This Insane New Glitch Just BROKE Castlevania!

Ойындар

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A credits warp was recently discovered in the original Castlevania game for the Famicom Disk System.
Big thanks to ‪@SBDWolf‬ for helping me learn about it. Follow him on twitch too - / sbdwolf
Used some gameplay footage from ‪@Trisk_Speedruns‬ and ‪@NintendoComplete‬
Please follow me on these platforms, it really helps!
Twitter: / karljobstgaming
Twitch: / karljobst
Discord: / discord

Пікірлер: 1 400

  • @karljobst
    @karljobst6 күн бұрын

    Thanks legends. Got a couple of juicy vids coming up! Get 4 months extra on a 2 year plan here: nordvpn.com/karlgaming. It’s risk free with Nord’s 30 day money-back guarantee!

  • @Aimbok

    @Aimbok

    6 күн бұрын

    Karl Jobst, if I was the first person to ever beat a Quake speedrun blindfolded, do you think it'd be worth a video? You unironically would be motivation enough as one of my favorite creators to try and pull it off. Incidentally I found a (now banned) credits warp strat (involving what you could consider ACE?) in Quake that beat the WR in about 40 seconds using the poorly sanitized name console command to change my bounding box size, to clip through the floor in the start area to skip straight to Shub. Sadly they thought the strat defeated the spirit of the run, and made it a meme category, before deleting the extension entirely. :c So this would sorta be my attempt to have a first run that WOULDN'T get deleted, because I think blindfolded Quake runs could really catch on like they have for SM64.

  • @snobbymclobby1160

    @snobbymclobby1160

    6 күн бұрын

    I live in Sydney, and I got a trial with NordVPN, I went one day over and I never even used the app, and they would not refund me. I had to call ANZ and get a claim going. I said they used "dark patterns" because i remember what happened i went to cancel it, but i couldn't find how, so i forgot all about it. ANZ gave me the money back. I hate this company

  • @Big_Boats

    @Big_Boats

    6 күн бұрын

    cant wait for that damn cube

  • @SlidingRhino

    @SlidingRhino

    6 күн бұрын

    No public NVP protects you from anything, it only allows you to backdoor Netflix. You are still being monitored by big brother and other companies including NordVPN, in everything you do.

  • @BOLDBANGER

    @BOLDBANGER

    6 күн бұрын

    What.. do you here?

  • @timephire
    @timephire6 күн бұрын

    "What a horrible night to have Arbitrary Code Execution..."

  • @lavawingsplays1627

    @lavawingsplays1627

    6 күн бұрын

    Wrong game, but I’ll allow it

  • @D0NU75

    @D0NU75

    6 күн бұрын

    @@lavawingsplays1627 "It is good day to have [Arbitrary Code Execution]"

  • @LaCazaLP

    @LaCazaLP

    6 күн бұрын

    didnt even start the video. Saw this comment...Yep. Castlevania is done for lmao

  • @Mr.Spongecake

    @Mr.Spongecake

    6 күн бұрын

    "The Arbitrary Code Execution has vanquished the rest of the game."

  • @JorgeLopez-qj8pu

    @JorgeLopez-qj8pu

    6 күн бұрын

    💔 speed runner you don't belong in this game

  • @NeonVenomProductions
    @NeonVenomProductions6 күн бұрын

    After beating Castlevania 76 times, no wonder you'd want to skip directly to the end credits.

  • @siskavard

    @siskavard

    6 күн бұрын

    for real, I had this as a kid & never beat it, brutal

  • @MasterJohnam

    @MasterJohnam

    6 күн бұрын

    76? For these guys I'd imagine it's more in the mid to low thousands for these top speed runners.

  • @YammoYammamoto

    @YammoYammamoto

    6 күн бұрын

    To do this speed run you need to play the game 76 times. err... not much of a speed run, then... is it?

  • @NeonVenomProductions

    @NeonVenomProductions

    6 күн бұрын

    @@MasterJohnam fair point.

  • @JBLZFTW

    @JBLZFTW

    6 күн бұрын

    @@MasterJohnam i'm sure you saw after watching the video but the 76 clears is solely to set up the ace manip

  • @PunctualGuy
    @PunctualGuy6 күн бұрын

    As a programmer, I can totally see how something like this could have happened: "Hey, it looks like there's this weird bug when you exit this level, but it doesn't happen if the player jumps before exiting." "How long will it take to find a fix?" "Probably a few days." "...Just make the player jump..."

  • @collin4555

    @collin4555

    6 күн бұрын

    It hurts how true it is. Code death by a thousand cuts

  • @Rahul_Sastry

    @Rahul_Sastry

    6 күн бұрын

    I think it's the tester's fault should have told the developer to not place the Bat there.

  • @AliceErishech

    @AliceErishech

    6 күн бұрын

    @@Rahul_Sastry The tester isn't necessarily one of the devs, let alone a programmer, so they might not have any idea that the bat's placement could actually be problematic.

  • @Rahul_Sastry

    @Rahul_Sastry

    6 күн бұрын

    @@AliceErishech I think this is a prime example as to why bugs pass testing.

  • @gwentarinokripperinolkjdsf683

    @gwentarinokripperinolkjdsf683

    6 күн бұрын

    I find it much more likely they didn't even think about the bug at all and never discovered it

  • @SBDWolf
    @SBDWolf6 күн бұрын

    Thanks to Karl Jobst for featuring this recently discovered ACE! It was very enjoyable to help on this. A few things I'd like to address that I'm seeing some people wondering about: Q: Is the discovery of this glitch marking the "death" of this speedrun? A: Not at all. As mentioned in the video, this was made its own separate category, while ACE is banned everywhere else. The speedrunning community at large still favors the main Any% categories which do not use ACE. This is seen more as a fun novelty so to say. Q: Why is the time that it takes to acquire the save files not included in the final time? A: While it would be nice to not rely on any pre-existing save data for this, it's impossible to completely reset the save data to a clean state on an original disk anyway, because this game also memorizes a "High Score" without offering a way to reset it (global across all 3 save slots, never even displayed anywhere which is kind of odd). If someone wanted to rely on a different setup that doesn't make use of the save data from playthroughs on other slots (which does exist and involves using object X-coordinate data, but it's not RTA viable atm), then based on current knowledge they'd need to use the High Score and Current Score as part of the setup (as those are the last things that would get executed as code with this setup, before the game would pretty much inevitably crash). If using those save slots was disallowed, it would create a situation where someone could save too high of a High Score on their disk and "brick" their disk in such a way that they wouldn't be able to pull this off at all, which is kind of undesirable. Of course, there's external ways to rewrite the data on the disk, and it's easier to just clean save data out if playing on emulator or on flashcart, but then it's kind of a whole thing to have to do. It was easier and more practical to just allow those saves to chill on the disk and do the run :) once they're there, you can grind runs out forever so long as you never overwrite the first two slots.

  • @MajesticDemonLord

    @MajesticDemonLord

    6 күн бұрын

    Cheers for the additional details :)

  • @mintyfreshdeath7128

    @mintyfreshdeath7128

    6 күн бұрын

    Definitely appreciate the additional info. I literally just commented that the run should include the saves setup. That’ll show me for commenting on something I have no real knowledge of, lol. Great work btw, as someone that codes themselves I always love seeing how seemingly “impossible” user states can be taken advantage of. What an absolute legend!

  • @evadecaptcha

    @evadecaptcha

    6 күн бұрын

    Great work as usual, SBDWolf!

  • @SBDWolf

    @SBDWolf

    6 күн бұрын

    @@evadecaptcha Hey captcha, thank you!

  • @mb2776

    @mb2776

    6 күн бұрын

    Thx for the great work and the additional info! I guess that highscore thing was a planned feature which just never really was fleshed out in the end. Happens often in games as u allready know I guess xD

  • @DAcheekO
    @DAcheekO6 күн бұрын

    Todd rogers already used this trick in the 80s that’s how he got the WR

  • @c0wbait

    @c0wbait

    6 күн бұрын

    Togers*

  • @NbNgMOD

    @NbNgMOD

    6 күн бұрын

    That's how Billy got the wr xD

  • @SayAhh

    @SayAhh

    6 күн бұрын

    ​@@NbNgMODBy suing ppl lol

  • @Charles.Wright

    @Charles.Wright

    6 күн бұрын

    I guess me making the same comment would be redundant ​@@c0wbait

  • @Hatemode_NJ

    @Hatemode_NJ

    6 күн бұрын

    With a clutch

  • @TheNethIafin
    @TheNethIafin6 күн бұрын

    It's also a separate category because it requires you to have a correct save files from before, and not a game from scratch

  • @excellentswordfight8215

    @excellentswordfight8215

    5 күн бұрын

    Thank you for that information! I was just going to start googling this, as I found it odd that setting up the save files wasnt part of the timer.

  • @ThePharphis

    @ThePharphis

    5 күн бұрын

    @@excellentswordfight8215 at that point the normal any% strat would be hours and hours faster than using ACE anyway

  • @t23c56

    @t23c56

    5 күн бұрын

    Great video! Love to see you explaining cool speed runs and not youtube drama. More like this please!!

  • @skoetkonung7353

    @skoetkonung7353

    4 күн бұрын

    @@excellentswordfight8215 It says your reply was posted 1 day ago, yet the original comment that you were adressing was posted only 22 hours ago?

  • @oz_jones

    @oz_jones

    4 күн бұрын

    @@skoetkonung7353 A wizard did it.

  • @theowinters6314
    @theowinters63146 күн бұрын

    I'm honestly more impressed that he made the second save file without an editor.

  • @oz_jones

    @oz_jones

    4 күн бұрын

    "F it, we'll do it live." Also this way he can get bits (heh) and subscriptions on Twitch.

  • @Ange1ofD4rkness

    @Ange1ofD4rkness

    2 күн бұрын

    It makes the accomplishment that much sweeter. To be honest they may have to test it out, and once it worked, was like "let's earn this the right way now"

  • @brennanruiz1803
    @brennanruiz18036 күн бұрын

    I really love that the ACE doesn't look like doing a bunch of random movement like it does for other speedruns, and I really _really_ love that he was willing to actually grind out the 76 runs for the second save file. Crazy the dedication that runners put into their games.

  • @saphi20

    @saphi20

    6 күн бұрын

    thats exactly why i dont think this should be a world record, those 76 runs are required for this one to qork, so those 76 runs should count for the timer, invalidating it as a world record…. cmon, is a nice discovery but feels like he cheated the system.

  • @Moleoflands

    @Moleoflands

    6 күн бұрын

    ​@@saphi20it's a different category, calm down.

  • @majorpwner241

    @majorpwner241

    6 күн бұрын

    @@saphi20 The dedication to do all that grinding, let alone discovering this exploit, is more than enough to merit the recognition he deserves for this. It's pretty epic. Most speed-running is cheating the system in some way or another. This is straight up hardcore gaming at its best though.

  • @NotSnak

    @NotSnak

    5 күн бұрын

    ​@@saphi20that is pre preperation for a trick to work on the actual run for almost any game speedran things like this are not counted for time in the run

  • @danielblanchette8593

    @danielblanchette8593

    4 күн бұрын

    I kinda prefer pre ACE shenanigans, like the beat ganon speedrun of oot of way back then

  • @Skymography
    @Skymography6 күн бұрын

    CONGRATS ON 1 MIL SUBS 🥳 you should win a lawsuit to celebrate

  • @EurekaX

    @EurekaX

    6 күн бұрын

    lol

  • @jestfullgremblim8002

    @jestfullgremblim8002

    6 күн бұрын

    I love this channel's community

  • @krispiestkorn

    @krispiestkorn

    6 күн бұрын

    @@jestfullgremblim8002real

  • @Gweebi

    @Gweebi

    6 күн бұрын

    I love you ​@@jestfullgremblim8002

  • @soundspark

    @soundspark

    6 күн бұрын

    His ad could lose him one.

  • @20jcontra
    @20jcontra6 күн бұрын

    Imagine being a kid and making it this far back in the 80s and have this crash happen with no idea how it was caused. The rage was real I'm sure

  • @LORDJPXX3

    @LORDJPXX3

    6 күн бұрын

    This kind of shit happens all the time and we just call it a game crash. We never know exactly why it occurred, but the game code was just following its logic.

  • @ntma

    @ntma

    6 күн бұрын

    imagine being me this year trying to do the wrong warp like forty times on the JP version, which doesn't work because the first climbing-through-the-sky RAM land screen takes you into quicksand and you just die

  • @Bfkcjscbsnjc

    @Bfkcjscbsnjc

    6 күн бұрын

    Imagine being a speedrunner wasting years and years of your life on runs and then this method drops making everything you've ever worked for in life meaningless LMFAO

  • @viperdemonz-jenkins

    @viperdemonz-jenkins

    6 күн бұрын

    you are not an 80's kid are you?

  • @20jcontra

    @20jcontra

    5 күн бұрын

    @@viperdemonz-jenkins I'm almost 40...so yes. I just didn't have this game as a kid.

  • @kingdomcomesuperman3669
    @kingdomcomesuperman36696 күн бұрын

    Arbitrary code execution is never the most entertaining to watch but seeing the process of discovery for it is always entertaining. Especially for one on my favourite franchises in Castlevania, still dumbfounded Konami did nothing new gaming wise to collaborate with the shows.

  • @KainYusanagi

    @KainYusanagi

    6 күн бұрын

    Exactly. It's neat that it exists and a way to use it is found, but after that it becomes dull immediately for any form of actual recordholding. There is no skill to it.

  • @gairisiuil

    @gairisiuil

    6 күн бұрын

    ​@@KainYusanagi Not really, the rest of the game before the warp is still up for optimization, and because credits warps are usually much shorter, the optimization can get extremely difficult. What you said is sort of like saying a 4:56 in SMB1 takes no skill.

  • @KainYusanagi

    @KainYusanagi

    6 күн бұрын

    @@gairisiuil Yes really. And yeah, SMB1 is at that point now; there is so little difference between runs that it's not entertaining to watch beyond the first time exposure; it's more just appreciating that someone found some way to get closer to mechanical perfection. As for this, there being less time before the warp means that the competition to get the closest to frame perfect is stronger, sure, but that's still boring. Always has been. There is no variation. Speedruns are best when they are not at the level of sweaty balls that such maximal optimization is at; same reason that LttP speedruns and so many more are boring, with all the glitching they do instead of actually playing the game, once you've seen the glitches for the first time.

  • @AliceErishech

    @AliceErishech

    6 күн бұрын

    ACE TASes can be pretty entertaining though. Just look at the Super Mario World one where they program several different other games into SMW.

  • @fojisan2398

    @fojisan2398

    6 күн бұрын

    I mean, they released the Symphony of the Night and Rondo of Blood duology on PS4 when season 2 rolled around.

  • @Ganonmustdie2
    @Ganonmustdie26 күн бұрын

    Now we need Castlevania ACE%, where the speedrun is less about using ACE and more about beating the game 76 times to set ACE up

  • @YOSSARIAN313

    @YOSSARIAN313

    6 күн бұрын

    If you want that to be a category the best way to start one is to do it yourself and upload the video

  • @whtiequillBj
    @whtiequillBj6 күн бұрын

    @5:59, I'm not sure I'd call it "cutting corners". There just isn't enough memory. Reusing memory was a normal practice. Probably everything else was in use by something more important to the functioning of the game.

  • @mb2776

    @mb2776

    6 күн бұрын

    Kinda the same with the missingno glitch in pokemon. Your name is changed to old guy and your orginal name is stored in the place which defines what wild pokemon you'll encounter in a specific area. Since that information is changed once u enter an area, it wouldn't matter. But you'll probably remenber that tiny piece of sand near an island you're able to surf. and then you'll have wild pokemon encounters. which are defined by your trainer name^^

  • @Qbe_Root

    @Qbe_Root

    5 күн бұрын

    It was cutting corners by necessity, but still cutting corners imo

  • @CleetusDaFetus

    @CleetusDaFetus

    5 күн бұрын

    Thats still cutting corners, that doesn't mean its a bad thing or the devs were lazybut it is still cutting corners

  • @KaitlynBurnellMath

    @KaitlynBurnellMath

    5 күн бұрын

    Yes, there was less memory, but as someone who has worked as a game programmer, I'm pretty sure this glitch was avoidable. A few options: The countdown after taking damage could have stopped at 0 instead of -1. When you trigger the scene transition, you could set the variable to 0. And just in general, I don't know about Castlevania specifically, but there are some NES games with shockingly bad coding. Like NES Tetris, the score you get is multiplied by the level, but instead of using the built in NES multiply function, it implements multiplication by just adding repeatedly (causing the game to sometimes crash at high levels when the repeated addition takes too long). People have gone back into the NES Tetris game code and optimised it to the point that they can run it at several times normal game speed without crashing, so...yeah, code from the 80s can definitely be improved upon. Obviously Castlevania had to deal with limited memory, but it's very likely there were tricks they were not using that would have used the limited space more efficiently, and which would have avoided two different systems fighting over the same variable. For example dividing up the variable being used here so that a couple of the bits are responsible for one system, and a couple of bits are responsible for the other system might have worked.

  • @Finkelfunk

    @Finkelfunk

    5 күн бұрын

    I'd go so far as to say it's an optimization technique. If Karl knew half the shit modern engines do to save fractions of frames he wouldn't call it "cutting corners".

  • @Torta--is--PLUR
    @Torta--is--PLUR6 күн бұрын

    If Milly Bitchell didn't discover it then it isn't real

  • @SayAhh

    @SayAhh

    6 күн бұрын

    Here comes Billy with a VHS tape showing you how he discovered this 10 years ago but did not want to share it with anyone. It was certified by Walter Day. And no, he did not know what MAME is and if he did then he never played on it. /sarcasm

  • @DarkstarArchangel

    @DarkstarArchangel

    6 күн бұрын

    You mean Silly?

  • @jestfullgremblim8002

    @jestfullgremblim8002

    6 күн бұрын

    ​@@SayAhh😂😂

  • @Bokatrice

    @Bokatrice

    6 күн бұрын

    @@SayAhh He discovered it the day Castlevania came out, and he played it on real arcade hardware, on a joystick with a black top (not a red one). Todd Rogers can confirm.

  • @ThatCasulGuy

    @ThatCasulGuy

    6 күн бұрын

    @@SayAhh Except on the other VHS tape showing you how he discovered MAME 10 years before it existed but did not want to share it with you, and it was also verified by Walter Day, clearly it is real but until someone else sees it it is real and fake. It is like Schrödinger's cat from quantum states, but we shall call it Bitchell's VHS tape.

  • @rvreqTheSheepo
    @rvreqTheSheepo6 күн бұрын

    A miserable pile of secrets

  • @SirRage666

    @SirRage666

    6 күн бұрын

    you forgot "little"

  • @vaiyt

    @vaiyt

    6 күн бұрын

    A fascinating little pile of secrets

  • @HouseOfFunQM

    @HouseOfFunQM

    6 күн бұрын

    WHAT IS A SPEEDRUNNER

  • @JorgeLopez-qj8pu

    @JorgeLopez-qj8pu

    6 күн бұрын

    @@HouseOfFunQM But a miserable little pile of cheats

  • @TimothyGod

    @TimothyGod

    6 күн бұрын

    ​@@JorgeLopez-qj8pubut enough talk, have at you

  • @Weldedhodag
    @Weldedhodag6 күн бұрын

    "At this point, Castlevania is almost 40 years old" WHAT *WHAT THE FUCK!?*

  • @nanopi

    @nanopi

    5 күн бұрын

    How many years has it been since the release date? 1986 (JP Famicom Disk System)

  • @spk1121

    @spk1121

    5 күн бұрын

    Emotional damage! 😣

  • @lifespanofafry1534

    @lifespanofafry1534

    5 күн бұрын

    Are you ok?

  • @AliasA1

    @AliasA1

    5 күн бұрын

    Also, the movie Shrek was released closer to the release of Castlevania than today, and if Star Wars: The Force Awakens was a child, it would just barely be starting puberty.

  • @legion162

    @legion162

    4 күн бұрын

    And I was playing it and getting frustrated pretty much when it came out 😭😭

  • @lilaccreeper2005
    @lilaccreeper20056 күн бұрын

    I hoping to do my computer science dissertation on ACE in video games next year. This is just one more I can study. Good video!

  • @respawn1234

    @respawn1234

    6 күн бұрын

    That's a great topic for a dissertation! Academic research on video games is something I'm always excited to hear about

  • @Koospa

    @Koospa

    6 күн бұрын

    I don't want this to look like a mean spirited comment, but genuinely curious. What's the merit of such a study? If it's a PhD dissertation, it needs to advance the field in some novel way. In a more general sense, ACE is exploiting of bugs existing in the code, but in a way that wouldn't happen in modern day styles of programming, from my understanding.

  • @raafmaat

    @raafmaat

    6 күн бұрын

    make sure to look up Sethblings stuff! at one point he even did live on real controllers: convert a normal SNES game into Flappy Birds by just using controller inputs!

  • @lilaccreeper2005

    @lilaccreeper2005

    6 күн бұрын

    It's not phD, it's just a bachelor and I think the main purpose is to teach research skills more than anything. Someone this year did glitches in gen 1 of Pokémon and my friend did Roblox scams. It's a fair question tho, I would do something a lot more important for a phD or even masters if I were ever to do one

  • @jimcameron6803

    @jimcameron6803

    6 күн бұрын

    @@Koospa I imagine it's a dissertation as part of an [under]graduate degree course, where the idea isn't to perform novel research but to demonstrate that the candidate can undertake a reasonably sizeable project and write up the results. Not that there isn't still PhD-worthy work to be done in the area (and many people have doctorates in videogame-related fields).

  • @ThunderBurgers
    @ThunderBurgers6 күн бұрын

    The Famicom Disk version of Castlevania 1 has save files??? That would've literally saved me weeks of my life - that and tears.

  • @marceloxtree

    @marceloxtree

    3 күн бұрын

    yeah but the loading is so annoying, try the fds version of Castlevania II...the loading will make you want to blow your brains out.

  • @imakuniaw
    @imakuniaw6 күн бұрын

    For the longest time, I was wondering if Carl would cover this. Now, I don't have to anymore.

  • @charlottecorday8494

    @charlottecorday8494

    5 күн бұрын

    What are you going to do with your life now?

  • @oz_jones

    @oz_jones

    4 күн бұрын

    Who is Carl?

  • @Ashley6100
    @Ashley61003 күн бұрын

    I love the idea of a staircase in the castle being a bit dodgy, but also being fundamentally required for the structural integrity of the castle as a whole. Simon casually walks up the stairs, a part comes loose and the entire castle crumbles as Simon makes a quick exit.

  • @piratebear3126
    @piratebear31266 күн бұрын

    I didn’t realize how similar this discovery was to Pokemon Gold and Silver’s Coin Case ACE. Growing up everyone thought it was just a weird crash, but once people figured out it was actually executing your party as code they made set ups to rewrite the game. Love seeing some ACE in action.

  • @mb2776

    @mb2776

    6 күн бұрын

    also kinda similar to pokemon blue/red with missigno. Space to store data used in multible ways.

  • @addictedtoRS

    @addictedtoRS

    5 күн бұрын

    ​@@mb2776 Very similar indeed! Can't believe we all figured out these game breaking glitches so long ago before internet really kicked off, considering the same type of glitches are still being discovered in 40 year old games today

  • @powertomato

    @powertomato

    5 күн бұрын

    It's called a buffer overrun or buffer overflow and it is actually one of the most exploitable types of bugs out there. The CVE database currently lists over 15000 known exploit vulnerabilities in online software. That is over 10% of all entries there.

  • @MrThirtyH
    @MrThirtyH3 күн бұрын

    Karl: *Explaining the exact pixels and frames and perfect executions needed to load save file data from a screen transition* Me: "...Castlevania has save files?"

  • @BlackHoleForge
    @BlackHoleForge6 күн бұрын

    I mean technically it is a full game run, 76 times at least. Wow😮

  • @lancesleeps
    @lancesleeps6 күн бұрын

    Great video, you made this concept easy to understand while still being comprehensive

  • @chritlevgaming9297
    @chritlevgaming92976 күн бұрын

    In speedrunning, you have the any% category, which allows any glitch, then there's ANY%, which allows ANY glitch

  • @chaojiku8749

    @chaojiku8749

    6 күн бұрын

    Any%, and AnyAny%

  • @gwentarinokripperinolkjdsf683

    @gwentarinokripperinolkjdsf683

    6 күн бұрын

    The biggest argument for why credits warp shouldn't be allowed in any% (not withstanding the "fun" or "competition" arguments) is that you didn't really beat the game, like yeah when you allow glitches beating the game kinda has a grey area but i don't think you beat the game, philosophically speaking, just because the the end sequence displayed.

  • @nabieladrian

    @nabieladrian

    6 күн бұрын

    Maybe the real speedrun is the friendship we made along the way...

  • @Janonas

    @Janonas

    6 күн бұрын

    @@gwentarinokripperinolkjdsf683 Well you can argue that you didnt truly beat the game if you use any kind of skip then.

  • @vincentbormann7191

    @vincentbormann7191

    6 күн бұрын

    Ok but what about all the time you used to set up the glitch. If this same skip required waiting 1 minute in a stage. We would count that extra minute as time. So I belive the first 70 games should count towards the time but then stop when he completes the glitch

  • @smigbobvonsmelborp10
    @smigbobvonsmelborp105 күн бұрын

    Oh boy, I can already see Terminal Montage making a video for this speedrun, it's the icing on this already amazing cake of a run, great work!

  • @MarMaxGaming
    @MarMaxGaming5 күн бұрын

    I’m glad they made it its own category, there used to be a lot of dumb hang ups that ruined some other games and runs back then, but it should’ve always been kept this simple with new categories. Beating it 76 times for 12 hours, to set up some internal value to get a credits warp… it’s so wild and strange, speedrunning is always amazing in many different ways.

  • @nabieladrian
    @nabieladrian6 күн бұрын

    So basically the jump platform is necessary section like elevator in modern games? So cool.

  • @TearyEyesAndersonReacts
    @TearyEyesAndersonReacts6 күн бұрын

    I called this the "Glitch Room" in my walkthrough of the game, and gave an explanation of how it worked. But I didn't know the FDS version brought you to the Ending. I also like the glitch that makes a money bag appear below a platform, outside the Mummy boss room. It tyook me a lot of attempts to try and solve that one. I eventually had to use a emulator and several Game Genie codes to reach it. There are also parts of the stage that scroll further, but you'd need to be able to jump in midair to see what's at the end. I named the video "Castlevania 1 NES, Bonus Item Locations, Unreachable Areas, and Glitch Room" it also shows the location of the Bonus items for first and second quests, such as the Moai heads, and a few other fun wall/roof glitches.

  • @TiagoTiagoT
    @TiagoTiagoT6 күн бұрын

    00:50 Well, there have been some examples where ACE was used to overwrite the game with a completely different game or even other sorts of software altogether; so in a certain sense, it's useful even in some situations where you do completely break the game.

  • @merman1974
    @merman19742 күн бұрын

    It makes sense to put this in its own category. You could even argue that his run has taken the 12+ hours he took to set up the save file plus the timed run performing the glitch. But it is very interesting to see how the values in the save file can affect the game - which lends itself to experimenting with other NES/FDS games.

  • @nabzy28
    @nabzy286 күн бұрын

    This stuff is just absolutely fascinating and the depth of knowledge needed to even piece this type of stuff together is amazing. Seeing all these games we grew up with getting broken by code manipulation all these years later is so cool.

  • @mb2776

    @mb2776

    6 күн бұрын

    Decompiling those old games was the key to it which is an absolutly insane amount of work!

  • @jeffhosler6701
    @jeffhosler67016 күн бұрын

    Just came here to say I discovered your channel a few months ago and now I actively look forward to your content. Thanks Karl

  • @gonzalomunoztapia
    @gonzalomunoztapia6 күн бұрын

    Somebody should explain the "NOW LOADING" screen (just before the ending animation) in a NES game.

  • @tokeivo

    @tokeivo

    6 күн бұрын

    It only works on the famicon disk system version of the game. (As I remember it) It's not Castlevania "NES". There are also no savefiles in the nes version.

  • 5 күн бұрын

    This is the Famicom Disk System version of the game.

  • @gonzalomunoztapia

    @gonzalomunoztapia

    5 күн бұрын

    @@tokeivo thank you very much.

  • @wardrich
    @wardrich6 күн бұрын

    The run relies on values set in the other slots... While this is an awesome find, why isn't the time to set up the other two save slots considered part of the overall run time?

  • @minirop

    @minirop

    6 күн бұрын

    each community decide if they count it or not.

  • @ferociousfeind8538

    @ferociousfeind8538

    6 күн бұрын

    Yeah, different communities have different rules. For example, Donkey Kong 64 has irreversible unlockables, so speedrunning a fresh save file is impractical, so these unlockables are allowed to be unlocked when you start. Punch-Out!! uses in-game time because there is lots of random flavor that uses a bunch of real-world time, but pauses the timer to match the time if that random flavor event hadn't happened. In minecraft (and a bunch of other games), timing is paused while the game is paused! Different communities choose different rules that make sense to the community members

  • @gblargg

    @gblargg

    6 күн бұрын

    it's too bad they didn't consider this a 6,5-hour run because optimizing the setup of the save files now might not be pursued. What if someone got it down to just a few minutes to set up the save files from scratch?

  • @rfs1506

    @rfs1506

    6 күн бұрын

    Because that's unfun, no one would ever want to optimize a 76 playthrough marathon of the same game just to get a 12 hour long record on a completely arbitrary category. Just counting the savefile that's being used allows for this new game breaking glitch to actually be used in an interesting run. EDIT - Not to mention that in these kinds of game breaking runs that rely on other save files its customary to just not count the setup time, Hollow Knight any% comes to mind.

  • @bbbbbbb51

    @bbbbbbb51

    6 күн бұрын

    ​@@rfs1506ACE is also unfun. There's a reason it kills both the amount of runners and viewership of any game it's heavily exploited with. It's a cool novelty one time, and then it becomes nothing more than a slog. Everyone loses interest

  • @beavis8167
    @beavis81676 күн бұрын

    Billy Mitchell the SHOOTER MCGAVIN OF GAMING

  • @SayAhh

    @SayAhh

    6 күн бұрын

    Shooter eats **** for breakfast. Maybe Billy eats it with hot sauce.

  • @lavawingsplays1627

    @lavawingsplays1627

    6 күн бұрын

    You just changed the way I’m going to remember this man for the rest of my life

  • @beavis8167

    @beavis8167

    6 күн бұрын

    ​@@SayAhh u no it , That's what them Breed of people do

  • @rvdeddrift

    @rvdeddrift

    6 күн бұрын

    @@SayAhh He's a Last Dab type of guy. The stuff is so damn hot it makes you DELUSIONAL! Lol! Literally, you hallucinate if you take it too far! 👽👾🤖🤡😳

  • @FelizTheLifeguardMinion3

    @FelizTheLifeguardMinion3

    6 күн бұрын

    lol 😂

  • @ph8808
    @ph88086 күн бұрын

    Love your vids, hope the preparation for the law suit goes well you absolute legend 👻

  • @SrAlanBriz
    @SrAlanBriz6 күн бұрын

    Hell yea, been wanting you to cover Castlevania for the longest time. It'd be amazing if you made a video on CV2's current Any% WR, as it's one of the most interesting and difficult to execute runs in history, it's a true test of patience and resolve and I'm eagerly waiting the moment it gains more traction. It felt like a true category killer when it happened, not to mention it was also a minute barrier breaker. A whole titan of a run by the CV legend Jaycee

  • @MrMurphdog96
    @MrMurphdog966 күн бұрын

    been watching since the start, congrats on the 1M subs mate! super happy for you, keep pushing you have one of the best channels on youtube :)

  • @josephb7214
    @josephb72146 күн бұрын

    Great video. Leaving a comment to help in the fight against GBF

  • @FloydMaxwell
    @FloydMaxwell6 күн бұрын

    The longer you've been in the computer biz, the more you will appreciate this exploit/implementation.

  • @charlottecorday8494

    @charlottecorday8494

    5 күн бұрын

    I've been in the biz about eleven days now, so I don't appreciate it at all yet.

  • @NintendoComplete
    @NintendoComplete5 күн бұрын

    Neat! I had no idea a secret like this lurked in Castlevania, and it was quite a trip to get a notification that I'd been mentioned in a Karl Jobst video. Thanks! 🍻

  • @s0mebum257
    @s0mebum2575 күн бұрын

    good luck karl. cant wait for the trial results

  • @Tanks.With.Teeth.Malloy
    @Tanks.With.Teeth.Malloy6 күн бұрын

    This reminds me a bit of the missingo glitch from pokemon. The game dumps the players name and (iirc) pokemon into map tiles during a cutscene when the old man teaches you how to capture pokemon. The game basically made a cutscene to show how this is done. But due to limited resources, your trainer info and pokemon data has to go somewhere. For some reason, the programers chose map tiles for wild pokemon encouters. After this cutscene you can fly to (iirc) cinnabar island, surf on the east side map tiles and meet missingno. and other glitched pokemon. I wonder how many more old video games can be broken like this?

  • @mb2776

    @mb2776

    6 күн бұрын

    haha, damn, had exactly the same thought and commented it on another post! you are absolutly right, it is remarkable similar how they used the same memory space for different information to store into.

  • @mb2776

    @mb2776

    6 күн бұрын

    funny thing is, it wouldn't matter in any way if they just didn't forget to define which pokemon to encounter in that tiny area of shore.

  • @TheYouTubeGame

    @TheYouTubeGame

    5 күн бұрын

    Many older games can and have been.

  • @Tanks.With.Teeth.Malloy

    @Tanks.With.Teeth.Malloy

    5 күн бұрын

    @@TheKZreadGame yeah the more I thought about it the more I realized this isn't as rare as I thought. I guess the missingno glitch is just the most popular/how people get introduced to this glitch.

  • @TheYouTubeGame

    @TheYouTubeGame

    5 күн бұрын

    @@Tanks.With.Teeth.Malloy It's rare if you don't know, haha. It just got me thinking that all that I've learned in the past 10 years now might not be common knowledge. MissingNo was actually one of the first if not the first I heard about way back when. It started as playground rumors concerning shiny Pokemon - they thought they were called "missingno" Pokemon. Super interesting.

  • @Mache.
    @Mache.6 күн бұрын

    ACE is definitely the Holy Grail, but historically it's considered the death of speedrun for glitch% runs. I remember when it happened "recently" to OoT and MM, almost everyone just quit, both runners and viewers. I think it was also the death of SMB3 glitch% runs. It's just kinda boring to watch, after you've watched it once you've seen it all.

  • @alcoracthemage

    @alcoracthemage

    6 күн бұрын

    A porn bot stole your comment and got like 100 likes and 4 comments while you get nothing, feels bad man. I could tell it was stolen so I scrolled for 5 minutes to find it.

  • @Mache.

    @Mache.

    6 күн бұрын

    @@alcoracthemage oh damn I just noticed. Well, they got the alts to boost their likes in comment sections, but as long as my opinion/comment is seen that's good enough for me.

  • @mistashadow

    @mistashadow

    6 күн бұрын

    The problem is that your real comment takes some scrolling to find... unless people report the bot

  • @party4keeps28
    @party4keeps286 күн бұрын

    Just a random guess, but maybe using the whip while jumping resets to a different number vs using it while on the ground because Simon will not stop moving if he whips while jumping, but he pauses while using the whip on the ground.

  • @mysticx0
    @mysticx06 күн бұрын

    you broke 1 mil subs!! CONGRATS!!

  • @B0BBYL33J0RD4N
    @B0BBYL33J0RD4N6 күн бұрын

    Even if the any% were to be in the running, i would say that keeping the 12+ hours to setup the ACE should count towards the time, meaning any% should be safe. Then the ACE ruleset just says 'ignore the 2nd file setup'

  • @Finkelfunk

    @Finkelfunk

    5 күн бұрын

    Automate it using a script and the proper values are injected in a fraction of a second.

  • @B0BBYL33J0RD4N

    @B0BBYL33J0RD4N

    5 күн бұрын

    @Finkelfunk Injected. I would love to just inject a save for SMB1 where it booted to 8-4. Would say that doesn't fly by most games rules (though acceptable in a special ruleset)

  • @BigBuckies

    @BigBuckies

    5 күн бұрын

    ​@@B0BBYL33J0RD4N I would assume it was put to some kind of vote and the ability to inject was allowed because the community agreed on it, it's meaningless to bring up the rules of other games because they are different games with different communities, while some stuff is shared across game rules, no game is obligated to follow the rules of another

  • @B0BBYL33J0RD4N

    @B0BBYL33J0RD4N

    5 күн бұрын

    @BigBuckies was just saying it shouldn't be any%.

  • @BigBuckies

    @BigBuckies

    5 күн бұрын

    @@B0BBYL33J0RD4N and it's not, it was already put into its own category separate from the regular any%, which banned all this stuff

  • @mayborneflower
    @mayborneflower6 күн бұрын

    … Gamechamp can finish her “Don’t Break Dracula’s Stuff” run!

  • @CosmicPlatonix

    @CosmicPlatonix

    6 күн бұрын

    Unlikely. She's the type to treat the several dozen game clears on Save File #2 as part of the challenge run.

  • @lunatheluma3804

    @lunatheluma3804

    6 күн бұрын

    ​@CosmicPlatonix she generally just bans new game plus stuff outright, I think there is even an example where she says she won't use a glitch because it requires a completed save file but I can't remember what it was

  • @bramble553

    @bramble553

    6 күн бұрын

    She would also probably constitute ACE as a form of cheating for the challenge run, ngl.

  • @mayborneflower

    @mayborneflower

    6 күн бұрын

    @@lunatheluma3804 Ratchet & Clank Wrench Only is what you’re thinking of. Also, dammit!

  • @lunatheluma3804

    @lunatheluma3804

    6 күн бұрын

    @@bramble553 she uses glitches all the time so I dont think she would, she might though

  • @georgevesta1703
    @georgevesta17034 күн бұрын

    Congrats on 1M subs you legend! Been here for a long time, you deserve it!

  • @swordbladez
    @swordbladez5 күн бұрын

    Thank you for this! It’s wonderful to see this summarized so well!

  • @Raistmaj
    @Raistmaj6 күн бұрын

    Long day at work - get home - sit down at pc and .... see a new video from Karl -- posted only 3 minutes prior!! Always a good way to start a night.

  • @aikisteven0616
    @aikisteven06166 күн бұрын

    Interesting, but I feel like if it REQUIRES 76 games to set up this one glitch, the time played in those 76 games should go to the total time for completion using this glitch.

  • @LORDJPXX3

    @LORDJPXX3

    6 күн бұрын

    Which whilst incredibly long and boring is actually a far more interesting run. It becomes an endurance speedrun, like a long JRPG or something.

  • @PsychoSpartan7

    @PsychoSpartan7

    6 күн бұрын

    Exactly.

  • @bbbbbbb51

    @bbbbbbb51

    6 күн бұрын

    Completely agreed.

  • @TSD4027

    @TSD4027

    6 күн бұрын

    100% agree. All the time put towards setting up the glitch counts towards the run.

  • @Nabekukka

    @Nabekukka

    6 күн бұрын

    Then suggest to the people running the speedrunning sites that a separate category be made for it, and then post your runs.

  • @OwensShadow276
    @OwensShadow2766 күн бұрын

    Awesome video as always dude! Love and appreciate your channel ❤❤

  • @annyeong5810
    @annyeong58106 күн бұрын

    Congrats on 1m you absolute legend!!

  • @emmettturner9452
    @emmettturner94526 күн бұрын

    You mention that the game launched on FDS but then you don’t mention FDS again until the end when you say “the disk.” The whole time I was like “Save file data? What save file data? Is this the FDS version or something? Surely Karl would have said it required that if it did.”

  • @AxiomofDiscord

    @AxiomofDiscord

    6 күн бұрын

    Yeah on the FDS it is also not exactly Castlevania. ;)

  • @TrollMalefico1984

    @TrollMalefico1984

    6 күн бұрын

    What is FDS? Save data as in emulator? I'm not getting the catch. Please someone explain.

  • @briankarcher8338

    @briankarcher8338

    6 күн бұрын

    @@TrollMalefico1984 Famicom Disk System. It's a Japan-only accessory that contained games on floppy disks. It allowed for larger games and saving. Zelda 1 launched on the FDS. More advanced Memory Management Controllers took most of the beneficial features of the FDS and allowed NES cartridges to run the games and include most of the features like, again, saving. MMC's also mimicked the extra storage space of the FDS by using memory banks. This allowed games to exceed the addressable memory limit on the NES by swapping memory blocks in and out. There's whole articles on this so I won't delve any deeper.

  • @flush287

    @flush287

    6 күн бұрын

    Of course, it doesn't require the FDS.

  • @AxiomofDiscord

    @AxiomofDiscord

    6 күн бұрын

    @@TrollMalefico1984 Famicom Disk System they are using the floppy version of this game and it had the option to save your game directly to the floppy.

  • @DrAlberts
    @DrAlberts6 күн бұрын

    If i've learnt anything from retro games speedruns is that the developers program the games in a couple of weeks and then they spend months cutting corners to fit them in a nintendo cartdridge.

  • @Mitchflowerpower
    @Mitchflowerpower4 күн бұрын

    Yo thanks for working hard and sharing with us, I learned a lot

  • @pmpmpmpm22
    @pmpmpmpm225 күн бұрын

    Great video! Mad props for still being active despite everything that's going on. We're all behind you.

  • @solonaravanroth8759
    @solonaravanroth87596 күн бұрын

    also, if it requires a previous save..shouldnt the time be calculated with both plays?

  • @minirop

    @minirop

    6 күн бұрын

    depends on the community. some do (and therefore some similar glitches are not used) and some don't.

  • @sheeringobject
    @sheeringobject5 күн бұрын

    13:37 Trans Fisher

  • @yukdum
    @yukdum6 күн бұрын

    Nice! Hopefully we'll see some new records and get a Summoning Salt sequel too!

  • @ryanschindler923
    @ryanschindler9232 күн бұрын

    Any run that involves ACE is always a treat. Mad props to the community for figuring this out.

  • @SayAhh
    @SayAhh6 күн бұрын

    Glad to see you drop a video. Wasn't expecting any new videos until after the Billy Mitchell lawsuit.

  • @gairisiuil

    @gairisiuil

    6 күн бұрын

    How on earth is he supposed to pay for his lawyers if he doesn't do his job?

  • @SayAhh

    @SayAhh

    6 күн бұрын

    @@gairisiuil I am not wealthy but I donated once. But my assumption came from what Karl himself had said in an earlier video. I could have or must have misunderstood him.

  • @gairisiuil

    @gairisiuil

    6 күн бұрын

    @@SayAhh You may have heard him say that he would not say anything more publically about the lawsuit specifically until the lawsuit was over.

  • @SayAhh

    @SayAhh

    6 күн бұрын

    @@gairisiuil Maybe that's it. I must have confounded the two things in my head erroneously. That makes sense. Thanks.

  • @tadferd4340
    @tadferd43405 күн бұрын

    There is an argument that setting up the save files is part of the run, since speedruns are typically intended to be from fresh saves to credits. However, the community seems to take tge position that it would just be pointless then and not including the save setup results in a more enjoyable experience. I agree with this.

  • @hemmy8645

    @hemmy8645

    5 күн бұрын

    Yes it is understandable else no one would probably run it except for maybe Wolf himself. There is a secound setup thought , and if i understand it right it uses a secound controller to execute the code , instead of setting it up with save files.

  • @mattshuey1
    @mattshuey112 сағат бұрын

    We'd never have known this was possible if the devs knew to put a clone version of the substage at the 255 value. You'd never notice it wasn't the actual substage 0. Pretty interesting how it all plays out.

  • @ChatBot1337
    @ChatBot13376 күн бұрын

    I just hit the pause button on the VCR that's recording between level one and Dracula's defeat. 😆 This takes for granted that I ever beat this game. 😮‍💨

  • @-ZH
    @-ZH6 күн бұрын

    My god, this is exactly like the paper mario lava room

  • @kevnerx
    @kevnerx6 күн бұрын

    I believe the old DK arcade machines were particularly susceptible to ACE, to the extent that even the hardware could change, such as changing the colour of the joystick and frame rates if you're good enough.

  • @jamesphillips2285

    @jamesphillips2285

    6 күн бұрын

    I see what you did there!

  • @MrGiovanniPollio

    @MrGiovanniPollio

    6 күн бұрын

    But did you play on a black joystick?

  • @Sinn0100

    @Sinn0100

    6 күн бұрын

    Yes, there are Donkey Kong cabinets that are effected by ACE. The very first recording of this phenomenon was done by Walter Day. He noted changes to the joysticks themselves, ball tops, fluctuating frame rates, and most bizarre of all Mame replacing real arcade hardware. It's a real Scooby Mystery....;)

  • @Lokipower
    @Lokipower5 күн бұрын

    Never fails to amaze me how people figure this stuff out. Speedrun community truly is amazing. Thanks for covering it!

  • @MARVELicious
    @MARVELicious6 күн бұрын

    Karl makes complicated things sound so legendary

  • @zeromega
    @zeromega6 күн бұрын

    Karl "Hello you absolute legends" Me *smashes like and restarts the video to hear it again.

  • @Zihark_
    @Zihark_6 күн бұрын

    Congrats on 1 mil, Karl!! 🥳 Long overdue.

  • @Soundhound101
    @Soundhound1016 күн бұрын

    For many years I've been watching speedruns and even techical analysis such as this, and it atill boggles my mind. The dedication and determination is truly admirable. Thanks for another great video KJ!

  • @mikaross4671
    @mikaross46715 күн бұрын

    Happy 1 million subs, Karl!!

  • @XzMondayNightzX
    @XzMondayNightzX6 күн бұрын

    Oh shit silly billy is going to do this run... BLINDFOLDED with this new tech. Will be 100% as legit as anything he's ever done. That being said, speed running is like an interesting dissection of coding. Even after all these years people are still finding stuff in that miserable little pile of coded secrets.

  • @SayAhh

    @SayAhh

    6 күн бұрын

    Ppl like these have the brain power needed to come up with ingenious ways to reroute Voyager 1's programming to bypass the damaged and corrupt memory sectors and still execute algorithms that will keep taking photos and sending them back to Earth.

  • @briondalion3696

    @briondalion3696

    6 күн бұрын

    "What was the color of the joystick" Billy: "It was all colors...rgb lighting"

  • @Vintagedoggo
    @Vintagedoggo6 күн бұрын

    nmot gonna lie, if u gotta spend 7 hours on a different save to set up the code, that should be counted towards the run time because it is necessary for the run to be done, and cant be done with out it then

  • @DenkyManner
    @DenkyManner5 күн бұрын

    I just barely followed how the glitch worked, but I really like the detail of the stage being designed to make you jump. It's like being able to dig into code to peer into the mind of the programmer

  • @YSHRHAKING
    @YSHRHAKING6 күн бұрын

    Fascinating. Truly unique channel . Hope all the legal prep is going well! Can't wait for the biggest W in good vs evil court case history haha!

  • @johnmoser3594
    @johnmoser35946 күн бұрын

    VPN pitch be like "non-existent extra security and you can violate the law"

  • @asdasdae

    @asdasdae

    6 күн бұрын

    in a way that doesn't even work 99% of the time, I've tried VPNs when I was younger and unaware of what they actually did and Netflix blocked that shit immediately lmao. That being said, Karl's gotta pay those legal bills somehow and I'm not particularly offended by it

  • @johnmoser3594

    @johnmoser3594

    6 күн бұрын

    @@asdasdae It's not Karl so much as it's everyone. VPN providers are overselling themselves and people are unaware of how VPNs actually work; a few youtubers have dropped VPNs from their sponsors because they looked into how they work and what they can really promise and decided they didn't want to associate themselves with false and misleading advertisement. Most of them aren't the kind of tech experts that understand all that-you'll notice Karl's explanations of complex stuff like code injection are kind of rough, same deal, his expertise isn't programming or reverse engineering. More interestingly, when a legitimate business makes a pitch about the value of their service, your brain tends to bypass things like whether it's actually telling you to violate the law or Netflix ToS or whatever else. Mind you, I support evading censorship.

  • @Finkelfunk

    @Finkelfunk

    5 күн бұрын

    @@johnmoser3594 There was this advertisement on TV for a while where a guy put up posters with his ID and a voice over going: "This is how it is to surf without using a VPN". As a CS student this made me cringe on all levels imaginable.

  • @johnmoser3594

    @johnmoser3594

    5 күн бұрын

    @@Finkelfunk Sounds like the CompSci PhD who testified at the Twin Galaxies trial.

  • @oz_jones

    @oz_jones

    4 күн бұрын

    @@Finkelfunk "You wouldn't VPN a car!" Uhh... I think I'm having a stroke.

  • @xxfloppypillowxx
    @xxfloppypillowxx6 күн бұрын

    Does Nord even still work for Netflix? I'm pretty sure they send you a message if you're viewing from outside of your house

  • @majorpwner241
    @majorpwner2416 күн бұрын

    Bro already held the world record and destroyed his own record to stay at the top of his game. That's legendary. Honestly the discovery itself is more impressive than just holding the record.

  • @steelcurtain187
    @steelcurtain1875 күн бұрын

    This was really interesting and you did a great job explaining how the code works

  • @kenagames4667
    @kenagames46676 күн бұрын

    Your humor is on point, always puts a smile on my face!

  • @Mescherje
    @Mescherje4 күн бұрын

    So this speedrun took 12 hours, not 6 minutes.

  • @EwiniDkeib
    @EwiniDkeib3 күн бұрын

    Excellent film; you explained this idea in a way that was both clear and thorough.

  • @NoOne-fo1di
    @NoOne-fo1di5 күн бұрын

    A speed run in a game that makes you walk at a snails pace must be incredibly frustrating. Hats off to those with the patience. It would drive me nuts.

  • @fusionspace175
    @fusionspace1756 күн бұрын

    Ethically speaking, I don't think that counts as a speedrun, because you have to play the game all those times to set up the save data first, so you have to include all the time that took as well. It's like a magic trick, it's just an illusion of a five minute finish, and if it isn't then the scoring rules are what's actually broken here. Interesting data nonetheless.

  • @YukoValis

    @YukoValis

    6 күн бұрын

    well it is still a speedrun, but with alterations. I see no difference between this and people who play an old version of a game just to use an exploit. As long as it is in its own category it should be fine.

  • @FagnerLuan
    @FagnerLuan6 күн бұрын

    I think that he should add the time that he spend setting up those save files 🤣

  • @strohkoenig
    @strohkoenig4 күн бұрын

    yeah, it's fair that this became a new category. crazy that they found such a cool thing!

  • @rethardotv5874
    @rethardotv58746 күн бұрын

    I always thought that the speedrun timer begins with the start of the setup. Achieving that skip is still an amazing feat.

  • @HolyFlare484
    @HolyFlare4846 күн бұрын

    once any speedrun community finds ACE, the run dies Paper Mario 64 for example

  • @Obscuros88
    @Obscuros886 күн бұрын

    Billy mitchell had the fastest time in 1972. Doesnt matter the game didnt exist. He has tapes to prove it.

  • @BlockCheddar
    @BlockCheddar6 күн бұрын

    It's so wild to see the crazy stuff speedrunners do

  • @McBobX
    @McBobX5 күн бұрын

    At first, I thought it would be just some sort of stairs glitch, but now it is more than that!

  • @technetin
    @technetin6 күн бұрын

    They're not playing the game any more

  • @MezzoForte4

    @MezzoForte4

    Күн бұрын

    Cope. Any% is anything goes. Categories exist for that reason.

  • @huhneat8908

    @huhneat8908

    Күн бұрын

    They did. 76 times.

  • @heidmand
    @heidmand6 күн бұрын

    Rules of speed running may have changed as I have only be lightly lurking over the last 10ish years. But when I was active, the rules were that a speedrun that requires "pre run set up" before the actual run, the "pre run set up" time could count towards the final time. For games without a reliable built in timer, RTA runs are timed from first frame of character control and ends when control is lost (excluding most text boxes). An example would be DK64 where the glitch used to break the game happened in the game menu before starting the game proper. In that situation, the time starts at power on. Similar to this, would the run time not start on first file character select, continue through the 2nd file runs of +70 game completions, and end when the the last input is made on the 3rd file? Genuinely not trying to start issues, but I was wondering if the rules now allow "pre run set ups" as that would break many game times that we pushed aside as it did not allow for faster times overall.

  • @Darenimo

    @Darenimo

    6 күн бұрын

    I think this tends to go on a game by game basis. Different games tend to have different standards. Or at least different standards for what people consider the 'important' category. It's more than likely that this won't be considered the 'gold standard' of Castlevania speed-running. It's simply impressive as its own category.

  • @ReverendTed

    @ReverendTed

    6 күн бұрын

    @@Darenimo Not even a "game by game basis", but a community-by-community basis. The people running the game (and the people hosting the leaderboards) get to decide what "the rules" are. Generally, the objective is to ensure that running is competitive, fair, and enjoyable. Do you count time in load screens? Menu screens? Are glitches allowed? Out of bounds? Can you start from a save-game that skips an intro cutscene, or with a pre-made character? The community, or leaderboard authority, decides all of these sorts of issues. And sometimes, those decisions change over time. Sometimes attitudes change and rules and leaderboard splits will be modified as time goes on. As long as the rules are clear and fair, then competition can occur.

  • @heidmand

    @heidmand

    6 күн бұрын

    @@ReverendTed I agree with everything you just said. This new category is vastly different to the rest of the categories because of the pre run set up and that is why I ask the question. I believe this is the first "ACE" run that needs a set up in this manner as well. SMW, Pokemon, SMB3 can all be done on fresh start ups with no prior saves or pre run prep. This one requires nearly 8 hours of prep before the 6:30 run can begin. That is where my question really is. I could be wrong, but I would say that is pushing the limits of a fair playing field. Yes it is in its own category, but can you really call this a 6 min run?

  • @jamesphillips2285

    @jamesphillips2285

    6 күн бұрын

    @@heidmand You could do the prep in minutes with a hex editor: but then it is a Tool Assisted Speedrun at that point.

  • @vasheal

    @vasheal

    6 күн бұрын

    ​@@jamesphillips2285why not change the "rules" again to allow that at this point. It's already so twisted anyway.

  • @oiBashyy
    @oiBashyy6 күн бұрын

    my theory is that height value is reset to 01 while whipping because its limited to 1 action per frame, can either be falling or whipping.

  • @NurioMarayana

    @NurioMarayana

    5 күн бұрын

    Karl may have used the letter Y, but it's not a height value at all

  • @bradlauk1419
    @bradlauk14195 күн бұрын

    What a terrible night to have a lawsuit

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