that the original version of Wario Land II also refused to share the file between SGB and non-SGB systems, and the GBC version possibly works similar. Wario Land II also has a restriction I haven't seen in any other game, that when played on SGB prohibits to turn off the unique SGB palette. It's still a mystery to me how that's even accomplished.

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] Yeah! I noticed the inability to change palette in Conker and DK Land 3 too! I wonder how many games do this, and why? The game can be played on a regular Game Boy with no color at all, so what could be so important about the palette that it should be restricted? Very curious!

  • @SeveredLegs
    @SeveredLegs3 күн бұрын

    Nice video, guy!

  • @alex64gaming
    @alex64gaming5 күн бұрын

    It’s morning time but I’m about to fall right back asleep while watching this lol

  • @lobstercoco
    @lobstercoco5 күн бұрын

    Yo MLiG no lie I was having some withdrawals without your videos thank you for the birthday gift perfect timing 🎉

  • @MoonSarito
    @MoonSarito4 күн бұрын

    Kirby Dream Land 2 is the main game that made me miss a "Super Game Boy Mode" on Nintendo Switch Online, the Game Boy Color colors in this game really aren't good and the original Game Boy is just black/green and white . I feel like this is going to be even worse when Donkey Kong 94 is added to the subscription, this game is simply so much better on the Super Game Boy than any other platform, it's a shame that this ended up being lost to time.

  • @hellomiguel_
    @hellomiguel_5 күн бұрын

    can't wait to watch this

  • @edrozenberg
    @edrozenberg4 күн бұрын

    Fantastic discussion, never even considered the benefits of the original presentation for gb games.

  • @MickMacklerack
    @MickMacklerack3 күн бұрын

    "The Enemy of Art Is the Absence of Limitations" - Orson Welles

  • @Parke8Bits
    @Parke8Bits5 күн бұрын

    Hi from peru!!! Im a big fan!!! 😊

  • @Wavebeam64
    @Wavebeam643 күн бұрын

    The few seconds on Quest 64 coming deblurred out of probably a N64Digital really got to me and I had to plug my N64 in and try out more raw-pixel deblurred games on the thing all day.

  • @mylifeingaming

    @mylifeingaming

    3 күн бұрын

    [Try4ce] That was actually a basic RGB mod with optimized sampling on the RetroTINK 4K! That's the same result as deblur, pretty much! Normally I'd have done the N64Digital modded unit, but the RGB one was easier to get recorded quickly at the time.

  • @OGM_OriginalGameMusic
    @OGM_OriginalGameMusic5 күн бұрын

    I actually don't own any black gb games. Just gb and gba so I was really excited for this. I hope one day you find the definitive black gameboy color enhanced gameboy game. At the moment it seems the biggest issue/perk is either highlighting artwork flaws or enhancing artwork flairs! Really interesting video though!

  • @AidGum
    @AidGum4 күн бұрын

    According to Wikipedia, there’s apparently custom audio for the GB version of Wario Land II when played on the Super Game Boy. I would really like to hear some of that if that’s the case.

  • @devonwilliams5738
    @devonwilliams57385 күн бұрын

    More of this, please.

  • @skepticaltile
    @skepticaltile5 күн бұрын

    Funny you finished off with dkc 3. The gba version is my go-to for that game thanks to the new soundtrack from David wise rather than what they used on snes

  • @RWL2012
    @RWL20124 күн бұрын

    Besides Donkey Kong Land III, there is another game that was released seperately on Game Boy and "Only for Game Boy Color" - Tom & Jerry (1992) and Tom & Jerry (1999). The GBC-exclusive release was just a colorisation of what was a 7 year old game, but with a card matching bonus game added between each level. Would've liked to see a couple more Dual Modes - Bugs Bunny Operation Carrots and Toy Story 2, but still a good video lol. I was well aware of the Tetris DX differences and I'm glad you showed those :) I have to disagree about the music though. While it's not the iconic "Tetris music", it's still nostalgic to me. Korobeiniki is actually in the code, but went unused.

  • @AnthonyRiddle
    @AnthonyRiddle21 сағат бұрын

    I never had a Gameboy so this is the first time I've heard of these black cartridges. This should be an excellent video

  • @Azure_Brian
    @Azure_Brian5 күн бұрын

    Small correction for Dragon Quest on Switch/PS4. The Switch/PS4 ports are not the mobile versions. The mobile versions use purely the SNES version's sprites and has smooth scrolling when you move around. The Switch/PS4 ports decided to redo the sprites and use HD Artwork for monster battles which makes them clash in style. Plus, that jutter when moving is awful. The mobile versions do have a portrait presentation, however.. and touch controls so... that could be a downside if you don't like that. Sides that, they are, objectively, the best versions for most of the games despite them being on mobile.

  • @HydraSpectre1138

    @HydraSpectre1138

    5 күн бұрын

    Porting the mobile/console translation to the Super Famicom ROMs would result in the best version of these games. The CD-quality soundtrack can also be included with the MSU-1. Especially if the GBC bonuses can be ported to the Super Famicom.

  • @Azure_Brian

    @Azure_Brian

    5 күн бұрын

    @@HydraSpectre1138 That would be cool. I think the GBC bonuses in 3..(?) are hit or miss though. Can't remember fully. But as it stands, they are great versions even still. Since you don't exactly need quick reactions for these games or anything!

  • @whatiskensworth
    @whatiskensworth5 күн бұрын

    Not right now babe, new MLiG just dropped

  • @piratebear3126
    @piratebear31265 күн бұрын

    I got a Gameboy Color pretty early on and had already packed away my SNES by then, so I only ever saw GBC graphics a lot of black cart games even back in the day. The last few times I've played some old favorites, I've forced the emulators into SGB mode to experience the difference. Dragon Quest Monsters also looks great on SGB, and Pokemon TCG card art looks great in monochrome. I never realized in the games I've played how often there are outright different graphics that I'll have to keep a closer eye out for. Also discovered that Wario 2 makes you reset your save when switching between (S)GB and GBC on the black cart. I'd love to know the technical detail behind that since it's the only game I've seen do that. And just as I post, I get to Conker doing that, too. Although Wario 2 is identical between versions, so at least Conker has an obvious reason.

  • @Nodsaibot
    @Nodsaibot4 күн бұрын

    people overlook the gameboy was literally an overpowered calculator, works the same as those gas station handheld displays, it turned a black square ON and OFF just filled the screen of black squares, letter applied less power to get lighter dark tones

  • @JaySharknado
    @JaySharknado4 күн бұрын

    Great video. Even before I started, I wondered if Try would go in-depth on Conker's Pocket Tales and the fact that it's basically a completely different game between GBC and GB. I only found that out a few months ago when I played it on SGB for the first time!

  • @mylifeingaming

    @mylifeingaming

    4 күн бұрын

    [Try4ce] Is this something people talk about much at all? I guess it's not that popular of a game, but it comes from a notable developer and is an interesting artifact that reveals the other side of development for an famous M-rated N64 game. You'd think people would be talking about this, but I had absolutely never heard it. I bought it a few years ago, but barely touched it until now. My surprise was something I experienced myself just a few weeks ago. I had absolutely never heard about this before and it is utterly fascinating. That alone makes the game actually worth looking at even though it is certainly not too great.

  • @JaySharknado

    @JaySharknado

    4 күн бұрын

    @mylifeingaming I never heard about it until I experienced it with my own eyes. I had it when it came out and I only ever played it on my GBC. Didn't have a SGB in 2000. It was definitely a great thing to go in-depth on. Kudos!

  • @BabusGameRoom
    @BabusGameRoom4 күн бұрын

    As a huge Pokemon nerd since the series released, even I was surprised when I played Pokemon Red/Blue on my Game Boy Color for the first time. I think Pokemon Red/Blue were designed with the Super Game Boy in mind, and took full advantage of it, but had no idea what the GBC was going to be like. That's my best guess, at least, since Pokemon Yellow uses the same kinds of colour pallets on the GBC as the SGB. And since Pokemon Yellow was the only one I had as a kid with my GBC, and I'd only experienced R/B on the SGB, I'd assumed Yellow's GBC compatibility was the norm! From memory, the biggest difference that I can recall is that the towns don't all have their own unique colours when playing R/B on the GBC, but Yellow does, as do R/B on the SGB. So the SGB is undoubtedly the best way to play R/B.

  • @jjrmich
    @jjrmich3 күн бұрын

    Great video! As a heads up, wario land II has the same issue as Conker's Pocket Tales, where save data isn't compatible between the gb and gbc versions

  • @thewoodgrainloverofatari5931
    @thewoodgrainloverofatari59315 күн бұрын

    all hail lord karnage try

  • @dcashley303
    @dcashley3035 күн бұрын

    God I love the GameBoy. Great choice of topic even if it is incredibly niche. I've always been interested in how NGPC games look between the B&W and colour versions of the console. I THINK they can look pretty different and some B&W games like the first Samurai Shodown have colour on the colour system that wasn't advertised.

  • @TheKayliedGamerChannel-YouTube
    @TheKayliedGamerChannel-YouTube3 күн бұрын

    GameBoy is a system I know very little about, but still found quite interesting to discover the differences here. Nice 👍

  • @wiiownsps3and360
    @wiiownsps3and3604 күн бұрын

    I’ve never seen a cgr mug that wasn’t filled with marks brew of choice. 😂 input beer output fun.

  • @BagOfMagicFood
    @BagOfMagicFood3 күн бұрын

    I saw someone streaming that Mr. Do Quest and showing off that at a certain point, some letters in the results screen are incorrect, like they didn't even fully test the Game Boy Color mode to make sure it loads the correct tiles everywhere. I was fascinated to learn that the A Bug's Life game came out early enough on Game Boy Color that they bothered to put an alternate "16-bit" soundtrack into the Super Game Boy mode, but the cutscenes have animations only in the Game Boy Color mode, so it's debatable which is the more "deluxe" version.

  • @mylifeingaming

    @mylifeingaming

    2 күн бұрын

    [Try4ce] Wow I've never heard of Super Game Boy games having a soundtrack generated by SNES! The only instances I can even think of where SNES sound is mixed in is for Pauline's voice in Donkey Kong and the clapping on the title screen in Kirby's Dream Land 2.

  • @BagOfMagicFood

    @BagOfMagicFood

    2 күн бұрын

    ​@@mylifeingaming If you finish Donkey Kong, it uses SNES sound for the ending credits music! There are games that change all the music to use SNES samples, and there are games that replace all the sound effects; Animaniacs and Poko-nyan: Yume no Daibouken are notable for doing both.

  • @mylifeingaming

    @mylifeingaming

    Күн бұрын

    [Try4ce] Wow it's been so long since I finished DK '94 that I guess I never realized this. I played through it many times back in the day, both on Game Boy and Super Game Boy.

  • @samuraijaydee
    @samuraijaydee4 күн бұрын

    Nice one Try. Though, I disagree with you on Tetris DX; when it launched I was disappointed in the music selection, and the omission of the Tetris song (Type A music from the original). However I was blown away by the little colour flourishes like the scrolling back grounds and cycling colour gradient transitions. Even back then, the GBC was a late follow up to the GB's 'withered technology' with more 'withered technology', but there was nothing else so the colour and processor speed bump did impress somewhat. I know the screen can seem dark, but have always found it to be a sharp display with great colours. Good news is there's a ROM hack that allows you to add the original song Type A song back in! I think it was in the code, but unused and the hack just swaps it in. I just wish I could get the NES' song 3 hacked in too, it's beautiful.

  • @Anatrok
    @Anatrok5 күн бұрын

    Pokémon gen 1/2 palette video when?

  • @JeanBaptistePollien
    @JeanBaptistePollien5 күн бұрын

    Great topic! I could speak about GB for hours, and I’m sad the Super Game Boy modes doesn’t have any love from Nintendo on the NSO

  • @billcook4768

    @billcook4768

    5 күн бұрын

    I’m an unabashed SGB lover, and the lack of implementation on the Switch really disappoints me.

  • @Blue_EmeraldX

    @Blue_EmeraldX

    4 күн бұрын

    Or 3DS, even. Pokémon Red/Blue looks best on the Super GB, and the fact the games weren't colorized on 3DS was a _crime._

  • @ThunderDragonRandy
    @ThunderDragonRandy5 күн бұрын

    I never knew there were differences in designs between each Game Boy mode between Game Boy/Super Game Boy and Game Boy Color. That explains why I see color patches for Game Boy games that have a Game Boy Color release.

  • @Mampersand
    @Mampersand5 күн бұрын

    0:11 hey, don’t give those feet away for free 😂

  • @unkono
    @unkono5 күн бұрын

    Solar striker looks good on the GBC because of the contrast.

  • @Spintechfilms
    @Spintechfilms5 күн бұрын

    I wish the virtual console versions of alot of the black cart games would of had an option to turn it from GB or GBC like they do it on NSO, that would of been a cool feature, or to allow super gamebly features on the Virtual Console also

  • @skins4thewin
    @skins4thewin18 сағат бұрын

    Seriously, what were they thinking w the music in Tetris DX??

  • @SuperDwango
    @SuperDwango5 күн бұрын

    Feels pretty good on the hole.😂

  • @SevenCompleted
    @SevenCompleted3 күн бұрын

    One thing worth noting about the konami GB collections is that castlevania adventure moves a long at a much better pace over the sluggish original you can even see it here during the side by side

  • @mylifeingaming

    @mylifeingaming

    2 күн бұрын

    [Try4ce] Yeah and unfortunately I realized this too, after having said in the previous episode that it ran no better. The slowdown IS still nearly constant though, so it doesn't really fix anything, but just makes the problem slightly less severe.

  • @bland9876
    @bland987616 сағат бұрын

    I'm still surprised at how different Tetris DX is the original Tetris The pieces move differently the way the levels work is different obviously the music is different which I actually like. Song is probably the one stuck in my head the most of all the Tetris song.

  • @TheFishamster
    @TheFishamster4 күн бұрын

    Pokémon could have its own episode regarding this topic.

  • @AfterBurnerTeirusu
    @AfterBurnerTeirusu4 күн бұрын

    I like the Tetris DX soundtrack, but nothing beats Sega’s Tetris themes.

  • @rjspires
    @rjspires4 күн бұрын

    I bet Conker's Pocket Tales has basic chips on for the 2 versions.

  • @CarlosTorres-mp9df
    @CarlosTorres-mp9df5 күн бұрын

    Love to know where Try got that gameboy shirt.

  • @JorgeLopez-qj8pu
    @JorgeLopez-qj8pu4 күн бұрын

    “I long believed limitation boom creativity” That is why you fail 😞

Келесі